Buckets:
| import htmlDecodeTree from "./generated/decode-data-html.js"; | |
| import xmlDecodeTree from "./generated/decode-data-xml.js"; | |
| import decodeCodePoint, { replaceCodePoint, fromCodePoint, } from "./decode_codepoint.js"; | |
| // Re-export for use by eg. htmlparser2 | |
| export { htmlDecodeTree, xmlDecodeTree, decodeCodePoint }; | |
| export { replaceCodePoint, fromCodePoint } from "./decode_codepoint.js"; | |
| var CharCodes; | |
| (function (CharCodes) { | |
| CharCodes[CharCodes["NUM"] = 35] = "NUM"; | |
| CharCodes[CharCodes["SEMI"] = 59] = "SEMI"; | |
| CharCodes[CharCodes["EQUALS"] = 61] = "EQUALS"; | |
| CharCodes[CharCodes["ZERO"] = 48] = "ZERO"; | |
| CharCodes[CharCodes["NINE"] = 57] = "NINE"; | |
| CharCodes[CharCodes["LOWER_A"] = 97] = "LOWER_A"; | |
| CharCodes[CharCodes["LOWER_F"] = 102] = "LOWER_F"; | |
| CharCodes[CharCodes["LOWER_X"] = 120] = "LOWER_X"; | |
| CharCodes[CharCodes["LOWER_Z"] = 122] = "LOWER_Z"; | |
| CharCodes[CharCodes["UPPER_A"] = 65] = "UPPER_A"; | |
| CharCodes[CharCodes["UPPER_F"] = 70] = "UPPER_F"; | |
| CharCodes[CharCodes["UPPER_Z"] = 90] = "UPPER_Z"; | |
| })(CharCodes || (CharCodes = {})); | |
| /** Bit that needs to be set to convert an upper case ASCII character to lower case */ | |
| const TO_LOWER_BIT = 0b100000; | |
| export var BinTrieFlags; | |
| (function (BinTrieFlags) { | |
| BinTrieFlags[BinTrieFlags["VALUE_LENGTH"] = 49152] = "VALUE_LENGTH"; | |
| BinTrieFlags[BinTrieFlags["BRANCH_LENGTH"] = 16256] = "BRANCH_LENGTH"; | |
| BinTrieFlags[BinTrieFlags["JUMP_TABLE"] = 127] = "JUMP_TABLE"; | |
| })(BinTrieFlags || (BinTrieFlags = {})); | |
| function isNumber(code) { | |
| return code >= CharCodes.ZERO && code <= CharCodes.NINE; | |
| } | |
| function isHexadecimalCharacter(code) { | |
| return ((code >= CharCodes.UPPER_A && code <= CharCodes.UPPER_F) || | |
| (code >= CharCodes.LOWER_A && code <= CharCodes.LOWER_F)); | |
| } | |
| function isAsciiAlphaNumeric(code) { | |
| return ((code >= CharCodes.UPPER_A && code <= CharCodes.UPPER_Z) || | |
| (code >= CharCodes.LOWER_A && code <= CharCodes.LOWER_Z) || | |
| isNumber(code)); | |
| } | |
| /** | |
| * Checks if the given character is a valid end character for an entity in an attribute. | |
| * | |
| * Attribute values that aren't terminated properly aren't parsed, and shouldn't lead to a parser error. | |
| * See the example in https://html.spec.whatwg.org/multipage/parsing.html#named-character-reference-state | |
| */ | |
| function isEntityInAttributeInvalidEnd(code) { | |
| return code === CharCodes.EQUALS || isAsciiAlphaNumeric(code); | |
| } | |
| var EntityDecoderState; | |
| (function (EntityDecoderState) { | |
| EntityDecoderState[EntityDecoderState["EntityStart"] = 0] = "EntityStart"; | |
| EntityDecoderState[EntityDecoderState["NumericStart"] = 1] = "NumericStart"; | |
| EntityDecoderState[EntityDecoderState["NumericDecimal"] = 2] = "NumericDecimal"; | |
| EntityDecoderState[EntityDecoderState["NumericHex"] = 3] = "NumericHex"; | |
| EntityDecoderState[EntityDecoderState["NamedEntity"] = 4] = "NamedEntity"; | |
| })(EntityDecoderState || (EntityDecoderState = {})); | |
| export var DecodingMode; | |
| (function (DecodingMode) { | |
| /** Entities in text nodes that can end with any character. */ | |
| DecodingMode[DecodingMode["Legacy"] = 0] = "Legacy"; | |
| /** Only allow entities terminated with a semicolon. */ | |
| DecodingMode[DecodingMode["Strict"] = 1] = "Strict"; | |
| /** Entities in attributes have limitations on ending characters. */ | |
| DecodingMode[DecodingMode["Attribute"] = 2] = "Attribute"; | |
| })(DecodingMode || (DecodingMode = {})); | |
| /** | |
| * Token decoder with support of writing partial entities. | |
| */ | |
| export class EntityDecoder { | |
| constructor( | |
| /** The tree used to decode entities. */ | |
| decodeTree, | |
| /** | |
| * The function that is called when a codepoint is decoded. | |
| * | |
| * For multi-byte named entities, this will be called multiple times, | |
| * with the second codepoint, and the same `consumed` value. | |
| * | |
| * @param codepoint The decoded codepoint. | |
| * @param consumed The number of bytes consumed by the decoder. | |
| */ | |
| emitCodePoint, | |
| /** An object that is used to produce errors. */ | |
| errors) { | |
| this.decodeTree = decodeTree; | |
| this.emitCodePoint = emitCodePoint; | |
| this.errors = errors; | |
| /** The current state of the decoder. */ | |
| this.state = EntityDecoderState.EntityStart; | |
| /** Characters that were consumed while parsing an entity. */ | |
| this.consumed = 1; | |
| /** | |
| * The result of the entity. | |
| * | |
| * Either the result index of a numeric entity, or the codepoint of a | |
| * numeric entity. | |
| */ | |
| this.result = 0; | |
| /** The current index in the decode tree. */ | |
| this.treeIndex = 0; | |
| /** The number of characters that were consumed in excess. */ | |
| this.excess = 1; | |
| /** The mode in which the decoder is operating. */ | |
| this.decodeMode = DecodingMode.Strict; | |
| } | |
| /** Resets the instance to make it reusable. */ | |
| startEntity(decodeMode) { | |
| this.decodeMode = decodeMode; | |
| this.state = EntityDecoderState.EntityStart; | |
| this.result = 0; | |
| this.treeIndex = 0; | |
| this.excess = 1; | |
| this.consumed = 1; | |
| } | |
| /** | |
| * Write an entity to the decoder. This can be called multiple times with partial entities. | |
| * If the entity is incomplete, the decoder will return -1. | |
| * | |
| * Mirrors the implementation of `getDecoder`, but with the ability to stop decoding if the | |
| * entity is incomplete, and resume when the next string is written. | |
| * | |
| * @param string The string containing the entity (or a continuation of the entity). | |
| * @param offset The offset at which the entity begins. Should be 0 if this is not the first call. | |
| * @returns The number of characters that were consumed, or -1 if the entity is incomplete. | |
| */ | |
| write(str, offset) { | |
| switch (this.state) { | |
| case EntityDecoderState.EntityStart: { | |
| if (str.charCodeAt(offset) === CharCodes.NUM) { | |
| this.state = EntityDecoderState.NumericStart; | |
| this.consumed += 1; | |
| return this.stateNumericStart(str, offset + 1); | |
| } | |
| this.state = EntityDecoderState.NamedEntity; | |
| return this.stateNamedEntity(str, offset); | |
| } | |
| case EntityDecoderState.NumericStart: { | |
| return this.stateNumericStart(str, offset); | |
| } | |
| case EntityDecoderState.NumericDecimal: { | |
| return this.stateNumericDecimal(str, offset); | |
| } | |
| case EntityDecoderState.NumericHex: { | |
| return this.stateNumericHex(str, offset); | |
| } | |
| case EntityDecoderState.NamedEntity: { | |
| return this.stateNamedEntity(str, offset); | |
| } | |
| } | |
| } | |
| /** | |
| * Switches between the numeric decimal and hexadecimal states. | |
| * | |
| * Equivalent to the `Numeric character reference state` in the HTML spec. | |
| * | |
| * @param str The string containing the entity (or a continuation of the entity). | |
| * @param offset The current offset. | |
| * @returns The number of characters that were consumed, or -1 if the entity is incomplete. | |
| */ | |
| stateNumericStart(str, offset) { | |
| if (offset >= str.length) { | |
| return -1; | |
| } | |
| if ((str.charCodeAt(offset) | TO_LOWER_BIT) === CharCodes.LOWER_X) { | |
| this.state = EntityDecoderState.NumericHex; | |
| this.consumed += 1; | |
| return this.stateNumericHex(str, offset + 1); | |
| } | |
| this.state = EntityDecoderState.NumericDecimal; | |
| return this.stateNumericDecimal(str, offset); | |
| } | |
| addToNumericResult(str, start, end, base) { | |
| if (start !== end) { | |
| const digitCount = end - start; | |
| this.result = | |
| this.result * Math.pow(base, digitCount) + | |
| parseInt(str.substr(start, digitCount), base); | |
| this.consumed += digitCount; | |
| } | |
| } | |
| /** | |
| * Parses a hexadecimal numeric entity. | |
| * | |
| * Equivalent to the `Hexademical character reference state` in the HTML spec. | |
| * | |
| * @param str The string containing the entity (or a continuation of the entity). | |
| * @param offset The current offset. | |
| * @returns The number of characters that were consumed, or -1 if the entity is incomplete. | |
| */ | |
| stateNumericHex(str, offset) { | |
| const startIdx = offset; | |
| while (offset < str.length) { | |
| const char = str.charCodeAt(offset); | |
| if (isNumber(char) || isHexadecimalCharacter(char)) { | |
| offset += 1; | |
| } | |
| else { | |
| this.addToNumericResult(str, startIdx, offset, 16); | |
| return this.emitNumericEntity(char, 3); | |
| } | |
| } | |
| this.addToNumericResult(str, startIdx, offset, 16); | |
| return -1; | |
| } | |
| /** | |
| * Parses a decimal numeric entity. | |
| * | |
| * Equivalent to the `Decimal character reference state` in the HTML spec. | |
| * | |
| * @param str The string containing the entity (or a continuation of the entity). | |
| * @param offset The current offset. | |
| * @returns The number of characters that were consumed, or -1 if the entity is incomplete. | |
| */ | |
| stateNumericDecimal(str, offset) { | |
| const startIdx = offset; | |
| while (offset < str.length) { | |
| const char = str.charCodeAt(offset); | |
| if (isNumber(char)) { | |
| offset += 1; | |
| } | |
| else { | |
| this.addToNumericResult(str, startIdx, offset, 10); | |
| return this.emitNumericEntity(char, 2); | |
| } | |
| } | |
| this.addToNumericResult(str, startIdx, offset, 10); | |
| return -1; | |
| } | |
| /** | |
| * Validate and emit a numeric entity. | |
| * | |
| * Implements the logic from the `Hexademical character reference start | |
| * state` and `Numeric character reference end state` in the HTML spec. | |
| * | |
| * @param lastCp The last code point of the entity. Used to see if the | |
| * entity was terminated with a semicolon. | |
| * @param expectedLength The minimum number of characters that should be | |
| * consumed. Used to validate that at least one digit | |
| * was consumed. | |
| * @returns The number of characters that were consumed. | |
| */ | |
| emitNumericEntity(lastCp, expectedLength) { | |
| var _a; | |
| // Ensure we consumed at least one digit. | |
| if (this.consumed <= expectedLength) { | |
| (_a = this.errors) === null || _a === void 0 ? void 0 : _a.absenceOfDigitsInNumericCharacterReference(this.consumed); | |
| return 0; | |
| } | |
| // Figure out if this is a legit end of the entity | |
| if (lastCp === CharCodes.SEMI) { | |
| this.consumed += 1; | |
| } | |
| else if (this.decodeMode === DecodingMode.Strict) { | |
| return 0; | |
| } | |
| this.emitCodePoint(replaceCodePoint(this.result), this.consumed); | |
| if (this.errors) { | |
| if (lastCp !== CharCodes.SEMI) { | |
| this.errors.missingSemicolonAfterCharacterReference(); | |
| } | |
| this.errors.validateNumericCharacterReference(this.result); | |
| } | |
| return this.consumed; | |
| } | |
| /** | |
| * Parses a named entity. | |
| * | |
| * Equivalent to the `Named character reference state` in the HTML spec. | |
| * | |
| * @param str The string containing the entity (or a continuation of the entity). | |
| * @param offset The current offset. | |
| * @returns The number of characters that were consumed, or -1 if the entity is incomplete. | |
| */ | |
| stateNamedEntity(str, offset) { | |
| const { decodeTree } = this; | |
| let current = decodeTree[this.treeIndex]; | |
| // The mask is the number of bytes of the value, including the current byte. | |
| let valueLength = (current & BinTrieFlags.VALUE_LENGTH) >> 14; | |
| for (; offset < str.length; offset++, this.excess++) { | |
| const char = str.charCodeAt(offset); | |
| this.treeIndex = determineBranch(decodeTree, current, this.treeIndex + Math.max(1, valueLength), char); | |
| if (this.treeIndex < 0) { | |
| return this.result === 0 || | |
| // If we are parsing an attribute | |
| (this.decodeMode === DecodingMode.Attribute && | |
| // We shouldn't have consumed any characters after the entity, | |
| (valueLength === 0 || | |
| // And there should be no invalid characters. | |
| isEntityInAttributeInvalidEnd(char))) | |
| ? 0 | |
| : this.emitNotTerminatedNamedEntity(); | |
| } | |
| current = decodeTree[this.treeIndex]; | |
| valueLength = (current & BinTrieFlags.VALUE_LENGTH) >> 14; | |
| // If the branch is a value, store it and continue | |
| if (valueLength !== 0) { | |
| // If the entity is terminated by a semicolon, we are done. | |
| if (char === CharCodes.SEMI) { | |
| return this.emitNamedEntityData(this.treeIndex, valueLength, this.consumed + this.excess); | |
| } | |
| // If we encounter a non-terminated (legacy) entity while parsing strictly, then ignore it. | |
| if (this.decodeMode !== DecodingMode.Strict) { | |
| this.result = this.treeIndex; | |
| this.consumed += this.excess; | |
| this.excess = 0; | |
| } | |
| } | |
| } | |
| return -1; | |
| } | |
| /** | |
| * Emit a named entity that was not terminated with a semicolon. | |
| * | |
| * @returns The number of characters consumed. | |
| */ | |
| emitNotTerminatedNamedEntity() { | |
| var _a; | |
| const { result, decodeTree } = this; | |
| const valueLength = (decodeTree[result] & BinTrieFlags.VALUE_LENGTH) >> 14; | |
| this.emitNamedEntityData(result, valueLength, this.consumed); | |
| (_a = this.errors) === null || _a === void 0 ? void 0 : _a.missingSemicolonAfterCharacterReference(); | |
| return this.consumed; | |
| } | |
| /** | |
| * Emit a named entity. | |
| * | |
| * @param result The index of the entity in the decode tree. | |
| * @param valueLength The number of bytes in the entity. | |
| * @param consumed The number of characters consumed. | |
| * | |
| * @returns The number of characters consumed. | |
| */ | |
| emitNamedEntityData(result, valueLength, consumed) { | |
| const { decodeTree } = this; | |
| this.emitCodePoint(valueLength === 1 | |
| ? decodeTree[result] & ~BinTrieFlags.VALUE_LENGTH | |
| : decodeTree[result + 1], consumed); | |
| if (valueLength === 3) { | |
| // For multi-byte values, we need to emit the second byte. | |
| this.emitCodePoint(decodeTree[result + 2], consumed); | |
| } | |
| return consumed; | |
| } | |
| /** | |
| * Signal to the parser that the end of the input was reached. | |
| * | |
| * Remaining data will be emitted and relevant errors will be produced. | |
| * | |
| * @returns The number of characters consumed. | |
| */ | |
| end() { | |
| var _a; | |
| switch (this.state) { | |
| case EntityDecoderState.NamedEntity: { | |
| // Emit a named entity if we have one. | |
| return this.result !== 0 && | |
| (this.decodeMode !== DecodingMode.Attribute || | |
| this.result === this.treeIndex) | |
| ? this.emitNotTerminatedNamedEntity() | |
| : 0; | |
| } | |
| // Otherwise, emit a numeric entity if we have one. | |
| case EntityDecoderState.NumericDecimal: { | |
| return this.emitNumericEntity(0, 2); | |
| } | |
| case EntityDecoderState.NumericHex: { | |
| return this.emitNumericEntity(0, 3); | |
| } | |
| case EntityDecoderState.NumericStart: { | |
| (_a = this.errors) === null || _a === void 0 ? void 0 : _a.absenceOfDigitsInNumericCharacterReference(this.consumed); | |
| return 0; | |
| } | |
| case EntityDecoderState.EntityStart: { | |
| // Return 0 if we have no entity. | |
| return 0; | |
| } | |
| } | |
| } | |
| } | |
| /** | |
| * Creates a function that decodes entities in a string. | |
| * | |
| * @param decodeTree The decode tree. | |
| * @returns A function that decodes entities in a string. | |
| */ | |
| function getDecoder(decodeTree) { | |
| let ret = ""; | |
| const decoder = new EntityDecoder(decodeTree, (str) => (ret += fromCodePoint(str))); | |
| return function decodeWithTrie(str, decodeMode) { | |
| let lastIndex = 0; | |
| let offset = 0; | |
| while ((offset = str.indexOf("&", offset)) >= 0) { | |
| ret += str.slice(lastIndex, offset); | |
| decoder.startEntity(decodeMode); | |
| const len = decoder.write(str, | |
| // Skip the "&" | |
| offset + 1); | |
| if (len < 0) { | |
| lastIndex = offset + decoder.end(); | |
| break; | |
| } | |
| lastIndex = offset + len; | |
| // If `len` is 0, skip the current `&` and continue. | |
| offset = len === 0 ? lastIndex + 1 : lastIndex; | |
| } | |
| const result = ret + str.slice(lastIndex); | |
| // Make sure we don't keep a reference to the final string. | |
| ret = ""; | |
| return result; | |
| }; | |
| } | |
| /** | |
| * Determines the branch of the current node that is taken given the current | |
| * character. This function is used to traverse the trie. | |
| * | |
| * @param decodeTree The trie. | |
| * @param current The current node. | |
| * @param nodeIdx The index right after the current node and its value. | |
| * @param char The current character. | |
| * @returns The index of the next node, or -1 if no branch is taken. | |
| */ | |
| export function determineBranch(decodeTree, current, nodeIdx, char) { | |
| const branchCount = (current & BinTrieFlags.BRANCH_LENGTH) >> 7; | |
| const jumpOffset = current & BinTrieFlags.JUMP_TABLE; | |
| // Case 1: Single branch encoded in jump offset | |
| if (branchCount === 0) { | |
| return jumpOffset !== 0 && char === jumpOffset ? nodeIdx : -1; | |
| } | |
| // Case 2: Multiple branches encoded in jump table | |
| if (jumpOffset) { | |
| const value = char - jumpOffset; | |
| return value < 0 || value >= branchCount | |
| ? -1 | |
| : decodeTree[nodeIdx + value] - 1; | |
| } | |
| // Case 3: Multiple branches encoded in dictionary | |
| // Binary search for the character. | |
| let lo = nodeIdx; | |
| let hi = lo + branchCount - 1; | |
| while (lo <= hi) { | |
| const mid = (lo + hi) >>> 1; | |
| const midVal = decodeTree[mid]; | |
| if (midVal < char) { | |
| lo = mid + 1; | |
| } | |
| else if (midVal > char) { | |
| hi = mid - 1; | |
| } | |
| else { | |
| return decodeTree[mid + branchCount]; | |
| } | |
| } | |
| return -1; | |
| } | |
| const htmlDecoder = getDecoder(htmlDecodeTree); | |
| const xmlDecoder = getDecoder(xmlDecodeTree); | |
| /** | |
| * Decodes an HTML string. | |
| * | |
| * @param str The string to decode. | |
| * @param mode The decoding mode. | |
| * @returns The decoded string. | |
| */ | |
| export function decodeHTML(str, mode = DecodingMode.Legacy) { | |
| return htmlDecoder(str, mode); | |
| } | |
| /** | |
| * Decodes an HTML string in an attribute. | |
| * | |
| * @param str The string to decode. | |
| * @returns The decoded string. | |
| */ | |
| export function decodeHTMLAttribute(str) { | |
| return htmlDecoder(str, DecodingMode.Attribute); | |
| } | |
| /** | |
| * Decodes an HTML string, requiring all entities to be terminated by a semicolon. | |
| * | |
| * @param str The string to decode. | |
| * @returns The decoded string. | |
| */ | |
| export function decodeHTMLStrict(str) { | |
| return htmlDecoder(str, DecodingMode.Strict); | |
| } | |
| /** | |
| * Decodes an XML string, requiring all entities to be terminated by a semicolon. | |
| * | |
| * @param str The string to decode. | |
| * @returns The decoded string. | |
| */ | |
| export function decodeXML(str) { | |
| return xmlDecoder(str, DecodingMode.Strict); | |
| } | |
| //# sourceMappingURL=decode.js.map |
Xet Storage Details
- Size:
- 19.8 kB
- Xet hash:
- 4389070683633e20751c00ab2ee49ccfc4eacdf0570e9a43dd6fae66f4f2e407
·
Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.