Buckets:
| /* | |
| SDL_mixer: An audio mixer library based on the SDL library | |
| Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org> | |
| This software is provided 'as-is', without any express or implied | |
| warranty. In no event will the authors be held liable for any damages | |
| arising from the use of this software. | |
| Permission is granted to anyone to use this software for any purpose, | |
| including commercial applications, and to alter it and redistribute it | |
| freely, subject to the following restrictions: | |
| 1. The origin of this software must not be misrepresented; you must not | |
| claim that you wrote the original software. If you use this software | |
| in a product, an acknowledgment in the product documentation would be | |
| appreciated but is not required. | |
| 2. Altered source versions must be plainly marked as such, and must not be | |
| misrepresented as being the original software. | |
| 3. This notice may not be removed or altered from any source distribution. | |
| */ | |
| /* $Id$ */ | |
| /* Set up for C function definitions, even when using C++ */ | |
| extern "C" { | |
| /* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL | |
| */ | |
| /* This macro can be used to fill a version structure with the compile-time | |
| * version of the SDL_mixer library. | |
| */ | |
| /* Backwards compatibility */ | |
| /* This function gets the version of the dynamically linked SDL_mixer library. | |
| it should NOT be used to fill a version structure, instead you should | |
| use the SDL_MIXER_VERSION() macro. | |
| */ | |
| extern DECLSPEC const SDL_version * SDLCALL Mix_Linked_Version(void); | |
| typedef enum | |
| { | |
| MIX_INIT_FLAC = 0x00000001, | |
| MIX_INIT_MOD = 0x00000002, | |
| MIX_INIT_MP3 = 0x00000004, | |
| MIX_INIT_OGG = 0x00000008, | |
| MIX_INIT_FLUIDSYNTH = 0x00000010 | |
| } MIX_InitFlags; | |
| /* Loads dynamic libraries and prepares them for use. Flags should be | |
| one or more flags from MIX_InitFlags OR'd together. | |
| It returns the flags successfully initialized, or 0 on failure. | |
| */ | |
| extern DECLSPEC int SDLCALL Mix_Init(int flags); | |
| /* Unloads libraries loaded with Mix_Init */ | |
| extern DECLSPEC void SDLCALL Mix_Quit(void); | |
| /* The default mixer has 8 simultaneous mixing channels */ | |
| /* Good default values for a PC soundcard */ | |
| /* The internal format for an audio chunk */ | |
| typedef struct Mix_Chunk { | |
| int allocated; | |
| Uint8 *abuf; | |
| Uint32 alen; | |
| Uint8 volume; /* Per-sample volume, 0-128 */ | |
| } Mix_Chunk; | |
| /* The different fading types supported */ | |
| typedef enum { | |
| MIX_NO_FADING, | |
| MIX_FADING_OUT, | |
| MIX_FADING_IN | |
| } Mix_Fading; | |
| typedef enum { | |
| MUS_NONE, | |
| MUS_CMD, | |
| MUS_WAV, | |
| MUS_MOD, | |
| MUS_MID, | |
| MUS_OGG, | |
| MUS_MP3, | |
| MUS_MP3_MAD, | |
| MUS_FLAC, | |
| MUS_MODPLUG | |
| } Mix_MusicType; | |
| /* The internal format for a music chunk interpreted via mikmod */ | |
| typedef struct _Mix_Music Mix_Music; | |
| /* Open the mixer with a certain audio format */ | |
| extern DECLSPEC int SDLCALL Mix_OpenAudio(int frequency, Uint16 format, int channels, | |
| int chunksize); | |
| /* Dynamically change the number of channels managed by the mixer. | |
| If decreasing the number of channels, the upper channels are | |
| stopped. | |
| This function returns the new number of allocated channels. | |
| */ | |
| extern DECLSPEC int SDLCALL Mix_AllocateChannels(int numchans); | |
| /* Find out what the actual audio device parameters are. | |
| This function returns 1 if the audio has been opened, 0 otherwise. | |
| */ | |
| extern DECLSPEC int SDLCALL Mix_QuerySpec(int *frequency,Uint16 *format,int *channels); | |
| /* Load a wave file or a music (.mod .s3m .it .xm) file */ | |
| extern DECLSPEC Mix_Chunk * SDLCALL Mix_LoadWAV_RW(SDL_RWops *src, int freesrc); | |
| extern DECLSPEC Mix_Chunk * SDLCALL Mix_LoadWAV(const char *file); | |
| extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS(const char *file); | |
| /* Load a music file from an SDL_RWop object (Ogg and MikMod specific currently) | |
| Matt Campbell (matt@campbellhome.dhs.org) April 2000 */ | |
| extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS_RW(SDL_RWops *rw); | |
| /* Load a music file from an SDL_RWop object assuming a specific format */ | |
| extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUSType_RW(SDL_RWops *rw, Mix_MusicType type, int freesrc); | |
| /* Load a wave file of the mixer format from a memory buffer */ | |
| extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_WAV(Uint8 *mem); | |
| /* Load raw audio data of the mixer format from a memory buffer */ | |
| extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_RAW(Uint8 *mem, Uint32 len); | |
| /* Free an audio chunk previously loaded */ | |
| extern DECLSPEC void SDLCALL Mix_FreeChunk(Mix_Chunk *chunk); | |
| extern DECLSPEC void SDLCALL Mix_FreeMusic(Mix_Music *music); | |
| /* Get a list of chunk/music decoders that this build of SDL_mixer provides. | |
| This list can change between builds AND runs of the program, if external | |
| libraries that add functionality become available. | |
| You must successfully call Mix_OpenAudio() before calling these functions. | |
| This API is only available in SDL_mixer 1.2.9 and later. | |
| // usage... | |
| int i; | |
| const int total = Mix_GetNumChunkDecoders(); | |
| for (i = 0; i < total; i++) | |
| printf("Supported chunk decoder: [%s]\n", Mix_GetChunkDecoder(i)); | |
| Appearing in this list doesn't promise your specific audio file will | |
| decode...but it's handy to know if you have, say, a functioning Timidity | |
| install. | |
| These return values are static, read-only data; do not modify or free it. | |
| The pointers remain valid until you call Mix_CloseAudio(). | |
| */ | |
| extern DECLSPEC int SDLCALL Mix_GetNumChunkDecoders(void); | |
| extern DECLSPEC const char * SDLCALL Mix_GetChunkDecoder(int index); | |
| extern DECLSPEC int SDLCALL Mix_GetNumMusicDecoders(void); | |
| extern DECLSPEC const char * SDLCALL Mix_GetMusicDecoder(int index); | |
| /* Find out the music format of a mixer music, or the currently playing | |
| music, if 'music' is NULL. | |
| */ | |
| extern DECLSPEC Mix_MusicType SDLCALL Mix_GetMusicType(const Mix_Music *music); | |
| /* Set a function that is called after all mixing is performed. | |
| This can be used to provide real-time visual display of the audio stream | |
| or add a custom mixer filter for the stream data. | |
| */ | |
| extern DECLSPEC void SDLCALL Mix_SetPostMix(void (*mix_func) | |
| (void *udata, Uint8 *stream, int len), void *arg); | |
| /* Add your own music player or additional mixer function. | |
| If 'mix_func' is NULL, the default music player is re-enabled. | |
| */ | |
| extern DECLSPEC void SDLCALL Mix_HookMusic(void (*mix_func) | |
| (void *udata, Uint8 *stream, int len), void *arg); | |
| /* Add your own callback when the music has finished playing. | |
| This callback is only called if the music finishes naturally. | |
| */ | |
| extern DECLSPEC void SDLCALL Mix_HookMusicFinished(void (*music_finished)(void)); | |
| /* Get a pointer to the user data for the current music hook */ | |
| extern DECLSPEC void * SDLCALL Mix_GetMusicHookData(void); | |
| /* | |
| * Add your own callback when a channel has finished playing. NULL | |
| * to disable callback. The callback may be called from the mixer's audio | |
| * callback or it could be called as a result of Mix_HaltChannel(), etc. | |
| * do not call SDL_LockAudio() from this callback; you will either be | |
| * inside the audio callback, or SDL_mixer will explicitly lock the audio | |
| * before calling your callback. | |
| */ | |
| extern DECLSPEC void SDLCALL Mix_ChannelFinished(void (*channel_finished)(int channel)); | |
| /* Special Effects API by ryan c. gordon. (icculus@icculus.org) */ | |
| /* This is the format of a special effect callback: | |
| * | |
| * myeffect(int chan, void *stream, int len, void *udata); | |
| * | |
| * (chan) is the channel number that your effect is affecting. (stream) is | |
| * the buffer of data to work upon. (len) is the size of (stream), and | |
| * (udata) is a user-defined bit of data, which you pass as the last arg of | |
| * Mix_RegisterEffect(), and is passed back unmolested to your callback. | |
| * Your effect changes the contents of (stream) based on whatever parameters | |
| * are significant, or just leaves it be, if you prefer. You can do whatever | |
| * you like to the buffer, though, and it will continue in its changed state | |
| * down the mixing pipeline, through any other effect functions, then finally | |
| * to be mixed with the rest of the channels and music for the final output | |
| * stream. | |
| * | |
| * DO NOT EVER call SDL_LockAudio() from your callback function! | |
| */ | |
| typedef void (*Mix_EffectFunc_t)(int chan, void *stream, int len, void *udata); | |
| /* | |
| * This is a callback that signifies that a channel has finished all its | |
| * loops and has completed playback. This gets called if the buffer | |
| * plays out normally, or if you call Mix_HaltChannel(), implicitly stop | |
| * a channel via Mix_AllocateChannels(), or unregister a callback while | |
| * it's still playing. | |
| * | |
| * DO NOT EVER call SDL_LockAudio() from your callback function! | |
| */ | |
| typedef void (*Mix_EffectDone_t)(int chan, void *udata); | |
| /* Register a special effect function. At mixing time, the channel data is | |
| * copied into a buffer and passed through each registered effect function. | |
| * After it passes through all the functions, it is mixed into the final | |
| * output stream. The copy to buffer is performed once, then each effect | |
| * function performs on the output of the previous effect. Understand that | |
| * this extra copy to a buffer is not performed if there are no effects | |
| * registered for a given chunk, which saves CPU cycles, and any given | |
| * effect will be extra cycles, too, so it is crucial that your code run | |
| * fast. Also note that the data that your function is given is in the | |
| * format of the sound device, and not the format you gave to Mix_OpenAudio(), | |
| * although they may in reality be the same. This is an unfortunate but | |
| * necessary speed concern. Use Mix_QuerySpec() to determine if you can | |
| * handle the data before you register your effect, and take appropriate | |
| * actions. | |
| * You may also specify a callback (Mix_EffectDone_t) that is called when | |
| * the channel finishes playing. This gives you a more fine-grained control | |
| * than Mix_ChannelFinished(), in case you need to free effect-specific | |
| * resources, etc. If you don't need this, you can specify NULL. | |
| * You may set the callbacks before or after calling Mix_PlayChannel(). | |
| * Things like Mix_SetPanning() are just internal special effect functions, | |
| * so if you are using that, you've already incurred the overhead of a copy | |
| * to a separate buffer, and that these effects will be in the queue with | |
| * any functions you've registered. The list of registered effects for a | |
| * channel is reset when a chunk finishes playing, so you need to explicitly | |
| * set them with each call to Mix_PlayChannel*(). | |
| * You may also register a special effect function that is to be run after | |
| * final mixing occurs. The rules for these callbacks are identical to those | |
| * in Mix_RegisterEffect, but they are run after all the channels and the | |
| * music have been mixed into a single stream, whereas channel-specific | |
| * effects run on a given channel before any other mixing occurs. These | |
| * global effect callbacks are call "posteffects". Posteffects only have | |
| * their Mix_EffectDone_t function called when they are unregistered (since | |
| * the main output stream is never "done" in the same sense as a channel). | |
| * You must unregister them manually when you've had enough. Your callback | |
| * will be told that the channel being mixed is (MIX_CHANNEL_POST) if the | |
| * processing is considered a posteffect. | |
| * | |
| * After all these effects have finished processing, the callback registered | |
| * through Mix_SetPostMix() runs, and then the stream goes to the audio | |
| * device. | |
| * | |
| * DO NOT EVER call SDL_LockAudio() from your callback function! | |
| * | |
| * returns zero if error (no such channel), nonzero if added. | |
| * Error messages can be retrieved from Mix_GetError(). | |
| */ | |
| extern DECLSPEC int SDLCALL Mix_RegisterEffect(int chan, Mix_EffectFunc_t f, | |
| Mix_EffectDone_t d, void *arg); | |
| /* You may not need to call this explicitly, unless you need to stop an | |
| * effect from processing in the middle of a chunk's playback. | |
| * Posteffects are never implicitly unregistered as they are for channels, | |
| * but they may be explicitly unregistered through this function by | |
| * specifying MIX_CHANNEL_POST for a channel. | |
| * returns zero if error (no such channel or effect), nonzero if removed. | |
| * Error messages can be retrieved from Mix_GetError(). | |
| */ | |
| extern DECLSPEC int SDLCALL Mix_UnregisterEffect(int channel, Mix_EffectFunc_t f); | |
| /* You may not need to call this explicitly, unless you need to stop all | |
| * effects from processing in the middle of a chunk's playback. Note that | |
| * this will also shut off some internal effect processing, since | |
| * Mix_SetPanning() and others may use this API under the hood. This is | |
| * called internally when a channel completes playback. | |
| * Posteffects are never implicitly unregistered as they are for channels, | |
| * but they may be explicitly unregistered through this function by | |
| * specifying MIX_CHANNEL_POST for a channel. | |
| * returns zero if error (no such channel), nonzero if all effects removed. | |
| * Error messages can be retrieved from Mix_GetError(). | |
| */ | |
| extern DECLSPEC int SDLCALL Mix_UnregisterAllEffects(int channel); | |
| /* | |
| * These are the internally-defined mixing effects. They use the same API that | |
| * effects defined in the application use, but are provided here as a | |
| * convenience. Some effects can reduce their quality or use more memory in | |
| * the name of speed; to enable this, make sure the environment variable | |
| * MIX_EFFECTSMAXSPEED (see above) is defined before you call | |
| * Mix_OpenAudio(). | |
| */ | |
| /* Set the panning of a channel. The left and right channels are specified | |
| * as integers between 0 and 255, quietest to loudest, respectively. | |
| * | |
| * Technically, this is just individual volume control for a sample with | |
| * two (stereo) channels, so it can be used for more than just panning. | |
| * If you want real panning, call it like this: | |
| * | |
| * Mix_SetPanning(channel, left, 255 - left); | |
| * | |
| * ...which isn't so hard. | |
| * | |
| * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and | |
| * the panning will be done to the final mixed stream before passing it on | |
| * to the audio device. | |
| * | |
| * This uses the Mix_RegisterEffect() API internally, and returns without | |
| * registering the effect function if the audio device is not configured | |
| * for stereo output. Setting both (left) and (right) to 255 causes this | |
| * effect to be unregistered, since that is the data's normal state. | |
| * | |
| * returns zero if error (no such channel or Mix_RegisterEffect() fails), | |
| * nonzero if panning effect enabled. Note that an audio device in mono | |
| * mode is a no-op, but this call will return successful in that case. | |
| * Error messages can be retrieved from Mix_GetError(). | |
| */ | |
| extern DECLSPEC int SDLCALL Mix_SetPanning(int channel, Uint8 left, Uint8 right); | |
| /* Set the position of a channel. (angle) is an integer from 0 to 360, that | |
| * specifies the location of the sound in relation to the listener. (angle) | |
| * will be reduced as neccesary (540 becomes 180 degrees, -100 becomes 260). | |
| * Angle 0 is due north, and rotates clockwise as the value increases. | |
| * For efficiency, the precision of this effect may be limited (angles 1 | |
| * through 7 might all produce the same effect, 8 through 15 are equal, etc). | |
| * (distance) is an integer between 0 and 255 that specifies the space | |
| * between the sound and the listener. The larger the number, the further | |
| * away the sound is. Using 255 does not guarantee that the channel will be | |
| * culled from the mixing process or be completely silent. For efficiency, | |
| * the precision of this effect may be limited (distance 0 through 5 might | |
| * all produce the same effect, 6 through 10 are equal, etc). Setting (angle) | |
| * and (distance) to 0 unregisters this effect, since the data would be | |
| * unchanged. | |
| * | |
| * If you need more precise positional audio, consider using OpenAL for | |
| * spatialized effects instead of SDL_mixer. This is only meant to be a | |
| * basic effect for simple "3D" games. | |
| * | |
| * If the audio device is configured for mono output, then you won't get | |
| * any effectiveness from the angle; however, distance attenuation on the | |
| * channel will still occur. While this effect will function with stereo | |
| * voices, it makes more sense to use voices with only one channel of sound, | |
| * so when they are mixed through this effect, the positioning will sound | |
| * correct. You can convert them to mono through SDL before giving them to | |
| * the mixer in the first place if you like. | |
| * | |
| * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and | |
| * the positioning will be done to the final mixed stream before passing it | |
| * on to the audio device. | |
| * | |
| * This is a convenience wrapper over Mix_SetDistance() and Mix_SetPanning(). | |
| * | |
| * returns zero if error (no such channel or Mix_RegisterEffect() fails), | |
| * nonzero if position effect is enabled. | |
| * Error messages can be retrieved from Mix_GetError(). | |
| */ | |
| extern DECLSPEC int SDLCALL Mix_SetPosition(int channel, Sint16 angle, Uint8 distance); | |
| /* Set the "distance" of a channel. (distance) is an integer from 0 to 255 | |
| * that specifies the location of the sound in relation to the listener. | |
| * Distance 0 is overlapping the listener, and 255 is as far away as possible | |
| * A distance of 255 does not guarantee silence; in such a case, you might | |
| * want to try changing the chunk's volume, or just cull the sample from the | |
| * mixing process with Mix_HaltChannel(). | |
| * For efficiency, the precision of this effect may be limited (distances 1 | |
| * through 7 might all produce the same effect, 8 through 15 are equal, etc). | |
| * (distance) is an integer between 0 and 255 that specifies the space | |
| * between the sound and the listener. The larger the number, the further | |
| * away the sound is. | |
| * Setting (distance) to 0 unregisters this effect, since the data would be | |
| * unchanged. | |
| * If you need more precise positional audio, consider using OpenAL for | |
| * spatialized effects instead of SDL_mixer. This is only meant to be a | |
| * basic effect for simple "3D" games. | |
| * | |
| * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and | |
| * the distance attenuation will be done to the final mixed stream before | |
| * passing it on to the audio device. | |
| * | |
| * This uses the Mix_RegisterEffect() API internally. | |
| * | |
| * returns zero if error (no such channel or Mix_RegisterEffect() fails), | |
| * nonzero if position effect is enabled. | |
| * Error messages can be retrieved from Mix_GetError(). | |
| */ | |
| extern DECLSPEC int SDLCALL Mix_SetDistance(int channel, Uint8 distance); | |
| /* | |
| * !!! FIXME : Haven't implemented, since the effect goes past the | |
| * end of the sound buffer. Will have to think about this. | |
| * --ryan. | |
| */ | |
| /* Causes an echo effect to be mixed into a sound. (echo) is the amount | |
| * of echo to mix. 0 is no echo, 255 is infinite (and probably not | |
| * what you want). | |
| * | |
| * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and | |
| * the reverbing will be done to the final mixed stream before passing it on | |
| * to the audio device. | |
| * | |
| * This uses the Mix_RegisterEffect() API internally. If you specify an echo | |
| * of zero, the effect is unregistered, as the data is already in that state. | |
| * | |
| * returns zero if error (no such channel or Mix_RegisterEffect() fails), | |
| * nonzero if reversing effect is enabled. | |
| * Error messages can be retrieved from Mix_GetError(). | |
| */ | |
| extern no_parse_DECLSPEC int SDLCALL Mix_SetReverb(int channel, Uint8 echo); | |
| /* Causes a channel to reverse its stereo. This is handy if the user has his | |
| * speakers hooked up backwards, or you would like to have a minor bit of | |
| * psychedelia in your sound code. :) Calling this function with (flip) | |
| * set to non-zero reverses the chunks's usual channels. If (flip) is zero, | |
| * the effect is unregistered. | |
| * | |
| * This uses the Mix_RegisterEffect() API internally, and thus is probably | |
| * more CPU intensive than having the user just plug in his speakers | |
| * correctly. Mix_SetReverseStereo() returns without registering the effect | |
| * function if the audio device is not configured for stereo output. | |
| * | |
| * If you specify MIX_CHANNEL_POST for (channel), then this the effect is used | |
| * on the final mixed stream before sending it on to the audio device (a | |
| * posteffect). | |
| * | |
| * returns zero if error (no such channel or Mix_RegisterEffect() fails), | |
| * nonzero if reversing effect is enabled. Note that an audio device in mono | |
| * mode is a no-op, but this call will return successful in that case. | |
| * Error messages can be retrieved from Mix_GetError(). | |
| */ | |
| extern DECLSPEC int SDLCALL Mix_SetReverseStereo(int channel, int flip); | |
| /* end of effects API. --ryan. */ | |
| /* Reserve the first channels (0 -> n-1) for the application, i.e. don't allocate | |
| them dynamically to the next sample if requested with a -1 value below. | |
| Returns the number of reserved channels. | |
| */ | |
| extern DECLSPEC int SDLCALL Mix_ReserveChannels(int num); | |
| /* Channel grouping functions */ | |
| /* Attach a tag to a channel. A tag can be assigned to several mixer | |
| channels, to form groups of channels. | |
| If 'tag' is -1, the tag is removed (actually -1 is the tag used to | |
| represent the group of all the channels). | |
| Returns true if everything was OK. | |
| */ | |
| extern DECLSPEC int SDLCALL Mix_GroupChannel(int which, int tag); | |
| /* Assign several consecutive channels to a group */ | |
| extern DECLSPEC int SDLCALL Mix_GroupChannels(int from, int to, int tag); | |
| /* Finds the first available channel in a group of channels, | |
| returning -1 if none are available. | |
| */ | |
| extern DECLSPEC int SDLCALL Mix_GroupAvailable(int tag); | |
| /* Returns the number of channels in a group. This is also a subtle | |
| way to get the total number of channels when 'tag' is -1 | |
| */ | |
| extern DECLSPEC int SDLCALL Mix_GroupCount(int tag); | |
| /* Finds the "oldest" sample playing in a group of channels */ | |
| extern DECLSPEC int SDLCALL Mix_GroupOldest(int tag); | |
| /* Finds the "most recent" (i.e. last) sample playing in a group of channels */ | |
| extern DECLSPEC int SDLCALL Mix_GroupNewer(int tag); | |
| /* Play an audio chunk on a specific channel. | |
| If the specified channel is -1, play on the first free channel. | |
| If 'loops' is greater than zero, loop the sound that many times. | |
| If 'loops' is -1, loop inifinitely (~65000 times). | |
| Returns which channel was used to play the sound. | |
| */ | |
| /* The same as above, but the sound is played at most 'ticks' milliseconds */ | |
| extern DECLSPEC int SDLCALL Mix_PlayChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ticks); | |
| extern DECLSPEC int SDLCALL Mix_PlayMusic(Mix_Music *music, int loops); | |
| /* Fade in music or a channel over "ms" milliseconds, same semantics as the "Play" functions */ | |
| extern DECLSPEC int SDLCALL Mix_FadeInMusic(Mix_Music *music, int loops, int ms); | |
| extern DECLSPEC int SDLCALL Mix_FadeInMusicPos(Mix_Music *music, int loops, int ms, double position); | |
| extern DECLSPEC int SDLCALL Mix_FadeInChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ms, int ticks); | |
| /* Set the volume in the range of 0-128 of a specific channel or chunk. | |
| If the specified channel is -1, set volume for all channels. | |
| Returns the original volume. | |
| If the specified volume is -1, just return the current volume. | |
| */ | |
| extern DECLSPEC int SDLCALL Mix_Volume(int channel, int volume); | |
| extern DECLSPEC int SDLCALL Mix_VolumeChunk(Mix_Chunk *chunk, int volume); | |
| extern DECLSPEC int SDLCALL Mix_VolumeMusic(int volume); | |
| /* Halt playing of a particular channel */ | |
| extern DECLSPEC int SDLCALL Mix_HaltChannel(int channel); | |
| extern DECLSPEC int SDLCALL Mix_HaltGroup(int tag); | |
| extern DECLSPEC int SDLCALL Mix_HaltMusic(void); | |
| /* Change the expiration delay for a particular channel. | |
| The sample will stop playing after the 'ticks' milliseconds have elapsed, | |
| or remove the expiration if 'ticks' is -1 | |
| */ | |
| extern DECLSPEC int SDLCALL Mix_ExpireChannel(int channel, int ticks); | |
| /* Halt a channel, fading it out progressively till it's silent | |
| The ms parameter indicates the number of milliseconds the fading | |
| will take. | |
| */ | |
| extern DECLSPEC int SDLCALL Mix_FadeOutChannel(int which, int ms); | |
| extern DECLSPEC int SDLCALL Mix_FadeOutGroup(int tag, int ms); | |
| extern DECLSPEC int SDLCALL Mix_FadeOutMusic(int ms); | |
| /* Query the fading status of a channel */ | |
| extern DECLSPEC Mix_Fading SDLCALL Mix_FadingMusic(void); | |
| extern DECLSPEC Mix_Fading SDLCALL Mix_FadingChannel(int which); | |
| /* Pause/Resume a particular channel */ | |
| extern DECLSPEC void SDLCALL Mix_Pause(int channel); | |
| extern DECLSPEC void SDLCALL Mix_Resume(int channel); | |
| extern DECLSPEC int SDLCALL Mix_Paused(int channel); | |
| /* Pause/Resume the music stream */ | |
| extern DECLSPEC void SDLCALL Mix_PauseMusic(void); | |
| extern DECLSPEC void SDLCALL Mix_ResumeMusic(void); | |
| extern DECLSPEC void SDLCALL Mix_RewindMusic(void); | |
| extern DECLSPEC int SDLCALL Mix_PausedMusic(void); | |
| /* Set the current position in the music stream. | |
| This returns 0 if successful, or -1 if it failed or isn't implemented. | |
| This function is only implemented for MOD music formats (set pattern | |
| order number) and for OGG, FLAC, MP3_MAD, and MODPLUG music (set | |
| position in seconds), at the moment. | |
| */ | |
| extern DECLSPEC int SDLCALL Mix_SetMusicPosition(double position); | |
| /* Check the status of a specific channel. | |
| If the specified channel is -1, check all channels. | |
| */ | |
| extern DECLSPEC int SDLCALL Mix_Playing(int channel); | |
| extern DECLSPEC int SDLCALL Mix_PlayingMusic(void); | |
| /* Stop music and set external music playback command */ | |
| extern DECLSPEC int SDLCALL Mix_SetMusicCMD(const char *command); | |
| /* Synchro value is set by MikMod from modules while playing */ | |
| extern DECLSPEC int SDLCALL Mix_SetSynchroValue(int value); | |
| extern DECLSPEC int SDLCALL Mix_GetSynchroValue(void); | |
| /* Set/Get/Iterate SoundFonts paths to use by supported MIDI backends */ | |
| extern DECLSPEC int SDLCALL Mix_SetSoundFonts(const char *paths); | |
| extern DECLSPEC const char* SDLCALL Mix_GetSoundFonts(void); | |
| extern DECLSPEC int SDLCALL Mix_EachSoundFont(int (*function)(const char*, void*), void *data); | |
| /* Get the Mix_Chunk currently associated with a mixer channel | |
| Returns NULL if it's an invalid channel, or there's no chunk associated. | |
| */ | |
| extern DECLSPEC Mix_Chunk * SDLCALL Mix_GetChunk(int channel); | |
| /* Close the mixer, halting all playing audio */ | |
| extern DECLSPEC void SDLCALL Mix_CloseAudio(void); | |
| /* We'll use SDL for reporting errors */ | |
| /* Ends C function definitions when using C++ */ | |
| } | |
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