Create train.py
Browse files
train.py
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| 1 |
+
def train():
|
| 2 |
+
"""
|
| 3 |
+
Chess AI (AlphaZero-style) — tối ưu cho Google Colab
|
| 4 |
+
=====================================================
|
| 5 |
+
Cách dùng trên Colab:
|
| 6 |
+
!pip install chess tinygrad
|
| 7 |
+
from google.colab import drive; drive.mount('/content/drive')
|
| 8 |
+
!python chess_ai_colab.py
|
| 9 |
+
"""
|
| 10 |
+
import os
|
| 11 |
+
import time
|
| 12 |
+
|
| 13 |
+
# ==================== ENV ====================
|
| 14 |
+
os.environ["DEV"] = "CUDA"
|
| 15 |
+
|
| 16 |
+
import chess
|
| 17 |
+
import chess.pgn
|
| 18 |
+
import numpy as np
|
| 19 |
+
import pickle
|
| 20 |
+
from tinygrad import Tensor, nn
|
| 21 |
+
from tinygrad.nn.state import get_state_dict, load_state_dict, get_parameters
|
| 22 |
+
from tinygrad.nn.optim import Adam
|
| 23 |
+
|
| 24 |
+
def log(msg):
|
| 25 |
+
print(msg, flush=True)
|
| 26 |
+
|
| 27 |
+
# =============================================================
|
| 28 |
+
# CONFIG
|
| 29 |
+
# =============================================================
|
| 30 |
+
CFG = {
|
| 31 |
+
"mcts_sims": 16,
|
| 32 |
+
"buffer_maxlen": 52_000,
|
| 33 |
+
"min_buffer": 1,
|
| 34 |
+
"batch_size": 512,
|
| 35 |
+
"lr": 1e-4,
|
| 36 |
+
"train_steps": 30,
|
| 37 |
+
"save_every": 10,
|
| 38 |
+
"pgn_limit": 2000,
|
| 39 |
+
"res_blocks": 6,
|
| 40 |
+
"max_moves": 81,
|
| 41 |
+
"checkpoint_path": "dataset stockfish/latest.pkl",
|
| 42 |
+
"pgn_path": "dataset stockfish/million_games.pgn",
|
| 43 |
+
"log_path": "dataset stockfish/training_log.txt",
|
| 44 |
+
}
|
| 45 |
+
CFG["pgn_chunk"] = 500
|
| 46 |
+
CFG["pgn_offset_file"] = "dataset stockfish/pgn_offset.pkl"
|
| 47 |
+
CFG["channels"] = 256
|
| 48 |
+
TOTAL_STEPS_TARGET = CFG["train_steps"]
|
| 49 |
+
os.makedirs(os.path.dirname(CFG["checkpoint_path"]), exist_ok=True)
|
| 50 |
+
|
| 51 |
+
# =============================================================
|
| 52 |
+
# HUGGING FACE CONFIG
|
| 53 |
+
# =============================================================
|
| 54 |
+
HF_REPO = "bobbydeveloper2014/bybychessengine"
|
| 55 |
+
HF_TOKEN = "yourtoken"
|
| 56 |
+
HF_SYNC_FILES = {
|
| 57 |
+
"latest.pkl": CFG["checkpoint_path"],
|
| 58 |
+
"pgn_offset.pkl": CFG["pgn_offset_file"],
|
| 59 |
+
"training_log.txt": CFG["log_path"],
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
hf_api = None
|
| 63 |
+
try:
|
| 64 |
+
from huggingface_hub import HfApi, create_repo
|
| 65 |
+
hf_api = HfApi(token=HF_TOKEN)
|
| 66 |
+
create_repo(HF_REPO, token=HF_TOKEN, exist_ok=True, repo_type="model")
|
| 67 |
+
log(f" [HF] sẵn sàng sync với {HF_REPO}")
|
| 68 |
+
except Exception as e:
|
| 69 |
+
log(f" [HF] lỗi khởi tạo (bỏ qua): {e}")
|
| 70 |
+
|
| 71 |
+
def push_to_hf(games_played, total_steps):
|
| 72 |
+
if hf_api is None:
|
| 73 |
+
return
|
| 74 |
+
for remote_name, local_path in HF_SYNC_FILES.items():
|
| 75 |
+
if not os.path.exists(local_path):
|
| 76 |
+
continue
|
| 77 |
+
try:
|
| 78 |
+
hf_api.upload_file(
|
| 79 |
+
path_or_fileobj=local_path,
|
| 80 |
+
path_in_repo=remote_name,
|
| 81 |
+
repo_id=HF_REPO,
|
| 82 |
+
repo_type="model",
|
| 83 |
+
commit_message=f"checkpoint @ game={games_played} steps={total_steps}",
|
| 84 |
+
)
|
| 85 |
+
except Exception as e:
|
| 86 |
+
log(f" [HF][ERROR] upload {remote_name}: {e}")
|
| 87 |
+
log(f" [HF] uploaded -> games={games_played}, steps={total_steps:,}")
|
| 88 |
+
|
| 89 |
+
# =============================================================
|
| 90 |
+
# ENCODING
|
| 91 |
+
# =============================================================
|
| 92 |
+
MCTS_BATCH = 16
|
| 93 |
+
ACTION_SIZE = 4672
|
| 94 |
+
PROMOTION_OFFSET = 4096
|
| 95 |
+
PROMOTION_MAP = {chess.QUEEN: 0, chess.ROOK: 1, chess.BISHOP: 2, chess.KNIGHT: 3}
|
| 96 |
+
PIECE_IDX = {chess.PAWN: 0, chess.KNIGHT: 1, chess.BISHOP: 2,
|
| 97 |
+
chess.ROOK: 3, chess.QUEEN: 4, chess.KING: 5}
|
| 98 |
+
ENCODE_CACHE = {}
|
| 99 |
+
EVAL_CACHE = {}
|
| 100 |
+
CACHE_MAX = 100_000
|
| 101 |
+
|
| 102 |
+
def encode_board(board):
|
| 103 |
+
key = board.fen()
|
| 104 |
+
if key in ENCODE_CACHE:
|
| 105 |
+
return ENCODE_CACHE[key]
|
| 106 |
+
x = np.zeros((12, 8, 8), dtype=np.float32)
|
| 107 |
+
for sq, piece in board.piece_map().items():
|
| 108 |
+
r, c = divmod(sq, 8)
|
| 109 |
+
offset = 0 if piece.color == chess.WHITE else 6
|
| 110 |
+
x[PIECE_IDX[piece.piece_type] + offset][r][c] = 1.0
|
| 111 |
+
ENCODE_CACHE[key] = x
|
| 112 |
+
return x
|
| 113 |
+
|
| 114 |
+
def move_to_idx(move):
|
| 115 |
+
if move.promotion is not None:
|
| 116 |
+
return PROMOTION_OFFSET + move.to_square * 4 + PROMOTION_MAP[move.promotion]
|
| 117 |
+
return move.from_square * 64 + move.to_square
|
| 118 |
+
|
| 119 |
+
# =============================================================
|
| 120 |
+
# MODEL
|
| 121 |
+
# =============================================================
|
| 122 |
+
class ResBlock:
|
| 123 |
+
def __init__(self, channels):
|
| 124 |
+
self.c1 = nn.Conv2d(channels, channels, 3, padding=1, bias=False)
|
| 125 |
+
self.bn1 = nn.BatchNorm(channels)
|
| 126 |
+
self.c2 = nn.Conv2d(channels, channels, 3, padding=1, bias=False)
|
| 127 |
+
self.bn2 = nn.BatchNorm(channels)
|
| 128 |
+
def __call__(self, x):
|
| 129 |
+
r = x
|
| 130 |
+
x = self.bn1(self.c1(x)).relu()
|
| 131 |
+
x = self.bn2(self.c2(x))
|
| 132 |
+
return (x + r).relu()
|
| 133 |
+
|
| 134 |
+
class ChessNet:
|
| 135 |
+
def __init__(self, channels=256, num_blocks=6):
|
| 136 |
+
self.stem_conv = nn.Conv2d(12, channels, 3, padding=1, bias=False)
|
| 137 |
+
self.stem_bn = nn.BatchNorm(channels)
|
| 138 |
+
self.blocks = [ResBlock(channels) for _ in range(num_blocks)]
|
| 139 |
+
self.policy_conv = nn.Conv2d(channels, 32, 1, bias=False)
|
| 140 |
+
self.policy_bn = nn.BatchNorm(32)
|
| 141 |
+
self.policy_fc = nn.Linear(32 * 8 * 8, ACTION_SIZE)
|
| 142 |
+
self.value_conv = nn.Conv2d(channels, 8, 1, bias=False)
|
| 143 |
+
self.value_bn = nn.BatchNorm(8)
|
| 144 |
+
self.value_fc1 = nn.Linear(8 * 8 * 8, 256)
|
| 145 |
+
self.value_fc2 = nn.Linear(256, 1)
|
| 146 |
+
def __call__(self, x):
|
| 147 |
+
x = self.stem_bn(self.stem_conv(x)).relu()
|
| 148 |
+
for b in self.blocks: x = b(x)
|
| 149 |
+
p = self.policy_bn(self.policy_conv(x)).relu()
|
| 150 |
+
p = self.policy_fc(p.flatten(1))
|
| 151 |
+
v = self.value_bn(self.value_conv(x)).relu()
|
| 152 |
+
v = self.value_fc1(v.flatten(1)).relu()
|
| 153 |
+
v = self.value_fc2(v).tanh()
|
| 154 |
+
return p, v
|
| 155 |
+
|
| 156 |
+
model = ChessNet(CFG["channels"], CFG["res_blocks"])
|
| 157 |
+
optimizer = Adam(get_parameters(model), lr=CFG["lr"])
|
| 158 |
+
|
| 159 |
+
# =============================================================
|
| 160 |
+
# CHECKPOINT — weights luôn lưu numpy, tương thích Metal + CUDA
|
| 161 |
+
# =============================================================
|
| 162 |
+
def _tensor_to_numpy(v):
|
| 163 |
+
"""Convert bất kỳ kiểu weight nào → numpy float32."""
|
| 164 |
+
if isinstance(v, np.ndarray):
|
| 165 |
+
return v.astype(np.float32)
|
| 166 |
+
if isinstance(v, Tensor):
|
| 167 |
+
try:
|
| 168 |
+
return v.numpy().astype(np.float32)
|
| 169 |
+
except Exception:
|
| 170 |
+
pass
|
| 171 |
+
if hasattr(v, 'numpy'):
|
| 172 |
+
try:
|
| 173 |
+
return np.array(v.numpy(), dtype=np.float32)
|
| 174 |
+
except Exception:
|
| 175 |
+
pass
|
| 176 |
+
if hasattr(v, 'data'):
|
| 177 |
+
try:
|
| 178 |
+
return np.array(v.data, dtype=np.float32)
|
| 179 |
+
except Exception:
|
| 180 |
+
pass
|
| 181 |
+
try:
|
| 182 |
+
return np.array(v, dtype=np.float32)
|
| 183 |
+
except Exception:
|
| 184 |
+
return None
|
| 185 |
+
|
| 186 |
+
def save_checkpoint(games_played):
|
| 187 |
+
# Luôn save numpy để macOS Metal load được
|
| 188 |
+
numpy_weights = {}
|
| 189 |
+
for k, v in get_state_dict(model).items():
|
| 190 |
+
arr = _tensor_to_numpy(v)
|
| 191 |
+
if arr is not None:
|
| 192 |
+
numpy_weights[k] = arr
|
| 193 |
+
|
| 194 |
+
data = {
|
| 195 |
+
"games": games_played,
|
| 196 |
+
"total_steps": total_steps,
|
| 197 |
+
"weights": numpy_weights,
|
| 198 |
+
}
|
| 199 |
+
with open(CFG["checkpoint_path"], "wb") as f:
|
| 200 |
+
pickle.dump(data, f)
|
| 201 |
+
log(f" [CKPT] saved → games={games_played}, steps={total_steps:,}")
|
| 202 |
+
|
| 203 |
+
def load_checkpoint():
|
| 204 |
+
path = CFG["checkpoint_path"]
|
| 205 |
+
if not os.path.exists(path):
|
| 206 |
+
log(" [CKPT] không tìm thấy checkpoint, bắt đầu từ đầu.")
|
| 207 |
+
return 0, 0
|
| 208 |
+
|
| 209 |
+
with open(path, "rb") as f:
|
| 210 |
+
data = pickle.load(f)
|
| 211 |
+
|
| 212 |
+
# Convert tất cả về Tensor để load vào model
|
| 213 |
+
clean = {}
|
| 214 |
+
nan_keys = []
|
| 215 |
+
for k, v in data["weights"].items():
|
| 216 |
+
arr = _tensor_to_numpy(v)
|
| 217 |
+
if arr is not None:
|
| 218 |
+
if not np.isfinite(arr).all():
|
| 219 |
+
nan_keys.append(k)
|
| 220 |
+
clean[k] = Tensor(arr)
|
| 221 |
+
load_state_dict(model, clean)
|
| 222 |
+
|
| 223 |
+
if nan_keys:
|
| 224 |
+
log(f" [CKPT][CẢNH BÁO] checkpoint chứa NaN/Inf ở {len(nan_keys)} tensor: {nan_keys[:5]}{'...' if len(nan_keys) > 5 else ''}")
|
| 225 |
+
log(" [CKPT] -> checkpoint có thể đã hỏng. Kiểm tra lại trước khi train tiếp.")
|
| 226 |
+
|
| 227 |
+
games = data.get("games", 0)
|
| 228 |
+
steps = data.get("total_steps", 0)
|
| 229 |
+
log(f" [CKPT] loaded → games={games}, steps={steps:,}")
|
| 230 |
+
return games, steps
|
| 231 |
+
|
| 232 |
+
# =============================================================
|
| 233 |
+
# REPLAY BUFFER
|
| 234 |
+
# =============================================================
|
| 235 |
+
class ReplayBuffer:
|
| 236 |
+
def __init__(self, maxlen):
|
| 237 |
+
self.maxlen = maxlen
|
| 238 |
+
self.states = np.zeros((maxlen, 12, 8, 8), dtype=np.float32)
|
| 239 |
+
self.policies = np.zeros((maxlen, ACTION_SIZE), dtype=np.float32)
|
| 240 |
+
self.values = np.zeros((maxlen, 1), dtype=np.float32)
|
| 241 |
+
self.ptr = 0
|
| 242 |
+
self.size = 0
|
| 243 |
+
|
| 244 |
+
def extend(self, samples):
|
| 245 |
+
for state, pi, z in samples:
|
| 246 |
+
self.states[self.ptr] = state
|
| 247 |
+
self.policies[self.ptr] = pi
|
| 248 |
+
self.values[self.ptr, 0] = z
|
| 249 |
+
self.ptr = (self.ptr + 1) % self.maxlen
|
| 250 |
+
self.size = min(self.size + 1, self.maxlen)
|
| 251 |
+
|
| 252 |
+
def sample_batch(self, batch_size):
|
| 253 |
+
idx = np.random.randint(0, self.size, batch_size)
|
| 254 |
+
return self.states[idx], self.policies[idx], self.values[idx]
|
| 255 |
+
|
| 256 |
+
def __len__(self):
|
| 257 |
+
return self.size
|
| 258 |
+
|
| 259 |
+
# =============================================================
|
| 260 |
+
# PGN
|
| 261 |
+
# =============================================================
|
| 262 |
+
def load_offset():
|
| 263 |
+
if os.path.exists(CFG["pgn_offset_file"]):
|
| 264 |
+
with open(CFG["pgn_offset_file"], "rb") as f:
|
| 265 |
+
return pickle.load(f)
|
| 266 |
+
return 0
|
| 267 |
+
|
| 268 |
+
def load_pgn_chunk(buf, path, max_games=500):
|
| 269 |
+
if not os.path.exists(path):
|
| 270 |
+
return 0, None
|
| 271 |
+
offset = load_offset()
|
| 272 |
+
count = 0
|
| 273 |
+
with open(path, "r") as f:
|
| 274 |
+
f.seek(offset)
|
| 275 |
+
while count < max_games:
|
| 276 |
+
game = chess.pgn.read_game(f)
|
| 277 |
+
if game is None: break
|
| 278 |
+
result = game.headers.get("Result", "1/2-1/2")
|
| 279 |
+
white_z = 1.0 if result == "1-0" else -1.0 if result == "0-1" else 0.0
|
| 280 |
+
board = game.board()
|
| 281 |
+
samples = []
|
| 282 |
+
for move in game.mainline_moves():
|
| 283 |
+
pi = np.zeros(ACTION_SIZE, dtype=np.float32)
|
| 284 |
+
pi[move_to_idx(move)] = 1.0
|
| 285 |
+
z = white_z if board.turn == chess.WHITE else -white_z
|
| 286 |
+
samples.append((encode_board(board), pi, np.float32(z)))
|
| 287 |
+
board.push(move)
|
| 288 |
+
buf.extend(samples)
|
| 289 |
+
count += 1
|
| 290 |
+
new_offset = f.tell()
|
| 291 |
+
with open(CFG["pgn_offset_file"], "wb") as f:
|
| 292 |
+
pickle.dump(new_offset, f)
|
| 293 |
+
log(f"[PGN] loaded chunk={count}, buffer={len(buf):,}")
|
| 294 |
+
return count, new_offset
|
| 295 |
+
|
| 296 |
+
def load_pgn(buf, path, limit=2000):
|
| 297 |
+
if not os.path.exists(path):
|
| 298 |
+
log(f" [PGN] không tìm thấy {path}, bỏ qua.")
|
| 299 |
+
return
|
| 300 |
+
count = 0
|
| 301 |
+
with open(path) as f:
|
| 302 |
+
while count < limit:
|
| 303 |
+
game = chess.pgn.read_game(f)
|
| 304 |
+
if game is None: break
|
| 305 |
+
result = game.headers.get("Result", "1/2-1/2")
|
| 306 |
+
white_z = 1.0 if result == "1-0" else -1.0 if result == "0-1" else 0.0
|
| 307 |
+
board = game.board()
|
| 308 |
+
samples = []
|
| 309 |
+
for move in game.mainline_moves():
|
| 310 |
+
pi = np.zeros(ACTION_SIZE, dtype=np.float32)
|
| 311 |
+
pi[move_to_idx(move)] = 1.0
|
| 312 |
+
z = white_z if board.turn == chess.WHITE else -white_z
|
| 313 |
+
samples.append((encode_board(board), pi, np.float32(z)))
|
| 314 |
+
board.push(move)
|
| 315 |
+
buf.extend(samples)
|
| 316 |
+
count += 1
|
| 317 |
+
log(f" [PGN] loaded {count} games, buffer={len(buf):,}")
|
| 318 |
+
|
| 319 |
+
# =============================================================
|
| 320 |
+
# INFERENCE
|
| 321 |
+
# =============================================================
|
| 322 |
+
def predict_batch(boards):
|
| 323 |
+
n = len(boards)
|
| 324 |
+
states = np.empty((n, 12, 8, 8), dtype=np.float32)
|
| 325 |
+
for i, b in enumerate(boards):
|
| 326 |
+
states[i] = encode_board(b)
|
| 327 |
+
x = Tensor(states)
|
| 328 |
+
p_logits, values = model(x)
|
| 329 |
+
p_logits = p_logits.numpy().astype(np.float64, copy=False)
|
| 330 |
+
values = values.numpy()
|
| 331 |
+
outputs = []
|
| 332 |
+
for i, board in enumerate(boards):
|
| 333 |
+
p = np.nan_to_num(p_logits[i], nan=0.0, posinf=0.0, neginf=0.0, copy=False)
|
| 334 |
+
mask = np.zeros(ACTION_SIZE, dtype=np.float64)
|
| 335 |
+
mask[[move_to_idx(m) for m in board.legal_moves]] = 1.0
|
| 336 |
+
p -= p.max(); np.exp(p, out=p); p *= mask
|
| 337 |
+
s = p.sum()
|
| 338 |
+
p = p / s if s > 0 else mask / mask.sum()
|
| 339 |
+
outputs.append((p.copy(), float(values[i, 0])))
|
| 340 |
+
return outputs
|
| 341 |
+
|
| 342 |
+
# =============================================================
|
| 343 |
+
# MCTS
|
| 344 |
+
# =============================================================
|
| 345 |
+
class MCTSNode:
|
| 346 |
+
__slots__ = ("board", "prior", "parent", "children", "visits", "total_value")
|
| 347 |
+
def __init__(self, board, prior=0.0, parent=None):
|
| 348 |
+
self.board = board
|
| 349 |
+
self.prior = prior
|
| 350 |
+
self.parent = parent
|
| 351 |
+
self.children = {}
|
| 352 |
+
self.visits = 0
|
| 353 |
+
self.total_value = 0.0
|
| 354 |
+
@property
|
| 355 |
+
def q(self):
|
| 356 |
+
return self.total_value / self.visits if self.visits > 0 else 0.0
|
| 357 |
+
def uct_score(self):
|
| 358 |
+
pv = self.parent.visits if self.parent else 1
|
| 359 |
+
return self.q + 1.5 * self.prior * (pv ** 0.5) / (1 + self.visits)
|
| 360 |
+
|
| 361 |
+
def terminal_value(board):
|
| 362 |
+
out = board.outcome()
|
| 363 |
+
if out is None or out.winner is None: return 0.0
|
| 364 |
+
return -1.0
|
| 365 |
+
|
| 366 |
+
def expand_node(node, policy):
|
| 367 |
+
for move in node.board.legal_moves:
|
| 368 |
+
if move not in node.children:
|
| 369 |
+
cb = node.board.copy(stack=False); cb.push(move)
|
| 370 |
+
node.children[move] = MCTSNode(cb, prior=float(policy[move_to_idx(move)]), parent=node)
|
| 371 |
+
|
| 372 |
+
def backup_path(path, value):
|
| 373 |
+
for n in reversed(path):
|
| 374 |
+
n.visits += 1; n.total_value += value; value = -value
|
| 375 |
+
|
| 376 |
+
def mcts_search(root, num_sims=64):
|
| 377 |
+
remaining = num_sims
|
| 378 |
+
while remaining > 0:
|
| 379 |
+
batch_size = min(MCTS_BATCH, remaining)
|
| 380 |
+
leaves, paths = [], []
|
| 381 |
+
for _ in range(batch_size):
|
| 382 |
+
node = root; path = [node]
|
| 383 |
+
while node.children and not node.board.is_game_over():
|
| 384 |
+
node = max(node.children.values(), key=lambda n: n.uct_score())
|
| 385 |
+
path.append(node)
|
| 386 |
+
leaves.append(node); paths.append(path)
|
| 387 |
+
|
| 388 |
+
boards_to_eval, eval_indices = [], []
|
| 389 |
+
values = [0.0] * batch_size
|
| 390 |
+
policies = [None] * batch_size
|
| 391 |
+
for i, node in enumerate(leaves):
|
| 392 |
+
if node.board.is_game_over(): values[i] = terminal_value(node.board)
|
| 393 |
+
else: boards_to_eval.append(node.board); eval_indices.append(i)
|
| 394 |
+
|
| 395 |
+
if boards_to_eval:
|
| 396 |
+
for idx, (pol, val) in zip(eval_indices, predict_batch(boards_to_eval)):
|
| 397 |
+
policies[idx] = pol; values[idx] = val
|
| 398 |
+
|
| 399 |
+
for i, node in enumerate(leaves):
|
| 400 |
+
if not node.board.is_game_over():
|
| 401 |
+
policy = policies[i]
|
| 402 |
+
if node == root:
|
| 403 |
+
legal = list(node.board.legal_moves)
|
| 404 |
+
if legal:
|
| 405 |
+
noise = np.random.dirichlet([0.3] * len(legal))
|
| 406 |
+
for j, move in enumerate(legal):
|
| 407 |
+
k = move_to_idx(move)
|
| 408 |
+
policy[k] = 0.75 * policy[k] + 0.25 * noise[j]
|
| 409 |
+
expand_node(node, policy)
|
| 410 |
+
backup_path(paths[i], values[i])
|
| 411 |
+
remaining -= batch_size
|
| 412 |
+
|
| 413 |
+
# =============================================================
|
| 414 |
+
# SELF-PLAY
|
| 415 |
+
# =============================================================
|
| 416 |
+
def play_one_game(temperature=1.0, game_id=0):
|
| 417 |
+
board = chess.Board()
|
| 418 |
+
history = []
|
| 419 |
+
move_num = 0
|
| 420 |
+
Tensor.training = False
|
| 421 |
+
try:
|
| 422 |
+
while not board.is_game_over() and move_num < CFG["max_moves"]:
|
| 423 |
+
root = MCTSNode(board.copy(stack=False))
|
| 424 |
+
mcts_search(root, CFG["mcts_sims"])
|
| 425 |
+
moves_list = list(root.children.keys())
|
| 426 |
+
if not moves_list: break
|
| 427 |
+
visits = np.array([root.children[m].visits for m in moves_list], dtype=np.float32)
|
| 428 |
+
s = visits.sum()
|
| 429 |
+
if s <= 0 or np.isnan(s): visits[:] = 1.0
|
| 430 |
+
idxs = np.array([move_to_idx(m) for m in moves_list], dtype=np.int32)
|
| 431 |
+
pi = np.zeros(ACTION_SIZE, dtype=np.float32); pi[idxs] = visits
|
| 432 |
+
s = pi.sum()
|
| 433 |
+
if s > 0 and not np.isnan(s): pi /= s
|
| 434 |
+
history.append((encode_board(board), pi, board.turn))
|
| 435 |
+
if move_num < 30 and temperature > 0:
|
| 436 |
+
probs = visits ** (1.0 / temperature)
|
| 437 |
+
s = probs.sum()
|
| 438 |
+
if s <= 0 or np.isnan(s): probs = np.ones(len(visits), dtype=np.float32)
|
| 439 |
+
probs /= probs.sum()
|
| 440 |
+
move = moves_list[np.random.choice(len(moves_list), p=probs)]
|
| 441 |
+
else:
|
| 442 |
+
move = moves_list[int(np.argmax(visits))]
|
| 443 |
+
board.push(move); move_num += 1
|
| 444 |
+
finally:
|
| 445 |
+
Tensor.training = True
|
| 446 |
+
|
| 447 |
+
result = board.result() if board.is_game_over() else "1/2-1/2"
|
| 448 |
+
white_z = 1.0 if result == "1-0" else -1.0 if result == "0-1" else 0.0
|
| 449 |
+
samples = [(s, p, np.float32(white_z if c == chess.WHITE else -white_z)) for s, p, c in history]
|
| 450 |
+
return samples, result
|
| 451 |
+
|
| 452 |
+
# =============================================================
|
| 453 |
+
# TRAINING STEP
|
| 454 |
+
# =============================================================
|
| 455 |
+
def train_step(buf):
|
| 456 |
+
if len(buf) < CFG["min_buffer"]:
|
| 457 |
+
return None
|
| 458 |
+
loss_policy = loss_value = loss = 0.0
|
| 459 |
+
skipped = 0
|
| 460 |
+
for _ in range(CFG["train_steps"]):
|
| 461 |
+
s, p, z = buf.sample_batch(CFG["batch_size"])
|
| 462 |
+
S = Tensor(np.ascontiguousarray(s))
|
| 463 |
+
P = Tensor(np.ascontiguousarray(p))
|
| 464 |
+
Z = Tensor(np.ascontiguousarray(z))
|
| 465 |
+
logits, v = model(S)
|
| 466 |
+
# clamp logits trước softmax để tránh exp() overflow -> inf
|
| 467 |
+
logits = logits.clip(-30, 30)
|
| 468 |
+
logits = logits - logits.max(axis=1).reshape(-1, 1)
|
| 469 |
+
exp_l = logits.exp()
|
| 470 |
+
prob = exp_l / exp_l.sum(axis=1).reshape(-1, 1)
|
| 471 |
+
loss_policy = -(P * (prob + 1e-8).log()).sum(axis=1).mean()
|
| 472 |
+
loss_value = (v - Z).square().mean()
|
| 473 |
+
loss = loss_policy + loss_value
|
| 474 |
+
|
| 475 |
+
loss_val = float(loss.item())
|
| 476 |
+
if not np.isfinite(loss_val):
|
| 477 |
+
# loss NaN/Inf -> bỏ qua step này, KHÔNG cập nhật weights
|
| 478 |
+
skipped += 1
|
| 479 |
+
log(f" [WARN] loss={loss_val} (NaN/Inf) -> skip optimizer.step()")
|
| 480 |
+
continue
|
| 481 |
+
|
| 482 |
+
optimizer.zero_grad(); loss.backward()
|
| 483 |
+
# gradient clipping: chặn gradient explosion gây NaN lan vào weights
|
| 484 |
+
for t in get_parameters(model):
|
| 485 |
+
if t.grad is not None:
|
| 486 |
+
t.grad = t.grad.clip(-1.0, 1.0)
|
| 487 |
+
optimizer.step()
|
| 488 |
+
return {"loss": float(loss.item()), "loss_policy": float(loss_policy.item()),
|
| 489 |
+
"loss_value": float(loss_value.item()), "steps": CFG["train_steps"]}
|
| 490 |
+
|
| 491 |
+
# =============================================================
|
| 492 |
+
# MAIN
|
| 493 |
+
# =============================================================
|
| 494 |
+
if __name__ == "__main__":
|
| 495 |
+
step_since_pgn = 0
|
| 496 |
+
print("=" * 60)
|
| 497 |
+
print(" Chess AI — AlphaZero-style, tối ưu Colab")
|
| 498 |
+
print("=" * 60)
|
| 499 |
+
buf = ReplayBuffer(CFG["buffer_maxlen"])
|
| 500 |
+
games_played, total_steps = load_checkpoint()
|
| 501 |
+
if games_played == 0:
|
| 502 |
+
load_pgn(buf, CFG["pgn_path"], CFG["pgn_limit"])
|
| 503 |
+
load_pgn_chunk(buf, CFG["pgn_path"], max_games=500)
|
| 504 |
+
print(f"\n Bắt đầu training từ game #{games_played + 1}")
|
| 505 |
+
print(f" Buffer: {len(buf):,} | Min train: {CFG['min_buffer']:,}\n")
|
| 506 |
+
|
| 507 |
+
while True:
|
| 508 |
+
t0 = time.time()
|
| 509 |
+
step_since_pgn += CFG["train_steps"]
|
| 510 |
+
if step_since_pgn >= CFG["pgn_chunk"]:
|
| 511 |
+
load_pgn_chunk(buf, CFG["pgn_path"], CFG["pgn_chunk"]); step_since_pgn = 0
|
| 512 |
+
|
| 513 |
+
try:
|
| 514 |
+
samples, result = play_one_game(temperature=1.0, game_id=games_played + 1)
|
| 515 |
+
except Exception as e:
|
| 516 |
+
import traceback
|
| 517 |
+
ts = time.strftime("%Y-%m-%d %H:%M:%S")
|
| 518 |
+
msg = f"[ERROR] self-play: {e}\n{traceback.format_exc()}"
|
| 519 |
+
log(f"[{ts}] {msg}")
|
| 520 |
+
try:
|
| 521 |
+
with open(CFG["log_path"], "a") as f: f.write(f"[{ts}] {msg}\n")
|
| 522 |
+
except Exception: pass
|
| 523 |
+
continue
|
| 524 |
+
|
| 525 |
+
buf.extend(samples); games_played += 1
|
| 526 |
+
elapsed_game = time.time() - t0
|
| 527 |
+
t1 = time.time()
|
| 528 |
+
info = train_step(buf)
|
| 529 |
+
elapsed_train = time.time() - t1
|
| 530 |
+
|
| 531 |
+
if info:
|
| 532 |
+
total_steps += 1
|
| 533 |
+
log(f" Steps: {total_steps}/{TOTAL_STEPS_TARGET} "
|
| 534 |
+
f"loss={info['loss']:.4f} p={info['loss_policy']:.4f} v={info['loss_value']:.4f} "
|
| 535 |
+
f"t={elapsed_train:.1f}s")
|
| 536 |
+
|
| 537 |
+
loss_str = f"{info['loss']:.4f}" if info else "warmup"
|
| 538 |
+
log(f"🎮 Game {games_played}: result={result} moves={len(samples)} "
|
| 539 |
+
f"buf={len(buf):,} loss={loss_str} t={elapsed_game:.1f}s")
|
| 540 |
+
|
| 541 |
+
ts = time.strftime("%Y-%m-%d %H:%M:%S")
|
| 542 |
+
line = (f"game={games_played:5d} | {result} | moves={len(samples):3d} | buf={len(buf):,} | "
|
| 543 |
+
f"steps={total_steps:,} | "
|
| 544 |
+
+ (f"loss={info['loss']:.4f} (p={info['loss_policy']:.4f} v={info['loss_value']:.4f})" if info else "warmup")
|
| 545 |
+
+ f" | game={elapsed_game:.1f}s train={elapsed_train:.1f}s")
|
| 546 |
+
try:
|
| 547 |
+
with open(CFG["log_path"], "a") as f: f.write(f"[{ts}] {line}\n")
|
| 548 |
+
except Exception: pass
|
| 549 |
+
|
| 550 |
+
if games_played % CFG["save_every"] == 0:
|
| 551 |
+
save_checkpoint(games_played)
|
| 552 |
+
return push_to_hf(games_played, total_steps)
|
| 553 |
+
|
| 554 |
+
|
| 555 |
+
train()
|