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9f85448 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 | from __future__ import annotations
from functools import lru_cache
from pathlib import Path
import cv2
import numpy as np
from PIL import Image, ImageDraw, ImageFont
from canvas import PALETTE
from gestures import LABELS, Gesture, GestureState
from hand import HAND_CONNECTIONS, INDEX_TIP, Hand
_FONT_CANDIDATES = (
"/System/Library/Fonts/Supplemental/Arial.ttf",
"/System/Library/Fonts/Supplemental/Arial Unicode.ttf",
"/System/Library/Fonts/HelveticaNeue.ttc",
"/usr/share/fonts/truetype/dejavu/DejaVuSans.ttf",
"C:/Windows/Fonts/arial.ttf",
)
_ACCENT = {
Gesture.DRAW: (90, 230, 90),
Gesture.MOVE: (255, 190, 60),
Gesture.GRAB: (60, 220, 255),
Gesture.OPEN_PALM: (230, 230, 230),
Gesture.ZOOM: (255, 110, 200),
Gesture.OK: (120, 120, 255),
Gesture.MIDDLE: (80, 80, 240),
Gesture.PINKY: (200, 160, 255),
Gesture.RING: (255, 210, 120),
Gesture.NONE: (150, 150, 150),
}
HELP_LINES = (
"GESTURES",
" One index finger - draw",
" Index and middle - move cursor",
" Fist (hold) - grab, move to rotate in 3D",
" Two fists - scale",
" Open palm - release",
" OK (hold) - clear canvas",
" Pinky (hold) - undo last stroke",
" Middle finger - :((",
" Two palms waving - quit",
"",
"KEYS",
" S save C clear U undo",
" 1..6 color [ ] size R reset view",
" SPACE 2D/3D K skeleton D debug",
" H help Q quit",
)
HELP_LINES_3D = (
"GESTURES",
" One index finger - draw in depth",
" Index and middle - move cursor",
" Fist - rotate the drawing",
" Two fists - scale",
" Two ring fingers - depth colors",
" Open palm (hold) - reset view",
" OK (hold) - clear canvas",
" Pinky (hold) - undo last stroke",
" Middle finger - :((",
" Two palms waving - quit",
"",
"KEYS",
" S save C clear U undo",
" 1..6 solid color G depth gradient [ ] size",
" R reset view SPACE depth colors K skeleton D debug",
" H help Q quit",
)
@lru_cache(maxsize=1)
def _font_path() -> str | None:
"""Find available font."""
for p in _FONT_CANDIDATES:
if Path(p).exists():
return p
return None
@lru_cache(maxsize=8)
def _font(size: int) -> ImageFont.FreeTypeFont | ImageFont.ImageFont:
"""Load font at size."""
path = _font_path()
if path is None:
return ImageFont.load_default()
return ImageFont.truetype(path, size)
@lru_cache(maxsize=256)
def _render_text(text: str, size: int, color: tuple[int, int, int]) -> tuple[np.ndarray, np.ndarray]:
"""Rasterize and cache text."""
font = _font(size)
dummy = ImageDraw.Draw(Image.new("L", (1, 1)))
box = dummy.textbbox((0, 0), text, font=font)
w = max(1, box[2] - box[0] + 4)
h = max(1, box[3] - box[1] + 4)
img = Image.new("L", (w, h), 0)
ImageDraw.Draw(img).text((2 - box[0], 2 - box[1]), text, font=font, fill=255)
alpha = np.array(img, dtype=np.float32) / 255.0
rgb = np.zeros((h, w, 3), dtype=np.float32)
rgb[:, :] = color
return rgb, alpha
def put_text(
frame: np.ndarray,
text: str,
org: tuple[int, int],
size: int = 18,
color: tuple[int, int, int] = (240, 240, 240),
) -> int:
"""Draw text string."""
if not text:
return size + 6
rgb, alpha = _render_text(text, size, color)
h, w = alpha.shape
x, y = org
fh, fw = frame.shape[:2]
if x >= fw or y >= fh:
return h
x0, y0 = max(0, x), max(0, y)
x1, y1 = min(fw, x + w), min(fh, y + h)
if x1 <= x0 or y1 <= y0:
return h
sub_a = alpha[y0 - y : y1 - y, x0 - x : x1 - x][:, :, None]
sub_c = rgb[y0 - y : y1 - y, x0 - x : x1 - x]
roi = frame[y0:y1, x0:x1].astype(np.float32)
frame[y0:y1, x0:x1] = (roi * (1 - sub_a) + sub_c * sub_a).astype(np.uint8)
return h
def panel(frame: np.ndarray, x: int, y: int, w: int, h: int, alpha: float = 0.55) -> None:
"""Dark translucent backing."""
fh, fw = frame.shape[:2]
x0, y0 = max(0, x), max(0, y)
x1, y1 = min(fw, x + w), min(fh, y + h)
if x1 <= x0 or y1 <= y0:
return
roi = frame[y0:y1, x0:x1]
dark = np.zeros_like(roi)
cv2.addWeighted(dark, alpha, roi, 1 - alpha, 0, roi)
def draw_hand(frame: np.ndarray, hand: Hand, state: GestureState, kpt_conf: float = 0.3) -> None:
"""Draw hand skeleton."""
kp = hand.keypoints
ok = hand.scores >= kpt_conf
color = _ACCENT.get(state.gesture, (150, 150, 150))
for a, b in HAND_CONNECTIONS:
if ok[a] and ok[b]:
cv2.line(frame, tuple(kp[a].astype(int)), tuple(kp[b].astype(int)),
(60, 60, 60), 3, cv2.LINE_AA)
cv2.line(frame, tuple(kp[a].astype(int)), tuple(kp[b].astype(int)),
color, 1, cv2.LINE_AA)
for i in range(21):
if ok[i]:
cv2.circle(frame, tuple(kp[i].astype(int)), 3, color, -1, cv2.LINE_AA)
if state.gesture == Gesture.DRAW:
cv2.circle(frame, tuple(kp[INDEX_TIP].astype(int)), 9, (90, 230, 90), 2, cv2.LINE_AA)
elif state.gesture == Gesture.GRAB:
cv2.circle(frame, tuple(hand.center.astype(int)), 16, (60, 220, 255), 2, cv2.LINE_AA)
_POSE_LIMB = (255, 210, 90)
_POSE_FACE = (190, 240, 170)
_POSE_JOINT = (255, 255, 255)
_POSE_WEAK = (110, 90, 90)
def draw_pose(frame: np.ndarray, pose, threshold: float = 0.35,
labels: bool = False) -> None:
"""Draw one body skeleton with its keypoints."""
from pose import FACE, KEYPOINT_NAMES, SKELETON
kp = pose.keypoints
ok = pose.scores >= threshold
# Scale the strokes with the frame so the skeleton stays readable when the
# camera view is shrunk into a corner inset.
k = max(frame.shape[1] / 1280.0, 0.35)
thin = max(int(round(2 * k)), 1)
halo = thin + max(int(round(3 * k)), 2)
for a, b in SKELETON:
pa, pb = tuple(kp[a].astype(int)), tuple(kp[b].astype(int))
if ok[a] and ok[b]:
color = _POSE_FACE if (a in FACE and b in FACE) else _POSE_LIMB
cv2.line(frame, pa, pb, (25, 25, 30), halo, cv2.LINE_AA)
cv2.line(frame, pa, pb, color, thin, cv2.LINE_AA)
elif ok[a] or ok[b]:
cv2.line(frame, pa, pb, _POSE_WEAK, max(thin - 1, 1), cv2.LINE_AA)
for i in range(len(kp)):
p = tuple(kp[i].astype(int))
if not ok[i]:
cv2.circle(frame, p, max(int(round(2 * k)), 1), _POSE_WEAK, -1, cv2.LINE_AA)
continue
radius = max(int(round((3 if i in FACE else 5) * k)), 2)
cv2.circle(frame, p, radius + max(int(round(2 * k)), 1), (25, 25, 30), -1, cv2.LINE_AA)
cv2.circle(frame, p, radius, _POSE_JOINT, -1, cv2.LINE_AA)
if labels and i not in FACE:
put_text(frame, KEYPOINT_NAMES[i], (p[0] + 8, p[1] - 8), 13, (200, 230, 255))
def draw_cursor(frame: np.ndarray, point: np.ndarray, gesture: Gesture,
color: tuple[int, int, int], thickness: int) -> None:
"""Draw pen cursor."""
p = tuple(np.asarray(point, dtype=int))
if gesture == Gesture.DRAW:
cv2.circle(frame, p, max(4, thickness), color, -1, cv2.LINE_AA)
cv2.circle(frame, p, max(4, thickness) + 5, (255, 255, 255), 1, cv2.LINE_AA)
elif gesture == Gesture.MOVE:
cv2.circle(frame, p, max(6, thickness + 4), (255, 190, 60), 2, cv2.LINE_AA)
cv2.drawMarker(frame, p, (255, 190, 60), cv2.MARKER_CROSS, 14, 1, cv2.LINE_AA)
def draw_hud(
frame: np.ndarray,
*,
gesture: Gesture,
hands_info: list | None = None,
mode_3d: bool,
fps: float,
device: str,
color: tuple[int, int, int],
thickness: int,
strokes: int,
clear_progress: float = 0.0,
toast: str = "",
mode_label: str | None = None,
hint: str = "Finger draw Fist 3D Palm release",
) -> None:
"""Draw status overlay."""
h, w = frame.shape[:2]
panel(frame, 0, 0, w, 78, 0.5)
mode = mode_label or ("3D VIEW" if mode_3d else "DRAW")
put_text(frame, mode, (16, 10), 20, (255, 255, 255))
put_text(frame, f"Gesture: {LABELS[gesture]}", (16, 40), 17, _ACCENT.get(gesture, (200, 200, 200)))
hands_txt = ", ".join(f"{h}" for h, _ in (hands_info or [])) or "no hands"
right = f"{fps:.0f} FPS {device.upper()} strokes {strokes} {hands_txt}"
rw = _render_text(right, 16, (200, 200, 200))[0].shape[1]
put_text(frame, right, (w - rw - 16, 14), 16, (200, 200, 200))
put_text(frame, "H help", (w - rw - 16, 40), 15, (140, 140, 140))
panel(frame, 0, h - 46, w, 46, 0.5)
x = 16
for c in PALETTE:
cv2.rectangle(frame, (x, h - 34), (x + 24, h - 12), c, -1, cv2.LINE_AA)
if c == color:
cv2.rectangle(frame, (x - 3, h - 37), (x + 27, h - 9), (255, 255, 255), 2, cv2.LINE_AA)
x += 34
put_text(frame, f"size {thickness}", (x + 10, h - 34), 16, (220, 220, 220))
hw = _render_text(hint, 15, (170, 170, 170))[0].shape[1]
put_text(frame, hint, (w - hw - 16, h - 32), 15, (170, 170, 170))
cv2.circle(frame, (x + 130 + thickness, h - 23), max(1, thickness // 2), color, -1, cv2.LINE_AA)
if clear_progress > 0:
bw = int(260 * min(1.0, clear_progress))
cv2.rectangle(frame, (w // 2 - 130, h - 78), (w // 2 + 130, h - 62), (40, 40, 40), -1)
cv2.rectangle(frame, (w // 2 - 130, h - 78), (w // 2 - 130 + bw, h - 62), (80, 80, 255), -1)
put_text(frame, "grabbing", (w // 2 - 30, h - 104), 16, (200, 240, 255))
if toast:
tw = _render_text(toast, 18, (255, 255, 255))[0].shape[1]
panel(frame, w // 2 - tw // 2 - 14, 92, tw + 28, 36, 0.65)
put_text(frame, toast, (w // 2 - tw // 2, 100), 18, (255, 255, 255))
def draw_debug(frame: np.ndarray, hands, states) -> None:
"""Draw classifier debug panel."""
names = ("thumb", "index", "middl", "ring ", "pinky")
y = 96
for hand, st in zip(hands, states):
panel(frame, 12, y, 300, 24 + 16 * 7, 0.66)
yy = y + 16
cv2.putText(frame, f"{st.handedness[:4]} conf {st.confidence:.2f} "
f"{'stable' if st.stable else 'JITTER'}",
(20, yy), cv2.FONT_HERSHEY_SIMPLEX, 0.4, (255, 255, 255), 1, cv2.LINE_AA)
yy += 16
for i, name in enumerate(names):
ratio = st.ratios[i] if i < len(st.ratios) else 1.0
curl = st.curls[i] if i < len(st.curls) else 0.0
up = st.fingers[i]
col = (110, 240, 110) if up else (140, 140, 220)
bar = "#" * int(min(max(ratio - 0.7, 0) * 12, 10))
cv2.putText(frame, f"{name} x{ratio:4.2f} {curl:3.0f}d "
f"{'UP ' if up else 'down'} {bar}",
(20, yy), cv2.FONT_HERSHEY_SIMPLEX, 0.4, col, 1, cv2.LINE_AA)
yy += 16
closed = st.pinch_distance < 0.62
cv2.putText(frame, f"pinch {st.pinch_distance:5.2f} "
f"{'CLOSED' if closed else 'open'} lowconf "
f"{int((hand.scores < 0.25).sum())}/21",
(20, yy), cv2.FONT_HERSHEY_SIMPLEX, 0.4,
(110, 240, 110) if closed else (180, 180, 180), 1, cv2.LINE_AA)
y += 24 + 16 * 7 + 8
def draw_help(frame: np.ndarray, lines: tuple[str, ...] = HELP_LINES) -> None:
"""Draw help overlay."""
h, w = frame.shape[:2]
bw, bh = min(w - 60, 720), 20 + len(lines) * 26
x, y = (w - bw) // 2, (h - bh) // 2
panel(frame, x, y, bw, bh, 0.78)
cv2.rectangle(frame, (x, y), (x + bw, y + bh), (90, 90, 90), 1, cv2.LINE_AA)
cy = y + 12
for line in lines:
bold = line and not line.startswith(" ")
put_text(frame, line, (x + 22, cy), 17 if bold else 16,
(255, 255, 255) if bold else (215, 215, 215))
cy += 26
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