| <b><u>Walkthrough for "Labyrinth"</u></b><br><br> | |
| This walkthrough will get you everything but that last single point. That one, you need to figure | |
| out for yourself.<br><br> | |
| <b>[Sweet-Smelling Room]</b><br> | |
| about<br> | |
| credits<br> | |
| i<br> | |
| x me<br> | |
| smell (Apples)<br> | |
| x box<br> | |
| get it<br> | |
| open it (you can't)<br> | |
| read plaque<br> | |
| say tertius (Hmmm...)<br> | |
| e<br><br> | |
| <b>[Putrid-Smelling Room]</b><br> | |
| smell (Sewage)<br> | |
| x man<br> | |
| ask man about tertius<br> | |
| ask man about himself<br> | |
| say yes<br><br> | |
| <u>Winning at Nim</u><br> | |
| For your first move, take the amount necessary to bring the number of remaining | |
| counters to the next lower value of 6N+1, where N is any integer.<br> | |
| For your remaining moves, take 6 minus however many Ray just took.<br> | |
| You will then notice that you have acquired a new item (and gained 10 points!).<br><br> | |
| i<br> | |
| x disc (note that it's the same size as the depression on the box lid)<br> | |
| put it in depression<br> | |
| get disc<br> | |
| put disc on chain (10 points!)<br> | |
| wear amulet (you feel extra power)<br> | |
| say tertius (5 points!)<br> | |
| (Notice that the room's orientation has changed; make a note of how it changes.)<br> | |
| g<br> | |
| e<br><br> | |
| <b>[Vile-Smelling Room]</b><br> | |
| smell (Gym Socks)<br> | |
| read plaque<br> | |
| (This is a keyword cipher. It decodes to "Search the blue wall where you find my scent. Reflect | |
| carefully on this advice, and you will find the means of your escape." The keyword is FRESHCUTG.)<br> | |
| smell plaque (realize that you need to go where the keyword can be smelled)<br> | |
| say tertius<br> | |
| g<br> | |
| w<br><br> | |
| <b>[Woodsy-Smelling Room]</b><br> | |
| smell (Pine Forest)<br> | |
| read plaque (hmm...)<br> | |
| tertius<br> | |
| g<br> | |
| g (you can't read it now; give up on it)<br> | |
| g<br> | |
| w<br><br> | |
| <b>[Nasty-Smelling Room]</b><br> | |
| smell (Wet Dog)<br> | |
| read plaque (argh, again!)<br> | |
| tertius<br> | |
| g (aha!)<br> | |
| read plaque<br> | |
| say quartus (5 points!)<br> | |
| (Make note of how this word changes the room's orientation.)<br> | |
| (Now we can go back and read the plaque we couldn't get to before.)<br> | |
| g<br> | |
| g<br> | |
| say tertius<br> | |
| g<br> | |
| s<br><br> | |
| <b>[Woodsy-Smelling Room]</b><br> | |
| say tertius<br> | |
| say quartus<br> | |
| g<br> | |
| say tertius<br> | |
| g<br> | |
| read plaque<br> | |
| (The only way to make these statements logically consistent is to have statements | |
| 1, 3, 5 and 8 be true, and the rest false. So the magic number is, by statement 8, | |
| 1 + 3 + 5 + 8 = 17.)<br> | |
| say tertius<br> | |
| g<br> | |
| s<br><br> | |
| <b>[Green-Smelling Room]</b><br> | |
| smell (Fresh-cut grass)<br> | |
| (Fresh-cut grass! Isn't that like the keyword of the cipher???)<br> | |
| search blue wall<br> | |
| (Nothing! Then remember that the plaque said to REFLECT CAREFULLY...)<br> | |
| search orange wall (revealing the secret compartment!)<br> | |
| open compartment( 10 points!)<br> | |
| get key <br> | |
| x it<br> | |
| say tertius<br> | |
| s<br><br> | |
| <b>[Harsh-Smelling Room]</b><br> | |
| smell (Ammonia)<br> | |
| n<br><br> | |
| <b>[Green-Smelling Room]</b><br> | |
| say quartus<br> | |
| g<br> | |
| say tertius<br> | |
| s<br><br> | |
| <b>[Floral-Smelling Room]</b><br> | |
| smell (Lilac)<br> | |
| x pod<br> | |
| get it (you can't...)<br> | |
| x keypad<br> | |
| (Perhaps this is the place to enter the magic number...)<br> | |
| push button 1<br> | |
| push button 7<br> | |
| push enter (Melanie appears - 10 points!)<br> | |
| x melanie<br> | |
| wake her<br> | |
| kiss her<br> | |
| (Remember the room where you smelled ammonia? Isn't that what smelling salts are | |
| made of? Let's take her there.)<br> | |
| take her<br> | |
| n<br><br> | |
| <b>[Green-Smelling Room]</b><br> | |
| say quartus<br> | |
| say tertius<br> | |
| w<br><br> | |
| <b>[Harsh-Smelling Room]</b><br> | |
| (the ammonia smell wakes Melanie up - 5 points!)<br> | |
| say quartus<br> | |
| g<br> | |
| g<br> | |
| say tertius<br> | |
| s<br><br> | |
| <b>[Sweet-Smelling Room]</b><br> | |
| say quartus<br> | |
| g<br> | |
| say tertius<br> | |
| unlock door with key<br> | |
| open door<br> | |
| e<br> | |
| (You win.... 10 points!)<br> | |
| full<br><br> | |
| <b><u>Alternate Endings</u></b><br><br> | |
| There are three other possible endings to the game, none of which will get you full points.<br> | |
| 1. Eat the gold key before you unlock the door with it.<br> | |
| 2. Unlock the door and leave before you ever find Melanie.<br> | |
| 3. Leave with Melanie, but before waking her up.<br> |
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