| using System; |
| using System.Collections.Generic; |
| using System.Globalization; |
| using NUnit.Framework; |
| using Unity.MLAgents.Sensors; |
| using Unity.MLAgents.Utils.Tests; |
|
|
| namespace Unity.MLAgents.Tests |
| { |
| [TestFixture] |
| public class SensorUtilTests |
| { |
| internal class TempCulture : IDisposable |
| { |
| private CultureInfo m_OriginalCulture; |
|
|
| internal TempCulture(CultureInfo newCulture) |
| { |
| m_OriginalCulture = CultureInfo.CurrentCulture; |
| CultureInfo.CurrentCulture = newCulture; |
| } |
|
|
| public void Dispose() |
| { |
| CultureInfo.CurrentCulture = m_OriginalCulture; |
| } |
| } |
|
|
| |
| |
| |
| |
| |
| |
| [TestCase("da-DK")] |
| [TestCase("en-US")] |
| public void TestSortCulture(string culture) |
| { |
| List<ISensor> sensors = new List<ISensor>(); |
| var sensor0 = new TestSensor("Apple"); |
| var sensor1 = new TestSensor("Æble"); |
| sensors.Add(sensor0); |
| sensors.Add(sensor1); |
|
|
| var originalCulture = CultureInfo.CurrentCulture; |
| CultureInfo.CurrentCulture = new CultureInfo(culture); |
| SensorUtils.SortSensors(sensors); |
| CultureInfo.CurrentCulture = originalCulture; |
|
|
| Assert.AreEqual(sensor1, sensors[0]); |
| Assert.AreEqual(sensor0, sensors[1]); |
| } |
| } |
| } |
|
|