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MisterAI/LocalAI_Demo_backends / cpu-diffusers.upgrade-tmp /venv /lib /python3.10 /site-packages /rich /progress_bar.py
| import math | |
| from functools import lru_cache | |
| from time import monotonic | |
| from typing import Iterable, List, Optional | |
| from .color import Color, blend_rgb | |
| from .color_triplet import ColorTriplet | |
| from .console import Console, ConsoleOptions, RenderResult | |
| from .jupyter import JupyterMixin | |
| from .measure import Measurement | |
| from .segment import Segment | |
| from .style import Style, StyleType | |
| # Number of characters before 'pulse' animation repeats | |
| PULSE_SIZE = 20 | |
| class ProgressBar(JupyterMixin): | |
| """Renders a (progress) bar. Used by rich.progress. | |
| Args: | |
| total (float, optional): Number of steps in the bar. Defaults to 100. Set to None to render a pulsing animation. | |
| completed (float, optional): Number of steps completed. Defaults to 0. | |
| width (int, optional): Width of the bar, or ``None`` for maximum width. Defaults to None. | |
| pulse (bool, optional): Enable pulse effect. Defaults to False. Will pulse if a None total was passed. | |
| style (StyleType, optional): Style for the bar background. Defaults to "bar.back". | |
| complete_style (StyleType, optional): Style for the completed bar. Defaults to "bar.complete". | |
| finished_style (StyleType, optional): Style for a finished bar. Defaults to "bar.finished". | |
| pulse_style (StyleType, optional): Style for pulsing bars. Defaults to "bar.pulse". | |
| animation_time (Optional[float], optional): Time in seconds to use for animation, or None to use system time. | |
| """ | |
| def __init__( | |
| self, | |
| total: Optional[float] = 100.0, | |
| completed: float = 0, | |
| width: Optional[int] = None, | |
| pulse: bool = False, | |
| style: StyleType = "bar.back", | |
| complete_style: StyleType = "bar.complete", | |
| finished_style: StyleType = "bar.finished", | |
| pulse_style: StyleType = "bar.pulse", | |
| animation_time: Optional[float] = None, | |
| ): | |
| self.total = total | |
| self.completed = completed | |
| self.width = width | |
| self.pulse = pulse | |
| self.style = style | |
| self.complete_style = complete_style | |
| self.finished_style = finished_style | |
| self.pulse_style = pulse_style | |
| self.animation_time = animation_time | |
| self._pulse_segments: Optional[List[Segment]] = None | |
| def __repr__(self) -> str: | |
| return f"<Bar {self.completed!r} of {self.total!r}>" | |
| def percentage_completed(self) -> Optional[float]: | |
| """Calculate percentage complete.""" | |
| if self.total is None: | |
| return None | |
| completed = (self.completed / self.total) * 100.0 | |
| completed = min(100, max(0.0, completed)) | |
| return completed | |
| def _get_pulse_segments( | |
| self, | |
| fore_style: Style, | |
| back_style: Style, | |
| color_system: str, | |
| no_color: bool, | |
| ascii: bool = False, | |
| ) -> List[Segment]: | |
| """Get a list of segments to render a pulse animation. | |
| Returns: | |
| List[Segment]: A list of segments, one segment per character. | |
| """ | |
| bar = "-" if ascii else "━" | |
| segments: List[Segment] = [] | |
| if color_system not in ("standard", "eight_bit", "truecolor") or no_color: | |
| segments += [Segment(bar, fore_style)] * (PULSE_SIZE // 2) | |
| segments += [Segment(" " if no_color else bar, back_style)] * ( | |
| PULSE_SIZE - (PULSE_SIZE // 2) | |
| ) | |
| return segments | |
| append = segments.append | |
| fore_color = ( | |
| fore_style.color.get_truecolor() | |
| if fore_style.color | |
| else ColorTriplet(255, 0, 255) | |
| ) | |
| back_color = ( | |
| back_style.color.get_truecolor() | |
| if back_style.color | |
| else ColorTriplet(0, 0, 0) | |
| ) | |
| cos = math.cos | |
| pi = math.pi | |
| _Segment = Segment | |
| _Style = Style | |
| from_triplet = Color.from_triplet | |
| for index in range(PULSE_SIZE): | |
| position = index / PULSE_SIZE | |
| fade = 0.5 + cos(position * pi * 2) / 2.0 | |
| color = blend_rgb(fore_color, back_color, cross_fade=fade) | |
| append(_Segment(bar, _Style(color=from_triplet(color)))) | |
| return segments | |
| def update(self, completed: float, total: Optional[float] = None) -> None: | |
| """Update progress with new values. | |
| Args: | |
| completed (float): Number of steps completed. | |
| total (float, optional): Total number of steps, or ``None`` to not change. Defaults to None. | |
| """ | |
| self.completed = completed | |
| self.total = total if total is not None else self.total | |
| def _render_pulse( | |
| self, console: Console, width: int, ascii: bool = False | |
| ) -> Iterable[Segment]: | |
| """Renders the pulse animation. | |
| Args: | |
| console (Console): Console instance. | |
| width (int): Width in characters of pulse animation. | |
| Returns: | |
| RenderResult: [description] | |
| Yields: | |
| Iterator[Segment]: Segments to render pulse | |
| """ | |
| fore_style = console.get_style(self.pulse_style, default="white") | |
| back_style = console.get_style(self.style, default="black") | |
| pulse_segments = self._get_pulse_segments( | |
| fore_style, back_style, console.color_system, console.no_color, ascii=ascii | |
| ) | |
| segment_count = len(pulse_segments) | |
| current_time = ( | |
| monotonic() if self.animation_time is None else self.animation_time | |
| ) | |
| segments = pulse_segments * (int(width / segment_count) + 2) | |
| offset = int(-current_time * 15) % segment_count | |
| segments = segments[offset : offset + width] | |
| yield from segments | |
| def __rich_console__( | |
| self, console: Console, options: ConsoleOptions | |
| ) -> RenderResult: | |
| width = min(self.width or options.max_width, options.max_width) | |
| ascii = options.legacy_windows or options.ascii_only | |
| should_pulse = self.pulse or self.total is None | |
| if should_pulse: | |
| yield from self._render_pulse(console, width, ascii=ascii) | |
| return | |
| completed: Optional[float] = ( | |
| min(self.total, max(0, self.completed)) if self.total is not None else None | |
| ) | |
| bar = "-" if ascii else "━" | |
| half_bar_right = " " if ascii else "╸" | |
| half_bar_left = " " if ascii else "╺" | |
| complete_halves = ( | |
| int(width * 2 * completed / self.total) | |
| if self.total and completed is not None | |
| else width * 2 | |
| ) | |
| bar_count = complete_halves // 2 | |
| half_bar_count = complete_halves % 2 | |
| style = console.get_style(self.style) | |
| is_finished = self.total is None or self.completed >= self.total | |
| complete_style = console.get_style( | |
| self.finished_style if is_finished else self.complete_style | |
| ) | |
| _Segment = Segment | |
| if bar_count: | |
| yield _Segment(bar * bar_count, complete_style) | |
| if half_bar_count: | |
| yield _Segment(half_bar_right * half_bar_count, complete_style) | |
| if not console.no_color: | |
| remaining_bars = width - bar_count - half_bar_count | |
| if remaining_bars and console.color_system is not None: | |
| if not half_bar_count and bar_count: | |
| yield _Segment(half_bar_left, style) | |
| remaining_bars -= 1 | |
| if remaining_bars: | |
| yield _Segment(bar * remaining_bars, style) | |
| def __rich_measure__( | |
| self, console: Console, options: ConsoleOptions | |
| ) -> Measurement: | |
| return ( | |
| Measurement(self.width, self.width) | |
| if self.width is not None | |
| else Measurement(4, options.max_width) | |
| ) | |
| if __name__ == "__main__": # pragma: no cover | |
| console = Console() | |
| bar = ProgressBar(width=50, total=100) | |
| import time | |
| console.show_cursor(False) | |
| for n in range(0, 101, 1): | |
| bar.update(n) | |
| console.print(bar) | |
| console.file.write("\r") | |
| time.sleep(0.05) | |
| console.show_cursor(True) | |
| console.print() | |
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