//------------------------------------------------------------------------------ // // This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator // version 1.19.0 // from Assets/ML-Agents/Examples/PushBlockWithInput/PushBlockActions.inputactions // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; using System.Collections; using System.Collections.Generic; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Utilities; /// /// Provides programmatic access to , , and instances defined in asset "Assets/ML-Agents/Examples/PushBlockWithInput/PushBlockActions.inputactions". /// /// /// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified. /// /// /// /// using namespace UnityEngine; /// using UnityEngine.InputSystem; /// /// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface. /// public class Example : MonoBehaviour, MyActions.IPlayerActions /// { /// private MyActions_Actions m_Actions; // Source code representation of asset. /// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map. /// /// void Awake() /// { /// m_Actions = new MyActions_Actions(); // Create asset object. /// m_Player = m_Actions.Player; // Extract action map object. /// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions. /// } /// /// void OnDestroy() /// { /// m_Actions.Dispose(); // Destroy asset object. /// } /// /// void OnEnable() /// { /// m_Player.Enable(); // Enable all actions within map. /// } /// /// void OnDisable() /// { /// m_Player.Disable(); // Disable all actions within map. /// } /// /// #region Interface implementation of MyActions.IPlayerActions /// /// // Invoked when "Move" action is either started, performed or canceled. /// public void OnMove(InputAction.CallbackContext context) /// { /// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}"); /// } /// /// // Invoked when "Attack" action is either started, performed or canceled. /// public void OnAttack(InputAction.CallbackContext context) /// { /// Debug.Log($"OnAttack: {context.ReadValue<float>()}"); /// } /// /// #endregion /// } /// /// public partial class @PushBlockActions: IInputActionCollection2, IDisposable { /// /// Provides access to the underlying asset instance. /// public InputActionAsset asset { get; } /// /// Constructs a new instance. /// public @PushBlockActions() { asset = InputActionAsset.FromJson(@"{ ""version"": 1, ""name"": ""PushBlockActions"", ""maps"": [ { ""name"": ""Movement"", ""id"": ""03a2e5d4-ae81-47f1-a575-0779fb7da538"", ""actions"": [ { ""name"": ""movement"", ""type"": ""Value"", ""id"": ""5f47cbc6-de46-4d33-93e2-2b1af4f5996d"", ""expectedControlType"": ""Vector2"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": true }, { ""name"": ""jump"", ""type"": ""Button"", ""id"": ""ca5eb833-5dfb-4b7c-880d-6118bd5d1378"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false } ], ""bindings"": [ { ""name"": ""gamepad_move"", ""id"": ""477500ef-6d32-4b84-b9f8-158f18bcb906"", ""path"": ""2DVector"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""movement"", ""isComposite"": true, ""isPartOfComposite"": false }, { ""name"": ""up"", ""id"": ""6d2537b8-2266-4a50-8575-fb0fe310daa5"", ""path"": ""/dpad/up"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard"", ""action"": ""movement"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""down"", ""id"": ""50584c83-beb6-4e90-a453-a635c03a761e"", ""path"": ""/dpad/down"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard"", ""action"": ""movement"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""left"", ""id"": ""44408b8f-27e7-4c6d-b078-7536ba020d1a"", ""path"": ""/dpad/left"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard"", ""action"": ""movement"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""right"", ""id"": ""f5681423-d3e3-41a5-b85e-0a7642c774aa"", ""path"": ""/dpad/right"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard"", ""action"": ""movement"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""keyboard_move"", ""id"": ""6bcba4bf-5ce0-4005-9e6a-0de2487211b0"", ""path"": ""2DVector"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""movement"", ""isComposite"": true, ""isPartOfComposite"": false }, { ""name"": ""up"", ""id"": ""63da699e-b354-4e63-b0f8-26fb92abea41"", ""path"": ""/w"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard"", ""action"": ""movement"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""down"", ""id"": ""39409748-9002-4aff-9a09-cdc05b9708ad"", ""path"": ""/s"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard"", ""action"": ""movement"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""left"", ""id"": ""0afe45fc-dc45-4310-9c73-7dc3c503addf"", ""path"": ""/a"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard"", ""action"": ""movement"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""right"", ""id"": ""69fe0335-9e0c-495d-a90d-4b0fcbfd2b34"", ""path"": ""/d"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard"", ""action"": ""movement"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": """", ""id"": ""ab696218-63cd-4eb8-9fe1-48a68e32e92f"", ""path"": ""/space"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard"", ""action"": ""jump"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""7adcb138-5175-4cc4-addc-d2b02cb5f0de"", ""path"": ""/buttonSouth"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard"", ""action"": ""jump"", ""isComposite"": false, ""isPartOfComposite"": false } ] } ], ""controlSchemes"": [ { ""name"": ""Keyboard"", ""bindingGroup"": ""Keyboard"", ""devices"": [ { ""devicePath"": """", ""isOptional"": true, ""isOR"": false }, { ""devicePath"": """", ""isOptional"": true, ""isOR"": false } ] } ] }"); // Movement m_Movement = asset.FindActionMap("Movement", throwIfNotFound: true); m_Movement_movement = m_Movement.FindAction("movement", throwIfNotFound: true); m_Movement_jump = m_Movement.FindAction("jump", throwIfNotFound: true); } ~@PushBlockActions() { UnityEngine.Debug.Assert(!m_Movement.enabled, "This will cause a leak and performance issues, PushBlockActions.Movement.Disable() has not been called."); } /// /// Destroys this asset and all associated instances. /// public void Dispose() { UnityEngine.Object.Destroy(asset); } /// public InputBinding? bindingMask { get => asset.bindingMask; set => asset.bindingMask = value; } /// public ReadOnlyArray? devices { get => asset.devices; set => asset.devices = value; } /// public ReadOnlyArray controlSchemes => asset.controlSchemes; /// public bool Contains(InputAction action) { return asset.Contains(action); } /// public IEnumerator GetEnumerator() { return asset.GetEnumerator(); } /// IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); } /// public void Enable() { asset.Enable(); } /// public void Disable() { asset.Disable(); } /// public IEnumerable bindings => asset.bindings; /// public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false) { return asset.FindAction(actionNameOrId, throwIfNotFound); } /// public int FindBinding(InputBinding bindingMask, out InputAction action) { return asset.FindBinding(bindingMask, out action); } // Movement private readonly InputActionMap m_Movement; private List m_MovementActionsCallbackInterfaces = new List(); private readonly InputAction m_Movement_movement; private readonly InputAction m_Movement_jump; /// /// Provides access to input actions defined in input action map "Movement". /// public struct MovementActions { private @PushBlockActions m_Wrapper; /// /// Construct a new instance of the input action map wrapper class. /// public MovementActions(@PushBlockActions wrapper) { m_Wrapper = wrapper; } /// /// Provides access to the underlying input action "Movement/movement". /// public InputAction @movement => m_Wrapper.m_Movement_movement; /// /// Provides access to the underlying input action "Movement/jump". /// public InputAction @jump => m_Wrapper.m_Movement_jump; /// /// Provides access to the underlying input action map instance. /// public InputActionMap Get() { return m_Wrapper.m_Movement; } /// public void Enable() { Get().Enable(); } /// public void Disable() { Get().Disable(); } /// public bool enabled => Get().enabled; /// /// Implicitly converts an to an instance. /// public static implicit operator InputActionMap(MovementActions set) { return set.Get(); } /// /// Adds , and callbacks provided via on all input actions contained in this map. /// /// Callback instance. /// /// If is null or have already been added this method does nothing. /// /// public void AddCallbacks(IMovementActions instance) { if (instance == null || m_Wrapper.m_MovementActionsCallbackInterfaces.Contains(instance)) return; m_Wrapper.m_MovementActionsCallbackInterfaces.Add(instance); @movement.started += instance.OnMovement; @movement.performed += instance.OnMovement; @movement.canceled += instance.OnMovement; @jump.started += instance.OnJump; @jump.performed += instance.OnJump; @jump.canceled += instance.OnJump; } /// /// Removes , and callbacks provided via on all input actions contained in this map. /// /// /// Calling this method when have not previously been registered has no side-effects. /// /// private void UnregisterCallbacks(IMovementActions instance) { @movement.started -= instance.OnMovement; @movement.performed -= instance.OnMovement; @movement.canceled -= instance.OnMovement; @jump.started -= instance.OnJump; @jump.performed -= instance.OnJump; @jump.canceled -= instance.OnJump; } /// /// Unregisters and unregisters all input action callbacks via . /// /// public void RemoveCallbacks(IMovementActions instance) { if (m_Wrapper.m_MovementActionsCallbackInterfaces.Remove(instance)) UnregisterCallbacks(instance); } /// /// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via . /// /// /// If is null, calling this method will only unregister all existing callbacks but not register any new callbacks. /// /// /// /// public void SetCallbacks(IMovementActions instance) { foreach (var item in m_Wrapper.m_MovementActionsCallbackInterfaces) UnregisterCallbacks(item); m_Wrapper.m_MovementActionsCallbackInterfaces.Clear(); AddCallbacks(instance); } } /// /// Provides a new instance referencing this action map. /// public MovementActions @Movement => new MovementActions(this); private int m_KeyboardSchemeIndex = -1; /// /// Provides access to the input control scheme. /// /// public InputControlScheme KeyboardScheme { get { if (m_KeyboardSchemeIndex == -1) m_KeyboardSchemeIndex = asset.FindControlSchemeIndex("Keyboard"); return asset.controlSchemes[m_KeyboardSchemeIndex]; } } /// /// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Movement" which allows adding and removing callbacks. /// /// /// public interface IMovementActions { /// /// Method invoked when associated input action "movement" is either , or . /// /// /// /// void OnMovement(InputAction.CallbackContext context); /// /// Method invoked when associated input action "jump" is either , or . /// /// /// /// void OnJump(InputAction.CallbackContext context); } }