| Subject: Body of IF Article in ComputorEdge Magazine | |
| Date: 26 Feb 1998 14:50:46 GMT | |
| From: chascarr@aol.com (ChasCarr) | |
| Newsgroups: rec.games.int-fiction | |
| Here it is, in case 1) Anyone was looking for and couldn't find it 2) Anyone | |
| cares! | |
| IF: The End of an Error? | |
| by Charles Carr | |
| Can it really be 15 years? | |
| Before we bought our ranch, my wife and I rented a little place in a nearby | |
| town. Our landlord, Phil, could not believe someone who used as much modern | |
| synthesizer and sequencing equipment as I did (we'd just come off five years of | |
| playing music on the road), knew next-to-nothing about computers. Finally, one | |
| hot summer's day, he convinced me to trek down with him into his cool, | |
| cave-like basement study to see his marvel, a fancy new Kaypro. (It had not | |
| just one but <<two>> 5.25" 360K floppy drives, an incomprehensibly vast 10MB | |
| hard drive and ran the operating system of the future: CP/M.) | |
| He loaded a word processing program for me. Uh huh, that's nice, I thought. He | |
| ran a database. I stifled a yawn with the back of my hand. He booted Lotus | |
| 1-2-3. I surreptitiously looked at my watch, started making little "gotta go" | |
| noises. Then -- he showed me a sort of interactive book in which you journeyed | |
| through an enchanted underground world by typing directions and simple | |
| commands. Something clicked (or possibly snapped). All I remember is nudging | |
| him off his seat, grabbing the keyboard and asking that he leave us alone -- me | |
| and the computer. I showed up trance-like every morning for the next month and | |
| stayed all day, pitiful junkie that I was. | |
| The game he showed me was called "Adventure." Before it, players had pretty | |
| much needed to sneak time on their company's mainframe for that kind of | |
| experience. It started a desktop computing sensation: the text adventure, also | |
| known as Interactive Fiction or IF. Fans of the new genre clamored for more. | |
| Companies like Level 9, Magnetic Scrolls and, by far the most famous, Infocom, | |
| cranked out dozens of titles over the next 10 years including "Hitchhiker's | |
| Guide to the Galaxy," "Leather Goddesses of Phobos," and "Zork," named the best | |
| adventure of all time by hallowed Computer Gaming World magazine. | |
| But inevitably -- tragically to some -- the siren song of sumptuous graphics | |
| and simple point-and-click interfaces lured away IF supporters. Finally market | |
| share diminished to the point that a profitable IF game could not be produced. | |
| Activision bought Infocom and used its sterling name to garner credibility as a | |
| publisher of graphical titles like the superb "Zork Nemesis" and "Zork Grand | |
| Inquisitor." | |
| So, was IF's glory day its only day? I don't think so, no more than the written | |
| medium has acceded to motion pictures. But for IF to survive and flourish, two | |
| things need to happen: | |
| First, more games need to be written. Ever run into someone who tells you old | |
| movies were better than movies made nowadays? They weren't really; it's just | |
| that we see the best few from the thousands that were produced. Future | |
| generations may never know Ishtar was ever made. IF needs lots of titles to | |
| generate its own classics. | |
| And, second, the bar needs to be raised on what is considered an average | |
| effort. At its best, IF is more satisfying than even the finest written fiction | |
| because your decisions are part of the story. But at its worst, IF is worse | |
| than a circa 1975 Jerry Lewis movie (apologies to the French!): inanely | |
| plotted, abominably paced, and hair-rendingly illogical. | |
| Happily, the IF community is way ahead of me. Text adventuring is enjoying a | |
| renaissance. Powerful freeware authoring systems (called <<parsers>>) like TADS | |
| and Inform (the latter written by an Oxford mathematics professor) make it | |
| possible for diligent dreamers to create IF works as good or better than those | |
| of the golden age of Infocom. | |
| Incentive and motivation are being provided by the annual Interactive Fiction | |
| Competition, now in its third year, and the XYZZY Awards (christened after a | |
| word of magic uttered in the original Adventure). Activision has included the | |
| six winning games from the first year's competition along with virtually all | |
| the wonderful old Infocom titles on one CD, called "Classic Text Adventure | |
| Masterpieces." | |
| Such mainstream affirmation was all the validation many authors needed: this | |
| year's competition had dozens of entrants with themes as diverse as a | |
| surrealistic getaway of self-discovery to seeing life through a teddy bear's | |
| eyes to an interactive version of Shakespeare's the Tempest. You can find all | |
| the winners, losers and hundreds more IF games at the Internet site: | |
| ftp.gmd.de:/if-archive. Most are free and many can be played in only a couple | |
| of hours -- and they can be run on almost any computer. | |
| Support and encouragement are in abundance at the IF-specific user groups | |
| rec.games.int-fiction and rec.arts.int-fiction. There are even a couple of | |
| excellent Net-based magazines for text adventure lovers. | |
| I often wonder where IF might be now had the same amount of money and energy | |
| been thrown at it as graphic adventures. You can get a dozen or more | |
| average-sized text adventures on a single 3.5" floppy, hundreds in the space | |
| Duke Nukem or Quake takes (Two games you could not get off my hard drive | |
| without a court order.). Room for graphics notwithstanding, imagine the plot | |
| depth, character development and worlds-within-worlds a text-only game could | |
| have with that much code. | |
| So, as much as I love running around my beloved 3D shooters, I know I'll hold a | |
| special place for old -- and new -- text adventures. A great one can take you | |
| to a place more colorful than the most extravagant graphical adventure: into | |
| your own lavish imagination. In a stouthearted move, Douglas Adams' (author of | |
| "Hitchhiker's Guide to the Galaxy") is aiming to marry the best of both -- | |
| photo-realistic graphics and a type-in-commands text parser -- in his soon to | |
| be released adventure, Starship Titanic. | |
| No, I'll never forget that feeling -- that entire dream-like summer fifteen | |
| years ago. If someone could put that in a pill ... It's why you occasionally | |
| see desperate Internet posts, someone trying to find that very first IF game | |
| they ever played, even going so far as to buy funky old equipment to | |
| memorialize the experience. Of course it's pointless and ultimately, I suppose, | |
| a little sad ... | |
| ... Gee, my ex-landlord, Phil, just put a new Pentium down in his study. I | |
| wonder he'd want for that old Kaypro? | |
| Charles Carr | |
| Reviews Editor, ComputorEdge Magazine | |
| San Diego/Denver | |
| http://www.computoredge.com | |
| reviews@computoredge.com | |
| chascarr@aol.com | |
| http://members.aol.com/chascarr | |
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