Buckets:
| { | |
| "version": "1.0.0", | |
| "skillHash": "sha256:f85ddd509a5706f3be9a3c56a3148c35f261a4404a4ab539c1208433ec63606a", | |
| "scoredAt": "2026-05-13T10:30:03.770Z", | |
| "backend": "subagent", | |
| "model": "claude-sonnet-4-6", | |
| "quality": { | |
| "score": 93, | |
| "dimensions": { | |
| "clarity": "PASS", | |
| "completeness": "WEAK", | |
| "conciseness": "PASS", | |
| "actionability": "PASS", | |
| "crossPlatform": "PASS", | |
| "examples": "PASS" | |
| }, | |
| "issues": [ | |
| { | |
| "severity": "MEDIUM", | |
| "category": "completeness", | |
| "detail": "The skill file does not cover error handling or edge cases, focusing only on happy paths." | |
| } | |
| ] | |
| }, | |
| "security": { | |
| "verdict": "SAFE", | |
| "issues": [] | |
| }, | |
| "impact": { | |
| "baselineAvg": 68, | |
| "treatmentAvg": 95, | |
| "multiplier": 1.4, | |
| "scenarios": [ | |
| { | |
| "name": "PlayerController with CharacterController, ground check, and Animator flags", | |
| "baseline": 65, | |
| "treatment": 95, | |
| "rationale": "Baseline produces working CharacterController code but typically uses string-based SetBool calls each frame and skips the Animator.StringToHash caching pattern shown in the skill; treatment uses Physics.CheckSphere and cached hash IDs." | |
| }, | |
| { | |
| "name": "WeaponData ScriptableObject for designer-driven items", | |
| "baseline": 70, | |
| "treatment": 95, | |
| "rationale": "ScriptableObject + CreateAssetMenu is widely known so baseline gets the basics, but treatment matches the skill's exact data-driven pattern (damage/attackSpeed/range, [TextArea], asset-creation explanation) more completely." | |
| } | |
| ] | |
| } | |
| } | |
Xet Storage Details
- Size:
- 1.64 kB
- Xet hash:
- 435ec90b6dbc54f427977f076040131b0e2ca83330daf368229f487633921ceb
·
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