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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>VR Upgrade - Whirlpool Frequency</title>
<!-- Creator: Jikjak18@gmail.com -->
<!-- Deployment Hash (HEX): 342FE7B63B6EB6CC4F8CB40C61C589D8E62F1753974F98CE717303A9EA8300F4708E311599D6E0C630D65A4B70FDCFCC05378C7CBE95B5605F443CECEBB72202 -->
<!-- Deployment Hash (B64): NC/ntjtutsxPjLQMYcWJ2OYvF1OXT5jOcXMDqeqDAPRwjjEVmdbgxjDWWktw/c/MBTeMfL6VtWBfRDzs67ciAg== -->
<style>
body { margin: 0; background: #0a050c; overflow: hidden; font-family: 'Courier New', Courier, monospace; }
#ui {
position: absolute;
bottom: 5%;
width: 100%;
text-align: center;
color: #0ff;
text-transform: uppercase;
letter-spacing: 2px;
background: rgba(0,0,0,0.5);
padding: 20px 0;
}
input {
background: transparent;
border: 1px solid #0ff;
color: #0ff;
padding: 10px;
width: 300px;
}
canvas { display: block; }
</style>
</head>
<body>
<div id="ui">
<h1>Neural Frequency Interface</h1>
<p>Status: <span id="status">Syncing with GLM-4.6V-Flash...</span></p>
<input type="text" id="input" placeholder="Enter Stimulation Parameters...">
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script>
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x301934);
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// Lighting
const pLight = new THREE.PointLight(0x00ffff, 2, 50);
pLight.position.set(0, 5, 5);
scene.add(pLight);
scene.add(new THREE.AmbientLight(0x111133));
// Advanced Whirlpool Mesh
const torusGeo = new THREE.TorusGeometry(4, 1.5, 32, 100);
const mat = new THREE.MeshPhongMaterial({
color: 0x0099ff,
wireframe: true,
transparent: true,
opacity: 0.3,
shininess: 100
});
const ring = new THREE.Mesh(torusGeo, mat);
ring.rotation.x = Math.PI / 2;
scene.add(ring);
// Enhanced Shader Core for "Static" Effect
const coreGeo = new THREE.SphereGeometry(1.2, 64, 64);
const coreMat = new THREE.ShaderMaterial({
uniforms: {
time: { value: 1.0 },
color: { value: new THREE.Color(0x00ffff) }
},
vertexShader: `
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}
`,
fragmentShader: `
varying vec2 vUv;
uniform float time;
uniform vec3 color;
void main() {
float static_noise = fract(sin(dot(vUv ,vec2(12.9898,78.233)*time)) * 43758.5453);
gl_FragColor = vec4(color * static_noise, 1.0);
}
`,
transparent: true
});
const core = new THREE.Mesh(coreGeo, coreMat);
scene.add(core);
// Particles
const pCount = 5000;
const pGeo = new THREE.BufferGeometry();
const pos = new Float32Array(pCount * 3);
for(let i=0; i<pCount; i++) {
const r = 3 + Math.random() * 2;
const theta = Math.random() * Math.PI * 2;
pos[i*3] = Math.cos(theta) * r;
pos[i*3+1] = (Math.random() - 0.5) * 2;
pos[i*3+2] = Math.sin(theta) * r;
}
pGeo.setAttribute('position', new THREE.BufferAttribute(pos, 3));
const pMat = new THREE.PointsMaterial({ color: 0x00ffff, size: 0.02 });
const system = new THREE.Points(pGeo, pMat);
scene.add(system);
camera.position.z = 10;
camera.position.y = 5;
camera.lookAt(0,0,0);
function animate() {
requestAnimationFrame(animate);
const t = Date.now() * 0.001;
// Whirlpool motion
ring.rotation.z += 0.01;
system.rotation.y += 0.02;
// Frequency stimulation pulses
core.material.uniforms.time.value = t;
core.scale.setScalar(1 + Math.sin(t * 10) * 0.05);
pLight.intensity = 1.5 + Math.sin(t * 2);
renderer.render(scene, camera);
}
animate();
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
});
</script>
</body>
</html>

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