using Unity.MLAgents; using Unity.MLAgents.Actuators; using Unity.MLAgents.Integrations.Match3; namespace Unity.MLAgentsExamples { public class Match3ExampleActuatorComponent : Match3ActuatorComponent { /// public override IActuator[] CreateActuators() { var board = GetComponent(); var seed = RandomSeed == -1 ? CreateNewSeed() : RandomSeed + 1; return new IActuator[] { new Match3ExampleActuator(board, ForceHeuristic, ActuatorName, seed) }; } int CreateNewSeed() { #if UNITY_6000_3_OR_NEWER return gameObject.GetEntityId().GetHashCode(); #else return gameObject.GetInstanceID(); #endif } } }