Buckets:
| /* | |
| Simple DirectMedia Layer | |
| Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org> | |
| This software is provided 'as-is', without any express or implied | |
| warranty. In no event will the authors be held liable for any damages | |
| arising from the use of this software. | |
| Permission is granted to anyone to use this software for any purpose, | |
| including commercial applications, and to alter it and redistribute it | |
| freely, subject to the following restrictions: | |
| 1. The origin of this software must not be misrepresented; you must not | |
| claim that you wrote the original software. If you use this software | |
| in a product, an acknowledgment in the product documentation would be | |
| appreciated but is not required. | |
| 2. Altered source versions must be plainly marked as such, and must not be | |
| misrepresented as being the original software. | |
| 3. This notice may not be removed or altered from any source distribution. | |
| */ | |
| /** | |
| * \file SDL_loadso.h | |
| * | |
| * System dependent library loading routines | |
| * | |
| * Some things to keep in mind: | |
| * \li These functions only work on C function names. Other languages may | |
| * have name mangling and intrinsic language support that varies from | |
| * compiler to compiler. | |
| * \li Make sure you declare your function pointers with the same calling | |
| * convention as the actual library function. Your code will crash | |
| * mysteriously if you do not do this. | |
| * \li Avoid namespace collisions. If you load a symbol from the library, | |
| * it is not defined whether or not it goes into the global symbol | |
| * namespace for the application. If it does and it conflicts with | |
| * symbols in your code or other shared libraries, you will not get | |
| * the results you expect. :) | |
| */ | |
| /* Set up for C function definitions, even when using C++ */ | |
| /* *INDENT-OFF* */ | |
| extern "C" { | |
| /* *INDENT-ON* */ | |
| /** | |
| * This function dynamically loads a shared object and returns a pointer | |
| * to the object handle (or NULL if there was an error). | |
| * The 'sofile' parameter is a system dependent name of the object file. | |
| */ | |
| extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile); | |
| /** | |
| * Given an object handle, this function looks up the address of the | |
| * named function in the shared object and returns it. This address | |
| * is no longer valid after calling SDL_UnloadObject(). | |
| */ | |
| extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle, | |
| const char *name); | |
| /** | |
| * Unload a shared object from memory. | |
| */ | |
| extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle); | |
| /* Ends C function definitions when using C++ */ | |
| /* *INDENT-OFF* */ | |
| } | |
| /* *INDENT-ON* */ | |
| /* vi: set ts=4 sw=4 expandtab: */ | |
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