Buckets:
| extern "C" { | |
| /* | |
| ** Copyright (c) 2013-2018 The Khronos Group Inc. | |
| ** | |
| ** Permission is hereby granted, free of charge, to any person obtaining a | |
| ** copy of this software and/or associated documentation files (the | |
| ** "Materials"), to deal in the Materials without restriction, including | |
| ** without limitation the rights to use, copy, modify, merge, publish, | |
| ** distribute, sublicense, and/or sell copies of the Materials, and to | |
| ** permit persons to whom the Materials are furnished to do so, subject to | |
| ** the following conditions: | |
| ** | |
| ** The above copyright notice and this permission notice shall be included | |
| ** in all copies or substantial portions of the Materials. | |
| ** | |
| ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | |
| ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | |
| ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | |
| ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY | |
| ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, | |
| ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE | |
| ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. | |
| */ | |
| /* | |
| ** This header is generated from the Khronos OpenGL / OpenGL ES XML | |
| ** API Registry. The current version of the Registry, generator scripts | |
| ** used to make the header, and the header can be found at | |
| ** https://github.com/KhronosGroup/OpenGL-Registry | |
| */ | |
| /* Generated on date 20200423 */ | |
| /* Generated C header for: | |
| * API: gles2 | |
| * Profile: common | |
| * Versions considered: 2\.[0-9] | |
| * Versions emitted: .* | |
| * Default extensions included: None | |
| * Additional extensions included: _nomatch_^ | |
| * Extensions removed: _nomatch_^ | |
| */ | |
| typedef khronos_int8_t GLbyte; | |
| typedef khronos_float_t GLclampf; | |
| typedef khronos_int32_t GLfixed; | |
| typedef khronos_int16_t GLshort; | |
| typedef khronos_uint16_t GLushort; | |
| typedef void GLvoid; | |
| typedef struct __GLsync *GLsync; | |
| typedef khronos_int64_t GLint64; | |
| typedef khronos_uint64_t GLuint64; | |
| typedef unsigned int GLenum; | |
| typedef unsigned int GLuint; | |
| typedef char GLchar; | |
| typedef khronos_float_t GLfloat; | |
| typedef khronos_ssize_t GLsizeiptr; | |
| typedef khronos_intptr_t GLintptr; | |
| typedef unsigned int GLbitfield; | |
| typedef int GLint; | |
| typedef unsigned char GLboolean; | |
| typedef int GLsizei; | |
| typedef khronos_uint8_t GLubyte; | |
| typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); | |
| typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); | |
| typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); | |
| typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); | |
| typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); | |
| typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); | |
| typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); | |
| typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); | |
| typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); | |
| typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); | |
| typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); | |
| typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); | |
| typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); | |
| typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); | |
| typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); | |
| typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); | |
| typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); | |
| typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); | |
| typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); | |
| typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); | |
| typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); | |
| typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); | |
| typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); | |
| typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); | |
| typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); | |
| typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void); | |
| typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); | |
| typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); | |
| typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); | |
| typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); | |
| typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); | |
| typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); | |
| typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); | |
| typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); | |
| typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); | |
| typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); | |
| typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); | |
| typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); | |
| typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap); | |
| typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); | |
| typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); | |
| typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); | |
| typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap); | |
| typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); | |
| typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void); | |
| typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void); | |
| typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); | |
| typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); | |
| typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); | |
| typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); | |
| typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); | |
| typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); | |
| typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); | |
| typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); | |
| typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); | |
| typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); | |
| typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); | |
| typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); | |
| typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); | |
| typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); | |
| typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void); | |
| typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); | |
| typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); | |
| typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); | |
| typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); | |
| typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); | |
| typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); | |
| typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); | |
| typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); | |
| typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); | |
| typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); | |
| typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); | |
| typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); | |
| typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); | |
| typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); | |
| typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); | |
| typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); | |
| typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); | |
| typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); | |
| typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); | |
| typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); | |
| typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); | |
| typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); | |
| typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); | |
| typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); | |
| typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); | |
| typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader); | |
| typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); | |
| typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); | |
| typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); | |
| typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); | |
| typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); | |
| typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); | |
| typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); | |
| typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); | |
| typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); | |
| typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); | |
| typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); | |
| typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); | |
| typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); | |
| typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); | |
| typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); | |
| typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); | |
| typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); | |
| typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); | |
| typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); | |
| typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); | |
| typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); | |
| typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); | |
| typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); | |
| typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); | |
| typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); | |
| typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); | |
| typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); | |
| typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); | |
| typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); | |
| typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); | |
| typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); | |
| typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); | |
| typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); | |
| typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); | |
| typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); | |
| typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); | |
| typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); | |
| typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); | |
| typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); | |
| typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); | |
| typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | |
| typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | |
| typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | |
| typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); | |
| typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); | |
| typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); | |
| typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); | |
| typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); | |
| typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); | |
| typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); | |
| typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); | |
| typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); | |
| typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); | |
| typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); | |
| typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); | |
| GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | |
| GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); | |
| GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); | |
| GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); | |
| GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); | |
| GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); | |
| GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); | |
| GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); | |
| GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); | |
| GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); | |
| GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); | |
| GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); | |
| GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); | |
| GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); | |
| GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); | |
| GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); | |
| GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); | |
| GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); | |
| GL_APICALL void GL_APIENTRY glClearStencil (GLint s); | |
| GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); | |
| GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); | |
| GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); | |
| GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); | |
| GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); | |
| GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); | |
| GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); | |
| GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); | |
| GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); | |
| GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); | |
| GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); | |
| GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); | |
| GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); | |
| GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); | |
| GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); | |
| GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); | |
| GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); | |
| GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); | |
| GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); | |
| GL_APICALL void GL_APIENTRY glDisable (GLenum cap); | |
| GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); | |
| GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); | |
| GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); | |
| GL_APICALL void GL_APIENTRY glEnable (GLenum cap); | |
| GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); | |
| GL_APICALL void GL_APIENTRY glFinish (void); | |
| GL_APICALL void GL_APIENTRY glFlush (void); | |
| GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); | |
| GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); | |
| GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); | |
| GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); | |
| GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); | |
| GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); | |
| GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); | |
| GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); | |
| GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); | |
| GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); | |
| GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); | |
| GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); | |
| GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); | |
| GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); | |
| GL_APICALL GLenum GL_APIENTRY glGetError (void); | |
| GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); | |
| GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); | |
| GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); | |
| GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); | |
| GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); | |
| GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); | |
| GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); | |
| GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); | |
| GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); | |
| GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); | |
| GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); | |
| GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); | |
| GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); | |
| GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); | |
| GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); | |
| GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); | |
| GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); | |
| GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); | |
| GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); | |
| GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); | |
| GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); | |
| GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); | |
| GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); | |
| GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); | |
| GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); | |
| GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); | |
| GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); | |
| GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); | |
| GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); | |
| GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); | |
| GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); | |
| GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); | |
| GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); | |
| GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); | |
| GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); | |
| GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); | |
| GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); | |
| GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); | |
| GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); | |
| GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); | |
| GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); | |
| GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); | |
| GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); | |
| GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); | |
| GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); | |
| GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); | |
| GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); | |
| GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); | |
| GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); | |
| GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); | |
| GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); | |
| GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); | |
| GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); | |
| GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); | |
| GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); | |
| GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); | |
| GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); | |
| GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); | |
| GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); | |
| GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); | |
| GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); | |
| GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); | |
| GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); | |
| GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); | |
| GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); | |
| GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); | |
| GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | |
| GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | |
| GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | |
| GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); | |
| GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); | |
| GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); | |
| GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); | |
| GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); | |
| GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); | |
| GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); | |
| GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); | |
| GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); | |
| GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); | |
| GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); | |
| GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); | |
| } | |
Xet Storage Details
- Size:
- 44 kB
- Xet hash:
- 6bf519c07bdd02cec2ccb5a67df972b951d7804b0227e843a2ad8a9093887252
·
Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.