| namespace Unity.MLAgents.Inference |
| { |
| |
| |
| |
| internal static class TensorNames |
| { |
| public const string BatchSizePlaceholder = "batch_size"; |
| public const string SequenceLengthPlaceholder = "sequence_length"; |
| public const string VectorObservationPlaceholder = "vector_observation"; |
| public const string RecurrentInPlaceholder = "recurrent_in"; |
| public const string VisualObservationPlaceholderPrefix = "visual_observation_"; |
| public const string ObservationPlaceholderPrefix = "obs_"; |
| public const string PreviousActionPlaceholder = "prev_action"; |
| public const string ActionMaskPlaceholder = "action_masks"; |
| public const string RandomNormalEpsilonPlaceholder = "epsilon"; |
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|
| public const string ValueEstimateOutput = "value_estimate"; |
| public const string RecurrentOutput = "recurrent_out"; |
| public const string MemorySize = "memory_size"; |
| public const string VersionNumber = "version_number"; |
| public const string ContinuousActionOutputShape = "continuous_action_output_shape"; |
| public const string DiscreteActionOutputShape = "discrete_action_output_shape"; |
| public const string ContinuousActionOutput = "continuous_actions"; |
| public const string DiscreteActionOutput = "discrete_actions"; |
| public const string DeterministicContinuousActionOutput = "deterministic_continuous_actions"; |
| public const string DeterministicDiscreteActionOutput = "deterministic_discrete_actions"; |
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| |
| public const string IsContinuousControlDeprecated = "is_continuous_control"; |
| public const string ActionOutputDeprecated = "action"; |
| public const string ActionOutputShapeDeprecated = "action_output_shape"; |
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| |
| |
| public static string GetVisualObservationName(int index) |
| { |
| return VisualObservationPlaceholderPrefix + index; |
| } |
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| |
| |
| public static string GetObservationName(int index) |
| { |
| return ObservationPlaceholderPrefix + index; |
| } |
| } |
| } |
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