Buckets:
| import { OptimizedBuffer, RGBA, TextAttributes } from "@opentui/core" | |
| import { go } from "../logo" | |
| const PERIOD = 4600 | |
| const RINGS = 3 | |
| const WIDTH = 3.8 | |
| const TAIL = 9.5 | |
| const AMP = 0.55 | |
| const TAIL_AMP = 0.16 | |
| const BREATH_AMP = 0.05 | |
| const BREATH_SPEED = 0.0008 | |
| // Offset so the bg ring emits from the estimated GO center when the logo shimmer peaks. | |
| const PHASE_OFFSET = 0.29 | |
| const LOGO_GAP = 1 | |
| const LOGO_TOP_BIAS = -1 | |
| const LOGO_LEFT_WIDTH = go.left[0]?.length ?? 0 | |
| const LOGO_LINES = go.left.map((line, index) => line + " ".repeat(LOGO_GAP) + go.right[index]) | |
| const LOGO_WIDTH = LOGO_LINES[0]?.length ?? 0 | |
| const LOGO_HEIGHT = LOGO_LINES.length | |
| const SPACE = " ".codePointAt(0)! | |
| const TOP_HALF = "▀".codePointAt(0)! | |
| const FULL_BLOCK = "█".codePointAt(0)! | |
| const RING_SCALE = 1 / RINGS | |
| const TAIL_SCALE = 1 / TAIL | |
| const LOGO_REACH = Math.hypot(LOGO_WIDTH, LOGO_HEIGHT * 2) + 3 | |
| const enum LogoCellKind { | |
| Background, | |
| Top, | |
| ShadowTop, | |
| Solid, | |
| Char, | |
| } | |
| type LogoTemplateCell = { | |
| x: number | |
| y: number | |
| kind: LogoCellKind | |
| charCode: number | |
| attributes: number | |
| topDist: number | |
| bottomDist: number | |
| } | |
| const LOGO_TEMPLATE: LogoTemplateCell[] = LOGO_LINES.flatMap((line, y) => | |
| Array.from(line) | |
| .map((char, x) => { | |
| if (char === " ") return | |
| const kind = | |
| char === "_" | |
| ? LogoCellKind.Background | |
| : char === "^" | |
| ? LogoCellKind.Top | |
| : char === "~" | |
| ? LogoCellKind.ShadowTop | |
| : char === "█" | |
| ? LogoCellKind.Solid | |
| : LogoCellKind.Char | |
| return { | |
| x, | |
| y, | |
| kind, | |
| charCode: char.codePointAt(0) ?? SPACE, | |
| attributes: x > LOGO_LEFT_WIDTH ? TextAttributes.BOLD : 0, | |
| topDist: Math.hypot(x + 0.5 - LOGO_WIDTH / 2, y * 2 - LOGO_HEIGHT), | |
| bottomDist: Math.hypot(x + 0.5 - LOGO_WIDTH / 2, y * 2 + 1 - LOGO_HEIGHT), | |
| } | |
| }) | |
| .filter((cell): cell is LogoTemplateCell => !!cell), | |
| ) | |
| export type Rgb = [number, number, number] | |
| export type GoUpsellArtRenderOptions = { | |
| deltaTime?: number | |
| rgb?: boolean | |
| cache?: boolean | |
| } | |
| const CACHE_FRAME_COUNT = Math.round(PERIOD / (1000 / 30)) | |
| const CACHE_FRAMES_PER_RENDER = 1 | |
| export function toRgb(color: RGBA): Rgb { | |
| const [r, g, b] = color.toInts() | |
| return [r, g, b] | |
| } | |
| function clamp(n: number) { | |
| return Math.max(0, Math.min(1, n)) | |
| } | |
| function writeRgb(buffer: Uint16Array, offset: number, r: number, g: number, b: number, a = 255) { | |
| buffer[offset] = r | |
| buffer[offset + 1] = g | |
| buffer[offset + 2] = b | |
| buffer[offset + 3] = a | |
| } | |
| function mixChannel(base: number, overlay: number, alpha: number) { | |
| return Math.round(base + (overlay - base) * clamp(alpha)) | |
| } | |
| function writeLogoTint( | |
| buffer: Uint16Array, | |
| offset: number, | |
| base: Rgb, | |
| primary: Rgb, | |
| primaryMix: number, | |
| peakMix: number, | |
| ) { | |
| const p = clamp(primaryMix) | |
| const q = clamp(peakMix) | |
| const r = mixChannel(mixChannel(base[0], primary[0], p), 255, q) | |
| const g = mixChannel(mixChannel(base[1], primary[1], p), 255, q) | |
| const b = mixChannel(mixChannel(base[2], primary[2], p), 255, q) | |
| writeRgb(buffer, offset, r, g, b) | |
| } | |
| function sameRgb(a: Rgb, b: Rgb) { | |
| return a[0] === b[0] && a[1] === b[1] && a[2] === b[2] | |
| } | |
| export class GoUpsellArtPainter { | |
| private panelRgb: Rgb = [0, 0, 0] | |
| private primaryRgb: Rgb = [255, 255, 255] | |
| private logoBaseRgb: Rgb = [180, 180, 180] | |
| private elapsed = 0 | |
| private distances = new Float32Array(0) | |
| private edgeFalloff = new Float32Array(0) | |
| private geometryWidth = 0 | |
| private geometryHeight = 0 | |
| private reach = 1 | |
| private logoX = 0 | |
| private logoY = 0 | |
| private logoIndexes = new Int32Array(0) | |
| private logoRgb: boolean | undefined | |
| private pulsePeak = 0 | |
| private pulsePrimary = 0 | |
| private cacheDirty = true | |
| private frameCache: Array<{ fg: Uint16Array; bg: Uint16Array }> = [] | |
| private cacheBuildIndex = 0 | |
| setBackgroundPanel(value: RGBA | Rgb | undefined) { | |
| if (!value) return false | |
| const next = value instanceof RGBA ? toRgb(value) : value | |
| if (sameRgb(this.panelRgb, next)) return false | |
| this.panelRgb = next | |
| this.invalidateCache() | |
| return true | |
| } | |
| setLogoBase(value: RGBA | Rgb | undefined) { | |
| if (!value) return false | |
| const next = value instanceof RGBA ? toRgb(value) : value | |
| if (sameRgb(this.logoBaseRgb, next)) return false | |
| this.logoBaseRgb = next | |
| this.invalidateCache() | |
| return true | |
| } | |
| setPrimary(value: RGBA | Rgb | undefined) { | |
| if (!value) return false | |
| const next = value instanceof RGBA ? toRgb(value) : value | |
| if (sameRgb(this.primaryRgb, next)) return false | |
| this.primaryRgb = next | |
| this.invalidateCache() | |
| return true | |
| } | |
| render(frameBuffer: OptimizedBuffer, options: GoUpsellArtRenderOptions = {}) { | |
| const rgb = options.rgb === true | |
| this.elapsed = (this.elapsed + (options.deltaTime ?? 0)) % PERIOD | |
| this.rebuildGeometry(frameBuffer, rgb) | |
| if (options.cache !== false) { | |
| this.drawCached(frameBuffer, rgb) | |
| return | |
| } | |
| this.drawBackground(frameBuffer, this.elapsed) | |
| this.drawLogo(frameBuffer, this.elapsed, rgb) | |
| } | |
| private invalidateCache() { | |
| this.cacheDirty = true | |
| this.cacheBuildIndex = 0 | |
| this.frameCache = [] | |
| } | |
| private rebuildGeometry(frameBuffer: OptimizedBuffer, rgb: boolean) { | |
| const width = frameBuffer.width | |
| const height = frameBuffer.height | |
| const geometryChanged = width !== this.geometryWidth || height !== this.geometryHeight | |
| const logoTemplateChanged = this.logoRgb !== rgb | |
| if (!geometryChanged && !logoTemplateChanged) return | |
| if (geometryChanged) { | |
| this.geometryWidth = width | |
| this.geometryHeight = height | |
| this.logoX = Math.max(0, Math.floor((width - LOGO_WIDTH) / 2)) | |
| this.logoY = Math.max( | |
| 0, | |
| Math.min(Math.max(0, height - LOGO_HEIGHT), Math.round((height - LOGO_HEIGHT) / 2) + LOGO_TOP_BIAS), | |
| ) | |
| const centerX = this.logoX + LOGO_WIDTH / 2 | |
| const centerY = this.logoY + LOGO_HEIGHT / 2 | |
| this.reach = Math.hypot(Math.max(centerX, width - centerX), Math.max(centerY, height - centerY) * 2) + TAIL | |
| this.distances = new Float32Array(width * height) | |
| this.edgeFalloff = new Float32Array(width * height) | |
| for (let y = 0; y < height; y++) { | |
| for (let x = 0; x < width; x++) { | |
| const index = y * width + x | |
| const dist = Math.hypot(x + 0.5 - centerX, (y + 0.5 - centerY) * 2) | |
| this.distances[index] = dist | |
| this.edgeFalloff[index] = Math.max(0, 1 - (dist / (this.reach * 0.85)) ** 2) | |
| } | |
| } | |
| } | |
| this.logoRgb = rgb | |
| this.invalidateCache() | |
| this.rebuildCellTemplate(frameBuffer, rgb) | |
| } | |
| private drawCached(frameBuffer: OptimizedBuffer, rgb: boolean) { | |
| if (this.cacheDirty) this.startFrameCache(frameBuffer, rgb) | |
| if (this.cacheBuildIndex < CACHE_FRAME_COUNT) { | |
| this.buildFrameCache(frameBuffer, rgb) | |
| this.drawBackground(frameBuffer, this.elapsed) | |
| this.drawLogo(frameBuffer, this.elapsed, rgb) | |
| return | |
| } | |
| const frame = this.frameCache[Math.floor((this.elapsed / PERIOD) * CACHE_FRAME_COUNT) % CACHE_FRAME_COUNT] | |
| if (frame) { | |
| frameBuffer.buffers.fg.set(frame.fg) | |
| frameBuffer.buffers.bg.set(frame.bg) | |
| } | |
| } | |
| private startFrameCache(frameBuffer: OptimizedBuffer, rgb: boolean) { | |
| this.frameCache = [] | |
| this.cacheBuildIndex = 0 | |
| this.rebuildCellTemplate(frameBuffer, rgb) | |
| this.cacheDirty = false | |
| } | |
| private buildFrameCache(frameBuffer: OptimizedBuffer, rgb: boolean) { | |
| const end = Math.min(CACHE_FRAME_COUNT, this.cacheBuildIndex + CACHE_FRAMES_PER_RENDER) | |
| for (; this.cacheBuildIndex < end; this.cacheBuildIndex++) { | |
| const t = (this.cacheBuildIndex / CACHE_FRAME_COUNT) * PERIOD | |
| this.drawBackground(frameBuffer, t) | |
| this.drawLogo(frameBuffer, t, rgb) | |
| this.frameCache.push({ | |
| fg: new Uint16Array(frameBuffer.buffers.fg), | |
| bg: new Uint16Array(frameBuffer.buffers.bg), | |
| }) | |
| } | |
| } | |
| private rebuildCellTemplate(frameBuffer: OptimizedBuffer, rgb: boolean) { | |
| const buffers = frameBuffer.buffers | |
| buffers.char.fill(SPACE) | |
| buffers.attributes.fill(0) | |
| if (this.geometryWidth < LOGO_WIDTH || this.geometryHeight < LOGO_HEIGHT) { | |
| this.logoIndexes = new Int32Array(0) | |
| return | |
| } | |
| this.logoIndexes = new Int32Array(LOGO_TEMPLATE.length) | |
| for (let i = 0; i < LOGO_TEMPLATE.length; i++) { | |
| const cell = LOGO_TEMPLATE[i]! | |
| const index = (this.logoY + cell.y) * this.geometryWidth + this.logoX + cell.x | |
| this.logoIndexes[i] = index | |
| buffers.attributes[index] = cell.attributes | |
| buffers.char[index] = | |
| cell.kind === LogoCellKind.Background | |
| ? SPACE | |
| : cell.kind === LogoCellKind.Top || cell.kind === LogoCellKind.ShadowTop | |
| ? TOP_HALF | |
| : cell.kind === LogoCellKind.Solid | |
| ? rgb | |
| ? TOP_HALF | |
| : FULL_BLOCK | |
| : cell.charCode | |
| } | |
| } | |
| private drawBackground(frameBuffer: OptimizedBuffer, t: number) { | |
| const buffers = frameBuffer.buffers | |
| const fg = buffers.fg | |
| const bg = buffers.bg | |
| const distances = this.distances | |
| const edgeFalloff = this.edgeFalloff | |
| const baseR = this.panelRgb[0] | |
| const baseG = this.panelRgb[1] | |
| const baseB = this.panelRgb[2] | |
| const deltaR = this.primaryRgb[0] - baseR | |
| const deltaG = this.primaryRgb[1] - baseG | |
| const deltaB = this.primaryRgb[2] - baseB | |
| const breath = (0.5 + 0.5 * Math.sin(t * BREATH_SPEED)) * BREATH_AMP | |
| const phase0 = (t / PERIOD - PHASE_OFFSET + 1) % 1 | |
| const phase1 = (t / PERIOD + 1 / RINGS - PHASE_OFFSET + 1) % 1 | |
| const phase2 = (t / PERIOD + 2 / RINGS - PHASE_OFFSET + 1) % 1 | |
| const envelope0 = Math.sin(phase0 * Math.PI) | |
| const envelope1 = Math.sin(phase1 * Math.PI) | |
| const envelope2 = Math.sin(phase2 * Math.PI) | |
| const eased0 = envelope0 * envelope0 * (3 - 2 * envelope0) | |
| const eased1 = envelope1 * envelope1 * (3 - 2 * envelope1) | |
| const eased2 = envelope2 * envelope2 * (3 - 2 * envelope2) | |
| const head0 = phase0 * this.reach | |
| const head1 = phase1 * this.reach | |
| const head2 = phase2 * this.reach | |
| for (let index = 0; index < distances.length; index++) { | |
| const dist = distances[index] | |
| const delta0 = dist - head0 | |
| const abs0 = delta0 < 0 ? -delta0 : delta0 | |
| const crest0 = abs0 < WIDTH ? 0.5 + 0.5 * Math.cos((delta0 / WIDTH) * Math.PI) : 0 | |
| const tail0 = delta0 < 0 && delta0 > -TAIL ? (1 + delta0 * TAIL_SCALE) ** 2.3 : 0 | |
| const delta1 = dist - head1 | |
| const abs1 = delta1 < 0 ? -delta1 : delta1 | |
| const crest1 = abs1 < WIDTH ? 0.5 + 0.5 * Math.cos((delta1 / WIDTH) * Math.PI) : 0 | |
| const tail1 = delta1 < 0 && delta1 > -TAIL ? (1 + delta1 * TAIL_SCALE) ** 2.3 : 0 | |
| const delta2 = dist - head2 | |
| const abs2 = delta2 < 0 ? -delta2 : delta2 | |
| const crest2 = abs2 < WIDTH ? 0.5 + 0.5 * Math.cos((delta2 / WIDTH) * Math.PI) : 0 | |
| const tail2 = delta2 < 0 && delta2 > -TAIL ? (1 + delta2 * TAIL_SCALE) ** 2.3 : 0 | |
| const level = | |
| (crest0 * AMP + tail0 * TAIL_AMP) * eased0 + | |
| (crest1 * AMP + tail1 * TAIL_AMP) * eased1 + | |
| (crest2 * AMP + tail2 * TAIL_AMP) * eased2 | |
| const rawStrength = (level * RING_SCALE + breath) * edgeFalloff[index] | |
| const strength = (rawStrength > 1 ? 1 : rawStrength) * 0.7 | |
| const offset = index * 4 | |
| const r = Math.round(baseR + deltaR * strength) | |
| const g = Math.round(baseG + deltaG * strength) | |
| const b = Math.round(baseB + deltaB * strength) | |
| bg[offset] = fg[offset] = r | |
| bg[offset + 1] = fg[offset + 1] = g | |
| bg[offset + 2] = fg[offset + 2] = b | |
| bg[offset + 3] = fg[offset + 3] = 255 | |
| } | |
| } | |
| private setLogoPulse(dist: number, head0: number, eased0: number, head1: number, eased1: number) { | |
| let peak = 0.04 | |
| let primary = 0 | |
| const delta0 = dist - head0 | |
| const core0 = Math.exp(-(Math.abs(delta0 / 1.2) ** 1.8)) | |
| const soft0 = Math.exp(-(Math.abs(delta0 / 7) ** 1.6)) | |
| const tail0 = delta0 < 0 && delta0 > -7 ? (1 + delta0 / 7) ** 2.6 : 0 | |
| peak += core0 * 0.65 * eased0 | |
| primary += (soft0 * 0.16 + tail0 * 0.22) * eased0 | |
| const delta1 = dist - head1 | |
| const core1 = Math.exp(-(Math.abs(delta1 / 1.2) ** 1.8)) | |
| const soft1 = Math.exp(-(Math.abs(delta1 / 7) ** 1.6)) | |
| const tail1 = delta1 < 0 && delta1 > -7 ? (1 + delta1 / 7) ** 2.6 : 0 | |
| peak += core1 * 0.65 * eased1 | |
| primary += (soft1 * 0.16 + tail1 * 0.22) * eased1 | |
| this.pulsePeak = peak > 1 ? 1 : peak | |
| this.pulsePrimary = primary > 1 ? 1 : primary | |
| } | |
| private drawLogo(frameBuffer: OptimizedBuffer, t: number, rgb: boolean) { | |
| if (this.logoIndexes.length === 0) return | |
| const buffers = frameBuffer.buffers | |
| const fg = buffers.fg | |
| const bg = buffers.bg | |
| const shadow: Rgb = [ | |
| mixChannel(this.panelRgb[0], this.logoBaseRgb[0], 0.25), | |
| mixChannel(this.panelRgb[1], this.logoBaseRgb[1], 0.25), | |
| mixChannel(this.panelRgb[2], this.logoBaseRgb[2], 0.25), | |
| ] | |
| const phase0 = (t / PERIOD) % 1 | |
| const phase1 = (t / PERIOD + 0.5) % 1 | |
| const envelope0 = Math.sin(phase0 * Math.PI) | |
| const envelope1 = Math.sin(phase1 * Math.PI) | |
| const eased0 = envelope0 * envelope0 * (3 - 2 * envelope0) | |
| const eased1 = envelope1 * envelope1 * (3 - 2 * envelope1) | |
| const head0 = phase0 * LOGO_REACH | |
| const head1 = phase1 * LOGO_REACH | |
| for (let i = 0; i < LOGO_TEMPLATE.length; i++) { | |
| const cell = LOGO_TEMPLATE[i]! | |
| const index = this.logoIndexes[i]! | |
| const offset = index * 4 | |
| this.setLogoPulse(cell.topDist, head0, eased0, head1, eased1) | |
| const topPeak = this.pulsePeak | |
| const topPrimary = this.pulsePrimary | |
| this.setLogoPulse(cell.bottomDist, head0, eased0, head1, eased1) | |
| const bottomPeak = this.pulsePeak | |
| const bottomPrimary = this.pulsePrimary | |
| if (cell.kind === LogoCellKind.Background) { | |
| writeLogoTint(bg, offset, shadow, this.primaryRgb, 0, Math.max(topPeak, bottomPeak) * 0.18) | |
| continue | |
| } | |
| if (cell.kind === LogoCellKind.Top) { | |
| writeLogoTint(fg, offset, this.logoBaseRgb, this.primaryRgb, topPrimary, topPeak) | |
| writeLogoTint(bg, offset, shadow, this.primaryRgb, 0, bottomPeak * 0.18) | |
| continue | |
| } | |
| if (cell.kind === LogoCellKind.ShadowTop) { | |
| writeLogoTint(fg, offset, shadow, this.primaryRgb, 0, topPeak * 0.18) | |
| continue | |
| } | |
| if (cell.kind === LogoCellKind.Solid && rgb) { | |
| writeLogoTint(fg, offset, this.logoBaseRgb, this.primaryRgb, topPrimary, topPeak) | |
| writeLogoTint(bg, offset, this.logoBaseRgb, this.primaryRgb, bottomPrimary, bottomPeak) | |
| continue | |
| } | |
| writeLogoTint( | |
| fg, | |
| offset, | |
| this.logoBaseRgb, | |
| this.primaryRgb, | |
| (topPrimary + bottomPrimary) / 2, | |
| (topPeak + bottomPeak) / 2, | |
| ) | |
| } | |
| } | |
| } | |
Xet Storage Details
- Size:
- 14.9 kB
- Xet hash:
- c00e20bcc089a9bfd71f862a2a18c71c1b10ca5e5414a0199e7a1529991750af
·
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