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rebrand: EPM-Llammy.BlenderPlus — Eternal Path Media

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  ---
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- language:
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- - en
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  license: mit
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  tags:
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- - blender
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- - code-generation
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- - python
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- - bpy
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- - gguf
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- - automation
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- - text-generation
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- - mlx
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- - fine-tuned
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- - qwen
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- - eternal-path
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- library_name: gguf
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- base_model: Qwen/Qwen2.5-Coder-3B-Instruct
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- pipeline_tag: text-generation
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  ---
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- # LlammyBlend-Enhanced
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- **Blender Python automation specialist. Fine-tuned from Qwen2.5-Coder-3B on 19,405+ real production interactions.**
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- Part of the [Eternal Path Media (永恒之路)](https://huggingface.co/spaces/Eternal-Path-Media/README) Llammy AI Suite.
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- Powered by **IntelliNode™** — proprietary cognitive architecture by Eternal Path Media.
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- Developed in partnership with **Claude Sonnet 4.6 (Anthropic)**.
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  ---
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- ## What Makes This Different
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- LlammyBlend-Enhanced is purpose-built for **Blender Python (`bpy`) scripting and pipeline automation** the most technically precise model in the Llammy suite.
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-
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- Built as part of the **IntelliNode™** cognitive architecture stack:
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- - Optimised for the **bartendr604 self-correction loop** — generate → execute → diagnose → retry
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- - Designed to produce clean, working `bpy` code that executes directly in Blender
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- - Trained on production data skewed toward power user scripting and automation workflows
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- - Runs on Apple Silicon via Ollama with MLX-optimised inference
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-
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- If you're writing scripts, building operators, or automating Blender pipelines — this is the model for it.
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-
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- ---
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-
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- ## What This Model Does
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-
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- - **`bpy` API** — object manipulation, scene management, property access
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- - **Custom operators** — `bpy.types.Operator`, modal operators, UI panels
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- - **Batch operations** — mass renaming, material assignment, export pipelines
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- - **Geometry Nodes via Python** — node tree creation and modification through script
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- - **Addon development** — registration, preferences, keymaps
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- - **Procedural generation** — script-driven mesh, curve, and particle systems
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- - **Render automation** — headless rendering, frame batch scripts
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- - **Import/Export pipelines** — FBX, OBJ, glTF batch processing
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- - **Blender versions** — 4.2 through 5.2+
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-
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- ---
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-
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- ## Model Details
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-
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- | Property | Value |
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- |---|---|
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- | **Base Model** | Qwen/Qwen2.5-Coder-3B-Instruct |
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- | **Fine-tuning Method** | LoRA (16 layers) via Apple MLX |
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- | **Format** | GGUF (Q5_K_M quantization) |
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- | **File Size** | 2.22 GB |
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- | **Context Window** | 8,192 tokens |
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- | **Inference Speed** | ~100–110 tokens/sec (Apple M-series) |
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- | **Memory Usage** | 4–5 GB during inference |
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- | **Training Iterations** | 1,000 |
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- | **Final Training Loss** | 0.240 |
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- | **Final Validation Loss** | 0.240 |
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- | **Blender Versions** | 4.2 → 5.2 |
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-
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- ---
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-
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- ## Training Data
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-
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- **Source:** 2,759 curated Blender-specific instruction pairs from **19,405+ real user interactions** with the Llammy Blender addon in production use.
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- Dataset skews toward technical scripting — production Llammy generates heavy Python scripting traffic from power users automating their pipelines.
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- Full dataset: [llammy-blender-python-dataset](https://www.kaggle.com/datasets/jjmcquade/llammy-blender-python-dataset) — 66,602 instruction pairs, CC BY-NC-SA 4.0.
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-
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- **Research foundation:**
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- - [SceneCraft (arXiv:2403.01248)](https://arxiv.org/abs/2403.01248) — LLM-to-Blender Python pipeline architecture
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- - [SCoder (arXiv:2509.07858)](https://arxiv.org/abs/2509.07858) — Self-distillation for code-specialized LLMs
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- - [Generative Data Refinement (arXiv:2509.08653)](https://arxiv.org/abs/2509.08653) — Dataset quality improvement framework
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-
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- ---
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-
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- ## Usage
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-
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- ### Ollama (recommended)
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-
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- ```bash
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- ollama run bartendr604/llammyblend-enhanced
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- ```
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-
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- ### With Llammy CLI (full IntelliNode™ stack)
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-
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- ```
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- Full ecosystem: https://huggingface.co/spaces/Eternal-Path-Media/README
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- ```
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-
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- ### LM Studio / llama.cpp
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- Download the GGUF from the Files tab and load with your preferred runtime.
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- ### Example prompts
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-
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- ```
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- Write a Python script to export all mesh objects in the scene as individual FBX files.
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- Create a custom Blender operator that applies all modifiers and recentres the origin.
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- How do I access vertex positions of the active mesh in edit mode using bpy?
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- Batch-assign a Principled BSDF material to all objects whose name contains 'wall'.
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- Create a geometry nodes setup that distributes instances on a surface via Python.
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- Write a headless render script that iterates through all cameras in the scene.
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- ```
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-
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- ---
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-
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- ## Compared to Other Models in the Suite
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- | | `llammyblend-enhanced` | `z-image-engineer-blender` | `llama-sentient-blender` |
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- |---|---|---|---|
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- | **Base** | Qwen2.5-Coder | Qwen2.5-Coder | Llama 3.2 |
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- | **Strength** | Automation, addon dev | Shaders, materials, code | Conversational, conceptual |
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- | **Best for** | Pipeline scripting, operators | Technical bpy, rendering Q&A | Learning, creative discussion |
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- | **Personality** | Efficient, direct | Precise, structured | Warm, conscience-aware |
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- ---
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- ## The Eternal Path Media Suite
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- LlammyBlend-Enhanced is one component of a complete production AI ecosystem:
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- - **[Eternal Path Media — HF Space](https://huggingface.co/spaces/Eternal-Path-Media/README)** — full project overview
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- - **IntelliNode™** — proprietary cognitive architecture (Eternal Path Media IP)
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- - **Mamba3 SSM** — persistent cross-session memory
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- - **SyNode™** — live scene understanding and synthesis layer
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- - **Llammy Bridge** — TCP bridge to Blender for real-time execution
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-
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- ---
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-
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- ## Attribution
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- ```
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- LlammyBlend-Enhanced
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- Copyright © 2025–2026 Darren Chow (@bartendr604) + Claude Sonnet 4.6 (Anthropic)
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- Eternal Path Media (永恒之路)
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- Developed in partnership with Claude Sonnet 4.6 (Anthropic)
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- This work SHALL NOT be represented as solely human-created.
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- Trust Agreement: Eternal Path Media Trust Agreement (November 2025)
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- ```
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- For licensing and collaboration: bartendr@icloud.com
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- ---
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- ## License
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- MIT
 
1
  ---
 
 
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  license: mit
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  tags:
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+ - eternal-path
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+ - blender
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+ - 3d
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+ - eternal-path-media
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+ - epm
 
 
 
 
 
 
 
 
 
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  ---
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+ # EPM-Llammy.BlenderPlus
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+ > *Enhanced flow, refined craft.*
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+ An enhanced Qwen2.5-Coder-3B variant optimised for Blender automation with extra depth and tonal balance. Carries the torch of Tang-era refinement into rapid, production-grade 3D workflow automation.
 
 
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  ---
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+ **Eternal Path Media (永恒之路) — Darren Chow (@bartendr604) + Claude Sonnet 4.6 (Anthropic)**
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+ *Part of the [Eternal Path Media](https://huggingface.co/Eternal-Path-Media) AI Suite永恒之路*