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| /* | |
| Simple DirectMedia Layer | |
| Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org> | |
| This software is provided 'as-is', without any express or implied | |
| warranty. In no event will the authors be held liable for any damages | |
| arising from the use of this software. | |
| Permission is granted to anyone to use this software for any purpose, | |
| including commercial applications, and to alter it and redistribute it | |
| freely, subject to the following restrictions: | |
| 1. The origin of this software must not be misrepresented; you must not | |
| claim that you wrote the original software. If you use this software | |
| in a product, an acknowledgment in the product documentation would be | |
| appreciated but is not required. | |
| 2. Altered source versions must be plainly marked as such, and must not be | |
| misrepresented as being the original software. | |
| 3. This notice may not be removed or altered from any source distribution. | |
| */ | |
| /** | |
| * \file SDL_render.h | |
| * | |
| * Header file for SDL 2D rendering functions. | |
| * | |
| * This API supports the following features: | |
| * * single pixel points | |
| * * single pixel lines | |
| * * filled rectangles | |
| * * texture images | |
| * | |
| * The primitives may be drawn in opaque, blended, or additive modes. | |
| * | |
| * The texture images may be drawn in opaque, blended, or additive modes. | |
| * They can have an additional color tint or alpha modulation applied to | |
| * them, and may also be stretched with linear interpolation. | |
| * | |
| * This API is designed to accelerate simple 2D operations. You may | |
| * want more functionality such as rotation and particle effects and | |
| * in that case you should use SDL's OpenGL/Direct3D support or one | |
| * of the many good 3D engines. | |
| */ | |
| /* Set up for C function definitions, even when using C++ */ | |
| /* *INDENT-OFF* */ | |
| extern "C" { | |
| /* *INDENT-ON* */ | |
| /** | |
| * \brief Flags used when creating a rendering context | |
| */ | |
| typedef enum | |
| { | |
| SDL_RENDERER_SOFTWARE = 0x00000001, /**< The renderer is a software fallback */ | |
| SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware | |
| acceleration */ | |
| SDL_RENDERER_PRESENTVSYNC = 0x00000004 /**< Present is synchronized | |
| with the refresh rate */ | |
| } SDL_RendererFlags; | |
| /** | |
| * \brief Information on the capabilities of a render driver or context. | |
| */ | |
| typedef struct SDL_RendererInfo | |
| { | |
| const char *name; /**< The name of the renderer */ | |
| Uint32 flags; /**< Supported ::SDL_RendererFlags */ | |
| Uint32 num_texture_formats; /**< The number of available texture formats */ | |
| Uint32 texture_formats[16]; /**< The available texture formats */ | |
| int max_texture_width; /**< The maximimum texture width */ | |
| int max_texture_height; /**< The maximimum texture height */ | |
| } SDL_RendererInfo; | |
| /** | |
| * \brief The access pattern allowed for a texture. | |
| */ | |
| typedef enum | |
| { | |
| SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ | |
| SDL_TEXTUREACCESS_STREAMING /**< Changes frequently, lockable */ | |
| } SDL_TextureAccess; | |
| /** | |
| * \brief The texture channel modulation used in SDL_RenderCopy(). | |
| */ | |
| typedef enum | |
| { | |
| SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */ | |
| SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */ | |
| SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */ | |
| } SDL_TextureModulate; | |
| /** | |
| * \brief A structure representing rendering state | |
| */ | |
| struct SDL_Renderer; | |
| typedef struct SDL_Renderer SDL_Renderer; | |
| /** | |
| * \brief An efficient driver-specific representation of pixel data | |
| */ | |
| struct SDL_Texture; | |
| typedef struct SDL_Texture SDL_Texture; | |
| /* Function prototypes */ | |
| /** | |
| * \brief Get the number of 2D rendering drivers available for the current | |
| * display. | |
| * | |
| * A render driver is a set of code that handles rendering and texture | |
| * management on a particular display. Normally there is only one, but | |
| * some drivers may have several available with different capabilities. | |
| * | |
| * \sa SDL_GetRenderDriverInfo() | |
| * \sa SDL_CreateRenderer() | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void); | |
| /** | |
| * \brief Get information about a specific 2D rendering driver for the current | |
| * display. | |
| * | |
| * \param index The index of the driver to query information about. | |
| * \param info A pointer to an SDL_RendererInfo struct to be filled with | |
| * information on the rendering driver. | |
| * | |
| * \return 0 on success, -1 if the index was out of range. | |
| * | |
| * \sa SDL_CreateRenderer() | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index, | |
| SDL_RendererInfo * info); | |
| /** | |
| * \brief Create a 2D rendering context for a window. | |
| * | |
| * \param window The window where rendering is displayed. | |
| * \param index The index of the rendering driver to initialize, or -1 to | |
| * initialize the first one supporting the requested flags. | |
| * \param flags ::SDL_RendererFlags. | |
| * | |
| * \return A valid rendering context or NULL if there was an error. | |
| * | |
| * \sa SDL_CreateSoftwareRenderer() | |
| * \sa SDL_GetRendererInfo() | |
| * \sa SDL_DestroyRenderer() | |
| */ | |
| extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window, | |
| int index, Uint32 flags); | |
| /** | |
| * \brief Create a 2D software rendering context for a surface. | |
| * | |
| * \param surface The surface where rendering is done. | |
| * | |
| * \return A valid rendering context or NULL if there was an error. | |
| * | |
| * \sa SDL_CreateRenderer() | |
| * \sa SDL_DestroyRenderer() | |
| */ | |
| extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface); | |
| /** | |
| * \brief Get the renderer associated with a window. | |
| */ | |
| extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window); | |
| /** | |
| * \brief Get information about a rendering context. | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer, | |
| SDL_RendererInfo * info); | |
| /** | |
| * \brief Create a texture for a rendering context. | |
| * | |
| * \param format The format of the texture. | |
| * \param access One of the enumerated values in ::SDL_TextureAccess. | |
| * \param w The width of the texture in pixels. | |
| * \param h The height of the texture in pixels. | |
| * | |
| * \return The created texture is returned, or 0 if no rendering context was | |
| * active, the format was unsupported, or the width or height were out | |
| * of range. | |
| * | |
| * \sa SDL_QueryTexture() | |
| * \sa SDL_UpdateTexture() | |
| * \sa SDL_DestroyTexture() | |
| */ | |
| extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer, | |
| Uint32 format, | |
| int access, int w, | |
| int h); | |
| /** | |
| * \brief Create a texture from an existing surface. | |
| * | |
| * \param surface The surface containing pixel data used to fill the texture. | |
| * | |
| * \return The created texture is returned, or 0 on error. | |
| * | |
| * \note The surface is not modified or freed by this function. | |
| * | |
| * \sa SDL_QueryTexture() | |
| * \sa SDL_DestroyTexture() | |
| */ | |
| extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface); | |
| /** | |
| * \brief Query the attributes of a texture | |
| * | |
| * \param texture A texture to be queried. | |
| * \param format A pointer filled in with the raw format of the texture. The | |
| * actual format may differ, but pixel transfers will use this | |
| * format. | |
| * \param access A pointer filled in with the actual access to the texture. | |
| * \param w A pointer filled in with the width of the texture in pixels. | |
| * \param h A pointer filled in with the height of the texture in pixels. | |
| * | |
| * \return 0 on success, or -1 if the texture is not valid. | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, | |
| Uint32 * format, int *access, | |
| int *w, int *h); | |
| /** | |
| * \brief Set an additional color value used in render copy operations. | |
| * | |
| * \param texture The texture to update. | |
| * \param r The red color value multiplied into copy operations. | |
| * \param g The green color value multiplied into copy operations. | |
| * \param b The blue color value multiplied into copy operations. | |
| * | |
| * \return 0 on success, or -1 if the texture is not valid or color modulation | |
| * is not supported. | |
| * | |
| * \sa SDL_GetTextureColorMod() | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, | |
| Uint8 r, Uint8 g, Uint8 b); | |
| /** | |
| * \brief Get the additional color value used in render copy operations. | |
| * | |
| * \param texture The texture to query. | |
| * \param r A pointer filled in with the current red color value. | |
| * \param g A pointer filled in with the current green color value. | |
| * \param b A pointer filled in with the current blue color value. | |
| * | |
| * \return 0 on success, or -1 if the texture is not valid. | |
| * | |
| * \sa SDL_SetTextureColorMod() | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture, | |
| Uint8 * r, Uint8 * g, | |
| Uint8 * b); | |
| /** | |
| * \brief Set an additional alpha value used in render copy operations. | |
| * | |
| * \param texture The texture to update. | |
| * \param alpha The alpha value multiplied into copy operations. | |
| * | |
| * \return 0 on success, or -1 if the texture is not valid or alpha modulation | |
| * is not supported. | |
| * | |
| * \sa SDL_GetTextureAlphaMod() | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture, | |
| Uint8 alpha); | |
| /** | |
| * \brief Get the additional alpha value used in render copy operations. | |
| * | |
| * \param texture The texture to query. | |
| * \param alpha A pointer filled in with the current alpha value. | |
| * | |
| * \return 0 on success, or -1 if the texture is not valid. | |
| * | |
| * \sa SDL_SetTextureAlphaMod() | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture, | |
| Uint8 * alpha); | |
| /** | |
| * \brief Set the blend mode used for texture copy operations. | |
| * | |
| * \param texture The texture to update. | |
| * \param blendMode ::SDL_BlendMode to use for texture blending. | |
| * | |
| * \return 0 on success, or -1 if the texture is not valid or the blend mode is | |
| * not supported. | |
| * | |
| * \note If the blend mode is not supported, the closest supported mode is | |
| * chosen. | |
| * | |
| * \sa SDL_GetTextureBlendMode() | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture, | |
| SDL_BlendMode blendMode); | |
| /** | |
| * \brief Get the blend mode used for texture copy operations. | |
| * | |
| * \param texture The texture to query. | |
| * \param blendMode A pointer filled in with the current blend mode. | |
| * | |
| * \return 0 on success, or -1 if the texture is not valid. | |
| * | |
| * \sa SDL_SetTextureBlendMode() | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture, | |
| SDL_BlendMode *blendMode); | |
| /** | |
| * \brief Update the given texture rectangle with new pixel data. | |
| * | |
| * \param texture The texture to update | |
| * \param rect A pointer to the rectangle of pixels to update, or NULL to | |
| * update the entire texture. | |
| * \param pixels The raw pixel data. | |
| * \param pitch The number of bytes between rows of pixel data. | |
| * | |
| * \return 0 on success, or -1 if the texture is not valid. | |
| * | |
| * \note This is a fairly slow function. | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, | |
| const SDL_Rect * rect, | |
| const void *pixels, int pitch); | |
| /** | |
| * \brief Lock a portion of the texture for pixel access. | |
| * | |
| * \param texture The texture to lock for access, which was created with | |
| * ::SDL_TEXTUREACCESS_STREAMING. | |
| * \param rect A pointer to the rectangle to lock for access. If the rect | |
| * is NULL, the entire texture will be locked. | |
| * \param pixels This is filled in with a pointer to the locked pixels, | |
| * appropriately offset by the locked area. | |
| * \param pitch This is filled in with the pitch of the locked pixels. | |
| * | |
| * \return 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING. | |
| * | |
| * \sa SDL_UnlockTexture() | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, | |
| const SDL_Rect * rect, | |
| void **pixels, int *pitch); | |
| /** | |
| * \brief Unlock a texture, uploading the changes to video memory, if needed. | |
| * | |
| * \sa SDL_LockTexture() | |
| */ | |
| extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); | |
| /** | |
| * \brief Set the drawing area for rendering on the current target. | |
| * | |
| * \param rect The rectangle representing the drawing area, or NULL to set the viewport to the entire target. | |
| * | |
| * The x,y of the viewport rect represents the origin for rendering. | |
| * | |
| * \note When the window is resized, the current viewport is automatically | |
| * centered within the new window size. | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer, | |
| const SDL_Rect * rect); | |
| /** | |
| * \brief Get the drawing area for the current target. | |
| */ | |
| extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer, | |
| SDL_Rect * rect); | |
| /** | |
| * \brief Set the color used for drawing operations (Fill and Line). | |
| * | |
| * \param r The red value used to draw on the rendering target. | |
| * \param g The green value used to draw on the rendering target. | |
| * \param b The blue value used to draw on the rendering target. | |
| * \param a The alpha value used to draw on the rendering target, usually | |
| * ::SDL_ALPHA_OPAQUE (255). | |
| * | |
| * \return 0 on success, or -1 on error | |
| */ | |
| extern DECLSPEC int SDL_SetRenderDrawColor(SDL_Renderer * renderer, | |
| Uint8 r, Uint8 g, Uint8 b, | |
| Uint8 a); | |
| /** | |
| * \brief Get the color used for drawing operations (Fill and Line). | |
| * | |
| * \param r A pointer to the red value used to draw on the rendering target. | |
| * \param g A pointer to the green value used to draw on the rendering target. | |
| * \param b A pointer to the blue value used to draw on the rendering target. | |
| * \param a A pointer to the alpha value used to draw on the rendering target, | |
| * usually ::SDL_ALPHA_OPAQUE (255). | |
| * | |
| * \return 0 on success, or -1 on error | |
| */ | |
| extern DECLSPEC int SDL_GetRenderDrawColor(SDL_Renderer * renderer, | |
| Uint8 * r, Uint8 * g, Uint8 * b, | |
| Uint8 * a); | |
| /** | |
| * \brief Set the blend mode used for drawing operations (Fill and Line). | |
| * | |
| * \param blendMode ::SDL_BlendMode to use for blending. | |
| * | |
| * \return 0 on success, or -1 on error | |
| * | |
| * \note If the blend mode is not supported, the closest supported mode is | |
| * chosen. | |
| * | |
| * \sa SDL_GetRenderDrawBlendMode() | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer, | |
| SDL_BlendMode blendMode); | |
| /** | |
| * \brief Get the blend mode used for drawing operations. | |
| * | |
| * \param blendMode A pointer filled in with the current blend mode. | |
| * | |
| * \return 0 on success, or -1 on error | |
| * | |
| * \sa SDL_SetRenderDrawBlendMode() | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, | |
| SDL_BlendMode *blendMode); | |
| /** | |
| * \brief Clear the current rendering target with the drawing color | |
| * | |
| * This function clears the entire rendering target, ignoring the viewport. | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer); | |
| /** | |
| * \brief Draw a point on the current rendering target. | |
| * | |
| * \param x The x coordinate of the point. | |
| * \param y The y coordinate of the point. | |
| * | |
| * \return 0 on success, or -1 on error | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer, | |
| int x, int y); | |
| /** | |
| * \brief Draw multiple points on the current rendering target. | |
| * | |
| * \param points The points to draw | |
| * \param count The number of points to draw | |
| * | |
| * \return 0 on success, or -1 on error | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer, | |
| const SDL_Point * points, | |
| int count); | |
| /** | |
| * \brief Draw a line on the current rendering target. | |
| * | |
| * \param x1 The x coordinate of the start point. | |
| * \param y1 The y coordinate of the start point. | |
| * \param x2 The x coordinate of the end point. | |
| * \param y2 The y coordinate of the end point. | |
| * | |
| * \return 0 on success, or -1 on error | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer, | |
| int x1, int y1, int x2, int y2); | |
| /** | |
| * \brief Draw a series of connected lines on the current rendering target. | |
| * | |
| * \param points The points along the lines | |
| * \param count The number of points, drawing count-1 lines | |
| * | |
| * \return 0 on success, or -1 on error | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer, | |
| const SDL_Point * points, | |
| int count); | |
| /** | |
| * \brief Draw a rectangle on the current rendering target. | |
| * | |
| * \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target. | |
| * | |
| * \return 0 on success, or -1 on error | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer, | |
| const SDL_Rect * rect); | |
| /** | |
| * \brief Draw some number of rectangles on the current rendering target. | |
| * | |
| * \param rects A pointer to an array of destination rectangles. | |
| * \param count The number of rectangles. | |
| * | |
| * \return 0 on success, or -1 on error | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer, | |
| const SDL_Rect * rects, | |
| int count); | |
| /** | |
| * \brief Fill a rectangle on the current rendering target with the drawing color. | |
| * | |
| * \param rect A pointer to the destination rectangle, or NULL for the entire | |
| * rendering target. | |
| * | |
| * \return 0 on success, or -1 on error | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer, | |
| const SDL_Rect * rect); | |
| /** | |
| * \brief Fill some number of rectangles on the current rendering target with the drawing color. | |
| * | |
| * \param rects A pointer to an array of destination rectangles. | |
| * \param count The number of rectangles. | |
| * | |
| * \return 0 on success, or -1 on error | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer, | |
| const SDL_Rect * rects, | |
| int count); | |
| /** | |
| * \brief Copy a portion of the texture to the current rendering target. | |
| * | |
| * \param texture The source texture. | |
| * \param srcrect A pointer to the source rectangle, or NULL for the entire | |
| * texture. | |
| * \param dstrect A pointer to the destination rectangle, or NULL for the | |
| * entire rendering target. | |
| * | |
| * \return 0 on success, or -1 on error | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer, | |
| SDL_Texture * texture, | |
| const SDL_Rect * srcrect, | |
| const SDL_Rect * dstrect); | |
| /** | |
| * \brief Read pixels from the current rendering target. | |
| * | |
| * \param rect A pointer to the rectangle to read, or NULL for the entire | |
| * render target. | |
| * \param format The desired format of the pixel data, or 0 to use the format | |
| * of the rendering target | |
| * \param pixels A pointer to be filled in with the pixel data | |
| * \param pitch The pitch of the pixels parameter. | |
| * | |
| * \return 0 on success, or -1 if pixel reading is not supported. | |
| * | |
| * \warning This is a very slow operation, and should not be used frequently. | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer, | |
| const SDL_Rect * rect, | |
| Uint32 format, | |
| void *pixels, int pitch); | |
| /** | |
| * \brief Update the screen with rendering performed. | |
| */ | |
| extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer); | |
| /** | |
| * \brief Destroy the specified texture. | |
| * | |
| * \sa SDL_CreateTexture() | |
| * \sa SDL_CreateTextureFromSurface() | |
| */ | |
| extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture); | |
| /** | |
| * \brief Destroy the rendering context for a window and free associated | |
| * textures. | |
| * | |
| * \sa SDL_CreateRenderer() | |
| */ | |
| extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer); | |
| /* Ends C function definitions when using C++ */ | |
| /* *INDENT-OFF* */ | |
| } | |
| /* *INDENT-ON* */ | |
| /* vi: set ts=4 sw=4 expandtab: */ | |
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