| |
| |
| """Launches trainers for each External Brains in a Unity Environment.""" |
|
|
| import os |
| import threading |
| from typing import Dict, Set, List |
| from collections import defaultdict |
|
|
| import numpy as np |
|
|
| from mlagents_envs.logging_util import get_logger |
| from mlagents.trainers.env_manager import EnvManager, EnvironmentStep |
| from mlagents_envs.exception import ( |
| UnityEnvironmentException, |
| UnityCommunicationException, |
| UnityCommunicatorStoppedException, |
| ) |
| from mlagents_envs.timers import ( |
| hierarchical_timer, |
| timed, |
| get_timer_stack_for_thread, |
| merge_gauges, |
| ) |
| from mlagents.trainers.trainer import Trainer |
| from mlagents.trainers.environment_parameter_manager import EnvironmentParameterManager |
| from mlagents.trainers.trainer import TrainerFactory |
| from mlagents.trainers.behavior_id_utils import BehaviorIdentifiers |
| from mlagents.trainers.agent_processor import AgentManager |
| from mlagents import torch_utils |
| from mlagents.torch_utils.globals import get_rank |
|
|
|
|
| class TrainerController: |
| def __init__( |
| self, |
| trainer_factory: TrainerFactory, |
| output_path: str, |
| run_id: str, |
| param_manager: EnvironmentParameterManager, |
| train: bool, |
| training_seed: int, |
| ): |
| """ |
| :param output_path: Path to save the model. |
| :param summaries_dir: Folder to save training summaries. |
| :param run_id: The sub-directory name for model and summary statistics |
| :param param_manager: EnvironmentParameterManager object which stores information about all |
| environment parameters. |
| :param train: Whether to train model, or only run inference. |
| :param training_seed: Seed to use for Numpy and Torch random number generation. |
| :param threaded: Whether or not to run trainers in a separate thread. Disable for testing/debugging. |
| """ |
| self.trainers: Dict[str, Trainer] = {} |
| self.brain_name_to_identifier: Dict[str, Set] = defaultdict(set) |
| self.trainer_factory = trainer_factory |
| self.output_path = output_path |
| self.logger = get_logger(__name__) |
| self.run_id = run_id |
| self.train_model = train |
| self.param_manager = param_manager |
| self.ghost_controller = self.trainer_factory.ghost_controller |
| self.registered_behavior_ids: Set[str] = set() |
|
|
| self.trainer_threads: List[threading.Thread] = [] |
| self.kill_trainers = False |
| np.random.seed(training_seed) |
| torch_utils.torch.manual_seed(training_seed) |
| self.rank = get_rank() |
|
|
| @timed |
| def _save_models(self): |
| """ |
| Saves current model to checkpoint folder. |
| """ |
| if self.rank is not None and self.rank != 0: |
| return |
|
|
| for brain_name in self.trainers.keys(): |
| self.trainers[brain_name].save_model() |
| self.logger.debug("Saved Model") |
|
|
| @staticmethod |
| def _create_output_path(output_path): |
| try: |
| if not os.path.exists(output_path): |
| os.makedirs(output_path) |
| except Exception: |
| raise UnityEnvironmentException( |
| f"The folder {output_path} containing the " |
| "generated model could not be " |
| "accessed. Please make sure the " |
| "permissions are set correctly." |
| ) |
|
|
| @timed |
| def _reset_env(self, env_manager: EnvManager) -> None: |
| """Resets the environment. |
| |
| Returns: |
| A Data structure corresponding to the initial reset state of the |
| environment. |
| """ |
| new_config = self.param_manager.get_current_samplers() |
| env_manager.reset(config=new_config) |
| |
| self._register_new_behaviors(env_manager, env_manager.first_step_infos) |
|
|
| def _not_done_training(self) -> bool: |
| return ( |
| any(t.should_still_train for t in self.trainers.values()) |
| or not self.train_model |
| ) or len(self.trainers) == 0 |
|
|
| def _create_trainer_and_manager( |
| self, env_manager: EnvManager, name_behavior_id: str |
| ) -> None: |
|
|
| parsed_behavior_id = BehaviorIdentifiers.from_name_behavior_id(name_behavior_id) |
| brain_name = parsed_behavior_id.brain_name |
| trainerthread = None |
| if brain_name in self.trainers: |
| trainer = self.trainers[brain_name] |
| else: |
| trainer = self.trainer_factory.generate(brain_name) |
| self.trainers[brain_name] = trainer |
| if trainer.threaded: |
| |
| trainerthread = threading.Thread( |
| target=self.trainer_update_func, args=(trainer,), daemon=True |
| ) |
| self.trainer_threads.append(trainerthread) |
| env_manager.on_training_started( |
| brain_name, self.trainer_factory.trainer_config[brain_name] |
| ) |
|
|
| policy = trainer.create_policy( |
| parsed_behavior_id, |
| env_manager.training_behaviors[name_behavior_id], |
| ) |
| trainer.add_policy(parsed_behavior_id, policy) |
|
|
| agent_manager = AgentManager( |
| policy, |
| name_behavior_id, |
| trainer.stats_reporter, |
| trainer.parameters.time_horizon, |
| threaded=trainer.threaded, |
| ) |
| env_manager.set_agent_manager(name_behavior_id, agent_manager) |
| env_manager.set_policy(name_behavior_id, policy) |
| self.brain_name_to_identifier[brain_name].add(name_behavior_id) |
|
|
| trainer.publish_policy_queue(agent_manager.policy_queue) |
| trainer.subscribe_trajectory_queue(agent_manager.trajectory_queue) |
|
|
| |
| if trainerthread is not None: |
| trainerthread.start() |
|
|
| def _create_trainers_and_managers( |
| self, env_manager: EnvManager, behavior_ids: Set[str] |
| ) -> None: |
| for behavior_id in behavior_ids: |
| self._create_trainer_and_manager(env_manager, behavior_id) |
|
|
| @timed |
| def start_learning(self, env_manager: EnvManager) -> None: |
| self._create_output_path(self.output_path) |
| try: |
| |
| self._reset_env(env_manager) |
| self.param_manager.log_current_lesson() |
| while self._not_done_training(): |
| n_steps = self.advance(env_manager) |
| for _ in range(n_steps): |
| self.reset_env_if_ready(env_manager) |
| |
| self.join_threads() |
| except ( |
| KeyboardInterrupt, |
| UnityCommunicationException, |
| UnityEnvironmentException, |
| UnityCommunicatorStoppedException, |
| ) as ex: |
| self.join_threads() |
| self.logger.info( |
| "Learning was interrupted. Please wait while the graph is generated." |
| ) |
| if isinstance(ex, KeyboardInterrupt) or isinstance( |
| ex, UnityCommunicatorStoppedException |
| ): |
| pass |
| else: |
| |
| |
| raise ex |
| finally: |
| if self.train_model: |
| self._save_models() |
|
|
| def end_trainer_episodes(self) -> None: |
| |
| |
| for trainer in self.trainers.values(): |
| trainer.end_episode() |
|
|
| def reset_env_if_ready(self, env: EnvManager) -> None: |
| |
| reward_buff = {k: list(t.reward_buffer) for (k, t) in self.trainers.items()} |
| curr_step = {k: int(t.get_step) for (k, t) in self.trainers.items()} |
| max_step = {k: int(t.get_max_steps) for (k, t) in self.trainers.items()} |
| |
| |
| updated, param_must_reset = self.param_manager.update_lessons( |
| curr_step, max_step, reward_buff |
| ) |
| if updated: |
| for trainer in self.trainers.values(): |
| trainer.reward_buffer.clear() |
| |
| ghost_controller_reset = self.ghost_controller.should_reset() |
| if param_must_reset or ghost_controller_reset: |
| self._reset_env(env) |
| self.end_trainer_episodes() |
| elif updated: |
| env.set_env_parameters(self.param_manager.get_current_samplers()) |
|
|
| @timed |
| def advance(self, env_manager: EnvManager) -> int: |
| |
| with hierarchical_timer("env_step"): |
| new_step_infos = env_manager.get_steps() |
| self._register_new_behaviors(env_manager, new_step_infos) |
| num_steps = env_manager.process_steps(new_step_infos) |
|
|
| |
| for ( |
| param_name, |
| lesson_number, |
| ) in self.param_manager.get_current_lesson_number().items(): |
| for trainer in self.trainers.values(): |
| trainer.stats_reporter.set_stat( |
| f"Environment/Lesson Number/{param_name}", lesson_number |
| ) |
|
|
| for trainer in self.trainers.values(): |
| if not trainer.threaded: |
| with hierarchical_timer("trainer_advance"): |
| trainer.advance() |
|
|
| return num_steps |
|
|
| def _register_new_behaviors( |
| self, env_manager: EnvManager, step_infos: List[EnvironmentStep] |
| ) -> None: |
| """ |
| Handle registration (adding trainers and managers) of new behaviors ids. |
| :param env_manager: |
| :param step_infos: |
| :return: |
| """ |
| step_behavior_ids: Set[str] = set() |
| for s in step_infos: |
| step_behavior_ids |= set(s.name_behavior_ids) |
| new_behavior_ids = step_behavior_ids - self.registered_behavior_ids |
| self._create_trainers_and_managers(env_manager, new_behavior_ids) |
| self.registered_behavior_ids |= step_behavior_ids |
|
|
| def join_threads(self, timeout_seconds: float = 1.0) -> None: |
| """ |
| Wait for threads to finish, and merge their timer information into the main thread. |
| :param timeout_seconds: |
| :return: |
| """ |
| self.kill_trainers = True |
| for t in self.trainer_threads: |
| try: |
| t.join(timeout_seconds) |
| except Exception: |
| pass |
|
|
| with hierarchical_timer("trainer_threads") as main_timer_node: |
| for trainer_thread in self.trainer_threads: |
| thread_timer_stack = get_timer_stack_for_thread(trainer_thread) |
| if thread_timer_stack: |
| main_timer_node.merge( |
| thread_timer_stack.root, |
| root_name="thread_root", |
| is_parallel=True, |
| ) |
| merge_gauges(thread_timer_stack.gauges) |
|
|
| def trainer_update_func(self, trainer: Trainer) -> None: |
| while not self.kill_trainers: |
| with hierarchical_timer("trainer_advance"): |
| trainer.advance() |
|
|