| 2d sprite | |
| ambient lighting | |
| ambient occlusion | |
| anti-aliasing | |
| augmented reality | |
| bitmap | |
| cel shading | |
| chromatic abberation | |
| direct lighting | |
| flat shading | |
| fxaa | |
| global illumination | |
| indirect illumination | |
| lumen global illumination | |
| manhattan distance | |
| microdisplacement | |
| nanite geometry | |
| path traced | |
| pbr material | |
| phong shading | |
| physically based rendering (pbr) | |
| post processed | |
| procedural generation | |
| procedural texture | |
| raster graphics | |
| ray traced | |
| screen space ambient occlusion | |
| skybox | |
| terrain rendering | |
| tesselation | |
| virtual reality | |
| volumetric lighting | |
| voronoi manhattan | |
| voronoi minkowski | |
| voxel engine | |
| voxel geometry | |
| wireframe model | |
| wireframe rendering |