Buckets:
| # -------------------------------- | |
| # Geyser Configuration File | |
| # | |
| # A bridge between Minecraft: Bedrock Edition and Minecraft: Java Edition. | |
| # | |
| # GitHub: https://github.com/GeyserMC/Geyser | |
| # Discord: https://discord.gg/geysermc | |
| # Wiki: https://geysermc.org/wiki | |
| # | |
| # NOTICE: See https://geysermc.org/wiki/geyser/setup/ for the setup guide. Many video tutorials are outdated. | |
| # In most cases, especially with server hosting providers, further hosting-specific configuration is required. | |
| # -------------------------------- | |
| # Network settings for the Bedrock listener | |
| bedrock: | |
| # The IP address that Geyser will bind on to listen for incoming Bedrock connections. | |
| # Generally, you should only change this if you want to limit what IPs can connect to your server. | |
| address: 0.0.0.0 | |
| # The port that will Geyser will listen on for incoming Bedrock connections. | |
| # Since Minecraft: Bedrock Edition uses UDP, this port must allow UDP traffic. | |
| port: 19132 | |
| # Some hosting services change your Java port everytime you start the server and require the same port to be used for Bedrock. | |
| # This option makes the Bedrock port the same as the Java port every time you start the server. | |
| clone-remote-port: false | |
| # Network settings for the Java server connection | |
| java: | |
| # What type of authentication Bedrock players will be checked against when logging into the Java server. | |
| # Can be "floodgate" (see https://wiki.geysermc.org/floodgate/), "online", or "offline". | |
| auth-type: online | |
| # MOTD settings | |
| motd: | |
| # The MOTD that will be broadcasted to Minecraft: Bedrock Edition clients. This is irrelevant if "passthrough-motd" is set to true. | |
| # If either of these are empty, the respective string will default to "Geyser" | |
| primary-motd: Geyser | |
| secondary-motd: Another Geyser server. | |
| # Whether Geyser should relay the MOTD from the Java server to Bedrock players. | |
| passthrough-motd: true | |
| # Maximum amount of players that can connect. | |
| # This is only visual, and is only applied if passthrough-motd is disabled. | |
| max-players: 100 | |
| # Whether to relay the player count and max players from the Java server to Bedrock players. | |
| passthrough-player-counts: true | |
| # Whether to use server API methods to determine the Java server's MOTD and ping passthrough. | |
| # There is no need to disable this unless your MOTD or player count does not appear properly. | |
| integrated-ping-passthrough: true | |
| # How often to ping the Java server to refresh MOTD and player count, in seconds. | |
| # Only relevant if integrated-ping-passthrough is disabled. | |
| ping-passthrough-interval: 3 | |
| # Gameplay options that affect Bedrock players | |
| gameplay: | |
| # The server name that will be sent to Minecraft: Bedrock Edition clients. This is visible in both the pause menu and the settings menu. | |
| server-name: Geyser | |
| # Allow a fake cooldown indicator to be sent. Bedrock players otherwise do not see a cooldown as they still use 1.8 combat. | |
| # Please note: with the integrated pack disabled, some users may see a black box during the cooldown sequence, like below: | |
| # https://geysermc.org/img/external/cooldown_indicator.png | |
| # This can be resolved by enabling the integrated pack, or by going into Bedrock settings under the accessibility tab and setting "Text Background Opacity" to 0. | |
| # This setting can be set to "crosshair", "hotbar", or "disabled" | |
| cooldown-type: crosshair | |
| # Bedrock clients can freeze when opening up the command prompt for the first time if given a lot of commands. | |
| # Disabling this will prevent command suggestions from being sent and solve freezing for Bedrock clients. | |
| command-suggestions: true | |
| # Controls if coordinates are shown to players. | |
| show-coordinates: true | |
| # Whether Bedrock players are blocked from performing their scaffolding-style bridging. | |
| disable-bedrock-scaffolding: false | |
| # Bedrock prevents building and displaying blocks above Y127 in the Nether. | |
| # This config option works around that by changing the Nether dimension ID to the End ID. | |
| # The main downside to this is that the entire Nether will have the same red fog rather than having different fog for each biome. | |
| nether-roof-workaround: false | |
| # Whether to show Bedrock Edition emotes to other Bedrock Edition players. | |
| emotes-enabled: true | |
| # Whether to remove legacy text formatting codes sent by Bedrock players. | |
| # Unlike on Java Edition, typing section signs for legacy color codes is possible on Bedrock Edition. | |
| # See https://minecraft.wiki/w/Formatting_codes for further information. | |
| block-legacy-codes: true | |
| # Which item to use to mark unavailable slots in a Bedrock player inventory. Examples of this are the 2x2 crafting grid while in creative, | |
| # or custom inventory menus with sizes different from the usual 3x9. A barrier block is the default item. | |
| # This config option can be set to any Bedrock item identifier. If you want to set this to a custom item, make sure that you specify the item in the following format: "geyser_custom:<mapping-name>" | |
| unusable-space-block: minecraft:barrier | |
| # Whether to add any items and blocks which normally does not exist in Bedrock Edition. | |
| # This should only need to be disabled if using a proxy that does not use the "transfer packet" style of server switching. | |
| # If this is disabled, furnace minecart items will be mapped to hopper minecart items. | |
| # Geyser's block, item, and skull mappings systems will also be disabled. | |
| # This option requires a restart of Geyser in order to change its setting. | |
| enable-custom-content: true | |
| # Force clients to load all resource packs if there are any. | |
| # If set to false, it allows the user to connect to the server even if they don't | |
| # want to download the resource packs. | |
| force-resource-packs: true | |
| # Whether to automatically serve a resource pack that is required for some Geyser features to all connecting Bedrock players. | |
| # If enabled, force-resource-packs will be enabled. | |
| enable-integrated-pack: true | |
| # Whether to forward player ping to the server. While enabling this will allow Bedrock players to have more accurate | |
| # ping, it may also cause players to time out more easily. | |
| forward-player-ping: false | |
| # Allows Xbox achievements to be unlocked. | |
| # If a player types in an unknown command, they will receive a message that states cheats are disabled. | |
| # Otherwise, commands work as expected. | |
| xbox-achievements-enabled: false | |
| # The maximum number of custom skulls to be displayed per player. Increasing this may decrease performance on weaker devices. | |
| # A value of 0 will disable all custom skulls. | |
| # Setting this to -1 will cause all custom skulls to be displayed regardless of distance or number. | |
| max-visible-custom-skulls: 128 | |
| # The radius in blocks around the player in which custom skulls are displayed. | |
| custom-skull-render-distance: 32 | |
| # The default locale if we don't have the one the client requested. If set to "system", the system's language will be used. | |
| default-locale: system | |
| # Whether player IP addresses will be logged by the server. | |
| log-player-ip-addresses: true | |
| # For online mode authentication type only. | |
| # Stores a list of Bedrock player usernames that should have their Java Edition account saved after login. | |
| # This saves a token that can be reused to authenticate the player later. This does not save emails or passwords, | |
| # but you should still be cautious when adding to this list and giving others access to this Geyser instance's files. | |
| # Removing a name from this list will delete its cached login information on the next Geyser startup. | |
| # The file that tokens will be saved in is in the same folder as this config, named "saved-refresh-tokens.json". | |
| saved-user-logins: | |
| - ThisExampleUsernameShouldBeLongEnoughToNeverBeAnXboxUsername | |
| - ThisOtherExampleUsernameShouldAlsoBeLongEnough | |
| # For online mode authentication type only. | |
| # Specify how many seconds to wait while user authorizes Geyser to access their Microsoft account. | |
| # User is allowed to disconnect from the server during this period. | |
| pending-authentication-timeout: 120 | |
| # Whether to alert the console and operators that a new Geyser version is available that supports a Bedrock version | |
| # that this Geyser version does not support. It's recommended to keep this option enabled, as many Bedrock platforms | |
| # auto-update. | |
| notify-on-new-bedrock-update: true | |
| # Advanced configuration options. These usually do not need modifications. | |
| advanced: | |
| # Specify how many days player skin images will be cached to disk to save downloading them from the internet. | |
| # A value of 0 is disabled. (Default: 0) | |
| cache-images: 0 | |
| # Geyser updates the Scoreboard after every Scoreboard packet, but when Geyser tries to handle | |
| # a lot of scoreboard packets per second, this can cause serious lag. | |
| # This option allows you to specify after how many Scoreboard packets per seconds | |
| # the Scoreboard updates will be limited to four updates per second. | |
| scoreboard-packet-threshold: 20 | |
| # Whether Geyser should send team names in command suggestions. | |
| # Disable this if you have a lot of teams used that you don't need as suggestions. | |
| add-team-suggestions: true | |
| # A list of remote resource pack urls to send to the Bedrock client for downloading. | |
| # The Bedrock client is very picky about how these are delivered - please see our wiki page for further info: https://geysermc.org/wiki/geyser/packs/ | |
| resource-pack-urls: [] | |
| # Floodgate uses encryption to ensure use from authorized sources. | |
| # This should point to the public key generated by Floodgate (BungeeCord, Spigot or Velocity) | |
| # You can ignore this when not using Floodgate. | |
| # If you're using a plugin version of Floodgate on the same server, the key will automatically be picked up from Floodgate. | |
| floodgate-key-file: key.pem | |
| # Advanced networking options for the Geyser to Java server connection | |
| java: | |
| # Whether to enable HAPROXY protocol when connecting to the Java server. | |
| # This is useful only when: | |
| # 1) Your Java server supports HAPROXY protocol (it probably doesn't) | |
| # 2) You run Velocity or BungeeCord with the option enabled in the proxy's main config. | |
| # IF YOU DON'T KNOW WHAT THIS IS, DON'T TOUCH IT! | |
| use-haproxy-protocol: false | |
| # Whether to connect directly into the Java server without creating a TCP connection. | |
| # This should only be disabled if a plugin that interfaces with packets or the network does not work correctly with Geyser. | |
| # If enabled, the remote address and port sections are ignored. | |
| # If disabled, expect performance decrease and latency increase. | |
| use-direct-connection: true | |
| # Whether Geyser should attempt to disable packet compression (from the Java Server to Geyser) for Bedrock players. | |
| # This should be a benefit as there is no need to compress data when Java packets aren't being handled over the network. | |
| # This requires use-direct-connection to be true. | |
| disable-compression: true | |
| # Advanced networking options for Geyser's Bedrock listener | |
| bedrock: | |
| # The port to broadcast to Bedrock clients with the MOTD that they should use to connect to the server. | |
| # A value of 0 will broadcast the port specified above. | |
| # DO NOT change this unless Geyser runs on a different port than the one that is used to connect. | |
| broadcast-port: 0 | |
| # How much to compress network traffic to the Bedrock client. The higher the number, the more CPU usage used, but | |
| # the smaller the bandwidth used. Does not have any effect below -1 or above 9. Set to -1 to disable. | |
| compression-level: 6 | |
| # Whether to expect HAPROXY protocol for connecting Bedrock clients. | |
| # This is useful only when you are running a UDP reverse proxy in front of your Geyser instance. | |
| # IF YOU DON'T KNOW WHAT THIS IS, DON'T TOUCH IT! | |
| use-haproxy-protocol: false | |
| # A list of allowed HAPROXY protocol speaking proxy IP addresses/subnets. Only effective when "use-proxy-protocol" is enabled, and | |
| # should really only be used when you are not able to use a proper firewall (usually true with shared hosting providers etc.). | |
| # Keeping this list empty means there is no IP address whitelist. | |
| # IP addresses, subnets, and links to plain text files are supported. | |
| haproxy-protocol-whitelisted-ips: [] | |
| # Should be enabled if this Geyser instance is behind a WaterdogPE proxy. If enabled, Geyser will | |
| # use the xuid / address sent from WaterdogPE and reject clients that do not send it. | |
| use-waterdogpe-forwarding: false | |
| # The internet supports a maximum MTU of 1492 but could cause issues with packet fragmentation. | |
| # 1400 is the default. | |
| mtu: 1400 | |
| # This option disables the auth step Geyser performs for connecting Bedrock players. | |
| # It can be used to allow connections from ProxyPass and WaterdogPE. In these cases, make sure that users | |
| # cannot directly connect to this Geyser instance. See https://www.spigotmc.org/wiki/firewall-guide/ for | |
| # assistance - and use UDP instead of TCP. | |
| # Disabling Bedrock authentication for other use-cases is NOT SUPPORTED, as it allows anyone to spoof usernames, and is therefore a security risk. | |
| # All Floodgate functionality (including skin uploading and account linking) will also not work when this option is disabled. | |
| validate-bedrock-login: true | |
| # If debug messages should be sent through console | |
| debug-mode: false | |
| # Do not change! | |
| config-version: 7 | |
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