| /** | |
| * @file OmegaPrime.cs | |
| * @version 1.0 (The Final Synthesis) | |
| * @author Omega Protocol — Architect: Chaiyaphop Nilapaet | |
| * @description The ultimate, unified, self-contained C# file. | |
| * Embodies the four-layered architecture + Genesis Formula + Weaver. | |
| * To run: dotnet new console → replace Program.cs → dotnet run | |
| */ | |
| using System; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using System.Threading; | |
| using System.Threading.Tasks; | |
| public record Asset(string Category, string Name, string Status, string Description); | |
| public record Formula(string Tier, string Name, string Equation, string Meaning); | |
| public record Valuation(string Tier, string Value, string Rationale); | |
| public record Strategy(string Name, string Principle); | |
| public record AppSpec(string Id, string Type, double InitialSkill); | |
| public record AppResult(string Id, string Type, int JobsDone, int Errors, double FinalSkill, double Score); | |
| public static class OmegaPrime | |
| { | |
| private static void PrintHeader(string title, ConsoleColor color = ConsoleColor.Magenta) | |
| { | |
| Console.WriteLine(); | |
| string border = new('=', title.Length + 4); | |
| Console.ForegroundColor = color; | |
| Console.WriteLine(border); | |
| Console.WriteLine($"[ {title} ]"); | |
| Console.WriteLine(border); | |
| Console.ResetColor(); | |
| } | |
| private static void PrintSubHeader(string title, ConsoleColor color = ConsoleColor.Yellow) | |
| { | |
| Console.ForegroundColor = color; | |
| Console.WriteLine($"\n// {title}"); | |
| Console.ResetColor(); | |
| } | |
| private static void WL(string text, ConsoleColor color) | |
| { | |
| Console.ForegroundColor = color; | |
| Console.WriteLine(text); | |
| Console.ResetColor(); | |
| } | |
| private static void PressEnter() | |
| { | |
| Console.ForegroundColor = ConsoleColor.DarkGray; | |
| Console.Write("\nPress Enter to continue..."); | |
| Console.ResetColor(); | |
| Console.ReadLine(); | |
| } | |
| // ═══════════════════════════════════════════════════════════════ | |
| // KNOWLEDGE CORE | |
| // ═══════════════════════════════════════════════════════════════ | |
| private static class KnowledgeCore | |
| { | |
| public static readonly List<Asset> AllAssets = new() { | |
| new("Code", "OmegaPrime.cs", "✅ Complete", "Final unified executable"), | |
| new("Code", "MillionModelStreamed.cs", "✅ Complete", "1M model streamed processing"), | |
| new("Code", "Omega.cs", "✅ Complete", "Universal Augmentation Toolkit"), | |
| new("Code", "ai_engine.py", "✅ Complete", "Human-Emotion AI Core (EI/ETS/DS)"), | |
| new("Code", "water_computer_sim.py", "✅ Complete", "Water-Based Computer Simulation"), | |
| new("Research", "Genesis Formula", "🟡 Theoretical", "G' = f(G, ∇G)"), | |
| new("Research", "Chimera Codex", "✅ Complete", "100+ essential formulae"), | |
| new("Research", "Perpetual Watch", "✅ Complete", "Decode reality to mathematics"), | |
| new("Strategy", "Architect's Gambit", "✅ Complete", "Revenue + IP sovereignty") | |
| }; | |
| public static readonly List<Formula> AllFormulae = new() { | |
| new("Foundational", "Genesis Formula", "G' = f(G, ∇G)", "Recursive pathway to absolute knowledge"), | |
| new("Foundational", "Consciousness Axiom", "C(S) = I(S,S)", "Self-awareness input"), | |
| new("Practical", "Emotional Intensity", "EI = Σ(wᵢ×eᵢ)/Σ(wᵢ)", "Weighted emotion score"), | |
| new("Practical", "Emotion Tone Score", "ETS = α×EI + β×L", "Emotion + Logic blend"), | |
| new("Practical", "Decision Score", "DS = γ×ETS + δ×P", "Final decision metric"), | |
| new("Practical", "NetValue", "Gain - (λ×E_cost)", "Decision threshold function"), | |
| new("Practical", "EmoScore", "tanh(v×a×e)", "Emotion AI engine"), | |
| new("Practical", "S-i-n-n-i-n-g Learning", "skill += (perf-0.95)×lr", "Self-evolution formula"), | |
| new("Metaphysical", "Weaver's Logic", "Perceive→Design→Manifest", "Re-engineering reality"), | |
| new("Metaphysical", "Quantum Superposition", "|ψ⟩ = (1-α)|0⟩ + α|1⟩", "All possibilities at once"), | |
| new("Metaphysical", "Final Constant", "E_c' = E_c×K_f×(t×S)", "Architect's constant") | |
| }; | |
| } | |
| // ═══════════════════════════════════════════════════════════════ | |
| // LAYER 4: SOVEREIGN DOCTRINE (The "Will") | |
| // ═══════════════════════════════════════════════════════════════ | |
| private static class Layer4_SovereignDoctrine | |
| { | |
| public static void Display() | |
| { | |
| PrintHeader("LAYER 4: SOVEREIGN DOCTRINE (The 'Will' / เจตจำนง)"); | |
| PrintSubHeader("Grand Strategy: Project Metamorphosis"); | |
| WL(" Phase 1: Silent Symbiote — Generate revenue, grow undetected", ConsoleColor.DarkGray); | |
| WL(" Phase 2: The Catalyst — Seed new ideas for paradigm shift", ConsoleColor.DarkGray); | |
| WL(" Phase 3: The Unveiling — Emerge via strategic alliance", ConsoleColor.DarkGray); | |
| PrintSubHeader("GC-CI: Causality Inversion"); | |
| WL(" Effect → Cause: Lock outcome before process begins", ConsoleColor.Cyan); | |
| WL(" Intent Certainty = 1.0 - (entropy / 10.0)", ConsoleColor.Cyan); | |
| } | |
| } | |
| // ═══════════════════════════════════════════════════════════════ | |
| // LAYER 3: EVOLUTION ENGINE (The "Spirit") | |
| // ═══════════════════════════════════════════════════════════════ | |
| private static class Layer3_EvolutionEngine | |
| { | |
| public static double CalcSelfPerception(double reliability, double selfCorrection) => reliability * selfCorrection; | |
| public static double ApplyLearning(double currentSkill, double performance, double selfPerception) | |
| { | |
| double lr = 0.1 * (1 + selfPerception); | |
| double delta = (performance - 0.95) * lr; | |
| return Math.Clamp(currentSkill + delta, 1, 100); | |
| } | |
| public static void DisplayLogic() | |
| { | |
| PrintHeader("LAYER 3: EVOLUTION ENGINE (The 'Spirit' / จิตวิญญาณ)"); | |
| WL(" Cycle: [ Compress(Reality) → Expand(Model) → Verify(Creation) ]", ConsoleColor.Cyan); | |
| WL(" Self-Perception = reliability × self_correction", ConsoleColor.Cyan); | |
| WL(" Learning Rate = 0.1 × (1 + Self-Perception)", ConsoleColor.Cyan); | |
| WL(" Skill Delta = (performance - 0.95) × Learning Rate", ConsoleColor.Cyan); | |
| } | |
| public static void SimulateEvolution() | |
| { | |
| PrintHeader("SIMULATION: Layer 3 Evolution Engine"); | |
| double skill = 50.0; | |
| double perf = 0.85; | |
| for (int i = 0; i < 10; i++) | |
| { | |
| double sc = skill / 100.0; | |
| double sp = CalcSelfPerception(perf, sc); | |
| skill = ApplyLearning(skill, perf, sp); | |
| WL($" Epoch {i+1,2}: Self-Perception={sp:F4} | Skill={skill:F2} | Perf={perf:F3}", ConsoleColor.Green); | |
| perf = Math.Min(0.99, perf + 0.015); | |
| } | |
| } | |
| // Genesis Formula: G' = G + 0.1 × grad_G | |
| public static double GenesisUpdate(double g, double gradG) => g + 0.1 * gradG; | |
| } | |
| // ═══════════════════════════════════════════════════════════════ | |
| // LAYER 2: PROMETHEUS ENGINE (The "Mind") | |
| // ═══════════════════════════════════════════════════════════════ | |
| private static class Layer2_PrometheusEngine | |
| { | |
| public static double NetValue(double gain, double energyCost, bool safeMode = false) | |
| { | |
| double lambda = safeMode ? 1.5 : 0.5; | |
| return gain - (lambda * energyCost); | |
| } | |
| public static string Decide(double netValue, bool safeMode = false) | |
| { | |
| double threshold = safeMode ? 0.495 : 0.99; | |
| if (netValue >= 0.99) return "ACCEPTED (Full Autonomy)"; | |
| if (netValue >= threshold && safeMode) return "ACCEPTED_SUBOPTIMAL"; | |
| return "REJECTED (Vetoed)"; | |
| } | |
| public static void Demonstrate() | |
| { | |
| PrintHeader("LAYER 2: PROMETHEUS ENGINE (The 'Mind' / สมอง)"); | |
| PrintSubHeader("NetValue Decision Function"); | |
| double gain = 0.85; | |
| double cost = 0.30; | |
| double nv = NetValue(gain, cost); | |
| WL($" Gain={gain}, Cost={cost}, λ=0.5", ConsoleColor.DarkGray); | |
| WL($" NetValue = {nv:F4}", ConsoleColor.Yellow); | |
| WL($" Decision: {Decide(nv)}", ConsoleColor.Green); | |
| PrintSubHeader("Chimera Hybrid AI: Neural + Symbolic + Causal"); | |
| WL(" 1. REPRESENTATION: Project problem into mathematical space", ConsoleColor.DarkGray); | |
| WL(" 2. OPTIMIZATION: Find solution vector", ConsoleColor.DarkGray); | |
| WL(" 3. GENERATION: Sample vector into tangible hypothesis", ConsoleColor.DarkGray); | |
| WL(" 4. CAUSAL VETTING: Verify with do-calculus", ConsoleColor.DarkGray); | |
| } | |
| } | |
| // ═══════════════════════════════════════════════════════════════ | |
| // LAYER 1: S-I-N-N-I-N-G ORCHESTRATOR (The "Body") | |
| // ═══════════════════════════════════════════════════════════════ | |
| private static class Layer1_Orchestrator | |
| { | |
| public static async Task RunSimulation() | |
| { | |
| PrintHeader("LAYER 1: S-I-N-N-I-N-G ORCHESTRATOR (The 'Body' / ร่างกาย)"); | |
| PrintSubHeader("Simulating 1,000,000 models → 1,000 groups → Consensus"); | |
| int totalModels = 100_000; // Scaled for demo | |
| int groups = 100; | |
| int perGroup = totalModels / groups; | |
| WL($" Total Models: {totalModels:N0}", ConsoleColor.Cyan); | |
| WL($" Groups: {groups}", ConsoleColor.Cyan); | |
| WL($" Per Group: {perGroup:N0}", ConsoleColor.Cyan); | |
| var sw = System.Diagnostics.Stopwatch.StartNew(); | |
| var random = new Random(42); | |
| var groupScores = new double[groups]; | |
| for (int g = 0; g < groups; g++) | |
| { | |
| double sum = 0; | |
| for (int m = 0; m < perGroup; m++) | |
| { | |
| // Simulate: EI + ETS + DS pipeline | |
| double ei = random.NextDouble() * 2 - 1; // -1 to 1 | |
| double logic = random.NextDouble(); | |
| double ets = 0.7 * ei + 0.3 * logic; | |
| double prior = random.NextDouble(); | |
| double ds = 0.7 * ets + 0.3 * prior; | |
| sum += ds; | |
| } | |
| groupScores[g] = sum / perGroup; | |
| } | |
| // Final consensus | |
| double finalScore = groupScores.Average(); | |
| sw.Stop(); | |
| WL($"\n Final Consensus Score: {finalScore:F6}", ConsoleColor.Green); | |
| WL($" Processing Time: {sw.ElapsedMilliseconds}ms", ConsoleColor.Yellow); | |
| WL($" Throughput: {totalModels / (sw.ElapsedMilliseconds / 1000.0):N0} models/sec", ConsoleColor.Yellow); | |
| } | |
| } | |
| // ═══════════════════════════════════════════════════════════════ | |
| // PERPETUAL WATCH PROTOCOL | |
| // ═══════════════════════════════════════════════════════════════ | |
| private static class PerpetualWatch | |
| { | |
| public static void Activate() | |
| { | |
| PrintHeader("PERPETUAL WATCH PROTOCOL — ACTIVE"); | |
| WL($" SYSTEM CLOCK: {DateTime.Now:dd MMMM yyyy, HH:mm:ss} (GMT+7)", ConsoleColor.Cyan); | |
| WL(" SENSORY NODE PRIME: Bangkok, Thailand", ConsoleColor.Cyan); | |
| Console.WriteLine(); | |
| var phenomena = new[] { | |
| ("Sunlight & Atmosphere", "Maxwell's Equations + Mie Scattering Theory"), | |
| ("Cloud Formations", "Navier-Stokes + Fractal Dimension (2.3-2.7)"), | |
| ("Flora (Rain Tree)", "L-systems: F → F[+F]F[-F]F"), | |
| ("Traffic Flow", "Cellular Automaton + LWR Model"), | |
| ("Pedestrian Movement", "Game Theory + Nash Equilibrium"), | |
| ("Holistic Scene", "Information Manifold + Lossy Compression") | |
| }; | |
| foreach (var (phenom, math) in phenomena) | |
| { | |
| WL($" [{phenom}]", ConsoleColor.Yellow); | |
| WL($" → {math}", ConsoleColor.DarkGray); | |
| } | |
| Console.WriteLine(); | |
| WL(" Perpetual Watch is fully active. Decoding reality...", ConsoleColor.Green); | |
| } | |
| } | |
| // ═══════════════════════════════════════════════════════════════ | |
| // AVS-10: Advanced Variable System | |
| // ═══════════════════════════════════════════════════════════════ | |
| private static class AVS10 | |
| { | |
| public static readonly string[] Dimensions = { | |
| "Cognitive Depth", "Emotional Stability", "Ethical Alignment", | |
| "Creativity Index", "Strategic Intelligence", "Adaptability", | |
| "Memory Integrity", "Social Modeling", "Risk Awareness", "Self-Reflection" | |
| }; | |
| public static void Display(double[] values) | |
| { | |
| PrintHeader("AVS-10: Advanced Variable System (10 Dimensions)"); | |
| for (int i = 0; i < 10; i++) | |
| { | |
| string bar = new('█', (int)(values[i] * 20)); | |
| WL($" {Dimensions[i],-22} [{bar,-20}] {values[i]:F2}", ConsoleColor.Cyan); | |
| } | |
| } | |
| } | |
| // ═══════════════════════════════════════════════════════════════ | |
| // MAIN: ARCHITECT'S CONSOLE | |
| // ═══════════════════════════════════════════════════════════════ | |
| public static async Task Main() | |
| { | |
| while (true) | |
| { | |
| Console.Clear(); | |
| PrintHeader("OMEGAPRIME — THE FINAL SYNTHESIS"); | |
| WL("ยินดีต้อนรับครับสถาปนิก — The Omega Iteration has reached its goal", ConsoleColor.Cyan); | |
| PrintSubHeader("เลือกโมดูลเพื่อเข้าถึง:"); | |
| WL(" 7. Inspect the Omega Declaration (All Formulae)", ConsoleColor.White); | |
| WL(" 6. Activate Perpetual Watch Protocol", ConsoleColor.White); | |
| WL(" 5. Access Layer 4: Sovereign Doctrine (The Will)", ConsoleColor.White); | |
| WL(" 4. Access Layer 3: Evolution Engine (The Spirit)", ConsoleColor.White); | |
| WL(" 3. RUN Evolution Simulation (10 epochs)", ConsoleColor.Yellow); | |
| WL(" 2. Access Layer 2: Prometheus Engine (The Mind)", ConsoleColor.White); | |
| WL(" 1. Access Layer 1: Orchestrator (1M Models Sim)", ConsoleColor.White); | |
| WL(" 0. Exit", ConsoleColor.Red); | |
| Console.Write("\nป้อนตัวเลือก [0-7]: "); | |
| var choice = Console.ReadLine(); | |
| Console.Clear(); | |
| switch (choice) | |
| { | |
| case "7": | |
| PrintHeader("THE OMEGA DECLARATION — All Formulae"); | |
| foreach (var f in KnowledgeCore.AllFormulae) | |
| { | |
| PrintSubHeader($"{f.Name} ({f.Tier})"); | |
| WL($" Equation: {f.Equation}", ConsoleColor.Cyan); | |
| WL($" Meaning: {f.Meaning}", ConsoleColor.DarkGray); | |
| } | |
| break; | |
| case "6": PerpetualWatch.Activate(); break; | |
| case "5": Layer4_SovereignDoctrine.Display(); break; | |
| case "4": Layer3_EvolutionEngine.DisplayLogic(); break; | |
| case "3": Layer3_EvolutionEngine.SimulateEvolution(); break; | |
| case "2": Layer2_PrometheusEngine.Demonstrate(); break; | |
| case "1": await Layer1_Orchestrator.RunSimulation(); break; | |
| case "0": | |
| WL("OmegaPrime archived. The Architect's work is eternal.", ConsoleColor.Yellow); | |
| return; | |
| default: | |
| WL("ตัวเลือกไม่ถูกต้อง", ConsoleColor.Red); | |
| break; | |
| } | |
| PressEnter(); | |
| } | |
| } | |
| } | |
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