| Stack Overflow Readme, IFComp version | |
| --------------------------------- | |
| Contents | |
| 0. If it's your first time playing IF/ZCode game. | |
| 1. Playing the game | |
| 2. Walkthrough | |
| *** | |
| 0. If it's your first time playing IF/ZCode game. | |
| *** | |
| It just may happen that you haven't had a previous experience of playing Interactive | |
| Fiction and thought that participiating in IFComp is a nice place to start with. Or you may | |
| have played games of that genre, but haven't ever stumbled upon a .z5 extension and you don't | |
| know what to do with it. Either way this section is for you. | |
| First you need to get an appropriate Interpreter for your system. You can get it (if | |
| you haven't got it already) either from IFComp site (www.ifcomp.org) or from IF-archive | |
| (www.ifarchive.org). | |
| For example if you've got a Windows system you need one of these: | |
| * WinFrotz | |
| * Windows Frotz 2002 | |
| This game runs fine under either of them, and it probably would run under any recent version of | |
| anything with Frotz/Zip in the title. | |
| Now you need to run the interpreter and, using its interface, select something like "Open new | |
| story" or "Start new game". Some interpreters could be run from the command prompt, where you | |
| first type the name of executable file and then of the story file like "winfrotz.exe stack.z5". | |
| For that to work you must copy the story file into the interpreter's folder or you'll have to | |
| type the whole path to stack.z5. The recent interpreters should also support drag-and-drop | |
| feature where you simply drag the game icon onto the interpreter's executable icon and you're | |
| done with it. | |
| Then you play the game using guidelines from the next section. And the last note: if you | |
| somehow don't like my game, don't let that drive you off from ever touching an IF piece | |
| again. There are probably better games in the competition and you may like them more. | |
| *** | |
| 1.Playing the game. | |
| *** | |
| Here I'll discuss the wicked ways of playing this particular game and IF in general. The first | |
| thing you need to know is that to control the protagonist's actions you must give him commands | |
| in some reasonable subset of English (you type what he should do next like he was you - in fact | |
| the game refers to him as "you" so while playing the game you should imagine that you and him | |
| are the same person). The commands are divided into several groups: | |
| a) System commands | |
| These are used to do some story-unrelated actions and refer to the interpreter instead of protagonist: | |
| SAVE/RESTORE - to save or restore a game. | |
| QUIT - to quit the game | |
| BRIEF - used to skip a room description if you've been here before. | |
| VERBOSE - used to cancel the previous command out | |
| or some story-related, but still referring to the interpreter: | |
| SCORE/FULL SCORE - your current score | |
| PLACES - the places you visited | |
| OBJECTS - the objects you've seen | |
| All of these commands do not influence the flow of the game and do not count towards "moves" | |
| you see in the status line. | |
| This game has its own hint system which will be available to you in the midgame. Just type HELP | |
| when it'll be available. | |
| b) Moving around | |
| The game uses a traditional compass directional system. That means that to go somewhere you | |
| must type a direction in which you want to go. Fortunately the protagonist has a good sense | |
| of direction so you'll know where to go. You can use a shortened form of every compass direction | |
| (N/NE/E/SE/S/SW/W/NW). You can also go up and down in some places (U/D). | |
| Also there are things which you can enter and things on which you can stand. To do so type | |
| something like "ENTER THING" and you're done (or you'll be told that you can't enter that | |
| thing). | |
| c)Interacting with Environment | |
| That's easy: if you want to hit boulder with club type "HIT BOULDER WITH CLUB". Or something | |
| like that. Some useful actions: TAKE/DROP for items, EXAMINE(X) for almost everything (also | |
| use LOOK to print a room description again and LOOK IN to look in containers/windows), | |
| OPEN/CLOSE/UNLOCK for doors and containers, PUSH/PULL for moving around heavy items, | |
| WEAR/REMOVE wearable items, PUSH buttons, FLIP switches and TURN dials... And there are lots | |
| of other commands which you'd have to guess from context (that should be easy - no SQUEEZE LIE | |
| DISTINGUISHERS here). | |
| d)Interacting with NPC (Non-Player Characters) | |
| Not a lot of NPCs in this game, but for completeness's sake... | |
| There are two ways of interacting with NPC in this game (note that every IF game has its own | |
| convention about NPCs so even if you played other IFs before I urge you to read this section). | |
| The first way is direct: ASK NPC ABOUT SOMETHING and TELL NPC ABOUT SOMETHING (of course the | |
| interaction is not limited to only talking - you can show them your items for example). | |
| The second way is indirect: NPC, <do something>. Whether he or she will obey to your orders | |
| depends on NPC. You can simulate other NPC-related actions this way: for example | |
| NPC, TELL ME ABOUT SOMETHING = ASK NPC ABOUT SOMETHING. Note that in Stack Overflow there are | |
| three levels of saying something to someone: | |
| 1. User-level: you type for example ASK NPC ABOUT SOMETHING and want your character to ask NPC | |
| about SOMETHING. | |
| 2. Character-level: at this level the main character tries to formulate a question in his own way. | |
| Conveniently the game prints what exactly he asks. That may be not what you meant, but you can't | |
| force the protagonist to say something he doesn't want to say. | |
| 3. NPC-level: this is when you and your character get the responce. This may result in a short | |
| dialog between the protagonist and NPC which you have no chance to interrupt. | |
| *** | |
| 3.Walkthrough | |
| *** | |
| Walkthrough is provided in case you stumble upon the puzzle you can't solve yourself (and the | |
| internal hint system is of no help) or you just prefer to play the game using the walkthrough. | |
| Or you want to see the ending before the 2 hour limit. Note that the game is made in such a way | |
| that you could win without much hassle and without visiting all of the locations. There are | |
| several endings which earn different amounts of points. | |
| S | |
| P | |
| O | |
| I | |
| L | |
| E | |
| R | |
| S | |
| P | |
| A | |
| C | |
| E | |
| Intro | |
| E. S. W. | |
| Small room | |
| OPEN CABINET. TAKE RED. TAKE HAMMER. | |
| OPEN PLAYER. TAKE GREEN. PUT RED IN PLAYER. | |
| CLOSE PLAYER. TURN IT ON. BREAK WALL WITH HAMMER. | |
| OPEN CABINET. TAKE CUBE. BLORPLE CUBE. | |
| Space Station | |
| PUSH BUTTON. Z. Z. E. PUSH 1. | |
| W. W. TAKE SUIT. | |
| PUSH TABLE E. PUSH BUTTON. PUSH TABLE E. | |
| (now the timing is important. If you return back too early you would be shot with 30% chance.) | |
| BLORPLE CUBE. Z. Z. Z. Z. | |
| BLORPLE CUBE. Z. Z. Z. | |
| TAKE TOOLBOX. Z. TAKE TOOLBOX. | |
| Z. (until the noises disappear) | |
| PUSH BUTTON. (instead you can E to visit the new location) | |
| E. PUSH 2. Z. W. | |
| WEAR SUIT. X SUIT. CLOSE HELMET. | |
| JUMP. X CONSOLE. UNLOCK LOCKER WITH KEYCARD. | |
| OPEN LOCKER. TAKE MANUAL. TAKE GYRO. D. | |
| OPEN SUIT. PUSH BUTTON. E. | |
| PUSH 3. W. | |
| SW. PUT MANUAL IN SCANNER. | |
| RIP PAGE FROM MANUAL. (x6) | |
| PUT PAGE 5 IN SCANNER. CLOSE SCANNER. | |
| PUT PAGE 3 IN SCANNER. CLOSE SCANNER. | |
| PUT PAGE 2 IN SCANNER. CLOSE SCANNER. | |
| (remember the appearances of these 3 controls and write them down somewhere) | |
| NE. | |
| --Optional - the boring diamond ring puzzle. | |
| NE. | |
| PUSH BUTTON. PUSH BUTTON. TAKE BAND. (x4) | |
| SE.SW. | |
| X CONTROL PANEL. | |
| PUT STRIP IN LEFT. PUT STRIP IN RIGHT. X DISPLAY. | |
| PUSH BUTTON. TAKE CYLINDER | |
| PUT STRIP IN LEFT. PUT STRIP IN RIGHT. | |
| PUSH BUTTON. TAKE CYLINDER. | |
| PUT CYLINDER IN LEFT. PUT CYLINDER IN RIGHT. X DISPLAY. | |
| FLIP SWITCH. PUSH BUTTON. TAKE BOTTLE. | |
| NE. FILL BOTTLE. NW. SW. NW. | |
| POUR LIQUID ON FLOOR. | |
| OPEN BARREL. TAKE SOMETHING. PUSH BARREL. | |
| LOOK. TAKE RING. WEAR RING. SE. | |
| --End Optional | |
| PUSH BUTTON. E. PUSH 2. W. | |
| CLOSE SUIT. U. | |
| (now push/turn/flip 3 controls in the required order) | |
| D. DOFF SUIT. DROP SUIT. | |
| PUSH BUTTON. E. PUSH 4. Z. W. | |
| W. W. ENTER POD. | |
| Z. X KEYBOARD. Z. | |
| X SPACESHIP. PUSH 1234. PUSH 2345. PUSH 3456. | |
| End Game | |
| Z. Z. WAKE UP YOU BASTARD. | |
| OUT. X RIGHT ARM. REMOVE NEEDLE. | |
| NURSE, HI. | |
| I. ASK NURSE FOR STUFF. | |
| -- Standard ending (max 40 points) -- | |
| TELL NURSE ABOUT YOUR ADVENTURES. | |
| SHOW CUBE TO NURSE. | |
| SHOW MANUAL TO NURSE. | |
| SHOW GYRO TO NURSE. | |
| SHOW KEYCARD TO NURSE. (this is actually a foreplay game...) | |
| -- Better ending (max 42 points - only if you have a ring - and it's not stolen) -- | |
| NURSE, TELL ME YOUR NAME | |
| GIVE RING TO JANE | |
| (bah, so easy!) | |
| --Worse endings-- | |
| Z. (a lot)/ NURSE, GET OUT / SHOW NURSE THE DOOR / NURSE, FUCK OFF | |
| (basically whatever you do after escaping the space station, you already won. Your goal is to | |
| finish off the story somehow.) | |
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