Buckets:
| ####################################### | |
| # ar_stats.dat # | |
| # stores the stats reaction variables # | |
| ####################################### | |
| # note - numbers on left hand must align up! | |
| # any new stats needed see DerekP, otherwise | |
| # feel free to adjust values! | |
| ####################################################################### | |
| # IMPORTANT: If you add/remove anything from this LIST make sure | |
| # you update enum in STATS.H accordingly! | |
| ####################################################################### | |
| # | |
| # amount stats get incremented | |
| # | |
| 0 STAT_INC_CYCLE_STAMINA 50 | |
| 1 STAT_INC_SWIM_STAMINA 50 | |
| 2 STAT_INC_SPRINT_STAMINA 10 | |
| 3 STAT_INC_RUNNING 5 | |
| 4 STAT_INC_DRIVING_SKILL 20 | |
| 5 STAT_INC_FLYING_SKILL 50 | |
| 6 STAT_INC_CYCLE_SKILL 50 | |
| 7 STAT_INC_MOTORBIKE_SKILL 25 | |
| 8 STAT_INC_BOAT_SKILL 50 | |
| 9 STAT_INC_BODY_MUSCLE 10 | |
| 10 STAT_INC_BREATH_UNDERWATER 50 | |
| 11 STAT_INC_MAX_HEALTH 20 | |
| # for weapon skill this is how much the stat (float) gets | |
| # incremented Per Shot Fired because we don't want to miss any | |
| # | |
| 12 STAT_INC_PISTOL_SKILL 0.8 | |
| 13 STAT_INC_PISTOL_SILENCED_SKILL 5.0 | |
| 14 STAT_INC_DESERT_EAGLE_SKILL 3.0 | |
| # NOTE for shotguns it is incremented per pellet (hence the low multiplier) | |
| 15 STAT_INC_SHOTGUN_SKILL 0.6 | |
| 16 STAT_INC_SAWNOFF_SHOTGUN_SKILL 0.45 | |
| 17 STAT_INC_SPAS12_SHOTGUN_SKILL 0.6 | |
| 18 STAT_INC_MICRO_UZI_SKILL 0.4 | |
| 19 STAT_INC_MP5_SKILL 1.5 | |
| 20 STAT_INC_AK47_SKILL 3.0 | |
| 21 STAT_INC_M4_SKILL 2.0 | |
| 22 STAT_INC_SNIPERRIFLE_SKILL 10.0 | |
| # | |
| # amount stats get decremented | |
| # | |
| 23 STAT_DEC_FAT 15 | |
| 24 STAT_DEC_BODY_MUSCLE 15 | |
| 25 STAT_DEC_MAX_HEALTH 10 | |
| # | |
| # exercise rate of activities | |
| # 10 = standard rate (1sec count for 1sec time) | |
| 26 STAT_EXERCISE_RATE_CYCLE 5 | |
| 27 STAT_EXERCISE_RATE_CYCLE_SPRINT 15 | |
| 28 STAT_EXERCISE_RATE_SWIM 10 | |
| 29 STAT_EXERCISE_RATE_SWIM_SPRINT 15 | |
| 30 STAT_EXERCISE_RATE_SPRINT 10 | |
| 31 STAT_EXERCISE_RATE_RUN 5 | |
| 32 STAT_EXERCISE_RATE_FIGHT 5 | |
| # | |
| # the stats below are time limits (in SECONDS) for | |
| # when other stats get adjusted | |
| # | |
| 33 STAT_TIMELIMIT_CYCLE_STAMINA 300 | |
| 34 STAT_TIMELIMIT_SWIM_STAMINA 180 | |
| 35 STAT_TIMELIMIT_SPRINT_STAMINA 300 | |
| 36 STAT_TIMELIMIT_RUNNING 300 | |
| 37 STAT_TIMELIMIT_DRIVING_SKILL 300 | |
| 38 STAT_TIMELIMIT_FLYING_SKILL 300 | |
| 39 STAT_TIMELIMIT_CYCLE_SKILL 120 | |
| 40 STAT_TIMELIMIT_MOTORBIKE_SKILL 180 | |
| 41 STAT_TIMELIMIT_BOAT_SKILL 300 | |
| 42 STAT_TIMELIMIT_FAT_ADJUST 150 | |
| 43 STAT_TIMELIMIT_FAT_ADJUST_STRENUOUS 150 | |
| 44 STAT_TIMELIMIT_BREATH_UNDERWATER 60 | |
| 45 STAT_TIMELIMIT_MAX_HEALTH 600 | |
| # | |
| # for weapon skill this denotes how many accurate shots must be fired | |
| # with the same weapon, before your stat gauge increases and you get a stat-up message | |
| # the stat itself increases with every shot because you sometimes have limited ammo or change | |
| # weapons frequently and we don't want to rob the player of their stats | |
| # | |
| 46 STAT_TIMELIMIT_PISTOL_SKILL 50 | |
| 47 STAT_TIMELIMIT_PISTOL_SILENCED_SKILL 20 | |
| 48 STAT_TIMELIMIT_DESERT_EAGLE_SKILL 50 | |
| # NOTE for shotguns it is incremented per pellet (hence the high number of hits) | |
| 49 STAT_TIMELIMIT_SHOTGUN_SKILL 100 | |
| 50 STAT_TIMELIMIT_SAWNOFF_SHOTGUN_SKILL 100 | |
| 51 STAT_TIMELIMIT_SPAS12_SHOTGUN_SKILL 100 | |
| 52 STAT_TIMELIMIT_MICRO_UZI_SKILL 100 | |
| 53 STAT_TIMELIMIT_MP5_SKILL 50 | |
| 54 STAT_TIMELIMIT_AK47_SKILL 50 | |
| 55 STAT_TIMELIMIT_M4_SKILL 50 | |
| 56 STAT_TIMELIMIT_SNIPERRIFLE_SKILL 20 | |
| # when you die we want to decrease player's max health | |
| 57 STAT_TIMELIMIT_DEATH_HEALTH 5 | |
| 58 STAT_TIMELIMIT_ADD_TO_HEALTH 1000 | |
| # -eof- |
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