arudradey's picture
download
raw
3.16 kB
#pragma once
#include "webgl2.h"
// 33. https://www.khronos.org/registry/webgl/extensions/EXT_disjoint_timer_query_webgl2/
#ifndef EMSCRIPTEN_GL_EXT_disjoint_timer_query_webgl2
#define EMSCRIPTEN_GL_EXT_disjoint_timer_query_webgl2 1
#define GL_QUERY_COUNTER_BITS_EXT 0x8864
#define GL_TIME_ELAPSED_EXT 0x88BF
#define GL_TIMESTAMP_EXT 0x8E28
#define GL_GPU_DISJOINT_EXT 0x8FBB
WEBGL_APICALL void GL_APIENTRY glQueryCounterEXT(GLuint query, GLenum target);
#endif /* EMSCRIPTEN_GL_EXT_disjoint_timer_query_webgl2 */
// 46. https://www.khronos.org/registry/webgl/extensions/WEBGL_draw_instanced_base_vertex_base_instance/
#ifndef EMSCRIPTEN_GL_WEBGL_draw_instanced_base_vertex_base_instance
#define EMSCRIPTEN_GL_WEBGL_draw_instanced_base_vertex_base_instance 1
WEBGL_APICALL void GL_APIENTRY emscripten_glDrawArraysInstancedBaseInstanceWEBGL(
GLenum mode, GLint first, GLsizei count, GLsizei instanceCount, GLuint baseInstance);
WEBGL_APICALL void GL_APIENTRY emscripten_glDrawElementsInstancedBaseVertexBaseInstanceWEBGL(
GLenum mode, GLsizei count, GLenum type, const void *offset, GLsizei instanceCount, GLint baseVertex, GLuint baseInstance);
WEBGL_APICALL void GL_APIENTRY glDrawArraysInstancedBaseInstanceWEBGL(
GLenum mode, GLint first, GLsizei count, GLsizei instanceCount, GLuint baseInstance);
WEBGL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexBaseInstanceWEBGL(
GLenum mode, GLsizei count, GLenum type, const void *offset, GLsizei instanceCount, GLint baseVertex, GLuint baseInstance);
#endif /* EMSCRIPTEN_GL_WEBGL_draw_instanced_base_vertex_base_instance */
// 47. https://www.khronos.org/registry/webgl/extensions/WEBGL_multi_draw_instanced_base_vertex_base_instance/
#ifndef EMSCRIPTEN_GL_WEBGL_multi_draw_instanced_base_vertex_base_instance
#define EMSCRIPTEN_GL_WEBGL_multi_draw_instanced_base_vertex_base_instance 1
WEBGL_APICALL void GL_APIENTRY emscripten_glMultiDrawArraysInstancedBaseInstanceWEBGL(
GLenum mode,
const GLint* _Nonnull firsts,
const GLsizei* _Nonnull counts,
const GLsizei* _Nonnull instanceCounts,
const GLuint* _Nonnull baseInstances,
GLsizei drawCount);
WEBGL_APICALL void GL_APIENTRY emscripten_glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL(
GLenum mode,
const GLsizei* _Nonnull counts,
GLenum type,
const GLvoid* const* _Nonnull offsets,
const GLsizei* _Nonnull instanceCounts,
const GLint* _Nonnull baseVertices,
const GLuint* _Nonnull baseInstances,
GLsizei drawCount);
WEBGL_APICALL void GL_APIENTRY glMultiDrawArraysInstancedBaseInstanceWEBGL(
GLenum mode,
const GLint* _Nonnull firsts,
const GLsizei* _Nonnull counts,
const GLsizei* _Nonnull instanceCounts,
const GLuint* _Nonnull baseInstances,
GLsizei drawCount);
WEBGL_APICALL void GL_APIENTRY glMultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL(
GLenum mode,
const GLsizei* _Nonnull counts,
GLenum type,
const GLvoid* const* _Nonnull offsets,
const GLsizei* _Nonnull instanceCounts,
const GLint* _Nonnull baseVertices,
const GLuint* _Nonnull baseInstances,
GLsizei drawCount);
#endif /* EMSCRIPTEN_GL_WEBGL_multi_draw_instanced_base_vertex_base_instance */

Xet Storage Details

Size:
3.16 kB
·
Xet hash:
804804ab2c160bc1ad5722b615fa6cef60f7a4f20239975b3193794c445cb355

Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.