--- language: - en - zh license: other license_name: tencent-hy-world-2.0-community license_link: https://github.com/Tencent-Hunyuan/HY-World-2.0/blob/main/License.txt pipeline_tag: image-to-3d library_name: hy-world-2 tags: - worldmodel - 3d - hy-world extra_gated_eu_disallowed: true ---

HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds

[English](README.md) | [简体中文](README_zh.md)

HY-World-2.0 Teaser


"What Is Now Proved Was Once Only Imagined"

## 🎥 Video https://github.com/user-attachments/assets/b56f4750-25c9-48fb-83ff-d58526711463 ## 🔥 News - **[May 18, 2026]**: 🤗 Open-source World Generation inference code and WorldStereo 2.0 model weights! - **[May 11, 2026]**: 🤗 Open-source HY-Pano 2.0 inference code and model weights! - **[April 16, 2026]**: 🚀 Release HY-World 2.0 technical report & partial codes! - **[April 16, 2026]**: 🤗 Open-source WorldMirror 2.0 inference code and model weights! ## 📋 Table of Contents - [📖 Introduction](#-introduction) - [✨ Highlights](#-highlights) - [🧩 Architecture](#-architecture) - [📝 Open-Source Plan](#-open-source-plan) - [🎁 Model Zoo](#-model-zoo) - [🤗 Get Started](#-get-started) - [🔮 Performance](#-performance) - [🎬 More Examples](#-more-examples) - [📚 Citation](#-citation) ## 📖 Introduction **HY-World 2.0** is a multi-modal world model framework for **world generation** and **world reconstruction**. It accepts diverse input modalities — text, single-view images, multi-view images, and videos — and produces 3D world representations (meshes / Gaussian Splattings). It offers two core capabilities: - **World Generation** (text / single image → 3D world): syntheses high-fidelity, navigable 3D scenes through a four-stage method —— a) ![Panorama Generation](https://img.shields.io/badge/Panorama_Generation-4285F4?style=flat-square) with HY-Pano 2.0, b) ![Trajectory Planning](https://img.shields.io/badge/Trajectory_Planning-EA4335?style=flat-square) with WorldNav, c) ![World Expansion](https://img.shields.io/badge/World_Expansion-FBBC05?style=flat-square) with WorldStereo 2.0, and d) ![World Composition](https://img.shields.io/badge/World_Composition-34A853?style=flat-square) with WorldMirror 2.0 & 3DGS learning. - **World Reconstruction** (multi-view images / video → 3D): Powered by WorldMirror 2.0, a unified feed-forward model that simultaneously predicts depth, surface normals, camera parameters, 3D point clouds, and 3DGS attributes in a single forward pass. HY-World 2.0 is an **open-source state-of-the-art** world model. We released all model weights, code, and technical details to facilitate reproducibility and advance research in this field. ### Why 3D World Models? Existing world models, such as Genie 3, Cosmos, and HY-World 1.5 (WorldPlay+WorldCompass), generate pixel-level videos — essentially "watching a movie" that vanishes once playback ends. **HY-World 2.0 takes a fundamentally different approach**: it directly produces editable, persistent 3D assets (meshes / 3DGS) that can be imported into game engines like Blender/Unity/Unreal Engine/Isaac Sim — more like "building a playable game" than recording a clip. This paradigm shift natively resolves many long-standing pain points of video world models: | | Video World Models | 3D World Model (HY-World 2.0) | |--|---|---| | **Output** | Pixel videos (non-editable) | Real 3D assets — meshes / 3DGS (fully editable) | | **Playable Duration** | Limited (typically 1 min) | Unlimited — assets persist permanently | | **3D Consistency** | No (flickering, artifacts across views) | Native — inherently consistent in 3D | | **Real-Time Rendering** | Requires per-frame inference; high latency | Consumer GPUs can render in real time | | **Controllability** | Weak (imprecise character control, no real physics) | Precise — zero-error control, real physics collision, accurate lighting | | **Inference Cost** | Accumulates with every interaction | One-time generation; rendering cost ≈ 0 | | **Engine Compatibility** | ✗ Video files only | ✓ Directly importable into Blender / UE / Isaac Engine | | | $\color{IndianRed}{\textsf{Watch a video, then it's gone}}$ | $\color{RoyalBlue}{\textbf{Build a world, keep it forever}}$ |

All above are real 3D assets (not generated videos) and entirely created by HY-World 2.0 -- captured from live real-time interaction.

## ✨ Highlights - **Real 3D Worlds, Not Just Videos** Unlike video-only world models (e.g., Genie 3, HY World 1.5), HY-World 2.0 generates **real 3D assets** — 3DGS, meshes, and point clouds — that are freely explorable, editable, and directly importable into **Unity / Unreal Engine / Isaac**. From a single text prompt or image, create navigable 3D worlds with diverse styles: realistic, cartoon, game, and more.

- **Instant 3D Reconstruction from Photos & Videos** Powered by **WorldMirror 2.0**, a unified feed-forward model that predicts dense point clouds, depth maps, surface normals, camera parameters, and 3DGS from multi-view images or casual videos in a single forward pass. Supports flexible-resolution inference (50K–500K pixels) with SOTA accuracy. Capture a video, get a digital twin.

- **Interactive Character Exploration** Go beyond viewing — **play inside your generated worlds**. HY-World 2.0 supports first-person navigation and third-person character mode, enabling users to freely explore AI-generated streets, buildings, and landscapes with physics-based collision. Go to [our product page](https://3d.hunyuan.tencent.com/sceneTo3D) for free try (![Very Crowded Now](https://img.shields.io/badge/Very_Crowded_Now,_Be_Patient-EA4335?style=flat-square)).

## 🧩 Architecture - **Refer to our tech report for more details** A systematic pipeline of HY-World 2.0 — *Panorama Generation* (HY-Pano-2.0) → *Trajectory Planning* (WorldNav) → *World Expansion* (WorldStereo 2.0) → *World Composition* (WorldMirror 2.0 + Splattings Learning) — that automatically transforms text or a single image into a high-fidelity, navigable 3D world (3DGS/mesh outputs).

## 📝 Open-Source Plan - [x] Technical Report - [x] WorldMirror 2.0 Code & Model Checkpoints - [x] Full Inference Code for World Generation (WorldNav + WorldStereo + World Composition) - [x] Panorama Generation (HY-Pano 2.0) Model & Code - [x] World Expansion (WorldStereo 2.0) Model & Code ## 🎁 Model Zoo ### World Reconstruction — WorldMirror Series | Model | Description | Params | Date | Hugging Face | |-------|-------------|--------|------|--------------| | WorldMirror-2 [new] | Multi-view / video → 3D reconstruction | ~1.2B | 2026 | [Download](https://huggingface.co/tencent/HY-World-2.0/tree/main/HY-WorldMirror-2.0) | | WorldMirror-1 | Multi-view / video → 3D reconstruction (legacy) | ~1.2B | 2025 | [Download](https://huggingface.co/tencent/HunyuanWorld-Mirror/tree/main) | ### Panorama Generation — HY-Pano Series | Model | Description | Params | Date | Hugging Face | |-------|-------------|--------|------|--------------| | HY-Pano-2 [new] | Text / image → 360° panorama | ~80B | 2026 | [Download](https://huggingface.co/tencent/HY-World-2.0/tree/main/HY-Pano-2.0) | | HY-Pano-2-Qwen [new] | Text / image → 360° panorama | ~425M | 2026 | [Download](https://huggingface.co/tencent/HY-World-2.0/blob/main/HY-Pano-2.0/pytorch_lora_weights.safetensors) | ### World Expansion — WorldStereo Series | Model | Description | Params | Date | Hugging Face | |-----------------|-------------|-----|------|--------------| | WorldStereo-2 [new] | Panorama → 3DGS world | ~17B | 2026 | [Download](https://huggingface.co/hanshanxue/WorldStereo/tree/main) | We recommend referring to our previous works, [WorldStereo](https://github.com/FuchengSu/WorldStereo) and [WorldMirror](https://github.com/Tencent-Hunyuan/HunyuanWorld-Mirror), for background knowledge on 3D world generation and reconstruction. ## 🤗 Get Started ### Install Requirements We recommend **CUDA 12.8** and **Python 3.11+**. The easiest path is to prepare one shared environment, first make **World Reconstruction (WorldMirror 2.0)** work, and then install the extra components required by **World Generation**. #### 1. Create the shared environment ```bash git clone https://github.com/Tencent-Hunyuan/HY-World-2.0 cd HY-World-2.0 conda create -n hyworld2 python=3.11.15 conda activate hyworld2 ``` #### 2. Install World Reconstruction dependencies After this step, the environment is ready for **worldrecon / WorldMirror 2.0**. ```bash # Base dependencies shared by worldrecon and worldgen pip install -r requirements.txt # Recommended: install the custom gsplat variant once for both worldrecon and worldgen cd hyworld2/worldgen/third_party/gsplat_maskgaussian pip install -e . --no-build-isolation cd ../../../../ ``` If you only need **worldrecon** and want a simpler fallback, official `gsplat` is also supported: ```bash pip install git+https://github.com/nerfstudio-project/gsplat.git ``` Install **one** FlashAttention backend: ```bash # Recommended for Hopper GPUs: FlashAttention-3 git clone https://github.com/Dao-AILab/flash-attention.git cd flash-attention/hopper python setup.py install cd ../../ rm -rf flash-attention ``` ```bash # Simpler alternative: FlashAttention-2 pip install flash-attn --no-build-isolation ``` #### 3. Add extra World Generation dependencies Run the following extra steps only if you need **worldgen**. These commands assume the shared `hyworld2` environment above is already active. ```bash # Git-based dependencies require torch/CUDA to be installed first pip install --no-build-isolation -r requirements_git.txt # recastnavigation is managed as a git submodule git submodule update --init --recursive # Recast navmesh extension for trajectory planning cd hyworld2/worldgen/third_party/navmesh pip install . --no-build-isolation cd ../../../../ ``` For **HY-Pano-2** installation, please refer to **[hyworld2/panogen/README.md](hyworld2/panogen/README.md)**. ### Code Usage — Panorama Generation (HY-Pano-2) For full documentation and CLI reference, see **[hyworld2/panogen/README.md](hyworld2/panogen/README.md)**. We provide a `diffusers`-like Python API for HY-Pano 2.0. Model weights are automatically downloaded from Hugging Face on first run. ```python from pipeline import HunyuanPanoPipeline pipeline = HunyuanPanoPipeline.from_pretrained('tencent/HY-World-2.0') output = pipeline('input.png') output.save('output_panorama.png') ``` ### Code Usage — World Generation (WorldNav, WorldStereo-2, and 3DGS) The world Generation pipeline turns a panorama scene into a navigable 3D world through five stages: | Stage | Script | Description | |-------|--------|-------------| | 1. Trajectory Planning | `traj_generate.py` | VLM-guided camera trajectory planning with obstacle-aware navigation | | 2. Trajectory Rendering | `traj_render.py` | Multi-GPU point-cloud rendering along planned trajectories | | 3. World Expansion | `video_gen.py` | WorldStereo-2 keyframe generation with memory-guided consistency | | 4. GS Data Preparation | `gen_gs_data.py` | Extract frames, aligned depth, normals, and cameras for 3DGS training | | 5. 3DGS Training | `world_gs_trainer.py` | Optimize and export the final Gaussian Splatting world | For full documentation, prerequisites, and CLI arguments, see **[hyworld2/worldgen/README.md](hyworld2/worldgen/README.md)**. ### Code Usage — WorldMirror 2.0 WorldMirror 2.0 supports the following usage modes: - [Code Usage](#code-usage--worldmirror-20) - [Gradio App](#gradio-app--worldmirror-20) We provide a `diffusers`-like Python API for WorldMirror 2.0. Model weights are automatically downloaded from Hugging Face on first run. ```python from hyworld2.worldrecon.pipeline import WorldMirrorPipeline pipeline = WorldMirrorPipeline.from_pretrained('tencent/HY-World-2.0') result = pipeline('path/to/images') ``` **With Prior Injection (Camera & Depth):** ```python result = pipeline( 'path/to/images', prior_cam_path='path/to/prior_camera.json', prior_depth_path='path/to/prior_depth/', ) ``` > For the detailed structure of camera/depth priors and how to prepare them, see [Prior Preparation Guide](DOCUMENTATION.md#prior-injection). **CLI:** ```bash # Single GPU python -m hyworld2.worldrecon.pipeline --input_path path/to/images # Multi-GPU torchrun --nproc_per_node=2 -m hyworld2.worldrecon.pipeline \ --input_path path/to/images \ --use_fsdp --enable_bf16 ``` > **Important:** In multi-GPU mode, the number of input images must be **>= the number of GPUs**. For example, with `--nproc_per_node=8`, provide at least 8 images. ### Gradio App — WorldMirror 2.0 We provide an interactive [Gradio](https://www.gradio.app/) web demo for WorldMirror 2.0. Upload images or videos and visualize 3DGS, point clouds, depth maps, normal maps, and camera parameters in your browser. ```bash # Single GPU python -m hyworld2.worldrecon.gradio_app # Multi-GPU torchrun --nproc_per_node=2 -m hyworld2.worldrecon.gradio_app \ --use_fsdp --enable_bf16 ``` For the full list of Gradio app arguments (port, share, local checkpoints, etc.), see [DOCUMENTATION.md](DOCUMENTATION.md#gradio-app). ## 🔮 Performance For full benchmark results, please refer to the [technical report](https://3d-models.hunyuan.tencent.com/world/). ### WorldStereo 2.0 — Camera Control
Methods Camera Metrics Visual Quality
RotErr ↓TransErr ↓ATE ↓ Q-Align ↑CLIP-IQA+ ↑Laion-Aes ↑CLIP-I ↑
SEVA1.6901.5782.8793.2320.4794.62377.16
Gen3C0.9441.5802.7893.3530.4894.86382.33
WorldStereo0.7621.2452.1414.1490.5475.25789.05
WorldStereo 2.00.4920.9681.7684.2050.5445.26689.43
### WorldStereo 2.0 — Single-View-Generated Reconstruction
Methods Tanks-and-Temples MipNeRF360
Precision ↑ Recall ↑ F1-Score ↑ AUC ↑ Precision ↑ Recall ↑ F1-Score ↑ AUC ↑
SEVA 33.59 35.34 36.73 51.03 22.38 55.63 28.75 46.81
Gen3C 46.73 25.51 31.24 42.44 23.28 75.37 35.26 52.10
Lyra 50.38 28.67 32.54 43.05 30.02 58.60 36.05 49.89
FlashWorld 26.58 20.72 22.29 30.45 35.97 53.77 42.60 53.86
WorldStereo 2.0 43.62 41.02 41.43 58.19 43.19 65.32 51.27 65.79
WorldStereo 2.0 (DMD) 40.41 44.41 43.16 60.09 42.34 64.83 50.52 65.64
### WorldMirror 2.0 — Point Map Reconstruction **Point Map Reconstruction on 7-Scenes, NRGBD, and DTU.** We report the mean Accuracy and Completeness of WorldMirror under different input configurations. **Bold** results are best. "L / M / H" denote low / medium / high inference resolution. "+ all priors" denotes injection of camera extrinsics, camera intrinsics, and depth priors.
Method 7-Scenes (scene) NRGBD (scene) DTU (object)
Acc. ↓Comp. ↓ Acc. ↓Comp. ↓ Acc. ↓Comp. ↓
WorldMirror 1.0
  L0.0430.0550.0460.0491.4761.768
  L + all priors0.0210.0260.0220.0201.3471.392
  M0.0430.0490.0410.0451.0171.780
  M + all priors0.0180.0230.0160.0140.7350.935
  H0.0790.0870.0770.0932.2712.113
  H + all priors0.0420.0410.0780.0821.7731.478
WorldMirror 2.0
  L0.0410.0520.0470.0581.3522.009
  L + all priors0.0190.0240.0170.0151.1001.201
  M0.0330.0460.0390.0471.0051.892
  M + all priors0.0130.0170.0130.0130.6900.876
  H0.0370.0400.0460.0530.8451.904
  H + all priors0.0120.0160.0150.0160.5540.771
### WorldMirror 2.0 — Prior Comparison **Comparison with Pow3R and MapAnything under Different Prior Conditions.** Results are averaged on 7-Scenes, NRGBD, and DTU datasets. Pow3R (pro) refers to the original Pow3R with Procrustes alignment.

## 🎬 More Examples
## 📖 Documentation For detailed usage guides, parameter references, output format specifications, and prior injection instructions, see **[DOCUMENTATION.md](DOCUMENTATION.md)**. ## 📚 Citation If you find HunyuanWorld 2.0 useful for your research, please cite: ```bibtex @article{hyworld22026, title={HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds}, author={Team HY-World}, journal={arXiv preprint arXiv:2604.14268}, year={2026} } @article{hunyuanworld2025tencent, title={HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixels}, author={Team HunyuanWorld}, year={2025}, journal={arXiv preprint} } ``` ## 📧 Contact Please send emails to tengfeiwang12@gmail.com for questions or feedback. ## 🙏 Acknowledgements We would like to thank [HunyuanWorld 1.0](https://github.com/Tencent-Hunyuan/HunyuanWorld-1.0), [WorldMirror](https://github.com/Tencent-Hunyuan/HunyuanWorld-Mirror), [WorldPlay](https://github.com/Tencent-Hunyuan/HY-WorldPlay), [WorldStereo](https://github.com/FuchengSu/WorldStereo), [HunyuanImage](https://github.com/Tencent-Hunyuan/HunyuanImage-3.0) for their great work.