Buckets:
| { | |
| "version": "1.0.0", | |
| "skillHash": "sha256:37dea501f666e86a411416d1e1e53cdaad1baa0d3090be38f2b8ed4ca509368e", | |
| "scoredAt": "2026-05-13T10:36:22.708Z", | |
| "backend": "subagent", | |
| "model": "claude-sonnet-4-6", | |
| "quality": { | |
| "score": 63, | |
| "dimensions": { | |
| "clarity": "WEAK", | |
| "completeness": "WEAK", | |
| "conciseness": "PASS", | |
| "actionability": "WEAK", | |
| "crossPlatform": "PASS", | |
| "examples": "FAIL" | |
| }, | |
| "issues": [ | |
| { | |
| "severity": "MEDIUM", | |
| "category": "clarity", | |
| "detail": "The skill file lacks explicit usage instructions, making it ambiguous how to integrate the provided functions." | |
| }, | |
| { | |
| "severity": "MEDIUM", | |
| "category": "completeness", | |
| "detail": "Error handling is limited; the init function throws on WebGL2 absence and does not implement the described WebGL1 fallback." | |
| }, | |
| { | |
| "severity": "MEDIUM", | |
| "category": "actionability", | |
| "detail": "The code snippets are not tied together with a usage example, so users cannot see how to orchestrate initialization, shader compilation, geometry creation, and rendering." | |
| }, | |
| { | |
| "severity": "HIGH", | |
| "category": "examples", | |
| "detail": "No realistic example is provided to demonstrate how to use the functions together to render a scene." | |
| } | |
| ] | |
| }, | |
| "security": { | |
| "verdict": "SAFE", | |
| "issues": [] | |
| }, | |
| "impact": { | |
| "baselineAvg": 52, | |
| "treatmentAvg": 82, | |
| "multiplier": 1.58, | |
| "scenarios": [ | |
| { | |
| "name": "Render a lit textured triangle in WebGL2", | |
| "baseline": 55, | |
| "treatment": 85, | |
| "rationale": "Treatment wires canvas.getContext('webgl2'), compiles GLSL #version 300 es shaders with the documented layout(location=0/1/2) attributes and uModelView/uProjection uniforms, creates a VAO+VBO with vertexAttribPointer, and drives requestAnimationFrame; baseline uses WebGL1 idioms (attribute/varying, no VAO) and skips the depth test + viewport setup." | |
| }, | |
| { | |
| "name": "Animated rotating mesh with diffuse lighting", | |
| "baseline": 50, | |
| "treatment": 80, | |
| "rationale": "Treatment uses gl.enable(gl.DEPTH_TEST), the in vec3 aNormal channel with mat3(uModelView)*aNormal, sampler2D uTexture sampling, and clears COLOR+DEPTH per frame in the render loop; baseline omits depth testing, uses ad-hoc lighting math, and does not bind a VAO before drawing each frame." | |
| } | |
| ] | |
| } | |
| } | |
Xet Storage Details
- Size:
- 2.5 kB
- Xet hash:
- 406863120c54f7414c20f979374792870ac09309213bb1ba99ccdaf965e49f91
·
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