Buckets:
| /** | |
| * @license | |
| * Copyright 2010 The Emscripten Authors | |
| * SPDX-License-Identifier: MIT | |
| */ | |
| //"use strict"; | |
| // See browser tests for examples (test/runner.py, search for sdl_). Run with | |
| // test/runner browser | |
| // Notes: | |
| // SDL_VIDEORESIZE: This is sent when the canvas is resized. Note that the user | |
| // cannot manually do so, so this is only sent when the | |
| // program manually resizes it (emscripten_set_canvas_element_size | |
| // or otherwise). | |
| var LibrarySDL = { | |
| $SDL__deps: [ | |
| '$PATH', '$Browser', 'SDL_GetTicks', 'SDL_LockSurface', | |
| '$MainLoop', | |
| // For makeCEvent(). | |
| '$stringToUTF8', | |
| // Many SDL functions depend on malloc/free | |
| 'malloc', 'free', | |
| 'memcpy', | |
| ], | |
| $SDL: { | |
| defaults: { | |
| width: 320, | |
| height: 200, | |
| // If true, SDL_LockSurface will copy the contents of each surface back to | |
| // the Emscripten HEAP so that C code can access it. If false, the surface | |
| // contents are captured only back to JS code. | |
| copyOnLock: true, | |
| // If true, SDL_LockSurface will discard the contents of each surface when | |
| // SDL_LockSurface() is called. This greatly improves performance of | |
| // SDL_LockSurface(). If discardOnLock is true, copyOnLock is ignored. | |
| discardOnLock: false, | |
| // If true, emulate compatibility with desktop SDL by ignoring alpha on | |
| // the screen frontbuffer canvas. Setting this to false will improve | |
| // performance considerably and enables alpha-blending on the frontbuffer, | |
| // so be sure to properly write 0xFF alpha for opaque pixels if you set | |
| // this to false! | |
| opaqueFrontBuffer: true | |
| }, | |
| version: null, | |
| surfaces: {}, | |
| // A pool of freed canvas elements. Reusing them avoids GC pauses. | |
| canvasPool: [], | |
| events: [], | |
| fonts: [null], | |
| // The currently preloaded audio elements ready to be played | |
| audios: [null], | |
| rwops: [null], | |
| // The currently playing audio element. There's only one music track. | |
| music: { | |
| audio: null, | |
| volume: 1.0 | |
| }, | |
| mixerFrequency: 22050, | |
| mixerFormat: {{{ cDefs.AUDIO_S16LSB }}}, | |
| mixerNumChannels: 2, | |
| mixerChunkSize: 1024, | |
| channelMinimumNumber: 0, | |
| // Set to true if we call SDL_SetVideoMode with SDL_OPENGL, and if so, we do | |
| // not create 2D canvases&contexts for blitting | |
| // Note that images loaded before SDL_SetVideoMode will not get this | |
| // optimization | |
| GL: false, | |
| // all possible GL attributes, with their default value | |
| glAttributes: { | |
| 0: 3, /* SDL_GL_RED_SIZE */ | |
| 1: 3, /* SDL_GL_GREEN_SIZE */ | |
| 2: 2, /* SDL_GL_BLUE_SIZE */ | |
| 3: 0, /* SDL_GL_ALPHA_SIZE */ | |
| 4: 0, /* SDL_GL_BUFFER_SIZE */ | |
| 5: 1, /* SDL_GL_DOUBLEBUFFER */ | |
| 6: 16, /* SDL_GL_DEPTH_SIZE */ | |
| 7: 0, /* SDL_GL_STENCIL_SIZE */ | |
| 8: 0, /* SDL_GL_ACCUM_RED_SIZE */ | |
| 9: 0, /* SDL_GL_ACCUM_GREEN_SIZE */ | |
| 10: 0, /* SDL_GL_ACCUM_BLUE_SIZE */ | |
| 11: 0, /* SDL_GL_ACCUM_ALPHA_SIZE */ | |
| 12: 0, /* SDL_GL_STEREO */ | |
| 13: 0, /* SDL_GL_MULTISAMPLEBUFFERS */ | |
| 14: 0, /* SDL_GL_MULTISAMPLESAMPLES */ | |
| 15: 1, /* SDL_GL_ACCELERATED_VISUAL */ | |
| 16: 0, /* SDL_GL_RETAINED_BACKING */ | |
| 17: 0, /* SDL_GL_CONTEXT_MAJOR_VERSION */ | |
| 18: 0 /* SDL_GL_CONTEXT_MINOR_VERSION */ | |
| }, | |
| keyboardState: null, | |
| keyboardMap: {}, | |
| canRequestFullscreen: false, | |
| isRequestingFullscreen: false, | |
| textInput: false, | |
| unicode: false, | |
| ttfContext: null, | |
| audio: null, | |
| startTime: null, | |
| initFlags: 0, // The flags passed to SDL_Init | |
| buttonState: 0, | |
| modState: 0, | |
| DOMButtons: [0, 0, 0], | |
| DOMEventToSDLEvent: {}, | |
| TOUCH_DEFAULT_ID: 0, // Our default deviceID for touch events (we get nothing from the browser) | |
| eventHandler: null, | |
| eventHandlerContext: null, | |
| eventHandlerTemp: 0, | |
| // DOM code ==> SDL code. See | |
| // https://developer.mozilla.org/en/Document_Object_Model_%28DOM%29/KeyboardEvent | |
| // and SDL_keycode.h | |
| // For keys that don't have unicode value, we map DOM codes with the | |
| // corresponding scan codes + 1024 (using "| 1 << 10") | |
| keyCodes: { | |
| 16: 225 | 1<<10, // shift | |
| 17: 224 | 1<<10, // control (right, or left) | |
| 18: 226 | 1<<10, // alt | |
| 20: 57 | 1<<10, // caps lock | |
| 33: 75 | 1<<10, // pagedup | |
| 34: 78 | 1<<10, // pagedown | |
| 35: 77 | 1<<10, // end | |
| 36: 74 | 1<<10, // home | |
| 37: 80 | 1<<10, // left arrow | |
| 38: 82 | 1<<10, // up arrow | |
| 39: 79 | 1<<10, // right arrow | |
| 40: 81 | 1<<10, // down arrow | |
| 44: 316, // print screen | |
| 45: 73 | 1<<10, // insert | |
| 46: 127, // SDLK_DEL == '\177' | |
| 91: 227 | 1<<10, // windows key or super key on linux (doesn't work on Mac) | |
| 93: 101 | 1<<10, // application | |
| 96: 98 | 1<<10, // keypad 0 | |
| 97: 89 | 1<<10, // keypad 1 | |
| 98: 90 | 1<<10, // keypad 2 | |
| 99: 91 | 1<<10, // keypad 3 | |
| 100: 92 | 1<<10, // keypad 4 | |
| 101: 93 | 1<<10, // keypad 5 | |
| 102: 94 | 1<<10, // keypad 6 | |
| 103: 95 | 1<<10, // keypad 7 | |
| 104: 96 | 1<<10, // keypad 8 | |
| 105: 97 | 1<<10, // keypad 9 | |
| 106: 85 | 1<<10, // keypad multiply | |
| 107: 87 | 1<<10, // keypad plus | |
| 109: 86 | 1<<10, // keypad minus | |
| 110: 99 | 1<<10, // keypad decimal point | |
| 111: 84 | 1<<10, // keypad divide | |
| 112: 58 | 1<<10, // F1 | |
| 113: 59 | 1<<10, // F2 | |
| 114: 60 | 1<<10, // F3 | |
| 115: 61 | 1<<10, // F4 | |
| 116: 62 | 1<<10, // F5 | |
| 117: 63 | 1<<10, // F6 | |
| 118: 64 | 1<<10, // F7 | |
| 119: 65 | 1<<10, // F8 | |
| 120: 66 | 1<<10, // F9 | |
| 121: 67 | 1<<10, // F10 | |
| 122: 68 | 1<<10, // F11 | |
| 123: 69 | 1<<10, // F12 | |
| 124: 104 | 1<<10, // F13 | |
| 125: 105 | 1<<10, // F14 | |
| 126: 106 | 1<<10, // F15 | |
| 127: 107 | 1<<10, // F16 | |
| 128: 108 | 1<<10, // F17 | |
| 129: 109 | 1<<10, // F18 | |
| 130: 110 | 1<<10, // F19 | |
| 131: 111 | 1<<10, // F20 | |
| 132: 112 | 1<<10, // F21 | |
| 133: 113 | 1<<10, // F22 | |
| 134: 114 | 1<<10, // F23 | |
| 135: 115 | 1<<10, // F24 | |
| 144: 83 | 1<<10, // keypad num lock | |
| 160: 94, // caret | |
| 161: 33, // exclaim | |
| 162: 34, // double quote | |
| 163: 35, // hash | |
| 164: 36, // dollar | |
| 165: 37, // percent | |
| 166: 38, // ampersand | |
| 167: 95, // underscore | |
| 168: 40, // open parenthesis | |
| 169: 41, // close parenthesis | |
| 170: 42, // asterix | |
| 171: 43, // plus | |
| 172: 124, // pipe | |
| 173: 45, // minus | |
| 174: 123, // open curly bracket | |
| 175: 125, // close curly bracket | |
| 176: 126, // tilde | |
| 181: 127, // audio mute | |
| 182: 129, // audio volume down | |
| 183: 128, // audio volume up | |
| 188: 44, // comma | |
| 190: 46, // period | |
| 191: 47, // slash (/) | |
| 192: 96, // backtick/backquote (`) | |
| 219: 91, // open square bracket | |
| 220: 92, // back slash | |
| 221: 93, // close square bracket | |
| 222: 39, // quote | |
| 224: 227 | 1<<10, // meta (command/windows) | |
| }, | |
| scanCodes: { // SDL keycode ==> SDL scancode. See SDL_scancode.h | |
| 8: 42, // backspace | |
| 9: 43, // tab | |
| 13: 40, // return | |
| 27: 41, // escape | |
| 32: 44, // space | |
| 35: 204, // hash | |
| 39: 53, // grave | |
| 44: 54, // comma | |
| 46: 55, // period | |
| 47: 56, // slash | |
| 48: 39, // 0 | |
| 49: 30, // 1 | |
| 50: 31, // 2 | |
| 51: 32, // 3 | |
| 52: 33, // 4 | |
| 53: 34, // 5 | |
| 54: 35, // 6 | |
| 55: 36, // 7 | |
| 56: 37, // 8 | |
| 57: 38, // 9 | |
| 58: 203, // colon | |
| 59: 51, // semicolon | |
| 61: 46, // equals | |
| 91: 47, // left bracket | |
| 92: 49, // backslash | |
| 93: 48, // right bracket | |
| 96: 52, // apostrophe | |
| 97: 4, // A | |
| 98: 5, // B | |
| 99: 6, // C | |
| 100: 7, // D | |
| 101: 8, // E | |
| 102: 9, // F | |
| 103: 10, // G | |
| 104: 11, // H | |
| 105: 12, // I | |
| 106: 13, // J | |
| 107: 14, // K | |
| 108: 15, // L | |
| 109: 16, // M | |
| 110: 17, // N | |
| 111: 18, // O | |
| 112: 19, // P | |
| 113: 20, // Q | |
| 114: 21, // R | |
| 115: 22, // S | |
| 116: 23, // T | |
| 117: 24, // U | |
| 118: 25, // V | |
| 119: 26, // W | |
| 120: 27, // X | |
| 121: 28, // Y | |
| 122: 29, // Z | |
| 127: 76, // delete | |
| 305: 224, // ctrl | |
| 308: 226, // alt | |
| 316: 70, // print screen | |
| }, | |
| loadRect(rect) { | |
| return { | |
| x: {{{ makeGetValue('rect', C_STRUCTS.SDL_Rect.x, 'i32') }}}, | |
| y: {{{ makeGetValue('rect', C_STRUCTS.SDL_Rect.y, 'i32') }}}, | |
| w: {{{ makeGetValue('rect', C_STRUCTS.SDL_Rect.w, 'i32') }}}, | |
| h: {{{ makeGetValue('rect', C_STRUCTS.SDL_Rect.h, 'i32') }}} | |
| }; | |
| }, | |
| updateRect(rect, r) { | |
| {{{ makeSetValue('rect', C_STRUCTS.SDL_Rect.x, 'r.x', 'i32') }}}; | |
| {{{ makeSetValue('rect', C_STRUCTS.SDL_Rect.y, 'r.y', 'i32') }}}; | |
| {{{ makeSetValue('rect', C_STRUCTS.SDL_Rect.w, 'r.w', 'i32') }}}; | |
| {{{ makeSetValue('rect', C_STRUCTS.SDL_Rect.h, 'r.h', 'i32') }}}; | |
| }, | |
| intersectionOfRects(first, second) { | |
| var leftX = Math.max(first.x, second.x); | |
| var leftY = Math.max(first.y, second.y); | |
| var rightX = Math.min(first.x + first.w, second.x + second.w); | |
| var rightY = Math.min(first.y + first.h, second.y + second.h); | |
| return { | |
| x: leftX, | |
| y: leftY, | |
| w: Math.max(leftX, rightX) - leftX, | |
| h: Math.max(leftY, rightY) - leftY | |
| } | |
| }, | |
| checkPixelFormat(fmt) { | |
| #if ASSERTIONS | |
| // Canvas screens are always RGBA. | |
| var format = {{{ makeGetValue('fmt', C_STRUCTS.SDL_PixelFormat.format, 'i32') }}}; | |
| if (format != {{{ cDefs.SDL_PIXELFORMAT_RGBA8888 }}}) { | |
| warnOnce('Unsupported pixel format!'); | |
| } | |
| #endif | |
| }, | |
| // Load SDL color into a CSS-style color specification | |
| loadColorToCSSRGB(color) { | |
| var rgba = {{{ makeGetValue('color', 0, 'i32') }}}; | |
| return 'rgb(' + (rgba&255) + ',' + ((rgba >> 8)&255) + ',' + ((rgba >> 16)&255) + ')'; | |
| }, | |
| loadColorToCSSRGBA(color) { | |
| var rgba = {{{ makeGetValue('color', 0, 'i32') }}}; | |
| return 'rgba(' + (rgba&255) + ',' + ((rgba >> 8)&255) + ',' + ((rgba >> 16)&255) + ',' + (((rgba >> 24)&255)/255) + ')'; | |
| }, | |
| translateColorToCSSRGBA: (rgba) => | |
| 'rgba(' + (rgba&0xff) + ',' + (rgba>>8 & 0xff) + ',' + (rgba>>16 & 0xff) + ',' + (rgba>>>24)/0xff + ')', | |
| translateRGBAToCSSRGBA: (r, g, b, a) => | |
| 'rgba(' + (r&0xff) + ',' + (g&0xff) + ',' + (b&0xff) + ',' + (a&0xff)/255 + ')', | |
| translateRGBAToColor: (r, g, b, a) => r | g << 8 | b << 16 | a << 24, | |
| makeSurface(width, height, flags, usePageCanvas, source, rmask, gmask, bmask, amask) { | |
| var is_SDL_HWSURFACE = flags & {{{ cDefs.SDL_HWSURFACE }}}; | |
| var is_SDL_HWPALETTE = flags & {{{ cDefs.SDL_HWPALETTE }}}; | |
| var is_SDL_OPENGL = flags & {{{ cDefs.SDL_OPENGL }}}; | |
| var surf = _malloc({{{ C_STRUCTS.SDL_Surface.__size__ }}}); | |
| var pixelFormat = _malloc({{{ C_STRUCTS.SDL_PixelFormat.__size__ }}}); | |
| // surface with SDL_HWPALETTE flag is 8bpp surface (1 byte) | |
| var bpp = is_SDL_HWPALETTE ? 1 : 4; | |
| var buffer = 0; | |
| // preemptively initialize this for software surfaces, | |
| // otherwise it will be lazily initialized inside of SDL_LockSurface | |
| if (!is_SDL_HWSURFACE && !is_SDL_OPENGL) { | |
| buffer = _malloc(width * height * 4); | |
| } | |
| {{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.flags, 'flags', 'i32') }}}; | |
| {{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.format, 'pixelFormat', '*') }}}; | |
| {{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.w, 'width', 'i32') }}}; | |
| {{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.h, 'height', 'i32') }}}; | |
| {{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.pitch, 'width * bpp', 'i32') }}}; // assuming RGBA or indexed for now, | |
| // since that is what ImageData gives us in browsers | |
| {{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.pixels, 'buffer', '*') }}}; | |
| var canvas = Browser.getCanvas(); | |
| {{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.clip_rect+C_STRUCTS.SDL_Rect.x, '0', 'i32') }}}; | |
| {{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.clip_rect+C_STRUCTS.SDL_Rect.y, '0', 'i32') }}}; | |
| {{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.clip_rect+C_STRUCTS.SDL_Rect.w, 'canvas.width', 'i32') }}}; | |
| {{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.clip_rect+C_STRUCTS.SDL_Rect.h, 'canvas.height', 'i32') }}}; | |
| {{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.refcount, '1', 'i32') }}}; | |
| {{{ makeSetValue('pixelFormat', C_STRUCTS.SDL_PixelFormat.format, cDefs.SDL_PIXELFORMAT_RGBA8888, 'i32') }}}; | |
| {{{ makeSetValue('pixelFormat', C_STRUCTS.SDL_PixelFormat.palette, '0', 'i32') }}};// TODO | |
| {{{ makeSetValue('pixelFormat', C_STRUCTS.SDL_PixelFormat.BitsPerPixel, 'bpp * 8', 'i8') }}}; | |
| {{{ makeSetValue('pixelFormat', C_STRUCTS.SDL_PixelFormat.BytesPerPixel, 'bpp', 'i8') }}}; | |
| {{{ makeSetValue('pixelFormat', C_STRUCTS.SDL_PixelFormat.Rmask, 'rmask || 0x000000ff', 'i32') }}}; | |
| {{{ makeSetValue('pixelFormat', C_STRUCTS.SDL_PixelFormat.Gmask, 'gmask || 0x0000ff00', 'i32') }}}; | |
| {{{ makeSetValue('pixelFormat', C_STRUCTS.SDL_PixelFormat.Bmask, 'bmask || 0x00ff0000', 'i32') }}}; | |
| {{{ makeSetValue('pixelFormat', C_STRUCTS.SDL_PixelFormat.Amask, 'amask || 0xff000000', 'i32') }}}; | |
| // Decide if we want to use WebGL or not | |
| SDL.GL = SDL.GL || is_SDL_OPENGL; | |
| if (!usePageCanvas) { | |
| if (SDL.canvasPool.length > 0) { | |
| canvas = SDL.canvasPool.pop(); | |
| } else { | |
| canvas = document.createElement('canvas'); | |
| } | |
| canvas.width = width; | |
| canvas.height = height; | |
| } | |
| var webGLContextAttributes = { | |
| antialias: ((SDL.glAttributes[{{{ cDefs.SDL_GL_MULTISAMPLEBUFFERS }}}] != 0) && (SDL.glAttributes[{{{ cDefs.SDL_GL_MULTISAMPLESAMPLES }}}] > 1)), | |
| depth: (SDL.glAttributes[{{{ cDefs.SDL_GL_DEPTH_SIZE }}}] > 0), | |
| stencil: (SDL.glAttributes[{{{ cDefs.SDL_GL_STENCIL_SIZE }}}] > 0), | |
| alpha: (SDL.glAttributes[{{{ cDefs.SDL_GL_ALPHA_SIZE }}}] > 0) | |
| }; | |
| #if OFFSCREEN_FRAMEBUFFER | |
| // TODO: Make SDL explicitly aware of whether it is being proxied or not, | |
| // and set these to true only when proxying is being performed. | |
| GL.enableOffscreenFramebufferAttributes(webGLContextAttributes); | |
| #endif | |
| var ctx = Browser.createContext(canvas, is_SDL_OPENGL, usePageCanvas, webGLContextAttributes); | |
| SDL.surfaces[surf] = { | |
| width, | |
| height, | |
| canvas, | |
| ctx, | |
| surf, | |
| buffer, | |
| pixelFormat, | |
| alpha: 255, | |
| flags, | |
| locked: 0, | |
| usePageCanvas, | |
| source, | |
| isFlagSet: (flag) => flags & flag | |
| }; | |
| return surf; | |
| }, | |
| // Copy data from the C++-accessible storage to the canvas backing | |
| // for surface with HWPALETTE flag(8bpp depth) | |
| copyIndexedColorData(surfData, rX, rY, rW, rH) { | |
| // HWPALETTE works with palette | |
| // set by SDL_SetColors | |
| if (!surfData.colors) { | |
| return; | |
| } | |
| var canvas = Browser.getCanvas(); | |
| var fullWidth = canvas.width; | |
| var fullHeight = canvas.height; | |
| var startX = rX || 0; | |
| var startY = rY || 0; | |
| var endX = (rW || (fullWidth - startX)) + startX; | |
| var endY = (rH || (fullHeight - startY)) + startY; | |
| var buffer = surfData.buffer; | |
| if (!surfData.image.data32) { | |
| surfData.image.data32 = new Uint32Array(surfData.image.data.buffer); | |
| } | |
| var data32 = surfData.image.data32; | |
| var colors32 = surfData.colors32; | |
| for (var y = startY; y < endY; ++y) { | |
| var base = y * fullWidth; | |
| for (var x = startX; x < endX; ++x) { | |
| data32[base + x] = colors32[{{{ makeGetValue('buffer', 'base + x', 'u8') }}}]; | |
| } | |
| } | |
| }, | |
| freeSurface(surf) { | |
| var refcountPointer = surf + {{{ C_STRUCTS.SDL_Surface.refcount }}}; | |
| var refcount = {{{ makeGetValue('refcountPointer', 0, 'i32') }}}; | |
| if (refcount > 1) { | |
| {{{ makeSetValue('refcountPointer', 0, 'refcount - 1', 'i32') }}}; | |
| return; | |
| } | |
| var info = SDL.surfaces[surf]; | |
| if (!info.usePageCanvas && info.canvas) SDL.canvasPool.push(info.canvas); | |
| _free(info.buffer); | |
| _free(info.pixelFormat); | |
| _free(surf); | |
| SDL.surfaces[surf] = null; | |
| if (surf === SDL.screen) { | |
| SDL.screen = null; | |
| } | |
| }, | |
| blitSurface(src, srcrect, dst, dstrect, scale) { | |
| var srcData = SDL.surfaces[src]; | |
| var dstData = SDL.surfaces[dst]; | |
| var sr, dr; | |
| if (srcrect) { | |
| sr = SDL.loadRect(srcrect); | |
| } else { | |
| sr = { x: 0, y: 0, w: srcData.width, h: srcData.height }; | |
| } | |
| if (dstrect) { | |
| dr = SDL.loadRect(dstrect); | |
| } else { | |
| dr = { x: 0, y: 0, w: srcData.width, h: srcData.height }; | |
| } | |
| if (dstData.clipRect) { | |
| var widthScale = (!scale || sr.w === 0) ? 1 : sr.w / dr.w; | |
| var heightScale = (!scale || sr.h === 0) ? 1 : sr.h / dr.h; | |
| dr = SDL.intersectionOfRects(dstData.clipRect, dr); | |
| sr.w = dr.w * widthScale; | |
| sr.h = dr.h * heightScale; | |
| if (dstrect) { | |
| SDL.updateRect(dstrect, dr); | |
| } | |
| } | |
| var blitw, blith; | |
| if (scale) { | |
| blitw = dr.w; blith = dr.h; | |
| } else { | |
| blitw = sr.w; blith = sr.h; | |
| } | |
| if (sr.w === 0 || sr.h === 0 || blitw === 0 || blith === 0) { | |
| return 0; | |
| } | |
| var oldAlpha = dstData.ctx.globalAlpha; | |
| dstData.ctx.globalAlpha = srcData.alpha/255; | |
| dstData.ctx.drawImage(srcData.canvas, sr.x, sr.y, sr.w, sr.h, dr.x, dr.y, blitw, blith); | |
| dstData.ctx.globalAlpha = oldAlpha; | |
| if (dst != SDL.screen) { | |
| // XXX As in IMG_Load, for compatibility we write out |pixels| | |
| warnOnce('WARNING: copying canvas data to memory for compatibility'); | |
| _SDL_LockSurface(dst); | |
| dstData.locked--; // The surface is not actually locked in this hack | |
| } | |
| return 0; | |
| }, | |
| // the browser sends out touchstart events with the whole group of touches | |
| // even if we received a previous touchstart for a specific touch identifier. | |
| // You can test this by pressing one finger to the screen, then another. You'll | |
| // receive two touchstart events, the first with a touches count of 1 the second | |
| // with a touches count of two. | |
| // SDL sends out a new touchstart event for only each newly started touch so to | |
| // emulate this, we keep track of previously started touches. | |
| downFingers: {}, | |
| savedKeydown: null, | |
| receiveEvent(event) { | |
| function unpressAllPressedKeys() { | |
| // Un-press all pressed keys: TODO | |
| for (var keyCode of Object.values(SDL.keyboardMap)) { | |
| SDL.events.push({ | |
| type: 'keyup', | |
| keyCode, | |
| }); | |
| } | |
| }; | |
| switch (event.type) { | |
| case 'touchstart': | |
| case 'touchmove': { | |
| event.preventDefault(); | |
| var touches = []; | |
| // Clear out any touchstart events that we've already processed | |
| if (event.type === 'touchstart') { | |
| for (var touch of event.touches) { | |
| if (SDL.downFingers[touch.identifier] != true) { | |
| SDL.downFingers[touch.identifier] = true; | |
| touches.push(touch); | |
| } | |
| } | |
| } else { | |
| touches = event.touches; | |
| } | |
| var firstTouch = touches[0]; | |
| if (firstTouch) { | |
| if (event.type == 'touchstart') { | |
| SDL.DOMButtons[0] = 1; | |
| } | |
| var mouseEventType; | |
| switch (event.type) { | |
| case 'touchstart': mouseEventType = 'mousedown'; break; | |
| case 'touchmove': mouseEventType = 'mousemove'; break; | |
| } | |
| var mouseEvent = { | |
| type: mouseEventType, | |
| button: 0, | |
| pageX: firstTouch.clientX, | |
| pageY: firstTouch.clientY | |
| }; | |
| SDL.events.push(mouseEvent); | |
| } | |
| for (var touch of touches) { | |
| SDL.events.push({ | |
| type: event.type, | |
| touch | |
| }); | |
| }; | |
| break; | |
| } | |
| case 'touchend': { | |
| event.preventDefault(); | |
| // Remove the entry in the SDL.downFingers hash | |
| // because the finger is no longer down. | |
| for (var touch of event.changedTouches) { | |
| if (SDL.downFingers[touch.identifier] === true) { | |
| delete SDL.downFingers[touch.identifier]; | |
| } | |
| } | |
| var mouseEvent = { | |
| type: 'mouseup', | |
| button: 0, | |
| pageX: event.changedTouches[0].clientX, | |
| pageY: event.changedTouches[0].clientY | |
| }; | |
| SDL.DOMButtons[0] = 0; | |
| SDL.events.push(mouseEvent); | |
| for (var touch of event.changedTouches) { | |
| SDL.events.push({ | |
| type: 'touchend', | |
| touch | |
| }); | |
| }; | |
| break; | |
| } | |
| case 'DOMMouseScroll': | |
| case 'mousewheel': | |
| case 'wheel': | |
| // Flip the wheel direction to translate from browser wheel direction | |
| // (+:down) to SDL direction (+:up) | |
| var delta = -Browser.getMouseWheelDelta(event); | |
| // Quantize to integer so that minimum scroll is at least +/- 1. | |
| delta = (delta == 0) ? 0 : (delta > 0 ? Math.max(delta, 1) : Math.min(delta, -1)); | |
| // Simulate old-style SDL events representing mouse wheel input as buttons | |
| // Subtract one since JS->C marshalling is defined to add one back. | |
| var button = (delta > 0 ? {{{ cDefs.SDL_BUTTON_WHEELUP }}} : {{{ cDefs.SDL_BUTTON_WHEELDOWN }}}) - 1; | |
| SDL.events.push({ type: 'mousedown', button, pageX: event.pageX, pageY: event.pageY }); | |
| SDL.events.push({ type: 'mouseup', button, pageX: event.pageX, pageY: event.pageY }); | |
| // Pass a delta motion event. | |
| SDL.events.push({ type: 'wheel', deltaX: 0, deltaY: delta }); | |
| // If we don't prevent this, then 'wheel' event will be sent again by | |
| // the browser as 'DOMMouseScroll' and we will receive this same event | |
| // the second time. | |
| event.preventDefault(); | |
| break; | |
| case 'mousemove': | |
| if (SDL.DOMButtons[0] === 1) { | |
| SDL.events.push({ | |
| type: 'touchmove', | |
| touch: { | |
| identifier: 0, | |
| deviceID: {{{ cDefs.SDL_TOUCH_MOUSEID }}}, | |
| pageX: event.pageX, | |
| pageY: event.pageY | |
| } | |
| }); | |
| } | |
| if (Browser.pointerLock) { | |
| // workaround for firefox bug 750111 | |
| if ('mozMovementX' in event) { | |
| event['movementX'] = event['mozMovementX']; | |
| event['movementY'] = event['mozMovementY']; | |
| } | |
| // workaround for Firefox bug 782777 | |
| if (event['movementX'] == 0 && event['movementY'] == 0) { | |
| // ignore a mousemove event if it doesn't contain any movement info | |
| // (without pointer lock, we infer movement from pageX/pageY, so this check is unnecessary) | |
| event.preventDefault(); | |
| return; | |
| } | |
| } | |
| // fall through | |
| case 'keydown': | |
| case 'keyup': | |
| case 'keypress': | |
| case 'mousedown': | |
| case 'mouseup': | |
| // If we preventDefault on keydown events, the subsequent keypress events | |
| // won't fire. However, it's fine (and in some cases necessary) to | |
| // preventDefault for keys that don't generate a character. Otherwise, | |
| // preventDefault is the right thing to do in general. | |
| if (event.type !== 'keydown' || (!SDL.unicode && !SDL.textInput) || (event.key == 'Backspace' || event.key == 'Tab')) { | |
| event.preventDefault(); | |
| } | |
| if (event.type == 'mousedown') { | |
| SDL.DOMButtons[event.button] = 1; | |
| SDL.events.push({ | |
| type: 'touchstart', | |
| touch: { | |
| identifier: 0, | |
| deviceID: {{{ cDefs.SDL_TOUCH_MOUSEID }}}, | |
| pageX: event.pageX, | |
| pageY: event.pageY | |
| } | |
| }); | |
| } else if (event.type == 'mouseup') { | |
| // ignore extra ups, can happen if we leave the canvas while pressing down, then return, | |
| // since we add a mouseup in that case | |
| if (!SDL.DOMButtons[event.button]) { | |
| return; | |
| } | |
| SDL.events.push({ | |
| type: 'touchend', | |
| touch: { | |
| identifier: 0, | |
| deviceID: {{{ cDefs.SDL_TOUCH_MOUSEID }}}, | |
| pageX: event.pageX, | |
| pageY: event.pageY | |
| } | |
| }); | |
| SDL.DOMButtons[event.button] = 0; | |
| } | |
| // We can only request fullscreen as the result of user input. | |
| // Due to this limitation, we toggle a boolean on keydown which | |
| // SDL_WM_ToggleFullScreen will check and subsequently set another | |
| // flag indicating for us to request fullscreen on the following | |
| // keyup. This isn't perfect, but it enables SDL_WM_ToggleFullScreen | |
| // to work as the result of a keypress (which is an extremely | |
| // common use case). | |
| if (event.type === 'keydown' || event.type === 'mousedown') { | |
| SDL.canRequestFullscreen = true; | |
| } else if (event.type === 'keyup' || event.type === 'mouseup') { | |
| if (SDL.isRequestingFullscreen) { | |
| Module['requestFullscreen'](/*lockPointer=*/true, /*resizeCanvas=*/true); | |
| SDL.isRequestingFullscreen = false; | |
| } | |
| SDL.canRequestFullscreen = false; | |
| } | |
| // SDL expects a unicode character to be passed to its keydown events. | |
| // Unfortunately, the browser APIs only provide a charCode property on | |
| // keypress events, so we must backfill in keydown events with their | |
| // subsequent keypress event's charCode. | |
| if (event.type === 'keypress' && SDL.savedKeydown) { | |
| // charCode is read-only | |
| SDL.savedKeydown.keypressCharCode = event.charCode; | |
| SDL.savedKeydown = null; | |
| } else if (event.type === 'keydown') { | |
| SDL.savedKeydown = event; | |
| } | |
| // Don't push keypress events unless SDL_StartTextInput has been called. | |
| if (event.type !== 'keypress' || SDL.textInput) { | |
| SDL.events.push(event); | |
| } | |
| break; | |
| case 'mouseout': | |
| // Un-press all pressed mouse buttons, because we might miss the release outside of the canvas | |
| for (var i = 0; i < 3; i++) { | |
| if (SDL.DOMButtons[i]) { | |
| SDL.events.push({ | |
| type: 'mouseup', | |
| button: i, | |
| pageX: event.pageX, | |
| pageY: event.pageY | |
| }); | |
| SDL.DOMButtons[i] = 0; | |
| } | |
| } | |
| event.preventDefault(); | |
| break; | |
| case 'focus': | |
| SDL.events.push(event); | |
| event.preventDefault(); | |
| break; | |
| case 'blur': | |
| SDL.events.push(event); | |
| unpressAllPressedKeys(); | |
| event.preventDefault(); | |
| break; | |
| case 'visibilitychange': | |
| SDL.events.push({ | |
| type: 'visibilitychange', | |
| visible: !document.hidden | |
| }); | |
| unpressAllPressedKeys(); | |
| event.preventDefault(); | |
| break; | |
| case 'unload': | |
| if (MainLoop.runner) { | |
| SDL.events.push(event); | |
| // Force-run a main event loop, since otherwise this event will never be caught! | |
| MainLoop.runner(); | |
| } | |
| return; | |
| case 'resize': | |
| SDL.events.push(event); | |
| // manually triggered resize event doesn't have a preventDefault member | |
| if (event.preventDefault) { | |
| event.preventDefault(); | |
| } | |
| break; | |
| } | |
| if (SDL.events.length >= 10000) { | |
| err('SDL event queue full, dropping events'); | |
| SDL.events = SDL.events.slice(0, 10000); | |
| } | |
| // If we have a handler installed, this will push the events to the app | |
| // instead of the app polling for them. | |
| SDL.flushEventsToHandler(); | |
| return; | |
| }, | |
| lookupKeyCodeForEvent(event) { | |
| var code = event.keyCode; | |
| if (code >= 65 && code <= 90) { // ASCII A-Z | |
| code += 32; // make lowercase for SDL | |
| } else { | |
| // Look up DOM code in the keyCodes table with fallback for ASCII codes | |
| // which can match between DOM codes and SDL keycodes (allows keyCodes | |
| // to be smaller). | |
| code = SDL.keyCodes[code] || (code < 128 ? code : 0); | |
| #if RUNTIME_DEBUG | |
| if (!code) dbg('unmapped keyCode: ', event.keyCode); | |
| #endif | |
| // If this is one of the modifier keys (224 | 1<<10 - 227 | 1<<10), and the event specifies that it is | |
| // a right key, add 4 to get the right key SDL key code. | |
| if (event.location === 2 /*KeyboardEvent.DOM_KEY_LOCATION_RIGHT*/ && code >= (224 | 1<<10) && code <= (227 | 1<<10)) { | |
| code += 4; | |
| } | |
| } | |
| return code; | |
| }, | |
| handleEvent(event) { | |
| if (event.handled) return; | |
| event.handled = true; | |
| switch (event.type) { | |
| case 'touchstart': | |
| case 'touchend': | |
| case 'touchmove': { | |
| Browser.calculateMouseEvent(event); | |
| break; | |
| } | |
| case 'keydown': | |
| case 'keyup': { | |
| var down = event.type === 'keydown'; | |
| var code = SDL.lookupKeyCodeForEvent(event); | |
| // Ignore key events that we don't (yet) map to SDL keys | |
| if (!code) return; | |
| // Assigning a boolean to HEAP8, that's alright but Closure would like to warn about it. | |
| // TODO(https://github.com/emscripten-core/emscripten/issues/16311): | |
| // This is kind of ugly hack. Perhaps we can find a better way? | |
| /** @suppress{checkTypes} */ | |
| {{{ makeSetValue('SDL.keyboardState', 'code', 'down', 'i8') }}}; | |
| // TODO: lmeta, rmeta, numlock, capslock, KMOD_MODE, KMOD_RESERVED | |
| SDL.modState = | |
| ({{{ makeGetValue('SDL.keyboardState', cDefs.SDLK_LCTRL, 'i8') }}} ? {{{ cDefs.KMOD_LCTRL }}} : 0) | | |
| ({{{ makeGetValue('SDL.keyboardState', cDefs.SDLK_LSHIFT, 'i8') }}} ? {{{ cDefs.KMOD_LSHIFT }}} : 0) | | |
| ({{{ makeGetValue('SDL.keyboardState', cDefs.SDLK_LALT, 'i8') }}} ? {{{ cDefs.KMOD_LALT }}} : 0) | | |
| ({{{ makeGetValue('SDL.keyboardState', cDefs.SDLK_RCTRL, 'i8') }}} ? {{{ cDefs.KMOD_RCTRL }}} : 0) | | |
| ({{{ makeGetValue('SDL.keyboardState', cDefs.SDLK_RSHIFT, 'i8') }}} ? {{{ cDefs.KMOD_RSHIFT }}} : 0) | | |
| ({{{ makeGetValue('SDL.keyboardState', cDefs.SDLK_RALT, 'i8') }}} ? {{{ cDefs.KMOD_RALT }}} : 0); | |
| if (down) { | |
| SDL.keyboardMap[code] = event.keyCode; // save the DOM input, which we can use to unpress it during blur | |
| } else { | |
| delete SDL.keyboardMap[code]; | |
| } | |
| break; | |
| } | |
| case 'mousedown': | |
| case 'mouseup': | |
| if (event.type == 'mousedown') { | |
| // SDL_BUTTON(x) is defined as (1 << ((x)-1)). SDL buttons are 1-3, | |
| // and DOM buttons are 0-2, so this means that the below formula is | |
| // correct. | |
| SDL.buttonState |= 1 << event.button; | |
| } else if (event.type == 'mouseup') { | |
| SDL.buttonState &= ~(1 << event.button); | |
| } | |
| // fall through | |
| case 'mousemove': { | |
| Browser.calculateMouseEvent(event); | |
| break; | |
| } | |
| } | |
| }, | |
| flushEventsToHandler() { | |
| if (!SDL.eventHandler) return; | |
| while (SDL.pollEvent(SDL.eventHandlerTemp)) { | |
| {{{ makeDynCall('ipp', 'SDL.eventHandler') }}}(SDL.eventHandlerContext, SDL.eventHandlerTemp); | |
| } | |
| }, | |
| pollEvent(ptr) { | |
| if (SDL.initFlags & {{{ cDefs.SDL_INIT_JOYSTICK }}} && SDL.joystickEventState) { | |
| // If SDL_INIT_JOYSTICK was supplied AND the joystick system is configured | |
| // to automatically query for events, query for joystick events. | |
| SDL.queryJoysticks(); | |
| } | |
| if (ptr) { | |
| while (SDL.events.length > 0) { | |
| if (SDL.makeCEvent(SDL.events.shift(), ptr) !== false) return 1; | |
| } | |
| return 0; | |
| } | |
| // XXX: somewhat risky in that we do not check if the event is real or not | |
| // (makeCEvent returns false) if no pointer supplied | |
| return SDL.events.length > 0; | |
| }, | |
| // returns false if the event was determined to be irrelevant | |
| makeCEvent(event, ptr) { | |
| if (typeof event == 'number') { | |
| // This is a pointer to a copy of a native C event that was SDL_PushEvent'ed | |
| _memcpy(ptr, event, {{{ C_STRUCTS.SDL_KeyboardEvent.__size__ }}}); | |
| _free(event); // the copy is no longer needed | |
| return; | |
| } | |
| SDL.handleEvent(event); | |
| switch (event.type) { | |
| case 'keydown': case 'keyup': { | |
| var down = event.type === 'keydown'; | |
| #if RUNTIME_DEBUG | |
| dbg(`received ${event.type} event: keyCode=${event.keyCode}, key=${event.key}, code=${event.code}`); | |
| #endif | |
| var key = SDL.lookupKeyCodeForEvent(event); | |
| // Ignore key events that we don't (yet) map to SDL keys | |
| if (!key) return false; | |
| var scan; | |
| if (key >= 1024) { | |
| scan = key - 1024; | |
| } else { | |
| scan = SDL.scanCodes[key] || key; | |
| } | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_KeyboardEvent.type, 'SDL.DOMEventToSDLEvent[event.type]', 'i32') }}}; | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_KeyboardEvent.state, 'down ? 1 : 0', 'i8') }}}; | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_KeyboardEvent.repeat, '0', 'i8') }}}; // TODO | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_KeyboardEvent.keysym + C_STRUCTS.SDL_Keysym.scancode, 'scan', 'i32') }}}; | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_KeyboardEvent.keysym + C_STRUCTS.SDL_Keysym.sym, 'key', 'i32') }}}; | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_KeyboardEvent.keysym + C_STRUCTS.SDL_Keysym.mod, 'SDL.modState', 'i16') }}}; | |
| // some non-character keys (e.g. backspace and tab) won't have keypressCharCode set, fill in with the keyCode. | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_KeyboardEvent.keysym + C_STRUCTS.SDL_Keysym.unicode, 'event.keypressCharCode || key', 'i32') }}}; | |
| break; | |
| } | |
| case 'keypress': { | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_TextInputEvent.type, 'SDL.DOMEventToSDLEvent[event.type]', 'i32') }}}; | |
| // Not filling in windowID for now | |
| stringToUTF8(String.fromCharCode(event.charCode), ptr + {{{ C_STRUCTS.SDL_TextInputEvent.text }}}, 4); | |
| break; | |
| } | |
| case 'mousedown': case 'mouseup': case 'mousemove': { | |
| if (event.type != 'mousemove') { | |
| var down = event.type === 'mousedown'; | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_MouseButtonEvent.type, 'SDL.DOMEventToSDLEvent[event.type]', 'i32') }}}; | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_MouseButtonEvent.timestamp, '0', 'i32') }}}; | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_MouseButtonEvent.windowID, '0', 'i32') }}}; | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_MouseButtonEvent.which, '0', 'i32') }}}; | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_MouseButtonEvent.button, 'event.button+1', 'i8') }}}; // DOM buttons are 0-2, SDL 1-3 | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_MouseButtonEvent.state, 'down ? 1 : 0', 'i8') }}}; | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_MouseButtonEvent.x, 'Browser.mouseX', 'i32') }}}; | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_MouseButtonEvent.y, 'Browser.mouseY', 'i32') }}}; | |
| } else { | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_MouseMotionEvent.type, 'SDL.DOMEventToSDLEvent[event.type]', 'i32') }}}; | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_MouseMotionEvent.timestamp, '0', 'i32') }}}; | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_MouseMotionEvent.windowID, '0', 'i32') }}}; | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_MouseMotionEvent.which, '0', 'i32') }}}; | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_MouseMotionEvent.state, 'SDL.buttonState', 'i32') }}}; | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_MouseMotionEvent.x, 'Browser.mouseX', 'i32') }}}; | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_MouseMotionEvent.y, 'Browser.mouseY', 'i32') }}}; | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_MouseMotionEvent.xrel, 'Browser.mouseMovementX', 'i32') }}}; | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_MouseMotionEvent.yrel, 'Browser.mouseMovementY', 'i32') }}}; | |
| } | |
| break; | |
| } | |
| case 'wheel': { | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_MouseWheelEvent.type, 'SDL.DOMEventToSDLEvent[event.type]', 'i32') }}}; | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_MouseWheelEvent.x, 'event.deltaX', 'i32') }}}; | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_MouseWheelEvent.y, 'event.deltaY', 'i32') }}}; | |
| break; | |
| } | |
| case 'touchstart': case 'touchend': case 'touchmove': { | |
| var touch = event.touch; | |
| if (!Browser.touches[touch.identifier]) break; | |
| var canvas = Browser.getCanvas(); | |
| var x = Browser.touches[touch.identifier].x / canvas.width; | |
| var y = Browser.touches[touch.identifier].y / canvas.height; | |
| var lx = Browser.lastTouches[touch.identifier].x / canvas.width; | |
| var ly = Browser.lastTouches[touch.identifier].y / canvas.height; | |
| var dx = x - lx; | |
| var dy = y - ly; | |
| touch.deviceID ??= SDL.TOUCH_DEFAULT_ID; | |
| if (dx === 0 && dy === 0 && event.type === 'touchmove') return false; // don't send these if nothing happened | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_TouchFingerEvent.type, 'SDL.DOMEventToSDLEvent[event.type]', 'i32') }}}; | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_TouchFingerEvent.timestamp, '_SDL_GetTicks()', 'i32') }}}; | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_TouchFingerEvent.touchId, 'touch.deviceID', 'i64') }}}; | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_TouchFingerEvent.fingerId, 'touch.identifier', 'i64') }}}; | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_TouchFingerEvent.x, 'x', 'float') }}}; | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_TouchFingerEvent.y, 'y', 'float') }}}; | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_TouchFingerEvent.dx, 'dx', 'float') }}}; | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_TouchFingerEvent.dy, 'dy', 'float') }}}; | |
| if (touch.force !== undefined) { | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_TouchFingerEvent.pressure, 'touch.force', 'float') }}}; | |
| } else { // No pressure data, send a digital 0/1 pressure. | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_TouchFingerEvent.pressure, 'event.type == "touchend" ? 0 : 1', 'float') }}}; | |
| } | |
| break; | |
| } | |
| case 'unload': { | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_KeyboardEvent.type, 'SDL.DOMEventToSDLEvent[event.type]', 'i32') }}}; | |
| break; | |
| } | |
| case 'resize': { | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_KeyboardEvent.type, 'SDL.DOMEventToSDLEvent[event.type]', 'i32') }}}; | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_ResizeEvent.w, 'event.w', 'i32') }}}; | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_ResizeEvent.h, 'event.h', 'i32') }}}; | |
| break; | |
| } | |
| case 'joystick_button_up': case 'joystick_button_down': { | |
| var state = event.type === 'joystick_button_up' ? 0 : 1; | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_JoyButtonEvent.type, 'SDL.DOMEventToSDLEvent[event.type]', 'i32') }}}; | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_JoyButtonEvent.which, 'event.index', 'i8') }}}; | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_JoyButtonEvent.button, 'event.button', 'i8') }}}; | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_JoyButtonEvent.state, 'state', 'i8') }}}; | |
| break; | |
| } | |
| case 'joystick_axis_motion': { | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_JoyAxisEvent.type, 'SDL.DOMEventToSDLEvent[event.type]', 'i32') }}}; | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_JoyAxisEvent.which, 'event.index', 'i8') }}}; | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_JoyAxisEvent.axis, 'event.axis', 'i8') }}}; | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_JoyAxisEvent.value, 'SDL.joystickAxisValueConversion(event.value)', 'i32') }}}; | |
| break; | |
| } | |
| case 'focus': { | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_WindowEvent.type, 'SDL.DOMEventToSDLEvent[event.type]', 'i32') }}}; | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_WindowEvent.windowID, '0', 'i32') }}}; | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_WindowEvent.event, cDefs.SDL_WINDOWEVENT_FOCUS_GAINED, 'i8') }}}; | |
| break; | |
| } | |
| case 'blur': { | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_WindowEvent.type, 'SDL.DOMEventToSDLEvent[event.type]', 'i32') }}}; | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_WindowEvent.windowID, '0', 'i32') }}}; | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_WindowEvent.event, cDefs.SDL_WINDOWEVENT_FOCUS_LOST, 'i8') }}}; | |
| break; | |
| } | |
| case 'visibilitychange': { | |
| var visibilityEventID = event.visible ? {{{ cDefs.SDL_WINDOWEVENT_SHOWN }}} : {{{ cDefs.SDL_WINDOWEVENT_HIDDEN }}}; | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_WindowEvent.type, 'SDL.DOMEventToSDLEvent[event.type]', 'i32') }}}; | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_WindowEvent.windowID, 0, 'i32') }}}; | |
| {{{ makeSetValue('ptr', C_STRUCTS.SDL_WindowEvent.event, 'visibilityEventID' , 'i8') }}}; | |
| break; | |
| } | |
| default: abort(`Unhandled SDL event: ${event.type}`); | |
| } | |
| }, | |
| makeFontString(height, fontName) { | |
| if (fontName[0] != "'" && fontName[0] != '"') { | |
| // https://developer.mozilla.org/ru/docs/Web/CSS/font-family | |
| // Font family names containing whitespace should be quoted. | |
| // BTW, quote all font names is easier than searching spaces | |
| fontName = `"${fontName}"`; | |
| } | |
| return height + 'px ' + fontName + ', serif'; | |
| }, | |
| estimateTextWidth(fontData, text) { | |
| var h = fontData.size; | |
| var fontString = SDL.makeFontString(h, fontData.name); | |
| var tempCtx = SDL.ttfContext; | |
| #if ASSERTIONS | |
| assert(tempCtx, 'TTF_Init must have been called'); | |
| #endif | |
| tempCtx.font = fontString; | |
| var ret = tempCtx.measureText(text).width | 0; | |
| return ret; | |
| }, | |
| // Sound | |
| // Channels are a SDL abstraction for allowing multiple sound tracks to be | |
| // played at the same time. We don't need to actually implement the mixing | |
| // since the browser engine handles that for us. Therefore, in JS we just | |
| // maintain a list of channels and return IDs for them to the SDL consumer. | |
| allocateChannels(num) { // called from Mix_AllocateChannels and init | |
| if (SDL.numChannels >= num && num != 0) return; | |
| SDL.numChannels = num; | |
| SDL.channels = []; | |
| for (var i = 0; i < num; i++) { | |
| SDL.channels[i] = { | |
| audio: null, | |
| volume: 1.0 | |
| }; | |
| } | |
| }, | |
| setGetVolume(info, volume) { | |
| if (!info) return 0; | |
| var ret = info.volume * 128; // MIX_MAX_VOLUME | |
| if (volume != -1) { | |
| info.volume = Math.min(Math.max(volume, 0), 128) / 128; | |
| if (info.audio) { | |
| try { | |
| info.audio.volume = info.volume; // For <audio> element | |
| if (info.audio.webAudioGainNode) info.audio.webAudioGainNode['gain']['value'] = info.volume; // For WebAudio playback | |
| } catch(e) { | |
| err(`setGetVolume failed to set audio volume: ${e}`); | |
| } | |
| } | |
| } | |
| return ret; | |
| }, | |
| setPannerPosition(info, x, y, z) { | |
| info?.audio?.webAudioPannerNode?.['setPosition'](x, y, z); | |
| }, | |
| // Plays out an SDL audio resource that was loaded with the Mix_Load APIs, when using Web Audio.. | |
| playWebAudio(audio) { | |
| if (!audio) return; | |
| if (audio.webAudioNode) return; // This instance is already playing, don't start again. | |
| if (!SDL.webAudioAvailable()) return; | |
| try { | |
| var webAudio = audio.resource.webAudio; | |
| audio.paused = false; | |
| if (!webAudio.decodedBuffer) { | |
| if (webAudio.onDecodeComplete === undefined) { | |
| abort("Cannot play back audio object that was not loaded"); | |
| } | |
| webAudio.onDecodeComplete.push(() => { if (!audio.paused) SDL.playWebAudio(audio); }); | |
| return; | |
| } | |
| audio.webAudioNode = SDL.audioContext['createBufferSource'](); | |
| audio.webAudioNode['buffer'] = webAudio.decodedBuffer; | |
| audio.webAudioNode['loop'] = audio.loop; | |
| audio.webAudioNode['onended'] = audio['onended']; // For <media> element compatibility, route the onended signal to the instance. | |
| audio.webAudioPannerNode = SDL.audioContext['createPanner'](); | |
| // avoid Chrome bug | |
| // If posz = 0, the sound will come from only the right. | |
| // By posz = -0.5 (slightly ahead), the sound will come from right and left correctly. | |
| audio.webAudioPannerNode["setPosition"](0, 0, -.5); | |
| audio.webAudioPannerNode['panningModel'] = 'equalpower'; | |
| // Add an intermediate gain node to control volume. | |
| audio.webAudioGainNode = SDL.audioContext['createGain'](); | |
| audio.webAudioGainNode['gain']['value'] = audio.volume; | |
| audio.webAudioNode['connect'](audio.webAudioPannerNode); | |
| audio.webAudioPannerNode['connect'](audio.webAudioGainNode); | |
| audio.webAudioGainNode['connect'](SDL.audioContext['destination']); | |
| audio.webAudioNode['start'](0, audio.currentPosition); | |
| audio.startTime = SDL.audioContext['currentTime'] - audio.currentPosition; | |
| } catch(e) { | |
| err(`playWebAudio failed: ${e}`); | |
| } | |
| }, | |
| // Pauses an SDL audio resource that was played with Web Audio. | |
| pauseWebAudio(audio) { | |
| if (!audio) return; | |
| if (audio.webAudioNode) { | |
| try { | |
| // Remember where we left off, so that if/when we resume, we can | |
| // restart the playback at a proper place. | |
| audio.currentPosition = (SDL.audioContext['currentTime'] - audio.startTime) % audio.resource.webAudio.decodedBuffer.duration; | |
| // Important: When we reach here, the audio playback is stopped by the | |
| // user. But when calling .stop() below, the Web Audio graph will send | |
| // the onended signal, but we don't want to process that, since | |
| // pausing should not clear/destroy the audio channel. | |
| audio.webAudioNode['onended'] = undefined; | |
| audio.webAudioNode.stop(0); // 0 is a default parameter, but WebKit is confused by it #3861 | |
| audio.webAudioNode = undefined; | |
| } catch(e) { | |
| err(`pauseWebAudio failed: ${e}`); | |
| } | |
| } | |
| audio.paused = true; | |
| }, | |
| openAudioContext() { | |
| // Initialize Web Audio API if we haven't done so yet. Note: Only | |
| // initialize Web Audio context ever once on the web page, since | |
| // initializing multiple times fails on Chrome saying 'audio resources | |
| // have been exhausted'. | |
| if (!SDL.audioContext) { | |
| if (typeof AudioContext != 'undefined') { | |
| SDL.audioContext = new AudioContext(); | |
| } else if (typeof webkitAudioContext != 'undefined') { | |
| SDL.audioContext = new webkitAudioContext(); | |
| } | |
| } | |
| }, | |
| webAudioAvailable: () => !!SDL.audioContext, | |
| fillWebAudioBufferFromHeap(heapPtr, sizeSamplesPerChannel, dstAudioBuffer) { | |
| // The input audio data is interleaved across the channels, i.e. [L, R, L, | |
| // R, L, R, ...] and is either 8-bit, 16-bit or float as supported by the | |
| // SDL API. The output audio wave data for Web Audio API must be in planar | |
| // buffers of [-1,1]-normalized Float32 data, so perform a buffer | |
| // conversion for the data. | |
| var audio = SDL.audio; | |
| var numChannels = audio.channels; | |
| for (var c = 0; c < numChannels; ++c) { | |
| var channelData = dstAudioBuffer['getChannelData'](c); | |
| if (channelData.length != sizeSamplesPerChannel) { | |
| abort(`Web Audio output buffer length mismatch! Destination size: ${channelData.length} samples vs expected ${sizeSamplesPerChannel} samples!`); | |
| } | |
| if (audio.format == {{{ cDefs.AUDIO_S16LSB }}}) { | |
| for (var j = 0; j < sizeSamplesPerChannel; ++j) { | |
| channelData[j] = ({{{ makeGetValue('heapPtr', '(j*numChannels + c)*2', 'i16') }}}) / 0x8000; | |
| } | |
| } else if (audio.format == {{{ cDefs.AUDIO_U8 }}}) { | |
| for (var j = 0; j < sizeSamplesPerChannel; ++j) { | |
| var v = ({{{ makeGetValue('heapPtr', 'j*numChannels + c', 'i8') }}}); | |
| channelData[j] = ((v >= 0) ? v-128 : v+128) /128; | |
| } | |
| } else if (audio.format == {{{ cDefs.AUDIO_F32 }}}) { | |
| for (var j = 0; j < sizeSamplesPerChannel; ++j) { | |
| channelData[j] = ({{{ makeGetValue('heapPtr', '(j*numChannels + c)*4', 'float') }}}); | |
| } | |
| } else { | |
| abort(`Invalid SDL audio format ${audio.format}!`); | |
| } | |
| } | |
| }, | |
| // Debugging | |
| #if ASSERTIONS | |
| debugSurface(surfData) { | |
| dbg('dumping surface ' + [surfData.surf, surfData.source, surfData.width, surfData.height]); | |
| var image = surfData.ctx.getImageData(0, 0, surfData.width, surfData.height); | |
| var data = image.data; | |
| var num = Math.min(surfData.width, surfData.height); | |
| for (var i = 0; i < num; i++) { | |
| dbg(' diagonal ' + i + ':' + [data[i*surfData.width*4 + i*4 + 0], data[i*surfData.width*4 + i*4 + 1], data[i*surfData.width*4 + i*4 + 2], data[i*surfData.width*4 + i*4 + 3]]); | |
| } | |
| }, | |
| #endif | |
| // Joystick helper methods and state | |
| joystickEventState: 1, // SDL_ENABLE | |
| lastJoystickState: {}, // Map from SDL_Joystick* to their last known state. Required to determine if a change has occurred. | |
| // Maps Joystick names to pointers. Allows us to avoid reallocating memory for | |
| // joystick names each time this function is called. | |
| joystickNamePool: {}, | |
| recordJoystickState(joystick, state) { | |
| // Standardize button state. | |
| var buttons = []; | |
| for (var button of state.buttons) { | |
| buttons.push(SDL.getJoystickButtonState(button)); | |
| } | |
| SDL.lastJoystickState[joystick] = { | |
| buttons, | |
| axes: state.axes.slice(0), | |
| timestamp: state.timestamp, | |
| index: state.index, | |
| id: state.id | |
| }; | |
| }, | |
| // Retrieves the button state of the given gamepad button. | |
| // Abstracts away implementation differences. | |
| // Returns 'true' if pressed, 'false' otherwise. | |
| getJoystickButtonState(button) { | |
| if (typeof button == 'object') { | |
| // Current gamepad API editor's draft (Firefox Nightly) | |
| // https://dvcs.w3.org/hg/gamepad/raw-file/default/gamepad.html#idl-def-GamepadButton | |
| return button['pressed']; | |
| } | |
| // Current gamepad API working draft (Firefox / Chrome Stable) | |
| // http://www.w3.org/TR/2012/WD-gamepad-20120529/#gamepad-interface | |
| return button > 0; | |
| }, | |
| // Queries for and inserts controller events into the SDL queue. | |
| queryJoysticks() { | |
| for (var joystick in SDL.lastJoystickState) { | |
| var state = SDL.getGamepad(joystick - 1); | |
| var prevState = SDL.lastJoystickState[joystick]; | |
| // If joystick was removed, state returns null. | |
| if (typeof state == 'undefined') return; | |
| if (state === null) return; | |
| // Check only if the timestamp has differed. | |
| // NOTE: Timestamp is not available in Firefox. | |
| // NOTE: Timestamp is currently not properly set for the GearVR controller | |
| // on Samsung Internet: it is always zero. | |
| if (typeof state.timestamp != 'number' || state.timestamp != prevState.timestamp || !state.timestamp) { | |
| var i; | |
| for (i = 0; i < state.buttons.length; i++) { | |
| var buttonState = SDL.getJoystickButtonState(state.buttons[i]); | |
| // NOTE: The previous state already has a boolean representation of | |
| // its button, so no need to standardize its button state here. | |
| if (buttonState !== prevState.buttons[i]) { | |
| // Insert button-press event. | |
| SDL.events.push({ | |
| type: buttonState ? 'joystick_button_down' : 'joystick_button_up', | |
| joystick, | |
| index: joystick - 1, | |
| button: i | |
| }); | |
| } | |
| } | |
| for (i = 0; i < state.axes.length; i++) { | |
| if (state.axes[i] !== prevState.axes[i]) { | |
| // Insert axes-change event. | |
| SDL.events.push({ | |
| type: 'joystick_axis_motion', | |
| joystick, | |
| index: joystick - 1, | |
| axis: i, | |
| value: state.axes[i] | |
| }); | |
| } | |
| } | |
| SDL.recordJoystickState(joystick, state); | |
| } | |
| } | |
| }, | |
| // Converts the double-based browser axis value [-1, 1] into SDL's 16-bit | |
| // value [-32768, 32767] | |
| joystickAxisValueConversion(value) { | |
| // Make sure value is properly clamped | |
| value = Math.min(1, Math.max(value, -1)); | |
| // Ensures that 0 is 0, 1 is 32767, and -1 is 32768. | |
| return Math.ceil(((value+1) * 32767.5) - 32768); | |
| }, | |
| getGamepads() { | |
| if (!navigator.getGamepads) { | |
| return []; | |
| } | |
| return navigator.getGamepads(); | |
| }, | |
| // Helper function: Returns the gamepad if available, or null if not. | |
| getGamepad(deviceIndex) { | |
| var gamepads = SDL.getGamepads(); | |
| if (gamepads.length > deviceIndex && deviceIndex >= 0) { | |
| return gamepads[deviceIndex]; | |
| } | |
| return null; | |
| }, | |
| }, | |
| SDL_Linked_Version__proxy: 'sync', | |
| SDL_Linked_Version: () => { | |
| if (SDL.version === null) { | |
| SDL.version = _malloc({{{ C_STRUCTS.SDL_version.__size__ }}}); | |
| {{{ makeSetValue('SDL.version', C_STRUCTS.SDL_version.major, '1', 'i8') }}}; | |
| {{{ makeSetValue('SDL.version', C_STRUCTS.SDL_version.minor, '3', 'i8') }}}; | |
| {{{ makeSetValue('SDL.version', C_STRUCTS.SDL_version.patch, '0', 'i8') }}}; | |
| } | |
| return SDL.version; | |
| }, | |
| SDL_Init__deps: ['calloc'], | |
| SDL_Init__proxy: 'sync', | |
| SDL_Init__docs: '/** @param{number} initFlags */', | |
| SDL_Init: (initFlags) => { | |
| SDL.startTime = Date.now(); | |
| SDL.initFlags = initFlags; | |
| // capture all key events. we just keep down and up, but also capture press to prevent default actions | |
| if (!Module['doNotCaptureKeyboard']) { | |
| var keyboardListeningElement = Module['keyboardListeningElement'] || document; | |
| keyboardListeningElement.addEventListener("keydown", SDL.receiveEvent); | |
| keyboardListeningElement.addEventListener("keyup", SDL.receiveEvent); | |
| keyboardListeningElement.addEventListener("keypress", SDL.receiveEvent); | |
| window.addEventListener("focus", SDL.receiveEvent); | |
| window.addEventListener("blur", SDL.receiveEvent); | |
| document.addEventListener("visibilitychange", SDL.receiveEvent); | |
| } | |
| window.addEventListener("unload", SDL.receiveEvent); | |
| SDL.keyboardState = _calloc(0x10000, 1); // Our SDL needs 512, but 64K is safe for older SDLs | |
| // Initialize this structure carefully for closure | |
| SDL.DOMEventToSDLEvent['keydown'] = {{{ cDefs.SDL_KEYDOWN }}}; | |
| SDL.DOMEventToSDLEvent['keyup'] = {{{ cDefs.SDL_KEYUP }}}; | |
| SDL.DOMEventToSDLEvent['keypress'] = {{{ cDefs.SDL_TEXTINPUT }}}; | |
| SDL.DOMEventToSDLEvent['mousedown'] = {{{ cDefs.SDL_MOUSEBUTTONDOWN }}}; | |
| SDL.DOMEventToSDLEvent['mouseup'] = {{{ cDefs.SDL_MOUSEBUTTONUP }}}; | |
| SDL.DOMEventToSDLEvent['mousemove'] = {{{ cDefs.SDL_MOUSEMOTION }}}; | |
| SDL.DOMEventToSDLEvent['wheel'] = {{{ cDefs.SDL_MOUSEWHEEL }}}; | |
| SDL.DOMEventToSDLEvent['touchstart'] = {{{ cDefs.SDL_FINGERDOWN }}}; | |
| SDL.DOMEventToSDLEvent['touchend'] = {{{ cDefs.SDL_FINGERUP }}}; | |
| SDL.DOMEventToSDLEvent['touchmove'] = {{{ cDefs.SDL_FINGERMOTION }}}; | |
| SDL.DOMEventToSDLEvent['unload'] = {{{ cDefs.SDL_QUIT }}}; | |
| SDL.DOMEventToSDLEvent['resize'] = {{{ cDefs.SDL_VIDEORESIZE }}}; | |
| SDL.DOMEventToSDLEvent['visibilitychange'] = {{{ cDefs.SDL_WINDOWEVENT }}}; | |
| SDL.DOMEventToSDLEvent['focus'] = {{{ cDefs.SDL_WINDOWEVENT }}}; | |
| SDL.DOMEventToSDLEvent['blur'] = {{{ cDefs.SDL_WINDOWEVENT }}}; | |
| // These are not technically DOM events; the HTML gamepad API is poll-based. | |
| // However, we define them here, as the rest of the SDL code assumes that | |
| // all SDL events originate as DOM events. | |
| SDL.DOMEventToSDLEvent['joystick_axis_motion'] = {{{ cDefs.SDL_JOYAXISMOTION }}}; | |
| SDL.DOMEventToSDLEvent['joystick_button_down'] = {{{ cDefs.SDL_JOYBUTTONDOWN }}}; | |
| SDL.DOMEventToSDLEvent['joystick_button_up'] = {{{ cDefs.SDL_JOYBUTTONUP }}}; | |
| return 0; // success | |
| }, | |
| SDL_WasInit__deps: ['SDL_Init'], | |
| SDL_WasInit__proxy: 'sync', | |
| SDL_WasInit: (flags) => { | |
| if (SDL.startTime === null) { | |
| _SDL_Init(0); | |
| } | |
| return 1; | |
| }, | |
| SDL_GetVideoInfo__deps: ['calloc'], | |
| SDL_GetVideoInfo__proxy: 'sync', | |
| SDL_GetVideoInfo: () => { | |
| var ret = _calloc({{{ C_STRUCTS.SDL_VideoInfo.__size__ }}}, 1); | |
| var canvas = Browser.getCanvas(); | |
| {{{ makeSetValue('ret', C_STRUCTS.SDL_VideoInfo.current_w, 'canvas.width', 'i32') }}}; | |
| {{{ makeSetValue('ret', C_STRUCTS.SDL_VideoInfo.current_h, 'canvas.height', 'i32') }}}; | |
| return ret; | |
| }, | |
| // -1 == all modes are ok. TODO | |
| SDL_ListModes: (format, flags) => -1, | |
| // SDL_VideoModeOK returns 0 if the requested mode is not supported under any bit depth, or returns the | |
| // bits-per-pixel of the closest available mode with the given width, height and requested surface flags | |
| SDL_VideoModeOK: (width, height, depth, flags) => depth, // all modes are ok. | |
| SDL_AudioDriverName: 'SDL_VideoDriverName', | |
| SDL_VideoDriverName__proxy: 'sync', | |
| SDL_VideoDriverName: (buf, max_size) => { | |
| if (SDL.startTime === null) { | |
| return 0; //return NULL | |
| } | |
| //driverName - emscripten_sdl_driver | |
| var driverName = [101, 109, 115, 99, 114, 105, 112, 116, 101, | |
| 110, 95, 115, 100, 108, 95, 100, 114, 105, 118, 101, 114]; | |
| var index = 0; | |
| var size = driverName.length; | |
| if (max_size <= size) { | |
| size = max_size - 1; // -1 because of null-terminator | |
| } | |
| while (index < size) { | |
| var value = driverName[index]; | |
| {{{ makeSetValue('buf', 'index', 'value', 'i8') }}}; | |
| index++; | |
| } | |
| {{{ makeSetValue('buf', 'index', '0', 'i8') }}}; | |
| return buf; | |
| }, | |
| SDL_SetVideoMode__deps: ['$GL'], | |
| SDL_SetVideoMode__proxy: 'sync', | |
| SDL_SetVideoMode: (width, height, depth, flags) => { | |
| var canvas = Browser.getCanvas(); | |
| #if ASSERTIONS | |
| assert(canvas, 'no canvas found'); | |
| #endif | |
| ['touchstart', 'touchend', 'touchmove', | |
| 'mousedown', 'mouseup', 'mousemove', | |
| 'mousewheel', 'wheel', 'mouseout', | |
| 'DOMMouseScroll', | |
| ].forEach((e) => canvas.addEventListener(e, SDL.receiveEvent, true)); | |
| // (0,0) means 'use fullscreen' in native; in Emscripten, use the current canvas size. | |
| if (width == 0 && height == 0) { | |
| width = canvas.width; | |
| height = canvas.height; | |
| } | |
| if (!SDL.addedResizeListener) { | |
| SDL.addedResizeListener = true; | |
| Browser.resizeListeners.push((w, h) => { | |
| if (!SDL.settingVideoMode) { | |
| SDL.receiveEvent({ type: 'resize', w, h }); | |
| } | |
| }); | |
| } | |
| SDL.settingVideoMode = true; // SetVideoMode itself should not trigger resize events | |
| Browser.setCanvasSize(width, height); | |
| SDL.settingVideoMode = false; | |
| // Free the old surface first if there is one | |
| if (SDL.screen) { | |
| SDL.freeSurface(SDL.screen); | |
| #if ASSERTIONS | |
| assert(!SDL.screen); | |
| #endif | |
| } | |
| if (SDL.GL) flags = flags | {{{ cDefs.SDL_OPENGL }}}; // if we are using GL, then later calls to SetVideoMode may not mention GL, but we do need it. Once in GL mode, we never leave it. | |
| SDL.screen = SDL.makeSurface(width, height, flags, true, 'screen'); | |
| return SDL.screen; | |
| }, | |
| SDL_GetVideoSurface__proxy: 'sync', | |
| SDL_GetVideoSurface: () => SDL.screen, | |
| SDL_AudioQuit__proxy: 'sync', | |
| SDL_AudioQuit: () => { | |
| for (var i = 0; i < SDL.numChannels; ++i) { | |
| var chan = /** @type {{ audio: (HTMLMediaElement|undefined) }} */ (SDL.channels[i]); | |
| if (chan.audio) { | |
| chan.audio.pause(); | |
| chan.audio = undefined; | |
| } | |
| } | |
| var audio = /** @type {HTMLMediaElement} */ (SDL.music.audio); | |
| audio?.pause(); | |
| SDL.music.audio = undefined; | |
| }, | |
| SDL_VideoQuit: () => out('SDL_VideoQuit called (and ignored)'), | |
| SDL_QuitSubSystem: (flags) => out('SDL_QuitSubSystem called (and ignored)'), | |
| SDL_Quit__deps: ['SDL_AudioQuit'], | |
| SDL_Quit: () => { | |
| _SDL_AudioQuit(); | |
| out('SDL_Quit called (and ignored)'); | |
| }, | |
| // Copy data from the canvas backing to a C++-accessible storage | |
| SDL_LockSurface__proxy: 'sync', | |
| SDL_LockSurface: (surf) => { | |
| var surfData = SDL.surfaces[surf]; | |
| surfData.locked++; | |
| if (surfData.locked > 1) return 0; | |
| if (!surfData.buffer) { | |
| surfData.buffer = _malloc(surfData.width * surfData.height * 4); | |
| {{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.pixels, 'surfData.buffer', '*') }}}; | |
| } | |
| // Mark in C/C++-accessible SDL structure | |
| // SDL_Surface has the following fields: Uint32 flags, SDL_PixelFormat *format; int w, h; Uint16 pitch; void *pixels; ... | |
| // So we have fields all of the same size, and 5 of them before us. | |
| // TODO: Use macros like in library.js | |
| {{{ makeSetValue('surf', C_STRUCTS.SDL_Surface.pixels, 'surfData.buffer', '*') }}}; | |
| if (surf == SDL.screen && Module.screenIsReadOnly && surfData.image) return 0; | |
| if (SDL.defaults.discardOnLock) { | |
| if (!surfData.image) { | |
| surfData.image = surfData.ctx.createImageData(surfData.width, surfData.height); | |
| } | |
| if (!SDL.defaults.opaqueFrontBuffer) return; | |
| } else { | |
| surfData.image = surfData.ctx.getImageData(0, 0, surfData.width, surfData.height); | |
| } | |
| // Emulate desktop behavior and kill alpha values on the locked surface. (very costly!) Set SDL.defaults.opaqueFrontBuffer = false | |
| // if you don't want this. | |
| if (surf == SDL.screen && SDL.defaults.opaqueFrontBuffer) { | |
| var data = surfData.image.data; | |
| var num = data.length; | |
| for (var i = 0; i < num/4; i++) { | |
| data[i*4+3] = 255; // opacity, as canvases blend alpha | |
| } | |
| } | |
| if (SDL.defaults.copyOnLock && !SDL.defaults.discardOnLock) { | |
| // Copy pixel data to somewhere accessible to 'C/C++' | |
| if (surfData.isFlagSet({{{ cDefs.SDL_HWPALETTE }}})) { | |
| // If this is needed then | |
| // we should compact the data from 32bpp to 8bpp index. | |
| // I think the best way to implement this is to use | |
| // an additional colorMap hash (color->index). | |
| // Something like this: | |
| // | |
| // var size = surfData.width * surfData.height; | |
| // var data = ''; | |
| // for (var i = 0; i<size; i++) { | |
| // var color = SDL.translateRGBAToColor( | |
| // surfData.image.data[i*4 ], | |
| // surfData.image.data[i*4 +1], | |
| // surfData.image.data[i*4 +2], | |
| // 255); | |
| // var index = surfData.colorMap[color]; | |
| // {{{ makeSetValue('surfData.buffer', 'i', 'index', 'i8') }}}; | |
| // } | |
| abort('CopyOnLock is not supported for SDL_LockSurface with SDL_HWPALETTE flag set'); | |
| } else { | |
| HEAPU8.set(surfData.image.data, surfData.buffer); | |
| } | |
| } | |
| return 0; | |
| }, | |
| // Copy data from the C++-accessible storage to the canvas backing | |
| SDL_UnlockSurface__proxy: 'sync', | |
| SDL_UnlockSurface: (surf) => { | |
| #if ASSERTIONS | |
| assert(!SDL.GL); // in GL mode we do not keep around 2D canvases and contexts | |
| #endif | |
| var surfData = SDL.surfaces[surf]; | |
| if (!surfData.locked || --surfData.locked > 0) { | |
| return; | |
| } | |
| // Copy pixel data to image | |
| if (surfData.isFlagSet({{{ cDefs.SDL_HWPALETTE }}})) { | |
| SDL.copyIndexedColorData(surfData); | |
| } else if (!surfData.colors) { | |
| var data = surfData.image.data; | |
| var buffer = surfData.buffer; | |
| #if ASSERTIONS | |
| assert(buffer % 4 == 0, 'Invalid buffer offset: ' + buffer); | |
| #endif | |
| var src = {{{ getHeapOffset('buffer', 'i32') }}}; | |
| var dst = 0; | |
| var isScreen = surf == SDL.screen; | |
| var num; | |
| if (typeof CanvasPixelArray != 'undefined' && data instanceof CanvasPixelArray) { | |
| // IE10/IE11: ImageData objects are backed by the deprecated CanvasPixelArray, | |
| // not UInt8ClampedArray. These don't have buffers, so we need to revert | |
| // to copying a byte at a time. We do the undefined check because modern | |
| // browsers do not define CanvasPixelArray anymore. | |
| num = data.length; | |
| while (dst < num) { | |
| var val = HEAP32[src]; // This is optimized. Instead, we could do {{{ makeGetValue('buffer', 'dst', 'i32') }}}; | |
| data[dst ] = val & 0xff; | |
| data[dst+1] = (val >> 8) & 0xff; | |
| data[dst+2] = (val >> 16) & 0xff; | |
| data[dst+3] = isScreen ? 0xff : ((val >> 24) & 0xff); | |
| src++; | |
| dst += 4; | |
| } | |
| } else { | |
| var data32 = new Uint32Array(data.buffer); | |
| if (isScreen && SDL.defaults.opaqueFrontBuffer) { | |
| num = data32.length; | |
| // logically we need to do | |
| // while (dst < num) { | |
| // data32[dst++] = HEAP32[src++] | 0xff000000 | |
| // } | |
| // the following code is faster though, because | |
| // .set() is almost free - easily 10x faster due to | |
| // native memcpy efficiencies, and the remaining loop | |
| // just stores, not load + store, so it is faster | |
| data32.set(HEAP32.subarray(src, src + num)); | |
| var data8 = new Uint8Array(data.buffer); | |
| var i = 3; | |
| var j = i + 4*num; | |
| if (num % 8 == 0) { | |
| // unrolling gives big speedups | |
| while (i < j) { | |
| data8[i] = 0xff; | |
| i = i + 4 | 0; | |
| data8[i] = 0xff; | |
| i = i + 4 | 0; | |
| data8[i] = 0xff; | |
| i = i + 4 | 0; | |
| data8[i] = 0xff; | |
| i = i + 4 | 0; | |
| data8[i] = 0xff; | |
| i = i + 4 | 0; | |
| data8[i] = 0xff; | |
| i = i + 4 | 0; | |
| data8[i] = 0xff; | |
| i = i + 4 | 0; | |
| data8[i] = 0xff; | |
| i = i + 4 | 0; | |
| } | |
| } else { | |
| while (i < j) { | |
| data8[i] = 0xff; | |
| i = i + 4 | 0; | |
| } | |
| } | |
| } else { | |
| data32.set(HEAP32.subarray(src, src + data32.length)); | |
| } | |
| } | |
| } else { | |
| var canvas = Browser.getCanvas(); | |
| var width = canvas.width; | |
| var height = canvas.height; | |
| var s = surfData.buffer; | |
| var data = surfData.image.data; | |
| var colors = surfData.colors; // TODO: optimize using colors32 | |
| for (var y = 0; y < height; y++) { | |
| var base = y*width*4; | |
| for (var x = 0; x < width; x++) { | |
| // See comment above about signs | |
| var val = {{{ makeGetValue('s++', 0, 'u8') }}} * 4; | |
| var start = base + x*4; | |
| data[start] = colors[val]; | |
| data[start+1] = colors[val+1]; | |
| data[start+2] = colors[val+2]; | |
| } | |
| s += width*3; | |
| } | |
| } | |
| // Copy to canvas | |
| surfData.ctx.putImageData(surfData.image, 0, 0); | |
| // Note that we save the image, so future writes are fast. But, memory is not yet released | |
| }, | |
| SDL_Flip: (surf) => { | |
| // We actually do this in Unlock, since the screen surface has as its canvas | |
| // backing the page canvas element | |
| }, | |
| SDL_UpdateRect: (surf, x, y, w, h) => { | |
| // We actually do the whole screen in Unlock... | |
| }, | |
| SDL_UpdateRects: (surf, numrects, rects) => { | |
| // We actually do the whole screen in Unlock... | |
| }, | |
| #if ASYNCIFY | |
| SDL_Delay: 'emscripten_sleep', | |
| #else | |
| #if ASSERTIONS | |
| SDL_Delay__deps: ['$warnOnce'], | |
| #endif | |
| SDL_Delay: (delay) => { | |
| #if ASSERTIONS | |
| if (!ENVIRONMENT_IS_WORKER) warnOnce('SDL_Delay called on the main thread! Potential infinite loop, quitting. (consider building with async support like ASYNCIFY)'); | |
| #endif | |
| // horrible busy-wait, but in a worker it at least does not block rendering | |
| var now = Date.now(); | |
| while (Date.now() - now < delay) {} | |
| }, | |
| #endif | |
| SDL_WM_SetCaption__proxy: 'sync', | |
| SDL_WM_SetCaption__deps: ['emscripten_set_window_title'], | |
| SDL_WM_SetCaption: (title, icon) => { | |
| if (title) { | |
| _emscripten_set_window_title(title); | |
| } | |
| icon &&= UTF8ToString(icon); | |
| }, | |
| // TODO | |
| SDL_EnableKeyRepeat: (delay, interval) => {}, | |
| SDL_GetKeyboardState__proxy: 'sync', | |
| SDL_GetKeyboardState__docs: '/** @param {number} numKeys */', | |
| SDL_GetKeyboardState: (numKeys) => { | |
| if (numKeys) { | |
| {{{ makeSetValue('numKeys', 0, 0x10000, 'i32') }}}; | |
| } | |
| return SDL.keyboardState; | |
| }, | |
| SDL_GetKeyState__deps: ['SDL_GetKeyboardState'], | |
| SDL_GetKeyState: () => _SDL_GetKeyboardState(0), | |
| SDL_GetKeyName__proxy: 'sync', | |
| SDL_GetKeyName__deps: ['$lengthBytesUTF8', '$stringToUTF8', 'realloc'], | |
| SDL_GetKeyName: (key) => { | |
| var name = ''; | |
| /* ASCII A-Z or 0-9 */ | |
| if ((key >= 97 && key <= 122) || (key >= 48 && key <= 57)) { | |
| name = String.fromCharCode(key); | |
| } | |
| var size = lengthBytesUTF8(name) + 1; | |
| SDL.keyName = _realloc(SDL.keyName, size); | |
| stringToUTF8(name, SDL.keyName, size); | |
| return SDL.keyName; | |
| }, | |
| SDL_GetModState__proxy: 'sync', | |
| SDL_GetModState: () => SDL.modState, | |
| SDL_GetMouseState__proxy: 'sync', | |
| SDL_GetMouseState: (x, y) => { | |
| if (x) {{{ makeSetValue('x', 0, 'Browser.mouseX', 'i32') }}}; | |
| if (y) {{{ makeSetValue('y', 0, 'Browser.mouseY', 'i32') }}}; | |
| return SDL.buttonState; | |
| }, | |
| SDL_WarpMouse__proxy: 'sync', | |
| SDL_WarpMouse: (x, y) => { | |
| return; // TODO: implement this in a non-buggy way. Need to keep relative mouse movements correct after calling this | |
| /* | |
| var rect = Browser.getCanvas().getBoundingClientRect(); | |
| SDL.events.push({ | |
| type: 'mousemove', | |
| pageX: x + (window.scrollX + rect.left), | |
| pageY: y + (window.scrollY + rect.top) | |
| }); | |
| */ | |
| }, | |
| SDL_ShowCursor__proxy: 'sync', | |
| SDL_ShowCursor: (toggle) => { | |
| switch (toggle) { | |
| case 0: // SDL_DISABLE | |
| if (Browser.isFullscreen) { // only try to lock the pointer when in full screen mode | |
| Browser.getCanvas().requestPointerLock(); | |
| return 0; | |
| } | |
| // else return SDL_ENABLE to indicate the failure | |
| return 1; | |
| case 1: // SDL_ENABLE | |
| document.exitPointerLock(); | |
| return 1; | |
| case -1: // SDL_QUERY | |
| return !Browser.pointerLock; | |
| default: | |
| err(`SDL_ShowCursor called with unknown toggle parameter value: ${toggle}`); | |
| break; | |
| } | |
| }, | |
| SDL_GetError__proxy: 'sync', | |
| SDL_GetError__deps: ['$stringToNewUTF8'], | |
| SDL_GetError: () => { | |
| SDL.errorMessage ||= stringToNewUTF8("unknown SDL-emscripten error"); | |
| return SDL.errorMessage; | |
| }, | |
| SDL_SetError: (fmt, varargs) => {}, | |
| SDL_CreateRGBSurface__proxy: 'sync', | |
| SDL_CreateRGBSurface: (flags, width, height, depth, rmask, gmask, bmask, amask) => SDL.makeSurface(width, height, flags, false, 'CreateRGBSurface', rmask, gmask, bmask, amask), | |
| SDL_CreateRGBSurfaceFrom__proxy: 'sync', | |
| SDL_CreateRGBSurfaceFrom: (pixels, width, height, depth, pitch, rmask, gmask, bmask, amask) => { | |
| var surf = SDL.makeSurface(width, height, 0, false, 'CreateRGBSurfaceFrom', rmask, gmask, bmask, amask); | |
| if (depth !== 32) { | |
| // TODO: Actually fill pixel data to created surface. | |
| // TODO: Take into account depth and pitch parameters. | |
| err('TODO: Partially unimplemented SDL_CreateRGBSurfaceFrom called!'); | |
| return surf; | |
| } | |
| var data = SDL.surfaces[surf]; | |
| var image = data.ctx.createImageData(width, height); | |
| var pitchOfDst = width * 4; | |
| for (var row = 0; row < height; ++row) { | |
| var baseOfSrc = row * pitch; | |
| var baseOfDst = row * pitchOfDst; | |
| for (var col = 0; col < width * 4; ++col) { | |
| image.data[baseOfDst + col] = {{{ makeGetValue('pixels', 'baseOfDst + col', 'u8') }}}; | |
| } | |
| } | |
| data.ctx.putImageData(image, 0, 0); | |
| return surf; | |
| }, | |
| SDL_ConvertSurface__proxy: 'sync', | |
| SDL_ConvertSurface__docs: '/** @param {number} format @param {number} flags */', | |
| SDL_ConvertSurface: (surf, format, flags) => { | |
| if (format) { | |
| SDL.checkPixelFormat(format); | |
| } | |
| var oldData = SDL.surfaces[surf]; | |
| var ret = SDL.makeSurface(oldData.width, oldData.height, oldData.flags, false, 'copy:' + oldData.source); | |
| var newData = SDL.surfaces[ret]; | |
| newData.ctx.globalCompositeOperation = "copy"; | |
| newData.ctx.drawImage(oldData.canvas, 0, 0); | |
| newData.ctx.globalCompositeOperation = oldData.ctx.globalCompositeOperation; | |
| return ret; | |
| }, | |
| SDL_DisplayFormat__deps: ['SDL_ConvertSurface'], | |
| SDL_DisplayFormat: (surf) => _SDL_ConvertSurface(surf, 0, 0), | |
| SDL_DisplayFormatAlpha__deps: ['SDL_ConvertSurface'], | |
| SDL_DisplayFormatAlpha: (surf) => _SDL_ConvertSurface(surf, 0, 0), | |
| SDL_FreeSurface__proxy: 'sync', | |
| SDL_FreeSurface: (surf) => { | |
| if (surf) SDL.freeSurface(surf); | |
| }, | |
| SDL_UpperBlit__proxy: 'sync', | |
| SDL_UpperBlit: (src, srcrect, dst, dstrect) => | |
| SDL.blitSurface(src, srcrect, dst, dstrect, false), | |
| SDL_UpperBlitScaled__proxy: 'sync', | |
| SDL_UpperBlitScaled: (src, srcrect, dst, dstrect) => | |
| SDL.blitSurface(src, srcrect, dst, dstrect, true), | |
| SDL_LowerBlit: 'SDL_UpperBlit', | |
| SDL_LowerBlitScaled: 'SDL_UpperBlitScaled', | |
| SDL_GetClipRect__proxy: 'sync', | |
| SDL_GetClipRect: (surf, rect) => { | |
| #if ASSERTIONS | |
| assert(rect); | |
| #endif | |
| var surfData = SDL.surfaces[surf]; | |
| var r = surfData.clipRect || { x: 0, y: 0, w: surfData.width, h: surfData.height }; | |
| SDL.updateRect(rect, r); | |
| }, | |
| SDL_SetClipRect__proxy: 'sync', | |
| SDL_SetClipRect: (surf, rect) => { | |
| var surfData = SDL.surfaces[surf]; | |
| if (rect) { | |
| surfData.clipRect = SDL.intersectionOfRects({ x: 0, y: 0, w: surfData.width, h: surfData.height }, SDL.loadRect(rect)); | |
| } else { | |
| delete surfData.clipRect; | |
| } | |
| }, | |
| SDL_FillRect__proxy: 'sync', | |
| SDL_FillRect: (surf, rect, color) => { | |
| var surfData = SDL.surfaces[surf]; | |
| #if ASSERTIONS | |
| assert(!surfData.locked); // but we could unlock and re-lock if we must.. | |
| #endif | |
| if (surfData.isFlagSet({{{ cDefs.SDL_HWPALETTE }}})) { | |
| // in SDL_HWPALETTE color is index (0..255) | |
| // so we should translate 1 byte value to | |
| // 32 bit canvas | |
| color = surfData.colors32[color]; | |
| } | |
| var r = rect ? SDL.loadRect(rect) : { x: 0, y: 0, w: surfData.width, h: surfData.height }; | |
| if (surfData.clipRect) { | |
| r = SDL.intersectionOfRects(surfData.clipRect, r); | |
| if (rect) { | |
| SDL.updateRect(rect, r); | |
| } | |
| } | |
| surfData.ctx.save(); | |
| surfData.ctx.fillStyle = SDL.translateColorToCSSRGBA(color); | |
| surfData.ctx.fillRect(r.x, r.y, r.w, r.h); | |
| surfData.ctx.restore(); | |
| return 0; | |
| }, | |
| zoomSurface: (src, x, y, smooth) => { | |
| var srcData = SDL.surfaces[src]; | |
| var w = srcData.width * x; | |
| var h = srcData.height * y; | |
| var ret = SDL.makeSurface(Math.abs(w), Math.abs(h), srcData.flags, false, 'zoomSurface'); | |
| var dstData = SDL.surfaces[ret]; | |
| if (x >= 0 && y >= 0) { | |
| dstData.ctx.drawImage(srcData.canvas, 0, 0, w, h); | |
| } else { | |
| dstData.ctx.save(); | |
| dstData.ctx.scale(x < 0 ? -1 : 1, y < 0 ? -1 : 1); | |
| dstData.ctx.drawImage(srcData.canvas, w < 0 ? w : 0, h < 0 ? h : 0, Math.abs(w), Math.abs(h)); | |
| // XXX I think this should work according to the spec, but currently | |
| // fails on FF: dstData.ctx.drawImage(srcData.canvas, 0, 0, w, h); | |
| dstData.ctx.restore(); | |
| } | |
| return ret; | |
| }, | |
| rotozoomSurface__deps: ['zoomSurface'], | |
| rotozoomSurface: (src, angle, zoom, smooth) => { | |
| if (angle % 360 === 0) { | |
| return _zoomSurface(src, zoom, zoom, smooth); | |
| } | |
| var srcData = SDL.surfaces[src]; | |
| var w = srcData.width * zoom; | |
| var h = srcData.height * zoom; | |
| var diagonal = Math.ceil(Math.sqrt(Math.pow(w, 2) + Math.pow(h, 2))); | |
| var ret = SDL.makeSurface(diagonal, diagonal, srcData.flags, false, 'rotozoomSurface'); | |
| var dstData = SDL.surfaces[ret]; | |
| dstData.ctx.translate(diagonal / 2, diagonal / 2); | |
| dstData.ctx.rotate(-angle * Math.PI / 180); | |
| dstData.ctx.drawImage(srcData.canvas, -w / 2, -h / 2, w, h); | |
| return ret; | |
| }, | |
| SDL_SetAlpha__proxy: 'sync', | |
| SDL_SetAlpha: (surf, flag, alpha) => { | |
| var surfData = SDL.surfaces[surf]; | |
| surfData.alpha = alpha; | |
| if (!(flag & {{{ cDefs.SDL_SRCALPHA }}})) { // !SDL_SRCALPHA | |
| surfData.alpha = 255; | |
| } | |
| }, | |
| SDL_SetColorKey: (surf, flag, key) => { | |
| // SetColorKey assigns one color to be rendered as transparent. I don't | |
| // think the canvas API allows for anything like this, and iterating through | |
| // each pixel to replace that color seems prohibitively expensive. | |
| warnOnce('SDL_SetColorKey is a no-op for performance reasons'); | |
| return 0; | |
| }, | |
| SDL_GetTicks__proxy: 'sync', | |
| SDL_GetTicks: () => (Date.now() - SDL.startTime)|0, | |
| SDL_PollEvent__proxy: 'sync', | |
| SDL_PollEvent: (ptr) => SDL.pollEvent(ptr), | |
| SDL_PushEvent__proxy: 'sync', | |
| SDL_PushEvent: (ptr) => { | |
| var copy = _malloc({{{ C_STRUCTS.SDL_KeyboardEvent.__size__ }}}); | |
| _memcpy(copy, ptr, {{{ C_STRUCTS.SDL_KeyboardEvent.__size__ }}}); | |
| SDL.events.push(copy); | |
| return 0; | |
| }, | |
| SDL_PeepEvents__proxy: 'sync', | |
| SDL_PeepEvents: (events, requestedEventCount, action, from, to) => { | |
| switch (action) { | |
| case 2: { // SDL_GETEVENT | |
| // We only handle 1 event right now | |
| #if ASSERTIONS | |
| assert(requestedEventCount == 1); | |
| #endif | |
| var index = 0; | |
| var retrievedEventCount = 0; | |
| // this should look through the entire queue until it has filled up the events | |
| // array | |
| while (index < SDL.events.length && retrievedEventCount < requestedEventCount) { | |
| var event = SDL.events[index]; | |
| var type = SDL.DOMEventToSDLEvent[event.type]; | |
| if (from <= type && type <= to) { | |
| if (SDL.makeCEvent(event, events) === false) { | |
| index++; | |
| } else { | |
| SDL.events.splice(index, 1); | |
| retrievedEventCount++; | |
| } | |
| } else { | |
| index++; | |
| } | |
| } | |
| return retrievedEventCount; | |
| } | |
| default: abort('SDL_PeepEvents does not yet support that action: ' + action); | |
| } | |
| }, | |
| SDL_PumpEvents__proxy: 'sync', | |
| SDL_PumpEvents: () => SDL.events.forEach(SDL.handleEvent), | |
| // An Emscripten-specific extension to SDL: Some browser APIs require that they are called from within an event handler function. | |
| // Allow recording a callback that will be called for each received event. | |
| emscripten_SDL_SetEventHandler__proxy: 'sync', | |
| emscripten_SDL_SetEventHandler: (handler, userdata) => { | |
| SDL.eventHandler = handler; | |
| SDL.eventHandlerContext = userdata; | |
| // All SDLEvents take the same amount of memory | |
| SDL.eventHandlerTemp ||= _malloc({{{ C_STRUCTS.SDL_KeyboardEvent.__size__ }}}); | |
| }, | |
| SDL_SetColors__proxy: 'sync', | |
| SDL_SetColors: (surf, colors, firstColor, nColors) => { | |
| var surfData = SDL.surfaces[surf]; | |
| // we should create colors array | |
| // only once cause client code | |
| // often wants to change portion | |
| // of palette not all palette. | |
| if (!surfData.colors) { | |
| var buffer = new ArrayBuffer(256 * 4); // RGBA, A is unused, but faster this way | |
| surfData.colors = new Uint8Array(buffer); | |
| surfData.colors32 = new Uint32Array(buffer); | |
| } | |
| for (var i = 0; i < nColors; ++i) { | |
| var index = (firstColor + i) * 4; | |
| surfData.colors[index] = {{{ makeGetValue('colors', 'i*4', 'u8') }}}; | |
| surfData.colors[index + 1] = {{{ makeGetValue('colors', 'i*4 + 1', 'u8') }}}; | |
| surfData.colors[index + 2] = {{{ makeGetValue('colors', 'i*4 + 2', 'u8') }}}; | |
| surfData.colors[index + 3] = 255; // opaque | |
| } | |
| return 1; | |
| }, | |
| SDL_SetPalette__deps: ['SDL_SetColors'], | |
| SDL_SetPalette: (surf, flags, colors, firstColor, nColors) => | |
| _SDL_SetColors(surf, colors, firstColor, nColors), | |
| SDL_MapRGB__proxy: 'sync', | |
| SDL_MapRGB: (fmt, r, g, b) => { | |
| SDL.checkPixelFormat(fmt); | |
| // We assume the machine is little-endian. | |
| return r&0xff|(g&0xff)<<8|(b&0xff)<<16|0xff000000; | |
| }, | |
| SDL_MapRGBA__proxy: 'sync', | |
| SDL_MapRGBA: (fmt, r, g, b, a) => { | |
| SDL.checkPixelFormat(fmt); | |
| // We assume the machine is little-endian. | |
| return r&0xff|(g&0xff)<<8|(b&0xff)<<16|(a&0xff)<<24; | |
| }, | |
| SDL_GetRGB__proxy: 'sync', | |
| SDL_GetRGB: (pixel, fmt, r, g, b) => { | |
| SDL.checkPixelFormat(fmt); | |
| // We assume the machine is little-endian. | |
| if (r) { | |
| {{{ makeSetValue('r', 0, 'pixel&0xff', 'i8') }}}; | |
| } | |
| if (g) { | |
| {{{ makeSetValue('g', 0, '(pixel>>8)&0xff', 'i8') }}}; | |
| } | |
| if (b) { | |
| {{{ makeSetValue('b', 0, '(pixel>>16)&0xff', 'i8') }}}; | |
| } | |
| }, | |
| SDL_GetRGBA__proxy: 'sync', | |
| SDL_GetRGBA: (pixel, fmt, r, g, b, a) => { | |
| SDL.checkPixelFormat(fmt); | |
| // We assume the machine is little-endian. | |
| if (r) { | |
| {{{ makeSetValue('r', 0, 'pixel&0xff', 'i8') }}}; | |
| } | |
| if (g) { | |
| {{{ makeSetValue('g', 0, '(pixel>>8)&0xff', 'i8') }}}; | |
| } | |
| if (b) { | |
| {{{ makeSetValue('b', 0, '(pixel>>16)&0xff', 'i8') }}}; | |
| } | |
| if (a) { | |
| {{{ makeSetValue('a', 0, '(pixel>>24)&0xff', 'i8') }}}; | |
| } | |
| }, | |
| SDL_GetAppState__proxy: 'sync', | |
| SDL_GetAppState: () => { | |
| var state = 0; | |
| if (Browser.pointerLock) { | |
| state |= {{{ cDefs.SDL_APPMOUSEFOCUS }}}; | |
| } | |
| if (document.hasFocus()) { | |
| state |= {{{ cDefs.SDL_APPINPUTFOCUS }}}; | |
| } | |
| state |= {{{ cDefs.SDL_APPACTIVE }}}; | |
| return state; | |
| }, | |
| SDL_WM_GrabInput: () => {}, | |
| SDL_WM_ToggleFullScreen__proxy: 'sync', | |
| SDL_WM_ToggleFullScreen: (surf) => { | |
| if (Browser.exitFullscreen()) { | |
| return 1; | |
| } | |
| if (!SDL.canRequestFullscreen) { | |
| return 0; | |
| } | |
| SDL.isRequestingFullscreen = true; | |
| return 1; | |
| }, | |
| // SDL_Image | |
| // We support JPG, PNG, TIF because browsers do | |
| IMG_Init: (flags) => flags, | |
| IMG_Load_RW__deps: ['$Browser', 'SDL_LockSurface', 'SDL_FreeRW', '$PATH_FS', '$stackSave', '$stackRestore', '$stackAlloc', | |
| #if STB_IMAGE | |
| '$stringToUTF8OnStack', | |
| #endif | |
| ], | |
| IMG_Load_RW__proxy: 'sync', | |
| IMG_Load_RW: (rwopsID, freeSrc) => { | |
| var sp = stackSave(); | |
| try { | |
| // stb_image integration support | |
| var cleanup = () => { | |
| stackRestore(sp); | |
| if (rwops && freeSrc) _SDL_FreeRW(rwopsID); | |
| } | |
| var addCleanup = (func) => { | |
| var old = cleanup; | |
| cleanup = () => { | |
| old(); | |
| func(); | |
| } | |
| } | |
| var callStbImage = (func, params) => { | |
| var x = stackAlloc({{{ getNativeTypeSize('i32') }}}); | |
| var y = stackAlloc({{{ getNativeTypeSize('i32') }}}); | |
| var comp = stackAlloc({{{ getNativeTypeSize('i32') }}}); | |
| var data = Module['_' + func](...params, x, y, comp, 0); | |
| if (!data) return null; | |
| addCleanup(() => Module['_stbi_image_free'](data)); | |
| return { | |
| rawData: true, | |
| data, | |
| width: {{{ makeGetValue('x', 0, 'i32') }}}, | |
| height: {{{ makeGetValue('y', 0, 'i32') }}}, | |
| size: {{{ makeGetValue('x', 0, 'i32') }}} * {{{ makeGetValue('y', 0, 'i32') }}} * {{{ makeGetValue('comp', 0, 'i32') }}}, | |
| bpp: {{{ makeGetValue('comp', 0, 'i32') }}} | |
| }; | |
| }; | |
| var rwops = SDL.rwops[rwopsID]; | |
| if (rwops === undefined) { | |
| return 0; | |
| } | |
| var raw; | |
| var filename = rwops.filename; | |
| if (filename === undefined) { | |
| #if STB_IMAGE | |
| raw = callStbImage('stbi_load_from_memory', [rwops.bytes, rwops.count]); | |
| if (!raw) return 0; | |
| #else | |
| warnOnce('Only file names that have been preloaded are supported for IMG_Load_RW. Consider using STB_IMAGE=1 if you want synchronous image decoding (see settings.js), or package files with --use-preload-plugins'); | |
| return 0; | |
| #endif | |
| } | |
| if (!raw) { | |
| filename = PATH_FS.resolve(filename); | |
| raw = Browser.preloadedImages[filename]; | |
| if (!raw) { | |
| if (raw === null) err('Trying to reuse preloaded image, but freePreloadedMediaOnUse is set!'); | |
| #if STB_IMAGE | |
| var name = stringToUTF8OnStack(filename); | |
| raw = callStbImage('stbi_load', [name]); | |
| if (!raw) return 0; | |
| #else | |
| warnOnce(`Cannot find preloaded image ${filename}`); | |
| warnOnce(`Cannot find preloaded image ${filename}. Consider using STB_IMAGE=1 if you want synchronous image decoding (see settings.js), or package files with --use-preload-plugins`); | |
| return 0; | |
| #endif | |
| } else if (Module['freePreloadedMediaOnUse']) { | |
| Browser.preloadedImages[filename] = null; | |
| } | |
| } | |
| var surf = SDL.makeSurface(raw.width, raw.height, 0, false, 'load:' + filename); | |
| var surfData = SDL.surfaces[surf]; | |
| surfData.ctx.globalCompositeOperation = 'copy'; | |
| if (!raw.rawData) { | |
| surfData.ctx.drawImage(raw, 0, 0, raw.width, raw.height, 0, 0, raw.width, raw.height); | |
| } else { | |
| var imageData = surfData.ctx.getImageData(0, 0, surfData.width, surfData.height); | |
| if (raw.bpp == 4) { | |
| // rgba | |
| imageData.data.set({{{ makeHEAPView('U8', 'raw.data', 'raw.data+raw.size') }}}); | |
| } else if (raw.bpp == 3) { | |
| // rgb | |
| var pixels = raw.size/3; | |
| var data = imageData.data; | |
| var sourcePtr = raw.data; | |
| var destPtr = 0; | |
| for (var i = 0; i < pixels; i++) { | |
| data[destPtr++] = {{{ makeGetValue('sourcePtr++', 0, 'u8') }}}; | |
| data[destPtr++] = {{{ makeGetValue('sourcePtr++', 0, 'u8') }}}; | |
| data[destPtr++] = {{{ makeGetValue('sourcePtr++', 0, 'u8') }}}; | |
| data[destPtr++] = 255; | |
| } | |
| } else if (raw.bpp == 2) { | |
| // grayscale + alpha | |
| var pixels = raw.size; | |
| var data = imageData.data; | |
| var sourcePtr = raw.data; | |
| var destPtr = 0; | |
| for (var i = 0; i < pixels; i++) { | |
| var gray = {{{ makeGetValue('sourcePtr++', 0, 'u8') }}}; | |
| var alpha = {{{ makeGetValue('sourcePtr++', 0, 'u8') }}}; | |
| data[destPtr++] = gray; | |
| data[destPtr++] = gray; | |
| data[destPtr++] = gray; | |
| data[destPtr++] = alpha; | |
| } | |
| } else if (raw.bpp == 1) { | |
| // grayscale | |
| var pixels = raw.size; | |
| var data = imageData.data; | |
| var sourcePtr = raw.data; | |
| var destPtr = 0; | |
| for (var i = 0; i < pixels; i++) { | |
| var value = {{{ makeGetValue('sourcePtr++', 0, 'u8') }}}; | |
| data[destPtr++] = value; | |
| data[destPtr++] = value; | |
| data[destPtr++] = value; | |
| data[destPtr++] = 255; | |
| } | |
| } else { | |
| err(`cannot handle bpp ${raw.bpp}`); | |
| return 0; | |
| } | |
| surfData.ctx.putImageData(imageData, 0, 0); | |
| } | |
| surfData.ctx.globalCompositeOperation = "source-over"; | |
| // XXX SDL does not specify that loaded images must have available pixel data, in fact | |
| // there are cases where you just want to blit them, so you just need the hardware | |
| // accelerated version. However, code everywhere seems to assume that the pixels | |
| // are in fact available, so we retrieve it here. This does add overhead though. | |
| _SDL_LockSurface(surf); | |
| surfData.locked--; // The surface is not actually locked in this hack | |
| if (SDL.GL) { | |
| // After getting the pixel data, we can free the canvas and context if we do not need to do 2D canvas blitting | |
| surfData.canvas = surfData.ctx = null; | |
| } | |
| return surf; | |
| } finally { | |
| cleanup(); | |
| } | |
| }, | |
| SDL_LoadBMP_RW: 'IMG_Load_RW', | |
| IMG_Load__deps: ['IMG_Load_RW', 'SDL_RWFromFile'], | |
| IMG_Load__proxy: 'sync', | |
| IMG_Load: (filename) => { | |
| var rwops = _SDL_RWFromFile(filename, 0); | |
| var result = _IMG_Load_RW(rwops, 1); | |
| return result; | |
| }, | |
| IMG_Quit: () => out('IMG_Quit called (and ignored)'), | |
| // SDL_Audio | |
| SDL_OpenAudio__deps: ['$autoResumeAudioContext', '$safeSetTimeout', '$registerPostMainLoop'], | |
| SDL_OpenAudio__proxy: 'sync', | |
| SDL_OpenAudio__postset: ` | |
| // Queue new audio data. This is important to be right after the main loop | |
| // invocation, so that we will immediately be able to queue the newest | |
| // produced audio samples. | |
| registerPostMainLoop(() => SDL.audio?.queueNewAudioData?.());`, | |
| SDL_OpenAudio: (desired, obtained) => { | |
| try { | |
| SDL.audio = { | |
| freq: {{{ makeGetValue('desired', C_STRUCTS.SDL_AudioSpec.freq, 'u32') }}}, | |
| format: {{{ makeGetValue('desired', C_STRUCTS.SDL_AudioSpec.format, 'u16') }}}, | |
| channels: {{{ makeGetValue('desired', C_STRUCTS.SDL_AudioSpec.channels, 'u8') }}}, | |
| samples: {{{ makeGetValue('desired', C_STRUCTS.SDL_AudioSpec.samples, 'u16') }}}, // Samples in the CB buffer per single sound channel. | |
| callback: {{{ makeGetValue('desired', C_STRUCTS.SDL_AudioSpec.callback, '*') }}}, | |
| userdata: {{{ makeGetValue('desired', C_STRUCTS.SDL_AudioSpec.userdata, '*') }}}, | |
| paused: true, | |
| timer: null | |
| }; | |
| // The .silence field tells the constant sample value that corresponds to the safe un-skewed silence value for the wave data. | |
| if (SDL.audio.format == {{{ cDefs.AUDIO_U8 }}}) { | |
| SDL.audio.silence = 128; // Audio ranges in [0, 255], so silence is half-way in between. | |
| } else if (SDL.audio.format == {{{ cDefs.AUDIO_S16LSB }}}) { | |
| SDL.audio.silence = 0; // Signed data in range [-32768, 32767], silence is 0. | |
| } else if (SDL.audio.format == {{{ cDefs.AUDIO_F32 }}}) { | |
| SDL.audio.silence = 0.0; // Float data in range [-1.0, 1.0], silence is 0.0 | |
| } else { | |
| abort(`Invalid SDL audio format ${SDL.audio.format}!`); | |
| } | |
| // Round the desired audio frequency up to the next 'common' frequency value. | |
| // Web Audio API spec states 'An implementation must support sample-rates in at least the range 22050 to 96000.' | |
| if (SDL.audio.freq <= 0) { | |
| abort(`Unsupported sound frequency ${SDL.audio.freq}!`); | |
| } else if (SDL.audio.freq <= 22050) { | |
| SDL.audio.freq = 22050; // Take it safe and clamp everything lower than 22kHz to that. | |
| } else if (SDL.audio.freq <= 32000) { | |
| SDL.audio.freq = 32000; | |
| } else if (SDL.audio.freq <= 44100) { | |
| SDL.audio.freq = 44100; | |
| } else if (SDL.audio.freq <= 48000) { | |
| SDL.audio.freq = 48000; | |
| } else if (SDL.audio.freq <= 96000) { | |
| SDL.audio.freq = 96000; | |
| } else { | |
| abort(`Unsupported sound frequency ${SDL.audio.freq}!`); | |
| } | |
| if (SDL.audio.channels == 0) { | |
| SDL.audio.channels = 1; // In SDL both 0 and 1 mean mono. | |
| } else if (SDL.audio.channels < 0 || SDL.audio.channels > 32) { | |
| abort(`Unsupported number of audio channels for SDL audio: ${SDL.audio.channels}!`); | |
| } else if (SDL.audio.channels != 1 && SDL.audio.channels != 2) { // Unsure what SDL audio spec supports. Web Audio spec supports up to 32 channels. | |
| out(`Warning: Using untested number of audio channels ${SDL.audio.channels}`); | |
| } | |
| if (SDL.audio.samples < 128 || SDL.audio.samples > 524288 /* arbitrary cap */) { | |
| abort(`Unsupported audio callback buffer size ${SDL.audio.samples}!`); | |
| } else if ((SDL.audio.samples & (SDL.audio.samples-1)) != 0) { | |
| abort(`Audio callback buffer size ${SDL.audio.samples} must be a power-of-two!`); | |
| } | |
| var totalSamples = SDL.audio.samples*SDL.audio.channels; | |
| if (SDL.audio.format == {{{ cDefs.AUDIO_U8 }}}) { | |
| SDL.audio.bytesPerSample = 1; | |
| } else if (SDL.audio.format == {{{ cDefs.AUDIO_S16LSB }}}) { | |
| SDL.audio.bytesPerSample = 2; | |
| } else if (SDL.audio.format == {{{ cDefs.AUDIO_F32 }}}) { | |
| SDL.audio.bytesPerSample = 4; | |
| } else { | |
| abort(`Invalid SDL audio format ${SDL.audio.format}!`); | |
| } | |
| SDL.audio.bufferSize = totalSamples*SDL.audio.bytesPerSample; | |
| // Duration of a single queued buffer in seconds. | |
| SDL.audio.bufferDurationSecs = SDL.audio.bufferSize / SDL.audio.bytesPerSample / SDL.audio.channels / SDL.audio.freq; | |
| // Audio samples are played with a constant delay of this many seconds to account for browser and jitter. | |
| SDL.audio.bufferingDelay = 50 / 1000; | |
| SDL.audio.buffer = _malloc(SDL.audio.bufferSize); | |
| // To account for jittering in frametimes, always have multiple audio | |
| // buffers queued up for the audio output device. | |
| // This helps that we won't starve that easily if a frame takes long to complete. | |
| SDL.audio.numSimultaneouslyQueuedBuffers = Module['SDL_numSimultaneouslyQueuedBuffers'] || 5; | |
| // Pulls and queues new audio data if appropriate. This function gets | |
| // "over-called" in both requestAnimationFrames and setTimeouts to ensure | |
| // that we get the finest granularity possible and as many chances from | |
| // the browser to fill new audio data. This is because setTimeouts alone | |
| // have very poor granularity for audio streaming purposes, but also the | |
| // application might not be using emscripten_set_main_loop to drive the | |
| // main loop, so we cannot rely on that alone. | |
| SDL.audio.queueNewAudioData = () => { | |
| if (!SDL.audio) return; | |
| for (var i = 0; i < SDL.audio.numSimultaneouslyQueuedBuffers; ++i) { | |
| // Only queue new data if we don't have enough audio data already in queue. Otherwise skip this time slot | |
| // and wait to queue more in the next time the callback is run. | |
| var secsUntilNextPlayStart = SDL.audio.nextPlayTime - SDL.audioContext['currentTime']; | |
| if (secsUntilNextPlayStart >= SDL.audio.bufferingDelay + SDL.audio.bufferDurationSecs*SDL.audio.numSimultaneouslyQueuedBuffers) return; | |
| // Ask SDL audio data from the user code. | |
| {{{ makeDynCall('vppi', 'SDL.audio.callback') }}}(SDL.audio.userdata, SDL.audio.buffer, SDL.audio.bufferSize); | |
| // And queue it to be played after the currently playing audio stream. | |
| SDL.audio.pushAudio(SDL.audio.buffer, SDL.audio.bufferSize); | |
| } | |
| } | |
| #if ASYNCIFY | |
| var sleepCallback = () => { | |
| SDL.audio?.queueNewAudioData?.(); | |
| }; | |
| Asyncify.sleepCallbacks.push(sleepCallback); | |
| SDL.audio.callbackRemover = () => { | |
| Asyncify.sleepCallbacks = Asyncify.sleepCallbacks.filter((callback) => callback !== sleepCallback); | |
| } | |
| #endif | |
| // Create a callback function that will be routinely called to ask more audio data from the user application. | |
| SDL.audio.caller = () => { | |
| if (!SDL.audio) return; | |
| --SDL.audio.numAudioTimersPending; | |
| SDL.audio.queueNewAudioData(); | |
| // Queue this callback function to be called again later to pull more audio data. | |
| var secsUntilNextPlayStart = SDL.audio.nextPlayTime - SDL.audioContext['currentTime']; | |
| // Queue the next audio frame push to be performed half-way when the previously queued buffer has finished playing. | |
| var preemptBufferFeedSecs = SDL.audio.bufferDurationSecs/2.0; | |
| if (SDL.audio.numAudioTimersPending < SDL.audio.numSimultaneouslyQueuedBuffers) { | |
| ++SDL.audio.numAudioTimersPending; | |
| SDL.audio.timer = safeSetTimeout(SDL.audio.caller, Math.max(0.0, 1000.0*(secsUntilNextPlayStart-preemptBufferFeedSecs))); | |
| // If we are risking starving, immediately queue an extra buffer. | |
| if (SDL.audio.numAudioTimersPending < SDL.audio.numSimultaneouslyQueuedBuffers) { | |
| ++SDL.audio.numAudioTimersPending; | |
| safeSetTimeout(SDL.audio.caller, 1.0); | |
| } | |
| } | |
| }; | |
| SDL.audio.audioOutput = new Audio(); | |
| // Initialize Web Audio API if we haven't done so yet. Note: Only initialize Web Audio context ever once on the web page, | |
| // since initializing multiple times fails on Chrome saying 'audio resources have been exhausted'. | |
| SDL.openAudioContext(); | |
| if (!SDL.audioContext) abort('Web Audio API is not available!'); | |
| autoResumeAudioContext(SDL.audioContext); | |
| SDL.audio.nextPlayTime = 0; // Time in seconds when the next audio block is due to start. | |
| // The pushAudio function with a new audio buffer whenever there is new | |
| // audio data to schedule to be played back on the device. | |
| SDL.audio.pushAudio = (ptr, sizeBytes) => { | |
| try { | |
| if (SDL.audio.paused) return; | |
| var sizeSamples = sizeBytes / SDL.audio.bytesPerSample; // How many samples fit in the callback buffer? | |
| var sizeSamplesPerChannel = sizeSamples / SDL.audio.channels; // How many samples per a single channel fit in the cb buffer? | |
| if (sizeSamplesPerChannel != SDL.audio.samples) { | |
| abort('Received mismatching audio buffer size!'); | |
| } | |
| // Allocate new sound buffer to be played. | |
| var source = SDL.audioContext['createBufferSource'](); | |
| var soundBuffer = SDL.audioContext['createBuffer'](SDL.audio.channels,sizeSamplesPerChannel,SDL.audio.freq); | |
| source['connect'](SDL.audioContext['destination']); | |
| SDL.fillWebAudioBufferFromHeap(ptr, sizeSamplesPerChannel, soundBuffer); | |
| // Workaround https://bugzil.la/883675 by setting the buffer only after filling. The order is important here! | |
| source['buffer'] = soundBuffer; | |
| // Schedule the generated sample buffer to be played out at the correct time right after the previously scheduled | |
| // sample buffer has finished. | |
| var curtime = SDL.audioContext['currentTime']; | |
| #if ASSERTIONS | |
| if (curtime > SDL.audio.nextPlayTime && SDL.audio.nextPlayTime != 0) { | |
| err(`warning: Audio callback had starved sending audio by ${curtime - SDL.audio.nextPlayTime} seconds`); | |
| } | |
| #endif | |
| // Don't ever start buffer playbacks earlier from current time than a given constant 'SDL.audio.bufferingDelay', since a browser | |
| // may not be able to mix that audio clip in immediately, and there may be subsequent jitter that might cause the stream to starve. | |
| var playtime = Math.max(curtime + SDL.audio.bufferingDelay, SDL.audio.nextPlayTime); | |
| if (typeof source['start'] != 'undefined') { | |
| source['start'](playtime); // New Web Audio API: sound sources are started with a .start() call. | |
| } else if (typeof source['noteOn'] != 'undefined') { | |
| source['noteOn'](playtime); // Support old Web Audio API specification which had the .noteOn() API. | |
| } | |
| /* | |
| // Uncomment to debug SDL buffer feed starves. | |
| if (SDL.audio.curBufferEnd) { | |
| var thisBufferStart = Math.round(playtime * SDL.audio.freq); | |
| if (thisBufferStart != SDL.audio.curBufferEnd) out('SDL starved ' + (thisBufferStart - SDL.audio.curBufferEnd) + ' samples!'); | |
| } | |
| SDL.audio.curBufferEnd = Math.round(playtime * SDL.audio.freq + sizeSamplesPerChannel); | |
| */ | |
| SDL.audio.nextPlayTime = playtime + SDL.audio.bufferDurationSecs; | |
| } catch(e) { | |
| err(`Web Audio API error playing back audio: ${e.toString()}`); | |
| } | |
| } | |
| if (obtained) { | |
| // Report back the initialized audio parameters. | |
| {{{ makeSetValue('obtained', C_STRUCTS.SDL_AudioSpec.freq, 'SDL.audio.freq', 'i32') }}}; | |
| {{{ makeSetValue('obtained', C_STRUCTS.SDL_AudioSpec.format, 'SDL.audio.format', 'i16') }}}; | |
| {{{ makeSetValue('obtained', C_STRUCTS.SDL_AudioSpec.channels, 'SDL.audio.channels', 'i8') }}}; | |
| {{{ makeSetValue('obtained', C_STRUCTS.SDL_AudioSpec.silence, 'SDL.audio.silence', 'i8') }}}; | |
| {{{ makeSetValue('obtained', C_STRUCTS.SDL_AudioSpec.samples, 'SDL.audio.samples', 'i16') }}}; | |
| {{{ makeSetValue('obtained', C_STRUCTS.SDL_AudioSpec.callback, 'SDL.audio.callback', '*') }}}; | |
| {{{ makeSetValue('obtained', C_STRUCTS.SDL_AudioSpec.userdata, 'SDL.audio.userdata', '*') }}}; | |
| } | |
| SDL.allocateChannels(32); | |
| } catch(e) { | |
| err(`Initializing SDL audio threw an exception: "${e.toString()}"! Continuing without audio`); | |
| SDL.audio = null; | |
| SDL.allocateChannels(0); | |
| if (obtained) { | |
| {{{ makeSetValue('obtained', C_STRUCTS.SDL_AudioSpec.freq, 0, 'i32') }}}; | |
| {{{ makeSetValue('obtained', C_STRUCTS.SDL_AudioSpec.format, 0, 'i16') }}}; | |
| {{{ makeSetValue('obtained', C_STRUCTS.SDL_AudioSpec.channels, 0, 'i8') }}}; | |
| {{{ makeSetValue('obtained', C_STRUCTS.SDL_AudioSpec.silence, 0, 'i8') }}}; | |
| {{{ makeSetValue('obtained', C_STRUCTS.SDL_AudioSpec.samples, 0, 'i16') }}}; | |
| {{{ makeSetValue('obtained', C_STRUCTS.SDL_AudioSpec.callback, 0, '*') }}}; | |
| {{{ makeSetValue('obtained', C_STRUCTS.SDL_AudioSpec.userdata, 0, '*') }}}; | |
| } | |
| } | |
| if (!SDL.audio) { | |
| return -1; | |
| } | |
| return 0; | |
| }, | |
| SDL_PauseAudio__proxy: 'sync', | |
| SDL_PauseAudio__deps: ['$safeSetTimeout'], | |
| SDL_PauseAudio: (pauseOn) => { | |
| if (!SDL.audio) { | |
| return; | |
| } | |
| if (pauseOn) { | |
| if (SDL.audio.timer !== undefined) { | |
| clearTimeout(SDL.audio.timer); | |
| SDL.audio.numAudioTimersPending = 0; | |
| SDL.audio.timer = undefined; | |
| } | |
| } else if (!SDL.audio.timer) { | |
| // Start the audio playback timer callback loop. | |
| SDL.audio.numAudioTimersPending = 1; | |
| SDL.audio.timer = safeSetTimeout(SDL.audio.caller, 1); | |
| } | |
| SDL.audio.paused = pauseOn; | |
| }, | |
| SDL_CloseAudio__deps: ['SDL_PauseAudio'], | |
| SDL_CloseAudio__proxy: 'sync', | |
| SDL_CloseAudio: () => { | |
| if (SDL.audio) { | |
| if (SDL.audio.callbackRemover) { | |
| SDL.audio.callbackRemover(); | |
| SDL.audio.callbackRemover = null; | |
| } | |
| _SDL_PauseAudio(1); | |
| _free(SDL.audio.buffer); | |
| SDL.audio = null; | |
| SDL.allocateChannels(0); | |
| } | |
| }, | |
| SDL_LockAudio: () => {}, | |
| SDL_UnlockAudio: () => {}, | |
| SDL_CreateMutex: () => 0, | |
| SDL_mutexP: (mutex) => 0, | |
| SDL_mutexV: (mutex) => 0, | |
| SDL_DestroyMutex: (mutex) => {}, | |
| SDL_CreateCond: () => 0, | |
| SDL_CondSignal: (cond) => {}, | |
| SDL_CondWait: (cond, mutex) => {}, | |
| SDL_DestroyCond: (cond) => {}, | |
| SDL_StartTextInput__proxy: 'sync', | |
| SDL_StartTextInput: () => { | |
| SDL.textInput = true; | |
| }, | |
| SDL_StopTextInput__proxy: 'sync', | |
| SDL_StopTextInput: () => { | |
| SDL.textInput = false; | |
| }, | |
| // SDL Mixer | |
| Mix_Init: (flags) => { | |
| if (!flags) return 0; | |
| return 8; /* MIX_INIT_OGG */ | |
| }, | |
| Mix_Quit: () => {}, | |
| Mix_OpenAudio__deps: ['$autoResumeAudioContext'], | |
| Mix_OpenAudio__proxy: 'sync', | |
| Mix_OpenAudio: (frequency, format, channels, chunksize) => { | |
| SDL.openAudioContext(); | |
| autoResumeAudioContext(SDL.audioContext); | |
| SDL.allocateChannels(32); | |
| // Just record the values for a later call to Mix_QuickLoad_RAW | |
| SDL.mixerFrequency = frequency; | |
| SDL.mixerFormat = format; | |
| SDL.mixerNumChannels = channels; | |
| SDL.mixerChunkSize = chunksize; | |
| return 0; | |
| }, | |
| Mix_CloseAudio: 'SDL_CloseAudio', | |
| Mix_AllocateChannels__proxy: 'sync', | |
| Mix_AllocateChannels: (num) => { | |
| SDL.allocateChannels(num); | |
| return num; | |
| }, | |
| Mix_ChannelFinished__proxy: 'sync', | |
| Mix_ChannelFinished: (func) => { | |
| SDL.channelFinished = func; | |
| }, | |
| Mix_Volume__proxy: 'sync', | |
| Mix_Volume: (channel, volume) => { | |
| if (channel == -1) { | |
| for (var i = 0; i < SDL.numChannels-1; i++) { | |
| _Mix_Volume(i, volume); | |
| } | |
| return _Mix_Volume(SDL.numChannels-1, volume); | |
| } | |
| return SDL.setGetVolume(SDL.channels[channel], volume); | |
| }, | |
| // Note: Mix_SetPanning requires WebAudio (file loaded from memory). | |
| Mix_SetPanning__proxy: 'sync', | |
| Mix_SetPanning: (channel, left, right) => { | |
| // SDL API uses [0-255], while PannerNode has an (x, y, z) position. | |
| // Normalizing. | |
| left /= 255; | |
| right /= 255; | |
| // Set the z coordinate a little forward, otherwise there won't be any | |
| // smooth transition between left and right. | |
| SDL.setPannerPosition(SDL.channels[channel], right - left, 0, 0.1); | |
| return 1; | |
| }, | |
| Mix_LoadWAV_RW__deps: ['$FS', '$PATH_FS'], | |
| Mix_LoadWAV_RW__proxy: 'sync', | |
| Mix_LoadWAV_RW__docs: '/** @param {number} freesrc */', | |
| Mix_LoadWAV_RW: (rwopsID, freesrc) => { | |
| var rwops = SDL.rwops[rwopsID]; | |
| #if USE_SDL == 2 | |
| if (rwops === undefined) { | |
| var type = {{{ makeGetValue('rwopsID', C_STRUCTS.SDL_RWops.type, 'i32') }}}; | |
| if (type === 2/*SDL_RWOPS_STDFILE*/) { | |
| var fp = {{{ makeGetValue('rwopsID', C_STRUCTS.SDL_RWops.hidden.stdio.fp, 'i32') }}}; | |
| var fd = _fileno(fp); | |
| var stream = FS.getStream(fd); | |
| if (stream) { | |
| rwops = { filename: stream.path }; | |
| } | |
| } else if (type === 4/*SDL_RWOPS_MEMORY*/ || type === 5/*SDL_RWOPS_MEMORY_RO*/) { | |
| var base = {{{ makeGetValue('rwopsID', C_STRUCTS.SDL_RWops.hidden.mem.base, 'i32') }}}; | |
| var stop = {{{ makeGetValue('rwopsID', C_STRUCTS.SDL_RWops.hidden.mem.stop, 'i32') }}}; | |
| rwops = { bytes: base, count: stop - base }; | |
| } | |
| } | |
| #endif | |
| if (rwops === undefined) | |
| return 0; | |
| var filename = ''; | |
| var audio; | |
| var webAudio; | |
| var bytes; | |
| if (rwops.filename !== undefined) { | |
| filename = PATH_FS.resolve(rwops.filename); | |
| var raw = Browser.preloadedAudios[filename]; | |
| if (!raw) { | |
| if (raw === null) err('Trying to reuse preloaded audio, but freePreloadedMediaOnUse is set!'); | |
| if (!Module['noAudioDecoding']) warnOnce('Cannot find preloaded audio ' + filename); | |
| // see if we can read the file-contents from the in-memory FS | |
| try { | |
| bytes = FS.readFile(filename); | |
| } catch (e) { | |
| err(`Couldn't find file for: ${filename}`); | |
| return 0; | |
| } | |
| } | |
| if (Module['freePreloadedMediaOnUse']) { | |
| Browser.preloadedAudios[filename] = null; | |
| } | |
| audio = raw; | |
| } else if (rwops.bytes !== undefined) { | |
| // For Web Audio context buffer decoding, we must make a clone of the | |
| // audio data, but for <media> element, a view to existing data is | |
| // sufficient. | |
| if (SDL.webAudioAvailable()) { | |
| bytes = HEAPU8.buffer.slice(rwops.bytes, rwops.bytes + rwops.count); | |
| } else { | |
| bytes = HEAPU8.subarray(rwops.bytes, rwops.bytes + rwops.count); | |
| } | |
| } else { | |
| return 0; | |
| } | |
| var arrayBuffer = bytes ? bytes.buffer || bytes : bytes; | |
| // To allow user code to work around browser bugs with audio playback on <audio> elements an Web Audio, enable | |
| // the user code to hook in a callback to decide on a file basis whether each file should use Web Audio or <audio> for decoding and playback. | |
| // In particular, see https://bugzil.la/654787 and https://bugzil.la/1012801 for tradeoffs. | |
| var canPlayWithWebAudio = Module['SDL_canPlayWithWebAudio'] === undefined || Module['SDL_canPlayWithWebAudio'](filename, arrayBuffer); | |
| if (bytes !== undefined && SDL.webAudioAvailable() && canPlayWithWebAudio) { | |
| audio = undefined; | |
| webAudio = { | |
| // The audio decoding process is asynchronous, which gives trouble if user | |
| // code plays the audio data back immediately after loading. Therefore | |
| // prepare an array of callback handlers to run when this audio decoding | |
| // is complete, which will then start the playback (with some delay). | |
| onDecodeComplete: [], // While this member array exists, decoding hasn't finished yet. | |
| } | |
| SDL.audioContext['decodeAudioData'](arrayBuffer, (data) => { | |
| webAudio.decodedBuffer = data; | |
| // Call all handlers that were waiting for this decode to finish, and | |
| // clear the handler list. | |
| webAudio.onDecodeComplete.forEach((e) => e()); | |
| // Don't allow more callback handlers since audio has finished decoding. | |
| delete webAudio.onDecodeComplete; | |
| }); | |
| } else if (audio === undefined && bytes) { | |
| // Here, we didn't find a preloaded audio but we either were passed a | |
| // filepath for which we loaded bytes, or we were passed some bytes | |
| var blob = new Blob([bytes], {type: rwops.mimetype}); | |
| var url = URL.createObjectURL(blob); | |
| audio = new Audio(); | |
| audio.src = url; | |
| audio.mozAudioChannelType = 'content'; // bugzilla 910340 | |
| } | |
| var id = SDL.audios.length; | |
| // Keep the loaded audio in the audio arrays, ready for playback | |
| SDL.audios.push({ | |
| source: filename, | |
| audio, // Points to the <audio> element, if loaded | |
| webAudio // Points to a Web Audio -specific resource object, if loaded | |
| }); | |
| return id; | |
| }, | |
| Mix_LoadWAV__deps: ['Mix_LoadWAV_RW', 'SDL_RWFromFile', 'SDL_FreeRW'], | |
| Mix_LoadWAV__proxy: 'sync', | |
| Mix_LoadWAV: (filename) => { | |
| var rwops = _SDL_RWFromFile(filename, 0); | |
| var result = _Mix_LoadWAV_RW(rwops, 0); | |
| _SDL_FreeRW(rwops); | |
| return result; | |
| }, | |
| Mix_QuickLoad_RAW__proxy: 'sync', | |
| Mix_QuickLoad_RAW: (mem, len) => { | |
| var audio; | |
| var webAudio; | |
| var numSamples = len >> 1; // len is the length in bytes, and the array contains 16-bit PCM values | |
| var buffer = new Float32Array(numSamples); | |
| for (var i = 0; i < numSamples; ++i) { | |
| buffer[i] = ({{{ makeGetValue('mem', 'i*2', 'i16') }}}) / 0x8000; // hardcoded 16-bit audio, signed (TODO: reSign if not ta2?) | |
| } | |
| if (SDL.webAudioAvailable()) { | |
| webAudio = { decodedBuffer: buffer }; | |
| } else { | |
| audio = new Audio(); | |
| audio.mozAudioChannelType = 'content'; // bugzilla 910340 | |
| // Record the number of channels and frequency for later usage | |
| audio.numChannels = SDL.mixerNumChannels; | |
| audio.frequency = SDL.mixerFrequency; | |
| // FIXME: doesn't make sense to keep the audio element in the buffer | |
| } | |
| var id = SDL.audios.length; | |
| SDL.audios.push({ | |
| source: '', | |
| audio, | |
| webAudio, | |
| buffer | |
| }); | |
| return id; | |
| }, | |
| Mix_FreeChunk__proxy: 'sync', | |
| Mix_FreeChunk: (id) => { | |
| SDL.audios[id] = null; | |
| }, | |
| Mix_ReserveChannels__proxy: 'sync', | |
| Mix_ReserveChannels: (num) => { | |
| SDL.channelMinimumNumber = num; | |
| }, | |
| Mix_PlayChannelTimed__deps: ['Mix_HaltChannel'], | |
| Mix_PlayChannelTimed__proxy: 'sync', | |
| Mix_PlayChannelTimed: (channel, id, loops, ticks) => { | |
| // TODO: handle fixed amount of N loops. Currently loops either 0 or infinite times. | |
| #if ASSERTIONS | |
| assert(ticks == -1); | |
| #endif | |
| // Get the audio element associated with the ID | |
| var info = SDL.audios[id]; | |
| if (!info) return -1; | |
| if (!info.audio && !info.webAudio) return -1; | |
| // If the user asks us to allocate a channel automatically, get the first | |
| // free one. | |
| if (channel == -1) { | |
| for (var i = SDL.channelMinimumNumber; i < SDL.numChannels; i++) { | |
| if (!SDL.channels[i].audio) { | |
| channel = i; | |
| break; | |
| } | |
| } | |
| if (channel == -1) { | |
| err(`All ${SDL.numChannels} channels in use!`); | |
| return -1; | |
| } | |
| } | |
| var channelInfo = SDL.channels[channel]; | |
| var audio; | |
| if (info.webAudio) { | |
| // Create an instance of the WebAudio object. | |
| // Make our instance look similar to the instance of a <media> to make api simple. | |
| audio = { | |
| resource: info, // This new object is an instance that refers to this existing resource. | |
| paused: false, | |
| currentPosition: 0, | |
| play() { SDL.playWebAudio(this); }, | |
| pause() { SDL.pauseWebAudio(this); }, | |
| }; | |
| } else { | |
| // We clone the audio node to utilize the preloaded audio buffer, since | |
| // the browser has already preloaded the audio file. | |
| audio = info.audio.cloneNode(true); | |
| audio.numChannels = info.audio.numChannels; | |
| audio.frequency = info.audio.frequency; | |
| } | |
| audio['onended'] = function() { // TODO: cache these | |
| if (channelInfo.audio === this || channelInfo.audio.webAudioNode === this) { | |
| channelInfo.audio.paused = true; channelInfo.audio = null; | |
| } | |
| if (SDL.channelFinished) {{{ makeDynCall('vi', 'SDL.channelFinished') }}}(channel); | |
| } | |
| if (channelInfo.audio) { | |
| _Mix_HaltChannel(channel); | |
| } | |
| channelInfo.audio = audio; | |
| // TODO: handle N loops. Behavior matches Mix_PlayMusic | |
| audio.loop = loops != 0; | |
| audio.volume = channelInfo.volume; | |
| audio.play(); | |
| return channel; | |
| }, | |
| Mix_FadingChannel: (channel) => 0, // MIX_NO_FADING, TODO | |
| Mix_HaltChannel__proxy: 'sync', | |
| Mix_HaltChannel: (channel) => { | |
| function halt(channel) { | |
| var info = /** @type {{ audio: HTMLMediaElement }} */ (SDL.channels[channel]); | |
| if (info.audio) { | |
| info.audio.pause(); | |
| info.audio = null; | |
| } | |
| if (SDL.channelFinished) { | |
| {{{ makeDynCall('vi', 'SDL.channelFinished') }}}(channel); | |
| } | |
| } | |
| if (channel != -1) { | |
| halt(channel); | |
| } else { | |
| for (var i = 0; i < SDL.channels.length; ++i) halt(i); | |
| } | |
| return 0; | |
| }, | |
| Mix_HookMusicFinished__deps: ['Mix_HaltMusic'], | |
| Mix_HookMusicFinished__proxy: 'sync', | |
| Mix_HookMusicFinished: (func) => { | |
| SDL.hookMusicFinished = func; | |
| if (SDL.music.audio) { // ensure the callback will be called, if a music is already playing | |
| SDL.music.audio['onended'] = _Mix_HaltMusic; | |
| } | |
| }, | |
| Mix_VolumeMusic__proxy: 'sync', | |
| Mix_VolumeMusic: (volume) => SDL.setGetVolume(SDL.music, volume), | |
| Mix_LoadMUS_RW__deps: ['Mix_LoadWAV_RW'], | |
| Mix_LoadMUS_RW: (filename) => _Mix_LoadWAV_RW(filename, 0), | |
| Mix_LoadMUS__deps: ['Mix_LoadMUS_RW', 'SDL_RWFromFile', 'SDL_FreeRW'], | |
| Mix_LoadMUS__proxy: 'sync', | |
| Mix_LoadMUS: (filename) => { | |
| var rwops = _SDL_RWFromFile(filename, 0); | |
| var result = _Mix_LoadMUS_RW(rwops); | |
| _SDL_FreeRW(rwops); | |
| return result; | |
| }, | |
| Mix_FreeMusic: 'Mix_FreeChunk', | |
| Mix_PlayMusic__deps: ['Mix_HaltMusic'], | |
| Mix_PlayMusic__proxy: 'sync', | |
| Mix_PlayMusic: (id, loops) => { | |
| // Pause old music if it exists. | |
| if (SDL.music.audio) { | |
| if (!SDL.music.audio.paused) err(`Music is already playing. ${SDL.music.source}`); | |
| SDL.music.audio.pause(); | |
| } | |
| var info = SDL.audios[id]; | |
| var audio; | |
| if (info.webAudio) { // Play via Web Audio API | |
| // Create an instance of the WebAudio object. | |
| audio = { | |
| resource: info, // This new webAudio object is an instance that refers to this existing resource. | |
| paused: false, | |
| currentPosition: 0, | |
| play() { SDL.playWebAudio(this); }, | |
| pause() { SDL.pauseWebAudio(this); }, | |
| }; | |
| } else if (info.audio) { // Play via the <audio> element | |
| audio = info.audio; | |
| } | |
| audio['onended'] = function() { | |
| if (SDL.music.audio === this || SDL.music.audio?.webAudioNode === this) { | |
| _Mix_HaltMusic(); // will send callback | |
| } | |
| } | |
| audio.loop = loops != 0 && loops != 1; // TODO: handle N loops for finite N | |
| audio.volume = SDL.music.volume; | |
| SDL.music.audio = audio; | |
| audio.play(); | |
| return 0; | |
| }, | |
| Mix_PauseMusic__proxy: 'sync', | |
| Mix_PauseMusic: () => { | |
| var audio = /** @type {HTMLMediaElement} */ (SDL.music.audio); | |
| audio?.pause(); | |
| }, | |
| Mix_ResumeMusic__proxy: 'sync', | |
| Mix_ResumeMusic: () => { | |
| var audio = SDL.music.audio; | |
| audio?.play(); | |
| }, | |
| Mix_HaltMusic__proxy: 'sync', | |
| Mix_HaltMusic: () => { | |
| var audio = /** @type {HTMLMediaElement} */ (SDL.music.audio); | |
| if (audio) { | |
| audio.src = audio.src; // rewind <media> element | |
| audio.currentPosition = 0; // rewind Web Audio graph playback. | |
| audio.pause(); | |
| } | |
| SDL.music.audio = null; | |
| if (SDL.hookMusicFinished) { | |
| {{{ makeDynCall('v', 'SDL.hookMusicFinished') }}}(); | |
| } | |
| return 0; | |
| }, | |
| Mix_FadeInMusicPos: 'Mix_PlayMusic', // XXX ignore fading in effect | |
| Mix_FadeOutMusic: 'Mix_HaltMusic', // XXX ignore fading out effect | |
| Mix_PlayingMusic__proxy: 'sync', | |
| Mix_PlayingMusic: () => (SDL.music.audio && !SDL.music.audio.paused), | |
| // http://www.libsdl.org/projects/SDL_mixer/docs/SDL_mixer_38.html#SEC38 | |
| // "Note: Does not check if the channel has been paused." | |
| Mix_Playing__proxy: 'sync', | |
| Mix_Playing: (channel) => { | |
| if (channel === -1) { | |
| var count = 0; | |
| for (var i = 0; i < SDL.channels.length; i++) { | |
| count += _Mix_Playing(i); | |
| } | |
| return count; | |
| } | |
| var info = SDL.channels[channel]; | |
| if (info?.audio && !info.audio.paused) { | |
| return 1; | |
| } | |
| return 0; | |
| }, | |
| Mix_Pause__proxy: 'sync', | |
| Mix_Pause: (channel) => { | |
| if (channel === -1) { | |
| for (var i = 0; i < SDL.channels.length; i++) { | |
| _Mix_Pause(i); | |
| } | |
| return; | |
| } | |
| /** @type {{ audio: HTMLMediaElement }} */ | |
| var info = SDL.channels[channel]; | |
| if (info?.audio) { | |
| info.audio.pause(); | |
| } else { | |
| //err(`Mix_Pause: no sound found for channel: ${channel}`); | |
| } | |
| }, | |
| // http://www.libsdl.org/projects/SDL_mixer/docs/SDL_mixer_39.html#SEC39 | |
| Mix_Paused__proxy: 'sync', | |
| Mix_Paused: (channel) => { | |
| if (channel === -1) { | |
| var pausedCount = 0; | |
| for (var i = 0; i < SDL.channels.length; i++) { | |
| pausedCount += _Mix_Paused(i); | |
| } | |
| return pausedCount; | |
| } | |
| var info = SDL.channels[channel]; | |
| return info?.audio?.paused ? 1 : 0; | |
| }, | |
| Mix_PausedMusic__proxy: 'sync', | |
| Mix_PausedMusic: () => SDL.music.audio?.paused ? 1 : 0, | |
| // http://www.libsdl.org/projects/SDL_mixer/docs/SDL_mixer_33.html#SEC33 | |
| Mix_Resume__proxy: 'sync', | |
| Mix_Resume: (channel) => { | |
| if (channel === -1) { | |
| for (var i = 0; i < SDL.channels.length; i++) { | |
| _Mix_Resume(i); | |
| } | |
| return; | |
| } | |
| var info = SDL.channels[channel]; | |
| if (info?.audio) info.audio.play(); | |
| }, | |
| // SDL TTF | |
| TTF_Init__proxy: 'sync', | |
| TTF_Init: () => { | |
| // OffscreenCanvas 2D is faster than Canvas for text operations, so we use | |
| // it if it's available. | |
| try { | |
| var offscreenCanvas = new OffscreenCanvas(0, 0); | |
| SDL.ttfContext = offscreenCanvas.getContext('2d'); | |
| #if MIN_FIREFOX_VERSION < 128 // Conservative, not exact | |
| // According to https://developer.mozilla.org/en-US/docs/Web/API/OffscreenCanvasRenderingContext2D | |
| // OffscreenCanvasRenderingContext2D.measureText() appeared in | |
| // Chrome 69, Firefox 105 and Safari 16.4. Fall back to using regular | |
| // Canvas2D if OffscreenCanvas2D exists, but does not look workable. | |
| // https://github.com/emscripten-core/emscripten/issues/16242 | |
| if (!SDL.ttfContext.measureText) { | |
| throw 1; // no OffscreenCanvasRenderingContext2D.measureText | |
| } | |
| #endif | |
| } catch (ex) { | |
| var canvas = /** @type {HTMLCanvasElement} */(document.createElement('canvas')); | |
| SDL.ttfContext = canvas.getContext('2d'); | |
| } | |
| #if ASSERTIONS | |
| // Check the final context looks valid. See | |
| // https://github.com/emscripten-core/emscripten/issues/16242 | |
| assert(typeof SDL.ttfContext.measureText == 'function', `context ${SDL.ttfContext} must provide valid methods`); | |
| #endif | |
| return 0; | |
| }, | |
| TTF_OpenFont__proxy: 'sync', | |
| TTF_OpenFont: (name, size) => { | |
| name = PATH.normalize(UTF8ToString(name)); | |
| var id = SDL.fonts.length; | |
| SDL.fonts.push({ | |
| name, // but we don't actually do anything with it.. | |
| size | |
| }); | |
| return id; | |
| }, | |
| TTF_CloseFont__proxy: 'sync', | |
| TTF_CloseFont: (font) => { | |
| SDL.fonts[font] = null; | |
| }, | |
| TTF_RenderText_Solid__proxy: 'sync', | |
| TTF_RenderText_Solid: (font, text, color) => { | |
| // XXX the font and color are ignored | |
| text = UTF8ToString(text) || ' '; // if given an empty string, still return a valid surface | |
| var fontData = SDL.fonts[font]; | |
| var w = SDL.estimateTextWidth(fontData, text); | |
| var h = fontData.size; | |
| color = SDL.loadColorToCSSRGB(color); // XXX alpha breaks fonts? | |
| var fontString = SDL.makeFontString(h, fontData.name); | |
| var surf = SDL.makeSurface(w, h, 0, false, 'text:' + text); // bogus numbers.. | |
| var surfData = SDL.surfaces[surf]; | |
| surfData.ctx.save(); | |
| surfData.ctx.fillStyle = color; | |
| surfData.ctx.font = fontString; | |
| // use bottom alignment, because it works | |
| // same in all browsers, more info here: | |
| // https://bugzil.la/737852 | |
| surfData.ctx.textBaseline = 'bottom'; | |
| surfData.ctx.fillText(text, 0, h|0); | |
| surfData.ctx.restore(); | |
| return surf; | |
| }, | |
| TTF_RenderText_Blended: 'TTF_RenderText_Solid', // XXX ignore blending vs. solid | |
| TTF_RenderText_Shaded: 'TTF_RenderText_Solid', // XXX ignore blending vs. solid | |
| TTF_RenderUTF8_Solid: 'TTF_RenderText_Solid', | |
| TTF_SizeUTF8: 'TTF_SizeText', | |
| TTF_SizeText__proxy: 'sync', | |
| TTF_SizeText: (font, text, w, h) => { | |
| var fontData = SDL.fonts[font]; | |
| if (w) { | |
| {{{ makeSetValue('w', 0, 'SDL.estimateTextWidth(fontData, UTF8ToString(text))', 'i32') }}}; | |
| } | |
| if (h) { | |
| {{{ makeSetValue('h', 0, 'fontData.size', 'i32') }}}; | |
| } | |
| return 0; | |
| }, | |
| TTF_GlyphMetrics__proxy: 'sync', | |
| TTF_GlyphMetrics: (font, ch, minx, maxx, miny, maxy, advance) => { | |
| var fontData = SDL.fonts[font]; | |
| var width = SDL.estimateTextWidth(fontData, String.fromCharCode(ch)); | |
| if (advance) { | |
| {{{ makeSetValue('advance', 0, 'width', 'i32') }}}; | |
| } | |
| if (minx) { | |
| {{{ makeSetValue('minx', 0, '0', 'i32') }}}; | |
| } | |
| if (maxx) { | |
| {{{ makeSetValue('maxx', 0, 'width', 'i32') }}}; | |
| } | |
| if (miny) { | |
| {{{ makeSetValue('miny', 0, '0', 'i32') }}}; | |
| } | |
| if (maxy) { | |
| {{{ makeSetValue('maxy', 0, 'fontData.size', 'i32') }}}; | |
| } | |
| }, | |
| TTF_FontAscent__proxy: 'sync', | |
| TTF_FontAscent: (font) => { | |
| var fontData = SDL.fonts[font]; | |
| return (fontData.size*0.98)|0; // XXX | |
| }, | |
| TTF_FontDescent__proxy: 'sync', | |
| TTF_FontDescent: (font) => { | |
| var fontData = SDL.fonts[font]; | |
| return (fontData.size*0.02)|0; // XXX | |
| }, | |
| TTF_FontHeight__proxy: 'sync', | |
| TTF_FontHeight: (font) => { | |
| var fontData = SDL.fonts[font]; | |
| return fontData.size; | |
| }, | |
| TTF_FontLineSkip: 'TTF_FontHeight', // XXX | |
| TTF_Quit: () => out('TTF_Quit called (and ignored)'), | |
| // SDL gfx | |
| $SDL_gfx: { | |
| drawRectangle: (surf, x1, y1, x2, y2, action, cssColor) => { | |
| x1 = x1 << 16 >> 16; | |
| y1 = y1 << 16 >> 16; | |
| x2 = x2 << 16 >> 16; | |
| y2 = y2 << 16 >> 16; | |
| var surfData = SDL.surfaces[surf]; | |
| #if ASSERTIONS | |
| assert(!surfData.locked); // but we could unlock and re-lock if we must.. | |
| #endif | |
| // TODO: if ctx does not change, leave as is, and also do not re-set xStyle etc. | |
| var x = x1 < x2 ? x1 : x2; | |
| var y = y1 < y2 ? y1 : y2; | |
| var w = Math.abs(x2 - x1); | |
| var h = Math.abs(y2 - y1); | |
| surfData.ctx.save(); | |
| surfData.ctx[action + 'Style'] = cssColor; | |
| surfData.ctx[action + 'Rect'](x, y, w, h); | |
| surfData.ctx.restore(); | |
| }, | |
| drawLine: (surf, x1, y1, x2, y2, cssColor) => { | |
| x1 = x1 << 16 >> 16; | |
| y1 = y1 << 16 >> 16; | |
| x2 = x2 << 16 >> 16; | |
| y2 = y2 << 16 >> 16; | |
| var surfData = SDL.surfaces[surf]; | |
| #if ASSERTIONS | |
| assert(!surfData.locked); // but we could unlock and re-lock if we must.. | |
| #endif | |
| surfData.ctx.save(); | |
| surfData.ctx.strokeStyle = cssColor; | |
| surfData.ctx.beginPath(); | |
| surfData.ctx.moveTo(x1, y1); | |
| surfData.ctx.lineTo(x2, y2); | |
| surfData.ctx.stroke(); | |
| surfData.ctx.restore(); | |
| }, | |
| // See http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas | |
| drawEllipse: (surf, x, y, rx, ry, action, cssColor) => { | |
| x = x << 16 >> 16; | |
| y = y << 16 >> 16; | |
| rx = rx << 16 >> 16; | |
| ry = ry << 16 >> 16; | |
| var surfData = SDL.surfaces[surf]; | |
| #if ASSERTIONS | |
| assert(!surfData.locked); // but we could unlock and re-lock if we must.. | |
| #endif | |
| surfData.ctx.save(); | |
| surfData.ctx.beginPath(); | |
| surfData.ctx.translate(x, y); | |
| surfData.ctx.scale(rx, ry); | |
| surfData.ctx.arc(0, 0, 1, 0, 2 * Math.PI); | |
| surfData.ctx.restore(); | |
| surfData.ctx.save(); | |
| surfData.ctx[action + 'Style'] = cssColor; | |
| surfData.ctx[action](); | |
| surfData.ctx.restore(); | |
| }, | |
| // the gfx library uses something different from the rest of SDL... | |
| translateColorToCSSRGBA: (rgba) => `rgba(${rgba>>>24},${rgba>>16 & 0xff},${rgba>>8 & 0xff},${rgba&0xff})`, | |
| }, | |
| boxColor__deps: ['$SDL_gfx'], | |
| boxColor: (surf, x1, y1, x2, y2, color) => | |
| SDL_gfx.drawRectangle(surf, x1, y1, x2, y2, 'fill', SDL_gfx.translateColorToCSSRGBA(color)), | |
| boxRGBA__deps: ['$SDL_gfx'], | |
| boxRGBA: (surf, x1, y1, x2, y2, r, g, b, a) => | |
| SDL_gfx.drawRectangle(surf, x1, y1, x2, y2, 'fill', SDL.translateRGBAToCSSRGBA(r, g, b, a)), | |
| rectangleColor__deps: ['$SDL_gfx'], | |
| rectangleColor: (surf, x1, y1, x2, y2, color) => | |
| SDL_gfx.drawRectangle(surf, x1, y1, x2, y2, 'stroke', SDL_gfx.translateColorToCSSRGBA(color)), | |
| rectangleRGBA__deps: ['$SDL_gfx'], | |
| rectangleRGBA: (surf, x1, y1, x2, y2, r, g, b, a) => | |
| SDL_gfx.drawRectangle(surf, x1, y1, x2, y2, 'stroke', SDL.translateRGBAToCSSRGBA(r, g, b, a)), | |
| ellipseColor__deps: ['$SDL_gfx'], | |
| ellipseColor: (surf, x, y, rx, ry, color) => | |
| SDL_gfx.drawEllipse(surf, x, y, rx, ry, 'stroke', SDL_gfx.translateColorToCSSRGBA(color)), | |
| ellipseRGBA__deps: ['$SDL_gfx'], | |
| ellipseRGBA: (surf, x, y, rx, ry, r, g, b, a) => | |
| SDL_gfx.drawEllipse(surf, x, y, rx, ry, 'stroke', SDL.translateRGBAToCSSRGBA(r, g, b, a)), | |
| filledEllipseColor__deps: ['$SDL_gfx'], | |
| filledEllipseColor: (surf, x, y, rx, ry, color) => | |
| SDL_gfx.drawEllipse(surf, x, y, rx, ry, 'fill', SDL_gfx.translateColorToCSSRGBA(color)), | |
| filledEllipseRGBA__deps: ['$SDL_gfx'], | |
| filledEllipseRGBA: (surf, x, y, rx, ry, r, g, b, a) => | |
| SDL_gfx.drawEllipse(surf, x, y, rx, ry, 'fill', SDL.translateRGBAToCSSRGBA(r, g, b, a)), | |
| lineColor__deps: ['$SDL_gfx'], | |
| lineColor: (surf, x1, y1, x2, y2, color) => | |
| SDL_gfx.drawLine(surf, x1, y1, x2, y2, SDL_gfx.translateColorToCSSRGBA(color)), | |
| lineRGBA__deps: ['$SDL_gfx'], | |
| lineRGBA: (surf, x1, y1, x2, y2, r, g, b, a) => | |
| SDL_gfx.drawLine(surf, x1, y1, x2, y2, SDL.translateRGBAToCSSRGBA(r, g, b, a)), | |
| pixelRGBA__deps: ['boxRGBA'], | |
| // This cannot be fast, to render many pixels this way! | |
| pixelRGBA: (surf, x1, y1, r, g, b, a) => _boxRGBA(surf, x1, y1, x1, y1, r, g, b, a), | |
| // GL | |
| SDL_GL_SetAttribute__proxy: 'sync', | |
| SDL_GL_SetAttribute: (attr, value) => { | |
| if (!(attr in SDL.glAttributes)) { | |
| abort(`Unknown SDL GL attribute (${attr}). Please check if your SDL version is supported.`); | |
| } | |
| SDL.glAttributes[attr] = value; | |
| }, | |
| SDL_GL_GetAttribute__proxy: 'sync', | |
| SDL_GL_GetAttribute: (attr, value) => { | |
| if (!(attr in SDL.glAttributes)) { | |
| abort(`Unknown SDL GL attribute (${attr}). Please check if your SDL version is supported.`); | |
| } | |
| if (value) {{{ makeSetValue('value', 0, 'SDL.glAttributes[attr]', 'i32') }}}; | |
| return 0; | |
| }, | |
| SDL_GL_SwapBuffers__proxy: 'sync', | |
| // in workers, this is used to send out a buffered frame | |
| SDL_GL_SwapBuffers: () => Browser.doSwapBuffers?.(), | |
| // SDL 2 | |
| SDL_GL_ExtensionSupported__proxy: 'sync', | |
| SDL_GL_ExtensionSupported__deps: ['$GLctx', '$UTF8ToString'], | |
| SDL_GL_ExtensionSupported: (extension) => GLctx?.getExtension(UTF8ToString(extension)) ? 1 : 0, | |
| SDL_DestroyWindow: (window) => {}, | |
| SDL_DestroyRenderer: (renderer) => {}, | |
| SDL_GetWindowFlags__proxy: 'sync', | |
| SDL_GetWindowFlags: (window) => { | |
| if (Browser.isFullscreen) { | |
| return 1; | |
| } | |
| return 0; | |
| }, | |
| SDL_GL_SwapWindow: (window) => {}, | |
| SDL_GL_MakeCurrent: (window, context) => {}, | |
| SDL_GL_DeleteContext: (context) => {}, | |
| SDL_GL_GetSwapInterval__proxy: 'sync', | |
| SDL_GL_GetSwapInterval: () => { | |
| if (MainLoop.timingMode == {{{ cDefs.EM_TIMING_RAF }}}) { | |
| return MainLoop.timingValue; | |
| } else { | |
| return 0; | |
| } | |
| }, | |
| SDL_GL_SetSwapInterval__deps: ['emscripten_set_main_loop_timing'], | |
| SDL_GL_SetSwapInterval: (state) => _emscripten_set_main_loop_timing({{{ cDefs.EM_TIMING_RAF }}}, state), | |
| SDL_SetWindowTitle__proxy: 'sync', | |
| SDL_SetWindowTitle: (window, title) => { | |
| if (title) document.title = UTF8ToString(title); | |
| }, | |
| SDL_GetWindowSize__proxy: 'sync', | |
| SDL_GetWindowSize: (window, width, height) => { | |
| var canvas = Browser.getCanvas(); | |
| if (width) {{{ makeSetValue('width', 0, 'canvas.width', 'i32') }}}; | |
| if (height) {{{ makeSetValue('height', 0, 'canvas.height', 'i32') }}}; | |
| }, | |
| SDL_LogSetOutputFunction: (callback, userdata) => {}, | |
| SDL_SetWindowFullscreen__proxy: 'sync', | |
| SDL_SetWindowFullscreen: (window, fullscreen) => { | |
| if (Browser.isFullscreen) { | |
| Browser.getCanvas().exitFullscreen(); | |
| return 1; | |
| } | |
| return 0; | |
| }, | |
| SDL_ClearError: () => {}, | |
| // TODO | |
| SDL_SetGamma: (r, g, b) => -1, | |
| SDL_SetGammaRamp: (redTable, greenTable, blueTable) => -1, | |
| // Joysticks | |
| SDL_NumJoysticks__proxy: 'sync', | |
| SDL_NumJoysticks: () => { | |
| var count = 0; | |
| var gamepads = SDL.getGamepads(); | |
| // The length is not the number of gamepads; check which ones are defined. | |
| for (var gamepad of gamepads) { | |
| if (gamepad !== undefined) count++; | |
| } | |
| return count; | |
| }, | |
| SDL_JoystickName__proxy: 'sync', | |
| SDL_JoystickName__deps: ['$stringToNewUTF8'], | |
| SDL_JoystickName: (deviceIndex) => { | |
| var gamepad = SDL.getGamepad(deviceIndex); | |
| if (gamepad) { | |
| var name = gamepad.id; | |
| if (SDL.joystickNamePool.hasOwnProperty(name)) { | |
| return SDL.joystickNamePool[name]; | |
| } | |
| return SDL.joystickNamePool[name] = stringToNewUTF8(name); | |
| } | |
| return 0; | |
| }, | |
| SDL_JoystickOpen__proxy: 'sync', | |
| SDL_JoystickOpen: (deviceIndex) => { | |
| var gamepad = SDL.getGamepad(deviceIndex); | |
| if (gamepad) { | |
| // Use this as a unique 'pointer' for this joystick. | |
| var joystick = deviceIndex+1; | |
| SDL.recordJoystickState(joystick, gamepad); | |
| return joystick; | |
| } | |
| return 0; | |
| }, | |
| SDL_JoystickOpened__proxy: 'sync', | |
| SDL_JoystickOpened: (deviceIndex) => SDL.lastJoystickState.hasOwnProperty(deviceIndex+1) ? 1 : 0, | |
| // joystick pointers are simply the deviceIndex+1. | |
| SDL_JoystickIndex: (joystick) => joystick - 1, | |
| SDL_JoystickNumAxes__proxy: 'sync', | |
| SDL_JoystickNumAxes: (joystick) => { | |
| var gamepad = SDL.getGamepad(joystick - 1); | |
| if (gamepad) { | |
| return gamepad.axes.length; | |
| } | |
| return 0; | |
| }, | |
| SDL_JoystickNumBalls: (joystick) => 0, | |
| SDL_JoystickNumHats: (joystick) => 0, | |
| SDL_JoystickNumButtons__proxy: 'sync', | |
| SDL_JoystickNumButtons: (joystick) => { | |
| var gamepad = SDL.getGamepad(joystick - 1); | |
| if (gamepad) { | |
| return gamepad.buttons.length; | |
| } | |
| return 0; | |
| }, | |
| SDL_JoystickUpdate__proxy: 'sync', | |
| SDL_JoystickUpdate: () => SDL.queryJoysticks(), | |
| SDL_JoystickEventState__proxy: 'sync', | |
| SDL_JoystickEventState: (state) => { | |
| if (state < 0) { | |
| // SDL_QUERY: Return current state. | |
| return SDL.joystickEventState; | |
| } | |
| return SDL.joystickEventState = state; | |
| }, | |
| SDL_JoystickGetAxis__proxy: 'sync', | |
| SDL_JoystickGetAxis: (joystick, axis) => { | |
| var gamepad = SDL.getGamepad(joystick - 1); | |
| if (gamepad?.axes.length > axis) { | |
| return SDL.joystickAxisValueConversion(gamepad.axes[axis]); | |
| } | |
| return 0; | |
| }, | |
| SDL_JoystickGetHat: (joystick, hat) => 0, | |
| SDL_JoystickGetBall: (joystick, ball, dxptr, dyptr) => -1, | |
| SDL_JoystickGetButton__proxy: 'sync', | |
| SDL_JoystickGetButton: (joystick, button) => { | |
| var gamepad = SDL.getGamepad(joystick - 1); | |
| if (gamepad?.buttons.length > button) { | |
| return SDL.getJoystickButtonState(gamepad.buttons[button]) ? 1 : 0; | |
| } | |
| return 0; | |
| }, | |
| SDL_JoystickClose__proxy: 'sync', | |
| SDL_JoystickClose: (joystick) => { | |
| delete SDL.lastJoystickState[joystick]; | |
| }, | |
| // Misc | |
| SDL_InitSubSystem: (flags) => 0, | |
| SDL_RWFromConstMem__proxy: 'sync', | |
| SDL_RWFromConstMem: (mem, size) => { | |
| var id = SDL.rwops.length; // TODO: recycle ids when they are null | |
| SDL.rwops.push({ bytes: mem, count: size }); | |
| return id; | |
| }, | |
| SDL_RWFromMem: 'SDL_RWFromConstMem', | |
| SDL_RWFromFile__proxy: 'sync', | |
| SDL_RWFromFile__docs: '/** @param {number} mode */', | |
| SDL_RWFromFile: (_name, mode) => { | |
| var id = SDL.rwops.length; // TODO: recycle ids when they are null | |
| var filename = UTF8ToString(_name); | |
| SDL.rwops.push({ filename, mimetype: Browser.getMimetype(filename) }); | |
| return id; | |
| }, | |
| SDL_FreeRW__proxy: 'sync', | |
| SDL_FreeRW: (rwopsID) => { | |
| SDL.rwops[rwopsID] = null; | |
| while (SDL.rwops.length > 0 && SDL.rwops[SDL.rwops.length-1] === null) { | |
| SDL.rwops.pop(); | |
| } | |
| }, | |
| SDL_GetNumAudioDrivers: () => 1, | |
| SDL_GetCurrentAudioDriver__deps: ['$stringToNewUTF8'], | |
| SDL_GetCurrentAudioDriver: () => stringToNewUTF8('Emscripten Audio'), | |
| SDL_GetScancodeFromKey: (key) => SDL.scanCodes[key], | |
| SDL_GetAudioDriver__deps: ['SDL_GetCurrentAudioDriver'], | |
| SDL_GetAudioDriver: (index) => _SDL_GetCurrentAudioDriver(), | |
| SDL_EnableUNICODE__proxy: 'sync', | |
| SDL_EnableUNICODE: (on) => { | |
| var ret = SDL.unicode || 0; | |
| SDL.unicode = on; | |
| return ret; | |
| }, | |
| SDL_AddTimer__proxy: 'sync', | |
| SDL_AddTimer__deps: ['$safeSetTimeout'], | |
| SDL_AddTimer: (interval, callback, param) => | |
| safeSetTimeout( | |
| () => {{{ makeDynCall('iip', 'callback') }}}(interval, param), | |
| interval), | |
| SDL_RemoveTimer__proxy: 'sync', | |
| SDL_RemoveTimer: (id) => { | |
| clearTimeout(id); | |
| return true; | |
| }, | |
| // TODO: | |
| SDL_CreateThread: (fs, data, pfnBeginThread, pfnEndThread) => | |
| abort('SDL threads cannot be supported in the web platform because they assume shared state. See emscripten_create_worker etc. for a message-passing concurrency model that does let you run code in another thread.'), | |
| SDL_WaitThread: (thread, status) => abort('SDL_WaitThread: TODO'), | |
| SDL_GetThreadID: (thread) => abort('SDL_GetThreadID: TODO'), | |
| SDL_ThreadID: () => 0, | |
| SDL_AllocRW: () => abort('SDL_AllocRW: TODO'), | |
| SDL_CondBroadcast: (cond) => abort('SDL_CondBroadcast: TODO'), | |
| SDL_CondWaitTimeout: (cond, mutex, ms) => abort('SDL_CondWaitTimeout: TODO'), | |
| SDL_WM_IconifyWindow: () => abort('SDL_WM_IconifyWindow TODO'), | |
| Mix_SetPostMix: (func, arg) => warnOnce('Mix_SetPostMix: TODO'), | |
| Mix_VolumeChunk: (chunk, volume) => abort('Mix_VolumeChunk: TODO'), | |
| Mix_SetPosition: (channel, angle, distance) => abort('Mix_SetPosition: TODO'), | |
| Mix_QuerySpec: (frequency, format, channels) => abort('Mix_QuerySpec: TODO'), | |
| Mix_FadeInChannelTimed: (channel, chunk, loop, ms, ticks) => abort('Mix_FadeInChannelTimed'), | |
| Mix_FadeOutChannel: () => abort('Mix_FadeOutChannel'), | |
| Mix_Linked_Version: () => abort('Mix_Linked_Version: TODO'), | |
| SDL_SaveBMP_RW: (surface, dst, freedst) => abort('SDL_SaveBMP_RW: TODO'), | |
| /* This function would set the application window icon surface, which doesn't apply for web canvases, so a no-op. */ | |
| SDL_WM_SetIcon: (icon, mask) => {}, | |
| SDL_HasRDTSC: () => 0, | |
| SDL_HasMMX: () => 0, | |
| SDL_HasMMXExt: () => 0, | |
| SDL_Has3DNow: () => 0, | |
| SDL_Has3DNowExt: () => 0, | |
| SDL_HasSSE: () => 0, | |
| SDL_HasSSE2: () => 0, | |
| SDL_HasAltiVec: () => 0 | |
| }; | |
| autoAddDeps(LibrarySDL, '$SDL'); | |
| addToLibrary(LibrarySDL); | |
Xet Storage Details
- Size:
- 136 kB
- Xet hash:
- 0a3260ceba522c7522971692eed722e7df4a33c4634941f5100fe93784a74d32
·
Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.