Buckets:
MCBotWorks/storage-b61a5a375e11 / install /client /steamapps /common /ARK /Engine /Config /BaseEngine.ini
| [Launch] | |
| [/Script/EngineSettings.GameMapsSettings] | |
| GameInstanceClass=/Script/Engine.GameInstance | |
| EditorStartupMap=/Engine/Maps/Templates/Template_Default | |
| GameDefaultMap=/Engine/Maps/Entry | |
| ServerDefaultMap=/Engine/Maps/Entry | |
| GlobalDefaultGameMode="/Script/Engine.GameMode" | |
| LocalMapOptions= | |
| [URL] | |
| GameName=Engine | |
| Protocol=unreal | |
| Name=Player | |
| SaveExt=usa | |
| Port=7777 | |
| PeerPort=7778 | |
| [HTTP] | |
| HttpTimeout=180 | |
| HttpConnectionTimeout=60 | |
| HttpReceiveTimeout=30 | |
| HttpSendTimeout=30 | |
| [Voice] | |
| bEnabled=false | |
| [/Script/Engine.Engine] | |
| ConsoleClassName=/Script/Engine.Console | |
| GameViewportClientClassName=/Script/Engine.GameViewportClient | |
| LocalPlayerClassName=/Script/Engine.LocalPlayer | |
| ; If you change to your WorldSettings class, the previous levels won't replace first actor - WorldSettings | |
| WorldSettingsClassName=/Script/Engine.WorldSettings | |
| NavigationSystemClassName=/Script/Engine.NavigationSystem | |
| AvoidanceManagerClassName=/Script/Engine.AvoidanceManager | |
| PhysicsCollisionHandlerClassName=/Script/Engine.PhysicsCollisionHandler | |
| LevelActorClassName=/Script/Engine.LevelActor | |
| LevelScriptActorClassName=/Script/Engine.LevelScriptActor | |
| DefaultBlueprintBaseClassName=/Script/Engine.Actor | |
| DataStoreClientClassName=/Script/Engine.DataStoreClient | |
| GameUserSettingsClassName=/Script/Engine.GameUserSettings | |
| bAllowMatureLanguage=false | |
| GameEngine=/Script/Engine.GameEngine | |
| EditorEngine=/Script/UnrealEd.EditorEngine | |
| UnrealEdEngine=/Script/UnrealEd.UnrealEdEngine | |
| TinyFontName=/Engine/EngineFonts/TinyFont.TinyFont | |
| SmallFontName=/Engine/EngineFonts/SmallFont.SmallFont | |
| MediumFontName=/Engine/EngineFonts/SmallFont.SmallFont | |
| LargeFontName=/Engine/EngineFonts/SmallFont.SmallFont | |
| SubtitleFontName=/Engine/EngineFonts/SmallFont.SmallFont | |
| WireframeMaterialName=/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial | |
| DefaultMaterialName=/Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial | |
| DefaultLightFunctionMaterialName=/Engine/EngineMaterials/DefaultLightFunctionMaterial.DefaultLightFunctionMaterial | |
| DefaultTextureName=/Engine/EngineResources/DefaultTexture.DefaultTexture | |
| DefaultDiffuseTextureName=/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse | |
| DefaultBSPVertexTextureName=/Engine/EditorResources/BSPVertex.BSPVertex | |
| HighFrequencyNoiseTextureName=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq | |
| DefaultBokehTextureName=/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh | |
| GeomMaterialName=/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial | |
| DebugMeshMaterialName=/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial | |
| PreIntegratedSkinBRDFTextureName=/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF | |
| MiniFontTextureName=/Engine/EngineMaterials/MiniFont.MiniFont | |
| WeightMapPlaceholderTextureName=/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture | |
| LightMapDensityTextureName=/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid | |
| LevelColorationLitMaterialName=/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial | |
| LevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial | |
| LightingTexelDensityName=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV | |
| ShadedLevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri | |
| ShadedLevelColorationLitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial | |
| RemoveSurfaceMaterialName=/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial | |
| VertexColorMaterialName=/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial | |
| VertexColorViewModeMaterialName_ColorOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly | |
| VertexColorViewModeMaterialName_AlphaAsColor=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor | |
| VertexColorViewModeMaterialName_RedOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly | |
| VertexColorViewModeMaterialName_GreenOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly | |
| VertexColorViewModeMaterialName_BlueOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly | |
| BoneWeightMaterialName=/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial | |
| ConstraintLimitMaterialName=/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial | |
| InvalidLightmapSettingsMaterialName=/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings | |
| PreviewShadowsIndicatorMaterialName=/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial | |
| EditorBrushMaterialName=/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial | |
| DefaultPhysMaterialName=/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial | |
| DefaultDeferredDecalMaterialName=/Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalMaterial | |
| DefaultPostProcessMaterialName=/Engine/EngineMaterials/DefaultPostProcessMaterial.DefaultPostProcessMaterial | |
| TextureStreamingBoundsMaterialName=/Engine/EditorMaterials/Utilities/TextureStreamingBounds_MATInst.TextureStreamingBounds_MATInst | |
| ArrowMaterialName=/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial | |
| bAllowHostMigration=false | |
| HostMigrationTimeout=15 | |
| ParticleEventManagerClassPath="/Script/Engine.ParticleEventManager" | |
| DefaultTireTypeName=/Engine/EngineTireTypes/DefaultTireType.DefaultTireType | |
| DefaultPreviewPawnClassName=/Script/Engine.DefaultPawn | |
| PlayOnConsoleSaveDir=Autosaves | |
| LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0) | |
| +LightComplexityColors=(R=0,G=0,B=0,A=1) | |
| +LightComplexityColors=(R=0,G=255,B=0,A=1) | |
| +LightComplexityColors=(R=63,G=191,B=0,A=1) | |
| +LightComplexityColors=(R=127,G=127,B=0,A=1) | |
| +LightComplexityColors=(R=191,G=63,B=0,A=1) | |
| +LightComplexityColors=(R=255,G=0,B=0,A=1) | |
| +ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0) | |
| +ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0) | |
| +ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0) | |
| +ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0) | |
| +ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0) | |
| +ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0) | |
| +ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0) | |
| +ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0) | |
| +ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0) | |
| +StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.127,A=1.0) | |
| +StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.0,A=1.0) | |
| +StationaryLightOverlapColors=(R=0.046,G=0.52,B=0.0,A=1.0) | |
| +StationaryLightOverlapColors=(R=0.215,G=0.215,B=0.0,A=1.0) | |
| +StationaryLightOverlapColors=(R=0.52,G=0.046,B=0.0,A=1.0) | |
| +StationaryLightOverlapColors=(R=0.7,G=0.0,B=0.0,A=1.0) | |
| +StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.0,A=1.0) | |
| +StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.5,A=1.0) | |
| +StationaryLightOverlapColors=(R=1.0,G=0.9,B=0.9,A=1.0) | |
| MaxPixelShaderAdditiveComplexityCount=3000 | |
| MaxES2PixelShaderAdditiveComplexityCount=600 | |
| TimeBetweenPurgingPendingKillObjects=120 | |
| bUseBackgroundLevelStreaming=True | |
| LevelStreamingActorsUpdateTimeLimit = 5.0 | |
| LevelStreamingComponentsRegistrationGranularity = 10 | |
| bSubtitlesEnabled=True | |
| bSubtitlesForcedOff=false | |
| DefaultSoundName=/Engine/EngineSounds/WhiteNoise.WhiteNoise | |
| MaximumLoopIterationCount = 1000000 | |
| ; If setting bAllowDebugViewmodesOnConsoles=true, must also add EngineDebugMaterials to the StartupPackages for console platforms | |
| bAllowDebugViewmodesOnConsoles=false | |
| CameraRotationThreshold=45.0 | |
| CameraTranslationThreshold=10000 | |
| PrimitiveProbablyVisibleTime = 8.0 | |
| MaxOcclusionPixelsFraction = 0.1 | |
| MinLightMapDensity=0.0 | |
| IdealLightMapDensity=0.05 | |
| MaxLightMapDensity=0.2 | |
| RenderLightMapDensityGrayscaleScale=1.0 | |
| RenderLightMapDensityColorScale=1.0 | |
| bRenderLightMapDensityGrayscale=false | |
| LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0) | |
| LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0) | |
| bDisablePhysXHardwareSupport=True | |
| bPauseOnLossOfFocus=false | |
| MaxParticleResize=0 | |
| MaxParticleResizeWarn=0 | |
| NetClientTicksPerSecond=200 | |
| +StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255)))) | |
| +StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255)))) | |
| +StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255)))) | |
| bShouldGenerateLowQualityLightmaps=true | |
| DisplayGamma=2.2 | |
| MinDesiredFrameRate=35.000000 | |
| InitialButtonRepeatDelay=0.2 | |
| ButtonRepeatDelay=0.1 | |
| NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver") | |
| bSmoothFrameRate=false | |
| SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=22),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=62)) | |
| bCheckForMultiplePawnsSpawnedInAFrame=false | |
| NumPawnsAllowedToBeSpawnedInAFrame=2 | |
| ; This is the default (additive) color of selected objects in the editor | |
| DefaultSelectedMaterialColor=(R=0.84,G=0.92,B=0.02,A=1.0) | |
| ; This is the startup state of the OnScreenDebugMessage system | |
| bEnableOnScreenDebugMessages=true | |
| NearClipPlane=10.0 | |
| bUseStreamingPause=false | |
| ; Class Redirects for UE4 (e.g. all of the classes we have renamed that are in maps that we still want to utilize) | |
| ; Note: For class name redirects, the OldClassName must be the plain OldClassName, it cannot be OldPackage.OldClassName | |
| +ActiveClassRedirects=(OldClassName="CylinderComponent",NewClassName="CapsuleComponent") | |
| +ActiveClassRedirects=(OldClassName="ComponentProperty",NewClassName="ObjectProperty") | |
| +ActiveClassRedirects=(OldClassName="WeakComponentProperty",NewClassName="WeakObjectProperty") | |
| +ActiveClassRedirects=(OldClassName="KActor",NewClassName="PhysicsActor") | |
| +ActiveClassRedirects=(OldClassName="KAsset",NewClassName="SkeletalMeshActor") | |
| +ActiveClassRedirects=(OldClassName="DistributionFloat",NewClassName="/Script/Engine.DistributionFloat") | |
| +ActiveClassRedirects=(OldClassName="DistributionVector",NewClassName="/Script/Engine.DistributionVector") | |
| +ActiveClassRedirects=(OldClassName="RB_RadialForceActor",NewClassName="/Script/Engine.RadialForceActor") | |
| +ActiveClassRedirects=(OldClassName="RB_BodySetup",NewClassName="BodySetup") | |
| +ActiveClassRedirects=(OldClassName="AnimTreeInstance",NewClassName="AnimInstance") | |
| +ActiveClassRedirects=(OldClassName="VimInstance",NewClassName="AnimInstance") | |
| +ActiveClassRedirects=(OldClassName="VimBlueprint",NewClassName="AnimBlueprint") | |
| +ActiveClassRedirects=(OldClassName="VimGeneratedClass",NewClassName="AnimBlueprintGeneratedClass") | |
| +ActiveClassRedirects=(OldClassName="UVimBlueprintFactory",NewClassName="UAnimBlueprintFactory") | |
| +ActiveClassRedirects=(OldClassName="K2Node_SpawnActorFromArchetype",NewClassName="K2Node_SpawnActor") | |
| +ActiveClassRedirects=(OldClassName="A2Node_AdditiveSequence",NewClassName="A2Node_Sequence") | |
| +ActiveClassRedirects=(OldClassName="Timeline",NewClassName="TimelineComponent") | |
| +ActiveClassRedirects=(OldClassName="CurveFloatKeyframed",NewClassName="CurveFloat") | |
| +ActiveClassRedirects=(OldClassName="CurveVectorKeyframed",NewClassName="CurveVector") | |
| +ActiveClassRedirects=(OldClassName="ReflectionCapture",NewClassName="SphereReflectionCapture") | |
| +ActiveClassRedirects=(OldClassName="ReflectionCaptureComponent",NewClassName="SphereReflectionCaptureComponent") | |
| +ActiveClassRedirects=(OldClassName="DirectionalLightImmovable",NewClassName="DirectionalLightStationary") | |
| +ActiveClassRedirects=(OldClassName="SoundNodeAttenuationAndGain",NewClassName="SoundNodeAttenuation") | |
| +ActiveClassRedirects=(OldClassName="AmbientSoundMovable",NewClassName="AmbientSound") | |
| +ActiveClassRedirects=(OldClassName="AmbientSoundSimple",NewClassName="AmbientSound") | |
| +ActiveClassRedirects=(OldClassName="AmbientSoundSimpleToggleable",NewClassName="AmbientSound") | |
| +ActiveClassRedirects=(OldClassName="AmbientSoundNonLoop",NewClassName="AmbientSound") | |
| +ActiveClassRedirects=(OldClassName="AmbientSoundNonLoopingToggleable",NewClassName="AmbientSound") | |
| +ActiveClassRedirects=(OldClassName="ReverbVolumeToggleable",NewClassName="ReverbVolume") | |
| +ActiveClassRedirects=(OldClassName="BlueprintActorBase",NewClassName="Actor") | |
| +ActiveClassRedirects=(OldClassName="WorldInfo",NewClassName="WorldSettings") | |
| +ActiveClassRedirects=(OldClassName="RB_Handle",NewClassName="PhysicsHandleComponent") | |
| +ActiveClassRedirects=(OldClassName="RB_RadialForceComponent",NewClassName="RadialForceComponent") | |
| +ActiveClassRedirects=(OldClassName="SoundMode",NewClassName="SoundMix") | |
| +ActiveClassRedirects=(OldClassName="RB_ThrusterComponent",NewClassName="PhysicsThrusterComponent") | |
| +ActiveClassRedirects=(OldClassName="RB_Thruster",NewClassName="PhysicsThruster") | |
| +ActiveClassRedirects=(OldClassName="RB_ConstraintSetup",NewClassName="PhysicsConstraintTemplate") | |
| +ActiveClassRedirects=(OldClassName="RB_BSJointSetup",NewClassName="PhysicsConstraintTemplate") | |
| +ActiveClassRedirects=(OldClassName="RB_HingeSetup",NewClassName="PhysicsConstraintTemplate") | |
| +ActiveClassRedirects=(OldClassName="RB_PrismaticSetup",NewClassName="PhysicsConstraintTemplate") | |
| +ActiveClassRedirects=(OldClassName="RB_SkelJointSetup",NewClassName="PhysicsConstraintTemplate") | |
| +ActiveClassRedirects=(OldClassName="RB_ConstraintComponent",NewClassName="PhysicsConstraintComponent") | |
| +ActiveClassRedirects=(OldClassName="RB_ConstraintActor",NewClassName="PhysicsConstraintActor") | |
| +ActiveClassRedirects=(OldClassName="RB_BSJointActor",NewClassName="PhysicsBSJointActor") | |
| +ActiveClassRedirects=(OldClassName="RB_HingeActor",NewClassName="PhysicsHingeActor") | |
| +ActiveClassRedirects=(OldClassName="RB_PrismaticActor",NewClassName="PhysicsPrismaticActor") | |
| +ActiveClassRedirects=(OldClassName="PhysicsBSJointActor",NewClassName="PhysicsConstraintActor") | |
| +ActiveClassRedirects=(OldClassName="PhysicsHingeActor",NewClassName="PhysicsConstraintActor") | |
| +ActiveClassRedirects=(OldClassName="PhysicsPrismaticActor",NewClassName="PhysicsConstraintActor") | |
| +ActiveClassRedirects=(OldClassName="EMovementMode",NewClassName="/Script/Engine.EngineTypes:EMovementMode") | |
| +ActiveClassRedirects=(OldClassName="SensingComponent",NewClassName="PawnSensingComponent") | |
| +ActiveClassRedirects=(OldClassName="MovementComp_Character",NewClassName="CharacterMovementComponent") | |
| +ActiveClassRedirects=(OldClassName="MovementComp_Rotating",NewClassName="RotatingMovementComponent") | |
| +ActiveClassRedirects=(OldClassName="MovementComp_Projectile",NewClassName="ProjectileMovementComponent") | |
| +ActiveClassRedirects=(OldClassName="VehicleSim",NewClassName="VehicleMovementComponent") | |
| +ActiveClassRedirects=(OldClassName="VehicleSimNoDrive",NewClassName="VehicleMovementComponentNoDrive") | |
| +ActiveClassRedirects=(OldClassName="MovementComp_Vehicle",NewClassName="VehicleMovementComponent") | |
| +ActiveClassRedirects=(OldClassName="MovementComp_VehicleNoDrive",NewClassName="VehicleMovementComponentNoDrive") | |
| +ActiveClassRedirects=(OldClassName="DefaultPawnMovement",NewClassName="FloatingPawnMovement") | |
| +ActiveClassRedirects=(OldClassName="StaticMeshReplicatedComponent",NewClassName="StaticMeshComponent") | |
| +ActiveClassRedirects=(OldClassName="SkeletalMeshReplicatedComponent",NewClassName="SkeletalMeshComponent") | |
| +ActiveClassRedirects=(OldClassName="Vehicle",NewClassName="WheeledVehicle") | |
| +ActiveClassRedirects=(OldClassName="VehicleMovementComponent",NewClassName="WheeledVehicleMovementComponent") | |
| +ActiveClassRedirects=(OldClassName="VehicleMovementComponent4W",NewClassName="WheeledVehicleMovementComponent4W") | |
| ; Component name redirects | |
| +ActiveClassRedirects=(OldClassName="SingleAnimSkeletalComponent",OldSubobjName="SkeletalMeshComponent1",NewSubobjName="SkeletalMeshComponent0") | |
| +ActiveClassRedirects=(OldClassName="InteractiveFoliageComponent",OldSubobjName="FoliageMeshComponent0",NewSubobjName="StaticMeshComponent0") | |
| +ActiveClassRedirects=(OldClassName="SkeletalMeshComponent",OldSubobjName="KAssetSkelMeshComponent",NewSubobjName="SkeletalMeshComponent0") | |
| +ActiveClassRedirects=(OldClassName="PointLightComponent",OldSubobjName="PointLightComponent0",NewSubobjName="LightComponent0") | |
| +ActiveClassRedirects=(OldClassName="DirectionalLightComponent",OldSubobjName="DirectionalLightComponent0",NewSubobjName="LightComponent0") | |
| +ActiveClassRedirects=(OldClassName="SpotLightComponent",OldSubobjName="SpotLightComponent0",NewSubobjName="LightComponent0") | |
| +ActiveClassRedirects=(OldClassName="DefaultPawn",OldSubobjName="SpectatorMovement0",NewSubobjName="MovementComponent0") | |
| +ActiveClassRedirects=(OldClassName="DefaultPawn",OldSubobjName="DefaultPawnMovement0",NewSubobjName="MovementComponent0") | |
| ; Node redirects | |
| +ActiveClassRedirects=(OldClassName="K2Node_BoundEvent",NewClassName="/Script/BlueprintGraph.K2Node_ActorBoundEvent") | |
| ; Deprecated Kismet node redirects | |
| ; Note: please do not remove these; they are needed for diffing of old blueprints! | |
| +ActiveClassRedirects=(OldClassName="A2Node",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true") | |
| +ActiveClassRedirects=(OldClassName="A2Node_AnimData",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true") | |
| +ActiveClassRedirects=(OldClassName="A2Node_ApplyAdditive",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true") | |
| +ActiveClassRedirects=(OldClassName="A2Node_Blend",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true") | |
| +ActiveClassRedirects=(OldClassName="A2Node_BlendList",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true") | |
| +ActiveClassRedirects=(OldClassName="A2Node_BlendListByBool",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true") | |
| +ActiveClassRedirects=(OldClassName="A2Node_BlendListByEnum",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true") | |
| +ActiveClassRedirects=(OldClassName="A2Node_BlendPerBone",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true") | |
| +ActiveClassRedirects=(OldClassName="A2Node_BlendSpace",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true") | |
| +ActiveClassRedirects=(OldClassName="A2Node_ComponentToLocalSpace",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true") | |
| +ActiveClassRedirects=(OldClassName="A2Node_LocalToComponentSpace",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true") | |
| +ActiveClassRedirects=(OldClassName="A2Node_RotateRoot",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true") | |
| +ActiveClassRedirects=(OldClassName="A2Node_RotationOffsetBlendSpace",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true") | |
| +ActiveClassRedirects=(OldClassName="A2Node_SaveCachedPose",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true") | |
| +ActiveClassRedirects=(OldClassName="A2Node_Sequence",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true") | |
| +ActiveClassRedirects=(OldClassName="A2Node_Sink",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true") | |
| +ActiveClassRedirects=(OldClassName="A2Node_SkeletalControl",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true") | |
| +ActiveClassRedirects=(OldClassName="A2Node_Slot",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true") | |
| +ActiveClassRedirects=(OldClassName="A2Node_StateMachine",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true") | |
| +ActiveClassRedirects=(OldClassName="A2Node_UseCachedPose",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true") | |
| ; Move blueprint graph classes into their own module | |
| +ActiveClassRedirects=(OldClassName="EdGraphSchema_K2",NewClassName="/Script/BlueprintGraph.EdGraphSchema_K2") | |
| +ActiveClassRedirects=(OldClassName="K2Node",NewClassName="/Script/BlueprintGraph.K2Node") | |
| +ActiveClassRedirects=(OldClassName="K2Node_AddComponent",NewClassName="/Script/BlueprintGraph.K2Node_AddComponent") | |
| +ActiveClassRedirects=(OldClassName="K2Node_AssignmentStatement",NewClassName="/Script/BlueprintGraph.K2Node_AssignmentStatement") | |
| +ActiveClassRedirects=(OldClassName="K2Node_CallArrayFunction",NewClassName="/Script/BlueprintGraph.K2Node_CallArrayFunction") | |
| +ActiveClassRedirects=(OldClassName="K2Node_CallFunction",NewClassName="/Script/BlueprintGraph.K2Node_CallFunction") | |
| +ActiveClassRedirects=(OldClassName="K2Node_CallSuperFunction",NewClassName="/Script/BlueprintGraph.K2Node_CallSuperFunction") | |
| +ActiveClassRedirects=(OldClassName="K2Node_CastToInterface",NewClassName="/Script/BlueprintGraph.K2Node_DynamicCast") | |
| +ActiveClassRedirects=(OldClassName="/Script/BlueprintGraph.K2Node_CastToInterface",NewClassName="/Script/BlueprintGraph.K2Node_DynamicCast") | |
| +ActiveClassRedirects=(OldClassName="K2Node_Comment",NewClassName="/Script/BlueprintGraph.K2Node_Comment") | |
| +ActiveClassRedirects=(OldClassName="K2Node_Composite",NewClassName="/Script/BlueprintGraph.K2Node_Composite") | |
| +ActiveClassRedirects=(OldClassName="K2Node_CustomEvent",NewClassName="/Script/BlueprintGraph.K2Node_CustomEvent") | |
| +ActiveClassRedirects=(OldClassName="K2Node_DeadClass",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass") | |
| +ActiveClassRedirects=(OldClassName="K2Node_DelegateSet",NewClassName="/Script/BlueprintGraph.K2Node_DelegateSet") | |
| +ActiveClassRedirects=(OldClassName="K2Node_DynamicCast",NewClassName="/Script/BlueprintGraph.K2Node_DynamicCast") | |
| +ActiveClassRedirects=(OldClassName="K2Node_EditablePinBase",NewClassName="/Script/BlueprintGraph.K2Node_EditablePinBase") | |
| +ActiveClassRedirects=(OldClassName="K2Node_EnumEquality",NewClassName="/Script/BlueprintGraph.K2Node_EnumEquality") | |
| +ActiveClassRedirects=(OldClassName="K2Node_Event",NewClassName="/Script/BlueprintGraph.K2Node_Event") | |
| +ActiveClassRedirects=(OldClassName="K2Node_ExecutionSequence",NewClassName="/Script/BlueprintGraph.K2Node_ExecutionSequence") | |
| +ActiveClassRedirects=(OldClassName="K2Node_FunctionEntry",NewClassName="/Script/BlueprintGraph.K2Node_FunctionEntry") | |
| +ActiveClassRedirects=(OldClassName="K2Node_FunctionResult",NewClassName="/Script/BlueprintGraph.K2Node_FunctionResult") | |
| +ActiveClassRedirects=(OldClassName="K2Node_FunctionTerminator",NewClassName="/Script/BlueprintGraph.K2Node_FunctionTerminator") | |
| +ActiveClassRedirects=(OldClassName="K2Node_IfThenElse",NewClassName="/Script/BlueprintGraph.K2Node_IfThenElse") | |
| +ActiveClassRedirects=(OldClassName="K2Node_Literal",NewClassName="/Script/BlueprintGraph.K2Node_Literal") | |
| +ActiveClassRedirects=(OldClassName="K2Node_MacroInstance",NewClassName="/Script/BlueprintGraph.K2Node_MacroInstance") | |
| +ActiveClassRedirects=(OldClassName="K2Node_MakeArray",NewClassName="/Script/BlueprintGraph.K2Node_MakeArray") | |
| +ActiveClassRedirects=(OldClassName="K2Node_MakeStruct",NewClassName="/Script/BlueprintGraph.K2Node_MakeStruct") | |
| +ActiveClassRedirects=(OldClassName="K2Node_MatineeController",NewClassName="/Script/BlueprintGraph.K2Node_MatineeController") | |
| +ActiveClassRedirects=(OldClassName="K2Node_Message",NewClassName="/Script/BlueprintGraph.K2Node_Message") | |
| +ActiveClassRedirects=(OldClassName="K2Node_MultiGate",NewClassName="/Script/BlueprintGraph.K2Node_MultiGate") | |
| +ActiveClassRedirects=(OldClassName="K2Node_Select",NewClassName="/Script/BlueprintGraph.K2Node_Select") | |
| +ActiveClassRedirects=(OldClassName="K2Node_SelectEnum",NewClassName="/Script/BlueprintGraph.K2Node_SelectEnum") | |
| +ActiveClassRedirects=(OldClassName="K2Node_Self",NewClassName="/Script/BlueprintGraph.K2Node_Self") | |
| +ActiveClassRedirects=(OldClassName="K2Node_SpawnActor",NewClassName="/Script/BlueprintGraph.K2Node_SpawnActor") | |
| +ActiveClassRedirects=(OldClassName="K2Node_StructMemberGet",NewClassName="/Script/BlueprintGraph.K2Node_StructMemberGet") | |
| +ActiveClassRedirects=(OldClassName="K2Node_StructMemberSet",NewClassName="/Script/BlueprintGraph.K2Node_StructMemberSet") | |
| +ActiveClassRedirects=(OldClassName="K2Node_StructOperation",NewClassName="/Script/BlueprintGraph.K2Node_StructOperation") | |
| +ActiveClassRedirects=(OldClassName="K2Node_Switch",NewClassName="/Script/BlueprintGraph.K2Node_Switch") | |
| +ActiveClassRedirects=(OldClassName="K2Node_SwitchEnum",NewClassName="/Script/BlueprintGraph.K2Node_SwitchEnum") | |
| +ActiveClassRedirects=(OldClassName="K2Node_SwitchInteger",NewClassName="/Script/BlueprintGraph.K2Node_SwitchInteger") | |
| +ActiveClassRedirects=(OldClassName="K2Node_SwitchString",NewClassName="/Script/BlueprintGraph.K2Node_SwitchString") | |
| +ActiveClassRedirects=(OldClassName="K2Node_TemporaryVariable",NewClassName="/Script/BlueprintGraph.K2Node_TemporaryVariable") | |
| +ActiveClassRedirects=(OldClassName="K2Node_Timeline",NewClassName="/Script/BlueprintGraph.K2Node_Timeline") | |
| +ActiveClassRedirects=(OldClassName="K2Node_Tunnel",NewClassName="/Script/BlueprintGraph.K2Node_Tunnel") | |
| +ActiveClassRedirects=(OldClassName="K2Node_Variable",NewClassName="/Script/BlueprintGraph.K2Node_Variable") | |
| +ActiveClassRedirects=(OldClassName="K2Node_VariableGet",NewClassName="/Script/BlueprintGraph.K2Node_VariableGet") | |
| +ActiveClassRedirects=(OldClassName="K2Node_VariableSet",NewClassName="/Script/BlueprintGraph.K2Node_VariableSet") | |
| +ActiveClassRedirects=(OldClassName="K2Node_CallSuperFunction",NewClassName="/Script/BlueprintGraph.K2Node_CallParentFunction") | |
| +ActiveClassRedirects=(OldClassName="K2Node_MathExpression",NewClassName="/Script/BlueprintGraph.K2Node_MathExpression") | |
| +ActiveClassRedirects=(OldClassName="/Script/CoreUObject.K2Node_MathExpression",NewClassName="/Script/BlueprintGraph.K2Node_MathExpression") | |
| ; Move ani mnodes into their own module | |
| +ActiveClassRedirects=(OldClassName="AnimationConduitGraphSchema",NewClassName="/Script/AnimGraph.AnimationConduitGraphSchema") | |
| +ActiveClassRedirects=(OldClassName="AnimationCustomTransitionGraph",NewClassName="/Script/AnimGraph.AnimationCustomTransitionGraph") | |
| +ActiveClassRedirects=(OldClassName="AnimationCustomTransitionSchema",NewClassName="/Script/AnimGraph.AnimationCustomTransitionSchema") | |
| +ActiveClassRedirects=(OldClassName="AnimationGraph",NewClassName="/Script/AnimGraph.AnimationGraph") | |
| +ActiveClassRedirects=(OldClassName="AnimationGraphSchema",NewClassName="/Script/AnimGraph.AnimationGraphSchema") | |
| +ActiveClassRedirects=(OldClassName="AnimationStateGraph",NewClassName="/Script/AnimGraph.AnimationStateGraph") | |
| +ActiveClassRedirects=(OldClassName="AnimationStateGraphSchema",NewClassName="/Script/AnimGraph.AnimationStateGraphSchema") | |
| +ActiveClassRedirects=(OldClassName="AnimationStateMachineGraph",NewClassName="/Script/AnimGraph.AnimationStateMachineGraph") | |
| +ActiveClassRedirects=(OldClassName="AnimationStateMachineSchema",NewClassName="/Script/AnimGraph.AnimationStateMachineSchema") | |
| +ActiveClassRedirects=(OldClassName="AnimationTransitionGraph",NewClassName="/Script/AnimGraph.AnimationTransitionGraph") | |
| +ActiveClassRedirects=(OldClassName="AnimationTransitionSchema",NewClassName="/Script/AnimGraph.AnimationTransitionSchema") | |
| +ActiveClassRedirects=(OldClassName="AnimGraphNode_ApplyAdditive",NewClassName="/Script/AnimGraph.AnimGraphNode_ApplyAdditive") | |
| +ActiveClassRedirects=(OldClassName="AnimGraphNode_Base",NewClassName="/Script/AnimGraph.AnimGraphNode_Base") | |
| +ActiveClassRedirects=(OldClassName="AnimGraphNode_BlendListBase",NewClassName="/Script/AnimGraph.AnimGraphNode_BlendListBase") | |
| +ActiveClassRedirects=(OldClassName="AnimGraphNode_BlendListByBool",NewClassName="/Script/AnimGraph.AnimGraphNode_BlendListByBool") | |
| +ActiveClassRedirects=(OldClassName="AnimGraphNode_BlendListByEnum",NewClassName="/Script/AnimGraph.AnimGraphNode_BlendListByEnum") | |
| +ActiveClassRedirects=(OldClassName="AnimGraphNode_BlendListByInt",NewClassName="/Script/AnimGraph.AnimGraphNode_BlendListByInt") | |
| ;+ActiveClassRedirects=(OldClassName="AnimGraphNode_BlendSpace",NewClassName="/Script/AnimGraph.AnimGraphNode_BlendSpace") | |
| +ActiveClassRedirects=(OldClassName="AnimGraphNode_BlendSpaceBase",NewClassName="/Script/AnimGraph.AnimGraphNode_BlendSpaceBase") | |
| +ActiveClassRedirects=(OldClassName="AnimGraphNode_ComponentToLocalSpace",NewClassName="/Script/AnimGraph.AnimGraphNode_ComponentToLocalSpace") | |
| +ActiveClassRedirects=(OldClassName="AnimGraphNode_CopyBone",NewClassName="/Script/AnimGraph.AnimGraphNode_CopyBone") | |
| +ActiveClassRedirects=(OldClassName="AnimGraphNode_CustomTransitionResult",NewClassName="/Script/AnimGraph.AnimGraphNode_CustomTransitionResult") | |
| +ActiveClassRedirects=(OldClassName="AnimGraphNode_IdentityPose",NewClassName="/Script/AnimGraph.AnimGraphNode_IdentityPose") | |
| +ActiveClassRedirects=(OldClassName="AnimGraphNode_LayeredBoneBlend",NewClassName="/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend") | |
| +ActiveClassRedirects=(OldClassName="AnimGraphNode_LocalRefPose",NewClassName="/Script/AnimGraph.AnimGraphNode_LocalRefPose") | |
| +ActiveClassRedirects=(OldClassName="AnimGraphNode_LocalToComponentSpace",NewClassName="/Script/AnimGraph.AnimGraphNode_LocalToComponentSpace") | |
| +ActiveClassRedirects=(OldClassName="AnimGraphNode_MeshRefPose",NewClassName="/Script/AnimGraph.AnimGraphNode_MeshRefPose") | |
| +ActiveClassRedirects=(OldClassName="AnimGraphNode_ModifyBone",NewClassName="/Script/AnimGraph.AnimGraphNode_ModifyBone") | |
| +ActiveClassRedirects=(OldClassName="AnimGraphNode_RefPoseBase",NewClassName="/Script/AnimGraph.AnimGraphNode_RefPoseBase") | |
| +ActiveClassRedirects=(OldClassName="AnimGraphNode_Root",NewClassName="/Script/AnimGraph.AnimGraphNode_Root") | |
| +ActiveClassRedirects=(OldClassName="AnimGraphNode_RotateRootBone",NewClassName="/Script/AnimGraph.AnimGraphNode_RotateRootBone") | |
| +ActiveClassRedirects=(OldClassName="AnimGraphNode_RotationMultiplier",NewClassName="/Script/AnimGraph.AnimGraphNode_RotationMultiplier") | |
| +ActiveClassRedirects=(OldClassName="AnimGraphNode_RotationOffsetBlendSpace",NewClassName="/Script/AnimGraph.AnimGraphNode_RotationOffsetBlendSpace") | |
| +ActiveClassRedirects=(OldClassName="AnimGraphNode_SaveCachedPose",NewClassName="/Script/AnimGraph.AnimGraphNode_SaveCachedPose") | |
| +ActiveClassRedirects=(OldClassName="AnimGraphNode_SequenceEvaluator",NewClassName="/Script/AnimGraph.AnimGraphNode_SequenceEvaluator") | |
| +ActiveClassRedirects=(OldClassName="AnimGraphNode_SequencePlayer",NewClassName="/Script/AnimGraph.AnimGraphNode_SequencePlayer") | |
| +ActiveClassRedirects=(OldClassName="AnimGraphNode_SkeletalControlBase",NewClassName="/Script/AnimGraph.AnimGraphNode_SkeletalControlBase") | |
| +ActiveClassRedirects=(OldClassName="AnimGraphNode_Slot",NewClassName="/Script/AnimGraph.AnimGraphNode_Slot") | |
| +ActiveClassRedirects=(OldClassName="AnimGraphNode_SpringBone",NewClassName="/Script/AnimGraph.AnimGraphNode_SpringBone") | |
| +ActiveClassRedirects=(OldClassName="AnimGraphNode_StateMachine",NewClassName="/Script/AnimGraph.AnimGraphNode_StateMachine") | |
| +ActiveClassRedirects=(OldClassName="AnimGraphNode_StateMachineBase",NewClassName="/Script/AnimGraph.AnimGraphNode_StateMachineBase") | |
| +ActiveClassRedirects=(OldClassName="AnimGraphNode_StateResult",NewClassName="/Script/AnimGraph.AnimGraphNode_StateResult") | |
| +ActiveClassRedirects=(OldClassName="AnimGraphNode_TransitionPoseEvaluator",NewClassName="/Script/AnimGraph.AnimGraphNode_TransitionPoseEvaluator") | |
| +ActiveClassRedirects=(OldClassName="AnimGraphNode_TransitionResult",NewClassName="/Script/AnimGraph.AnimGraphNode_TransitionResult") | |
| +ActiveClassRedirects=(OldClassName="AnimGraphNode_TwoBoneIK",NewClassName="/Script/AnimGraph.AnimGraphNode_TwoBoneIK") | |
| +ActiveClassRedirects=(OldClassName="AnimGraphNode_TwoWayBlend",NewClassName="/Script/AnimGraph.AnimGraphNode_TwoWayBlend") | |
| +ActiveClassRedirects=(OldClassName="AnimGraphNode_UseCachedPose",NewClassName="/Script/AnimGraph.AnimGraphNode_UseCachedPose") | |
| +ActiveClassRedirects=(OldClassName="AnimStateConduitNode",NewClassName="/Script/AnimGraph.AnimStateConduitNode") | |
| +ActiveClassRedirects=(OldClassName="AnimStateEntryNode",NewClassName="/Script/AnimGraph.AnimStateEntryNode") | |
| +ActiveClassRedirects=(OldClassName="AnimStateNode",NewClassName="/Script/AnimGraph.AnimStateNode") | |
| +ActiveClassRedirects=(OldClassName="AnimStateNodeBase",NewClassName="/Script/AnimGraph.AnimStateNodeBase") | |
| +ActiveClassRedirects=(OldClassName="AnimStateTransitionNode",NewClassName="/Script/AnimGraph.AnimStateTransitionNode") | |
| +ActiveClassRedirects=(OldClassName="K2Node_TransitionRuleGetter",NewClassName="/Script/AnimGraph.K2Node_TransitionRuleGetter") | |
| ; Move blueprint comments to more generic module | |
| +ActiveClassRedirects=(OldClassName="K2Node_Comment",NewClassName="/Script/Engine.EdGraphNode_Comment") | |
| +ActiveClassRedirects=(OldClassName="SpotLightMovable",NewClassName="SpotLight") | |
| +ActiveClassRedirects=(OldClassName="SpotLightStatic",NewClassName="SpotLight") | |
| +ActiveClassRedirects=(OldClassName="SpotLightStationary",NewClassName="SpotLight") | |
| +ActiveClassRedirects=(OldClassName="PointLightMovable",NewClassName="PointLight") | |
| +ActiveClassRedirects=(OldClassName="PointLightStatic",NewClassName="PointLight") | |
| +ActiveClassRedirects=(OldClassName="PointLightStationary",NewClassName="PointLight") | |
| +ActiveClassRedirects=(OldClassName="DirectionalLightMovable",NewClassName="DirectionalLight") | |
| +ActiveClassRedirects=(OldClassName="DirectionalLightStatic",NewClassName="DirectionalLight") | |
| +ActiveClassRedirects=(OldClassName="DirectionalLightStationary",NewClassName="DirectionalLight") | |
| +ActiveClassRedirects=(OldClassName="InterpActor",NewClassName="StaticMeshActor") | |
| +ActiveClassRedirects=(OldClassName="PhysicsActor",NewClassName="StaticMeshActor") | |
| +ActiveClassRedirects=(OldClassName="SkeletalPhysicsActor",NewClassName="SkeletalMeshActor") | |
| +ActiveClassRedirects=(OldClassName="SingleAnimSkeletalActor",NewClassName="SkeletalMeshActor") | |
| +ActiveClassRedirects=(OldClassName="SingleAnimSkeletalComponent",NewClassName="SkeletalMeshComponent") | |
| +K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.SetAnim",NewFieldName="SkeletalMeshComponent.SetAnimation") | |
| +K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.Play",NewFieldName="SkeletalMeshComponent.Play") | |
| +K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.Stop",NewFieldName="SkeletalMeshComponent.Stop") | |
| +K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.SetPosition",NewFieldName="SkeletalMeshComponent.SetPosition") | |
| +K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.GetPosition",NewFieldName="SkeletalMeshComponent.GetPosition") | |
| +K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.SetPlayRate",NewFieldName="SkeletalMeshComponent.SetPlayRate") | |
| +K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.GetPlayRate",NewFieldName="SkeletalMeshComponent.GetPlayRate") | |
| +K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.IsPlaying",NewFieldName="SkeletalMeshComponent.IsPlaying") | |
| +K2FieldRedirects=(OldFieldName="SkeletalMeshComponent.SetAnimBlueprint",NewFieldName="SkeletalMeshComponent.SetAnimInstanceClass") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SkeletalMeshComponent.SetAnimInstanceClass.NewBlueprint", NewParamName="NewClass") | |
| +K2FieldRedirects=(OldFieldName="SkeletalMeshComponent.SetAnimClass",NewFieldName="SkeletalMeshComponent.SetAnimInstanceClass") | |
| +ActiveClassRedirects=(OldClassName="DynamicBlockingVolume",NewClassName="BlockingVolume") | |
| +ActiveClassRedirects=(OldClassName="DynamicPhysicsVolume",NewClassName="PhysicsVolume") | |
| +ActiveClassRedirects=(OldClassName="DynamicTriggerVolume",NewClassName="TriggerVolume") | |
| +ActiveClassRedirects=(OldClassName="AnimNode_SkeletalControlBase",NewClassName="/Script/Engine.AnimNode_SkeletalControlBase") | |
| +ActiveClassRedirects=(OldClassName="AnimNode_TwoBoneIK",NewClassName="/Script/Engine.AnimNode_TwoBoneIK") | |
| +ActiveClassRedirects=(OldClassName="AnimNode_RotationMultiplier",NewClassName="/Script/Engine.AnimNode_RotationMultiplier") | |
| +ActiveClassRedirects=(OldClassName="AnimNode_ModifyBone",NewClassName="/Script/Engine.AnimNode_ModifyBone") | |
| +ActiveClassRedirects=(OldClassName="AnimNode_CopyBone",NewClassName="/Script/Engine.AnimNode_CopyBone") | |
| +ActiveClassRedirects=(OldClassName="AnimNode_SpringBone",NewClassName="/Script/Engine.AnimNode_SpringBone") | |
| ;Navigation redirects | |
| +ActiveClassRedirects=(OldClassName="NavAreaMeta",NewClassName="/Script/Engine.NavArea_Default",InstanceOnly="true") | |
| +ActiveClassRedirects=(OldClassName="NavAreaDefinition",NewClassName="/Script/Engine.NavArea") | |
| +ActiveClassRedirects=(OldClassName="NavAreaDefault",NewClassName="/Script/Engine.NavArea_Default") | |
| +ActiveClassRedirects=(OldClassName="NavAreaNull",NewClassName="/Script/Engine.NavArea_Null") | |
| +ActiveClassRedirects=(OldClassName="SmartNavLinkComponent",NewClassName="/Script/Engine.NavLinkCustomComponent") | |
| +TaggedPropertyRedirects=(ClassName="NavLinkProxy",OldPropertyName="NavLinks",NewPropertyName="PointLinks") | |
| +TaggedPropertyRedirects=(ClassName="NavLinkProxy",OldPropertyName="NavSegmentLinks",NewPropertyName="SegmentLinks") | |
| +EnumRedirects=(EnumName="ENavLinkDirection",OldEnumEntry="ESmartNavLinkDir::OneWay",NewEnumEntry="ENavLinkDirection::LeftToRight") | |
| +EnumRedirects=(EnumName="ENavLinkDirection",OldEnumEntry="ESmartNavLinkDir::BothWays",NewEnumEntry="ENavLinkDirection::BothWays") | |
| +K2FieldRedirects=(OldFieldName="NavigationPath.GetPathLenght",NewFieldName="NavigationPath.GetPathLength") | |
| ;SkeletalMesh redirects | |
| +TaggedPropertyRedirects=(ClassName="SkeletalMeshLODInfo",OldPropertyName="DisplayFactor",NewPropertyName="ScreenSize") | |
| ;Behavior Tree editor redirects | |
| +ActiveClassRedirects=(OldClassName="BehaviorTreeNode",NewClassName="BehaviorTreeGraphNode") | |
| +ActiveClassRedirects=(OldClassName="BehaviorTreeNode_Composite",NewClassName="BehaviorTreeGraphNode_Composite") | |
| +ActiveClassRedirects=(OldClassName="BehaviorTreeNode_Decorator",NewClassName="BehaviorTreeGraphNode_Decorator") | |
| +ActiveClassRedirects=(OldClassName="BehaviorTreeNode_Root",NewClassName="BehaviorTreeGraphNode_Root") | |
| +ActiveClassRedirects=(OldClassName="BehaviorTreeNode_Task",NewClassName="BehaviorTreeGraphNode_Task") | |
| +ActiveClassRedirects=(OldClassName="BTTask_GoTo",NewClassName="BTTask_MoveTo") | |
| +ActiveClassRedirects=(OldClassName="BTTask_RunQuery",NewClassName="BTTask_RunEQSQuery") | |
| +ActiveClassRedirects=(OldClassName="MoveComponentAction",NewClassName="/Script/Engine/KismetSystemLibrary.MoveComponentAction") | |
| +ActiveClassRedirects=(OldClassName="AIDebugComponent",NewClassName="GameplayDebuggingComponent") | |
| ;Landscape redirects | |
| +ActiveClassRedirects=(OldClassName="MaterialExpressionTerrainLayerCoords",NewClassName="MaterialExpressionLandscapeLayerCoords") | |
| +ActiveClassRedirects=(OldClassName="MaterialExpressionTerrainLayerSwitch",NewClassName="MaterialExpressionLandscapeLayerSwitch") | |
| +ActiveClassRedirects=(OldClassName="MaterialExpressionTerrainLayerWeight",NewClassName="MaterialExpressionLandscapeLayerWeight") | |
| ;Shortened animation compression algorithm class names | |
| +ActiveClassRedirects=(OldClassName="AnimationCompressionAlgorithm",NewClassName="AnimCompress") | |
| +ActiveClassRedirects=(OldClassName="AnimationCompressionAlgorithm_Automatic",NewClassName="AnimCompress_Automatic") | |
| +ActiveClassRedirects=(OldClassName="AnimationCompressionAlgorithm_BitwiseCompressOnly",NewClassName="AnimCompress_BitwiseCompressOnly") | |
| +ActiveClassRedirects=(OldClassName="AnimationCompressionAlgorithm_LeastDestructive",NewClassName="AnimCompress_LeastDestructive") | |
| +ActiveClassRedirects=(OldClassName="AnimationCompressionAlgorithm_PerTrackCompression",NewClassName="AnimCompress_PerTrackCompression") | |
| +ActiveClassRedirects=(OldClassName="AnimationCompressionAlgorithm_RemoveEverySecondKey",NewClassName="AnimCompress_RemoveEverySecondKey") | |
| +ActiveClassRedirects=(OldClassName="AnimationCompressionAlgorithm_RemoveLinearKeys",NewClassName="AnimCompress_RemoveLinearKeys") | |
| +ActiveClassRedirects=(OldClassName="AnimationCompressionAlgorithm_RemoveTrivialKeys",NewClassName="AnimCompress_RemoveTrivialKeys") | |
| +ActiveClassRedirects=(OldClassName="AnimationCompressionAlgorithm_RevertToRaw",NewClassName="AnimCompress_RevertToRaw") | |
| ;AIModule redirections | |
| +ActiveClassRedirects=(OldClassName="AIController",NewClassName="/Script/AIModule.AIController") | |
| +ActiveClassRedirects=(OldClassName="AIResourceInterface",NewClassName="/Script/AIModule.AIResourceInterface") | |
| +ActiveClassRedirects=(OldClassName="AISystem",NewClassName="/Script/AIModule.AISystem") | |
| +ActiveClassRedirects=(OldClassName="AITypes",NewClassName="/Script/AIModule.AITypes") | |
| +ActiveClassRedirects=(OldClassName="BrainComponent",NewClassName="/Script/AIModule.BrainComponent") | |
| +ActiveClassRedirects=(OldClassName="KismetAIAsyncTaskProxy",NewClassName="/Script/AIModule.AIAsyncTaskBlueprintProxy") | |
| +ActiveClassRedirects=(OldClassName="KismetAIHelperLibrary",NewClassName="/Script/AIModule.AIBlueprintHelperLibrary") | |
| +ActiveClassRedirects=(OldClassName="BehaviorTree",NewClassName="/Script/AIModule.BehaviorTree") | |
| +ActiveClassRedirects=(OldClassName="BehaviorTreeComponent",NewClassName="/Script/AIModule.BehaviorTreeComponent") | |
| +ActiveClassRedirects=(OldClassName="BehaviorTreeManager",NewClassName="/Script/AIModule.BehaviorTreeManager") | |
| +ActiveClassRedirects=(OldClassName="BehaviorTreeTypes",NewClassName="/Script/AIModule.BehaviorTreeTypes") | |
| +ActiveClassRedirects=(OldClassName="BlackboardComponent",NewClassName="/Script/AIModule.BlackboardComponent") | |
| +ActiveClassRedirects=(OldClassName="BlackboardData",NewClassName="/Script/AIModule.BlackboardData") | |
| +ActiveClassRedirects=(OldClassName="BTAuxiliaryNode",NewClassName="/Script/AIModule.BTAuxiliaryNode") | |
| +ActiveClassRedirects=(OldClassName="BTCompositeNode",NewClassName="/Script/AIModule.BTCompositeNode") | |
| +ActiveClassRedirects=(OldClassName="BTDecorator",NewClassName="/Script/AIModule.BTDecorator") | |
| +ActiveClassRedirects=(OldClassName="BTFunctionLibrary",NewClassName="/Script/AIModule.BTFunctionLibrary") | |
| +ActiveClassRedirects=(OldClassName="BTNode",NewClassName="/Script/AIModule.BTNode") | |
| +ActiveClassRedirects=(OldClassName="BTService",NewClassName="/Script/AIModule.BTService") | |
| +ActiveClassRedirects=(OldClassName="BTTaskNode",NewClassName="/Script/AIModule.BTTaskNode") | |
| +ActiveClassRedirects=(OldClassName="BlackboardKeyAllTypes",NewClassName="/Script/AIModule.BlackboardKeyAllTypes") | |
| +ActiveClassRedirects=(OldClassName="BlackboardKeyType",NewClassName="/Script/AIModule.BlackboardKeyType") | |
| +ActiveClassRedirects=(OldClassName="BlackboardKeyType_Bool",NewClassName="/Script/AIModule.BlackboardKeyType_Bool") | |
| +ActiveClassRedirects=(OldClassName="BlackboardKeyType_Class",NewClassName="/Script/AIModule.BlackboardKeyType_Class") | |
| +ActiveClassRedirects=(OldClassName="BlackboardKeyType_Enum",NewClassName="/Script/AIModule.BlackboardKeyType_Enum") | |
| +ActiveClassRedirects=(OldClassName="BlackboardKeyType_Float",NewClassName="/Script/AIModule.BlackboardKeyType_Float") | |
| +ActiveClassRedirects=(OldClassName="BlackboardKeyType_Int",NewClassName="/Script/AIModule.BlackboardKeyType_Int") | |
| +ActiveClassRedirects=(OldClassName="BlackboardKeyType_Name",NewClassName="/Script/AIModule.BlackboardKeyType_Name") | |
| +ActiveClassRedirects=(OldClassName="BlackboardKeyType_NativeEnum",NewClassName="/Script/AIModule.BlackboardKeyType_NativeEnum") | |
| +ActiveClassRedirects=(OldClassName="BlackboardKeyType_Object",NewClassName="/Script/AIModule.BlackboardKeyType_Object") | |
| +ActiveClassRedirects=(OldClassName="BlackboardKeyType_String",NewClassName="/Script/AIModule.BlackboardKeyType_String") | |
| +ActiveClassRedirects=(OldClassName="BlackboardKeyType_Vector",NewClassName="/Script/AIModule.BlackboardKeyType_Vector") | |
| +ActiveClassRedirects=(OldClassName="BTComposite_Selector",NewClassName="/Script/AIModule.BTComposite_Selector") | |
| +ActiveClassRedirects=(OldClassName="BTComposite_Sequence",NewClassName="/Script/AIModule.BTComposite_Sequence") | |
| +ActiveClassRedirects=(OldClassName="BTComposite_SimpleParallel",NewClassName="/Script/AIModule.BTComposite_SimpleParallel") | |
| +ActiveClassRedirects=(OldClassName="BTDecorator_Blackboard",NewClassName="/Script/AIModule.BTDecorator_Blackboard") | |
| +ActiveClassRedirects=(OldClassName="BTDecorator_BlackboardBase",NewClassName="/Script/AIModule.BTDecorator_BlackboardBase") | |
| +ActiveClassRedirects=(OldClassName="BTDecorator_BlueprintBase",NewClassName="/Script/AIModule.BTDecorator_BlueprintBase") | |
| +ActiveClassRedirects=(OldClassName="BTDecorator_CompareBBEntries",NewClassName="/Script/AIModule.BTDecorator_CompareBBEntries") | |
| +ActiveClassRedirects=(OldClassName="BTDecorator_ConeCheck",NewClassName="/Script/AIModule.BTDecorator_ConeCheck") | |
| +ActiveClassRedirects=(OldClassName="BTDecorator_Cooldown",NewClassName="/Script/AIModule.BTDecorator_Cooldown") | |
| +ActiveClassRedirects=(OldClassName="BTDecorator_DoesPathExist",NewClassName="/Script/AIModule.BTDecorator_DoesPathExist") | |
| +ActiveClassRedirects=(OldClassName="BTDecorator_ForceSuccess",NewClassName="/Script/AIModule.BTDecorator_ForceSuccess") | |
| +ActiveClassRedirects=(OldClassName="BTDecorator_KeepInCone",NewClassName="/Script/AIModule.BTDecorator_KeepInCone") | |
| +ActiveClassRedirects=(OldClassName="BTDecorator_Loop",NewClassName="/Script/AIModule.BTDecorator_Loop") | |
| +ActiveClassRedirects=(OldClassName="BTDecorator_Optional",NewClassName="/Script/AIModule.BTDecorator_ForceSuccess") | |
| +ActiveClassRedirects=(OldClassName="BTDecorator_ReachedMoveGoal",NewClassName="/Script/AIModule.BTDecorator_ReachedMoveGoal") | |
| +ActiveClassRedirects=(OldClassName="BTDecorator_TimeLimit",NewClassName="/Script/AIModule.BTDecorator_TimeLimit") | |
| +ActiveClassRedirects=(OldClassName="BTService_BlackboardBase",NewClassName="/Script/AIModule.BTService_BlackboardBase") | |
| +ActiveClassRedirects=(OldClassName="BTService_BlueprintBase",NewClassName="/Script/AIModule.BTService_BlueprintBase") | |
| +ActiveClassRedirects=(OldClassName="BTService_DefaultFocus",NewClassName="/Script/AIModule.BTService_DefaultFocus") | |
| +ActiveClassRedirects=(OldClassName="BTTask_BlackboardBase",NewClassName="/Script/AIModule.BTTask_BlackboardBase") | |
| +ActiveClassRedirects=(OldClassName="BTTask_BlueprintBase",NewClassName="/Script/AIModule.BTTask_BlueprintBase") | |
| +ActiveClassRedirects=(OldClassName="BTTask_MakeNoise",NewClassName="/Script/AIModule.BTTask_MakeNoise") | |
| +ActiveClassRedirects=(OldClassName="BTTask_MoveDirectlyToward",NewClassName="/Script/AIModule.BTTask_MoveDirectlyToward") | |
| +ActiveClassRedirects=(OldClassName="BTTask_MoveTo",NewClassName="/Script/AIModule.BTTask_MoveTo") | |
| +ActiveClassRedirects=(OldClassName="BTTask_PlaySound",NewClassName="/Script/AIModule.BTTask_PlaySound") | |
| +ActiveClassRedirects=(OldClassName="BTTask_RunBehavior",NewClassName="/Script/AIModule.BTTask_RunBehavior") | |
| +ActiveClassRedirects=(OldClassName="BTTask_RunEQSQuery",NewClassName="/Script/AIModule.BTTask_RunEQSQuery") | |
| +ActiveClassRedirects=(OldClassName="BTTask_Wait",NewClassName="/Script/AIModule.BTTask_Wait") | |
| +ActiveClassRedirects=(OldClassName="EnvQuery",NewClassName="/Script/AIModule.EnvQuery") | |
| +ActiveClassRedirects=(OldClassName="EnvQueryContext",NewClassName="/Script/AIModule.EnvQueryContext") | |
| +ActiveClassRedirects=(OldClassName="EnvQueryGenerator",NewClassName="/Script/AIModule.EnvQueryGenerator") | |
| +ActiveClassRedirects=(OldClassName="EnvQueryManager",NewClassName="/Script/AIModule.EnvQueryManager") | |
| +ActiveClassRedirects=(OldClassName="EnvQueryOption",NewClassName="/Script/AIModule.EnvQueryOption") | |
| +ActiveClassRedirects=(OldClassName="EnvQueryTest",NewClassName="/Script/AIModule.EnvQueryTest") | |
| +ActiveClassRedirects=(OldClassName="EnvQueryTypes",NewClassName="/Script/AIModule.EnvQueryTypes") | |
| +ActiveClassRedirects=(OldClassName="EQSQueryResultSourceInterface",NewClassName="/Script/AIModule.EQSQueryResultSourceInterface") | |
| +ActiveClassRedirects=(OldClassName="EQSRenderingComponent",NewClassName="/Script/AIModule.EQSRenderingComponent") | |
| +ActiveClassRedirects=(OldClassName="EQSTestingPawn",NewClassName="/Script/AIModule.EQSTestingPawn") | |
| +ActiveClassRedirects=(OldClassName="EnvQueryContext_BlueprintBase",NewClassName="/Script/AIModule.EnvQueryContext_BlueprintBase") | |
| +ActiveClassRedirects=(OldClassName="EnvQueryContext_Item",NewClassName="/Script/AIModule.EnvQueryContext_Item") | |
| +ActiveClassRedirects=(OldClassName="EnvQueryContext_Querier",NewClassName="/Script/AIModule.EnvQueryContext_Querier") | |
| +ActiveClassRedirects=(OldClassName="EnvQueryGenerator_Composite",NewClassName="/Script/AIModule.EnvQueryGenerator_Composite") | |
| +ActiveClassRedirects=(OldClassName="EnvQueryGenerator_OnCircle",NewClassName="/Script/AIModule.EnvQueryGenerator_OnCircle") | |
| +ActiveClassRedirects=(OldClassName="EnvQueryGenerator_PathingGrid",NewClassName="/Script/AIModule.EnvQueryGenerator_PathingGrid") | |
| +ActiveClassRedirects=(OldClassName="EnvQueryGenerator_ProjectedPoints",NewClassName="/Script/AIModule.EnvQueryGenerator_ProjectedPoints") | |
| +ActiveClassRedirects=(OldClassName="EnvQueryGenerator_SimpleGrid",NewClassName="/Script/AIModule.EnvQueryGenerator_SimpleGrid") | |
| +ActiveClassRedirects=(OldClassName="EnvQueryAllItemTypes",NewClassName="/Script/AIModule.EnvQueryAllItemTypes") | |
| +ActiveClassRedirects=(OldClassName="EnvQueryItemType",NewClassName="/Script/AIModule.EnvQueryItemType") | |
| +ActiveClassRedirects=(OldClassName="EnvQueryItemType_Actor",NewClassName="/Script/AIModule.EnvQueryItemType_Actor") | |
| +ActiveClassRedirects=(OldClassName="EnvQueryItemType_ActorBase",NewClassName="/Script/AIModule.EnvQueryItemType_ActorBase") | |
| +ActiveClassRedirects=(OldClassName="EnvQueryItemType_Direction",NewClassName="/Script/AIModule.EnvQueryItemType_Direction") | |
| +ActiveClassRedirects=(OldClassName="EnvQueryItemType_Point",NewClassName="/Script/AIModule.EnvQueryItemType_Point") | |
| +ActiveClassRedirects=(OldClassName="EnvQueryItemType_VectorBase",NewClassName="/Script/AIModule.EnvQueryItemType_VectorBase") | |
| +ActiveClassRedirects=(OldClassName="EnvQueryTest_Distance",NewClassName="/Script/AIModule.EnvQueryTest_Distance") | |
| +ActiveClassRedirects=(OldClassName="EnvQueryTest_Dot",NewClassName="/Script/AIModule.EnvQueryTest_Dot") | |
| +ActiveClassRedirects=(OldClassName="EnvQueryTest_Pathfinding",NewClassName="/Script/AIModule.EnvQueryTest_Pathfinding") | |
| +ActiveClassRedirects=(OldClassName="EnvQueryTest_Trace",NewClassName="/Script/AIModule.EnvQueryTest_Trace") | |
| +ActiveClassRedirects=(OldClassName="CrowdAgentInterface",NewClassName="/Script/AIModule.CrowdAgentInterface") | |
| +ActiveClassRedirects=(OldClassName="CrowdFollowingComponent",NewClassName="/Script/AIModule.CrowdFollowingComponent") | |
| +ActiveClassRedirects=(OldClassName="CrowdManager",NewClassName="/Script/AIModule.CrowdManager") | |
| +ActiveClassRedirects=(OldClassName="NavigationComponent",NewClassName="/Script/AIModule.NavigationComponent") | |
| +ActiveClassRedirects=(OldClassName="PathFollowingComponent",NewClassName="/Script/AIModule.PathFollowingComponent") | |
| +ActiveClassRedirects=(OldClassName="PawnSensingComponent",NewClassName="/Script/AIModule.PawnSensingComponent") | |
| ; Renamed SpriteComponent to BillboardComponent | |
| +ActiveClassRedirects=(OldClassName="SpriteComponent",NewClassName="BillboardComponent") | |
| +ActiveClassRedirects=(OldClassName="MaterialSpriteComponent",NewClassName="MaterialBillboardComponent") | |
| ; Widget Blueprint Redirects | |
| +ActiveClassRedirects=(OldClassName="WidgetBlueprint",NewClassName="/Script/UMGEditor.WidgetBlueprint") | |
| +ActiveClassRedirects=(OldClassName="SReply",NewClassName="EventReply") | |
| ; Moved Oculus code to a shared plugin module | |
| +ActiveGameNameRedirects=(OldGameName="/Script/OculusRift.OculusFunctionLibrary", NewGameName="/Script/OculusLibrary.OculusFunctionLibrary") | |
| ;EAxis rename | |
| +EnumRedirects=(EnumName="EAxis",OldEnumEntry="AXIS_X",NewEnumEntry="EAxis::X") | |
| +EnumRedirects=(EnumName="EAxis",OldEnumEntry="AXIS_Y",NewEnumEntry="EAxis::Y") | |
| +EnumRedirects=(EnumName="EAxis",OldEnumEntry="AXIS_Z",NewEnumEntry="EAxis::Z") | |
| +EnumRedirects=(EnumName="EAxis",OldEnumEntry="AXIS_NONE",NewEnumEntry="EAxis::None") | |
| +EnumRedirects=(EnumName="EAxis",OldEnumEntry="AXIS_BLANK",NewEnumEntry="EAxis::None") | |
| ;EKinematicBonesUpdateToPhysics rename | |
| +EnumRedirects=(EnumName="EKinematicBonesUpdateToPhysics", OldEnumEntry="EKinematicBonesUpdateToPhysics::SkipFixedAndSimulatingBones",NewEnumEntry="EKinematicBonesUpdateToPhysics::SkipAllBones") | |
| ;EPhysicsType rename | |
| +EnumRedirects=(EnumName="EPhysicsType", OldEnumEntry="PhysType_Fixed",NewEnumEntry="PhysType_Kinematic") | |
| +EnumRedirects=(EnumName="EPhysicsType", OldEnumEntry="PhysType_Unfixed",NewEnumEntry="PhysType_Simulated") | |
| ;Struct Redirects for UE4 | |
| +ActiveStructRedirects=(OldStructName="VimDebugData",NewStructName="AnimBlueprintDebugData") | |
| ; Property name redirects | |
| +TaggedPropertyRedirects=(ClassName="Actor",OldPropertyName="LifeSpan",NewPropertyName="InitialLifeSpan") | |
| +TaggedPropertyRedirects=(ClassName="ActorComponent",OldPropertyName="bWantsBeginPlayComponent",NewPropertyName="bWantsInitializeComponent") | |
| +TaggedPropertyRedirects=(ClassName="AudioComponent",OldPropertyName="SoundCue",NewPropertyName="Sound") | |
| +TaggedPropertyRedirects=(ClassName="AudioComponent",OldPropertyName="PitchMultiplierMin",NewPropertyName="PitchModulationMin") | |
| +TaggedPropertyRedirects=(ClassName="AudioComponent",OldPropertyName="PitchMultiplierMax",NewPropertyName="PitchModulationMax") | |
| +TaggedPropertyRedirects=(ClassName="AudioComponent",OldPropertyName="VolumeMultiplierMin",NewPropertyName="VolumeModulationMin") | |
| +TaggedPropertyRedirects=(ClassName="AudioComponent",OldPropertyName="VolumeMultiplierMax",NewPropertyName="VolumeModulationMax") | |
| +TaggedPropertyRedirects=(ClassName="FractureEffect",OldPropertyName="SoundCue",NewPropertyName="Sound") | |
| +TaggedPropertyRedirects=(ClassName="MusicTrackStruct",OldPropertyName="TheSoundCue",NewPropertyName="Sound") | |
| +TaggedPropertyRedirects=(ClassName="SoundWave",OldPropertyName="bLoopingSound",NewPropertyName="bLoopableSound") | |
| +TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="CrouchedPct",NewPropertyName="CrouchedSpeedMultiplier") | |
| +TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="CrouchHeight",NewPropertyName="CrouchedHalfHeight") | |
| +TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="AccelRate",NewPropertyName="MaxAcceleration") | |
| +TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="BrakingDeceleration",NewPropertyName="BrakingDecelerationWalking") | |
| +TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="JumpZ",NewPropertyName="JumpZVelocity") | |
| +TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="GroundSpeed",NewPropertyName="MaxWalkSpeed") | |
| +TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="AirSpeed",NewPropertyName="MaxFlySpeed") | |
| +TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="WaterSpeed",NewPropertyName="MaxSwimSpeed") | |
| +TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="CrouchedSpeedPercent",NewPropertyName="CrouchedSpeedMultiplier") | |
| +TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="bOrientToMovement",NewPropertyName="bOrientRotationToMovement") | |
| +TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="bCrouchMovesCharacterDown",NewPropertyName="bCrouchMaintainsBaseLocation") | |
| +TaggedPropertyRedirects=(ClassName="PawnSensingComponent",OldPropertyName="SightCounterInterval",NewPropertyName="SensingInterval") | |
| +TaggedPropertyRedirects=(ClassName="PawnSensingComponent",OldPropertyName="bWantsSeePlayerNotify",NewPropertyName="bSeePawns") | |
| +TaggedPropertyRedirects=(ClassName="FloatingPawnMovement",OldPropertyName="AccelRate",NewPropertyName="Acceleration") | |
| +TaggedPropertyRedirects=(ClassName="FloatingPawnMovement",OldPropertyName="DecelRate",NewPropertyName="Deceleration") | |
| +TaggedPropertyRedirects=(ClassName="PassiveSoundMixModifier",OldPropertyName="VolumeThreshold",NewPropertyName="MinVolumeThreshold") | |
| +TaggedPropertyRedirects=(ClassName="ProjectileMovementComponent",OldPropertyName="Speed",NewPropertyName="InitialSpeed") | |
| +TaggedPropertyRedirects=(ClassName="PrimitiveComponent",OldPropertyName="CanBeCharacterBase",NewPropertyName="CanCharacterStepUpOn") | |
| +TaggedPropertyRedirects=(ClassName="SpringArmComponent",OldPropertyName="bUseControllerViewRotation",NewPropertyName="bUsePawnControlRotation") | |
| +TaggedPropertyRedirects=(ClassName="SpringArmComponent",OldPropertyName="bUsePawnViewRotation",NewPropertyName="bUsePawnControlRotation") | |
| +TaggedPropertyRedirects=(ClassName="CameraComponent",OldPropertyName="bUsePawnViewRotation",NewPropertyName="bUsePawnControlRotation") | |
| +TaggedPropertyRedirects=(ClassName="MaterialEditorInstanceConstant",OldPropertyName="RefractionBias",NewPropertyName="RefractionDepthBias") | |
| +TaggedPropertyRedirects=(ClassName="Material",OldPropertyName="RefractionBias",NewPropertyName="RefractionDepthBias") | |
| +TaggedPropertyRedirects=(ClassName="SlateBrush",OldPropertyName="TextureObject",NewPropertyName="ResourceObject") | |
| +TaggedPropertyRedirects=(ClassName="SlateBrush",OldPropertyName="TextureName",NewPropertyName="ResourceName") | |
| +TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="bOverride_EyeAdaptationLowPercent",NewPropertyName="bOverride_AutoExposureLowPercent") | |
| +TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="bOverride_EyeAdaptationHighPercent",NewPropertyName="bOverride_AutoExposureHighPercent") | |
| +TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="bOverride_EyeAdaptationMinBrightness",NewPropertyName="bOverride_AutoExposureMinBrightness") | |
| +TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="bOverride_EyeAdaptationMaxBrightness",NewPropertyName="bOverride_AutoExposureMaxBrightness") | |
| +TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="bOverride_EyeAdaptionSpeedDown",NewPropertyName="bOverride_AutoExposureSpeedDown") | |
| +TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="bOverride_EyeAdaptionSpeedUp",NewPropertyName="bOverride_AutoExposureSpeedUp") | |
| +TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="bOverride_ExposureOffset",NewPropertyName="bOverride_AutoExposureBias") | |
| +TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="EyeAdaptationLowPercent",NewPropertyName="AutoExposureLowPercent") | |
| +TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="EyeAdaptationHighPercent",NewPropertyName="AutoExposureHighPercent") | |
| +TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="EyeAdaptationMinBrightness",NewPropertyName="AutoExposureMinBrightness") | |
| +TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="EyeAdaptationMaxBrightness",NewPropertyName="AutoExposureMaxBrightness") | |
| +TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="EyeAdaptionSpeedDown",NewPropertyName="AutoExposureSpeedDown") | |
| +TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="EyeAdaptionSpeedUp",NewPropertyName="AutoExposureSpeedUp") | |
| +TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="ExposureOffset",NewPropertyName="AutoExposureBias") | |
| +TaggedPropertyRedirects=(ClassName="FSM_AIProjectileThrow",OldPropertyName="MinTimeBetweenThrows",NewPropertyName="MinTimeBetweenAttacks") | |
| +TaggedPropertyRedirects=(ClassName="FSM_AIProjectileThrow",OldPropertyName="MaxThrowRange",NewPropertyName="MaxAttackRange") | |
| +TaggedPropertyRedirects=(ClassName="FSM_AIProjectileThrow",OldPropertyName="MinThrowRange",NewPropertyName="MinAttackRange") | |
| +TaggedPropertyRedirects=(ClassName="FSM_AIProjectileThrow",OldPropertyName="NumThrowsToReachTargetAccuracy",NewPropertyName="NumAttacksToReachTargetAccuracy") | |
| ;Vim rename | |
| +TaggedPropertyRedirects=(ClassName="AnimInstance",OldPropertyName="VimVertexAnims",NewPropertyName="VertexAnims") | |
| ; SkinnedMeshComponent | |
| +TaggedPropertyRedirects=(ClassName="SkinnedMeshComponent",OldPropertyName="SkinnedMeshUpdateFlag",NewPropertyName="MeshComponentUpdateFlag") | |
| ; AnimSequence | |
| +TaggedPropertyRedirects=(ClassName="AnimSequence",OldPropertyName="BasePose",NewPropertyName="RetargetSource") | |
| +TaggedPropertyRedirects=(ClassName="AnimCurveBase", OldPropertyName="CurveName", NewPropertyName="LastObservedName") | |
| ;EMeshComponentUpdateFlags rename | |
| +EnumRedirects=(EnumName="EMeshComponentUpdateFlag",OldEnumEntry="SMU_AlwaysTickPoseAndRefreshBones",NewEnumEntry="EMeshComponentUpdateFlag::AlwaysTickPoseAndRefreshBones") | |
| +EnumRedirects=(EnumName="EMeshComponentUpdateFlag",OldEnumEntry="SMU_AlwaysTickPose",NewEnumEntry="EMeshComponentUpdateFlag::AlwaysTickPose") | |
| +EnumRedirects=(EnumName="EMeshComponentUpdateFlag",OldEnumEntry="SMU_OnlyTickPoseWhenRendered",NewEnumEntry="EMeshComponentUpdateFlag::OnlyTickPoseWhenRendered") | |
| ; Paper2D modifications (4.2 era) | |
| +TaggedPropertyRedirects=(ClassName="PaperRenderComponent",OldPropertyName="TestMaterial",NewPropertyName="MaterialOverride") | |
| ; Paper2D modifications (4.3 era) | |
| +ActiveClassRedirects=(OldClassName="PaperRenderComponent",NewClassName="/Script/Paper2D.PaperSpriteComponent") | |
| +ActiveClassRedirects=(OldClassName="PaperAnimatedRenderComponent",NewClassName="/Script/Paper2D.PaperFlipbookComponent") | |
| +ActiveClassRedirects=(OldClassName="PaperRenderActor",NewClassName="/Script/Paper2D.PaperSpriteActor") | |
| ; collision response container refactor | |
| +TaggedPropertyRedirects=(ClassName="CollisionResponseContainer",OldPropertyName="RigidBody",NewPropertyName="PhysicsBody") | |
| +TaggedPropertyRedirects=(ClassName="CollisionResponseContainer",OldPropertyName="Static",NewPropertyName="WorldStatic") | |
| +TaggedPropertyRedirects=(ClassName="CollisionResponseContainer",OldPropertyName="Dynamic",NewPropertyName="WorldDynamic") | |
| +TaggedPropertyRedirects=(ClassName="BodyInstance",OldPropertyName="MovementChannel",NewPropertyName="ObjectType") | |
| +K2FieldRedirects=(OldFieldName="PrimitiveComponent.SetMovementChannel",NewFieldName="PrimitiveComponent.SetCollisionObjectType") | |
| +K2FieldRedirects=(OldFieldName="SceneComponent.AttachTo",NewFieldName="SceneComponent.K2_AttachTo") | |
| +K2FieldRedirects=(OldFieldName="Actor.AttachRootComponentTo",NewFieldName="Actor.K2_AttachRootComponentTo") | |
| +K2FieldRedirects=(OldFieldName="Actor.AttachRootComponentToActor",NewFieldName="Actor.K2_AttachRootComponentToActor") | |
| ;Notify Time Change | |
| +TaggedPropertyRedirects=(ClassName="AnimNotifyEvent",OldPropertyName="Time",NewPropertyName="DisplayTime") | |
| +TaggedPropertyRedirects=(ClassName="BranchingPoint",OldPropertyName="Time",NewPropertyName="DisplayTime") | |
| ;Rename APlayerCamera to APlayerCameraManager | |
| +ActiveClassRedirects=(OldClassName="PlayerCamera",NewClassName="PlayerCameraManager") | |
| +TaggedPropertyRedirects=(ClassName="PlayerController",OldPropertyName="PlayerCamera",NewPropertyName="PlayerCameraManager") | |
| +TaggedPropertyRedirects=(ClassName="PlayerController",OldPropertyName="PlayerCameraClass",NewPropertyName="PlayerCameraManagerClass") | |
| +K2FieldRedirects=(OldFieldName="GameplayStatics.GetPlayerCamera",NewFieldName="GameplayStatics.GetPlayerCameraManager") | |
| ; Enum redirects | |
| +EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_Default",NewEnumEntry="ECC_Visibility") | |
| +EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_WorldTrace",NewEnumEntry="ECC_WorldStatic") | |
| +EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_Static",NewEnumEntry="ECC_WorldStatic") | |
| +EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_Dynamic",NewEnumEntry="ECC_WorldDynamic") | |
| +EnumRedirects=(EnumName="ECollisionResponse",OldEnumEntry="ECR_Touch",NewEnumEntry="ECR_Overlap") | |
| +EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_PawnMovement",NewEnumEntry="ECC_Pawn") | |
| +EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_VehicleMovement",NewEnumEntry="ECC_Vehicle") | |
| +EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_RigidBody",NewEnumEntry="ECC_PhysicsBody") | |
| +EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_RigidBodyInteractable",NewEnumEntry="ECC_PhysicsBody") | |
| +EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_TouchAll",NewEnumEntry="ECC_OverlapAll") | |
| +EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_TouchAllDynamic",NewEnumEntry="ECC_OverlapAllDynamic") | |
| +EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_TouchAllStatic",NewEnumEntry="ECC_OverlapAllStatic") | |
| +EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_OverlapAll",NewEnumEntry="ECC_OverlapAll_Deprecated") | |
| +EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_OverlapAllDynamic",NewEnumEntry="ECC_OverlapAllDynamic_Deprecated") | |
| +EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_OverlapAllStatic",NewEnumEntry="ECC_OverlapAllStatic_Deprecated") | |
| +EnumRedirects=(EnumName="EParticleEventType",OldEnumEntry="EPET_Kismet",NewEnumEntry="EPET_Blueprint") | |
| +EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_LeftX",NewEnumEntry="EKeys::Gamepad_LeftX") | |
| +EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_LeftY",NewEnumEntry="EKeys::Gamepad_LeftY") | |
| +EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_RightX",NewEnumEntry="EKeys::Gamepad_RightX") | |
| +EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_RightY",NewEnumEntry="EKeys::Gamepad_RightY") | |
| +EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_LeftTriggerAxis",NewEnumEntry="EKeys::Gamepad_LeftTriggerAxis") | |
| +EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_RightTriggerAxis",NewEnumEntry="EKeys::Gamepad_RightTriggerAxis") | |
| +EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_LeftThumbstick",NewEnumEntry="EKeys::Gamepad_LeftThumbstick") | |
| +EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_RightThumbstick",NewEnumEntry="EKeys::Gamepad_RightThumbstick") | |
| +EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_Back",NewEnumEntry="EKeys::Gamepad_Special_Left") | |
| +EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_Start",NewEnumEntry="EKeys::Gamepad_Special_Right") | |
| +EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_A",NewEnumEntry="EKeys::Gamepad_FaceButton_Bottom") | |
| +EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_B",NewEnumEntry="EKeys::Gamepad_FaceButton_Right") | |
| +EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_X",NewEnumEntry="EKeys::Gamepad_FaceButton_Left") | |
| +EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_Y",NewEnumEntry="EKeys::Gamepad_FaceButton_Top") | |
| +EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_LeftShoulder",NewEnumEntry="EKeys::Gamepad_LeftShoulder") | |
| +EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_RightShoulder",NewEnumEntry="EKeys::Gamepad_RightShoulder") | |
| +EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_LeftTrigger",NewEnumEntry="EKeys::Gamepad_LeftTrigger") | |
| +EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_RightTrigger",NewEnumEntry="EKeys::Gamepad_RightTrigger") | |
| +EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_DPad_Up",NewEnumEntry="EKeys::Gamepad_DPad_Up") | |
| +EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_DPad_Down",NewEnumEntry="EKeys::Gamepad_DPad_Down") | |
| +EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_DPad_Right",NewEnumEntry="EKeys::Gamepad_DPad_Right") | |
| +EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_DPad_Left",NewEnumEntry="EKeys::Gamepad_DPad_Left") | |
| ; ModifyFrequency -> Mobility | |
| +TaggedPropertyRedirects=(ClassName="SceneComponent",OldPropertyName="ModifyFrequency",NewPropertyName="Mobility") | |
| +K2FieldRedirects=(OldFieldName="SceneComponent.ModifyFrequency",NewFieldName="Mobility") | |
| +EnumRedirects=(EnumName="EComponentMobility",OldEnumEntry="MF_Static",NewEnumEntry="EComponentMobility::Static") | |
| +EnumRedirects=(EnumName="EComponentMobility",OldEnumEntry="MF_OccasionallyModified",NewEnumEntry="EComponentMobility::Stationary") | |
| +EnumRedirects=(EnumName="EComponentMobility",OldEnumEntry="MF_Dynamic",NewEnumEntry="EComponentMobility::Movable") | |
| +ActiveClassRedirects=(OldClassName="EModifyFrequency",NewClassName="EComponentMobility") | |
| ; MaterialLightingModel -> MaterialShadingModel | |
| +TaggedPropertyRedirects=(ClassName="TextureFactory",OldPropertyName="LightingModel",NewPropertyName="ShadingModel") | |
| +TaggedPropertyRedirects=(ClassName="Material",OldPropertyName="LightingModel",NewPropertyName="ShadingModel") | |
| +TaggedPropertyRedirects=(ClassName="MaterialInstanceBasePropertyOverrides",OldPropertyName="bOverride_LightingModel",NewPropertyName="bOverride_ShadingModel") | |
| +TaggedPropertyRedirects=(ClassName="MaterialInstanceBasePropertyOverrides",OldPropertyName="LightingModel",NewPropertyName="ShadingModel") | |
| +EnumRedirects=(EnumName="ESceneTextureId",OldEnumEntry="PPI_LightingModel",NewEnumEntry="PPI_ShadingModel") | |
| +EnumRedirects=(EnumName="EMaterialShadingModel",OldEnumEntry="MLM_DefaultLit",NewEnumEntry="MSM_DefaultLit") | |
| +EnumRedirects=(EnumName="EMaterialShadingModel",OldEnumEntry="MLM_Unlit",NewEnumEntry="MSM_Unlit") | |
| +EnumRedirects=(EnumName="EMaterialShadingModel",OldEnumEntry="MLM_Subsurface",NewEnumEntry="MSM_Subsurface") | |
| +EnumRedirects=(EnumName="EMaterialShadingModel",OldEnumEntry="MLM_PreintegratedSkin",NewEnumEntry="MSM_PreintegratedSkin") | |
| +ActiveClassRedirects=(OldClassName="EMaterialLightingModel",NewClassName="EMaterialShadingModel") | |
| ; enum change of attach location type | |
| +EnumRedirects=(EnumName="EAttachLocationType",OldEnumEntry="EAttachLocationType_RelativeOffset",NewEnumEntry="EAttachLocation::KeepRelativeOffset") | |
| +EnumRedirects=(EnumName="EAttachLocationType",OldEnumEntry="EAttachLocationType_AbsoluteWorld",NewEnumEntry="EAttachLocation::KeepWorldPosition") | |
| +EnumRedirects=(EnumName="EAttachLocationType",OldEnumEntry="EAttachLocationType_SnapTo",NewEnumEntry="EAttachLocation::SnapToTarget") | |
| +EnumRedirects=(EnumName="ETranslucencyLightingMode",OldEnumEntry="TLM_PerPixel",NewEnumEntry="TLM_VolumetricDirectional") | |
| +EnumRedirects=(EnumName="ETranslucencyLightingMode",OldEnumEntry="TLM_PerPixelNonDirectional",NewEnumEntry="TLM_VolumetricNonDirectional") | |
| ; Kismet function redirects | |
| ; Must specify class and and function name for old function, and just function name for new function (class name is optional) | |
| +K2FieldRedirects=(OldFieldName="Actor.PrintString",NewFieldName="KismetSystemLibrary.PrintString") | |
| +K2FieldRedirects=(OldFieldName="Actor.PlaySound",NewFieldName="PlaySoundAtLocation") | |
| +K2FieldRedirects=(OldFieldName="Actor.GetLocation",NewFieldName="K2_GetActorLocation") | |
| +K2FieldRedirects=(OldFieldName="Actor.GetRotation",NewFieldName="K2_GetActorRotation") | |
| +K2FieldRedirects=(OldFieldName="Actor.SetLocation",NewFieldName="K2_SetActorLocation") | |
| +K2FieldRedirects=(OldFieldName="Actor.SetRotation",NewFieldName="SetActorRotation") | |
| +K2FieldRedirects=(OldFieldName="Actor.GetController",NewFieldName="Pawn.GetController") | |
| +K2FieldRedirects=(OldFieldName="SceneComponent.GetLocation",NewFieldName="K2_GetComponentLocation") | |
| +K2FieldRedirects=(OldFieldName="SceneComponent.GetRotation",NewFieldName="K2_GetComponentRotation") | |
| +K2FieldRedirects=(OldFieldName="SceneComponent.GetComponentToWorld",NewFieldName="K2_GetComponentToWorld") | |
| +K2FieldRedirects=(OldFieldName="Actor.Destroy",NewFieldName="K2_DestroyActor") | |
| +K2FieldRedirects=(OldFieldName="Actor.GetControllerAnalogStickState",NewFieldName="InputComponent.GetControllerAnalogStickState") | |
| +K2FieldRedirects=(OldFieldName="Actor.HasTag", NewFieldName="Actor.ActorHasTag") | |
| +K2FieldRedirects=(OldFieldName="MaterialInstanceConstant.SetVectorParameterValue",NewFieldName="MaterialInstanceDynamic.SetVectorParameterValue") | |
| +K2FieldRedirects=(OldFieldName="MaterialInstanceConstant.SetScalarParameterValue",NewFieldName="MaterialInstanceDynamic.SetScalarParameterValue") | |
| +K2FieldRedirects=(OldFieldName="MaterialInstanceConstant.SetTextureParameterValue",NewFieldName="MaterialInstanceDynamic.SetTextureParameterValue") | |
| +K2FieldRedirects=(OldFieldName="PrimitiveComponent.CreateAndSetMaterialInstanceConstant",NewFieldName="CreateAndSetMaterialInstanceDynamic") | |
| +K2FieldRedirects=(OldFieldName="MeshComponent.CreateAndSetMaterialInstanceConstant",NewFieldName="CreateAndSetMaterialInstanceDynamic") | |
| +K2FieldRedirects=(OldFieldName="ParticleSystemComponent.CreateAndSetMaterialInstanceConstant",NewFieldName="CreateAndSetMaterialInstanceDynamic") | |
| +K2FieldRedirects=(OldFieldName="ADynamicSMActor.CreateMICForElement",NewFieldName="CreateMIDForElement") | |
| +K2FieldRedirects=(OldFieldName="Actor.MakeMICForMaterial",NewFieldName="MakeMIDForMaterial") | |
| +K2FieldRedirects=(OldFieldName="Actor.BreakHitResult",NewFieldName="GameplayStatics.BreakHitResult") | |
| +K2FieldRedirects=(OldFieldName="Actor.MakeLiteralInt",NewFieldName="KismetSystemLibrary.MakeLiteralInt") | |
| +K2FieldRedirects=(OldFieldName="Actor.MakeLiteralFloat",NewFieldName="KismetSystemLibrary.MakeLiteralFloat") | |
| +K2FieldRedirects=(OldFieldName="Actor.MakeLiteralBool",NewFieldName="KismetSystemLibrary.MakeLiteralBool") | |
| +K2FieldRedirects=(OldFieldName="Actor.MakeLiteralName",NewFieldName="KismetSystemLibrary.MakeLiteralName") | |
| +K2FieldRedirects=(OldFieldName="Actor.MakeLiteralByte",NewFieldName="KismetSystemLibrary.MakeLiteralByte") | |
| +K2FieldRedirects=(OldFieldName="Actor.MakeLiteralString",NewFieldName="KismetSystemLibrary.MakeLiteralString") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetLineTraceComponents",NewFieldName="KismetSystemLibrary.KismetLineTraceMulti") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetLineTraceActors",NewFieldName="KismetSystemLibrary.KismetLineTraceMulti") | |
| +K2FieldRedirects=(OldFieldName="Actor.KismetTrace",NewFieldName="KismetSystemLibrary.KismetLineTraceSingle") | |
| +K2FieldRedirects=(OldFieldName="LevelScriptActor.ExecuteConsoleCommand",NewFieldName="KismetSystemLibrary.ExecuteConsoleCommand") | |
| +K2FieldRedirects=(OldFieldName="LevelScriptActor.SetSoundMode",NewFieldName="GameplayStatics.SetSoundMode") | |
| +K2FieldRedirects=(OldFieldName="LevelScriptActor.LoadStreamLevel",NewFieldName="GameplayStatics.LoadStreamLevel") | |
| +K2FieldRedirects=(OldFieldName="LevelScriptActor.UnloadStreamLevel",NewFieldName="GameplayStatics.UnloadStreamLevel") | |
| +K2FieldRedirects=(OldFieldName="LevelScriptActor.OpenLevel",NewFieldName="GameplayStatics.OpenLevel") | |
| +K2FieldRedirects=(OldFieldName="Pawn.OnLanded",NewFieldName="Character.OnLanded") | |
| +K2FieldRedirects=(OldFieldName="Pawn.LaunchPawn",NewFieldName="Character.LaunchCharacter") | |
| +K2FieldRedirects=(OldFieldName="Character.Launch",NewFieldName="Character.LaunchCharacter") | |
| +K2FieldRedirects=(OldFieldName="Character.IsJumping",NewFieldName="Character.IsJumpProvidingForce") | |
| +K2FieldRedirects=(OldFieldName="Actor.SetActorLocation",NewFieldName="Actor.K2_SetActorLocation") | |
| +K2FieldRedirects=(OldFieldName="ProjectileMovementComponent.StopMovement",NewFieldName="ProjectileMovementComponent.StopSimulating") | |
| +K2FieldRedirects=(OldFieldName="PawnMovementComponent.StopActiveMovement",NewFieldName="NavMovementComponent.StopActiveMovement") | |
| +K2FieldRedirects=(OldFieldName="Controller.K2_GetActorRotation",NewFieldName="Controller.GetControlRotation") | |
| +K2FieldRedirects=(OldFieldName="Controller.GetControlledPawn",NewFieldName="Controller.K2_GetPawn") | |
| +K2FieldRedirects=(OldFieldName="PlayerController.AddTurnInput",NewFieldName="PlayerController.AddYawInput") | |
| +K2FieldRedirects=(OldFieldName="PlayerController.AddLookUpInput",NewFieldName="PlayerController.AddPitchInput") | |
| +K2FieldRedirects=(OldFieldName="Pawn.AddTurnInput",NewFieldName="Pawn.AddControllerYawInput") | |
| +K2FieldRedirects=(OldFieldName="Pawn.AddLookUpInput",NewFieldName="Pawn.AddControllerPitchInput") | |
| +K2FieldRedirects=(OldFieldName="DefaultPawn.Turn",NewFieldName="Pawn.AddControllerYawInput") | |
| +K2FieldRedirects=(OldFieldName="DefaultPawn.LookUp",NewFieldName="Pawn.AddControllerPitchInput") | |
| +K2FieldRedirects=(OldFieldName="Pawn.AddPitchInput",NewFieldName="Pawn.AddControllerPitchInput") | |
| +K2FieldRedirects=(OldFieldName="Pawn.AddYawInput",NewFieldName="Pawn.AddControllerYawInput") | |
| +K2FieldRedirects=(OldFieldName="Pawn.AddRollInput",NewFieldName="Pawn.AddControllerRollInput") | |
| +K2FieldRedirects=(OldFieldName="AIController.SetFocalPoint",NewFieldName="AIController.K2_SetFocalPoint") | |
| +K2FieldRedirects=(OldFieldName="AIController.SetFocus",NewFieldName="AIController.K2_SetFocus") | |
| +K2FieldRedirects=(OldFieldName="AIController.ClearFocus",NewFieldName="AIController.K2_ClearFocus") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PlayerController.DeprojectMousePositionToWorld.WorldOrigin", NewParamName="WorldPosition") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PlayerController.DeprojectMousePositionToWorld.Direction", NewParamName="WorldDirection") | |
| ;MID rename | |
| +K2FieldRedirects=(OldFieldName="DecalComponent.CreateMIDForDecal", NewFieldName="DecalComponent.CreateDynamicMaterialInstance") | |
| +K2FieldRedirects=(OldFieldName="DecalActor.CreateMIDForDecal", NewFieldName="DecalActor.CreateDynamicMaterialInstance") | |
| +K2FieldRedirects=(OldFieldName="KismetMaterialLibrary.CreateMaterialInstanceDynamic",NewFieldName="KismetMaterialLibrary.CreateDynamicMaterialInstance") | |
| +K2FieldRedirects=(OldFieldName="PrimitiveComponent.CreateAndSetMaterialInstanceDynamic",NewFieldName="PrimitiveComponent.CreateDynamicMaterialInstance") | |
| +K2FieldRedirects=(OldFieldName="PrimitiveComponent.CreateAndSetMaterialInstanceDynamicFromMaterial",NewFieldName="PrimitiveComponent.CreateDynamicMaterialInstance") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.CreateDynamicMaterialInstance.Parent", NewParamName="SourceMaterial") | |
| ;MID rename | |
| +K2FieldRedirects=(OldFieldName="DecalComponent.CreateMIDForDecal", NewFieldName="DecalComponent.CreateDynamicMaterialInstance") | |
| +K2FieldRedirects=(OldFieldName="DecalActor.CreateMIDForDecal", NewFieldName="DecalActor.CreateDynamicMaterialInstance") | |
| +K2FieldRedirects=(OldFieldName="KismetMaterialLibrary.CreateMaterialInstanceDynamic",NewFieldName="KismetMaterialLibrary.CreateDynamicMaterialInstance") | |
| +K2FieldRedirects=(OldFieldName="PrimitiveComponent.CreateAndSetMaterialInstanceDynamic",NewFieldName="PrimitiveComponent.CreateDynamicMaterialInstance") | |
| +K2FieldRedirects=(OldFieldName="PrimitiveComponent.CreateAndSetMaterialInstanceDynamicFromMaterial",NewFieldName="PrimitiveComponent.CreateDynamicMaterialInstance") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.CreateDynamicMaterialInstance.Parent", NewParamName="SourceMaterial") | |
| ; Kismet property redirects | |
| ; Must specify class and a property name for old property, and just the property name for the new property (class name is optional) | |
| +K2FieldRedirects=(OldFieldName="Actor.OnTouch",NewFieldName="OnActorBeginOverlap") | |
| +K2FieldRedirects=(OldFieldName="Actor.OnUnTouch",NewFieldName="OnActorEndOverlap") | |
| +K2FieldRedirects=(OldFieldName="Actor.OnActorTouch",NewFieldName="OnActorBeginOverlap") | |
| +K2FieldRedirects=(OldFieldName="Actor.OnActorUnTouch",NewFieldName="OnActorEndOverlap") | |
| +K2FieldRedirects=(OldFieldName="Actor.ActorTouchSignature__DelegateSignature",NewFieldName="ActorBeginOverlapSignature__DelegateSignature") | |
| +K2FieldRedirects=(OldFieldName="Actor.ActorUnTouchSignature__DelegateSignature",NewFieldName="ActorEndOverlapSignature__DelegateSignature") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_ActorBoundEvent", OldParamName="Actor.ActorBeginOverlapSignature__DelegateSignature.TouchingActor", NewParamName="OtherActor") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_ActorBoundEvent", OldParamName="Actor.ActorEndOverlapSignature__DelegateSignature.Other", NewParamName="OtherActor") | |
| +K2FieldRedirects=(OldFieldName="Actor.ReceiveActorTouch",NewFieldName="Actor.ReceiveActorBeginOverlap") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_Event", OldParamName="Actor.ReceiveActorBeginOverlap.Other", NewParamName="OtherActor") | |
| +K2FieldRedirects=(OldFieldName="Actor.ReceiveActorUntouch",NewFieldName="Actor.ReceiveActorEndOverlap") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_Event", OldParamName="Actor.ReceiveActorEndOverlap.Other", NewParamName="OtherActor") | |
| +K2FieldRedirects=(OldFieldName="Actor.GetTouchingActors",NewFieldName="Actor.GetOverlappingActors") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="Actor.GetOverlappingActors.OutTouchingActors", NewParamName="OverlappingActors") | |
| +K2FieldRedirects=(OldFieldName="Actor.GetTouchingComponents",NewFieldName="Actor.GetOverlappingComponents") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="Actor.GetOverlappingComponents.TouchingComponents", NewParamName="OverlappingComponents") | |
| +K2FieldRedirects=(OldFieldName="PrimitiveComponent.GetTouchingActors",NewFieldName="PrimitiveComponent.GetOverlappingActors") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.GetOverlappingActors.TouchingActors", NewParamName="OverlappingActors") | |
| +K2FieldRedirects=(OldFieldName="PrimitiveComponent.GetTouchingComponents",NewFieldName="PrimitiveComponent.GetOverlappingComponents") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.GetOverlappingComponents.TouchingComponents", NewParamName="OverlappingComponents") | |
| +K2FieldRedirects=(OldFieldName="Actor.AddActorLocalTranslation",NewFieldName="Actor.AddActorLocalOffset") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="Actor.AddActorLocalOffset.DeltaTranslation", NewParamName="DeltaLocation") | |
| +K2FieldRedirects=(OldFieldName="Actor.SetActorRelativeTranslation",NewFieldName="Actor.SetActorRelativeLocation") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="Actor.SetActorRelativeLocation.NewRelativeTranslation", NewParamName="NewRelativeLocation") | |
| +K2FieldRedirects=(OldFieldName="LevelScriptActor.BeginGame",NewFieldName="Actor.ReceiveBeginPlay") | |
| +K2FieldRedirects=(OldFieldName="LevelScriptActor.BeginGameSignature__DelegateSignature", NewFieldName="Actor.ReceiveBeginPlaySignature__DelegateSignature") | |
| ; AttachTo change - changed bMaintainWorldPosition to enum | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AttachTo.bMaintainWorldPosition", NewParamName="AttachType", OldParamValues="false;true", NewParamValues="KeepRelativeOffset;KeepWorldPosition") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AttachRootComponentTo.bMaintainWorldPosition", NewParamName="AttachLocationType", OldParamValues="false;true", NewParamValues="KeepRelativeOffset;KeepWorldPosition") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AttachRootComponentToActor.bMaintainWorldPosition", NewParamName="AttachLocationType", OldParamValues="false;true", NewParamValues="KeepRelativeOffset;KeepWorldPosition") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.LineTraceSingle_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.LineTraceSingleByObject_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.LineTraceMulti_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.LineTraceMultiByObject_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereTraceSingle_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereTraceSingleByObject_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereTraceMulti_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereTraceMultiByObject_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleTraceSingle_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleTraceSingleByObject_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleTraceMulti_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleTraceMultiByObject_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.LineTraceSingle",NewFieldName="KismetSystemLibrary.LineTraceSingle_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.LineTraceSingleByObject",NewFieldName="KismetSystemLibrary.LineTraceSingleByObject_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.LineTraceMulti",NewFieldName="KismetSystemLibrary.LineTraceMulti_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.LineTraceMultiByObject",NewFieldName="KismetSystemLibrary.LineTraceMultiByObject_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.SphereTraceSingle",NewFieldName="KismetSystemLibrary.SphereTraceSingle_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.SphereTraceSingleByObject",NewFieldName="KismetSystemLibrary.SphereTraceSingleByObject_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.SphereTraceMulti",NewFieldName="KismetSystemLibrary.SphereTraceMulti_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.SphereTraceMultiByObject",NewFieldName="KismetSystemLibrary.SphereTraceMultiByObject_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.CapsuleTraceSingle",NewFieldName="KismetSystemLibrary.CapsuleTraceSingle_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.CapsuleTraceSingleByObject",NewFieldName="KismetSystemLibrary.CapsuleTraceSingleByObject_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.CapsuleTraceMulti",NewFieldName="KismetSystemLibrary.CapsuleTraceMulti_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.CapsuleTraceMultiByObject",NewFieldName="KismetSystemLibrary.CapsuleTraceMultiByObject_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.SphereOverlapActors",NewFieldName="KismetSystemLibrary.SphereOverlapActors_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.SphereOverlapComponents",NewFieldName="KismetSystemLibrary.SphereOverlapComponents_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.BoxOverlapActors",NewFieldName="KismetSystemLibrary.BoxOverlapActors_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.BoxOverlapComponents",NewFieldName="KismetSystemLibrary.BoxOverlapComponents_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.CapsuleOverlapActors",NewFieldName="KismetSystemLibrary.CapsuleOverlapActors_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.CapsuleOverlapComponents",NewFieldName="KismetSystemLibrary.CapsuleOverlapComponents_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.ComponentOverlapActors",NewFieldName="KismetSystemLibrary.ComponentOverlapActors_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.ComponentOverlapComponents",NewFieldName="KismetSystemLibrary.ComponentOverlapComponents_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.LineTraceSingleByObject_NEW",NewFieldName="KismetSystemLibrary.LineTraceSingleForObjects") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.LineTraceMultiByObject_NEW",NewFieldName="KismetSystemLibrary.LineTraceMultiForObjects") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.SphereTraceSingleByObject_NEW",NewFieldName="KismetSystemLibrary.SphereTraceSingleForObjects") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.SphereTraceMultiByObject_NEW",NewFieldName="KismetSystemLibrary.SphereTraceMultiForObjects") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.CapsuleTraceSingleByObject_NEW",NewFieldName="KismetSystemLibrary.CapsuleTraceSingleForObjects") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.CapsuleTraceMultiByObject_NEW",NewFieldName="KismetSystemLibrary.CapsuleTraceMultiForObjects") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.LineTraceSingleForObjects.ObjectsToTrace", NewParamName="ObjectTypes") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.LineTraceMultiForObjects.ObjectsToTrace", NewParamName="ObjectTypes") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereTraceSingleForObjects.ObjectsToTrace", NewParamName="ObjectTypes") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereTraceMultiForObjects.ObjectsToTrace", NewParamName="ObjectTypes") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleTraceSingleForObjects.ObjectsToTrace", NewParamName="ObjectTypes") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleTraceMultiForObjects.ObjectsToTrace", NewParamName="ObjectTypes") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereOverlapActors_NEW.ObjectsToTrace", NewParamName="ObjectTypes") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereOverlapComponents_NEW.ObjectsToTrace", NewParamName="ObjectTypes") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.BoxOverlapActors_NEW.ObjectsToTrace", NewParamName="ObjectTypes") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.BoxOverlapComponents_NEW.ObjectsToTrace", NewParamName="ObjectTypes") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleOverlapActors_NEW.ObjectsToTrace", NewParamName="ObjectTypes") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleOverlapComponents_NEW.ObjectsToTrace", NewParamName="ObjectTypes") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.ComponentOverlapActors_NEW.ObjectsToTrace", NewParamName="ObjectTypes") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.ComponentOverlapComponents_NEW.ObjectsToTrace", NewParamName="ObjectTypes") | |
| +K2FieldRedirects=(OldFieldName="SceneComponent.SetRelativeTranslation",NewFieldName="SceneComponent.SetRelativeLocation") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SceneComponent.SetRelativeLocation.NewTranslation", NewParamName="NewLocation") | |
| +K2FieldRedirects=(OldFieldName="SceneComponent.AddLocalTranslation",NewFieldName="SceneComponent.AddLocalOffset") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SceneComponent.AddLocalOffset.DeltaTranslation", NewParamName="DeltaLocation") | |
| +K2FieldRedirects=(OldFieldName="SceneComponent.SetWorldTranslation",NewFieldName="SceneComponent.SetWorldLocation") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SceneComponent.SetWorldLocation.NewTranslation", NewParamName="NewLocation") | |
| +K2FieldRedirects=(OldFieldName="SceneComponent.AddRelativeTranslation",NewFieldName="SceneComponent.AddRelativeLocation") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="Actor.AddRelativeLocation.DeltaTranslation", NewParamName="DeltaLocation") | |
| +K2FieldRedirects=(OldFieldName="Actor.SetTickPrerequisite",NewFieldName="Actor.AddTickPrerequisiteActor") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="Actor.AddTickPrerequisiteActor.DependentActor", NewParamName="PrerequisiteActor") | |
| +K2FieldRedirects=(OldFieldName="SceneComponent.bAbsoluteTranslation",NewFieldName="SceneComponent.bAbsoluteLocation") | |
| +K2FieldRedirects=(OldFieldName="SceneComponent.RelativeTranslation",NewFieldName="SceneComponent.RelativeLocation") | |
| +K2FieldRedirects=(OldFieldName="Actor.HurtRadius",NewFieldName="GameplayStatics.ApplyRadialDamage") | |
| +K2FieldRedirects=(OldFieldName="StaticMeshComponent.GetSocketTransform",NewFieldName="SceneComponent.GetSocketTransform") | |
| +K2FieldRedirects=(OldFieldName="SkinnedMeshComponent.GetSocketTransform",NewFieldName="SceneComponent.GetSocketTransform") | |
| +K2FieldRedirects=(OldFieldName="Pawn.ControllerClass",NewFieldName="Pawn.AIControllerClass") | |
| +K2FieldRedirects=(OldFieldName="Pawn.CharacterMovement",NewFieldName="Character.CharacterMovement") | |
| +K2FieldRedirects=(OldFieldName="Pawn.Mesh",NewFieldName="Character.Mesh") | |
| +K2FieldRedirects=(OldFieldName="Pawn.CapsuleComponent",NewFieldName="Character.CapsuleComponent") | |
| +K2FieldRedirects=(OldFieldName="DefaultPawn.DefaultPawnMovement",NewFieldName="DefaultPawn.MovementComponent") | |
| +K2FieldRedirects=(OldFieldName="FloatingPawnMovement.AccelRate",NewFieldName="FloatingPawnMovement.Acceleration") | |
| +K2FieldRedirects=(OldFieldName="FloatingPawnMovement.DecelRate",NewFieldName="FloatingPawnMovement.Deceleration") | |
| +K2FieldRedirects=(OldFieldName="ProjectileMovementComponent.Speed",NewPropertyName="ProjectileMovementComponent.InitialSpeed") | |
| +K2FieldRedirects=(OldFieldName="CharacterMovementComponent.AccelRate",NewFieldName="CharacterMovementComponent.MaxAcceleration") | |
| +K2FieldRedirects=(OldFieldName="CharacterMovementComponent.CrouchedPct",NewFieldName="CharacterMovementComponent.CrouchedSpeedMultiplier") | |
| +K2FieldRedirects=(OldFieldName="CharacterMovementComponent.CrouchHeight",NewFieldName="CharacterMovementComponent.CrouchedHalfHeight") | |
| +K2FieldRedirects=(OldFieldName="CharacterMovementComponent.JumpZ",NewPropertyName="CharacterMovementComponent.JumpZVelocity") | |
| +K2FieldRedirects=(OldFieldName="CharacterMovementComponent.GroundSpeed",NewPropertyName="CharacterMovementComponent.MaxWalkSpeed") | |
| +K2FieldRedirects=(OldFieldName="CharacterMovementComponent.AirSpeed",NewPropertyName="CharacterMovementComponent.MaxFlySpeed") | |
| +K2FieldRedirects=(OldFieldName="CharacterMovementComponent.WaterSpeed",NewPropertyName="CharacterMovementComponent.MaxSwimSpeed") | |
| +K2FieldRedirects=(OldFieldName="CharacterMovementComponent.CrouchedSpeedPercent",NewPropertyName="CharacterMovementComponent.CrouchedSpeedMultiplier") | |
| +K2FieldRedirects=(OldFieldName="CharacterMovementComponent.bOrientToMovement",NewPropertyName="CharacterMovementComponent.bOrientRotationToMovement") | |
| +K2FieldRedirects=(OldFieldName="CharacterMovementComponent.bCrouchMovesCharacterDown",NewPropertyName="CharacterMovementComponent.bCrouchMaintainsBaseLocation") | |
| +K2FieldRedirects=(OldFieldName="CharacterMovementComponent.AddMomentum",NewFieldName="CharacterMovementComponent.AddImpulse") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="CharacterMovementComponent.AddImpulse.InMomentum", NewParamName="Impulse") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="CharacterMovementComponent.AddImpulse.bMassIndependent", NewParamName="bVelocityChange") | |
| +K2FieldRedirects=(OldFieldName="CameraComponent.bUseControllerViewRotation",NewPropertyName="CameraComponent.bUsePawnControlRotation") | |
| +K2FieldRedirects=(OldFieldName="CameraComponent.bUsePawnViewRotation",NewPropertyName="CameraComponent.bUsePawnControlRotation") | |
| +K2FieldRedirects=(OldFieldName="SpringArmComponent.bUseControllerViewRotation",NewPropertyName="SpringArmComponent.bUsePawnControlRotation") | |
| +K2FieldRedirects=(OldFieldName="SpringArmComponent.bUsePawnViewRotation",NewPropertyName="SpringArmComponent.bUsePawnControlRotation") | |
| +K2FieldRedirects=(OldFieldName="MovementComponent.GetModifiedMaxSpeed",NewFieldName="MovementComponent.K2_GetModifiedMaxSpeed") | |
| +K2FieldRedirects=(OldFieldName="MovementComponent.GetMaxSpeedModifier",NewFieldName="MovementComponent.K2_GetMaxSpeedModifier") | |
| +K2FieldRedirects=(OldFieldName="CharacterMovementComponent.GetModifiedMaxAcceleration",NewFieldName="CharacterMovementComponent.K2_GetModifiedMaxAcceleration") | |
| +K2FieldRedirects=(OldFieldName="Pawn.GetMovementInputVector",NewFieldName="Pawn.K2_GetMovementInputVector") | |
| +K2FieldRedirects=(OldFieldName="PawnMovementComponent.GetInputVector",NewFieldName="PawnMovementComponent.K2_GetInputVector") | |
| +K2FieldRedirects=(OldFieldName="PlayerController.LookRightScale",NewFieldName="PlayerController.InputYawScale") | |
| +K2FieldRedirects=(OldFieldName="PlayerController.LookUpScale",NewFieldName="PlayerController.InputPitchScale") | |
| +K2FieldRedirects=(OldFieldName="CapsuleComponent.CapsuleHeight",NewFieldName="CapsuleComponent.CapsuleHalfHeight") | |
| +K2FieldRedirects=(OldFieldName="PlayerController.GetControlledPawn",NewFieldName="Controller.GetControlledPawn") | |
| +K2FieldRedirects=(OldFieldName="ExponentialHeightFogComponent.SetEnabled",NewFieldName="SceneComponent.SetVisibility") | |
| +K2FieldRedirects=(OldFieldName="LightComponent.SetEnabled",NewFieldName="SceneComponent.SetVisibility") | |
| +K2FieldRedirects=(OldFieldName="LightComponent.ToggleEnabled",NewFieldName="SceneComponent.ToggleVisibility") | |
| +K2FieldRedirects=(OldFieldName="LightComponent.SetBrightness",NewFieldName="LightComponent.SetIntensity") | |
| +K2FieldRedirects=(OldFieldName="SkyLightComponent.SetBrightness",NewFieldName="SkyLightComponent.SetIntensity") | |
| +K2FieldRedirects=(OldFieldName="ParticleSystemComponent.SetActive",NewFieldName="SceneComponent.SetActive") | |
| +K2FieldRedirects=(OldFieldName="ParticleSystemComponent.ActivateSystem",NewFieldName="SceneComponent.Activate") | |
| +K2FieldRedirects=(OldFieldName="ParticleSystemComponent.DeactivateSystem",NewFieldName="SceneComponent.Deactivate") | |
| +K2FieldRedirects=(OldFieldName="RB_RadialForceComponent.EnableForce",NewFieldName="SceneComponent.Activate") | |
| +K2FieldRedirects=(OldFieldName="RB_RadialForceComponent.DisableForce",NewFieldName="SceneComponent.Deactivate") | |
| +K2FieldRedirects=(OldFieldName="RB_RadialForceComponent.ToggleForce",NewFieldName="SceneComponent.ToggleActive") | |
| +K2FieldRedirects=(OldFieldName="GameplayStatics.SpawnEmitter",NewFieldName="GameplayStatics.SpawnEmitterAttached") | |
| +K2FieldRedirects=(OldFieldName="Actor.SetActorHidden",NewFieldName="Actor.SetActorHiddenInGame") | |
| +K2FieldRedirects=(OldFieldName="GameplayStatics.K2_SetSoundMode",NewFieldName="GameplayStatics.SetBaseSoundMix") | |
| +K2FieldRedirects=(OldFieldName="GameplayStatics.PushSoundMode",NewFieldName="GameplayStatics.PushSoundMixModifier") | |
| +K2FieldRedirects=(OldFieldName="GameplayStatics.PopSoundMode",NewFieldName="GameplayStatics.PopSoundMixModifier") | |
| +K2FieldRedirects=(OldFieldName="GameplayStatics.ClearSoundMode",NewFieldName="GameplayStatics.ClearSoundMixModifiers") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunctionOnMember", OldParamName="SkyLightComponent.SetIntensity.NewBrightness", NewParamName="NewIntensity") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunctionOnMember", OldParamName="LightComponent.SetIntensity.NewBrightness", NewParamName="NewIntensity") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SkyLightComponent.SetIntensity.NewBrightness", NewParamName="NewIntensity") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="LightComponent.SetIntensity.NewBrightness", NewParamName="NewIntensity") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.EXPERIMENTAL_ShowGameCenterLeaderboard",NewFieldName="KismetSystemLibrary.ShowPlatformSpecificLeaderboardScreen") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SceneComponent.SetVisibility.bSetEnabled", NewParamName="bNewVisibility") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SceneComponent.SetVisibility.bInEnabled", NewParamName="bNewVisibility") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="ParticleSystemComponent.SetActive.bNowActive", NewParamName="bNewActive") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="ParticleSystemComponent.ActivateSystem.bFlagAsJustAttached", NewParamName="bReset") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="GameplayStatics.SpawnEmitterAttached.SpawnLocation", NewParamName="Location") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="GameplayStatics.SpawnEmitterAttached.SpawnRotation", NewParamName="Rotation") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="GameplayStatics.SetBaseSoundMix.InSoundMode", NewParamName="InSoundMix") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="GameplayStatics.PushSoundMixModifier.InSoundMode", NewParamName="InSoundMixModifier") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="GameplayStatics.PopSoundMixModifier.InSoundMode", NewParamName="InSoundMixModifier") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_SpawnActor", OldParamName="bNoCollisionFail", NewParamName="SpawnEvenIfColliding") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.DrawDebugPlane.P", NewParamName="PlaneCoordinates") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.DrawDebugPlane.Loc", NewParamName="Location") | |
| ; Temporary animation redirects from macro-expansion style to runtime node style | |
| +K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_Root", OldParamName="Pose", NewParamName="Result") | |
| +K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_StateResult", OldParamName="Pose", NewParamName="Result") | |
| +K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_CopyBone", OldParamName="MeshPose", NewParamName="Pose") | |
| +K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_CopyBone", OldParamName="InMeshPose", NewParamName="ComponentPose") | |
| +K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_TwoBoneIK", OldParamName="MeshPose", NewParamName="Pose") | |
| +K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_TwoBoneIK", OldParamName="InMeshPose", NewParamName="ComponentPose") | |
| +K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_ModifyBone", OldParamName="MeshPose", NewParamName="Pose") | |
| +K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_ModifyBone", OldParamName="InMeshPose", NewParamName="ComponentPose") | |
| +K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_SpringBone", OldParamName="MeshPose", NewParamName="Pose") | |
| +K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_SpringBone", OldParamName="InMeshPose", NewParamName="ComponentPose") | |
| +K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_RotationMultiplier", OldParamName="MeshPose", NewParamName="Pose") | |
| +K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_RotationMultiplier", OldParamName="InMeshPose", NewParamName="ComponentPose") | |
| +K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_LocalToComponentSpace", OldParamName="Pose", NewParamName="LocalPose") | |
| +K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_LocalToComponentSpace", OldParamName="MeshPose", NewParamName="ComponentPose") | |
| +K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_SequencePlayer", OldParamName="AdditivePose", NewParamName="Pose") | |
| +K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_SequencePlayer", OldParamName="Looping", NewParamName="bLoopAnimation") | |
| +K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_SequenceEvaluator", OldParamName="Position", NewParamName="ExplicitTime") | |
| +K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_SequenceEvaluator", OldParamName="AdditivePose", NewParamName="Pose") | |
| +K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_RotateRootBone", OldParamName="InPose", NewParamName="BasePose") | |
| +K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_RotateRootBone", OldParamName="InPitch", NewParamName="Pitch") | |
| +K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_RotateRootBone", OldParamName="InYaw", NewParamName="Yaw") | |
| +K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_RotateRootBone", OldParamName="InMeshToComponent", NewParamName="MeshToComponent") | |
| +K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_RotateRootBone", OldParamName="OutPose", NewParamName="Pose") | |
| +K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_ComponentToLocalSpace", OldParamName="MeshPose", NewParamName="ComponentPose") | |
| +K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_BlendListByEnum", OldParamName="SelectedValue", NewParamName="ActiveEnumValue") | |
| +K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_BlendListByBool", OldParamName="true", NewParamName="BlendPose_0") | |
| +K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_BlendListByBool", OldParamName="false", NewParamName="BlendPose_1") | |
| +K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_BlendListByBool", OldParamName="SelectedValue", NewParamName="bActiveValue") | |
| +K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_BlendListByEnum", OldParamName="Default", NewParamName="BlendPose_0") | |
| +K2ParamRedirects=(NodeName="/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend", OldParamName="OutPose", NewParamName="Pose") | |
| ; Takedamage refactor | |
| +K2FieldRedirects=(OldFieldName="Actor.ReceiveDamage", NewFieldName="Actor.ReceivePointDamage") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_Event", OldParamName="Actor.ReceivePointDamage.Momentum", NewParamName="ShotFromDirection") | |
| +K2FieldRedirects=(OldFieldName="Actor.ReceiveRadiusDamage", NewFieldName="Actor.ReceiveRadialDamage") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_Event", OldParamName="Actor.ReceiveRadialDamage.BaseDamage", NewParamName="DamageReceived") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_Event", OldParamName="Actor.ReceiveRadialDamage.HurtOrigin", NewParamName="Origin") | |
| +K2FieldRedirects=(OldFieldName="Actor.CauseDamage", NewFieldName="GameplayStatics.ApplyDamage") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="GameplayStatics.ApplyDamage.DamageAmount", NewParamName="BaseDamage") | |
| +K2FieldRedirects=(OldFieldName="Actor.OnTakeDamage", NewFieldName="Actor.OnTakePointDamage") | |
| +K2FieldRedirects=(OldFieldName="Actor.TakeDamageSignature__DelegateSignature", NewFieldName="Actor.TakePointDamageSignature__DelegateSignature") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_ActorBoundEvent", OldParamName="Actor.TakePointDamageSignature__DelegateSignature.Momentum", NewParamName="ShotFromDirection") | |
| +K2FieldRedirects=(OldFieldName="AudioComponent.SetSoundCue",NewFieldName="AudioComponent.SetSound") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AudioComponent.SetSound.NewSoundCue", NewParamName="NewSound") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="FortAIState.PlaySoundOnPawn.InSoundCue", NewParamName="InSound") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="FortKismetLibrary.BroadcastSound.InSoundCue", NewParamName="InSound") | |
| +K2FieldRedirects=(OldFieldName="SkinnedMeshComponent.GetBoneQuaternion",NewFieldName="SceneComponent.GetSocketQuaternion") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SkinnedMeshComponent.GetBoneQuaternion.BoneName", NewParamName="InSocketName") | |
| +K2FieldRedirects=(OldFieldName="SkinnedMeshComponent.GetBoneLocation",NewFieldName="SceneComponent.GetSocketLocation") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SkinnedMeshComponent.GetBoneLocation.BoneName", NewParamName="InSocketName") | |
| +K2FieldRedirects=(OldFieldName="SkinnedMeshComponent.MatchRefBone",NewFieldName="SkinnedMeshComponent.GetBoneIndex") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_Event", OldParamName="Actor.ReceiveHit.NormalForce", NewParamName="NormalImpulse") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_ActorBoundEvent", OldParamName="Actor.ActorHitSignature__DelegateSignature.NormalForce", NewParamName="NormalImpulse") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_ComponentBoundEvent", OldParamName="PrimitiveComponent.ComponentHitSignature__DelegateSignature.NormalForce", NewParamName="NormalImpulse") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.PrintKismetWarning",NewFieldName="PrintWarning") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetSphereOverlapActors",NewFieldName="SphereOverlapActors_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetSphereOverlapComponents",NewFieldName="SphereOverlapComponents_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetBoxOverlapActors",NewFieldName="BoxOverlapActors_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetBoxOverlapComponents",NewFieldName="BoxOverlapComponents_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetCapsuleOverlapActors",NewFieldName="CapsuleOverlapActors_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetCapsuleOverlapComponents",NewFieldName="CapsuleOverlapComponents_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetComponentOverlapActors",NewFieldName="ComponentOverlapActors_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetComponentOverlapComponents",NewFieldName="ComponentOverlapComponents_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetLineTraceSingle",NewFieldName="LineTraceSingle_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetLineTraceMulti",NewFieldName="LineTraceMulti_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetSphereTraceSingle",NewFieldName="SphereTraceSingle_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetSphereTraceMulti",NewFieldName="SphereTraceMulti_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetCapsuleTraceSingle",NewFieldName="CapsuleTraceSingle_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetCapsuleTraceMulti",NewFieldName="CapsuleTraceMulti_DEPRECATED") | |
| +K2FieldRedirects=(OldFieldName="PrimitiveComponent.KismetTraceComponent",NewFieldName="PrimitiveComponent.K2_LineTraceComponent") | |
| +K2FieldRedirects=(OldFieldName="KismetMathLibrary.Rand",NewFieldName="RandomInteger") | |
| +K2FieldRedirects=(OldFieldName="KismetMathLibrary.RandRange",NewFieldName="RandomIntegerInRange") | |
| +K2FieldRedirects=(OldFieldName="KismetMathLibrary.RandBool",NewFieldName="RandomBool") | |
| +K2FieldRedirects=(OldFieldName="KismetMathLibrary.VRand",NewFieldName="RandomUnitVector") | |
| +K2FieldRedirects=(OldFieldName="KismetMathLibrary.RotRand",NewFieldName="RandomRotator") | |
| +K2FieldRedirects=(OldFieldName="KismetMathLibrary.FRand",NewFieldName="RandomFloat") | |
| +K2FieldRedirects=(OldFieldName="KismetMathLibrary.FRandRange",NewFieldName="RandomFloatInRange") | |
| +K2FieldRedirects=(OldFieldName="KismetMathLibrary.RandFromStream",NewFieldName="RandomIntegerFromStream") | |
| +K2FieldRedirects=(OldFieldName="KismetMathLibrary.RandRangeFromStream",NewFieldName="RandomIntegerInRangeFromStream") | |
| +K2FieldRedirects=(OldFieldName="KismetMathLibrary.RandBoolFromStream",NewFieldName="RandomBoolFromStream") | |
| +K2FieldRedirects=(OldFieldName="KismetMathLibrary.VRandFromStream",NewFieldName="RandomUnitVectorFromStream") | |
| +K2FieldRedirects=(OldFieldName="KismetMathLibrary.RotRandFromStream",NewFieldName="RandomRotatorFromStream") | |
| +K2FieldRedirects=(OldFieldName="KismetMathLibrary.FRandFromStream",NewFieldName="RandomFloatFromStream") | |
| +K2FieldRedirects=(OldFieldName="KismetMathLibrary.FRandRangeFromStream",NewFieldName="RandomFloatInRangeFromStream") | |
| +K2FieldRedirects=(OldFieldName="PrimitiveComponent.SetRBLinearVelocity",NewFieldName="SetPhysicsLinearVelocity") | |
| +K2FieldRedirects=(OldFieldName="PrimitiveComponent.GetRBLinearVelocity",NewFieldName="GetPhysicsLinearVelocity") | |
| +K2FieldRedirects=(OldFieldName="PrimitiveComponent.SetAllRBLinearVelocity",NewFieldName="SetAllPhysicsLinearVelocity") | |
| +K2FieldRedirects=(OldFieldName="PrimitiveComponent.SetRBAngularVelocity",NewFieldName="SetPhysicsAngularVelocity") | |
| +K2FieldRedirects=(OldFieldName="PrimitiveComponent.GetRBAngularVelocity",NewFieldName="GetPhysicsAngularVelocity") | |
| +K2FieldRedirects=(OldFieldName="PlayerCameraManager.KismetUpdateCamera",NewFieldName="BlueprintUpdateCamera") | |
| +K2FieldRedirects=(OldFieldName="KismetMaterialParameterCollectionLibrary.SetScalarParameterValue",NewFieldName="KismetMaterialLibrary.SetScalarParameterValue") | |
| +K2FieldRedirects=(OldFieldName="KismetMaterialParameterCollectionLibrary.SetVectorParameterValue",NewFieldName="KismetMaterialLibrary.SetVectorParameterValue") | |
| +K2FieldRedirects=(OldFieldName="KismetMaterialParameterCollectionLibrary.GetScalarParameterValue",NewFieldName="KismetMaterialLibrary.GetScalarParameterValue") | |
| +K2FieldRedirects=(OldFieldName="KismetMaterialParameterCollectionLibrary.GetVectorParameterValue",NewFieldName="KismetMaterialLibrary.GetVectorParameterValue") | |
| +K2FieldRedirects=(OldFieldName="Actor.MakeMIDForMaterial",NewFieldName="KismetMaterialLibrary.CreateMaterialInstanceDynamic") | |
| +K2FieldRedirects=(OldFieldName="GameplayStatics.SetTimeDilation",NewFieldName="GameplayStatics.SetGlobalTimeDilation") | |
| +K2FieldRedirects=(OldFieldName="ArrowComponent.SetArrowColor",NewFieldName="ArrowComponent.SetArrowColor_DEPRECATED") | |
| ;Flow control macros, output pin name redirects | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_MacroInstance", NodeTitle="ForLoop" OldParamName="then", NewParamName="Completed") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_MacroInstance", NodeTitle="ForLoopWithBreak" OldParamName="Then", NewParamName="Completed") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_MacroInstance", NodeTitle="WhileLoop" OldParamName="then", NewParamName="Completed") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_MacroInstance", NodeTitle="DoOnce" OldParamName="then", NewParamName="Completed") | |
| +TaggedPropertyRedirects=(ClassName="DirectionalLightComponent",OldPropertyName="MovableWholeSceneDynamicShadowRadius",NewPropertyName="DynamicShadowDistanceMovableLight") | |
| +TaggedPropertyRedirects=(ClassName="DirectionalLightComponent",OldPropertyName="StationaryWholeSceneDynamicShadowRadius",NewPropertyName="DynamicShadowDistanceStationaryLight") | |
| ; Matinee redirects (starts-with match and replace) | |
| +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationLowPercent",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureLowPercent") | |
| +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationHighPercent",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureHighPercent") | |
| +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationMinBrightness",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureMinBrightness") | |
| +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationMaxBrightness",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureMaxBrightness") | |
| +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptionSpeedDown",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureSpeedDown") | |
| +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptionSpeedUp",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureSpeedUp") | |
| +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.ExposureOffset",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureBias") | |
| +MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationLowPercent",NewFieldName="Settings.AutoExposureLowPercent") | |
| +MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationHighPercent",NewFieldName="Settings.AutoExposureHighPercent") | |
| +MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationMinBrightness",NewFieldName="Settings.AutoExposureMinBrightness") | |
| +MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationMaxBrightness",NewFieldName="Settings.AutoExposureMaxBrightness") | |
| +MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptionSpeedDown",NewFieldName="Settings.AutoExposureSpeedDown") | |
| +MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptionSpeedUp",NewFieldName="Settings.AutoExposureSpeedUp") | |
| +MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.ExposureOffset",NewFieldName="Settings.AutoExposureBias") | |
| +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="FOVAngle",NewFieldName="CameraComponent.FieldOfView") | |
| +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="AspectRatio",NewFieldName="CameraComponent.AspectRatio") | |
| +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="bConstrainAspectRatio",NewFieldName="CameraComponent.bConstrainAspectRatio") | |
| +MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.",NewFieldName="CameraComponent.PostProcessSettings.") | |
| ; GRI refactor redirects | |
| +ActiveClassRedirects=(OldClassName="GameReplicationInfo",NewClassName="/Script/Engine.GameState") | |
| +TaggedPropertyRedirects=(ClassName="GameInfo",OldPropertyName="GameReplicationInfoClass",NewPropertyName="GameStateClass") | |
| +TaggedPropertyRedirects=(ClassName="GameMode",OldPropertyName="GameReplicationInfoClass",NewPropertyName="GameStateClass") | |
| +K2FieldRedirects=(OldFieldName="GameplayStatics.GetGameReplicationInfo",NewFieldName="GetGameState") | |
| +ActiveClassRedirects=(OldClassName="GameInfo",NewClassName="/Script/Engine.GameMode") | |
| +K2FieldRedirects=(OldFieldName="GameplayStatics.GetGameInfo",NewFieldName="GetGameMode") | |
| +TaggedPropertyRedirects=(ClassName="WorldSettings",OldPropertyName="DefaultGameType",NewPropertyName="DefaultGameMode") | |
| +ActiveClassRedirects=(OldClassName="PlayerReplicationInfo",NewClassName="/Script/Engine.PlayerState") | |
| +TaggedPropertyRedirects=(ClassName="Controller",OldPropertyName="PlayerReplicationInfo",NewPropertyName="PlayerState") | |
| +TaggedPropertyRedirects=(ClassName="Pawn",OldPropertyName="PlayerReplicationInfo",NewPropertyName="PlayerState") | |
| +TaggedPropertyRedirects=(ClassName="GameInfo",OldPropertyName="PlayerReplicationInfoClass",NewPropertyName="PlayerStateClass") | |
| +TaggedPropertyRedirects=(ClassName="GameMode",OldPropertyName="PlayerReplicationInfoClass",NewPropertyName="PlayerStateClass") | |
| +ActiveClassRedirects=(OldClassName="AnimGraphNode_BlendSpace",NewClassName="/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer") | |
| +ActiveClassRedirects=(OldClassName="AnimNode_BlendSpace",NewClassName="/Script/Engine.AnimNode_BlendSpacePlayer") | |
| +ActiveStructRedirects=(OldStructName="AnimNode_BlendSpace",NewStructName="AnimNode_BlendSpacePlayer") | |
| +TaggedPropertyRedirects=(ClassName="GameState",OldPropertyName="GameClass",NewPropertyName="GameModeClass") | |
| +TaggedPropertyRedirects=(ClassName="GameReplicationInfo",OldPropertyName="GameClass",NewPropertyName="GameModeClass") | |
| +ActiveClassRedirects=(OldClassName="AnimGraphNode_BlendSpace",NewClassName="/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer") | |
| +ActiveClassRedirects=(OldClassName="AnimNode_BlendSpace",NewClassName="/Script/Engine.AnimNode_BlendSpacePlayer") | |
| +ActiveStructRedirects=(OldStructName="AnimNode_BlendSpace",NewStructName="AnimNode_BlendSpacePlayer") | |
| +ActiveStructRedirects=(OldStructName="FFormatTextArgument",NewStructName="/Script/Engine.FFormatTextArgument") | |
| +K2FieldRedirects=(OldFieldName="AnimInstance.GetSequencePlayerLength",NewFieldName="GetAnimAssetPlayerLength") | |
| +K2FieldRedirects=(OldFieldName="AnimInstance.GetSequencePlayerTimeFraction",NewFieldName="GetAnimAssetPlayerTimeFraction") | |
| +K2FieldRedirects=(OldFieldName="AnimInstance.GetSequencePlayerTimeFromEnd",NewFieldName="GetAnimAssetPlayerTimeFromEnd") | |
| +K2FieldRedirects=(OldFieldName="AnimInstance.GetSequencePlayerTimeFromEndFraction",NewFieldName="GetAnimAssetPlayerTimeFromEndFraction") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AnimInstance.GetAnimAssetPlayerLength.Sequence", NewParamName="AnimAsset") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AnimInstance.GetAnimAssetPlayerTimeFraction.Sequence", NewParamName="AnimAsset") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AnimInstance.GetAnimAssetPlayerTimeFromEnd.Sequence", NewParamName="AnimAsset") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AnimInstance.GetAnimAssetPlayerTimeFromEndFraction.Sequence", NewParamName="AnimAsset") | |
| +TaggedPropertyRedirects=(ClassName="K2Node_TransitionRuleGetter",OldPropertyName="AssociatedSequencePlayerNode",NewPropertyName="AssociatedAnimAssetPlayerNode") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="HUD.AddHitBox.InPos", NewParamName="Position") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="HUD.AddHitBox.InSize", NewParamName="Size") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="HUD.AddHitBox.InName", NewParamName="Name") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="HUD.AddHitBox.bInConsumesInput", NewParamName="bConsumesInput") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="HUD.AddHitBox.InPriority", NewParamName="Priority") | |
| +EnumRedirects=(EnumName="ETransitionGetter",OldEnumEntry="TGT_SequencePlayer_GetCurrentTime",NewEnumEntry="ETransitionGetter::AnimationAsset_GetCurrentTime") | |
| +EnumRedirects=(EnumName="ETransitionGetter",OldEnumEntry="TGT_SequencePlayer_GetLength",NewEnumEntry="ETransitionGetter::AnimationAsset_GetLength") | |
| +EnumRedirects=(EnumName="ETransitionGetter",OldEnumEntry="TGT_SequencePlayer_GetCurrentTimeFraction",NewEnumEntry="ETransitionGetter::AnimationAsset_GetCurrentTimeFraction") | |
| +EnumRedirects=(EnumName="ETransitionGetter",OldEnumEntry="TGT_SequencePlayer_GetTimeFromEnd",NewEnumEntry="ETransitionGetter::AnimationAsset_GetTimeFromEnd") | |
| +EnumRedirects=(EnumName="ETransitionGetter",OldEnumEntry="TGT_SequencePlayer_GetTimeFromEndFraction",NewEnumEntry="ETransitionGetter::AnimationAsset_GetTimeFromEndFraction") | |
| +EnumRedirects=(EnumName="ETransitionGetter",OldEnumEntry="TGT_CurrentState_ElapsedTime",NewEnumEntry="ETransitionGetter::CurrentState_ElapsedTime") | |
| +EnumRedirects=(EnumName="ETransitionGetter",OldEnumEntry="TGT_CurrentState_GetBlendWeight",NewEnumEntry="ETransitionGetter::CurrentState_GetBlendWeight") | |
| +EnumRedirects=(EnumName="ETransitionGetter",OldEnumEntry="TGT_CurrentTransitionDuration",NewEnumEntry="ETransitionGetter::CurrentTransitionDuration") | |
| +EnumRedirects=(EnumName="ETransitionGetter",OldEnumEntry="TGT_ArbitraryState_GetBlendWeight",NewEnumEntry="ETransitionGetter::ArbitraryState_GetBlendWeight") | |
| +ActiveClassRedirects=(OldClassName="ETransitionGetterType",NewClassName="ETransitionGetter::Type") | |
| ; | |
| +K2FieldRedirects=(OldFieldName="SkeletalMeshComponent.AnimationBlueprint", NewFieldName="SkeletalMeshComponent.AnimBlueprintGeneratedClass") | |
| +K2FieldRedirects=(OldFieldName="AnimInstance.KismetInitializeAnimation", NewFieldName="AnimInstance.BlueprintInitializeAnimation") | |
| +K2FieldRedirects=(OldFieldName="AnimInstance.KismetUpdateAnimation", NewFieldName="AnimInstance.BlueprintUpdateAnimation") | |
| ; TTP# 316117 ROCKET: TASK: Move Blueprint references to Position / Location / Translation to be Location | |
| +K2FieldRedirects=(OldFieldName="PrimitiveComponent.AddImpulseAtPosition", NewFieldName="PrimitiveComponent.AddImpulseAtLocation") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.AddImpulseAtPosition.Position", NewParamName="Location") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.AddImpulseAtLocation.Position", NewParamName="Location") | |
| +K2FieldRedirects=(OldFieldName="PrimitiveComponent.AddForceAtPosition", NewFieldName="PrimitiveComponent.AddForceAtLocation") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.AddForceAtPosition.Position", NewParamName="Location") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.AddForceAtLocation.Position", NewParamName="Location") | |
| +K2FieldRedirects=(OldFieldName="MovementComponent.ConstrainPositionToPlane", NewFieldName="MovementComponent.ConstrainLocationToPlane") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="MovementComponent.ConstrainPositionToPlane.Position", NewParamName="Location") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="MovementComponent.ConstrainLocationToPlane.Position", NewParamName="Location") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PlayerController.DeprojectMousePositionToWorld.WorldPosition", NewParamName="WorldLocation") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.Conv_VectorToTransform.InTranslation", NewParamName="InLocation") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.MakeTransform.Translation", NewParamName="Location") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.BreakTransform.Translation", NewParamName="Location") | |
| +K2FieldRedirects=(OldFieldName="KismetMathLibrary.TransformPosition", NewFieldName="KismetMathLibrary.TransformLocation") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.TransformPosition.Position", NewParamName="Location") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.TransformLocation.Position", NewParamName="Location") | |
| +K2FieldRedirects=(OldFieldName="KismetMathLibrary.InverseTransformPosition", NewFieldName="KismetMathLibrary.InverseTransformLocation") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.InverseTransformPosition.Position", NewParamName="Location") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.InverseTransformLocation.Position", NewParamName="Location") | |
| +EnumRedirects=(EnumName="EMaxConcurrentResolutionRule",OldEnumEntry="EMaxConcurrentResolutionRule::StopFarthest",NewEnumEntry="EMaxConcurrentResolutionRule::StopFarthestThenPreventNew") | |
| ; AnimNotify parameter change | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_FunctionEntry", OldParamName="AnimNotify.Received_Notify.AnimSeq", NewParamName="Animation") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_FunctionEntry", OldParamName="AnimNotifyState.Received_NotifyBegin.AnimSeq", NewParamName="Animation") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_FunctionEntry", OldParamName="AnimNotifyState.Received_NotifyTick.AnimSeq", NewParamName="Animation") | |
| +K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_FunctionEntry", OldParamName="AnimNotifyState.Received_NotifyEnd.AnimSeq", NewParamName="Animation") | |
| ; VER_UE4_INVERSE_SQUARED_LIGHTS_DEFAULT | |
| +K2FieldRedirects=(OldFieldName="LightComponentBase.Brightness",NewFieldName="LightComponentBase.Intensity") | |
| +K2FieldRedirects=(OldFieldName="PointLightComponent.Radius",NewFieldName="PointLightComponent.AttenuationRadius") | |
| +K2FieldRedirects=(OldFieldName="PointLightComponent.SetRadius",NewFieldName="PointLightComponent.SetAttenuationRadius") | |
| +K2FieldRedirects=(OldFieldName="LightComponent.InverseSquaredFalloff",NewFieldName="PointLightComponent.bUseInverseSquaredFalloff") | |
| ; FStringClassReference as subclass of FStringAssetReference | |
| +K2FieldRedirects=(OldFieldName="StringClassReference.ClassName",NewFieldName=" StringClassReference.AssetLongPathname") | |
| ; Vehicle rename properties | |
| +TaggedPropertyRedirects=(ClassName="VehicleEngineData",OldPropertyName="MaxOmega",NewPropertyName="MaxRPM") | |
| +TaggedPropertyRedirects=(ClassName="VehicleMovementComponentBoosted4w",OldPropertyName="BoostedMaxOmega",NewPropertyName="BoostedMaxRPM") | |
| ;SlateCore refactor | |
| +ActiveClassRedirects=(OldClassName="SlateWidgetStyleAsset", NewClassName="/Script/SlateCore.SlateWidgetStyleAsset") | |
| +ActiveClassRedirects=(OldClassName="SlateWidgetStyleContainerBase", NewClassName="/Script/SlateCore.SlateWidgetStyleContainerBase") | |
| ;Exposing SplineMeshComponents to Blueprint | |
| +TaggedPropertyRedirects=(ClassName="SplineMeshComponent",OldPropertyName="SplineXDir",NewPropertyName="SplineUpDir") | |
| ;Foliage refactor | |
| +ActiveClassRedirects=(OldClassName="InstancedFoliageSettings", NewClassName="FoliageType_InstancedStaticMesh") | |
| ;Removal of EmitterSpawnable | |
| +ActiveClassRedirects=(OldClassName="EmitterSpawnable", NewClassName="Emitter") | |
| ;AdBanner redirects | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.EXPERIMENTAL_ShowAdBanner",NewFieldName="KismetSystemLibrary.ShowAdBanner") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.EXPERIMENTAL_HideAdBanner",NewFieldName="KismetSystemLibrary.HideAdBanner") | |
| +K2FieldRedirects=(OldFieldName="KismetSystemLibrary.EXPERIMENTAL_CloseAdBanner",NewFieldName="KismetSystemLibrary.ForceCloseAdBanner") | |
| [CoreUObject.Metadata] | |
| ; Note: UnrealHeaderTool should be rerun after making changes to MetadataRedirects to catch any keys specified in class headers | |
| +MetadataRedirects=(OldKey="K2Protected", NewKey="BlueprintProtected") | |
| +MetadataRedirects=(OldKey="K2UnsafeForConstructionScripts", NewKey="UnsafeDuringActorConstruction") | |
| +MetadataRedirects=(OldKey="KismetType", NewKey="BlueprintType") | |
| +MetadataRedirects=(OldKey="KismetInternalUseOnly", NewKey="BlueprintInternalUseOnly") | |
| +MetadataRedirects=(OldKey="KismetSpawnableComponent", NewKey="BlueprintSpawnableComponent") | |
| +MetadataRedirects=(OldKey="K2ExposeToSpawn", NewKey="ExposeOnSpawn") | |
| +MetadataRedirects=(OldKey="K2Category", NewKey="Category") | |
| +MetadataRedirects=(OldKey="KismetDeprecated", NewKey="DeprecatedFunction") | |
| +MetadataRedirects=(OldKey="K2CompactNode", NewKey="CompactNodeTitle") | |
| +MetadataRedirects=(OldKey="MenuCategory", NewKey="Category") | |
| +MetadataRedirects=(OldKey="ArrayPointerParm", NewKey="TargetArrayParm") | |
| [PlatformInterface] | |
| CloudStorageInterfaceClassName= | |
| InGameAdManagerClassName= | |
| [Engine.StreamingMovies] | |
| RenderPriorityPS3=1001 | |
| SuspendGameIO=True | |
| [/Script/Engine.RendererSettings] | |
| UIScaleRule=ShortestSide | |
| UIScaleCurve=(EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000))),ExternalCurve=None) | |
| UIScaleCurveX=(EditorCurveData=(Keys=((Time=480.000000,Value=0.25),(Time=1920.000000,Value=1.000000),(Time=8640.000000,Value=4.5))),ExternalCurve=None) | |
| [/Script/Engine.GameEngine] | |
| MaxDeltaTime=0 | |
| [Engine.StartupPackages] | |
| bSerializeStartupPackagesFromMemory=true | |
| bFullyCompressStartupPackages=false | |
| +Package=/Engine/EngineMaterials/BlinkingCaret | |
| +Package=/Engine/EngineMaterials/DefaultBokeh | |
| +Package=/Engine/EngineMaterials/DefaultDeferredDecalMaterial | |
| ;+Package=/Engine/EngineMaterials/DefaultPostProcessMaterial | |
| +Package=/Engine/EngineMaterials/DefaultDiffuse | |
| +Package=/Engine/EngineMaterials/DefaultLightFunctionMaterial | |
| +Package=/Engine/EngineMaterials/WorldGridMaterial | |
| +Package=/Engine/EngineMaterials/DefaultMaterial | |
| +Package=/Engine/EngineMaterials/DefaultNormal | |
| +Package=/Engine/EngineMaterials/DefaultPhysicalMaterial | |
| +Package=/Engine/EngineMaterials/DefaultWhiteGrid | |
| +Package=/Engine/EngineMaterials/EditorBrushMaterial | |
| +Package=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq | |
| +Package=/Engine/EngineMaterials/Grid | |
| +Package=/Engine/EngineMaterials/Grid_N | |
| +Package=/Engine/EngineMaterials/LandscapeHolePhysicalMaterial | |
| +Package=/Engine/EngineMaterials/MiniFont | |
| +Package=/Engine/EngineMaterials/PaperDiffuse | |
| +Package=/Engine/EngineMaterials/PaperNormal | |
| +Package=/Engine/EngineMaterials/PhysMat_Rubber | |
| +Package=/Engine/EngineMaterials/PreintegratedSkinBRDF | |
| +Package=/Engine/EngineMaterials/RemoveSurfaceMaterial | |
| +Package=/Engine/EngineMaterials/WeightMapPlaceholderTexture | |
| ; Console platforms will remove EngineDebugMaterials from their StartupPackages | |
| +Package=/Engine/EngineDebugMaterials/BoneWeightMaterial | |
| +Package=/Engine/EngineDebugMaterials/DebugMeshMaterial | |
| +Package=/Engine/EngineDebugMaterials/GeomMaterial | |
| +Package=/Engine/EngineDebugMaterials/HeatmapGradient | |
| +Package=/Engine/EngineDebugMaterials/LevelColorationLitMaterial | |
| +Package=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial | |
| +Package=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV | |
| +Package=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial | |
| +Package=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri | |
| +Package=/Engine/EngineDebugMaterials/TangentColorMap | |
| +Package=/Engine/EngineDebugMaterials/VertexColorMaterial | |
| +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor | |
| +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly | |
| +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly | |
| +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly | |
| +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly | |
| +Package=/Engine/EngineDebugMaterials/WireframeMaterial | |
| +Package=/Engine/EngineSounds/WhiteNoise | |
| +Package=/Engine/EngineFonts/SmallFont | |
| +Package=/Engine/EngineFonts/TinyFont | |
| ; only needed for TextRender feature (3d Text in world) | |
| +Package=/Engine/EngineMaterials/DefaultTextMaterialTranslucent | |
| +Package=/Engine/EngineFonts/RobotoDistanceField | |
| [Core.System] | |
| MaxObjectsNotConsideredByGC=0 | |
| SizeOfPermanentObjectPool=0 | |
| AsyncIOBandwidthLimit=0 | |
| +Paths=../../../Engine/Content | |
| +Paths=%GAMEDIR%Content | |
| CutdownPaths=%GAMEDIR%CutdownPackages | |
| ZeroEngineVersionWarning=True | |
| UseStrictEngineVersioning=True | |
| [Internationalization] | |
| +LocalizationPaths=../../../Engine/Content/Localization/Engine | |
| [Audio] | |
| MaxChannels=32 | |
| CommonAudioPoolSize=0 | |
| [/Script/Engine.AudioSettings] | |
| DefaultSoundClassName=/Engine/EngineSounds/Master.Master | |
| LowPassFilterResonance=0.9 | |
| MaximumConcurrentStreams=3 | |
| [/Script/Engine.SoundGroups] | |
| +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Default, bAlwaysDecompressOnLoad=false, DecompressedDuration=0) | |
| +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Effects, bAlwaysDecompressOnLoad=false, DecompressedDuration=0) | |
| +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_UI, bAlwaysDecompressOnLoad=false, DecompressedDuration=0) | |
| +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Music, bAlwaysDecompressOnLoad=false, DecompressedDuration=0) | |
| +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Voice, bAlwaysDecompressOnLoad=false, DecompressedDuration=0) | |
| [/Script/Engine.Player] | |
| ConfiguredInternetSpeed=15000 | |
| ConfiguredLanSpeed=20000 | |
| [/Script/OnlineSubsystemUtils.IpNetDriver] | |
| AllowPeerConnections=False | |
| AllowPeerVoice=False | |
| ConnectionTimeout=60.0 | |
| InitialConnectTimeout=60.0 | |
| AckTimeout=1.0 | |
| KeepAliveTime=0.2 | |
| MaxClientRate=15000 | |
| MaxInternetClientRate=15000 | |
| RelevantTimeout=5.0 | |
| SpawnPrioritySeconds=1.0 | |
| ServerTravelPause=4.0 | |
| NetServerMaxTickRate=30 | |
| LanServerMaxTickRate=35 | |
| NetConnectionClassName="/Script/OnlineSubsystemUtils.IpConnection" | |
| MaxPortCountToTry=512 | |
| [TextureStreaming] | |
| NeverStreamOutTextures=False | |
| MinTextureResidentMipCount=7 | |
| PoolSize=2000 | |
| MemoryMargin=20 | |
| MinEvictSize=10 | |
| MinFudgeFactor=1 | |
| LoadMapTimeLimit=20.0 | |
| LightmapStreamingFactor=0.2 | |
| ShadowmapStreamingFactor=0.2 | |
| MaxLightmapRadius=2000.0 | |
| AllowStreamingLightmaps=True | |
| UseDynamicStreaming=True | |
| BoostPlayerTextures=3.0 | |
| [/Script/UnrealEd.EditorEngine] | |
| AutoSaveDir=%GAMEDIR%Saved/Autosaves | |
| LocalPlayerClassName=/Script/Engine.LocalPlayer | |
| bSubtitlesEnabled=True | |
| GameCommandLine=-log | |
| FOVAngle=90.000000 | |
| GodMode=True | |
| InvertwidgetZAxis=True | |
| UseAxisIndicator=True | |
| MatineeCurveDetail=0.1 | |
| bPrefabsLocked=True | |
| HeightMapExportClassName="TerrainHeightMapExporterTextT3D" | |
| bGroupingActive=true | |
| bCustomCameraAlignEmitter=true | |
| CustomCameraAlignEmitterDistance=100.0 | |
| bDrawSocketsInGMode=false | |
| bSmoothFrameRate=false | |
| SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=5),UpperBound=(Type="ERangeBoundTypes::Inclusive",Value=120)) | |
| UseOldStyleMICEditorGroups=true | |
| InEditorGameURLOptions= | |
| bOnlinePIEEnabled=false | |
| [/Script/UnrealEd.UnrealEdEngine] | |
| AutoSaveIndex=0 | |
| +TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/Default.Default',Map="/Engine/Maps/Templates/Template_Default") | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Cross | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Cross_Mat | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_BoneSelectedMaterial | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_ElemSelectedMaterial | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_JointLimitMaterial | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_NoCollisionMaterial | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_UnselectedMaterial | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TargetIcon | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Tick | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Tick_Mat | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetGridVertexColorMaterial | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetGridVertexColorMaterial_Ma | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Current | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_X | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Y | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Z | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetVertexColorMaterial | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/LevelGridMaterial | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAAGrid | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAALineBoxFiltered | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAALineIntegral | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Thumbnails/FloorPlaneMaterial | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Thumbnails/SkySphereMaterial | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorCube | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorCylinder | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorPlane | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorSkySphere | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorSphere | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Bad | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Bkgnd | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/BkgndHi | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/BSPVertex | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/MatInstActSprite | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/SceneManager | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/SmallFont | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Actor | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_DecalActorIcon | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_TextRenderActorIcon | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Emitter | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_ExpoHeightFog | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KBSJoint | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KHinge | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KPrismatic | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_NavP | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Note | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Player | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_RadForce | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_ReflActorIcon | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Terrain | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Thruster | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Trigger | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_VectorFieldVol | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/AI/S_NavLink | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightDirectional | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightDirectionalMove | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightError | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightPoint | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightPointMove | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightSpot | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightSpotMove | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Spline/T_Loft_Spline | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/BlinkingCaret | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultBokeh | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultDeferredDecalMaterial | |
| ;+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultPostProcessMaterial | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultDiffuse | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultLightFunctionMaterial | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultMaterial | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/WorldGridMaterial | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultNormal | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultPhysicalMaterial | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultWhiteGrid | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/EditorBrushMaterial | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Grid | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Grid_N | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshot | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshotMask | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshotCaptureRegion | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/LandscapeHolePhysicalMaterial | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/MiniFont | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PaperDiffuse | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PaperNormal | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PhysMat_Rubber | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PreintegratedSkinBRDF | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/RemoveSurfaceMaterial | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/WeightMapPlaceholderTexture | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/SmallFont | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/TinyFont | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/Black | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/DefaultTexture | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/DefaultTextureCube | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/M_StreamingPause | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/WhiteSquareTexture | |
| +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/GradientTexture0 | |
| [DevOptions.Shaders] | |
| ; See FShaderCompilingManager for documentation on what these do | |
| bAllowCompilingThroughWorkers=True | |
| bAllowAsynchronousShaderCompiling=True | |
| ; Make sure we don't starve loading threads | |
| NumUnusedShaderCompilingThreads=3 | |
| ; Make sure the game has enough cores available to maintain reasonable performance | |
| NumUnusedShaderCompilingThreadsDuringGame=4 | |
| ; Batching multiple jobs to reduce file overhead, but not so many that latency of blocking compiles is hurt | |
| MaxShaderJobBatchSize=10 | |
| bPromptToRetryFailedShaderCompiles=True | |
| bLogJobCompletionTimes=False | |
| ; Only using 10ms of game thread time per frame to process async shader maps | |
| ProcessGameThreadTargetTime=.01 | |
| ; Use named pipes as opposed to file for communicating to worker processes | |
| bUseNamedPipes=False | |
| ; Use async IO (overlapped) on named pipes | |
| bUseNamedPipesAsync=True | |
| ; Trigger one worker process for each pipe job in sequence | |
| bSingleJobPerNamedPipeProcess=False | |
| ; Reuse processes and pipes | |
| bReuseNamedPipeAndProcess=True | |
| [DevOptions.Debug] | |
| ShowSelectedLightmap=False | |
| [LogFiles] | |
| PurgeLogsDays=5 | |
| LogTimes=True | |
| [Kismet] | |
| AllowDerivedBlueprints=true | |
| CompileDisplaysTextBackend=false | |
| CompileDisplaysBinaryBackend=false | |
| CompileDisplaysAnimBlueprintBackend=false | |
| bTurnOffEditorConstructionScript=false | |
| PrintStringDuration=2.0 | |
| [/Script/Engine.Blueprint] | |
| bRecompileOnLoad=true | |
| [/Script/Engine.LevelScriptBlueprint] | |
| bRecompileOnLoad=true | |
| [/Script/Engine.AnimBlueprint] | |
| bRecompileOnLoad=true | |
| [Engine.DeviceConfiguration] | |
| // no good default blueprint, it's up to the platform .ini to override if desired (see WindowsEngine.ini) | |
| ConfigClass= | |
| [AnimationCompression] | |
| CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed. | |
| DefaultCompressionAlgorithm=AnimCompress_RemoveLinearKeys | |
| TranslationCompressionFormat=0 | |
| RotationCompressionFormat=1 | |
| AlternativeCompressionThreshold=1.f | |
| ForceRecompression=False | |
| bOnlyCheckForMissingSkeletalMeshes=False | |
| +KeyEndEffectorsMatchName=IK | |
| +KeyEndEffectorsMatchName=eye | |
| +KeyEndEffectorsMatchName=weapon | |
| +KeyEndEffectorsMatchName=hand | |
| +KeyEndEffectorsMatchName=attach | |
| +KeyEndEffectorsMatchName=camera | |
| [CustomStats] | |
| +LD=Streaming fudge factor | |
| +LD=FrameTime | |
| +LD=Terrain Smooth Time | |
| +LD=Terrain Render Time | |
| +LD=Terrain Triangles | |
| +LD=Static Mesh Tris | |
| +LD=Skel Mesh Tris | |
| +LD=Skel Verts CPU Skin | |
| +LD=Skel Verts GPU Skin | |
| +LD=30+ FPS | |
| +LD=Total CPU rendering time | |
| +LD=Total GPU rendering time | |
| +LD=Occluded primitives | |
| +LD=Projected shadows | |
| +LD=Visible static mesh elements | |
| +LD=Visible dynamic primitives | |
| +LD=Texture Pool Size | |
| +LD=Physical Memory Used | |
| +LD=Virtual Memory Used | |
| +LD=Audio Memory Used | |
| +LD=Texture Memory Used | |
| +LD=360 Texture Memory Used | |
| +LD=Animation Memory | |
| +LD=Navigation Memory | |
| +LD=Vertex Lighting Memory | |
| +LD=StaticMesh Vertex Memory | |
| +LD=StaticMesh Index Memory | |
| +LD=SkeletalMesh Vertex Memory | |
| +LD=SkeletalMesh Index Memory | |
| +MEMLEAN=Virtual Memory Used | |
| +MEMLEAN=Audio Memory Used | |
| +MEMLEAN=Animation Memory | |
| +MEMLEAN=Vertex Lighting Memory | |
| +MEMLEAN=StaticMesh Vertex Memory | |
| +MEMLEAN=StaticMesh Index Memory | |
| +MEMLEAN=SkeletalMesh Vertex Memory | |
| +MEMLEAN=SkeletalMesh Index Memory | |
| +MEMLEAN=VertexShader Memory | |
| +MEMLEAN=PixelShader Memory | |
| +MEMLEAN=Navigation Memory | |
| +GameThread=Async Loading Time | |
| +GameThread=Audio Update Time | |
| +GameThread=FrameTime | |
| +GameThread=HUD Time | |
| +GameThread=Input Time | |
| +GameThread=Kismet Time | |
| +GameThread=Move Actor Time | |
| +GameThread=RHI Game Tick | |
| +GameThread=RedrawViewports | |
| +GameThread=Script time | |
| +GameThread=Tick Time | |
| +GameThread=Update Components Time | |
| +GameThread=World Tick Time | |
| +GameThread=Async Work Wait | |
| +GameThread=PerFrameCapture | |
| +GameThread=DynamicLightEnvComp Tick | |
| +Mobile=ES2 Draw Calls | |
| +Mobile=ES2 Draw Calls (UP) | |
| +Mobile=ES2 Triangles Drawn | |
| +Mobile=ES2 Triangles Drawn (UP) | |
| +Mobile=ES2 Program Count | |
| +Mobile=ES2 Program Count (PP) | |
| +Mobile=ES2 Program Changes | |
| +Mobile=ES2 Uniform Updates (Bytes) | |
| +Mobile=ES2 Base Texture Binds | |
| +Mobile=ES2 Detail Texture Binds | |
| +Mobile=ES2 Lightmap Texture Binds | |
| +Mobile=ES2 Environment Texture Binds | |
| +Mobile=ES2 Bump Offset Texture Binds | |
| +Mobile=Frustum Culled primitives | |
| +Mobile=Statically occluded primitives | |
| +SplitScreen=Processed primitives | |
| +SplitScreen=Mesh draw calls | |
| +SplitScreen=Mesh Particles | |
| +SplitScreen=Particle Draw Calls | |
| [MemReportCommands] | |
| ; These commands are run when memreport is executed, and output to a profile file | |
| ;+Cmd="Mem FromReport" | |
| Cmd="obj list -alphasort" | |
| ;+Cmd="rhi.DumpMemory" | |
| ;+Cmd="LogOutStatLevels" | |
| ;+Cmd="ListSpawnedActors" | |
| [MemReportFullCommands] | |
| ; Additional commands to run with memreport -full | |
| +Cmd="DumpParticleMem" | |
| +Cmd="ConfigMem" | |
| +Cmd="r.DumpRenderTargetPoolMemory" | |
| +Cmd="ListTextures -alphasort" | |
| +Cmd="ListSounds -alphasort" | |
| +Cmd="ListParticleSystems -alphasort" | |
| +Cmd="obj list class=SoundWave -alphasort" | |
| +Cmd="obj list class=SkeletalMesh -alphasort" | |
| +Cmd="obj list class=StaticMesh -alphasort" | |
| +Cmd="obj list class=Level -alphasort" | |
| [MemoryPools] | |
| FLightPrimitiveInteractionInitialBlockSize=512 | |
| [SystemSettings] | |
| ; NOTE THAT ANY ITEMS IN THIS SECTION WILL AFFECT ALL PLATFORMS!!! | |
| TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) | |
| TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) | |
| TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) | |
| TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) | |
| TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) | |
| TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) | |
| TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) | |
| TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) | |
| TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) | |
| TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) | |
| TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) | |
| TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) | |
| TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) | |
| TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point) | |
| TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) | |
| TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) | |
| TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) | |
| TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) | |
| TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) | |
| TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) | |
| TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) | |
| TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) | |
| TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) | |
| TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear) | |
| ;PRIMAL - DS | |
| TEXTUREGROUP_SourceRez=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) | |
| [SystemSettingsEditor] | |
| ; System settings overrides for the editor. Ideally the editor should use the same settings as the game. | |
| [SystemSettingsSplitScreen2] | |
| ; System settings overrides for split screen | |
| ; Use medium detail mode in splitscreen, this allows LD's to mark meshes as High detail and they won't render in SS | |
| ; Removed for now because this value is getting applied all the time, even in non-splitscreen. Splitscreen generally needs | |
| ; work anyway, so this won't cause any issues. | |
| ;r.DetailMode=1 | |
| [OnlineSubsystem] | |
| bHasVoiceEnabled=true | |
| ; Internal | |
| VoiceNotificationDelta=0.33 | |
| ; Steam | |
| ;VoiceNotificationDelta=0.2 | |
| MaxLocalTalkers=1 | |
| MaxRemoteTalkers=16 | |
| bUseBuildIdOverride=false | |
| BuildIdOverride=0 | |
| [OnlineSubsystemSteam] | |
| bEnabled=false | |
| SteamDevAppId=0 | |
| GameServerQueryPort=27015 | |
| bRelaunchInSteam=false | |
| GameVersion=1.0.0.0 | |
| bVACEnabled=1 | |
| bAllowP2PPacketRelay=false | |
| P2PConnectionTimeout=90 | |
| [/Script/OnlineSubsystemSteam.SteamNetDriver] | |
| NetConnectionClassName="/Script/OnlineSubsystemSteam.SteamNetConnection" | |
| [OnlineSubsystemMcp] | |
| bEnabled=false | |
| [OnlineSubsystemMcp.BaseServiceMcp] | |
| Protocol="http" | |
| Domain="localhost:8085" | |
| EngineName="UE4" | |
| ServiceName="example" | |
| GameName="ExampleGame" | |
| [OnlineSubsystemMcp.GameServiceMcp] | |
| Protocol="http" | |
| Domain="127.0.0.1:8084" | |
| [OnlineSubsystemMcp.AccountServiceMcp] | |
| Protocol="http" | |
| Domain="127.0.0.1:8080" | |
| ServiceName="account" | |
| [OnlineSubsystemAmazon] | |
| bEnabled=false | |
| [OnlineSubsystemFacebook] | |
| bEnabled=false | |
| [OnlineSubsystemAmazon] | |
| bEnabled=false | |
| [OnlineSubsystemFacebook.OnlineIdentityFacebook] | |
| LoginUrl="https://www.facebook.com/dialog/oauth" | |
| LoginRedirectUrl="https://www.facebook.com/connect/login_success.html" | |
| LoginTimeout=60 | |
| [OnlineSubsystemFacebook.OnlineFriendsFacebook] | |
| FriendsUrl="https://graph.facebook.com/me/friends?fields=`fields&access_token=`token" | |
| FriendsFields=gender | |
| [OnlineSubsystemNull] | |
| bEnabled=true | |
| Achievement_0_Id=null-ach-0 | |
| Achievement_0_bIsHidden=false | |
| Achievement_0_Title="Achievement 0" | |
| Achievement_0_LockedDesc="Achieve achievement 0" | |
| Achievement_0_UnlockedDesc="Achievement 0 achieved" | |
| Achievement_1_Id=null-ach-1 | |
| Achievement_1_bIsHidden=false | |
| Achievement_1_Title="Achievement 1" | |
| Achievement_1_LockedDesc="Achieve achievement 1" | |
| Achievement_1_UnlockedDesc="Achievement 1 achieved" | |
| Achievement_2_Id=null-ach-2 | |
| Achievement_2_bIsHidden=false | |
| Achievement_2_Title="Achievement 2" | |
| Achievement_2_LockedDesc="Achieve achievement 2" | |
| Achievement_2_UnlockedDesc="Achievement 2 achieved" | |
| Achievement_3_Id=null-ach-3 | |
| Achievement_3_bIsHidden=false | |
| Achievement_3_Title="Achievement 3" | |
| Achievement_3_LockedDesc="Achieve achievement 3" | |
| Achievement_3_UnlockedDesc="Achievement 3 achieved" | |
| Achievement_4_Id=null-ach-4 | |
| Achievement_4_bIsHidden=false | |
| Achievement_4_Title="Achievement 4" | |
| Achievement_4_LockedDesc="Achieve achievement 4" | |
| Achievement_4_UnlockedDesc="Achievement 4 achieved" | |
| Achievement_5_Id=null-ach-5 | |
| Achievement_5_bIsHidden=false | |
| Achievement_5_Title="Achievement 5" | |
| Achievement_5_LockedDesc="Achieve achievement 5" | |
| Achievement_5_UnlockedDesc="Achievement 5 achieved" | |
| Achievement_6_Id=null-ach-6 | |
| Achievement_6_bIsHidden=false | |
| Achievement_6_Title="Achievement 6" | |
| Achievement_6_LockedDesc="Achieve achievement 6" | |
| Achievement_6_UnlockedDesc="Achievement 6 achieved" | |
| Achievement_7_Id=null-ach-7 | |
| Achievement_7_bIsHidden=false | |
| Achievement_7_Title="Achievement 7" | |
| Achievement_7_LockedDesc="Achieve achievement 7" | |
| Achievement_7_UnlockedDesc="Achievement 7 achieved" | |
| Achievement_8_Id=null-ach-8 | |
| Achievement_8_bIsHidden=false | |
| Achievement_8_Title="Achievement 8" | |
| Achievement_8_LockedDesc="Achieve achievement 8" | |
| Achievement_8_UnlockedDesc="Achievement 8 achieved" | |
| Achievement_9_Id=null-ach-9 | |
| Achievement_9_bIsHidden=false | |
| Achievement_9_Title="Achievement 9" | |
| Achievement_9_LockedDesc="Achieve achievement 9" | |
| Achievement_9_UnlockedDesc="Achievement 9 achieved" | |
| [/Script/OnlineSubsystemUtils.OnlineBeacon] | |
| BeaconNetDriverName=BeaconDriver | |
| [/Script/OnlineSubsystemUtils.OnlineBeaconHost] | |
| ListenPort=15000 | |
| [/Script/OnlineSubsystemUtils.PartyBeaconHost] | |
| SessionTimeoutSecs=10 | |
| TravelSessionTimeoutSecs=45 | |
| [OnlineSubsystemNull] | |
| bEnabled=true | |
| [StaticMeshLODSettings] | |
| LevelArchitecture=(NumLODs=4,LightMapResolution=32,LODPercentTriangles=50,SilhouetteImportance=4,Name=LOCTEXT("LevelArchitectureLOD","Level Architecture")) | |
| SmallProp=(NumLODs=4,LODPercentTriangles=50,Name=LOCTEXT("SmallPropLOD","Small Prop")) | |
| LargeProp=(NumLODs=4,LODPercentTriangles=50,Name=LOCTEXT("LargePropLOD","Large Prop")) | |
| Deco=(NumLODs=4,LODPercentTriangles=50,Name=LOCTEXT("DecoLOD","Deco")) | |
| Vista=(NumLODs=1,Name=LOCTEXT("VistaLOD","Vista")) | |
| Foliage=(NumLODs=1,Name=LOCTEXT("FoliageLOD","Foliage")) | |
| City=(NumLODs=4,,LODPercentTriangles=50,SilhouetteImportance=3,TextureImportance=3,ShadingImportance=3,Name=LOCTEXT("CityLOD","City")) | |
| [TextureTracking] | |
| ;TextureName=T_GD_Traffic_Crosswalk_01 | |
| ; Derived Data backend graphs | |
| ; Each of the below backend graph sections contains a set of nodes used to create derived data backed graph. | |
| ; DerivedDataBackendGraph is the default graph and the other can be specified in the command line using: | |
| ; -DDC=GraphSectionName for example: -DCC=VerifyDerivedDataBackendGraph | |
| ; Each graph should start with 'Root' node. Names of all the other nodes are not predefined. | |
| ; Supported node types are: KeyLength, AsyncPut, Hierarchical, Boot, Filesystem, ReadPak, WritePak, Verify | |
| ; The order nodes are define in is not relevant | |
| [DerivedDataBackendGraph] | |
| MinimumDaysToKeepFile=7 | |
| Root=(Type=KeyLength, Length=120, Inner=AsyncPut) | |
| AsyncPut=(Type=AsyncPut, Inner=Hierarchy) | |
| Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Shared) | |
| Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512) | |
| Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath) | |
| Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath) | |
| AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2) | |
| Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") | |
| EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp) | |
| [DerivedDataBackendGraph_Fill_Seattle] | |
| MinimumDaysToKeepFile=7 | |
| Root=(Type=KeyLength, Length=120, Inner=AsyncPut) | |
| AsyncPut=(Type=AsyncPut, Inner=Hierarchy) | |
| Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Seattle) | |
| Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512) | |
| Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache) | |
| Seattle=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=10, MaxFileChecksPerSec=1, Path=\\sea.epicgames.net\root\DDC, EnvPathOverride=UE-SharedDataCachePath_Seattle) | |
| Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") | |
| EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp) | |
| [InstalledDerivedDataBackendGraph] | |
| MinimumDaysToKeepFile=7 | |
| Root=(Type=KeyLength, Length=120, Inner=AsyncPut) | |
| AsyncPut=(Type=AsyncPut, Inner=Hierarchy) | |
| Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local) | |
| Boot=(Type=Boot, Filename="%ENGINEUSERDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512) | |
| Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path="%ENGINEVERSIONAGNOSTICUSERDIR%DerivedDataCache") | |
| Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") | |
| EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp) | |
| [NoShared] | |
| MinimumDaysToKeepFile=7 | |
| Root=(Type=KeyLength, Length=120, Inner=AsyncPut) | |
| AsyncPut=(Type=AsyncPut, Inner=Hierarchy) | |
| Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=Local) | |
| Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512) | |
| Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath) | |
| Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") | |
| [CreatePak] | |
| MinimumDaysToKeepFile=7 | |
| Root=(Type=KeyLength, Length=120, Inner=AsyncPut) | |
| AsyncPut=(Type=AsyncPut, Inner=Hierarchy) | |
| Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared) | |
| Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512) | |
| Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache) | |
| Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC, EnvPathOverride=UE-SharedDataCachePath) | |
| AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC2, EnvPathOverride=UE-SharedDataCachePath2) | |
| PakRead=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") | |
| PakWrite=(Type=WritePak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") | |
| [CreateSamplePak] | |
| MinimumDaysToKeepFile=7 | |
| Root=(Type=KeyLength, Length=120, Inner=AsyncPut) | |
| AsyncPut=(Type=AsyncPut, Inner=Hierarchy) | |
| Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=EnginePak, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared) | |
| Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512) | |
| Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath) | |
| Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC, EnvPathOverride=UE-SharedDataCachePath) | |
| AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC2, EnvPathOverride=UE-SharedDataCachePath2) | |
| EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp) | |
| PakRead=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") | |
| PakWrite=(Type=WritePak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") | |
| [CreateRocketPak] | |
| MinimumDaysToKeepFile=7 | |
| Root=(Type=KeyLength, Length=120, Inner=AsyncPut) | |
| AsyncPut=(Type=AsyncPut, Inner=Hierarchy) | |
| Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared) | |
| Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512) | |
| Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath) | |
| Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC, EnvPathOverride=UE-SharedDataCachePath) | |
| AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC2, EnvPathOverride=UE-SharedDataCachePath2) | |
| PakRead=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp) | |
| PakWrite=(Type=WritePak, Filename=../../../Engine/DerivedDataCache/DDC.ddp) | |
| [CreateProjectCache] | |
| MinimumDaysToKeepFile=7 | |
| Root=(Type=KeyLength, Length=120, Inner=AsyncPut) | |
| AsyncPut=(Type=AsyncPut, Inner=Hierarchy) | |
| Hierarchy=(Type=Hierarchical, Inner=Local, Inner=Project, Inner=Shared) | |
| Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath) | |
| Project=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=true, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=%GAMEDIR%ProjectDerivedData) | |
| Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC, EnvPathOverride=UE-SharedDataCachePath) | |
| AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC2, EnvPathOverride=UE-SharedDataCachePath2) | |
| [/Script/Engine.LocalPlayer] | |
| AspectRatioAxisConstraint=AspectRatio_MaintainXFOV | |
| [ContentComparisonReferenceTypes] | |
| +Class=AnimSet | |
| +Class=SkeletalMesh | |
| +Class=SoundCue | |
| +Class=StaticMesh | |
| +Class=ParticleSystem | |
| +Class=Texture2D | |
| [AutomationTesting] | |
| ImportTestPath=../../Content/EditorAutomation/ | |
| ImportTestPackagePath=/Engine/Content/EditorAutomation | |
| bForceSmokeTests=false | |
| [AutomationTesting.Blueprint] | |
| TestAllBlueprints=false | |
| +InstanceTestMaps=../../../Engine/Content/Maps/Automation/BlueprintInstanceTest.umap | |
| +ReparentTest.ChildrenPackagePaths=/Game/ReparentingTestAssets/Children | |
| +ReparentTest.ParentsPackagePaths=/Game/ReparentingTestAssets/Parents | |
| [/Script/Engine.AutomationTestSettings] | |
| +EditorTestModules=StaticMeshEditor | |
| +EditorTestModules=LandscapeEditor | |
| +EditorTestModules=GameProjectGeneration | |
| +TestLevelFolders=TestMaps | |
| [AutomationTesting.StaticMeshEditorTest] | |
| +EditorViewButtons=Wireframe | |
| +EditorViewButtons=Verts | |
| +EditorViewButtons=Grid | |
| +EditorViewButtons=Bounds | |
| +EditorViewButtons=Collision | |
| +EditorViewButtons=Show Pivot | |
| +EditorViewButtons=Normals | |
| +EditorViewButtons=Tangents | |
| +EditorViewButtons=Binormals | |
| +EditorViewButtons=UV | |
| EditorViewButtonsObject=EditorCylinder | |
| [/Script/Engine.NavigationSystem] | |
| bAutoCreateNavigationData=false | |
| bBuildNavigationAtRuntime=true | |
| bAddPlayersToGenerationSeeds=true | |
| +RequiredNavigationDataClassNames=/Script/Engine.RecastNavMesh | |
| [/Script/Engine.NavigationComponent] | |
| bDoAsyncPathfinding=false | |
| bDoHierarchicalPathfinding=false | |
| bSearchFromGoalWhenOutOfNodes=false | |
| [/Script/Engine.RecastNavMesh] | |
| ; runtime params | |
| bRebuildAtRuntime=false | |
| TileSetUpdateInterval=1.0 | |
| MaxTileGridWidth=256 | |
| MaxTileGridHeight=256 | |
| DefaultDrawDistance=5000.0 | |
| ; navmesh generation parameters | |
| TileSizeUU=6000.f | |
| CellSize=38.f | |
| CellHeight=20.f | |
| AgentRadius=44.f | |
| AgentHeight=144.f | |
| AgentMaxHeight=160.f | |
| AgentMaxStepHeight=35.f | |
| AgentMaxSlope=44.f | |
| MinRegionArea=399.f | |
| ; default should be aproximately 20*CellSize | |
| MergeRegionSize=400.f | |
| bUseBetterOffsetsFromCorners=true | |
| [/Script/Engine.NavArea_Null] | |
| DrawColor=(R=38,G=38,B=38,A=64) | |
| [/Script/Engine.NavArea_Default] | |
| DrawColor=(R=140,G=255,B=0,A=164) | |
| [RemoteConfiguration] | |
| Enabled=false | |
| ConfigPathPrefix=\\epicgames.net\root\Home | |
| ConfigPathSuffix=UE4Cloud | |
| Timeout=1.0f | |
| +IniToLoad=EditorUserSettings | |
| +IniToLoad=EditorKeyBindings | |
| [Stats] | |
| AlwaysRecordingStats=true | |
| [Engine.CrashDebugHelper] | |
| ; ini files do not like '//' - they treat it as a comment | |
| LocalSymbolStore=d:/Symbols/UE4 | |
| SourceControlBuildLabelPattern=*-CL-%CHANGELISTNUMBER% | |
| ExecutablePathPattern=\\epicgames.net\root\Builds\Rocket\Automated\%PRODUCT_VERSION%\Windows | |
| ; devweb-02 | |
| PDBCachePath=F:/CrashReportPDBCache/ | |
| DepotRoot=F:/depot | |
| DaysToDeleteUnusedFilesFromPDBCache=14 | |
| PDBCacheSizeGB=128 | |
| MinDiskFreeSpaceGB=64 | |
| [Engine.ErrorHandling] | |
| bPromptForRemoteDebugging=false | |
| bPromptForRemoteDebugOnEnsure=false | |
| [Niagara] | |
| EnableNiagara=false | |
| [/Script/Engine.CollisionProfile] | |
| +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False) | |
| +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
| +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
| +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
| +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
| +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False) | |
| +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False) | |
| +Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False) | |
| +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False) | |
| +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False) | |
| +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False) | |
| +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False) | |
| +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False) | |
| +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False) | |
| +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False) | |
| +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False) | |
| +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False) | |
| +OldProfiles=(Name="BlockingVolume",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Visibility, Response=ECR_Ignore))) | |
| ; ECC_Mover is gone, but it doens't matter. Only thing that matters is the name | |
| +OldProfiles=(Name="InterpActor",CollisionEnabled=QueryOnly,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Pawn, Response=ECR_Ignore))) | |
| +OldProfiles=(Name="StaticMeshComponent",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic) | |
| +OldProfiles=(Name="SkeletalMeshActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName=PhysicsBody,CustomResponses=((Channel=Visibility, Response=ECR_Block))) | |
| +OldProfiles=(Name="InvisibleActor", CollisionEnabled=QueryAndPhysics, ObjectTypeName=WorldDynamic, CustomResponses=((Channel=Visibility, Response=ECR_Ignore))) | |
| +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") | |
| +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") | |
| +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") | |
| +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") | |
| +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") | |
| +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") | |
| +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") | |
| +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") | |
| +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") | |
| [Engine.BufferVisualizationMaterials] | |
| BaseColor=(Material="/Engine/BufferVisualization/BaseColor.BaseColor", Name=LOCTEXT("BaseColorMat", "Base Color")) | |
| CustomDepth=(Material="/Engine/BufferVisualization/CustomDepth.CustomDepth", Name=LOCTEXT("BaseCustomDepthMat", "Custom Depth")) | |
| DecalMask=(Material="/Engine/BufferVisualization/DecalMask.DecalMask", Name=LOCTEXT("BaseDecalMaskMat", "Decal Mask")) | |
| DiffuseColor=(Material="/Engine/BufferVisualization/DiffuseColor.DiffuseColor", Name=LOCTEXT("BaseDiffuseColorMat", "Diffuse Color")) | |
| FinalImage=(Material="/Engine/BufferVisualization/FinalImage.FinalImage", Name=LOCTEXT("BaseFinalImageMat", "Final Image")) | |
| ShadingModel=(Material="/Engine/BufferVisualization/LightingModel.LightingModel", Name=LOCTEXT("BaseShadingModelMat", "Shading Model")) | |
| MaterialAO=(Material="/Engine/BufferVisualization/MaterialAO.MaterialAO", Name=LOCTEXT("BaseMaterialAOMat", "Material Ambient Occlusion")) | |
| Metallic=(Material="/Engine/BufferVisualization/Metallic.Metallic", Name=LOCTEXT("BaseMetallicMat", "Metallic")) | |
| Opacity=(Material="/Engine/BufferVisualization/Opacity.Opacity", Name=LOCTEXT("BaseOpacityMat", "Opacity")) | |
| Roughness=(Material="/Engine/BufferVisualization/Roughness.Roughness", Name=LOCTEXT("BaseRoughnessMat", "Roughness")) | |
| SceneColor=(Material="/Engine/BufferVisualization/SceneColor.SceneColor", Name=LOCTEXT("BaseSceneColorMat", "Scene Color")) | |
| SceneDepth=(Material="/Engine/BufferVisualization/SceneDepth.SceneDepth", Name=LOCTEXT("BaseSceneDepthMat", "Scene Depth")) | |
| SeparateTranslucencyRGB=(Material="/Engine/BufferVisualization/SeparateTranslucencyRGB.SeparateTranslucencyRGB", Name=LOCTEXT("BaseSeparateTranslucencyRGBMat", "Separate Translucency RGB")) | |
| SeparateTranslucencyA=(Material="/Engine/BufferVisualization/SeparateTranslucencyA.SeparateTranslucencyA", Name=LOCTEXT("BaseSeparateTranslucencyAMat", "Separate Translucency Alpha")) | |
| SpecularColor=(Material="/Engine/BufferVisualization/SpecularColor.SpecularColor", Name=LOCTEXT("BaseSpecularColorMat", "Specular Color")) | |
| Specular=(Material="/Engine/BufferVisualization/Specular.Specular", Name=LOCTEXT("BaseSpecularMat", "Specular")) | |
| SubsurfaceColor=(Material="/Engine/BufferVisualization/SubsurfaceColor.SubsurfaceColor", Name=LOCTEXT("BaseSubsurfaceColorMat", "Subsurface Color")) | |
| WorldNormal=(Material="/Engine/BufferVisualization/WorldNormal.WorldNormal", Name=LOCTEXT("BaseWorldNormalMat", "World Normal")) | |
| AmbientOcclusion=(Material="/Engine/BufferVisualization/AmbientOcclusion.AmbientOcclusion", Name=LOCTEXT("BaseAmbientOcclusionMat", "Ambient Occlusion")) | |
| CustomDepthWorldUnits=(Material="/Engine/BufferVisualization/CustomDepthWorldUnits.CustomDepthWorldUnits", Name=LOCTEXT("BaseCustomDepthWorldUnitsMat", "Custom Depth World Units")) | |
| SceneDepthWorldUnits=(Material="/Engine/BufferVisualization/SceneDepthWorldUnits.SceneDepthWorldUnits", Name=LOCTEXT("BaseSceneDepthWorldUnitsMat", "Scene Depth World Units")) | |
| [DeviceProfileManager] | |
| DeviceProfileSelectionModule="ExampleDeviceProfileSelector" | |
| [SlateRenderer] | |
| TextureAtlasSize=1024 | |
| FontAtlasSize=1024 | |
| [MobileSlateUI] | |
| bTouchFallbackToMouse=true | |
| [Nadzorca] | |
| StagingDir=~/LinuxServer/ | |
| RunningDir=../../../ | |
| ExecutableLocation=shootergame/binaries/linux/ | |
| ExecutableName=shootergameserver | |
| Arguments=-pak | |
| NumberOfInstances=3 | |
| StartingEnginePort=5000 | |
| StartingBeaconPort=15000 | |
| [/Script/GameplayDebugger.GameplayDebuggingReplicator] | |
| DebugComponentClassName="/Script/GameplayDebugger.GameplayDebuggingComponent" | |
| DebugComponentHUDClassName="/Script/GameplayDebugger.GameplayDebuggingHUDComponent" | |
| ; Note: These should be in IOSEngine, but are placed here because the Settings editor UI cannot write to the Game IOSEngine, meaning settings in Engine/IOSEngine are non-overridable | |
| [/Script/IOSRuntimeSettings.IOSRuntimeSettings] | |
| bEnableGameCenterSupport=False | |
| bSupportsPortraitOrientation=False | |
| bSupportsUpsideDownOrientation=False | |
| bSupportsLandscapeLeftOrientation=True | |
| bSupportsLandscapeRightOrientation=True | |
| bSupportsMetal=False | |
| bSupportsOpenGLES2=True | |
| ; These are the defaults for Android settings, and they need to be in the .ini since UBT reads the .ini settings, without instantiating the class | |
| [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings] | |
| bEnableGooglePlaySupport=false | |
| bBuildForArmV7=true | |
| bBuildForArm64=false | |
| bBuildForX86=false | |
| bBuildForX8664=false | |
| bBuildForES2=true | |
| bBuildForES31=false | |
| bBuildForGL4=false | |
| bSplitIntoSeparateApks=false | |
| [/Script/Engine.PhysicsSettings] | |
| DefaultGravityZ=-980.0 | |
| bEnable2DPhysics=false | |
| [/Script/Engine.WorldComposition] | |
| TilesStreamingTimeThreshold=15.0 | |
| [/Script/WindowsTargetPlatform.WindowsTargetSettings] | |
| +TargetedRHIs=PCD3D_SM5 | |
| +TargetedRHIs=PCD3D_SM4 | |
| ;+TargetedRHIs=VULKAN_SM5 | |
| ;+TargetedRHIs=VULKAN_SM4 | |
| [/Script/LinuxTargetPlatform.LinuxTargetSettings] | |
| ;PRIMAL - DS | |
| ;+TargetedRHIs=GLSL_430 | |
| +TargetedRHIs=GLSL_150 | |
| [HMDPluginPriority] | |
| ; Since SteamVR also works with the Oculus Rift, give priority to the native Oculus plugin before trying SteamVR | |
| OculusRift=20 | |
| SteamVR=10 | |
| [/Script/Engine.AISystemBase] | |
| AISystemModuleName=AIModule | |
| AISystemClassName=/Script/AIModule.AISystem | |
| [AutomationController.History] | |
| bTrackHistory=false | |
| NumberOfHistoryItemsTracked=5 | |
Xet Storage Details
- Size:
- 184 kB
- Xet hash:
- b29cbacfe3785a9ca1ef0892bc8d32547f0c54c727dd696fc3e636073f53d77c
·
Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.