Buckets:
| <html lang="en"> | |
| <head> | |
| <meta charset="UTF-8"> | |
| <meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
| <title>Neon Arcanoid</title> | |
| <style> | |
| body { | |
| margin: 0; | |
| padding: 0; | |
| background: #050505; | |
| overflow: hidden; | |
| display: flex; | |
| justify-content: center; | |
| align-items: center; | |
| height: 100vh; | |
| font-family: 'Courier New', monospace; | |
| user-select: none; | |
| } | |
| canvas { | |
| display: block; | |
| image-rendering: pixelated; | |
| box-shadow: 0 0 30px rgba(0, 255, 255, 0.1); | |
| } | |
| </style> | |
| </head> | |
| <body> | |
| <canvas id="gameCanvas"></canvas> | |
| <script> | |
| // ========================================== | |
| // CONFIGURATION & STATE | |
| // ========================================== | |
| const CANVAS_W = 400; | |
| const CANVAS_H = 600; | |
| const FPS = 60; | |
| const DT = 1 / FPS; | |
| const canvas = document.getElementById('gameCanvas'); | |
| const ctx = canvas.getContext('2d'); | |
| // Neon palette | |
| const NEON = { | |
| CYAN: '#00FFFF', MAGENTA: '#FF00FF', LIME: '#39FF14', | |
| BLUE: '#1E90FF', PINK: '#FF0066', ORANGE: '#FF6600', | |
| YELLOW: '#FFFF00', WHITE: '#FFFFFF' | |
| }; | |
| let scale = 1; | |
| let state = 'START'; // START, PLAYING, GAMEOVER, LEVEL_TRANS | |
| let score = 0; | |
| let lives = 3; | |
| let level = 1; | |
| let lastTime = 0; | |
| let audioCtx = null; | |
| let audioInitialized = false; | |
| // Input | |
| const keys = { left: false, right: false }; | |
| let mouseX = CANVAS_W / 2; | |
| let mouseDown = false; | |
| // Entities | |
| let paddle = { x: CANVAS_W/2, y: CANVAS_H - 40, w: 70, h: 12, color: NEON.CYAN }; | |
| let balls = []; | |
| let bricks = []; | |
| let powerups = []; | |
| let lasers = []; | |
| let particles = []; | |
| let bgParticles = []; | |
| let gridOffset = 0; | |
| // Power-up state | |
| let activePowerUp = { type: null, endTime: 0 }; | |
| const POWERUP_TYPES = ['WIDE', 'MULTI', 'SLOW', 'STICKY', 'LASER', 'EXTRA_LIFE']; | |
| const POWERUP_ICONS = { | |
| WIDE: 'W', MULTI: 'M', SLOW: 'S', STICKY: 'T', LASER: 'L', EXTRA_LIFE: '+' | |
| }; | |
| const POWERUP_COLORS = { | |
| WIDE: NEON.CYAN, MULTI: NEON.MAGENTA, SLOW: NEON.BLUE, | |
| STICKY: NEON.ORANGE, LASER: NEON.YELLOW, EXTRA_LIFE: NEON.LIME | |
| }; | |
| // ========================================== | |
| // AUDIO SYSTEM (Web Audio API) | |
| // ========================================== | |
| function initAudio() { | |
| if (audioInitialized) return; | |
| const AudioContext = window.AudioContext || window.webkitAudioContext; | |
| audioCtx = new AudioContext(); | |
| audioInitialized = true; | |
| } | |
| function playSound(type) { | |
| if (!audioCtx) return; | |
| if (audioCtx.state === 'suspended') audioCtx.resume(); | |
| const t = audioCtx.currentTime; | |
| const osc = audioCtx.createOscillator(); | |
| const gain = audioCtx.createGain(); | |
| const filter = audioCtx.createBiquadFilter(); | |
| osc.connect(filter); | |
| filter.connect(gain); | |
| gain.connect(audioCtx.destination); | |
| switch (type) { | |
| case 'WALL': | |
| osc.type = 'sine'; osc.frequency.setValueAtTime(300, t); | |
| osc.frequency.exponentialRampToValueAtTime(100, t + 0.05); | |
| gain.gain.setValueAtTime(0.15, t); gain.gain.exponentialRampToValueAtTime(0.01, t + 0.05); | |
| filter.type = 'lowpass'; filter.frequency.value = 1000; | |
| break; | |
| case 'PADDLE': | |
| osc.type = 'triangle'; osc.frequency.setValueAtTime(400, t); | |
| osc.frequency.exponentialRampToValueAtTime(200, t + 0.08); | |
| gain.gain.setValueAtTime(0.2, t); gain.gain.exponentialRampToValueAtTime(0.01, t + 0.08); | |
| filter.type = 'lowpass'; filter.frequency.value = 1500; | |
| break; | |
| case 'BRICK': | |
| osc.type = 'sawtooth'; osc.frequency.setValueAtTime(500, t); | |
| osc.frequency.exponentialRampToValueAtTime(1200, t + 0.15); | |
| gain.gain.setValueAtTime(0.12, t); gain.gain.exponentialRampToValueAtTime(0.01, t + 0.15); | |
| filter.type = 'highpass'; filter.frequency.value = 800; | |
| break; | |
| case 'POWERUP': | |
| osc.type = 'sine'; osc.frequency.setValueAtTime(300, t); | |
| osc.frequency.linearRampToValueAtTime(900, t + 0.2); | |
| gain.gain.setValueAtTime(0.15, t); gain.gain.linearRampToValueAtTime(0.01, t + 0.2); | |
| filter.type = 'bandpass'; filter.Q.value = 5; filter.frequency.value = 600; | |
| break; | |
| case 'LOSE_LIFE': | |
| osc.type = 'sawtooth'; osc.frequency.setValueAtTime(250, t); | |
| osc.frequency.exponentialRampToValueAtTime(80, t + 0.4); | |
| gain.gain.setValueAtTime(0.2, t); gain.gain.exponentialRampToValueAtTime(0.01, t + 0.4); | |
| filter.type = 'lowpass'; filter.frequency.value = 600; | |
| break; | |
| case 'GAME_OVER': | |
| osc.type = 'sawtooth'; osc.frequency.setValueAtTime(150, t); | |
| osc.frequency.exponentialRampToValueAtTime(40, t + 0.8); | |
| gain.gain.setValueAtTime(0.25, t); gain.gain.exponentialRampToValueAtTime(0.01, t + 0.8); | |
| filter.type = 'lowpass'; filter.frequency.value = 300; | |
| break; | |
| } | |
| osc.start(t); | |
| osc.stop(t + (type === 'GAME_OVER' ? 0.9 : 0.3)); | |
| } | |
| // ========================================== | |
| // INITIALIZATION & RESIZING | |
| // ========================================== | |
| function resize() { | |
| const w = window.innerWidth; | |
| const h = window.innerHeight; | |
| scale = Math.min(w / CANVAS_W, h / CANVAS_H); | |
| canvas.width = CANVAS_W * scale; | |
| canvas.height = CANVAS_H * scale; | |
| canvas.style.width = `${canvas.width}px`; | |
| canvas.style.height = `${canvas.height}px`; | |
| } | |
| window.addEventListener('resize', resize); | |
| resize(); | |
| function initGame() { | |
| score = 0; lives = 3; level = 1; | |
| resetLevel(); | |
| initBgParticles(); | |
| } | |
| function resetLevel() { | |
| balls = []; | |
| powerups = []; | |
| lasers = []; | |
| activePowerUp = { type: null, endTime: 0 }; | |
| spawnBall(); | |
| generateBricks(); | |
| } | |
| function spawnBall(sticky = false) { | |
| balls.push({ | |
| x: paddle.x, y: paddle.y - 15, | |
| dx: (Math.random() > 0.5 ? 1 : -1) * 3 * (level * 0.2 + 1), | |
| dy: -3 * (level * 0.2 + 1), | |
| r: 6, speed: 3 * (level * 0.2 + 1), | |
| sticky: sticky, active: true | |
| }); | |
| } | |
| function generateBricks() { | |
| bricks = []; | |
| const rows = Math.min(4 + level, 10); | |
| const cols = 8; | |
| const bw = 40, bh = 18, gap = 4; | |
| const startX = (CANVAS_W - cols * (bw + gap)) / 2; | |
| const startY = 60; | |
| for (let r = 0; r < rows; r++) { | |
| for (let c = 0; c < cols; c++) { | |
| const hits = (level > 2 && Math.random() < 0.3) ? 2 : 1; | |
| const color = Object.values(NEON)[(r + c) % Object.values(NEON).length]; | |
| bricks.push({ | |
| x: startX + c * (bw + gap), y: startY + r * (bh + gap), | |
| w: bw, h: bh, color, hits, maxHits: hits, active: true | |
| }); | |
| } | |
| } | |
| } | |
| function initBgParticles() { | |
| bgParticles = []; | |
| for (let i = 0; i < 30; i++) { | |
| bgParticles.push({ | |
| x: Math.random() * CANVAS_W, y: Math.random() * CANVAS_H, | |
| vx: (Math.random() - 0.5) * 0.2, vy: (Math.random() - 0.5) * 0.2, | |
| size: Math.random() * 2 + 1, color: Object.values(NEON)[Math.floor(Math.random() * Object.values(NEON).length)], | |
| pulse: Math.random() * Math.PI * 2 | |
| }); | |
| } | |
| } | |
| // ========================================== | |
| // INPUT HANDLING | |
| // ========================================== | |
| canvas.addEventListener('mousemove', e => { | |
| const rect = canvas.getBoundingClientRect(); | |
| mouseX = ((e.clientX - rect.left) / scale); | |
| }); | |
| canvas.addEventListener('mousedown', () => { mouseDown = true; handleInput(); }); | |
| canvas.addEventListener('mouseup', () => { mouseDown = false; }); | |
| canvas.addEventListener('touchstart', e => { | |
| e.preventDefault(); | |
| const rect = canvas.getBoundingClientRect(); | |
| mouseX = ((e.touches[0].clientX - rect.left) / scale); | |
| mouseDown = true; handleInput(); | |
| }, { passive: false }); | |
| canvas.addEventListener('touchend', () => { mouseDown = false; }); | |
| window.addEventListener('keydown', e => { | |
| if (e.key === 'ArrowLeft') keys.left = true; | |
| if (e.key === 'ArrowRight') keys.right = true; | |
| }); | |
| window.addEventListener('keyup', e => { | |
| if (e.key === 'ArrowLeft') keys.left = false; | |
| if (e.key === 'ArrowRight') keys.right = false; | |
| }); | |
| function handleInput() { | |
| if (state === 'START' || state === 'GAMEOVER') { | |
| initAudio(); | |
| initGame(); | |
| state = 'PLAYING'; | |
| return; | |
| } | |
| // Launch sticky balls | |
| balls.forEach(b => { | |
| if (b.sticky && b.active) { | |
| b.sticky = false; | |
| b.dy = -b.speed; | |
| b.dx = (Math.random() - 0.5) * 2; | |
| } | |
| }); | |
| } | |
| // ========================================== | |
| // PHYSICS & COLLISIONS | |
| // ========================================== | |
| function updateEntities() { | |
| // Paddle movement | |
| let targetX = mouseX; | |
| if (keys.left) targetX -= 50 * DT * 60; | |
| if (keys.right) targetX += 50 * DT * 60; | |
| paddle.x = Math.max(paddle.w / 2, Math.min(CANVAS_W - paddle.w / 2, targetX)); | |
| // Active power-up timers | |
| if (activePowerUp.type && performance.now() > activePowerUp.endTime) { | |
| activePowerUp.type = null; | |
| } | |
| // Balls | |
| balls.forEach(b => { | |
| if (!b.active) return; | |
| if (b.sticky) { | |
| b.x = paddle.x; | |
| b.y = paddle.y - b.r - 1; | |
| return; | |
| } | |
| b.x += b.dx; | |
| b.y += b.dy; | |
| // Wall collisions | |
| if (b.x - b.r < 0 || b.x + b.r > CANVAS_W) { b.dx *= -1; playSound('WALL'); } | |
| if (b.y - b.r < 0) { b.dy *= -1; playSound('WALL'); } | |
| if (b.y + b.r > CANVAS_H) { | |
| b.active = false; | |
| if (balls.filter(x => x.active).length === 0) { | |
| lives--; | |
| playSound('LOSE_LIFE'); | |
| if (lives <= 0) { | |
| state = 'GAMEOVER'; | |
| playSound('GAME_OVER'); | |
| } else { | |
| spawnBall(); | |
| } | |
| } | |
| } | |
| // Paddle collision | |
| if (b.y + b.r > paddle.y - paddle.h/2 && b.y - b.r < paddle.y + paddle.h/2 && | |
| b.x > paddle.x - paddle.w/2 && b.x < paddle.x + paddle.w/2 && b.dy > 0) { | |
| b.dy *= -1; | |
| const hitPos = (b.x - paddle.x) / (paddle.w / 2); | |
| b.dx = hitPos * b.speed * 1.2; | |
| b.y = paddle.y - paddle.h/2 - b.r - 1; | |
| playSound('PADDLE'); | |
| } | |
| // Brick collision | |
| for (let brick of bricks) { | |
| if (!brick.active) continue; | |
| if (b.x + b.r > brick.x && b.x - b.r < brick.x + brick.w && | |
| b.y + b.r > brick.y && b.y - b.r < brick.y + brick.h) { | |
| b.dx *= -1; b.dy *= -1; | |
| brick.hits--; | |
| if (brick.hits <= 0) { | |
| brick.active = false; | |
| score += 10 * level; | |
| playSound('BRICK'); | |
| spawnParticles(brick.x + brick.w/2, brick.y + brick.h/2, brick.color); | |
| if (Math.random() < 0.2) spawnPowerUp(brick.x + brick.w/2, brick.y + brick.h/2); | |
| } | |
| break; | |
| } | |
| } | |
| }); | |
| // Remove dead balls | |
| balls = balls.filter(b => b.active); | |
| // Power-ups | |
| powerups.forEach(p => { | |
| p.y += p.dy; | |
| if (p.y > CANVAS_H) p.active = false; | |
| // Catch | |
| if (p.active && p.y + 10 > paddle.y - paddle.h/2 && p.y - 10 < paddle.y + paddle.h/2 && | |
| p.x > paddle.x - paddle.w/2 && p.x < paddle.x + paddle.w/2) { | |
| p.active = false; | |
| applyPowerUp(p.type); | |
| playSound('POWERUP'); | |
| } | |
| }); | |
| powerups = powerups.filter(p => p.active); | |
| // Lasers | |
| if (activePowerUp.type === 'LASER' && Math.random() < 0.05) { | |
| lasers.push({ x: paddle.x - 10, y: paddle.y - 10, dy: -8, active: true }); | |
| lasers.push({ x: paddle.x + 10, y: paddle.y - 10, dy: -8, active: true }); | |
| } | |
| lasers.forEach(l => { | |
| if (!l.active) return; | |
| l.y += l.dy; | |
| if (l.y < 0) l.active = false; | |
| for (let brick of bricks) { | |
| if (!brick.active) continue; | |
| if (l.x > brick.x && l.x < brick.x + brick.w && l.y > brick.y && l.y < brick.y + brick.h) { | |
| brick.hits--; | |
| l.active = false; | |
| if (brick.hits <= 0) { | |
| brick.active = false; | |
| score += 10 * level; | |
| playSound('BRICK'); | |
| spawnParticles(brick.x + brick.w/2, brick.y + brick.h/2, brick.color); | |
| if (Math.random() < 0.2) spawnPowerUp(brick.x + brick.w/2, brick.y + brick.h/2); | |
| } | |
| break; | |
| } | |
| } | |
| }); | |
| lasers = lasers.filter(l => l.active); | |
| // Particles | |
| particles.forEach(p => { | |
| p.x += p.vx; p.y += p.vy; p.life -= 0.02; | |
| }); | |
| particles = particles.filter(p => p.life > 0); | |
| // Level clear | |
| if (bricks.every(b => !b.active)) { | |
| level++; | |
| state = 'LEVEL_TRANS'; | |
| setTimeout(() => { resetLevel(); state = 'PLAYING'; }, 1500); | |
| } | |
| } | |
| function applyPowerUp(type) { | |
| const now = performance.now(); | |
| activePowerUp.type = type; | |
| activePowerUp.endTime = now + 8000; // 8 seconds default | |
| if (type === 'WIDE') { | |
| paddle.w = Math.min(140, paddle.w + 30); | |
| activePowerUp.endTime = now + 8000; | |
| } else if (type === 'MULTI') { | |
| const current = balls.filter(b => b.active); | |
| if (current.length > 0) { | |
| for (let i = 0; i < 2; i++) { | |
| const b = current[0]; | |
| balls.push({ | |
| x: b.x, y: b.y, dx: b.dx * (i === 0 ? 0.8 : 1.2), dy: b.dy, | |
| r: b.r, speed: b.speed, sticky: false, active: true | |
| }); | |
| } | |
| } | |
| } else if (type === 'SLOW') { | |
| balls.forEach(b => { b.dx *= 0.7; b.dy *= 0.7; b.speed *= 0.7; }); | |
| } else if (type === 'STICKY') { | |
| balls.forEach(b => { b.sticky = true; b.dy = 0; b.dx = 0; }); | |
| } else if (type === 'LASER') { | |
| // Auto-fire handled in update | |
| } else if (type === 'EXTRA_LIFE') { | |
| lives = Math.min(lives + 1, 5); | |
| } | |
| } | |
| function spawnPowerUp(x, y) { | |
| const type = POWERUP_TYPES[Math.floor(Math.random() * POWERUP_TYPES.length)]; | |
| powerups.push({ x, y, dy: 1.5, type, active: true }); | |
| } | |
| function spawnParticles(x, y, color) { | |
| for (let i = 0; i < 8; i++) { | |
| const angle = Math.random() * Math.PI * 2; | |
| const speed = Math.random() * 3 + 1; | |
| particles.push({ | |
| x, y, vx: Math.cos(angle) * speed, vy: Math.sin(angle) * speed, | |
| color, life: 1 | |
| }); | |
| } | |
| } | |
| // ========================================== | |
| // RENDERING | |
| // ========================================== | |
| function drawNeonRect(x, y, w, h, color, glow = 15) { | |
| ctx.save(); | |
| ctx.shadowBlur = glow; | |
| ctx.shadowColor = color; | |
| ctx.fillStyle = color; | |
| ctx.fillRect(x, y, w, h); | |
| ctx.restore(); | |
| } | |
| function drawNeonCircle(cx, cy, r, color, glow = 15) { | |
| ctx.save(); | |
| ctx.shadowBlur = glow; | |
| ctx.shadowColor = color; | |
| ctx.fillStyle = color; | |
| ctx.beginPath(); | |
| ctx.arc(cx, cy, r, 0, Math.PI * 2); | |
| ctx.fill(); | |
| ctx.restore(); | |
| } | |
| function drawBackground() { | |
| // Dark base | |
| ctx.fillStyle = '#050505'; | |
| ctx.fillRect(0, 0, CANVAS_W, CANVAS_H); | |
| // Animated grid | |
| ctx.save(); | |
| ctx.strokeStyle = 'rgba(0, 255, 255, 0.15)'; | |
| ctx.lineWidth = 1; | |
| gridOffset = (gridOffset + 0.5) % 40; | |
| for (let y = gridOffset; y < CANVAS_H; y += 40) { | |
| ctx.beginPath(); ctx.moveTo(0, y); ctx.lineTo(CANVAS_W, y); ctx.stroke(); | |
| } | |
| for (let x = 0; x < CANVAS_W; x += 40) { | |
| ctx.beginPath(); ctx.moveTo(x, 0); ctx.lineTo(x, CANVAS_H); ctx.stroke(); | |
| } | |
| ctx.restore(); | |
| // Floating particles | |
| bgParticles.forEach(p => { | |
| p.x += p.vx; p.y += p.vy; | |
| p.pulse += 0.05; | |
| if (p.x < 0) p.x = CANVAS_W; if (p.x > CANVAS_W) p.x = 0; | |
| if (p.y < 0) p.y = CANVAS_H; if (p.y > CANVAS_H) p.y = 0; | |
| const alpha = 0.3 + Math.sin(p.pulse) * 0.2; | |
| ctx.save(); | |
| ctx.globalAlpha = alpha; | |
| ctx.shadowBlur = 8; ctx.shadowColor = p.color; | |
| ctx.fillStyle = p.color; | |
| ctx.beginPath(); ctx.arc(p.x, p.y, p.size, 0, Math.PI * 2); ctx.fill(); | |
| ctx.restore(); | |
| }); | |
| } | |
| function drawGame() { | |
| drawBackground(); | |
| // Bricks | |
| bricks.forEach(b => { | |
| if (!b.active) return; | |
| const alpha = b.hits / b.maxHits; | |
| ctx.save(); | |
| ctx.shadowBlur = 12; ctx.shadowColor = b.color; | |
| ctx.fillStyle = b.color; | |
| ctx.globalAlpha = 0.4 + alpha * 0.6; | |
| ctx.fillRect(b.x, b.y, b.w, b.h); | |
| ctx.strokeStyle = b.color; | |
| ctx.lineWidth = 2; | |
| ctx.strokeRect(b.x, b.y, b.w, b.h); | |
| if (b.hits < b.maxHits) { | |
| ctx.fillStyle = '#000'; | |
| ctx.globalAlpha = 1; | |
| ctx.fillRect(b.x + 2, b.y + 2, b.w - 4, b.h - 4); | |
| ctx.globalAlpha = 0.3; | |
| ctx.fillRect(b.x + 4, b.y + 4, b.w - 8, b.h - 8); | |
| } | |
| ctx.restore(); | |
| }); | |
| // Paddle | |
| ctx.save(); | |
| ctx.shadowBlur = 20; ctx.shadowColor = activePowerUp.type === 'WIDE' ? NEON.MAGENTA : paddle.color; | |
| ctx.fillStyle = activePowerUp.type === 'WIDE' ? NEON.MAGENTA : paddle.color; | |
| ctx.fillRect(paddle.x - paddle.w / 2, paddle.y - paddle.h / 2, paddle.w, paddle.h); | |
| ctx.restore(); | |
| // Balls | |
| balls.forEach(b => { | |
| if (!b.active) return; | |
| ctx.save(); | |
| ctx.shadowBlur = 15; ctx.shadowColor = NEON.WHITE; | |
| ctx.fillStyle = NEON.WHITE; | |
| ctx.beginPath(); ctx.arc(b.x, b.y, b.r, 0, Math.PI * 2); ctx.fill(); | |
| if (b.sticky) { | |
| ctx.strokeStyle = NEON.ORANGE; ctx.lineWidth = 2; ctx.stroke(); | |
| } | |
| ctx.restore(); | |
| }); | |
| // Power-ups | |
| powerups.forEach(p => { | |
| ctx.save(); | |
| ctx.shadowBlur = 15; ctx.shadowColor = POWERUP_COLORS[p.type]; | |
| ctx.fillStyle = POWERUP_COLORS[p.type]; | |
| ctx.beginPath(); ctx.arc(p.x, p.y, 8, 0, Math.PI * 2); ctx.fill(); | |
| ctx.fillStyle = '#000'; ctx.font = 'bold 10px monospace'; ctx.textAlign = 'center'; ctx.textBaseline = 'middle'; | |
| ctx.fillText(POWERUP_ICONS[p.type], p.x, p.y); | |
| ctx.restore(); | |
| }); | |
| // Lasers | |
| ctx.save(); | |
| ctx.shadowBlur = 10; ctx.shadowColor = NEON.YELLOW; | |
| ctx.fillStyle = NEON.YELLOW; | |
| lasers.forEach(l => ctx.fillRect(l.x - 1, l.y, 2, 6)); | |
| ctx.restore(); | |
| // Particles | |
| particles.forEach(p => { | |
| ctx.save(); | |
| ctx.globalAlpha = p.life; | |
| ctx.shadowBlur = 8; ctx.shadowColor = p.color; | |
| ctx.fillStyle = p.color; | |
| ctx.fillRect(p.x, p.y, 3, 3); | |
| ctx.restore(); | |
| }); | |
| // HUD | |
| ctx.save(); | |
| ctx.fillStyle = '#FFF'; ctx.font = '14px monospace'; ctx.textAlign = 'left'; | |
| ctx.fillText(`SCORE: ${score}`, 10, 25); | |
| ctx.textAlign = 'right'; | |
| ctx.fillText(`LIVES: ${lives}`, CANVAS_W - 10, 25); | |
| ctx.textAlign = 'center'; | |
| ctx.fillText(`LEVEL ${level}`, CANVAS_W / 2, 25); | |
| // Active power-up indicator | |
| if (activePowerUp.type) { | |
| const remaining = Math.max(0, ((activePowerUp.endTime - performance.now()) / 1000)).toFixed(1); | |
| ctx.fillStyle = POWERUP_COLORS[activePowerUp.type]; | |
| ctx.fillText(`${activePowerUp.type} [${remaining}s]`, CANVAS_W / 2, 45); | |
| } | |
| ctx.restore(); | |
| // Overlays | |
| if (state === 'START') { | |
| ctx.fillStyle = 'rgba(0,0,0,0.7)'; ctx.fillRect(0, 0, CANVAS_W, CANVAS_H); | |
| ctx.save(); ctx.shadowBlur = 20; ctx.shadowColor = NEON.CYAN; | |
| ctx.fillStyle = NEON.CYAN; ctx.font = 'bold 30px monospace'; ctx.textAlign = 'center'; | |
| ctx.fillText('NEON ARKANOID', CANVAS_W/2, CANVAS_H/2 - 20); | |
| ctx.fillStyle = '#FFF'; ctx.font = '16px monospace'; | |
| ctx.fillText('CLICK OR TAP TO START', CANVAS_W/2, CANVAS_H/2 + 20); | |
| ctx.restore(); | |
| } else if (state === 'GAMEOVER') { | |
| ctx.fillStyle = 'rgba(0,0,0,0.8)'; ctx.fillRect(0, 0, CANVAS_W, CANVAS_H); | |
| ctx.save(); ctx.shadowBlur = 20; ctx.shadowColor = NEON.PINK; | |
| ctx.fillStyle = NEON.PINK; ctx.font = 'bold 30px monospace'; ctx.textAlign = 'center'; | |
| ctx.fillText('GAME OVER', CANVAS_W/2, CANVAS_H/2 - 20); | |
| ctx.fillStyle = '#FFF'; ctx.font = '16px monospace'; | |
| ctx.fillText(`FINAL SCORE: ${score}`, CANVAS_W/2, CANVAS_H/2 + 10); | |
| ctx.fillText('CLICK TO RESTART', CANVAS_W/2, CANVAS_H/2 + 40); | |
| ctx.restore(); | |
| } else if (state === 'LEVEL_TRANS') { | |
| ctx.save(); ctx.shadowBlur = 15; ctx.shadowColor = NEON.LIME; | |
| ctx.fillStyle = NEON.LIME; ctx.font = 'bold 24px monospace'; ctx.textAlign = 'center'; | |
| ctx.fillText(`LEVEL ${level} CLEAR!`, CANVAS_W/2, CANVAS_H/2); | |
| ctx.restore(); | |
| } | |
| } | |
| // ========================================== | |
| // GAME LOOP | |
| // ========================================== | |
| function loop(timestamp) { | |
| const dt = Math.min((timestamp - lastTime) / 1000, 0.1); | |
| lastTime = timestamp; | |
| if (state === 'PLAYING') { | |
| updateEntities(); | |
| } | |
| ctx.save(); | |
| ctx.scale(scale, scale); | |
| drawGame(); | |
| ctx.restore(); | |
| requestAnimationFrame(loop); | |
| } | |
| // Start | |
| initGame(); | |
| requestAnimationFrame(loop); | |
| </script> | |
| </body> | |
| </html> | |
Xet Storage Details
- Size:
- 22.4 kB
- Xet hash:
- 479f48ed7387b3aa9d2fffc80583e71d731f264fd73082b6bb09cc210e261b44
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