using UnityEngine; using NUnit.Framework; using Unity.MLAgents.Sensors; namespace Unity.MLAgents.Tests { public class RigidBodySensorTests { [Test] public void TestNullRootBody() { var gameObj = new GameObject(); var sensorComponent = gameObj.AddComponent(); Assert.IsFalse(sensorComponent.IsTrivial()); var sensor = sensorComponent.CreateSensors()[0]; SensorTestHelper.CompareObservation(sensor, new float[0]); } [Test] public void TestSingleRigidbody() { var gameObj = new GameObject(); var rootRb = gameObj.AddComponent(); var sensorComponent = gameObj.AddComponent(); sensorComponent.RootBody = rootRb; sensorComponent.Settings = new PhysicsSensorSettings { UseModelSpaceLinearVelocity = true, UseLocalSpaceTranslations = true, UseLocalSpaceRotations = true }; Assert.IsTrue(sensorComponent.IsTrivial()); var sensor = sensorComponent.CreateSensors()[0]; sensor.Update(); // The root body is ignored since it always generates identity values // and there are no other bodies to generate observations. var expected = new float[0]; Assert.AreEqual(expected.Length, sensor.GetObservationSpec().Shape[0]); SensorTestHelper.CompareObservation(sensor, expected); } // TODO: figure out why this fails with position mismatches when upgrading from // Unity 2022.3 to Unity 2023.2. #if !UNITY_2023_2_OR_NEWER [Test] public void TestBodiesWithJoint() { var rootObj = new GameObject(); var rootRb = rootObj.AddComponent(); rootRb.velocity = new Vector3(1f, 0f, 0f); var middleGamObj = new GameObject(); var middleRb = middleGamObj.AddComponent(); middleRb.velocity = new Vector3(0f, 1f, 0f); middleGamObj.transform.SetParent(rootObj.transform); middleGamObj.transform.localPosition = new Vector3(13.37f, 0f, 0f); var joint = middleGamObj.AddComponent(); joint.connectedBody = rootRb; var leafGameObj = new GameObject(); var leafRb = leafGameObj.AddComponent(); leafRb.velocity = new Vector3(0f, 0f, 1f); leafGameObj.transform.SetParent(middleGamObj.transform); leafGameObj.transform.localPosition = new Vector3(4.2f, 0f, 0f); var joint2 = leafGameObj.AddComponent(); joint2.connectedBody = middleRb; var virtualRoot = new GameObject(); var sensorComponent = rootObj.AddComponent(); sensorComponent.RootBody = rootRb; sensorComponent.Settings = new PhysicsSensorSettings { UseModelSpaceTranslations = true, UseLocalSpaceTranslations = true, UseLocalSpaceLinearVelocity = true }; sensorComponent.VirtualRoot = virtualRoot; Assert.IsFalse(sensorComponent.IsTrivial()); var sensor = sensorComponent.CreateSensors()[0]; sensor.Update(); // Note that the VirtualRoot is ignored from the observations var expected = new[] { // Model space 0f, 0f, 0f, // Root pos middleGamObj.transform.position.x, 0f, 0f, // Middle pos leafGameObj.transform.position.x, 0f, 0f, // Leaf pos // Local space 0f, 0f, 0f, // Root pos middleGamObj.transform.localPosition.x, 0f, 0f, // Attached pos leafGameObj.transform.localPosition.x, 0f, 0f, // Leaf pos 1f, 0f, 0f, // Root vel (relative to virtual root) -1f, 1f, 0f, // Attached vel 0f, -1f, 1f // Leaf vel }; Assert.AreEqual(expected.Length, sensor.GetObservationSpec().Shape[0]); SensorTestHelper.CompareObservation(sensor, expected); // Update the settings to only process joint observations sensorComponent.Settings = new PhysicsSensorSettings { UseJointPositionsAndAngles = true, UseJointForces = true, }; sensor = sensorComponent.CreateSensors()[0]; sensor.Update(); expected = new[] { 0f, 0f, 0f, // joint1.force 0f, 0f, 0f, // joint1.torque 0f, 0f, 0f, // joint2.force 0f, 0f, 0f, // joint2.torque }; SensorTestHelper.CompareObservation(sensor, expected); Assert.AreEqual(expected.Length, sensor.GetObservationSpec().Shape[0]); } #endif } }