| import * as Layer from "../../Layer.ts"; | |
| import * as RpcServer from "../rpc/RpcServer.ts"; | |
| import * as MessageStorage from "./MessageStorage.ts"; | |
| import * as RunnerHealth from "./RunnerHealth.ts"; | |
| import * as Runners from "./Runners.ts"; | |
| import type * as RunnerStorage from "./RunnerStorage.ts"; | |
| import * as Sharding from "./Sharding.ts"; | |
| import { ShardingConfig } from "./ShardingConfig.ts"; | |
| /** | |
| * Layer that handles runner protocol RPCs by forwarding requests to `Sharding` | |
| * and `MessageStorage`. | |
| * | |
| * @category layers | |
| * @since 4.0.0 | |
| */ | |
| export declare const layerHandlers: Layer.Layer<import("../rpc/Rpc.ts").Handler<"Ping"> | import("../rpc/Rpc.ts").Handler<"Notify"> | import("../rpc/Rpc.ts").Handler<"Effect"> | import("../rpc/Rpc.ts").Handler<"Stream"> | import("../rpc/Rpc.ts").Handler<"Envelope">, never, MessageStorage.MessageStorage | Sharding.Sharding>; | |
| /** | |
| * Creates the runner RPC server layer, which receives messages from other | |
| * runners, forwards them to the `Sharding` layer, and responds to `Ping` | |
| * requests. | |
| * | |
| * **When to use** | |
| * | |
| * Use when a runner process should accept runner-to-runner protocol messages | |
| * over a provided server `RpcServer.Protocol`. | |
| * | |
| * **Gotchas** | |
| * | |
| * This layer does not choose or provide the wire transport; provide a | |
| * transport-specific `RpcServer.Protocol` separately. | |
| * | |
| * @see {@link layerHandlers} for the lower-level handler layer used when the RPC server is supplied elsewhere | |
| * @see {@link layerWithClients} for a runner server layer that also provides the `Sharding` and `Runners` clients | |
| * @see {@link layerClientOnly} for embedding a cluster client without serving runner RPCs | |
| * | |
| * @category layers | |
| * @since 4.0.0 | |
| */ | |
| export declare const layer: Layer.Layer<never, never, RpcServer.Protocol | Sharding.Sharding | MessageStorage.MessageStorage>; | |
| /** | |
| * Layer that provides `RunnerServer` together with `Runners` and `Sharding` | |
| * clients. | |
| * | |
| * @category layers | |
| * @since 4.0.0 | |
| */ | |
| export declare const layerWithClients: Layer.Layer<Sharding.Sharding | Runners.Runners, never, RpcServer.Protocol | ShardingConfig | Runners.RpcClientProtocol | MessageStorage.MessageStorage | RunnerStorage.RunnerStorage | RunnerHealth.RunnerHealth>; | |
| /** | |
| * Creates a client-only `Runners` layer. | |
| * | |
| * **When to use** | |
| * | |
| * Use to embed a cluster client inside another Effect application without registering with | |
| * the ShardManager or receiving shard assignments. | |
| * | |
| * @category layers | |
| * @since 4.0.0 | |
| */ | |
| export declare const layerClientOnly: Layer.Layer<Sharding.Sharding | Runners.Runners, never, ShardingConfig | Runners.RpcClientProtocol | MessageStorage.MessageStorage | RunnerStorage.RunnerStorage>; | |
| //# sourceMappingURL=RunnerServer.d.ts.map |
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