| using NUnit.Framework; |
| using Unity.MLAgents.Sensors; |
|
|
| namespace Unity.MLAgents.Tests |
| { |
| public static class SensorTestHelper |
| { |
| public static void CompareObservation(ISensor sensor, float[] expected) |
| { |
| string errorMessage; |
| bool isOK = SensorHelper.CompareObservation(sensor, expected, out errorMessage); |
| Assert.IsTrue(isOK, errorMessage); |
| } |
|
|
| public static void CompareObservation(ISensor sensor, float[,,] expected) |
| { |
| string errorMessage; |
| bool isOK = SensorHelper.CompareObservation(sensor, expected, out errorMessage); |
| Assert.IsTrue(isOK, errorMessage); |
| } |
| } |
| } |
|
|