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MCBotWorks/storage-b61a5a375e11 / install /client /steamapps /common /ARK /Engine /Config /ConsoleVariables.ini
| ; ConsoleVariables.ini | |
| ; | |
| ; This file allows to set console variables on engine startup (In undefined order). | |
| ; Console variables also can be set in engine ini files (e.g. BaseEngine.ini, DefaultEngine.ini) in the [SystemSettings] section. | |
| ; This file should be in the source control database (for the comments and to know where to find it) | |
| ; but kept empty from variables. | |
| ; A developer can change it locally to save time not having to type repetitive | |
| ; console variable settings. The variables need to be in the section called [Startup]. | |
| ; Later on we might have multiple named sections referenced by the section name. | |
| ; This would allow platform specific or level specific overrides. | |
| ; The name comparison is not case sensitive and if the variable doesn't exists it's silently ignored. | |
| ; | |
| ; Example file content: | |
| ; | |
| ; [Startup] | |
| ; FogDensity = 0.9 | |
| ; ImageGrain = 0.5 | |
| ; FreezeAtPosition = 2819.5520 416.2633 75.1500 65378 -25879 0 | |
| [Startup] | |
| ; Uncomment to get detailed logs on shader compiles and the opportunity to retry on errors | |
| ;r.ShaderDevelopmentMode=1 | |
| ; Uncomment to dump shaders in the Saved folder | |
| ; Warning: leaving this on for a while will fill your hard drive with many small files and folders | |
| ;r.DumpShaderDebugInfo=1 | |
| ; Uncomment to enable parallel rendering at startup | |
| ;r.RHICmdBypass=0 | |
| ; Uncomment to enable nvidia aftermath to help track down GPU/driver crashes | |
| ;r.GPUCrashDebugging=1 | |
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