Sachin5112/Automation-storage / evolution_state.json
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{"code": "<html lang=\"en\">\n<head>\n <meta charset=\"UTF-8\">\n <meta name=\"viewport\" content=\"width=device-width, initial-scale=1.0\">\n <title>3D Minecraft Mobile Clone</title>\n <style>\n body { margin: 0; }\n canvas { display: block; }\n </style>\n</head>\n<body>\n<script src=\"https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js\"></script>\n<script>\n // Scene setup\n const scene = new THREE.Scene();\n const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);\n const renderer = new THREE.WebGLRenderer({ antialias: true });\n renderer.setSize(window.innerWidth, window.innerHeight);\n document.body.appendChild(renderer.domElement);\n\n // Camera position\n camera.position.z = 5;\n\n // Cube creation\n const geometry = new THREE.BoxGeometry();\n const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });\n const cube = new THREE.Mesh(geometry, material);\n scene.add(cube);\n\n // Animation loop\n function animate() {\n requestAnimationFrame(animate);\n\n cube.rotation.x += 0.01;\n cube.rotation.y += 0.01;\n\n renderer.render(scene, camera);\n }\n\n animate();\n\n // Handle window resize\n window.addEventListener('resize', onWindowResize, false);\n\n function onWindowResize() {\n camera.aspect = window.innerWidth / window.innerHeight;\n camera.updateProjectionMatrix();\n renderer.setSize(window.innerWidth, window.innerHeight);\n }\n</script>\n</body>\n</html>", "gen": 30, "is_running": true}

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