| This directory contains games for the CP/M operating system, | |
| which ran on various 8-bit home computers with 8080/Z80 | |
| processors in the 1980s. | |
| # old | |
| Older versions of some of the games in this directory. | |
| # adventure_cpm.tar.gz | |
| tuid: fft6pu91j85y4acv | |
| ifwiki: Adventure | |
| CP/M executable of the 375 point version of | |
| Colossal Cave, by The Software Toolworks. This is an | |
| expansion and port by Walt Bilofsky to the 8080/Z80 | |
| of Jim Gillogly's UNIX C port of Wood's original code. | |
| # barsoom1.zip | |
| tuid: 7q0px7tb8nqdvave | |
| Barsoom Adventure #1: The Lost City, by Susan | |
| Schnitger. | |
| (a solution is in </if-archive/solutions/#Barsoom1.sol>) | |
| # cpm-advent.zip | |
| tuid: fft6pu91j85y4acv | |
| ifwiki: Adventure | |
| CP/M ports of Colossal Cave Adventure, ported by | |
| Mike Goetz. Included are version A02 (350 points) | |
| with Fortran source, versions B00 and B01 (both | |
| 550 points), B02 and B03 (580 points), and tools | |
| to extract some approximation to A-code source | |
| from the version B games. | |
| # cpm-advent-c01.zip | |
| tuid: fft6pu91j85y4acv | |
| ifwiki: Adventure | |
| CP/M port of Colossal Cave Adventure, ported by | |
| Mike Goetz. Version C01.1, March 1987, (580 points). | |
| Includes Goetz's C source code for the A-code munger and interpreter, | |
| and instructions on how to build the game on a modern system. | |
| # cpm_advsampler.zip | |
| tuid: e0tz136ysdnfnvck | |
| tuid: bhu49t1gxfwetcru | |
| tuid: 5e9zrkcfgq2moinh | |
| ifwiki: Catseye | |
| ifwiki: Moonglow | |
| A sampler of several freeware Z-code adventures, | |
| put together by Carsten Dost. This will work with | |
| most CP/M Systems with a 80x25 terminal and at least | |
| 64k of memory. Included games are Cat's Eye, Deja Vu | |
| and Moonglow. | |
| # scott-adams-cpm.zip | |
| tuid: 7nkd8ib4xbeqr7pm | |
| tuid: dy4ok8sdlut6ddj7 | |
| tuid: zya3mo3njj58hewi | |
| tuid: 89kxtet3vb9lzj87 | |
| tuid: ay2jy3sc3e6s9j4k | |
| tuid: 89qmjvv4cb0z93t5 | |
| tuid: 025dj4on6jr2c867 | |
| tuid: cj05ocxhay4dbrfs | |
| tuid: hew4c6rciycb6vog | |
| tuid: rlxb5i0vjrnfr6x9 | |
| tuid: wkaibkem4nxzo53y | |
| tuid: aqy6km542aq20jh4 | |
| tuid: 4yo4je8dh53ug9qs | |
| ifwiki: Adventureland | |
| ifwiki: Pirate Adventure | |
| ifwiki: Secret Mission | |
| ifwiki: Voodoo Castle | |
| ifwiki: The Count | |
| ifwiki: Strange Odyssey | |
| ifwiki: Mystery Fun House | |
| ifwiki: Pyramid of Doom | |
| ifwiki: Ghost Town | |
| ifwiki: Savage Island, Part I | |
| ifwiki: Savage Island, Part II | |
| ifwiki: Golden Voyage | |
| Scott Adams games 1-12 with ADVENTUR.COM version 8.4c, an interpreter for CP/M. | |
| Z-80 required because the random number generator depends on the R register. It | |
| has been tested on CP/M emulators that do implement the R register. Without the | |
| R register, the interpreter will hang after printing the first room but before | |
| accepting any commands. | |
| The interpreter program is believed to be identical to what was shipped on 8" | |
| floppy for CP/M, but it was copied from an MS-DOS-format disk of PC shareware | |
| made in the early 1990s. | |
| # Advent_CPM.zip | |
| tuid: fft6pu91j85y4acv | |
| ifwiki: Adventure | |
| Executable of the 350 point ADVENTUR.COM program for the CP/M operating system. Z80 CPU required. Both files must be present in the same directory to run. | |
| This version allows games to be saved to disk for further play. | |
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