using Unity.MLAgents;
using Unity.MLAgents.Actuators;
using Unity.MLAgents.Integrations.Match3;
namespace Unity.MLAgentsExamples
{
public class Match3ExampleActuatorComponent : Match3ActuatorComponent
{
///
public override IActuator[] CreateActuators()
{
var board = GetComponent();
var seed = RandomSeed == -1 ? CreateNewSeed() : RandomSeed + 1;
return new IActuator[] { new Match3ExampleActuator(board, ForceHeuristic, ActuatorName, seed) };
}
int CreateNewSeed()
{
#if UNITY_6000_3_OR_NEWER
return gameObject.GetEntityId().GetHashCode();
#else
return gameObject.GetInstanceID();
#endif
}
}
}