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Games playable on PCs. The target processor can range
from 16-bit to 64-bit, and the target operating system from
MS-DOS to Windows.
# old
Older versions of some of the games in this directory.
# 2112.zip
tuid: 0ctqbfa4pofrvtsf
Very simple game based on the Rush song "2112".
Author unknown.
# 4ka.zip
tuid: q47lwr776k3x3rg0
4K Adventure, a small text adventure written by John Metcalf
# 4symbols.zip
tuid: 4h7kqjhw43h4sy8c
Playable demo of The Four Symbols, release 1.1
TADS adventure by The Grue!
# 905.exe
tuid: qzftg3j8nh5f34i2
ifwiki: 9:05
9:05 by Adam Cadre
Version 1.01 (10 February 2000) / Serial number 9502
(a machine-independent zcode game file is in
</if-archive/games/zcode/#905.z5>)
# A_Egypt.exe
Adventure in Egypt, by A.C. Lockhorst. A mouse
controlled text adventure for Windows.
(a Dutch version is in </if-archive/games/pc/dutch/#Egypte_A.exe>)
# A_Egypt.rtf
Notes on Adventure in Egypt, by A.C. Lockhorst.
# Awakening.exe
Awakening, by Mel Sherry. Originally written in 6809
assembler in 1983, then converted to MS-DOS in 1986 and
then to Windows in 2010.
# Babel.exe
tuid: z5xgyw0jbt9r3ah1
ifwiki: Babel
Babel, release 3.1, by Ian Finley.
Windows installer (Intel 32-bit). Packaged with
the HTML TADS interpreter.
(a machine-independent TADS version is in
</if-archive/games/tads/#Babel31.gam>, a Mac version is in
</if-archive/games/mac/#babel-31.hqx>, and
the original competition entry is in
</if-archive/games/competition97/#tads/babel>)
# Beyond.exe
tuid: 80s6vtj6yjwmt7sn
ifwiki: Beyond
Beyond, an IF by Mondi Confinanti. Created by Roberto Grassi,
Paolo Lucchesi and Alessandro Peretti.
Windows executable installer version (Intel 32-bit).
Release 5 / Serial number 100115.
(an Italian version is in </if-archive/games/pc/italian/#Beyond.exe>,
and the original competition entry is in
</if-archive/games/competition2005/#glulx/beyond>)
# BradfordMansion.zip
tuid: 2b9h6vljr300p9yc
ifwiki: Bradford Mansion
Bradford Mansion, version 1.2.2, by Lenard Gunda.
Windows executable (Intel 64-bit).
(the original competition entry, including versions for
other platforms, is in
</if-archive/games/competition2019/#Bradford Mansion>)
# CCave.zip
tuid: fft6pu91j85y4acv
ifwiki: Adventure
A GUI version of Colossal Cave / Adventure, version 2006.1.2,
written by C.Yong. Requires the .NET 1.1 Runtime.
# CMines.zip
tuid: 10lmbbwutsf2m3tt
A randomly generated maze exploring game, by
James L. Dean. Archive contains Linux (x86) and
Windows (32-bit) executables, plus C source code.
(versions for other systems can be found in </if-archive/games/java/#JMines.zip>, </if-archive/games/java/#AndroidMines.zip>, </if-archive/games/zcode/#mines.z5>, </if-archive/games/calc/#mines_casio.zip>, </if-archive/games/calc/#mines_hp50g.zip>, </if-archive/games/calc/#mines_ti.zip>, and </if-archive/games/pdf/#Mines.pdf>)
# Castle.zip
tuid: rdah1qklr7v4mqak
Adventure Castle, by Dave Dunfield. Archive includes
an executable and C source.
# CastleAdv.zip
tuid: mz7tsvrsrrqhddhw
Castle Adventure, by Kevin Bales.
ASCII graphics adventure with text input.
# Castlequest.zip
tuid: s749vewkgg4wectq
Castlequest, originally written in 1980 by Michael S. Holtzman and
Mark Kershenblatt, then transcribed and made compilable in 2021
by Arthur O'Dwyer. This is a Windows executable compiled by
David Kinder, for source code see
<https://github.com/Quuxplusone/Castlequest>.
# Ccake.zip
ifwiki: Arthur_Yahtzee:_The_Curse_of_Hell's_Cheesecake
tuid: 61mddgfhspk5xfhm
Arthur Yahtzee: The Curse of Hell's Cheesecake,
An Interactive Tale of Weirdness Within.
Written with Inform by Ben 'Yahtzee' Croshaw.
Release 1 / Serial number 000311
DOS Executable and a text file with progressive hints
(a machine-independent zcode game file is in
</if-archive/games/zcode/#ccake.zip>)
# Chaos.zip
tuid: ormdkpvdx3q7d5qk
Chaos in Space!, written by Richard Kelly. An adventure
set aboard a space station, aimed at less experienced
adventurers. Version 1.2.
# Dames.exe
tuid: smrkyqnt3mf1vwfo
Dames Are Trouble, Freeware version 2.1, by Michael Zerbo.
A short game where the player is a private investigator.
Windows installer executable.
# DDIV.exe
tuid: 82f6px0qqdtrghrx
ifwiki: Dutch Dapper IV: The Final Voyage
Dutch Dapper IV: The Final Voyage, a science fiction
comedy, written by Harry Hol.
Release 11 / Serial number 030207
(a machine-independent zcode game file is in
</if-archive/games/zcode/#DDIV.z5>)
# EldarianOdyssey.zip
Eldarian Odyssey, version 1.01, by Rich Eizenhoefer.
# Enemies.zip
tuid: wazvwtxlf7us44qr
Enemies, An Interactive Psychothriller, by Andy Phillips.
Release 4 / Serial number 990115
(a machine-independent zcode game file is in
</if-archive/games/zcode/#Enemies.zip>)
# Enhanced.zip
tuid: wrkyc6e7xdfi5mvp
Enhanced release 3/941004, the first (and so far the only)
part of the Cyberventure trilogy; a cyberpunk SF adventure
by Hans Persson and Dominik Zemmler
# EpicProse.zip
tuid: lj6etixsdg6hi2p4
Epic Prose, version 16, by Matt Timmermans.
# EpicProseSE.zip
tuid: 3qcw1ojlngezz6im
Epic Prose Special Edition, version 9, by Matt Timmermans.
# EvenTheDevilMustDie.zip
tuid: 8qgfdrls3njowk98
Even the Devil Must Die, by Mark Hancox.
Archive includes CAT game file and Windows-based CAT
interpreter program.
# Ferret.zip
tuid: sddal8roorb0wm9x
Ferret, a game inspired by Zork, written in the 1980s in
PL/I for a Data General mini-computer, and ported to IBM
Visual Age PL/I for Windows.
This is version 9.00, and is a Windows text mode executable.
# FineTune.exe
tuid: 39pi00x5dls5z2l2
Fine-Tuned, An Auto-mated Romance, by Dennis Jerz (writing
as Dionysius Porcupine). Release 8 / Serial number 020520
(a machine-independent zcode game file is in
</if-archive/games/zcode/#FineTune.z8>, and the original competition
entry is in </if-archive/games/competition2001/inform/finetune/>)
# FredsBackyard.zip
tuid: iu095gl1nezw979o
Fred's Backyard, by NielSoft.
# Gatefold.zip
tuid: 5o65s5yu6zxqkuju
Gatefold, version 1.0.1, by Axile Studio, Holly Boson, and Alex McGivern.
(a Linux version is in </if-archive/games/linux/#gatefold-linux64.zip>)
# HCWinPkg.zip
Adventure in Humongous Cave, David Malmberg's AGT version
of Adventure, ported to Inform by Al Golden.
Release 1 / Serial number 000001
(a machine-independent Z-code game file is in
</if-archive/games/zcode/#HugeCave.z8> and a Mac package is in
</if-archive/games/mac/#HCMacPkg.sit>)
# Heist.zip
tuid: dnqnvbtgkfhni3b8
Heist: The Crime of the Century, by Andy Phillips.
Release 4 / Serial number 971125
(a machine-independent zcode game file is in
</if-archive/games/zcode/#heist.z8>)
# Hobbit_redux_dircut.zip
tuid: pejw8j7qote04e6m
Hobbit - The True Story - redux, Director's Cut.
A small adventure written entirely in MS-DOS 5.0 batch
procedures, by Fredrik Ramsberg and Johan Berntsson.
# HollywoodMurders.exe
The Hollywood Murders, An Interactive Mystery
written in ALAN 3 by Michael Zerbo.
(A machine independent ALAN 3 game file
is in </if-archive/games/alan/#HollywoodMurders.zip>, and
a BeOS version is in </if-archive/games/beos/#HollywoodMurders.zip>)
# HouseOnHill.zip
tuid: r9wmm8pz2obghsxu
House On Haunted Hill, by James Wilkinson.
# HugoI.zip
tuid: p9nxoq8chz1k4y1c
Hugo's House of Horrors, by David P. Grey.
A graphic adventure with text input.
# HugoII.zip
tuid: nwyj675b1n6jqtdp
Hugo II: Whodunit? by David P. Grey.
A graphic adventure with text input.
# HugoIII.zip
tuid: kirgpxiso9g9g3tt
Hugo III: Jungle of Doom, by David P. Grey.
A graphic adventure with text input.
# IRobot2.zip
tuid: 55oxtjex7oe3y0le
I, Robot 2, by StamblerRambler.
# LASH.zip
tuid: frfoh6e7hur2beiu
Local Asynchronous Satellite Hookup, by Paul O'Brian.
Release 11 / Serial number 000806
(a machine-independent zcode game file is in
</if-archive/games/zcode/#LASH.z8>, and a Mac version is in
</if-archive/games/mac/#LASH-r11.hqx>)
# LSMansion11.zip
ifwiki: The_Lost_Stone_Mansion
Lost Stone Mansion, by Paul Merkley/Lost Stone Games,
Version 1.1, Full Version, supplied by the author.
Archive also contains reviews of the game.
# LydiasHeart.zip
Lydia's Heart, version 2.0.06, by Jim Aikin. An extensive
reworking of the author's previous game, "Last Resort."
About 18 new puzzles, an expanded map area, and more
conversation with NPCs. The most recent update is available
from the author's website at <http://www.musicwords.net/if/if_heart.htm>.
(a machine-independent TADS game file is in
</if-archive/games/tads/#LydiasHeart.zip>)
# MeanStreets.zip
Mean Streets, version 1.01, by Bad Dog Studios.
(a machine-independent TADS game file is in
</if-archive/games/tads/#MeanStreets.gam>)
# Miser.zip
tuid: j0rc3pj9kgfv1sd6
Miser, a conversion of a C64 BASIC text adventure
to MS-DOS, by Rene van Hasselaar. Archive includes
BASIC source code and an MS-DOS executable.
# Monster_Age_I.exe
tuid: zx3f8wfvbm1ghmyn
Monster Age: Trials of Dustorn, by Moonheart Games.
Demo version
(a machine-independent Adrift game file is in
</if-archive/games/adrift/#Monster_Age_I.taf>)
# Monster_Fucker_One_Vampire.zip
tuid: nikol2k1imqi98gl
Monster Fucker One: Vampire, by Kristan X.
WARNING: Contains adult content.
Demo version.
# MrsPepper.zip
tuid: dcvk7bgbqeb0a71s
Mrs. Pepper's Nasty Secret, version 1.03, by Jim Aikin
and Eric Eve.
(a machine-independent TADS game file is in
</if-archive/games/tads/#MrsPepper.t3>, and source code is in
</if-archive/games/source/tads/#MrsPepperSrc.zip>)
# MurderCruise.zip
tuid: jslhrv88l3fry5kb
Murder Cruise!, v1.20, by Bruce Jaeger.
# Murderer.zip
tuid: czzicxygbkbi6off
The Murderer, Version 2.2, by Michael Zerbo.
A text and graphics adventure set in Victorian England.
(Amiga versions of The Murderer are in </if-archive/games/amiga/>)
# Overmind.zip
tuid: swlgza81oq69jwny
Empire of the Over-mind, by Gary Bedrosian. Originally
published by the Avalon Hill Game Company.
# Quest.zip
Quest, a text adventure written between 1980 and 1983 at ICL by Doug Urquhart,
Keith Sheppard and Jerry McCarthy. Originally written to run on the ICL System
10 mainframe and later ported to System 25, DRS 20, CPM, MS-DOS and Windows.
This is a Visual Basic 3 port that requires a version of Windows capable of
running 16-bit Windows programs.
# RascalAndTheBoxer.zip
tuid: dw1jvysfbstju0c4
Zeitgeist 1980 episode 1: Rascal and the Boxer, by Michael Coorlim.
# Realm_of_Obsidian.zip
tuid: tdfnka41n495s99
ifwiki: Realm of Obsidian
Realm of Obsidian (Preview Edition) v0.63, with sounds
and music, by Amy Kerns.
(a Linux version is in </if-archive/games/linux/#Realm_of_Obsidian_LinuxWine.zip>;
the original Spring Thing 2009 entry is in
</if-archive/games/springthing/2009/#Realm_of_Obsidian_v062.zip>)
# Realm_of_Obsidian_NS.zip
tuid: tdfnka41n495s99
ifwiki: Realm of Obsidian
Realm of Obsidian (Preview Edition) v0.63, without sounds
or music, by Amy Kerns.
(a Linux version is in </if-archive/games/linux/#Realm_of_Obsidian_NS_LinuxWine.zip>;
the original Spring Thing 2009 entry is in
</if-archive/games/springthing/2009/#Realm_of_Obsidian_v062_NS.zip>)
# RedDwarf.zip
tuid: cbhbvizt1pcogi6c
Red Dwarf - Infinity Welcomes Careful Drivers, by Joseph
A. Stanko. Version 2.11.
# RogueOfTheMultiverse.zip
tuid: clrttol4iw7juc0k
ifwiki: Rogue of the Multiverse
Rogue of the Multiverse, version 2, by C.E.J. Pacian.
Archive contains TADS 3 game file, Windows executable
(Intel 32-bit), PDF feelie, walkthrough and cover art.
(the original competition entry is in
</if-archive/games/competition2010/#tads3/rogue>)
# School.exe
tuid: 32bzvcb971zmtf23
ifwiki: Ballymun Adventure
Ballymun Adventure, by Brendan Cribbin.
Second version.
Windows installer (Intel 32-bit).
(a machine-independent TADS game file is in
</if-archive/games/tads/#School.gam>,
and the original competition entry is in
</if-archive/games/competition2006/#tads2/school>)
# SpaceQuestLost.zip
tuid: oiuzd5to8efef4qk
Space Quest: The Lost Chapter, by Vonster D. Monster.
Text and graphics, an unofficial entry in Sierra's
Space Quest series of games.
# SpaceQuestZero.zip
tuid: uw8ihwv01ipv9sxn
Space Quest Zero: Replicated, by Jeff Stewart.
Text and graphics, an unofficial entry in Sierra's
Space Quest series of games.
# Super_Bombs_Away.exe
tuid: ecigfboen79mz4v1
Super Bombs Away, "Blast Edition".
First created by David Sherman and modified by David Ahl,
published 1978, Creative Computing, Morristown, New Jersey.
Adapted By Sensei Pong 2017.
# Tatctae.zip
tuid: eu3ed84ww7n1dryf
Time: All things come to an end; by Andy Phillips.
Release 7 / Serial number 970521
(a machine-independent zcode game file is in
</if-archive/games/zcode/#tatctae.z8>)
# TextQuest-demo.zip
tuid: cpk7ewode1gzruo
Text Quest, version 0.3.6a, by Chris Ingerson,
Sleepy Owl Software. Demo of the first two levels.
# TGM.exe
tuid: d0u17szgcj34ex3r
The Great Machine - a fragment, by Jonas Kyratzes.
Version 1.0, MS-DOS executable.
(a machine-independent zcode game file is in
</if-archive/games/zcode/#TGM.z5>)
# TGM_Setup.exe
tuid: d0u17szgcj34ex3r
The Great Machine - a fragment, by Jonas Kyratzes.
Version 1.0, Windows installer.
(a machine-independent zcode game file is in
</if-archive/games/zcode/#TGM.z5>)
# TheApprentice.exe
tuid: hxb9w8nsowgom8qw
The Apprentice, by Saevar Benjaminsson.
(a machine-independent TADS .gam file is in
</if-archive/games/tads/#TheApprentice.gam>)
# The_Castle_Of_Diavolul.exe
tuid: jw7x1hi0vh20hmpl
The Castle Of Diavolul, version 1.5, by DBT.
Windows executable.
# The_Castle_Of_Diavolul-Manaslu_Rises.exe
tuid: e4u2zwk1y5q7rqlm
The Castle Of Diavolul - Manaslu Rises, by DBT.
Windows executable.
# The_Castle_Of_Diavolul-The_Book_Of_Zolon.exe
tuid: b64vuclrttjphsgm
The Castle Of Diavolul - The Book Of Zolon, by DBT.
Windows executable.
# The_Castle_Of_Diavolul-The_Count_Must_Die.exe
tuid: lu4mxixtrz35jxzq
The Castle Of Diavolul - The Count Must Die, by DBT.
Windows executable.
# TheDreamSelf_Win.zip
tuid: wwaagfrhle95fmzg
ifwiki: The Dream Self
The Dream Self, by Florencia Minuzzi.
For Windows (Intel 32-bit).
(a Mac version is in
</if-archive/games/mac/#TheDreamSelf_Mac.zip>,
and the original competition entry is in
</if-archive/games/competition2017/#The Dream Self>)
# The_Locrian.zip
tuid: 74tdf9ofc3piyc1s
The Locrian, by Redlac.
# Vacation.zip
tuid: w7siqe43yn0rb2pd
Vacation Gone Awry, by Johan Berntsson, Fredrik Ramsberg
and Staffan Friberg.
Release 3 / Serial number 060527
Archive includes Z-code game file and the Windows Frotz
interpreter.
(the machine-independent zcode game file is in
</if-archive/games/zcode/#Vacation.z5>)
# WandMaster.zip
tuid: u7h2xvzc31o5tcln
Wand Master, a freeware adventure by Robert Kraus.
# WalkerSilhouette.zip
Walker and Silhouette, a keyword only adventure.
Version 9, written by C.E.J. Pacian.
Archive contains TADS game file, Windows executable,
HTML manual and cover art.
# WernersQuest.zip
tuid: t8buiu68gvxst8ng
tuid: jiz6aljelhhpdj2n
tuid: 89xz965u52d31xzv
tuid: l44l6fbqnk5rvxqw
Werner's Quest Parts 1-4, a series of parodies of Zork
Enchanter. Originally written by Jan Aberg and
converted to ZCode by Fredrik Ramsberg.
Archive includes ZCode game files, the JZip interpreter
and the C64 originals in a D64 disk image.
(A version of this archive without the interpreter
is in </if-archive/games/zcode/>)
# WindowsAdventure7.exe
Installer for Windows Adventure 7, with a maximum of 560
points. Re-written in standard Fortran 2008 from Adventure
6 with corrections and the addition of sounds, colour, a
basilisk, a mermaid and a ruby yacht, by Neal Van Eck.
(source code is in </if-archive/games/source/#WindowsAdventure7.zip>)
# aarbron.zip
tuid: i1s8jdvwg8uhctti
The Chronicles of Aarbron, version 1.02, a fantasy based
text adventure in three parts. Written by Simon Osborne,
Carl McPherson, and Duncan Strand.
# abbey.zip
tuid: jws3f7j27s1mbi5n
The Abbey of Montglane, version 1.1, by Arthur LaFrana
# adv-km31.zip
tuid: i8dsmi4zf6qjxnc0
Kingsley's Mansion, version 3.1.
# adv.arc
tuid: fft6pu91j85y4acv
ifwiki: Adventure
A version of Colossal Cave by Jerry D. Pohl, giving
separate values for treasures, survival, and score.
DOS executable only; documentation refers to C source
code, which is missing, but a port to Turbo C 2.0 is in
</if-archive/games/source/#advtc2.zip>.
# adv350de.zip
tuid: fft6pu91j85y4acv
ifwiki: Adventure
FORTRAN source code, DOS executable, and a walkthrough
of the 350 points version of Colossal Cave by Don Ekman
(an Amiga port of this file is in </if-archive/games/amiga/#adv350.lha>)
# adv350kb.zip
tuid: fft6pu91j85y4acv
ifwiki: Adventure
DOS executable of the 350 points version of Colossal Cave
by Bob Supnik, ported to DOS by Kevin Black (both of whom
originally ported Adventure to the PDP-11 at DEC).
(FORTRAN source code of this version is in
</if-archive/games/source/#adv350kb-src.zip>)
# adv350kp.zip
tuid: fft6pu91j85y4acv
ifwiki: Adventure
PDP-11 FORTRAN source code (DECUS 11-340),
modified source code for MS FORTRAN by Kenneth Plotkin,
and a DOS executable of the original 350 points version
of Colossal Cave
# adv350win.zip
Windows console mode executable of the 350 points version
of Colossal Cave. Version 1.0.04 of the port, converted to
Microsoft Visual C 6.0 by Al Whinery. Also includes source
code.
# adv366hug.zip
tuid: fft6pu91j85y4acv
ifwiki: Adventure
DOS executable of the 366 points version of Colossal Cave
distributed by the Heath User's Group.
# adv370.zip
tuid: fft6pu91j85y4acv
ifwiki: Adventure
DOS executable of a 370 points version of Colossal Cave,
version 16sep1986.
Ported to DOS PDS FORTRAN by Paul Munoz-Colman.
(source code is in </if-archive/games/source/#adv370s.zip>)
# adv375.zip
tuid: fft6pu91j85y4acv
ifwiki: Adventure
DOS executable of the 375 points version of Colossal Cave,
by The Software Toolworks
# adv440.zip
tuid: fft6pu91j85y4acv
ifwiki: Adventure
DOS executable of the 440 point version of Colossal Cave.
(source code is in </if-archive/games/source/#adv440.tgz>)
# adv550.zip
tuid: fft6pu91j85y4acv
ifwiki: Adventure
DOS executable of the 550 points version of Colossal Cave,
version B00.
# adv550_glk.zip
tuid: fft6pu91j85y4acv
ifwiki: Adventure
Windows Glk executable of David Platt's 550 point version
(David's PL-6 release of 9/18/84, which contains text and
formatting missing from Ken Wellsch's more widely available
C version), built by David Kinder using Mike Arnautov's
A-code system.
(source code is in </if-archive/games/source/#advent_acode.tar.gz>)
# adv551.zip
tuid: fft6pu91j85y4acv
ifwiki: Adventure
DOS executable of the 551 points version of Colossal Cave by
Doug McDonald (version 6.6, August 1990), with support for
multiple save files added by Magnus Olsson (September 1990)
(source code for Doug McDonald's version is in
</if-archive/games/source/#advsrc.zip>)
# adv660.zip
tuid: fft6pu91j85y4acv
ifwiki: Adventure
DOS executable of 660 points version of Colossal Cave:
Adventure4+ version 10.06 (26jul95), by Mike Arnautov.
This version merges Adventure II by Peter Luckett and
Jack Pike with Adventure 3 (aka Adventure 550) by Dave Platt
(source code is in </if-archive/games/source/#adv660.tar.Z>, an Amiga port
with source code in </if-archive/games/amiga/#adv660.lha>)
# adv660_glk.zip
tuid: fft6pu91j85y4acv
ifwiki: Adventure
Windows Glk executable of Mike Arnatov's 660 point version
of Colossal Cave: Adventure4+ version 10.07 (5/9/2001),
built by David Kinder. This version merges Adventure II by
Peter Luckett and Jack Pike with Adventure 3 (aka Adventure
550) by Dave Platt.
(source code is in </if-archive/games/source/#advent_acode.tar.gz>)
# adv770-2.07-dos.zip
DOS executable of Mike Arnatov's 770 point version of
Colossal Cave, version 2.07 (25mar2013).
(source code is in
</if-archive/games/source/#adv770-2.07-C-src.tgz>,
a Windows executable is in
</if-archive/games/pc/#adv770-2.07-win.exe>, and
a Linux executable is in
</if-archive/games/linux/#adv770-2.07-linux.tgz>)
# adv770-2.07-win.exe
Windows executable of Mike Arnatov's 770 point version of
Colossal Cave, version 2.07 (25mar2013).
(source code is in
</if-archive/games/source/#adv770-2.07-C-src.tgz>,
a DOS executable is in
</if-archive/games/pc/#adv770-2.07-dos.zip>, and
a Linux executable is in
</if-archive/games/linux/#adv770-2.07-linux.tgz>)
# adv_crowther_win.zip
The original (pre Don Woods) version of Colossal Cave Adventure,
written by Will Crowther. Long believed lost, this was found
from a backup of Don Wood's student account thanks to the
efforts of Dennis Jerz.
Archive contains Windows console-mode executables, build from
the source code that Matthew Russotto modified to be compatible
with Fortran-77 compilers.
(source code is in </if-archive/games/source/#adv_crowther.zip>)
# advbds.zip
tuid: fft6pu91j85y4acv
ifwiki: Adventure
C source code and DOS executable of the BDS C version of
Adventure, ported to DOS by Bob Withers.
# advent25.zip
tuid: fft6pu91j85y4acv
ifwiki: Adventure
DOS executable of Adventure 2.5, the 430 points version of
Colossal Cave by Donald R. Woods (1995)
(C source code is in </if-archive/games/source/#Adventure2.5.tar.gz>,
an executable and source code for the Amiga is in
</if-archive/games/amiga/#adv430.lha> = </if-archive/games/source/#adv430.lha>)
# advent-orig-nelson-dos.zip
tuid: fft6pu91j85y4acv
ifwiki: Adventure
This archive contains pre-compiled binaries for DOS for the source port of the
original Colossal Cave Adventure (350 points) from PDP-10 FORTRAN to Unix
Fortran 77 by Dan Nelson. Compiled by Hartmut Kuehne with gfortran 9.2.0 in
DJGPP environment.
(source code is in </if-archive/games/source/#advent-orig-nelson.tar.gz>)
# advent-orig-nelson-win.zip
tuid: fft6pu91j85y4acv
ifwiki: Adventure
This archive contains pre-compiled binaries for Windows (x86/x64) for the
source port of the original Colossal Cave Adventure (350 points) from PDP-10
FORTRAN to Unix Fortran 77 by Dan Nelson. Compiled by Hartmut Kuehne with
gfortran 9.2.0.
(source code is in </if-archive/games/source/#advent-orig-nelson.tar.gz>)
# advmuseum.zip
tuid: qy71dav9yelvt3gy
The Adventurers' Museum - Legacy of the Necromancer: Part I
version 1.0 / #8910101CM, by Lee Chapel
# advtc2.zip
tuid: fft6pu91j85y4acv
ifwiki: Adventure
DOS executable and Turbo C 2.0 source code for a version
of Colossal Cave by Jerry D. Pohl, which gives separate
values for treasures, survival, and score.
The "missing" header file (ADVTEXT.H, length 0) is
created by running ADVENT0.EXE on the text files.
(Jerry D. Pohl's original is in </if-archive/games/pc/#adv.arc>)
# african.zip
tuid: s4ymecwvma7sllme
African Adventure or, In Search of Dr. Livingston,
by R. & B. Fullerton and C. & K. Russell, 9/80,
adapted and expanded by David Malmberg, and
ported to MS-DOS by Tony Baechler.
MS-DOS executable and PowerBasic source code
(the original C64 version is in </if-archive/games/c64/#african.sfx>)
# agent.zip
tuid: q6l5bwv1o1x9bhyp
Special Agent version 2.0, recreational text adventure
by Conrad R. Button. Author's difficulty rating: Expert.
# aiw.zip
tuid: og56z5wxbsq1qfan
Alice in Wonderland version 1.2, by Robin C. Johnson
# amis.zip
tuid: uaupemwij3zsoqlu
A-MIS Adventure 1.5, by Helmar B. Herman.
DOS executable and a hint system.
# amnesia.zip
ifwiki: Amnesia (by White)
Amnesia, a text adventure game for Windows 3.x (Intel 16-bit)
by Toby White.
# atomia.zoo
tuid: zchyzjdu03bmaf8s
Atomia Akorny, Magnus Olsson's first adventure game for the
Acorn Atom; C source and DOS executable
# avalot.zip
tuid: jj1bnd85ajvt5g3u
Lord Avalot d'Argent version 1.3 (December 1995),
A Medieval Graphical Adventure Game by Thorsoft of Letchworth
(Mike, Mark and Thomas Thurman).
A graphical adventure game (EGA) with text input similar to
the original King's Quest.
# avvy.zip
tuid: nwnthddg73sz9cyl
Denarius Avaricius Sextus version 1.60 (July 1992),
A Roman Graphical Adventure Game by Thorsoft of Letchworth
(Mike, Mark and Thomas Thurman).
A graphical adventure game (EGA) with text input similar to
the original King's Quest.
# awechasm.zip
tuid: zoqnn9lg1yu7jsio
The Awe-Chasm or The Chasm of Awe or Snatch and Crunch II
version 2.0 by Tony Stiles
# axru594s.zip
tuid: px6bbgnzwew99nka
Advanced Xoru revision 5.94, by Brian Sanders.
Evaluation copy (first level only) of a text role-playing
adventure.
# batchadv.zip
tuid: u746jsifpkn6pe0r
tuid: w6t8f8hndo5vc0t1
tuid: jo2d3jn487a4rtlp
Three short adventures by Arthur DiBianca, written as DOS
batch procedures. Earlier versions of all three can be found
with games released by Origin Systems: 'advent' was hidden with
'Privateer' (the file was renamed 'tabtne.vda'), 'adnext' with
'Privateer: Righteous Fire' (renamed 'tabtxe.nda'), and
'adthird' with 'Wings of Glory' (renamed 'tabdrih.tda').
# batlstar.zip
tuid: o6pqn2vcani7pkx7
ifwiki: Battlestar
Battlestar 4.2, fall 1984, written by the honorable
Admiral D.W. Riggle and ported to MS-DOS by
Brian Douglas Smith. DOS executable and C source.
# battune.zip
tuid: 4cdisdqbxblitwu1
tuid: 54s17pgp0638gtyn
tuid: citdn39xyv5pclib
tuid: 7mlyo81bc9pk2txv
A set of four short adventures, based around a common
central character. Written by Merle K. Goodman. The games:
- Battune the Sailor
- Battune in Wonderland
- Caverns City
- Museum
# bigdate.zip
tuid: 961qdzo1i5abg17i
Love's Fiery Imbroglio - The Torrid Tale of What Could Turn
Out to Be THE Perfect Date, by Natasha Mirage.
Not really a game but rather a branching story.
# breath12.zip
tuid: bl9e7uaffk1aybni
Breath Pirates, version 1.2, written by Mike Snyder.
An intro for the game "The Oxygen Wars" which the author
is working on.
(source code is in </if-archive/games/source/basic/#bpsource.zip>)
# c-ralf.zip
tuid: eep311yujt9zsnwj
Castle Ralf release 4-2, by Doug Clutter and Steve Vance
# castaway.zip
tuid: s1r5mnwjbexdk746
Castaway, recreational text adventure by Conrad R. Button.
Author's difficulty rating: Introductory.
This game conflicts with some mouse drivers (e.g.
Logitech 5.01), so boot without a driver if some lines are
missing from your screen.
# cavchao2.zip
tuid: ig23908psvui4gxx
Caverns of Chaos version 1.6 7/92, a simple and somewhat
buggy "DND type text adventure" by Paul Martinez and
Ali Castro, rated PG-13 by the authors.
After every description you choose between two or three
possible actions; if your guess was wrong, you restart
from the beginning.
# cave.zoo
tuid: j82egac597oy0z29
Cave Adventure by Russell Wallace.
C source code and DOS executable.
# chico.exe
tuid: 5ptl8w9r3b3d1zq8
Chico and I Ran: Remoteless television, remote
possibilities. A CRT romp by J.D. Berry.
Release 1 / Serial number 000413
(a machine-independent zcode game file is in
</if-archive/games/zcode/#chico.z5>)
# chimaera.zip
tuid: 23c7hv0nwnmaup7t
Chimaera, version C1.001, by Chris Newall.
A re-implementation in C of an early FORTRAN adventure game,
by the game's original author. Chimaera is inspired by
Colossal Cave, but differs in that the game and text are
generated algorithmically, so that no two games are the
same. MS-DOS executable.
(C source code is in </if-archive/games/source/#chimaera.tar.gz>)
# chix.exe
ifwiki: Chicks_Dig_Jerks
tuid: mx72qeuuisvp76qg
Chicks Dig Jerks, by Robb Sherwin.
Release 2 / Serial number 991124
WARNING: This game contains adult language and
situations and is not intended for children.
(a machine-independent zcode game file is in
</if-archive/games/zcode/#chix.z5>,
a Mac version is in </if-archive/games/mac/#chix.hqx>, and
the original competition entry is in
</if-archive/games/competition99/inform/chix/#chix.z5>)
# closet_dos.zip
tuid: 2x6lamp1700wzqmu
Closet, release 3, a short one one-location adventure,
written by Mikko Vuorinen. Included is the Alan 2.8 game
file plus the Alan MS-DOS interpreter.
# cow120.zip
tuid: xv4mcubm09vfgut1
The Liquid Cow Shop, by Erik Dillaman,
a severely limited demo of a hypertext game about cows and
temples. DOS executable.
# crime.zip
tuid: 9dqqdbom5uuv54x6
cRiMe version 1.0 by David W. Nilsen; rated PG-13 by author.
This looks like a text adventure, but it gives you a few
minutes to commit as many crimes as possible; then it ends
and tells you your score.
# crimeadv.zip
tuid: 3h5w456zr227f17w
Crime Adventure version 1.52, by Steven Neighorn
# crypt.zip
tuid: jit18qoxczywz9kx
Crypt version 2.0, Adventures into Unfathomed Depths of
Horror, by Steve Herring. An atmosperic verb-noun adventure
set in a gothic church and crypt in England.
# crypt30.zip
ifwiki: Rings_for_Bony_Fingers
ifwiki: Dr._Death's_House_of_Horrors
ifwiki: Ghost_Riders_of_El_Diablo
tuid: t5cerzh97qwhoyxt
tuid: c5qp3sk08m3y3yyk
tuid: ren2pwo8ewfbh64q
Nightmares from the Crypt 3.0; three text adventures, each
a horrifying nightmare, by John Olsen:
- Rings for Bony Fingers
- Ghost Riders of El Diablo
- Dr. Death's House of Horrors
# dark_angel.exe
Dark Angel, a detective story.
Version 2.0, by Jerry Ford.
(a machine-independent TADS .gam file is in
</if-archive/games/tads/#dark_angel.t3>)
# darkcon.zip
tuid: 5pbekb695u335kdp
Dark Continent, a recreational text adventure by Conrad R. Button.
Author's difficulty rating: Intermediate.
This game conflicts with some mouse drivers (e.g.
Logitech 5.01), so boot without a driver if some lines are
missing from your screen.
# darknite.zip
tuid: 5t3gcq3ud4tl7i29
Darknight; anonymous DOS executable
# deadhotel.zip
tuid: g3lciqokegd5arer
ifwiki: Dead Hotel
Dead Hotel, version 2, a CYOA survival horror game,
by Comazombie.
(the original competition entry is in
</if-archive/games/competition2011/windows/deadhotel/original/>)
# delegated.exe
tuid: kskrapzqwo29kl6
Delegated, version 54, by S. P. Hurlsmith.
Windows executable.
# dersenia.zip
tuid: gbalpetj8vs320gp
The Crisis of Dersenia, (c) Tech-12 Software, written by
Doug Harrison. You must complete the quest set by your
King to save the world of Dersenia. Shareware
# dinkm214.zip
tuid: v4nj44nlwfzbpmcj
Dinkum, the Australian Adventure Game version 2.14
by Gary A. Allen, Jr.
(C source code is in </if-archive/games/source/#dinkum-2.14.tar.gz>)
# djinni.exe
ifwiki: The_Djinni_Chronicles
tuid: zu3xhhd3l9y6r177
The Djinni Chronicles "Undercurrents of Manipulation",
written by J.D. Berry.
Release 2 / Serial number 001117
(a machine-independent zcode version is in
</if-archive/games/zcode/#djinni.z5>, and
the original competition entry is in
</if-archive/games/competition2000/inform/djinni/#djinni.z5>)
# doplgngr.zip
tuid: xco13nm9ikkio038
Doppleganger release 1, a science fiction adventure
by Payman Prastaran and Thomas Long
# dp.zip
tuid: c1cp3d0lnlfbnd3a
Dream Prisoner by Procurion 9, an illustrated text
adventure. Archive also includes hints and a solution.
# dquest.zip
tuid: 0u7vovs1ie1qalox
tuid: 8qka84pet4in6a9c
tuid: 80xcg0awok1do4jk
Daemon Quest parts 1, 2 and 3, for MS-DOS. Written by
Steve Blanding and repackaged by Ben Shadwick.
# draquest.zip
tuid: pgz2dbaixrrv01g0
Dragon Quest V3.5, a click-your-action text adventure for
Windows (Visual Basic), by Timothy Stone
# dred1.zip
tuid: cfpja7ke5xy29y9
Spectre Towers 2.0, part 1 of the DRED Trilogy,
by Wayne McWilliams.
# dred2.zip
tuid: 7urlukmlyak11je
DRED Attack!, part 2 of the DRED Trilogy,
by Wayne McWilliams.
# dred3.zip
tuid: qoldd652hbu34rbw
City of Madness, part 3 of the DRED Trilogy,
by Wayne McWilliams.
# drive-in.zip
tuid: gksf13iptntcx5m6
Drive-In, a true life adventure by Douglas C. Rogers.
You're out on a date with Andrea and try to ...
(rated PG by author, but browsing through the file shows that
it's rather explicit)
# dungeon_dosglk.zip
tuid: 4gxk83ja4twckm6j
ifwiki: Zork (game)
Dungeon, the more or less public domain version of the
original MIT Zork, version 3.2B. Andrew Plotkin ported
this version to C and added the Glk interface, and
S. V. Nickolas compiled this DOS version using
Matt Kimball's DOS implementation of Glk.
# dungeon_winglk.zip
tuid: 4gxk83ja4twckm6j
ifwiki: Zork (game)
Dungeon, the more or less public domain version of the
original MIT Zork, version 3.2B. Andrew Plotkin ported
this version to C and added the Glk interface, and
David Kinder compiled this Windows version using his
Windows implementation of Glk.
# dungn22a.zip
tuid: 4gxk83ja4twckm6j
ifwiki: Zork (game)
Dungeon, the more or less public domain version of the
original MIT Zork, version 2.2A, 18-Jan-79.
MS-DOS executable; type 'history' for revision history.
# dungn25a.zip
tuid: 4gxk83ja4twckm6j
ifwiki: Zork (game)
Dungeon, the more or less public domain version of the
original MIT Zork, version 2.5A, 18-Jul-80.
MS-DOS executable; type 'history' for revision history.
# dungn26b.zip
tuid: 4gxk83ja4twckm6j
ifwiki: Zork (game)
Dungeon, the more or less public domain version of the
original MIT Zork, version 2.6B, 07-Apr-88. This version
is Robert M. Supnik's DECUS version 2.6A (18-Oct-80),
ported to MS-DOS by Kevin Black.
MS-DOS executable; type 'history' for revision history.
(FORTRAN source code of this version is in
</if-archive/games/source/#dungn26b-src.zip>)
# dungn27a.zip
tuid: 4gxk83ja4twckm6j
ifwiki: Zork (game)
Dungeon, the more or less public domain version of the
original MIT Zork, version 2.7A, 11-Mar-91.
MS-DOS executable; type 'history' for revision history.
(C source code of this version is in
</if-archive/games/source/#dungn27s.zip>,
an Amiga port is in </if-archive/games/amiga/#Dungeon.lzh>, and a port
to the Acorn Archimedes is in </if-archive/games/archimedes/#dungeon.spk>)
# dungn32b.zip
tuid: 4gxk83ja4twckm6j
ifwiki: Zork (game)
Dungeon, the more or less public domain version of the
original MIT Zork, version 3.2B, 1-Oct-94.
MS-DOS executable for 386+ only and FORTRAN source code,
ported from DEC FORTRAN to GNU G77 FORTRAN by
Volker Blasius and David Kinder.
(the original source code is in </if-archive/games/source/#dungeon-32A.tar.Z>)
# dunjin45.zip
tuid: rttyslxbpsicwjyc
The Dungeons of Dunjin version 4.50 by Magnus Olsson.
# ec3.zip
tuid: vnp0h509iaxlyae6
Enchanted Castle release 3, by Michael R. Wilk
"Intended for the adventure game connoisseur who enjoys the
adept and witty use of language. If you're looking for
highly-polished and imaginative interactive fiction, then
this game is for you."
# eland.zip
tuid: nouxtig1snh20oge
Revenge of the Eland, an adventure by Dave Dubin
# elsinore.zip
tuid: 6b8ekexh43u6gz99
Castle Elsinore version 1.0, by Temple Software
# exhibit.exe
ifwiki: Exhibition
tuid: ruaersctvvr7t6vh
Exhibition, version 2.1, by Ian Finley.
(a machine-independent TADS .gam file is in
</if-archive/games/tads/#exhibit21.gam>;
the original competition entry is in
</if-archive/games/competition99/tads/exhibit/>)
# fallthru.zip
tuid: 5gcdi03kzfr1gs9d
Fallthru version 2.00, by Paul H. Deal.
Text adventure with RPG elements for up to three players.
# fifi2.zip
tuid: gvhegkvwe3tyas7x
Fifi's Whorehouse II - The Next Day! by James R. Davis.
WARNING: Contains adult content.
# finalv04.zip
tuid: ccvrl5lw746tx554
Final Soul: the Text Adventure Game.
# firmament.zip
tuid: i4ulqn65g8d13juw
Firmament, version 1.0.1, by Thomas Spader.
# fleece.zip
tuid: zcgjkl8dpeza1yh6
The Golden Fleece, Release No. 890718/21.05, by Jim MacBrayne
(see </if-archive/games/amiga/#GoldenFleece.dms> for an Amiga version and
</if-archive/games/tads/#gfleece.zip> for a machine-independent TADS version)
# flower.exe
tuid: 9fvnskym5ls8hho
ifwiki: Flowers of Mysteria
Flowers of Mysteria, 1.9, by David Sweeney.
Windows executable (Intel 32-bit).
(the original competition entry is in
</if-archive/games/competition2018/#Flowers of Mysteria>)
# fly.zip
tuid: mwgdkj4l2neovob9
Flyaway version 2.70, by Gordon Dodrill, Coronado Enterprises.
C++ source code and DOS executable
# forbid.zip
tuid: ir128x8u94c31gfg
The Forbidden Lands, Book I: The City of Falchon, by Computel.
a text RPG (Role Playing Game) for one player
# fourin1.zip
tuid: 1dg2yp15g6tm6izy
Four in One, an Interactive Marx Brothers Comedy
by J. Robinson Wheeler. Release Version 1.1.7 20000710.
(the original competition entry is in
</if-archive/games/competition98/tads/fourin1/>,
a machine-independent TADS .gam file is in
</if-archive/games/tads/#fourin1.gam>,
a Macintosh executable is in </if-archive/games/mac/#fourin1.sit>,
and source code is in </if-archive/games/source/tads/#4in1_src.zip>)
# frenfive.zip
tuid: 4lyivfptn0eed4a1
ifwiki: The Frenetic Five vs. Sturm und Drang
The Frenetic Five vs. Sturm und Drang version 1.1,
interactive fiction by Neil deMause.
Windows executable (Intel 32-bit), packaged with WinTADS.
(The machine-independent TADS .gam file is available as
</if-archive/games/tads/#frenfive.gam>, a Macintosh executable is in
</if-archive/games/mac/#frenfive.sit.hqx>, and
the original competition entry is in
</if-archive/games/competition97/#tads/frenfive>)
# geneva.zip
tuid: 82fianwixp0yfoqy
The Geneva Adventure, by Philip Bourne
# gerbil.zip
ifwiki: The_Gerbil_Riot_of_'67
tuid: 13yihrzjzw1j86uz
Gerbil Riot of '67, TADS adventure by Simon Avery
# gfeldt.zip
tuid: 7nbm4n8x300iczc7
Getfeldt's Treasure, by Mike Salisbury.
# gfge.zip
tuid: 5ip7kxhiu8koktcn
tuid: yqjmjijyoftmbfj7
tuid: 2h56epweeq6ajomi
tuid: 1o7e9rjtcpx1rstg
Golden Flutes and Great Escapes! Four games from the book
"Golden Flutes and Great Escapes: How to Write Adventure Games
for the Apple Computer" by Delton T. Horn,
translated from Apple BASIC to C by Christopher E. Forman.
The titles in this collection:
- The Golden Flute - a fantasy adventure
- The Great Escape - a maze game
- Treasure Hunt - a search for buried pirate gold
- Mars - a quest for treasured relics on Mars
- Only the last title is a genuine text adventure; the others
are multiple choice games.
# ghosbust.zip
tuid: c5457lev4jhkxxv2
Ghostbusters: Basic Training, by David Zeiss.
A simple graphic/text adventure written with Adventure Master,
which seems to be a BASIC games engine.
# goblet.zip
tuid: ydsss7pw7vk7fdqw
The Goblet - The Adventures of John Davenshire
by Michael S. Yurchuk
# golf.exe
ifwiki: Textfire_Golf
tuid: ezit1n3a1idd6bn3
Textfire Golf by Adam Cadre (writing as J.T. Adams)
Version 1.01
(a machine-independent zcode game file is in
</if-archive/games/zcode/#golf.z5>)
# guilty.exe
tuid: g02gj35cieg77y62
Guilty Bastards, a humourous mystery adventure, version 2.09,
by Kent Tessman. Contains illustrations and sounds.
This self-extracting archive contains a machine-independent
Hugo game file, graphic and sound data, plus the Windows
Hugo Engine.
(an archive for all systems containing all these files except
the Hugo Engine is in </if-archive/games/hugo/#guilty.zip>)
# gym.zip
tuid: 5rdx9d8r01z2g6ni
Gymnasium, by John Olson
# hallowee.zip
tuid: 7k62omoidpt1uspn
Halloween, a spooky interactive text game
by Third Coast Software
# haunted.arc
tuid: ry3ofgdo7qffugi3
The Haunted Mission Adventure version 1.52, by Steven Neighorn
# helpwin1.zip
tuid: o2we7uevn94xps5u
The Adventures of Helpfulman, a Day in the Life of the
Heroic Mark Dent. An Interactive Comic Adventure,
version 1.0.0, by Philip Dearmore.
(a machine-independent TADS .gam file is in
</if-archive/games/tads/#helpgam1.zip>)
# hippy.zip
tuid: jtufvzp4u2h6bmhm
Hippy's Quest, a CYOA-style text game by John Blake.
# hornad.zip
tuid: 5kk978umt7rms5k0
The Castle of Hornadette, by Stephen J. Konig
# horror30.zip
ifwiki: Frankenstein's_Legacy
ifwiki: The_Sea_Phantom
tuid: r79vekh1dl96vu81
tuid: bnhi5znd2ex20goe
tuid: 6npn5k82qqfxkufs
Horror 3.0; three text adventures in a horror vein
by John Olsen:
- Night of the Walking Dead
- Frankenstein's Legacy
- The Sea Phantom
# hotelcalif.zip
tuid: a1ako4ajhv6horjo
Hotel California, by Dan Harris-Warrick. A game based on
the Eagles song, converted to DOS by Chris Duttweiler
# house.zip
tuid: 0omxhmydmawslt32
The House at the Edge of Time, version 1.0, by Pat Pflieger
# humbug50.zip
ifwiki: Humbug
tuid: z37lzijvuz5gtsu2
Humbug version 5.0, by Graham Cluley.
This previously shareware game has now been made freely
distributable by the author.
# ibmadv.zip
tuid: 55i8evskznyr8ls0
Infiltration to IBM Headquarters, by Jonathan Stanley
# intercep.zip
tuid: kodxz7y1tezycb8f
Intercept, by Michael D. Wile
# island.zip
tuid: edimouyp8n2syatx
The Island of Mystery version 1.52, by Steven Neighorn
# island26.zip
tuid: x1oq30cv9ufq4y6y
Island, version 2.6; a small textual adventure.
C source code and DOS executable by CyberDaemon.
(this has nothing to do with The Island of Mystery above)
# jacjim50.zip
ifwiki: Jacaranda_Jim
ifwiki: Graham_Cluley
tuid: t88ohgh4yo7131e5
Jacaranda Jim version 5.00, by Graham Cluley.
You no longer need to register the game to obtain a name
that is necessary to complete the game. Graham released this
name to the public; you can find it in the walkthrough in
</if-archive/solutions/#jacjim.sol>
# kaged_s.exe
tuid: gdl05tnyqjja5vc6
Kaged, by Ian Finley. Winner of the 2000 IF Competition.
Shareware, included are images but no music.
(a machine-independent TADS .gam file is in
</if-archive/games/tads/#kaged_s.gam>, and
the original competition entry is in
</if-archive/games/competition2000/tads/kaged/#kaged.gam>)
# kerkerkruip.msi
tuid: f7zdhxmiraht53d1
ifwiki: Kerkerkruip
Kerkerkruip, an IF roguelike, by Victor Gijsbers. Version 9.0.1.
Release 9 / Serial number 140419.
Windows installer (with bundled Git interpreter, for 32-bit Intel).
(a machine-independent Glulx game file is in
</if-archive/games/glulx/#Kerkerkruip.zip>,
a Linux package is in </if-archive/games/linux/#kerkerkruip.deb>, and
the original competition entry is in
</if-archive/games/competition2011/glulx/kerkerkruip/original/>)
# kingdmgm.zip
ifwiki: The_Keys_of_the_Kingdom
tuid: uenzk52r17hxqpvg
Keys to the Kingdom, a Christian adventure.
# kquest.zip
tuid: xyd85tnj5wd1qlw9
KQuest, a treasure-hunt text adventure by K. Small.
(solution is in </if-archive/solutions/#kquest.sol>)
# lost202.zip
tuid: hoeipcc1cv04buu1
Lost, a science fiction text adventure, version 2.0.2.
Shareware by Jeffrey Hersh; his rating: hard.
(TADS source code is in </if-archive/games/source/tads/#lost202s.zip>,
a compiled game file is in </if-archive/games/tads/#lost202g.zip>,
a Mac executables is in </if-archive/games/mac/#LostAdv2.0.2.sit.hqx>)
# lostny14.zip
ifwiki: Lost_New_York
tuid: ptd5vgjvr089dpzr
Lost New York version 1.4,
a time-travel TADS adventure by Neil deMause.
The built-in hint system is disabled in this freeware
version; type REGISTER to see how to get the full version.
Machine-independent TADS .gam file, TADS runtime for DOS,
and instructions.
(The machine-independent TADS .gam file is available as
</if-archive/games/tads/#lostny14.gam>, and a Macintosh executable is in
</if-archive/games/mac/#lostny14.sit>)
# luntic11.zip
ifwiki: Lunatix:_The_Insanity_Circle
tuid: xt96319ebnlsh0l2
Lunatix: The Insanity Circle, version 1.1,
written by Mike Snyder.
(the original competition entry is in
</if-archive/games/competition99/msdos/lunatix/>, and
source code is in
</if-archive/games/source/basic/#ltic_src.zip>)
# macropolis.zip
Macropolis, by Zenight.
# maddog.zip
tuid: atntouyh0ja5awdo
The Adventures of Maddog Williams Vol 1, by Game Crafters.
The developers request that, if you play it, you email
them at gamecrftrs@aol.com with the subect "Leoria" to
let them know.
# magic.zip
ifwiki: Merlin's_Magic_Forest
ifwiki: Merlin's_Golden_Trove
ifwiki: Son_of_Ali_Baba
tuid: g1mhny4erjthdniq
tuid: aee78mvjzcwejiwn
tuid: v0czgjak7ne0nbi7
Tales of Magic 3.0; three text adventures with a mystic slant
by John Olsen:
- Merlin's Magic Forest
- Merlin's Golden Trove
- Son of Ali Baba
# magiclnd.zip
tuid: qi25g8b0qeoxb10w
Adventure in the Magic Land, version 1.00 by Kevin L. Shelton
# mangle.zip
tuid: yub5keug4u7u2zx0
So I Mangled My Mom, by Aaron Oldenburg.
DOS executable and QBasic source code.
# manor.zip
tuid: 8bjaqkg42c5s8xts
Hampton Manor, version 1.03, by Arthur LaFrana
# mansion-19.2.tar.gz
tuid: mcxu2tvxxhpvtyxp
Mystery Mansion, a murder mystery text adventure.
Written originally by Bill Wolpert around 1980 (or even
earlier) for the HP1000 and later the HP3000 in Fortran-IV,
now rewritten in C by James Garnett. Version 19.2
Windows executable plus C and Fortran source code
# mansion-fortran.zip
Mystery Mansion, revision 16, by Bill Wolpert.
Windows 16 and 32 bit executables, compiled by Ken Cortenet.
Includes original FORTRAN source, along with C files
translated via Bellcore's F2C program.
# marching.zip
tuid: pl8a0jns3lcvyuba
Murder in the Marching Band, by Sam Xenubis.
"A slightly buggy and extremely silly adventure game."
# marooned.zip
tuid: rf946i43e95ahrwa
Marooned Again version 4.1, by Dennis Drew
# mary.exe
tuid: mr67fiyrvgai97ms
Revenger, by Robb Sherwin.
Release 2 / Serial number 000403
This game contains adult language and situations and is not
intended for children.
(a machine-independent Z-code file is in </if-archive/games/zcode/#mary.z5>)
# mazes.exe
Nothing but Mazes, by Greg Boettcher.
Version 2.01: Full version.
# mcmurphy.zip
tuid: gkqdo58j2zvjtxnk
McMurphy's Mansion version 1.6, by David Martin.
Author's rating: difficulty: average; playing time: 80 hours
# mdthief2.zip
tuid: waov63ym41b481n9
The Multi-Dimensional Thief, Version 2.0 (illustrated)
by Joel Finch and Stephen Atkinson
# mecha.zip
tuid: goe2qrfcqtzh5vua
The Terror of Mecha Godzilla - The True Story!
a small adventure written entirely in MS-DOS 5.0 batch
procedures by Fredrik Ramsberg
# melita.zip
tuid: auoifj8v2avtmwqx
The Melita Adventure, Parts I and II, by Philip Bourne
# moments2.exe
tuid: ynz37lk0cotv42c8
Moments out of Time 2: Adventure Type by L. Ross Raszewski.
Release 1 / Serial number 061113
(the Glulx game file on its own is in </if-archive/games/glulx/#moments2.gblorb>)
# monday.zip
tuid: 9jolgzjiuoi2c823
The Monday Adventure, an illustrated text adventure by
Mikel F. Rice and Greg Stratakes.
# mordred.zip
tuid: 0n0yf75eg6z8mbl9
Mordred Manor, a shareware adventure by Signature Software.
# mountain.zip
tuid: xr7eybnit9v6qm02
Moon Mountain Adventure, by Thomas Hanlin III
# murder.zip
tuid: 05tvznv0kfuyj77a
Murder on Violet Island, by Stephen Claypool
# mutants.zip
tuid: i6a535qu4xxri1s0
Mutant Invasion, by Michael D. Wile
# narco.zip
tuid: b67iuep7o6b0kxpm
Narcolepsy, by Adam Cadre.
Version 1.07.
Archive includes the machine-independent Glulx game
file plus the Windows Glulxe interpreter.
(the Glulx game file on its own is in
</if-archive/games/glulx/#narco.zip>)
# nebula.zip
tuid: 8dvrd3wkzy6unojw
Nebula, a recreational text adventure by Conrad R. Button.
Author's difficulty rating: Novice.
This game conflicts with some mouse drivers (e.g.
Logitech 5.01), so boot without a driver if some lines are
missing from your screen.
# nectar.zip
tuid: 15us24l2cxsl1wjc
The Nectar of the Gods version 2.0, by Doug Rogers.
Use CAPS LOCK to enter your commands!
# newcastle.zip
tuid: 4fi1v6xkypdequ7c
The New Castle, version 9.0. Written by Dan Gahlinger,
based on Castle, written by Barry Wilks on a VAX/VMS
circa 1983.
(a Linux version is in </if-archive/games/pc/#newcastle.tgz>, and
a Mac OSX version is in </if-archive/games/mac/#newcastle.tgz>)
# newyork.zip
tuid: ihjzwpjhtn9hwlau
Survival in New York, a game of interactive fiction.
Author unknown
# nirvana.zip
tuid: klt79zhm55mdllsl
Nirvana, an Adventure in the World of Wimsey.
Version 3.1, by Wimsey Co.
# nobeer.zip
tuid: ylsrinum9bop5xhy
Another Lifeless Planet and Me With No Beer.
Version A.3, by Dennis Drew (sequel to Marooned Again)
# nomon.zip
tuid: w9reyqh1uvdujswr
Nomon, by Renard Dellafave
"Nomon is a simple adventure game written in ASL (Adventure
System Language)"
# nova.zip
tuid: 4kzpaculjx4r2fxf
Supernova version B, by Scott Miller and Terry Nagy
# onehand.zip
ifwiki: The_Sound_of_One_Hand_Clapping
tuid: ds5ik3pompttfa7n
tuid: 9pmpq8dyzriqc10i
The Sound of One Hand Clapping - A Riddle in Subtlety
Release 1a, by Erica Sadun.
This file contains the machine-independent AdvSys 1.2 data
files, source code of the AdvSys interpreter for DOS, and
a DOS executable of the AdvSys interpreter.
# oneweek.zip
tuid: fcas37p9u01i2sij
One Week, a Teenage Nightmare, by Papillon.
Originally entered into the LOTECH Competition.
HTML TADS Windows executable.
# ooze.zip
tuid: iw82dz0icsgn8ihy
Ooze - Creepy Nites. DOS executable of an adventure by
Guy Henkel and H.J. Brandle.
# ozcollection.zip
tuid: rwfjlv4h0qxip031
tuid: 1vl96hksvsc8jtog
tuid: 2cq0kdl02oyss86e
tuid: qjkj412z1ap0ivvy
tuid: hy03825yt5z7rxdj
tuid: j58b9urofhghu0e3
tuid: 2l14a8osac30wcmz
Dorothy and Ozma Productions' Oz Game Collection:
- My Adventure in Oz
- Dot and Tot of Merryland
- The Wonderful Wizard of Oz
- My Adventure in Mo
- The Magic Cloak of Noland
- Return to Oz (a rewrite of U.S. Gold's C64 game)
# pag.zip
tuid: g198rwyxu7vfrxte
Mission's End, A Personalized Adventure Sample by L.R. Nogg.
a playable demo of what an adventure with your and your
friends' names compiled in would look like
# palace.zip
tuid: pvgj34bqstv3xikt
Palace Adventure, by John Olson
# pan.zip
tuid: 82grxdsnnngopk2t
Panatubo I, The Search for the Lost Shrine, by Tom DeCillis.
A text adventure without a text parser -- all input is done
using buttons and icons. Windows 3.1 executable.
# paradeDOS.zip
tuid: wmk9ipzv1qmgspor
Everybody Loves a Parade release 2.3, by Cody Sandifer.
DOS executable.
(a Windows executable is in </if-archive/games/pc/#paradeWin95.zip>,
a Macintosh executable is in </if-archive/games/mac/#Parade.sit.hqx>,
a machine-independent TADS game file is in
</if-archive/games/tads/#Parade.gam>)
# paradeWin95.zip
tuid: wmk9ipzv1qmgspor
Everybody Loves a Parade release 2.3, by Cody Sandifer.
Windows executable.
(a DOS executable is in </if-archive/games/pc/#paradeDOS.zip>,
a Macintosh executable is in </if-archive/games/mac/#Parade.sit.hqx>,
a machine-independent TADS game file is in
</if-archive/games/tads/#Parade.gam>)
# phantom.zip
tuid: c0pejvxxardjstn4
The Phantom's Revenge, by Temple Software
# photo201.zip
Photopia, by Adam Cadre.
Version 2.01 (23 March 2002) / Serial number 10274
Archive includes the machine-independent Glulx game
file plus the Windows Glulxe interpreter.
(a Z-Code game file is in </if-archive/games/zcode/#photopia.z5>,
and the original competition entry is in
</if-archive/games/competition98/inform/photopia/#photopia.z5>)
# photopia.exe
tuid: ju778uv5xaswnlpl
Photopia, by Adam Cadre.
Version 1.22 (24dec98) / Serial number 9089
(a machine-independent game file is in </if-archive/games/zcode/#photopia.z5>,
the original competition entry is in
</if-archive/games/competition98/inform/photopia/#photopia.z5>)
# pill.exe
ifwiki: A_Sugared_Pill
tuid: 92r2r4jp050uhzcm
A Sugared Pill, version 1.2, by Colin Borland.
(a machine-independent TADS version is in </if-archive/games/tads/#pill.gam>)
# plsg.zip
"Painless Little Stupid Games", a collection of five small
Alan games ("Dinnertime", "To Get To The Other Side",
"They're After You!", "Mazemapper" and "The Mean Story"),
by Bob Reeves.
Includes Alan data files and MS-DOS interpreter
executable.
# pquest.zip
tuid: nzvdpx9zu3yvfjkf
Pervo Quest; loot, kill, and rape as much as you can;
by StoereSOFT. Windows executable; needs VBRUN100.DLL,
the Visual Basic version 1 runtime library.
# pquest1.zip
tuid: bifcfkkxxo5034ta
Pizza Quest I: Cruisin for a Bruisin, by C.K.
# psionics.zip
tuid: r6bt4nsjzk7gxxi9
Psionics, a text and graphic sci-fi RPG adventure
# pulsar7.zip
tuid: tbrvwzmvgmmnavhl
Escape from Pulsar 7, by Brian Howarth and Wherner Barnes
# quatt.zip
Trouble at the Quatt Wunkery, written by Richard Novak
in Borland Turbo Basic.
# quest2.zip
tuid: 1ydhxyqqsc1k2e5t
Quest 2, a text adventure / RPG by Tony Relyea.
# race13.zip
tuid: c1md8z9tnw1nc8yt
The Great Archeological Race! version 1.3.
TADS adventure by John LaBonney
(a Mac executable is in </if-archive/games/mac/#race13.sit>)
# raiders.zip
tuid: aprs0ei20duqe5tq
Raiders of the Star Temple, by Conrad Button.
# redplan.zip
ifwiki: Red_Planet
tuid: cx7vj9k4w8wjmm2z
Red Planet version 2.0, recreational text adventure
by Conrad R. Button. Author's difficulty rating: Advanced.
This game conflicts with some mouse drivers (e.g.
Logitech 5.01), so boot without a driver if you encounter
"Illegal function call in line 29300 in module REDPLAN at ..."
# returncc.zip
tuid: 4debev9jfo0rvt9a
tuid: 22cmst7rxuq5x7qa
The Return to the Colossal Cave, a sequel to Colossal Cave
by Thomas W. Penner. Originally released as shareware but
now made freely available.
Note: Runs under DOS and Windows 9x, but does not run
under Windows NT/2000.
# rimworld.zip
tuid: 5d5ds7cc8av7kbck
Rimworld version 2.11, interactive SF by Russel A. Duderstadt
# rockstar.zip
tuid: 31c6fiu6iq57tg1a
Rock Star Simulator, a multiple choice adventure
game, by Wizard Games.
Note: Only the first half of this game is free. If you want
to continue, you must register for US$20.
# rspace.zip
tuid: exrensummvpsg5hc
R-Space I: Viktor's Escape 1.0, by Ed T. Toton III.
# rubicon.zip
tuid: ca2xbwuc7beimydk
Avenger of Rubicon, by Conrad Button.
# runcy.zip
tuid: hd7cgio8vy5uo248
Runcibal Quest version 2.0, by Tim Ward
# sabotage.exe
tuid: 5jp4nepsurm2aacf
ifwiki: Sabotage on the Century Cauldron
Sabotage on the Century Cauldron, release 1.1,
by Thomas de Graaff.
Windows executable (Intel 32-bit).
(a machine-independent TADS version is at
</if-archive/games/tads/#sabotage.gam>,
and the original competition entry is in
</if-archive/games/competition2005/#tads2/sabotage>)
# saltern.zip
Eight homebrew TRS-80 text adventures, converted to MS-DOS,
by Layne K. Saltern. The games are Agent, Agent II: Silenced,
Crypt of the Abbeys, Fall of Voyageur, The Fluorescent Jungle,
Madness, The Snow Queen, and Starstruck.
# sanctuar.zip
tuid: aj49e4zmd70ohnep
Sanctuary version 2.0, recreational text adventure
by Conrad R. Button. Author's difficulty rating: Master.
# saturns_child.zip
Saturn's Child, release 1.0, by Jerry Ford.
Machine independent .gam file and Windows executable.
# savannah.zip
tuid: pwyjp54iubdq70p0
ifwiki: Sunset Over Savannah
Sunset Over Savannah, An Existential Vacation,
by Ivan Cockrum. Release 1.0.4, 8/2/98.
Windows executable (32-bit Intel), packaged with WinTADS.
(a machine-independent TADS version is in
</if-archive/games/tads/#savannah.gam>,
a Mac version is in
</if-archive/games/mac/#Sunset_Over_Savannah.hqx>,
and the original competition entry is in
</if-archive/games/competition97/#tads/savannah>)
# savepton191.zip
tuid: x8ai96w31jkizy4n
Save Princeton version 1.91 for DOS
by Jacob Solomon Weinstein and Karine Schaefer
# scavenger.zip
tuid: ii7j0kliujc4k8wf
ifwiki: Scavenger
Scavenger: Night's Edge interactive fiction,
by Quintin Stone. Version 1.2.
Windows executable (Intel 32-bit) and walkthrough.
(a machine-independent TADS version is in
</if-archive/games/tads/#scavenger.zip>,
and the original competition entry is in
</if-archive/games/competition2003/#tads2/scavenger>)
# scloud.zip
tuid: t8zc0smsrsxv6avm
The Silver Cloud, an interactive short story.
Its author wishes to remain anonymous.
# serenia.td0
tuid: ag3hyv123dhr0rkv
Adventure in Serenia, an illustrated text adventure (CGA).
Non-standard 160K PC boot diskette (sector size varies) in
TELEDISK format: get TELEDISK (download-tools/pc/teled212.zip),
write serenia.td0 back to a double density (360K) 5.25"
diskette, and boot from this diskette. If your computer just
stops then, press Enter and the game should start.
# shelbypc.zip
tuid: ehgrdmftq2kj7cci
The Light: Shelby's Addendum. Quest Adventure #3,
by Colm A. McCarthy. Version 2.1, release 19960901.
(a Macintosh executable of this game is in
</if-archive/games/mac/#Shelby.sit.bin> and in </if-archive/games/mac/#Shelby.sit.hqx>,
a system-independent TADS .gam file in </if-archive/games/tads/#shelby.zip>)
# shifter.zip
tuid: x6xzc6xb5o6corsy
Shape Shifter Adventure! written by Eric Colomb.
(An archive containing just the AGT game files is in
</if-archive/games/agt/#Shifter.zip>)
# shrapnel.exe
ifwiki: Shrapnel
tuid: 82mn545s8bt3csa4
Shrapnel, by Adam Cadre
Version 1.01 (12 February 2000) / Serial number 9504
(a machine-independent zcode game file is in
</if-archive/games/zcode/#shrapnel.z5>)
# skiadven.zip
tuid: z4nxmu7n21vtd2z6
Ski Adventure, written in TADS by John LaBonney.
# skull.zip
tuid: 36xhu02ea8bp2ww0
Skullduggery - Adventures in Horror version 3.1 (01oct89)
by David Jewett. Uploader's comment:
"A very nice adventure set around an old smuggler's mansion.
Basic verb-adj-noun-prep-adj-noun parser, but with a unique
on-screen mapping system. Worth a look."
# skyland4.exe
tuid: l2okii6lgtvmvxlq
Skyland's Star version 4.0, by Daniel Leon Berke and
Matthew Engle, original concept by Jeremy Cavaterra
# slackerx.zip
tuid: mu8py0ovp7u6wfup
Slacker X, a scatological breakthrough in adventure gaming,
by The Velvet Jester.
DOS executable of an Inform game.
Release 1 / Serial number 971009
(a machine-independent zcode game file is in
</if-archive/games/zcode/#Slackerx.z5>)
# sleuth.zip
tuid: 7cazwrttbk5we195
Sleuth version 4.45, by Eric N. Miller.
You move around the map of the house with the cursor keys,
but you solve this murder mystery with conventional text
commands.
# sngtn153.zip
tuid: y7wuc72wqpx5dh2n
Songtan: The Next Morning, version 1.53.
# softporn.zip
tuid: iumkhjn240gq59ws
ifwiki: Softporn Adventure
Softporn Adventure version 2.5, rewritten by Gary Thompson
after the Apple II original by Chuck Benton.
Benton's original was the predecessor of Leisure Suit Larry I.
(The original is in </if-archive/games/appleII/#softporn.zip>, and
an Inform port is in </if-archive/games/zcode/#softporn.zip>)
# softporp.zip
tuid: iumkhjn240gq59ws
ifwiki: Softporn Adventure
Another version of Chuck Benton's Apple II SoftPorn Adventure
(which later became Leisure Suit Larry I), rewritten by
Paul Schlyter in Turbo Pascal 3.0 for CP/M and DOS.
DOS executable and Pascal source code.
(The original is in </if-archive/games/appleII/#softporn.zip>)
# spy1_0.zip
tuid: r7b0wqal55cwzyjv
J.D. Spy, version 1.0, by Michael Jacobs.
Part puzzle game, part text adventure about an
international conspiracy.
# stag.zip
tuid: 7moacghk8b6c08bb
Stellar Agent, by Robert Kraus. Originally available by
mail order, but now released as freeware by the author.
# starship.zip
Starship Columbus version 1.2, by Gary McGath.
Machine-independent AdvSys data file and DOS executable of
the interpreter AdvInt.
This game is Shareware; at some point it requires you to
send $10 to the author so you can continue playing the game.
# station.zip
tuid: rnzcccdbydg488ce
The NASA Orbital Observatory Adventure,
a mini-adventure by Tony Martin.
# stone.exe
Search for the Sacred Stone, version 0.33, by Mikel Rice.
# stranded.zip
tuid: v3yjv68j45i3apr3
Stranded version 1.0, written by Jim Bayers.
(a machine-independent TADS .gam file is in
</if-archive/games/tads/#stranded.gam>)
# strange.zip
ifwiki: Strange_Days
tuid: 6hifrlywljpduvk1
Strange Days, by Kunafits.
Part of the collaborative Reality-On-The-Norm series.
The zip file contains an interpreter executable and two data
files; type 'play strange' to run the game.
# strykr10.zip
tuid: mhu2m97mifybgsgo
Star Stryker, by Yang Liu.
DOS executable and Pascal source code.
# stupid.zip
tuid: rq13ecitsohw0flm
Quest to Verona... When Stupidity Strikes!
Simple MS-DOS batch file adventure.
# submarin.zip
tuid: 6kiphne28zd1yshw
The Nuclear Submarine Adventure version 1.53
by Steven Neighorn
(a TRS-80 BASIC version is in </if-archive/games/trs80/#nsub.ba>)
# t-zero.zip
tuid: u8qqrwutdugkexpr
t-zero version 1.04, including the missing hint file,
by Dennis M. Cunningham.
# tanis.zip
tuid: 3x43ima5e1ervpzm
Tanis v1.1, by "Bosskey Productions", a text and graphics
adventure.
# terror.zip
tuid: m9zuegbvpv6p3xi5
Terror in the Ice Caves version 1.52, by Steven Neighorn
# tess.zip
tuid: 0u4eqnk37mohejhu
Beyond the Tesseract version 2.0p, by David Lo.
(Source code is in </if-archive/games/source/#tess.tar.gz>)
# thenightbeforethebloodmoon.zip
tuid: 2n0ytsce023hx75
The Night Before the Blood Moon, by raazberry.
(a MacOS version is in </if-archive/games/mac/#thenightbeforethebloodmoon.zip>)
# thief.zip
tuid: n94uu9ol312js8rt
Thief's Adventure, by J Soft Co
# thuria.zip
tuid: w38fa61b5nki3fma
The Dungeons of Thuria, version 1.0, by Brian Lingard.
Old style adventure using a simple parser. Archive
includes a console mode Windows executable as well as
Unix and Windows source code and cheat files.
# thypt-se.exe
tuid: jn3lb8upzjrwbmmm
THYPT - The Penultimate Adventure,
a text adventure written in QBasic by THYPT.
Self-extracting executable.
# timetrav.zip
tuid: o0dljdnk18c1ovqk
Time Traveler version 2.0, recreational text adventure
by Conrad R. Button. Author's difficulty rating: Expert.
This game conflicts with some mouse drivers (e.g.
Logitech 5.01), so boot without a driver if you encounter
"Illegal function call in line 29300 in module TIMETRAV at ..."
# titanic.zip
tuid: bgoanlhn58iukzp5
Beyond the Titanic, by Scott Miller (Apogee)
# tomb.zip
tuid: r7gsw9b3icy1su4g
The Tomb of the Ancient Pharaohs, version 3.1
by Anne T Brenner
# tommanor.zip
tuid: ybkppk73a3f7399u
Tommy's Manor, a version of Stoneville Manor from Tommy's Toys
# treasure.zip
ifwiki: Eye_of_the_Inca
ifwiki: Perils_of_Darkest_Africa
ifwiki: Revenge_of_the_Moon_Goddess
tuid: 61egg3w4kkde6p1z
tuid: pvbbuln03n1aa0jl
tuid: 3c961j3cbtoylaqf
Tales of Treasure 3.0; three text adventures featuring
a search for treasure, by John Olsen:
- Perils of Darkest Africa
- Revenge of the Moon Goddess
- Eye of the Inca
# trilogy.txt
tuid: wqxuf9ayjmxaruel
tuid: gtg3nz2j9si89dbo
tuid: 5y4sudvwgblny675
Description of trilogy.zip
# trilogy.zip
ifwiki: Doppy_&_Pru's_Summer_Holiday
ifwiki: Doppyworld
ifwiki: Asylum_(Follow_the_Cheese_and_Pickle_Sandwich)
tuid: wqxuf9ayjmxaruel
tuid: gtg3nz2j9si89dbo
tuid: 5y4sudvwgblny675
Three adventure games (Doppyworld, Asylum,
Doppy and Pru's Summer Holiday),
by A.J.Shepherd (The Doppelganger)
# triune.zip
tuid: 9pusb93mtxq2knrs
Triune, by Papillon. HTML TADS Windows executable.
(the original competition entry is in
</if-archive/games/competition2001/tads/triune/#triune.gam>)
# uadvent.zip
Underground Adventure, version 3.72, by Mike Pontillo.
# underhill.zip
tuid: 10mjw6o54wzgodcr
Underhill version 2.2 (April 1988) by Ian Morton.
DOS executable.
# underoos.zip
tuid: 055wty792vfyamss
The Underoos that ate New York! by Gerry Kevin Wilson
(a machine-independent TADS .gam file is in
</if-archive/games/tads/#underoos.gam>, a Macintosh executable is in
</if-archive/games/mac/#underoos.sit>)
# uriquest.zip
tuid: 661p9gombf81vc18
URI Quest, by Jeff Carroll. A text and graphics adventure.
# v2.zip
tuid: koryc2l79jexavf3
Virtua School, a Choose-Your-Own-Adventure (CYOA) type game
by Dana LoDico and Josh Noe. You play a student on his first
day at a new American high school.
# valsharg.zip
tuid: 8pvqyqu4rqmtckk4
The Valshar's Lair, by Luis David Arranz Perez, in both
Spanish and English versions.
Escape from the Valshar prison cell in which you're
trapped, waiting to be sacrificed.
# vgame.exe
tuid: ywwlr3tpxnktjasd
Varicella, by Adam Cadre
Version 1.14 (31 August 1999) / Serial number 9339
(an machine-independent zcode game file is in
</if-archive/games/zcode/#vgame.z8>)
# voodoo.zip
tuid: 6tyxnsem5kwzjgyf
Voodoo Girl: Queen of the Darned, by Andrew Baker.
A text and graphics adventure.
# wadewar3.zip
tuid: eipoymlzqmu5ps9h
The Wade Wars: Book III - nevertheless the first release
in the Wade Wars series, by Jim Fisher.
Rating: beginner to intermediate.
Originally released as shareware but now made freely
distributable by Jim.
(a Z-code version rewritten in 2000 is in
</if-archive/games/zcode/#wadewar3.z5>)
# win-lock.zip
tuid: j1qv39w1ucnlhnms
Lock and Key, version 1.12, by Adam Cadre.
The archive includes the game, a Windows interpreter
for it, and a batch file to run the game.
# winadv21.zip
tuid: fft6pu91j85y4acv
ifwiki: Adventure
550 points version of Colossal Cave by David Platt (1979).
Ported to Unix C by Ken C. Wellsch (1984), and then ported
to MS Windows by Wolfgang Strobl (1992).
Combined DOS and Windows executable version 2.1.
(source code by Ken C. Wellsch is in </if-archive/games/source/#adv550s.zip>)
# wincow.zip
tuid: 9tdt2v4xmdom7ku2
Cow V: The Great Egg Quest, by Bovine Software.
Windows executable.
# wizards-castle.zip
tuid: 5ee3nxfcwzzb9w1d
Wizard's Castle, published in the July/August 1980 issue
of Recreational Computing Magazine. Originally written
by Joseph R. Power, and updated for Microsoft BASIC by
J.F. Stetson.
(source code is in </if-archive/games/source/basic/#wizard.zip>)
# wombat.zip
tuid: fx7ctjihb3fi6zh3
The Golden Wombat of Destiny version 1.2, by Huw Collingbourne
# world106.zip
tuid: crih2j6niodqy5vj
World version 1.06, by J. Doug McDonald.
This version displays a status line and can save to different
files, but cannot overwrite existing save files.
# world107.zip
tuid: crih2j6niodqy5vj
World version 1.07, by J. Doug McDonald.
This version has no status line and always saves to file
WORLD.SAV, but it can overwrite it.
(Source code to this version is in </if-archive/games/source/#worldsrc.zip>;
an Archimedes port is in </if-archive/games/archimedes/#world.spk>;
an Amiga port is in </if-archive/games/amiga/#World_1.07.lha>;
a Macintosh port is in </if-archive/games/mac/#World107.sit>)
# wormhole.zip
tuid: e1n9yoa5smzjtvpt
Wormhole: The Beginning release 1.0, a TADS (and WorldClass)
introductory adventure by Philip Dearmore
(introductory meaning promotional, I think).
Machine-independent .gam file and DOS executable.
# wuz.zip
tuid: eaowoyvbjrfeh7nn
WUZ, by Wayne McWilliams.
WARNING: Contains adult content.
# xfer.zip
Xfer, by Serprex.
# yastag.zip
tuid: brq0sgfzooxw80la
Yet Another Silly Text Adventure Game: Quest of Yogurt
by Robert Kwong, Burton Lee, and Dennis Ng.
Verily, verily! It's a text adventure insofar as it writes
out text, but your interaction is limited to answering
Y/N questions.
# yoshi.zip
tuid: 95hay3q9l40lyxyv
Yoshi's Birthday, a text adventure written in QBASIC
by Chris Kugler. Version 4.0, compiled executable.
# zan.zip
tuid: 6hraextnlpe3wwzu
Treasury of Zan, by Richard Murchy.
Originally available via mail order, now made freely
distributable by the game's author.
# zeroDOS.zip
tuid: nzydrfu1rl2qkuop
ifwiki: Zero Sum Game
Zero Sum Game, an Exercise in Fantastic Futility,
Release 2, by Cody Sandifer, for MS-DOS.
(a machine-independent TADS .gam file is in
</if-archive/games/tads/#zero.gam>,
a Mac version is in </if-archive/games/mac/#zero.sit.hqx>,
a Windows version is in </if-archive/games/pc/#zeroWin95.zip>,
and the original competition entry is in
</if-archive/games/competition97/#tads/zero>)
# zeroWin95.zip
tuid: nzydrfu1rl2qkuop
ifwiki: Zero Sum Game
Zero Sum Game, an Exercise in Fantastic Futility,
Release 2, by Cody Sandifer, for Windows
(Intel 32-bit), packaged with WinTADS.
(a machine-independent TADS .gam file is in
</if-archive/games/tads/#zero.gam>,
a Mac version is in </if-archive/games/mac/#zero.sit.hqx>,
a DOS version is in </if-archive/games/pc/#zeroDOS.zip>,
and the original competition entry is in
</if-archive/games/competition97/#tads/zero>)
# zork_81.zip
tuid: 4gxk83ja4twckm6j
ifwiki: Zork (game)
Windows 64-bit executable of Jeff Claar's C++ port of the 1981 MDL
version of Zork, compiled by Kroma.
# monster.zip
tuid: hbnpqp3s6xrfgfta
Monster Rally, by Charles A. Crayne and Dian Crayne.
Beta Version A.
For DOS.
# MarthasBigDate.exe
tuid: j4tux07hmgd36cid
Martha's Big Date, version 3.0 (February 2024 update), by Mary Potts,
based on a fan-fiction series written for Lois and Clark: The New
Adventures of Superman.
(a machine-independent TADS game file is in
</if-archive/games/tads/#MarthasBigDate.t3>)
# gnome.zip
tuid: 5hdwldttesn3qnn8
Gnome Ranger, by Level 9.
# ingrid.zip
tuid: wxvbi0yvgmcwkchd
Ingrid's Back, by Level 9.
# jewelsdark.zip
tuid: 42b18ov4c4ao88za
tuid: zjivkumr48f0zbqa
tuid: 0odl661ptrlyo1ld
Jewels of Darkness (compilation), by Level 9.
- Colossal Adventure
- Adventure Quest
- Dungeon Adventure
# knightorc.zip
tuid: laiyfhqfopw0x9r6
Knight Orc, by Level 9.
# lancelot.zip
tuid: sv2ogva4urs43jwi
ifwiki: Lancelot
Lancelot, by Level 9.
# scapeghost.zip
tuid: zfis82bb2nl9t4rp
Scapeghost, by Level 9.
# silicondreams.zip
tuid: 6lgu6t1f65qrdf7o
ifwiki: Snowball
tuid: zr48drl7ctjw0v9a
ifwiki: Return to Eden
tuid: ohwkcbpfdtjrzrz6
ifwiki: The Worm in Paradise
Silicon Dreams (compilation), by Level 9.
- Snowball
- Return to Eden
- The Worm in Paradise
# timemagik.zip
tuid: aa6m5ycux2y5iwuk
ifwiki: Lords of Time
tuid: yrdxe16idkn87bo8
ifwiki: Red Moon (by Level 9)
tuid: 9xifpt8k3n3s4ky5
ifwiki: The Price of Magik
Time and Magik (compilation), by Level 9.
- Lords of Time
- Red Moon
- The Price of Magik
# hobbit.zip
tuid: 6dzy6mc93tf0nzfs
ifwiki: The Hobbit
The Hobbit, by Melbourne House.
# fotr.zip
tuid: tpagbmkmud7cl3uz
Fellowship of the Ring, by Melbourne House.
# mordor.zip
tuid: fvvyotspkgrb223k
Shadows of Mordor, by Melbourne House.
# crack.zip
tuid: 96iqbghvbdgpjqx4
Crack of Doom, by Melbourne House.
# f451.zip
tuid: nongg6knn0zr64
Fahrenheit 451, by Telarium.
# BOARDWLK.EXE
tuid: ww77ke5vaibvzq1g
Boardwalk, by John H Doolittle. Used in his 'Scientific Thinking in Psychology' class at California State University, California. Written circa 1990, updated until 1996, source code released in 2023. Requires MS-DOS. (Turbo BASIC source code is in </if-archive/games/source/basic/#BOARDWLK.BAS>)
# CAVE.EXE
tuid: 479otv48jibgo9m0
Cave of the Troll, by John H Doolittle. Used in his 'Scientific Thinking in Psychology' class at California State University, California. Written circa 1990, updated until 1996, source code released in 2023. Requires MS-DOS. (Turbo BASIC source code is in </if-archive/games/source/basic/#CAVE.BAS>)
# CURSED.EXE
tuid: mfg8t7exzc1ys7mi
Cursed Castle, by John H Doolittle. Used in his 'Scientific Thinking in Psychology' class at California State University, California. Written circa 1990, updated until 1996, source code released in 2023. Requires MS-DOS. (Turbo BASIC source code is in </if-archive/games/source/basic/#CURSED.BAS>)
# FARMTOWN.EXE
tuid: htqw14nw7vurp7zq
Farmtown, by John H Doolittle. Used in his 'Scientific Thinking in Psychology' class at California State University, California. Written circa 1989, updated until 1996, source code released in 2023. Requires MS-DOS. (Turbo BASIC source code is in </if-archive/games/source/basic/#FARMTOWN.BAS>)
# HANGTOWN.EXE
tuid: 8aqv58728w6msoy0
Hangtown, by John H Doolittle. Used in his 'Scientific Thinking in Psychology' class at California State University, California. Written circa 1989, updated until 1996, source code released in 2023. Requires MS-DOS. (Turbo BASIC source code is in </if-archive/games/source/basic/#HANGTOWN.BAS>)
# MIDNIGHT.EXE
tuid: wd0zoqpbfquajzck
Midnight Emergency, by John H Doolittle. Used in his 'Scientific Thinking in Psychology' class at California State University, California. Written circa 1990, updated until 1996, source code released in 2023. Requires MS-DOS. (Turbo BASIC source code is in </if-archive/games/source/basic/#MIDNIGHT.BAS>)
# PIRATE.EXE
tuid: url6d1j3aj61qmhp
Pirate Island, by John H Doolittle. Used in his 'Scientific Thinking in Psychology' class at California State University, California. Written circa 1989, updated until 1996, source code released in 2023. Requires MS-DOS. (Turbo BASIC source code is in </if-archive/games/source/basic/#PIRATE.BAS>)
# TOYLAND.EXE
tuid: g98iuxste2vkbij
Toyland, by John H Doolittle. Used in his 'Scientific Thinking in Psychology' class at California State University, California. Written circa 1990, updated until 1996, source code released in 2023. Requires MS-DOS. (Turbo BASIC source code is in </if-archive/games/source/basic/#TOYLAND.BAS>)
# UPTOWN.EXE
tuid: xte910606jhvydau
Uptown, by John H Doolittle. Used in his 'Scientific Thinking in Psychology' class at California State University, California. Written circa 1990, updated until 1996, source code released in 2023. Requires MS-DOS. (Turbo BASIC source code is in </if-archive/games/source/basic/#UPTOWN.BAS>)
# Project Tezerat.zip
tuid: qi5ahy8ttbh9cqsa
Project Tezerat (Demo), by Teo Tucan.
Version: Alpha 1.1 / License: Freeware
# Parade.comment.txt
ifwiki: Everybody Loves a Parade
tuid: wmk9ipzv1qmgspor
Solution to Everybody Loves a Parade, a commentary on the
genesis and development of the game, and some programming
tips for TADS beginners, by Cody Sandifer
# Probing.zip
ifwiki: Offensive Probing
tuid: nfbfwb2gp3sxsk3u
Offensive Probing, an Epic Sci-Fi Adventure,
by Ben Croshaw.
Release 1 / Serial number 990919
Archive includes the z-code game file, an
MS-DOS executable version and documentation.
# crusade.zip
tuid: iv3hkbnontc5come
Crusade, by David Malmberg
(AGT source code is in </if-archive/games/source/agt/#crusade-src.zip>)
# ccr.zip
tuid: c896g2rtsope497w
Colossal Cave Revisited v1.0.
Crowther and Woods' classic adventure with a full
sentence parser. Comes with source.
TADS version by Dave Baggett.
# legend386.zip
tuid: bi8rb6cieq8p05wl
ifwiki: The Legend Lives!
The Legend Lives! v1.0
An Unnkulian Universe Unventure
by David Baggett.
386SX or later CPU required.
# rylvania.zip
tuid: pgklownuffqn25nh
ifwiki: The Horror of Rylvania
The Horror of Rylvania, by D. A. Leary.
Playable DEMO v1.0.
(for the full version see </if-archive/games/adventions/#adventions.zip>)
# unnk1v30.zip
tuid: tyu4zalevqkvujk4
Unnkulian Underworld: The Unknown Unventure, by D. A. Leary.
Version 3.0.
# unnk2v30.zip
tuid: 5t1frgm954xg9s8a
Unnkulian Unventure II: The Secret of Acme, by David M. Baggett.
Version 3.0.
# unnkhz10.zip
tuid: u73rmw1qfiu62etl
tuid: g3qv8rgscg4vqkni
Unnkulia One-Half: The Salesman Triumphant, AND
Unnkulia Zero: The Search for Amanda (playable demo).
Both are version 1.0, by D. A. Leary.
# The_Castle_Of_Diavolul-The_Flame_Of_Dumnezeu.exe
tuid: wmlg99e3vgxcggep
The Castle Of Diavolul - The Flame Of Dumnezeu, by DBT. Windows executable.
# repeat return reprise.zip
tuid: m17ezt8mufvyd3fm
Repeat : Return : Reprise, by Michael Coorlim. Windows executable.
# worlds.exe
tuid: 1aliwzro4e48mdlt
ifwiki: Worlds Apart
Worlds Apart, an Interactive Fugue,
Version 3.0, written by Suzanne Britton.
Windows self-extracting executable.
(a machine-independent TADS game file is in
</if-archive/games/tads/#worlds.zip>)
# FINC0350.zip
tuid: fft6pu91j85y4acv
ifwiki: Adventure
The Great Cave Adventure Game --
[V93.03.06 Modified for HP95-LX by Larry Finch]
[Modified for MSC 5.0 by Bob Wissner]
[From C86 DOS version by Lawrence R. Steeger]
A very faithful port of Crowther & Woods' "Adventure" (WOOD0350), with output reformatted by Larry Finch for the HP95-LX DOS pocket computer's 40-column screen. ([FINC0350](https://mipmip.org/advfamily/advfamily.html#FINC0350) in Culver's nomenclature.) As the help text says, "This version was adapted for the HP-95LX by Larry Finch from code adapted by Bob Wissner from code adapted by Lawrence R. Steeger from code adapted by Jay R. Jaeger."
The player's score (out of 350 max) is printed in the itemized format original to Jaeger's branch of the Adventure family tree.
# lostny.egg
tuid: ptd5vgjvr089dpzr
ifwiki: Lost New York
Some Easter eggs from Lost New York (see below) and what
you can win if you find them, by Neil deMause.
# Temple_Of_The_Sun.zip
tuid: w3ajnqzys9efmrxr
Temple Of The Sun, by The Ventureweaver.
Version 1.0.
Windows executable (Intel 64-bit).
# Arctic Adventure.zip
tuid: nshts1vp2zdrnmpi
Arctic Adventure, by The Ventureweaver. Version 1.0. Windows executable (Intel 64-bit).
# Caverns of the Forgotten.zip
tuid: 1d3howsg7il6yzpj
Caverns of the Forgotten, by The Ventureweaver. Version 1.0. Windows executable (Intel 64-bit).
# Ravenwood Hill.zip
tuid: 6op5lwa9ihbpn7se
Ravenwood Hill, by The Ventureweaver. Version 1.0. Windows executable (Intel 64-bit).
# Christmas Adventure.zip
tuid: e6peisq73hx6drf5
Christmas Adventure, by The Ventureweaver. Version 1.0. Windows executable (Intel 64-bit).
# The Knight's Legend.zip
tuid: eaeaflksvclh6gi8
The Knight's Legend, by The Ventureweaver. Version 1.0. Windows executable (Intel 64-bit).
# ASoulsPrice-pc.zip
tuid: u5vajjgdtnrwtb3j
A Soul's Price, by Skye Rozario Steinhagen. (Ren'Py.)
Version 1.0.
For Windows and Linux (both Intel 64-bit).
# The Labyrinth of Time's Edge.zip
tuid: 59ip4lyyucms5ff
The Labyrinth Of Time's Edge, by The Ventureweaver.
Version 4.1.11.
Windows executable (Intel 64-bit).
# HeadCleaner.zip
HEAD CLEANER, by Crystal DeForest.
Version 1.0.
A pornographic linear visual novel about a transgender woman who meets a slime woman parasite.
# GravityHouseDuology.zip
Gravity House Duology, a collection of two short stories by Joyce Fisher and Ophelia C. Green.
Version 1.0.1.
Made in Ren'Py for the 2025 Toxic Yuri VN Jam.
(Archive contains versions for Windows, OS X, Linux, and web/HTML5.)
# pork2a.zip
tuid: h7pt6lj7o7eze0xe
ifwiki: Pork 2: The Gizzard of Showbiz
safety: text-porn
PORK II, The Gizzard of Showbiz,
a parody of Zork II by Bill Larkins
(AGT source code is in </if-archive/games/source/agt/#pork2src.zip>)
# susan.zip
tuid: xwkd7xqhcyurmn3f
ifwiki: Susan, a Lustful Game
safety: text-porn
Susan (A Lustful Game), by Bill Larkins; R-rated by author.
Honorable mention, 2nd annual AGT game contest.
(AGT source code is in </if-archive/games/source/agt/#susan_s.zip>)
# tossed.zip
tuid: 9wshcg3mbt98g1a9
Tossed into Space: Dr. Schmidt Goes Home, by Graeme Cree,
short SF adventure for beginners.
DOS executable, AGT source code, and a complete walkthrough.
This version was slightly modified for widespread
circulation; the original was called Lost in Space
(see </if-archive/games/agt/#lostinsp.zip>).
# ABloodyLife.zip
tuid: nxrqbrre3pcsey70
A Bloody Life: A day in the life of an unfortunate physician
caught up in a soap opera, written by Quentin D. Thompson.
AGT game files, DOS interpreter, and pop-up hints.
# Aland_sw.zip
The Search for Princess Alandria, version 1.0,
by Jason Billard
# alice.zip
tuid: 1fii5ztopipu478o
The Adventures of Alice Who Went Through the Looking-Glass
and Came Back Though Not Much Changed, by Douglas A. Asherman.
Compiled AGT version of the original GAGS game;
source code is in </if-archive/games/source/gags/#alice-s.zip>.
This game won the GAGS game writing contest 1986.
# apprenti.zip
tuid: sc9qfq1k945o51ak
Apprentice - The Testing of a Magical Novice, by Bert Lee.
Honorable mention, 5th annual AGT game contest.
(AGT source code is in </if-archive/games/source/agt/#appr-src.zip>)
# cardigan.zip
tuid: wnr4i2zcylqh5xrh
ifwiki: Space Aliens Laughed at my Cardigan
Space Aliens Laughed at My Cardigan, by Andre M. Boyle.
Humorous game, a takeoff of Hitchhiker's Guide with some
Star Trek thrown in.
Honorable mention, 6th annual AGT game contest.
(AGT source code is in </if-archive/games/source/agt/#aliens.zip>)
# clause.zip
tuid: k0qsuzs260iz1qlo
Sanity Clause or, Why Santa Didn't Make It to YOUR House
that Year, version 1.11, by Mike McCauley.
Honorable mention, 5th annual AGT game contest.
(AGT source code is in </if-archive/games/source/agt/#cla-src.zip>)
# cliff.zip
tuid: 0ao3c7j1rtzsnce6
Cliff Diver: Investigator for Hire - Case 1:
The Case of Crime to the Ninth Power.
version 1.5, by Patrick Farley.
Winner of the 4th annual AGT game contest.
(pop-up hints are in </if-archive/solutions/pophints/#cliffpop.zip>)
# cliff2.zip
tuid: 5sstnn20rgvj28yr
Cliff Diver: Investigator for Hire - Case 2:
Purchased Sight Unseen.
An AGT adventure, by Patrick Farley.
Winner of the 6th annual AGT game contest.
# cosmos97.zip
ifwiki: Cosmoserve
tuid: 9bgglbug7g1fxlxe
CosmoServe: an Adventure Game for the BBS-Enslaved by Judith Pintar.
This is the final release of CosmoServe (January 1997).
(a Glulx version is in </if-archive/games/glulx/#CosmoServe.gblorb>)
# cosmosrv.zip
ifwiki: Cosmoserve
tuid: 9bgglbug7g1fxlxe
CosmoServe: an Adventure Game for the BBS-Enslaved by Judith Pintar.
This game won the 5th Annual AGT Game Writing Contest
(together with The Multi-Dimensional Thief).
# detect13.zip
tuid: 1po9rgq2xssupefw
ifwiki: Detective
Detective, A Text Adventure Game (version 1.3?)
written with AGT by Matt Barringer
(a solution is in </if-archive/solutions/#detective_solution.txt>)
# dsenchnt.zip
tuid: pyzjpyqgtknzpd8w
Disenchanted, a parody of Enchanter by Joseph S. Licari.
Honorable mention, 5th annual AGT game contest.
(AGT source code is in </if-archive/games/source/agt/#dsen-src.zip>)
# ducksoup.zip
tuid: jzo1x3sl5711ymnt
Ducksoup, version 3.0, a private investigator adventure
by C. Evans. Written in AGT.
# dudley.zip
tuid: zr1khxl255lrku78
A Dudley Dilemma version 1.2, an AGT adventure by Lane Barrow.
This game won the 2nd Annual AGT Game Writing Contest.
(A Macintosh version is in </if-archive/games/mac/#dudley.sit.hqx>, and
source code is in </if-archive/games/source/agt/#dudley_s.zip>)
# dudley3.zip
tuid: zr1khxl255lrku78
A Dudley Dilemma version 3.0, an AGT adventure by
Lane Barrow. This version includes sounds and pictures,
mostly views of the Harvard campus.
# dyanty.zip
tuid: t44v6axdfbgit7qd
Caves of Dyanty: A Science Fiction Adventure version 1.3,
by Nathan Fritz. An archeological dig on the planet Dyanty
uncovers signs of an incredibly advanced race that vanished
long ago.
Honorable mention, 6th annual AGT game contest.
# earth.zip
tuid: 0wq33o3dv3s6vndv
Destination: Earth v1.4, by Karl Bengtsson. Trapped by an
alien attack on a moon of Jupiter, you must get back to
Earth.
# electra.zip
tuid: bg6uhwahc9fg1nax
Electrabot, by Woody Hunt
# elf20.zip
tuid: ctrwd117p4tvkpdh
The Elf's Christmas Adventure or God Bless Frosty the Snowman!
(Version 2.0) by Bruce McKay and Marlene Abriel,
a musical text adventure, converted to AGT by David Malmberg.
(I think "Version 2.0" and "musical" applies only the AGT port
by David Malmberg; it is written with the Master's Edition of
AGT, which (among other features) supports sound, i.e. in
this case it plays Christmas songs through the PC speaker.)
(The original game is in </if-archive/games/source/advsys/#elves87.zip>;
version 1 of the AGT port is in </if-archive/games/source/agt/#elf.zip>)
# escape.zip
tuid: 2tbbfc64tnbs4s5y
Escape from Prison Island, by Christian Andersen.
Written in AGT.
# fable.zip
tuid: kbuiu2xayq5qagp8
A Fable, a small AGT adventure by Stan Heller
(source code is in </if-archive/games/source/agt/#fablesrc.zip>)
# firstadv.zip
tuid: fft6pu91j85y4acv
ifwiki: Adventure
Colossal Cave - The First Adventure, version 1.4.
An AGT version of the original Woods/Crowther 350 points
adventure, by David Gasior.
# ggollek.zip
tuid: 3h89qy1xkj0tshmz
Ggollek I: The Dissolution, an illustrated text adventure
by "The Missing", Pusrocket Software. Written using the
Master's Edition of AGT.
# ghosttwn.zip
tuid: or6q1mucaqjtfs5x
Ghost Town, a GAGS adventure by E. L. (Ev) Cheney
(source code is in </if-archive/games/source/gags/#ghos-src.zip>)
# gigantic.zip
tuid: 7jzioxxnlwutq4dm
Secrets of the Gigantic, a treasure hunt set aboard the
salvaged wreck of a cruise liner. Written in AGT by
Sean M. Doane.
# gothic.zip
tuid: mmo6gsldzks4k2xc
New England Gothic, an AGT adventure by Simba.
Honorable mention, 5th annual AGT game contest.
# grail.zip
tuid: 5lplw3nz5mtk3ngv
The Misadventure of the Holy Grail v2.1, December 1989.
A silly entertainment (not a difficult game, actually)
from the Apple II Eamon FRP game by Evan Hodson.
Very loosely translated to AGT and expanded
by Michael Detlefsen. Honorable mention, 3rd annual AGT
game contest.
(AGT source code is in </if-archive/games/source/agt/#grail-s.zip>)
# hardest.zip
tuid: if84udctcyya3aww
The World's Hardest Adventure, an AGT game by A. Fielding.
# highe.zip
tuid: igdezt7z5zx09iuo
ifwiki: Highe
Highe, the Adventures of Elizabeth ("El") Highe
an AGT adventure by Bill Larkins
# hobbs.zip
tuid: b8mch546senyh6yo
Sir Ramic Hobbs and the High Level Gorilla, by Gil Williamson.
Honorable mention, 3rd annual AGT game contest.
(AGT source code is in </if-archive/games/source/agt/#hobb-src.zip>)
# holmes.zip
tuid: qhbztyhhlvjdry7b
The Casebook of Sherlock Holmes, by Michael W. Bayley,
based on the board game "221B Baker Street",
adapted for AGT by David Malmberg.
There are 18 cases to be solved; you interact with the game by
selecting commands and objects from a context-sensitive menu.
(source code to this game is in </if-archive/programming/agt/#agtmastr.zip>)
# hotel.zip
tuid: a6yp4tnt4l3iohxu
Hotel Notell, by R. Baribault
# hou2hou.zip
tuid: 0d0vul8d7964tq15
House 2 House, version 2.0, by Jason and Keith Billard
# hugecave.zip
tuid: fft6pu91j85y4acv
ifwiki: Adventure
Adventure in Humongous Cave (Version 2.0) - 1000 points
version of Colossal Cave by David Malmberg,
based on the 550 points version
(source code to this game is in </if-archive/programming/agt/#agtmastr.zip>
and a later version with a complete transcript is in
</if-archive/games/source/agt/#hugecv-s.zip>)
# hurry.zip
tuid: 66tu4tq5bd8jgu0h
Hurry! Hurry! Hurry!! Visit the Great Florian's Traveling
Circus and Flourishing Florilegium of Flamboyant Wonders
An Illustrated, Musical Text Adventure by David Malmberg
(The PC speaker "music" can be turned off (Esc) and the
illustrations are displayed only on request (view ...).)
(source code to this game is in </if-archive/programming/agt/#agtmastr.zip>)
# jubilee.zip
tuid: 705ry2wk972im4n1
Jubilee Road, an AGT adventure by D. Ellis
# justin.zip
tuid: 2lbx53bboo73pw3d
Kill Justin, by Will Mistretta
# klaus.zip
tuid: xclicgz9z79nzblt
Klaustrophobia, a tortuous odyssey through life's more
annoying moments in three parts, by Carol Hovick
- Part I: Fear of Flying, Airplanes, Airports and Re-Booking
- Part II: What This Country Really Needs Is A Good $250.00 Dalmation
- Part III: It's that Ol' Deja Vu All Over Again
- Winner of the 7th annual AGT game contest.
(a solution is in </if-archive/solutions/#klaussol.zip>, and
an Inform port is in </if-archive/games/glulx/#Klaustro.zip>)
# klinrpg.zip
tuid: 0iyne3m23v5hdcx7
In the Year 2366, Klingon Role Playing Game v1.1,
AGT adventure by Robert Ferguson.
This looks like a minimal variation of the AGT sample game
In the Year 2093 by Mark J. Welch, contained in the AGT
distribution files in directory </if-archive/programming/agt>.
# labyrint.zip
tuid: bzr8gdc2jhzm1yiz
The Deadly Labyrinth, by Frank West (inspired by the
Death Gate Cycle by Margaret Weis and Tracy Hickman)
Honorable mention, 5th annual AGT game contest.
(AGT source code is in </if-archive/games/source/agt/#lab-src.zip>)
# library.zip
tuid: 1f34jxoy8kbwdhdf
Library - An Adventure Game Based on the Library of Guilford
College (or Something Like It) but with Added Puzzles and
Danger, by Frederick D. King.
Honorable mention, 5th annual AGT game contest.
(AGT source code is in </if-archive/games/source/agt/#lib-src.zip>)
# lostinsp.zip
tuid: 9wshcg3mbt98g1a9
Lost in Space: Dr. Smith Goes Home; an introductory mini-text
game designed to play in a single sitting, by Graeme Cree.
DOS executable (AGT runtime), map, and walkthrough.
This is the original version of the game; another version,
slightly modified for widespread circulation, is called
Tossed into Space (see </if-archive/games/agt/#tossed.zip>).
Honorable mention, 7th annual AGT game contest.
# lottery.zip
tuid: sjhqrirynzoofr2p
Lottery, a GAGS adventure by E. L. (Ev) Cheney.
(source code is in </if-archive/games/source/gags/#lottery.zip>)
# LSMansion.zip
ifwiki: The_Lost_Stone_Mansion
tuid: 8kkzc6v475s3lcea
The Lost Stone Mansion, by Paul Merkley/Lost Stone Games,
Version 1, Demo 2 (1992).
# lstdm15.zip
ifwiki: Lost_Gold
tuid: 5jymlmwwe7ezs567
Lost Gold v1.55, The Search For The Lost Dutchman Gold Mine
An AGT adventure by Ray Johnson
# mars.zip
tuid: e5sbhgyn43h5fum4
The Pyramids of Mars, an AGT adventure by Patrick John Wigfull
based on the Doctor Who Serial by Stephen Harris
# mdthief1.zip
tuid: waov63ym41b481n9
The Multi-Dimensional Thief, Release 1.5: Version 3.05
(text only) by Joel Finch
This game won the 5th Annual AGT Game Writing Contest
(together with CosmoServe). With pop-up hints, a map and
a minimal walkthrough by the author.
(AGT source code is in </if-archive/games/source/agt/#mdthf1-s.zip>)
# mhpquest.zip
tuid: fefl7lv3sdoawkhc
ifwiki: Quest for the Magic Healing Plant
Quest for the Magic Healing Plant, by Adam Crutchlow.
(an Inform port is in </if-archive/games/zcode/#mhpquest.z5>)
# mmurder.zip
tuid: 55yhssxbcci6854y
Mop and Murder - a masterful mystery in one room -
by Brad Friedman. Pop-up hints included.
Honorable mention, 5th annual AGT game contest.
(AGT source code is in </if-archive/games/source/agt/#mm-src.zip>)
# mst1agt.zip
tuid: imopnqh4llwkvfne
ifwiki: Mystery Science Theater 3000 Presents "Detective"
Detective, An Interactive MiSTing (Mystery Science
Theater 3000) of Matt Barringer's AGT game "Detective",
by Christopher E. Forman. This AGT conversion was
written by Graeme Cree.
(The original Inform version is in </if-archive/games/zcode/#mst3k1.z5>)
# mst2snds.zip
tuid: xg4sdz91rtj847l6
Sound package for Mystery Science Theater 3000,
Adventure 102, Reel 1. Needs mst3k2.zip to play.
# mst3k2.zip
tuid: xg4sdz91rtj847l6
Mystery Science Theater 3000, Adventure 102, Reel 1.
A Fable: An Interactive MiSTing of Stan Heller's GAGS
game "A Fable", by Graeme Cree.
# mule.zip
tuid: uampodd0yh3aqkyn
Space Mule, an Unexpected Encounter with the Unknown,
written by Bruce David Loving.
Honorable mention, 7th annual AGT game contest (1993)
(source code is in </if-archive/games/source/agt/#mule_s.zip>)
# odieus.zip
tuid: mtglkpecro1rq2mp
Odieus's Quest for the Magic Flingshot, author unknown
converted from LADS to AGT and "embellished" by David Malmberg
(AGT source code is in </if-archive/games/source/agt/#odieusrc.zip>; an
Inform port is in </if-archive/games/zcode/#odieus.zip>)
# oklib.zip
tuid: fdfooesx4n9bovg8
Oklib's Revenge, by Sue Medley.
A quest to find the King's missing staff. Solution included.
Honorable mention, 6th annual AGT game contest.
(source code is in </if-archive/games/source/agt/#oklib_src.zip>)
# pearl.zip
tuid: s4t10m801v9bjeti
Quest for the Black Pearl version 1.5, by Ralph W. Varble.
Your old professor tells you where to find the fabled black
pearl; find it before the volcano erupts.
Honorable mention, 6th annual AGT game contest.
# philip.zip
tuid: jg2idmjncvd66hki
The Battle of Philip against the Forces of Creation.
Honorable mention, 3nd annual AGT game contest.
(AGT source code is in </if-archive/games/source/agt/#phil-src.zip>)
# pilot.zip
tuid: 0tp5l9ea9zadeyub
The Pilot or A Flight into Fantasy, another exercise in
hyperactive hijinks from The Adventure Game Jockey
playable demo (about 1/3 of the game).
(AGT source code is in </if-archive/games/source/agt/#pilotsrc.zip>)
# pork.zip
tuid: yi5bx2tt5eienu74
PORK I: The Great Underground Sewer System (version -4.26/1),
a parody of Zork I, author unknown, ported to AGT by David Malmberg
(source code to this game is in </if-archive/games/source/agt/#pork-src.zip>)
# portal.zip
tuid: ggtuiuhb4ccinr69
The Star Portal, a science fiction adventure game suggested by
the Damon Knight short story "Ticket to Anywhere",
version 1.03 by Michael Detlefsen. DOS executable and a
walkthrough. Honorable mention, 2nd annual AGT game contest.
(AGT source code of version 1.01 is in
</if-archive/games/source/agt/#portal_s.zip>)
# pp20.zip
tuid: 21zdbcb0is4woz6g
Pastoral Pitfalls 2.0, an AGT adventure in which the
player takes on the role of a Lutheran minister. Written
by Guy M. Marquardt.
# recovery.zip
tuid: tbbq5tzouidxjxc2
The Game of Recovery; an Allegorical Adventure
by Daniel J. Pallotta. Version 1.03.
Honorable mention, 7th annual AGT game contest.
# reruns.zip
tuid: 9zx8c3ubf925avzc
Reruns Again version 1.3, by Neil Sorenson.
You are trapped in a world made of television reruns.
(Isn't that Gilligan, the Bradys, and the crew of the
Enterprise?).
Honorable mention, 6th annual AGT game contest.
# ring.zip
tuid: 7c65y7tvm1471udl
Der Ring des Nibelungen, a text adventure based on the operas
of Richard Wagner, by Michael R. Harris.
Honorable mention, 2nd annual AGT game contest.
(AGT source code is in </if-archive/games/source/agt/#ring-src.zip>)
# sherwood.zip
tuid: 7mfuykgl782hou7n
Adventures in Sherwood, An Interactive Adventure Simulation
by Charles Williams. A D&D type adventure, complete with melee.
You, Robin Hood, must rescue Marion from the Sheriff of
Nottingham.
Honorable mention, 5th annual AGT game contest.
# soggy.zip
ifwiki: Shades_of_Gray
tuid: rc3elq851ahfs0da
Shades of Gray, An Adventure in Black and White; 7 authors.
Winner of the 6th annual AGT game contest.
(pop-up hints are in </if-archive/solutions/pophints/#sogpop.zip>)
# soggy97.zip
ifwiki: Shades_of_Gray
tuid: rc3elq851ahfs0da
Shades of Gray, An Adventure in Black and White; 7 authors.
The archive includes pop-up hints.
This is the final release of Shades of Gray (January 1997).
# sos.zip
tuid: 2maagiwhao4ony8p
Son of Stagefright - A Pleasant Day at the Theater in Three
Paranatural Acts, by Mike McCauley.
This game won the 3rd Annual AGT Game Writing Contest.
(A Macintosh executable is in </if-archive/games/mac/#sos.sit>,
AGT source code is in </if-archive/games/source/agt/#sos-src.zip>)
# spatent.zip
tuid: 92kfz0wlhn1359wi
The Spatent Obstruction, version 2.55.
An Interactive Novel by Christopher Canavan.
# squyn15.zip
tuid: yz8d5lo7ep80a4o4
The Squynchia Adventure version 1.5, by M. & T. Frank,
converted from LADS to AGT by David Malmberg.
File contains compiled AGT game files, a DOS interpreter
(version 1.5 beta), and a walkthrough.
(source code of this game is in </if-archive/programming/agt/#agtmastr.zip>;
a different version is in </if-archive/games/source/agt/#squynch.zip>)
# stiffy2.zip
tuid: kvw4jbopz0ly85jm
safety: text-porn
The Incredible Erotic Adventures of Stiffy Makane! version 2.0
AGT adventure by Mark Ryan
# storms.zip
tuid: ga98ooeyzrjvd2nb
Storms I, An Interactive Mystery by Ryan Burrus
Release II / Version 5.50: Shareware Release.
Honorable mention, 4th annual AGT game contest.
(AGT source code is in </if-archive/games/source/agt/#storms-s.zip>)
# tamoret.zip
tuid: 2kww46qvdf8ff9xd
Tamoret, The Adventure to the Fourth Dimension,
by Michael J. Lyons.
Honorable mention, 2nd annual AGT game contest.
(AGT source code is in </if-archive/games/source/agt/#tamoret-s.zip>)
# Tarab_sw.zip
tuid: nzzk86qp7qdz2tm5
Escape from Tarabithia, by Jason Billard
# tark.zip
tuid: fsnyau80murmic15
The Adventure of Tark Simmons, Priestess of the First Church,
in her battle against The Demon of Dark Desire,
by W.P. Kegelmeyer.
Honorable mention, 2nd annual AGT game contest.
(AGT source code is in </if-archive/games/source/agt/#tark_s.zip>)
# tempest.zip
tuid: 59g5czw7izz7aoip
The Tempest, an Adventure Game by David R Grigg
based on The Tempest by William Shakespeare, version 21jul92.
Honorable mention, 6th annual AGT game contest.
# the-game.zip
tuid: o4y5ghnjvm62k1pb
"Whatever We Decide To Call This Game" by The Three Engineers:
Joel Finch, Glen Henville and little bits by Matthew Newbery.
Your first day at Tumbulgum University (must be in Australia).
Honorable mention, 4th annual AGT game contest.
(AGT source code is in </if-archive/games/source/agt/#thegame-s.zip>)
# tja.zip
tuid: 54bg1bi2dfrl8os2
The Jeweled Arena version 1.0, AGT adventure by David S. Raley
with pop-up hints.
Winner of the 7th annual AGT game contest.
# toho.zip
tuid: vsox77edtraxrrst
Toho Academy, an illustrated AGT adventure by Simon Barber.
Honorable mention, 7th annual AGT game contest.
# tsquared.zip
tuid: aqd90c2ot0zkxe88
TimeSquared, Chapter One: Centroplis, by Bert Lee.
Honorable mention, 6th annual AGT game contest.
(AGT source code is in </if-archive/games/source/agt/#tsquar-s.zip>)
# wraith.zip
tuid: 83ik1gsm6zq7o3gj
Wraith Blaster version 1.0, by Ken Dibble.
A text based space trader game: earn money, become master
trader, and find a place to retire.
Honorable mention, 6th annual AGT game contest.
(AGT source code is in </if-archive/games/source/agt/#wraithsrc.zip>)
# xanth.zip
tuid: pfduieqez88c7675
A Journey into Xanth version 1.2 by Neil Sorenson,
based on the works and characters of Piers Anthony.
Walkthrough and maps included.
Honorable mention, 6th annual AGT game contest.
# zanfar.zip
tuid: cv2c1rt8nnesyx3o
Zanfar, an AGT adventure by YAK (Your Adventure Kreator)
# broken.zip
tuid: yadkaswxreexpoty
The Broken String, a Punk-Rock Adventure version 1.1
by Harel Malka and Ran Kramer.
TADS .gam file, TADS runtime for DOS, and a walkthrough.
# firwitch.zip
tuid: zywbjqch3w9elp79
ifwiki: John's Fire Witch
John's Fire Witch version 1.01 (02/04/95),
by John T Baker II.
DOS executable and machine-independent TADS .gam file
# frust.zip
tuid: e024d2chlp6pxa6c
Frustration version 1.02 (960115), by Jim MacBrayne.
Machine independent .gam file and TADS runtime for DOS.
(see </if-archive/games/amiga/#Frustration.dms> for an Amiga version)
# gfleece.zip
tuid: zcgjkl8dpeza1yh6
The Golden Fleece version 1.00 (960114), by Jim MacBrayne.
Machine independent .gam file and TADS runtime for DOS
(see </if-archive/games/amiga/#GoldenFleece.dms> for an Amiga version and
</if-archive/games/pc/#fleece.zip> for the 1989 DOS version)
# hgrail.zip
tuid: 1ssyg56mcsnq5kqq
ifwiki: The Holy Grail
The Holy Grail version 1.01 (960227), by Jim MacBrayne.
Machine independent .gam file and TADS runtime for DOS.
(see </if-archive/games/amiga/#HolyGrail.dms> for an Amiga version)
# mission.zip
tuid: qk4811x45g1hfbd2
ifwiki: The Mission
The Mission version 1.02 (960331), by Jim MacBrayne.
Machine independent .gam file and TADS runtime for DOS
(see </if-archive/games/amiga/#Mission.zip> for an Amiga version)
# mrsk.zip
tuid: pgy94vsib747kyir
Magic Realms: The Sword of Kasza, by James Mallette.
Machine independent .gam file and TADS runtime for DOS
# myth.zip
tuid: 9hyb9oe6g90gzv1y
Myth, an adventure based on Greek and Roman mythology,
by Barry Volain.
Machine independent .gam file and TADS runtime for DOS.
# pcu10.zip
tuid: m80jfuxzhsaanewf
PC University: An Everyday Nightmare, version 1.0,
a TADS adventure by Neil deMause.
Machine independent .gam file and TADS runtime for DOS.
(MacWesleyan, the Macintosh version, is in
</if-archive/games/mac/#MacWes10.sit.hqx>)
# urban1.zip
tuid: ddj73b8bnhevgy9e
Urban Cleanup, a TADS Sci-Fi adventure by Philip Dearmore.
Machine independent .gam file and DOS executable.
# 169 What hatches from primordial egg.zip
ifwiki: 169. What hatches from primordial egg.
"169. What hatches from primordial egg.", by J. Kyle Pittman.
Made for TIGSource's 2008 Commonplace Book Competition.
MS-DOS executable.
# Sleep.zip
ifwiki: Sleep
Sleep, by Alexander Shen.
Made for TIGSource's 2008 Commonplace Book Competition.
Windows executable.

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