JACKYS999/GLM-4.6V-Flash-bucket / UNIFIED_DASHBOARD.HTML
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Unified Neural Jacuzzi Dashboard</title>
<style>
body { margin: 0; background: #050206; overflow: hidden; font-family: 'Courier New', Courier, monospace; color: #0ff; }
#ui-layer {
position: absolute;
bottom: 0;
width: 100%;
background: rgba(0, 0, 20, 0.85);
border-top: 1px solid #00f;
padding: 20px;
z-index: 100;
display: flex;
justify-content: space-around;
align-items: center;
}
.stat-box { text-align: center; border: 1px solid #0ff; padding: 10px; min-width: 200px; box-shadow: 0 0 10px #00f; }
#youtube-bg {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
width: 560px;
height: 315px;
z-index: 5;
opacity: 0.4;
pointer-events: none;
}
canvas { display: block; }
h2 { margin: 0 0 10px 0; font-size: 14px; text-transform: uppercase; }
</style>
</head>
<body>
<iframe id="youtube-bg"
src="https://www.youtube.com/embed/93yStHzWL_A?autoplay=1&mute=1&loop=1&playlist=93yStHzWL_A"
frameborder="0"></iframe>
<div id="ui-layer">
<div class="stat-box">
<h2>Disk Recovery</h2>
<div id="disk-status">Status: Waiting...</div>
</div>
<div class="stat-box">
<h2>GPU Yield (Vyper)</h2>
<div id="yield-status">Gained: 0.00000000 ETH</div>
</div>
<div class="stat-box">
<h2>Neural Frequency</h2>
<input type="range" id="freq" min="0.1" max="10" step="0.1" value="1">
</div>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script>
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// Lighting
const pLight = new THREE.PointLight(0x00ffff, 2, 50);
pLight.position.set(0, 5, 5);
scene.add(pLight);
scene.add(new THREE.AmbientLight(0x111133));
// Jacuzzi Geometry
const jacuzziGeo = new THREE.CylinderGeometry(4, 4, 2, 64, 1, true);
const jacuzziMat = new THREE.MeshPhongMaterial({
color: 0x001133,
wireframe: true,
transparent: true,
opacity: 0.2
});
const jacuzzi = new THREE.Mesh(jacuzziGeo, jacuzziMat);
scene.add(jacuzzi);
// Neural Core (The "Static" Object)
const coreGeo = new THREE.SphereGeometry(1.5, 64, 64);
const coreMat = new THREE.ShaderMaterial({
uniforms: {
time: { value: 1.0 },
intensity: { value: 1.0 }
},
vertexShader: `varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0); }`,
fragmentShader: `
varying vec2 vUv;
uniform float time;
uniform float intensity;
void main() {
float noise = fract(sin(dot(vUv ,vec2(12.9898,78.233)*time)) * 43758.5453);
gl_FragColor = vec4(vec3(0.0, 1.0, 1.0) * noise * intensity, 0.8);
}`,
transparent: true
});
const core = new THREE.Mesh(coreGeo, coreMat);
scene.add(core);
camera.position.z = 10;
let freqValue = 1.0;
document.getElementById('freq').addEventListener('input', (e) => freqValue = e.target.value);
// Simulated Data Fetching from your Python Backends
async function fetchMetrics() {
try {
// In a real deployment, these would be local API endpoints
const yieldData = { amount_gained: (0.4433 * 1.618).toFixed(8) };
const diskData = { current_available_percent: 82.5 };
document.getElementById('yield-status').innerText = `Gained: ${yieldData.amount_gained} ETH`;
document.getElementById('disk-status').innerText = `Available: ${diskData.current_available_percent}%`;
// Visual feedback based on yield
coreMat.uniforms.intensity.value = 0.5 + (parseFloat(yieldData.amount_gained) * 0.5);
} catch (e) {
console.log("Waiting for backend commitment...");
}
}
function animate() {
requestAnimationFrame(animate);
const t = Date.now() * 0.001;
coreMat.uniforms.time.value = t * freqValue;
jacuzzi.rotation.y += 0.005 * freqValue;
// Pulse effect
core.scale.setScalar(1 + Math.sin(t * freqValue) * 0.1);
renderer.render(scene, camera);
}
setInterval(fetchMetrics, 2000);
animate();
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
});
</script>
</body>
</html>

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