Buckets:
| import { BoxRenderable, MouseButton, MouseEvent, RGBA, TextAttributes } from "@opentui/core" | |
| import { useRenderer } from "@opentui/solid" | |
| import { For, createMemo, createSignal, onCleanup, onMount, type JSX } from "solid-js" | |
| import { useTheme, tint } from "../context/theme" | |
| import { go, logo } from "../logo" | |
| export type LogoShape = { | |
| left: string[] | |
| right: string[] | |
| } | |
| type ShimmerConfig = { | |
| period: number | |
| rings: number | |
| sweepFraction: number | |
| coreWidth: number | |
| coreAmp: number | |
| softWidth: number | |
| softAmp: number | |
| tail: number | |
| tailAmp: number | |
| haloWidth: number | |
| haloOffset: number | |
| haloAmp: number | |
| breathBase: number | |
| noise: number | |
| ambientAmp: number | |
| ambientCenter: number | |
| ambientWidth: number | |
| shadowMix: number | |
| primaryMix: number | |
| originX: number | |
| originY: number | |
| } | |
| const shimmerConfig: ShimmerConfig = { | |
| period: 4600, | |
| rings: 2, | |
| sweepFraction: 1, | |
| coreWidth: 1.2, | |
| coreAmp: 1.9, | |
| softWidth: 10, | |
| softAmp: 1.6, | |
| tail: 5, | |
| tailAmp: 0.64, | |
| haloWidth: 4.3, | |
| haloOffset: 0.6, | |
| haloAmp: 0.16, | |
| breathBase: 0.04, | |
| noise: 0.1, | |
| ambientAmp: 0.36, | |
| ambientCenter: 0.5, | |
| ambientWidth: 0.34, | |
| shadowMix: 0.1, | |
| primaryMix: 0.3, | |
| originX: 4.5, | |
| originY: 13.5, | |
| } | |
| // Shadow markers (rendered chars in parens): | |
| // _ = full shadow cell (space with bg=shadow) | |
| // ^ = letter top, shadow bottom (▀ with fg=letter, bg=shadow) | |
| // ~ = shadow top only (▀ with fg=shadow) | |
| const GAP = 1 | |
| const WIDTH = 0.76 | |
| const GAIN = 2.3 | |
| const FLASH = 2.15 | |
| const TRAIL = 0.28 | |
| const SWELL = 0.24 | |
| const WIDE = 1.85 | |
| const DRIFT = 1.45 | |
| const EXPAND = 1.62 | |
| const LIFE = 1020 | |
| const CHARGE = 3000 | |
| const HOLD = 90 | |
| const SINK = 40 | |
| const ARC = 2.2 | |
| const FORK = 1.2 | |
| const DIM = 1.04 | |
| const KICK = 0.86 | |
| const LAG = 60 | |
| const SUCK = 0.34 | |
| const SHIMMER_IN = 60 | |
| const SHIMMER_OUT = 2.8 | |
| const TRACE = 0.033 | |
| const TAIL = 1.8 | |
| const TRACE_IN = 200 | |
| const GLOW_OUT = 1600 | |
| const PEAK = RGBA.fromInts(255, 255, 255) | |
| type Ring = { | |
| x: number | |
| y: number | |
| at: number | |
| force: number | |
| kick: number | |
| } | |
| type Hold = { | |
| x: number | |
| y: number | |
| at: number | |
| glyph: number | undefined | |
| } | |
| type Release = { | |
| x: number | |
| y: number | |
| at: number | |
| glyph: number | undefined | |
| level: number | |
| rise: number | |
| } | |
| type Glow = { | |
| glyph: number | |
| at: number | |
| force: number | |
| } | |
| type Frame = { | |
| t: number | |
| list: Ring[] | |
| hold: Hold | undefined | |
| release: Release | undefined | |
| glow: Glow | undefined | |
| spark: number | |
| } | |
| const NEAR = [ | |
| [1, 0], | |
| [1, 1], | |
| [0, 1], | |
| [-1, 1], | |
| [-1, 0], | |
| [-1, -1], | |
| [0, -1], | |
| [1, -1], | |
| ] as const | |
| type Trace = { | |
| glyph: number | |
| i: number | |
| l: number | |
| } | |
| function clamp(n: number) { | |
| return Math.max(0, Math.min(1, n)) | |
| } | |
| function lerp(a: number, b: number, t: number) { | |
| return a + (b - a) * clamp(t) | |
| } | |
| function ease(t: number) { | |
| const p = clamp(t) | |
| return p * p * (3 - 2 * p) | |
| } | |
| function push(t: number) { | |
| const p = clamp(t) | |
| return ease(p * p) | |
| } | |
| function ramp(t: number, start: number, end: number) { | |
| if (end <= start) return ease(t >= end ? 1 : 0) | |
| return ease((t - start) / (end - start)) | |
| } | |
| function glow(base: RGBA, theme: ReturnType<typeof useTheme>["theme"], n: number) { | |
| const mid = tint(base, theme.primary, 0.84) | |
| const top = tint(theme.primary, PEAK, 0.96) | |
| if (n <= 1) return tint(base, mid, Math.min(1, Math.sqrt(Math.max(0, n)) * 1.14)) | |
| return tint(mid, top, Math.min(1, 1 - Math.exp(-2.4 * (n - 1)))) | |
| } | |
| function shade(base: RGBA, theme: ReturnType<typeof useTheme>["theme"], n: number) { | |
| if (n >= 0) return glow(base, theme, n) | |
| return tint(base, theme.background, Math.min(0.82, -n * 0.64)) | |
| } | |
| function ghost(n: number, scale: number) { | |
| if (n < 0) return n | |
| return n * scale | |
| } | |
| function noise(x: number, y: number, t: number) { | |
| const n = Math.sin(x * 12.9898 + y * 78.233 + t * 0.043) * 43758.5453 | |
| return n - Math.floor(n) | |
| } | |
| function lit(char: string) { | |
| return char !== " " && char !== "_" && char !== "~" && char !== "," | |
| } | |
| function key(x: number, y: number) { | |
| return `${x},${y}` | |
| } | |
| function route(list: Array<{ x: number; y: number }>) { | |
| const left = new Map(list.map((item) => [key(item.x, item.y), item])) | |
| const path: Array<{ x: number; y: number }> = [] | |
| let cur = [...left.values()].sort((a, b) => a.y - b.y || a.x - b.x)[0] | |
| let dir = { x: 1, y: 0 } | |
| while (cur) { | |
| path.push(cur) | |
| left.delete(key(cur.x, cur.y)) | |
| if (!left.size) return path | |
| const next = NEAR.map(([dx, dy]) => left.get(key(cur.x + dx, cur.y + dy))) | |
| .filter((item): item is { x: number; y: number } => !!item) | |
| .sort((a, b) => { | |
| const ax = a.x - cur.x | |
| const ay = a.y - cur.y | |
| const bx = b.x - cur.x | |
| const by = b.y - cur.y | |
| const adot = ax * dir.x + ay * dir.y | |
| const bdot = bx * dir.x + by * dir.y | |
| if (adot !== bdot) return bdot - adot | |
| return Math.abs(ax) + Math.abs(ay) - (Math.abs(bx) + Math.abs(by)) | |
| })[0] | |
| if (!next) { | |
| cur = [...left.values()].sort((a, b) => { | |
| const da = (a.x - cur.x) ** 2 + (a.y - cur.y) ** 2 | |
| const db = (b.x - cur.x) ** 2 + (b.y - cur.y) ** 2 | |
| return da - db | |
| })[0] | |
| dir = { x: 1, y: 0 } | |
| continue | |
| } | |
| dir = { x: next.x - cur.x, y: next.y - cur.y } | |
| cur = next | |
| } | |
| return path | |
| } | |
| function mapGlyphs(full: string[]) { | |
| const cells = [] as Array<{ x: number; y: number }> | |
| for (let y = 0; y < full.length; y++) { | |
| for (let x = 0; x < (full[y]?.length ?? 0); x++) { | |
| if (lit(full[y]?.[x] ?? " ")) cells.push({ x, y }) | |
| } | |
| } | |
| const all = new Map(cells.map((item) => [key(item.x, item.y), item])) | |
| const seen = new Set<string>() | |
| const glyph = new Map<string, number>() | |
| const trace = new Map<string, Trace>() | |
| const center = new Map<number, { x: number; y: number }>() | |
| let id = 0 | |
| for (const item of cells) { | |
| const start = key(item.x, item.y) | |
| if (seen.has(start)) continue | |
| const stack = [item] | |
| const part = [] as Array<{ x: number; y: number }> | |
| seen.add(start) | |
| while (stack.length) { | |
| const cur = stack.pop()! | |
| part.push(cur) | |
| glyph.set(key(cur.x, cur.y), id) | |
| for (const [dx, dy] of NEAR) { | |
| const next = all.get(key(cur.x + dx, cur.y + dy)) | |
| if (!next) continue | |
| const mark = key(next.x, next.y) | |
| if (seen.has(mark)) continue | |
| seen.add(mark) | |
| stack.push(next) | |
| } | |
| } | |
| const path = route(part) | |
| path.forEach((cell, i) => trace.set(key(cell.x, cell.y), { glyph: id, i, l: path.length })) | |
| center.set(id, { | |
| x: part.reduce((sum, item) => sum + item.x, 0) / part.length + 0.5, | |
| y: (part.reduce((sum, item) => sum + item.y, 0) / part.length) * 2 + 1, | |
| }) | |
| id++ | |
| } | |
| return { glyph, trace, center } | |
| } | |
| type LogoContext = { | |
| LEFT: number | |
| FULL: string[] | |
| SPAN: number | |
| MAP: ReturnType<typeof mapGlyphs> | |
| shape: LogoShape | |
| } | |
| function build(shape: LogoShape): LogoContext { | |
| const LEFT = shape.left[0]?.length ?? 0 | |
| const FULL = shape.left.map((line, i) => line + " ".repeat(GAP) + shape.right[i]) | |
| const SPAN = Math.hypot(FULL[0]?.length ?? 0, FULL.length * 2) * 0.94 | |
| return { LEFT, FULL, SPAN, MAP: mapGlyphs(FULL), shape } | |
| } | |
| const DEFAULT = build(logo) | |
| const GO = build(go) | |
| function shimmer(x: number, y: number, frame: Frame, ctx: LogoContext) { | |
| return frame.list.reduce((best, item) => { | |
| const age = frame.t - item.at | |
| if (age < SHIMMER_IN || age > LIFE) return best | |
| const dx = x + 0.5 - item.x | |
| const dy = y * 2 + 1 - item.y | |
| const dist = Math.hypot(dx, dy) | |
| const p = age / LIFE | |
| const r = ctx.SPAN * (1 - (1 - p) ** EXPAND) | |
| const lag = r - dist | |
| if (lag < 0.18 || lag > SHIMMER_OUT) return best | |
| const band = Math.exp(-(((lag - 1.05) / 0.68) ** 2)) | |
| const wobble = 0.5 + 0.5 * Math.sin(frame.t * 0.035 + x * 0.9 + y * 1.7) | |
| const n = band * wobble * (1 - p) ** 1.45 | |
| if (n > best) return n | |
| return best | |
| }, 0) | |
| } | |
| function remain(x: number, y: number, item: Release, t: number, ctx: LogoContext) { | |
| const age = t - item.at | |
| if (age < 0 || age > LIFE) return 0 | |
| const p = age / LIFE | |
| const dx = x + 0.5 - item.x - 0.5 | |
| const dy = y * 2 + 1 - item.y * 2 - 1 | |
| const dist = Math.hypot(dx, dy) | |
| const r = ctx.SPAN * (1 - (1 - p) ** EXPAND) | |
| if (dist > r) return 1 | |
| return clamp((r - dist) / 1.35 < 1 ? 1 - (r - dist) / 1.35 : 0) | |
| } | |
| function wave(x: number, y: number, frame: Frame, live: boolean, ctx: LogoContext) { | |
| return frame.list.reduce((sum, item) => { | |
| const age = frame.t - item.at | |
| if (age < 0 || age > LIFE) return sum | |
| const p = age / LIFE | |
| const dx = x + 0.5 - item.x | |
| const dy = y * 2 + 1 - item.y | |
| const dist = Math.hypot(dx, dy) | |
| const r = ctx.SPAN * (1 - (1 - p) ** EXPAND) | |
| const fade = (1 - p) ** 1.32 | |
| const j = 1.02 + noise(x + item.x * 0.7, y + item.y * 0.7, item.at * 0.002 + age * 0.06) * 0.52 | |
| const edge = Math.exp(-(((dist - r) / WIDTH) ** 2)) * GAIN * fade * item.force * j | |
| const swell = Math.exp(-(((dist - Math.max(0, r - DRIFT)) / WIDE) ** 2)) * SWELL * fade * item.force | |
| const trail = dist < r ? Math.exp(-(r - dist) / 2.4) * TRAIL * fade * item.force * lerp(0.92, 1.22, j) : 0 | |
| const flash = Math.exp(-(dist * dist) / 3.2) * FLASH * item.force * Math.max(0, 1 - age / 140) * lerp(0.95, 1.18, j) | |
| const kick = Math.exp(-(dist * dist) / 2) * item.kick * Math.max(0, 1 - age / 100) | |
| const suck = Math.exp(-(((dist - 1.25) / 0.75) ** 2)) * item.kick * SUCK * Math.max(0, 1 - age / 110) | |
| const wake = live && dist < r ? Math.exp(-(r - dist) / 1.25) * 0.32 * fade : 0 | |
| return sum + edge + swell + trail + flash + wake - kick - suck | |
| }, 0) | |
| } | |
| function field(x: number, y: number, frame: Frame, ctx: LogoContext) { | |
| const held = frame.hold | |
| const rest = frame.release | |
| const item = held ?? rest | |
| if (!item) return 0 | |
| const rise = held ? ramp(frame.t - held.at, HOLD, CHARGE) : rest!.rise | |
| const level = held ? push(rise) : rest!.level | |
| const body = rise | |
| const storm = level * level | |
| const sink = held ? ramp(frame.t - held.at, SINK, CHARGE) : rest!.rise | |
| const dx = x + 0.5 - item.x - 0.5 | |
| const dy = y * 2 + 1 - item.y * 2 - 1 | |
| const dist = Math.hypot(dx, dy) | |
| const angle = Math.atan2(dy, dx) | |
| const spin = frame.t * lerp(0.008, 0.018, storm) | |
| const dim = lerp(0, DIM, sink) * lerp(0.99, 1.01, 0.5 + 0.5 * Math.sin(frame.t * 0.014)) | |
| const core = Math.exp(-(dist * dist) / Math.max(0.22, lerp(0.22, 3.2, body))) * lerp(0.42, 2.45, body) | |
| const shell = | |
| Math.exp(-(((dist - lerp(0.16, 2.05, body)) / Math.max(0.18, lerp(0.18, 0.82, body))) ** 2)) * lerp(0.1, 0.95, body) | |
| const ember = | |
| Math.exp(-(((dist - lerp(0.45, 2.65, body)) / Math.max(0.14, lerp(0.14, 0.62, body))) ** 2)) * | |
| lerp(0.02, 0.78, body) | |
| const arc = Math.max(0, Math.cos(angle * 3 - spin + frame.spark * 2.2)) ** 8 | |
| const seam = Math.max(0, Math.cos(angle * 5 + spin * 1.55)) ** 12 | |
| const ring = Math.exp(-(((dist - lerp(1.05, 3, level)) / 0.48) ** 2)) * arc * lerp(0.03, 0.5 + ARC, storm) | |
| const fork = Math.exp(-(((dist - (1.55 + storm * 2.1)) / 0.36) ** 2)) * seam * storm * FORK | |
| const spark = Math.max(0, noise(x, y, frame.t) - lerp(0.94, 0.66, storm)) * lerp(0, 5.4, storm) | |
| const glitch = spark * Math.exp(-dist / Math.max(1.2, 3.1 - storm)) | |
| const crack = Math.max(0, Math.cos((dx - dy) * 1.6 + spin * 2.1)) ** 18 | |
| const lash = crack * Math.exp(-(((dist - (1.95 + storm * 2)) / 0.28) ** 2)) * storm * 1.1 | |
| const flicker = | |
| Math.max(0, noise(item.x * 3.1, item.y * 2.7, frame.t * 1.7) - 0.72) * | |
| Math.exp(-(dist * dist) / 0.15) * | |
| lerp(0.08, 0.42, body) | |
| const fade = frame.release && !frame.hold ? remain(x, y, frame.release, frame.t, ctx) : 1 | |
| return (core + shell + ember + ring + fork + glitch + lash + flicker - dim) * fade | |
| } | |
| function pick(x: number, y: number, frame: Frame, ctx: LogoContext) { | |
| const held = frame.hold | |
| const rest = frame.release | |
| const item = held ?? rest | |
| if (!item) return 0 | |
| const rise = held ? ramp(frame.t - held.at, HOLD, CHARGE) : rest!.rise | |
| const dx = x + 0.5 - item.x - 0.5 | |
| const dy = y * 2 + 1 - item.y * 2 - 1 | |
| const dist = Math.hypot(dx, dy) | |
| const fade = frame.release && !frame.hold ? remain(x, y, frame.release, frame.t, ctx) : 1 | |
| return Math.exp(-(dist * dist) / 1.7) * lerp(0.2, 0.96, rise) * fade | |
| } | |
| function select(x: number, y: number, ctx: LogoContext) { | |
| const direct = ctx.MAP.glyph.get(key(x, y)) | |
| if (direct !== undefined) return direct | |
| const near = NEAR.map(([dx, dy]) => ctx.MAP.glyph.get(key(x + dx, y + dy))).find( | |
| (item): item is number => item !== undefined, | |
| ) | |
| return near | |
| } | |
| function trace(x: number, y: number, frame: Frame, ctx: LogoContext) { | |
| const held = frame.hold | |
| const rest = frame.release | |
| const item = held ?? rest | |
| if (!item || item.glyph === undefined) return 0 | |
| const step = ctx.MAP.trace.get(key(x, y)) | |
| if (!step || step.glyph !== item.glyph || step.l < 2) return 0 | |
| const age = frame.t - item.at | |
| const rise = held ? ramp(age, HOLD, CHARGE) : rest!.rise | |
| const appear = held ? ramp(age, 0, TRACE_IN) : 1 | |
| const speed = lerp(TRACE * 0.48, TRACE * 0.88, rise) | |
| const head = (age * speed) % step.l | |
| const dist = Math.min(Math.abs(step.i - head), step.l - Math.abs(step.i - head)) | |
| const tail = (head - TAIL + step.l) % step.l | |
| const lag = Math.min(Math.abs(step.i - tail), step.l - Math.abs(step.i - tail)) | |
| const fade = frame.release && !frame.hold ? remain(x, y, frame.release, frame.t, ctx) : 1 | |
| const core = Math.exp(-((dist / 1.05) ** 2)) * lerp(0.8, 2.35, rise) | |
| const glow = Math.exp(-((dist / 1.85) ** 2)) * lerp(0.08, 0.34, rise) | |
| const trail = Math.exp(-((lag / 1.45) ** 2)) * lerp(0.04, 0.42, rise) | |
| return (core + glow + trail) * appear * fade | |
| } | |
| function idle( | |
| x: number, | |
| pixelY: number, | |
| frame: Frame, | |
| ctx: LogoContext, | |
| state: IdleState, | |
| ): { glow: number; peak: number; primary: number } { | |
| const cfg = state.cfg | |
| const dx = x + 0.5 - cfg.originX | |
| const dy = pixelY - cfg.originY | |
| const dist = Math.hypot(dx, dy) | |
| const angle = Math.atan2(dy, dx) | |
| const wob1 = noise(x * 0.32, pixelY * 0.25, frame.t * 0.0005) - 0.5 | |
| const wob2 = noise(x * 0.12, pixelY * 0.08, frame.t * 0.00022) - 0.5 | |
| const ripple = Math.sin(angle * 3 + frame.t * 0.0012) * 0.3 | |
| const jitter = (wob1 * 0.55 + wob2 * 0.32 + ripple * 0.18) * cfg.noise | |
| const traveled = dist + jitter | |
| let glow = 0 | |
| let peak = 0 | |
| let halo = 0 | |
| let primary = 0 | |
| let ambient = 0 | |
| for (const active of state.active) { | |
| const head = active.head | |
| const eased = active.eased | |
| const delta = traveled - head | |
| // Use shallower exponent (1.6 vs 2) for softer edges on the Gaussians | |
| // so adjacent pixels have smaller brightness deltas | |
| const core = Math.exp(-(Math.abs(delta / cfg.coreWidth) ** 1.8)) | |
| const soft = Math.exp(-(Math.abs(delta / cfg.softWidth) ** 1.6)) | |
| const tailRange = cfg.tail * 2.6 | |
| const tail = delta < 0 && delta > -tailRange ? (1 + delta / tailRange) ** 2.6 : 0 | |
| const haloDelta = delta + cfg.haloOffset | |
| const haloBand = Math.exp(-(Math.abs(haloDelta / cfg.haloWidth) ** 1.6)) | |
| glow += (soft * cfg.softAmp + tail * cfg.tailAmp) * eased | |
| peak += core * cfg.coreAmp * eased | |
| halo += haloBand * cfg.haloAmp * eased | |
| // Primary-tinted fringe follows the halo (which trails behind the core) and the tail | |
| primary += (haloBand + tail * 0.6) * eased | |
| ambient += active.ambient | |
| } | |
| ambient /= state.rings | |
| return { | |
| glow: glow / state.rings, | |
| peak: cfg.breathBase + ambient + (peak + halo) / state.rings, | |
| primary: (primary / state.rings) * cfg.primaryMix, | |
| } | |
| } | |
| function bloom(x: number, y: number, frame: Frame, ctx: LogoContext) { | |
| const item = frame.glow | |
| if (!item) return 0 | |
| const glyph = ctx.MAP.glyph.get(key(x, y)) | |
| if (glyph !== item.glyph) return 0 | |
| const age = frame.t - item.at | |
| if (age < 0 || age > GLOW_OUT) return 0 | |
| const p = age / GLOW_OUT | |
| const flash = (1 - p) ** 2 | |
| const dx = x + 0.5 - ctx.MAP.center.get(item.glyph)!.x | |
| const dy = y * 2 + 1 - ctx.MAP.center.get(item.glyph)!.y | |
| const bias = Math.exp(-((Math.hypot(dx, dy) / 2.8) ** 2)) | |
| return lerp(item.force, item.force * 0.18, p) * lerp(0.72, 1.1, bias) * flash | |
| } | |
| type IdleState = { | |
| cfg: ShimmerConfig | |
| reach: number | |
| rings: number | |
| active: Array<{ | |
| head: number | |
| eased: number | |
| ambient: number | |
| }> | |
| } | |
| function buildIdleState(t: number, ctx: LogoContext): IdleState { | |
| const cfg = shimmerConfig | |
| const w = ctx.FULL[0]?.length ?? 1 | |
| const h = ctx.FULL.length * 2 | |
| const corners: [number, number][] = [ | |
| [0, 0], | |
| [w, 0], | |
| [0, h], | |
| [w, h], | |
| ] | |
| let maxCorner = 0 | |
| for (const [cx, cy] of corners) { | |
| const d = Math.hypot(cx - cfg.originX, cy - cfg.originY) | |
| if (d > maxCorner) maxCorner = d | |
| } | |
| const reach = maxCorner + cfg.tail * 2 | |
| const rings = Math.max(1, Math.floor(cfg.rings)) | |
| const active = [] as IdleState["active"] | |
| for (let i = 0; i < rings; i++) { | |
| const offset = i / rings | |
| const cyclePhase = (t / cfg.period + offset) % 1 | |
| if (cyclePhase >= cfg.sweepFraction) continue | |
| const phase = cyclePhase / cfg.sweepFraction | |
| const envelope = Math.sin(phase * Math.PI) | |
| const eased = envelope * envelope * (3 - 2 * envelope) | |
| const d = (phase - cfg.ambientCenter) / cfg.ambientWidth | |
| active.push({ | |
| head: phase * reach, | |
| eased, | |
| ambient: Math.abs(d) < 1 ? (1 - d * d) ** 2 * cfg.ambientAmp : 0, | |
| }) | |
| } | |
| return { cfg, reach, rings, active } | |
| } | |
| export function Logo(props: { shape?: LogoShape; ink?: RGBA; idle?: boolean } = {}) { | |
| const ctx = props.shape ? build(props.shape) : DEFAULT | |
| const { theme } = useTheme() | |
| const renderer = useRenderer() | |
| const [rings, setRings] = createSignal<Ring[]>([]) | |
| const [hold, setHold] = createSignal<Hold>() | |
| const [release, setRelease] = createSignal<Release>() | |
| const [glow, setGlow] = createSignal<Glow>() | |
| const [now, setNow] = createSignal(0) | |
| let box: BoxRenderable | undefined | |
| let timer: ReturnType<typeof setInterval> | undefined | |
| const stop = () => { | |
| if (!timer) return | |
| clearInterval(timer) | |
| timer = undefined | |
| } | |
| const tick = () => { | |
| const t = performance.now() | |
| setNow(t) | |
| const item = hold() | |
| if (item && t - item.at >= CHARGE) { | |
| burst(item.x, item.y) | |
| } | |
| let live = false | |
| setRings((list) => { | |
| const next = list.filter((item) => t - item.at < LIFE) | |
| live = next.length > 0 | |
| return next | |
| }) | |
| const flash = glow() | |
| if (flash && t - flash.at >= GLOW_OUT) { | |
| setGlow(undefined) | |
| } | |
| if (!live) setRelease(undefined) | |
| if (live || hold() || release() || glow()) return | |
| if (props.idle) return | |
| stop() | |
| } | |
| const start = () => { | |
| if (timer) return | |
| timer = setInterval(tick, 16) | |
| } | |
| onCleanup(() => { | |
| stop() | |
| }) | |
| onMount(() => { | |
| if (!props.idle) return | |
| setNow(performance.now()) | |
| start() | |
| }) | |
| const hit = (x: number, y: number) => { | |
| const char = ctx.FULL[y]?.[x] | |
| return char !== undefined && char !== " " | |
| } | |
| const press = (x: number, y: number, t: number) => { | |
| const last = hold() | |
| if (last) burst(last.x, last.y) | |
| setNow(t) | |
| if (!last) setRelease(undefined) | |
| setHold({ x, y, at: t, glyph: select(x, y, ctx) }) | |
| start() | |
| } | |
| const burst = (x: number, y: number) => { | |
| const item = hold() | |
| if (!item) return | |
| const t = performance.now() | |
| const age = t - item.at | |
| const rise = ramp(age, HOLD, CHARGE) | |
| const level = push(rise) | |
| setHold(undefined) | |
| setRelease({ x, y, at: t, glyph: item.glyph, level, rise }) | |
| if (item.glyph !== undefined) { | |
| setGlow({ glyph: item.glyph, at: t, force: lerp(0.18, 1.5, rise * level) }) | |
| } | |
| setRings((list) => [ | |
| ...list, | |
| { | |
| x: x + 0.5, | |
| y: y * 2 + 1, | |
| at: t, | |
| force: lerp(0.82, 2.55, level), | |
| kick: lerp(0.32, 0.32 + KICK, level), | |
| }, | |
| ]) | |
| setNow(t) | |
| start() | |
| } | |
| const frame = createMemo(() => { | |
| const t = now() | |
| const item = hold() | |
| return { | |
| t, | |
| list: rings(), | |
| hold: item, | |
| release: release(), | |
| glow: glow(), | |
| spark: item ? noise(item.x, item.y, t) : 0, | |
| } | |
| }) | |
| const dusk = createMemo(() => { | |
| const base = frame() | |
| const t = base.t - LAG | |
| const item = base.hold | |
| return { | |
| t, | |
| list: base.list, | |
| hold: item, | |
| release: base.release, | |
| glow: base.glow, | |
| spark: item ? noise(item.x, item.y, t) : 0, | |
| } | |
| }) | |
| const idleState = createMemo(() => (props.idle ? buildIdleState(frame().t, ctx) : undefined)) | |
| const useSubpixelBlocks = () => renderer.capabilities?.rgb === true | |
| const renderLine = ( | |
| line: string, | |
| y: number, | |
| ink: RGBA, | |
| bold: boolean, | |
| off: number, | |
| frame: Frame, | |
| dusk: Frame, | |
| state: IdleState | undefined, | |
| ): JSX.Element[] => { | |
| const shadow = tint(theme.background, ink, 0.25) | |
| const attrs = bold ? TextAttributes.BOLD : undefined | |
| return Array.from(line).map((char, i) => { | |
| if (char === " ") { | |
| return ( | |
| <text fg={ink} attributes={attrs} selectable={false}> | |
| {char} | |
| </text> | |
| ) | |
| } | |
| const h = field(off + i, y, frame, ctx) | |
| const charLit = lit(char) | |
| // Sub-pixel sampling: cells are 2 pixels tall. Sample at top (y*2) and bottom (y*2+1) pixel rows. | |
| const pulseTop = state ? idle(off + i, y * 2, frame, ctx, state) : { glow: 0, peak: 0, primary: 0 } | |
| const pulseBot = state ? idle(off + i, y * 2 + 1, frame, ctx, state) : { glow: 0, peak: 0, primary: 0 } | |
| const peakMixTop = charLit ? Math.min(1, pulseTop.peak) : 0 | |
| const peakMixBot = charLit ? Math.min(1, pulseBot.peak) : 0 | |
| const primaryMixTop = charLit ? Math.min(1, pulseTop.primary) : 0 | |
| const primaryMixBot = charLit ? Math.min(1, pulseBot.primary) : 0 | |
| // Layer primary tint first, then white peak on top — so the halo/tail pulls toward primary, | |
| // while the bright core stays pure white | |
| const inkTopTint = primaryMixTop > 0 ? tint(ink, theme.primary, primaryMixTop) : ink | |
| const inkBotTint = primaryMixBot > 0 ? tint(ink, theme.primary, primaryMixBot) : ink | |
| const inkTop = peakMixTop > 0 ? tint(inkTopTint, PEAK, peakMixTop) : inkTopTint | |
| const inkBot = peakMixBot > 0 ? tint(inkBotTint, PEAK, peakMixBot) : inkBotTint | |
| // For the non-peak-aware brightness channels, use the average of top/bot | |
| const pulse = { | |
| glow: (pulseTop.glow + pulseBot.glow) / 2, | |
| peak: (pulseTop.peak + pulseBot.peak) / 2, | |
| primary: (pulseTop.primary + pulseBot.primary) / 2, | |
| } | |
| const peakMix = charLit ? Math.min(1, pulse.peak) : 0 | |
| const primaryMix = charLit ? Math.min(1, pulse.primary) : 0 | |
| const inkPrimary = primaryMix > 0 ? tint(ink, theme.primary, primaryMix) : ink | |
| const inkTinted = peakMix > 0 ? tint(inkPrimary, PEAK, peakMix) : inkPrimary | |
| const shadowMixCfg = state?.cfg.shadowMix ?? shimmerConfig.shadowMix | |
| const shadowMixTop = Math.min(1, pulseTop.peak * shadowMixCfg) | |
| const shadowMixBot = Math.min(1, pulseBot.peak * shadowMixCfg) | |
| const shadowTop = shadowMixTop > 0 ? tint(shadow, PEAK, shadowMixTop) : shadow | |
| const shadowBot = shadowMixBot > 0 ? tint(shadow, PEAK, shadowMixBot) : shadow | |
| const shadowMix = Math.min(1, pulse.peak * shadowMixCfg) | |
| const shadowTinted = shadowMix > 0 ? tint(shadow, PEAK, shadowMix) : shadow | |
| const n = wave(off + i, y, frame, charLit, ctx) + h | |
| const s = wave(off + i, y, dusk, false, ctx) + h | |
| const p = charLit ? pick(off + i, y, frame, ctx) : 0 | |
| const e = charLit ? trace(off + i, y, frame, ctx) : 0 | |
| const b = charLit ? bloom(off + i, y, frame, ctx) : 0 | |
| const q = shimmer(off + i, y, frame, ctx) | |
| if (char === "_") { | |
| return ( | |
| <text | |
| fg={shade(inkTinted, theme, s * 0.08)} | |
| bg={shade(shadowTinted, theme, ghost(s, 0.24) + ghost(q, 0.06))} | |
| attributes={attrs} | |
| selectable={false} | |
| > | |
| {" "} | |
| </text> | |
| ) | |
| } | |
| if (char === "^") { | |
| return ( | |
| <text | |
| fg={shade(inkTop, theme, n + p + e + b)} | |
| bg={shade(shadowBot, theme, ghost(s, 0.18) + ghost(q, 0.05) + ghost(b, 0.08))} | |
| attributes={attrs} | |
| selectable={false} | |
| > | |
| ▀ | |
| </text> | |
| ) | |
| } | |
| if (char === "~") { | |
| return ( | |
| <text fg={shade(shadowTop, theme, ghost(s, 0.22) + ghost(q, 0.05))} attributes={attrs} selectable={false}> | |
| ▀ | |
| </text> | |
| ) | |
| } | |
| if (char === ",") { | |
| return ( | |
| <text fg={shade(shadowBot, theme, ghost(s, 0.22) + ghost(q, 0.05))} attributes={attrs} selectable={false}> | |
| ▄ | |
| </text> | |
| ) | |
| } | |
| // Solid █: render as ▀ so the top pixel (fg) and bottom pixel (bg) can carry independent shimmer values | |
| if (char === "█" && useSubpixelBlocks()) { | |
| return ( | |
| <text | |
| fg={shade(inkTop, theme, n + p + e + b)} | |
| bg={shade(inkBot, theme, n + p + e + b)} | |
| attributes={attrs} | |
| selectable={false} | |
| > | |
| ▀ | |
| </text> | |
| ) | |
| } | |
| // ▀ top-half-lit: fg uses top-pixel sample, bg stays transparent/panel | |
| if (char === "▀") { | |
| return ( | |
| <text fg={shade(inkTop, theme, n + p + e + b)} attributes={attrs} selectable={false}> | |
| ▀ | |
| </text> | |
| ) | |
| } | |
| // ▄ bottom-half-lit: fg uses bottom-pixel sample | |
| if (char === "▄") { | |
| return ( | |
| <text fg={shade(inkBot, theme, n + p + e + b)} attributes={attrs} selectable={false}> | |
| ▄ | |
| </text> | |
| ) | |
| } | |
| return ( | |
| <text fg={shade(inkTinted, theme, n + p + e + b)} attributes={attrs} selectable={false}> | |
| {char} | |
| </text> | |
| ) | |
| }) | |
| } | |
| const mouse = (evt: MouseEvent) => { | |
| if (!box) return | |
| if ((evt.type === "down" || evt.type === "drag") && evt.button === MouseButton.LEFT) { | |
| const x = evt.x - box.x | |
| const y = evt.y - box.y | |
| if (!hit(x, y)) return | |
| if (evt.type === "drag" && hold()) return | |
| evt.preventDefault() | |
| evt.stopPropagation() | |
| const t = performance.now() | |
| press(x, y, t) | |
| return | |
| } | |
| if (!hold()) return | |
| if (evt.type === "up") { | |
| const item = hold() | |
| if (!item) return | |
| burst(item.x, item.y) | |
| } | |
| } | |
| return ( | |
| <box ref={(item: BoxRenderable) => (box = item)}> | |
| <box | |
| position="absolute" | |
| top={0} | |
| left={0} | |
| width={ctx.FULL[0]?.length ?? 0} | |
| height={ctx.FULL.length} | |
| zIndex={1} | |
| onMouse={mouse} | |
| /> | |
| <For each={ctx.shape.left}> | |
| {(line, index) => ( | |
| <box flexDirection="row" gap={1}> | |
| <box flexDirection="row"> | |
| {renderLine(line, index(), props.ink ?? theme.textMuted, !!props.ink, 0, frame(), dusk(), idleState())} | |
| </box> | |
| <box flexDirection="row"> | |
| {renderLine( | |
| ctx.shape.right[index()], | |
| index(), | |
| props.ink ?? theme.text, | |
| true, | |
| ctx.LEFT + GAP, | |
| frame(), | |
| dusk(), | |
| idleState(), | |
| )} | |
| </box> | |
| </box> | |
| )} | |
| </For> | |
| </box> | |
| ) | |
| } | |
| export function GoLogo() { | |
| const { theme } = useTheme() | |
| const base = tint(theme.background, theme.text, 0.62) | |
| return <Logo shape={go} ink={base} idle /> | |
| } | |
Xet Storage Details
- Size:
- 27.5 kB
- Xet hash:
- 3de0d23292c714444be395995d44a3ca6d4452a03101fac3184ea492270921fd
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