| Games playable on PCs. The target processor can range | |
| from 16-bit to 64-bit, and the target operating system from | |
| MS-DOS to Windows. | |
| # old | |
| Older versions of some of the games in this directory. | |
| # 2112.zip | |
| tuid: 0ctqbfa4pofrvtsf | |
| Very simple game based on the Rush song "2112". | |
| Author unknown. | |
| # 4ka.zip | |
| tuid: q47lwr776k3x3rg0 | |
| 4K Adventure, a small text adventure written by John Metcalf | |
| # 4symbols.zip | |
| tuid: 4h7kqjhw43h4sy8c | |
| Playable demo of The Four Symbols, release 1.1 | |
| TADS adventure by The Grue! | |
| # 905.exe | |
| tuid: qzftg3j8nh5f34i2 | |
| ifwiki: 9:05 | |
| 9:05 by Adam Cadre | |
| Version 1.01 (10 February 2000) / Serial number 9502 | |
| (a machine-independent zcode game file is in | |
| </if-archive/games/zcode/#905.z5>) | |
| # A_Egypt.exe | |
| Adventure in Egypt, by A.C. Lockhorst. A mouse | |
| controlled text adventure for Windows. | |
| (a Dutch version is in </if-archive/games/pc/dutch/#Egypte_A.exe>) | |
| # A_Egypt.rtf | |
| Notes on Adventure in Egypt, by A.C. Lockhorst. | |
| # Awakening.exe | |
| Awakening, by Mel Sherry. Originally written in 6809 | |
| assembler in 1983, then converted to MS-DOS in 1986 and | |
| then to Windows in 2010. | |
| # Babel.exe | |
| tuid: z5xgyw0jbt9r3ah1 | |
| ifwiki: Babel | |
| Babel, release 3.1, by Ian Finley. | |
| Windows installer (Intel 32-bit). Packaged with | |
| the HTML TADS interpreter. | |
| (a machine-independent TADS version is in | |
| </if-archive/games/tads/#Babel31.gam>, a Mac version is in | |
| </if-archive/games/mac/#babel-31.hqx>, and | |
| the original competition entry is in | |
| </if-archive/games/competition97/#tads/babel>) | |
| # Beyond.exe | |
| tuid: 80s6vtj6yjwmt7sn | |
| ifwiki: Beyond | |
| Beyond, an IF by Mondi Confinanti. Created by Roberto Grassi, | |
| Paolo Lucchesi and Alessandro Peretti. | |
| Windows executable installer version (Intel 32-bit). | |
| Release 5 / Serial number 100115. | |
| (an Italian version is in </if-archive/games/pc/italian/#Beyond.exe>, | |
| and the original competition entry is in | |
| </if-archive/games/competition2005/#glulx/beyond>) | |
| # BradfordMansion.zip | |
| tuid: 2b9h6vljr300p9yc | |
| ifwiki: Bradford Mansion | |
| Bradford Mansion, version 1.2.2, by Lenard Gunda. | |
| Windows executable (Intel 64-bit). | |
| (the original competition entry, including versions for | |
| other platforms, is in | |
| </if-archive/games/competition2019/#Bradford Mansion>) | |
| # CCave.zip | |
| tuid: fft6pu91j85y4acv | |
| ifwiki: Adventure | |
| A GUI version of Colossal Cave / Adventure, version 2006.1.2, | |
| written by C.Yong. Requires the .NET 1.1 Runtime. | |
| # CMines.zip | |
| tuid: 10lmbbwutsf2m3tt | |
| A randomly generated maze exploring game, by | |
| James L. Dean. Archive contains Linux (x86) and | |
| Windows (32-bit) executables, plus C source code. | |
| (versions for other systems can be found in </if-archive/games/java/#JMines.zip>, </if-archive/games/java/#AndroidMines.zip>, </if-archive/games/zcode/#mines.z5>, </if-archive/games/calc/#mines_casio.zip>, </if-archive/games/calc/#mines_hp50g.zip>, </if-archive/games/calc/#mines_ti.zip>, and </if-archive/games/pdf/#Mines.pdf>) | |
| # Castle.zip | |
| tuid: rdah1qklr7v4mqak | |
| Adventure Castle, by Dave Dunfield. Archive includes | |
| an executable and C source. | |
| # CastleAdv.zip | |
| tuid: mz7tsvrsrrqhddhw | |
| Castle Adventure, by Kevin Bales. | |
| ASCII graphics adventure with text input. | |
| # Castlequest.zip | |
| tuid: s749vewkgg4wectq | |
| Castlequest, originally written in 1980 by Michael S. Holtzman and | |
| Mark Kershenblatt, then transcribed and made compilable in 2021 | |
| by Arthur O'Dwyer. This is a Windows executable compiled by | |
| David Kinder, for source code see | |
| <https://github.com/Quuxplusone/Castlequest>. | |
| # Ccake.zip | |
| ifwiki: Arthur_Yahtzee:_The_Curse_of_Hell's_Cheesecake | |
| tuid: 61mddgfhspk5xfhm | |
| Arthur Yahtzee: The Curse of Hell's Cheesecake, | |
| An Interactive Tale of Weirdness Within. | |
| Written with Inform by Ben 'Yahtzee' Croshaw. | |
| Release 1 / Serial number 000311 | |
| DOS Executable and a text file with progressive hints | |
| (a machine-independent zcode game file is in | |
| </if-archive/games/zcode/#ccake.zip>) | |
| # Chaos.zip | |
| tuid: ormdkpvdx3q7d5qk | |
| Chaos in Space!, written by Richard Kelly. An adventure | |
| set aboard a space station, aimed at less experienced | |
| adventurers. Version 1.2. | |
| # Dames.exe | |
| tuid: smrkyqnt3mf1vwfo | |
| Dames Are Trouble, Freeware version 2.1, by Michael Zerbo. | |
| A short game where the player is a private investigator. | |
| Windows installer executable. | |
| # DDIV.exe | |
| tuid: 82f6px0qqdtrghrx | |
| ifwiki: Dutch Dapper IV: The Final Voyage | |
| Dutch Dapper IV: The Final Voyage, a science fiction | |
| comedy, written by Harry Hol. | |
| Release 11 / Serial number 030207 | |
| (a machine-independent zcode game file is in | |
| </if-archive/games/zcode/#DDIV.z5>) | |
| # EldarianOdyssey.zip | |
| Eldarian Odyssey, version 1.01, by Rich Eizenhoefer. | |
| # Enemies.zip | |
| tuid: wazvwtxlf7us44qr | |
| Enemies, An Interactive Psychothriller, by Andy Phillips. | |
| Release 4 / Serial number 990115 | |
| (a machine-independent zcode game file is in | |
| </if-archive/games/zcode/#Enemies.zip>) | |
| # Enhanced.zip | |
| tuid: wrkyc6e7xdfi5mvp | |
| Enhanced release 3/941004, the first (and so far the only) | |
| part of the Cyberventure trilogy; a cyberpunk SF adventure | |
| by Hans Persson and Dominik Zemmler | |
| # EpicProse.zip | |
| tuid: lj6etixsdg6hi2p4 | |
| Epic Prose, version 16, by Matt Timmermans. | |
| # EpicProseSE.zip | |
| tuid: 3qcw1ojlngezz6im | |
| Epic Prose Special Edition, version 9, by Matt Timmermans. | |
| # EvenTheDevilMustDie.zip | |
| tuid: 8qgfdrls3njowk98 | |
| Even the Devil Must Die, by Mark Hancox. | |
| Archive includes CAT game file and Windows-based CAT | |
| interpreter program. | |
| # Ferret.zip | |
| tuid: sddal8roorb0wm9x | |
| Ferret, a game inspired by Zork, written in the 1980s in | |
| PL/I for a Data General mini-computer, and ported to IBM | |
| Visual Age PL/I for Windows. | |
| This is version 9.00, and is a Windows text mode executable. | |
| # FineTune.exe | |
| tuid: 39pi00x5dls5z2l2 | |
| Fine-Tuned, An Auto-mated Romance, by Dennis Jerz (writing | |
| as Dionysius Porcupine). Release 8 / Serial number 020520 | |
| (a machine-independent zcode game file is in | |
| </if-archive/games/zcode/#FineTune.z8>, and the original competition | |
| entry is in </if-archive/games/competition2001/inform/finetune/>) | |
| # FredsBackyard.zip | |
| tuid: iu095gl1nezw979o | |
| Fred's Backyard, by NielSoft. | |
| # Gatefold.zip | |
| tuid: 5o65s5yu6zxqkuju | |
| Gatefold, version 1.0.1, by Axile Studio, Holly Boson, and Alex McGivern. | |
| (a Linux version is in </if-archive/games/linux/#gatefold-linux64.zip>) | |
| # HCWinPkg.zip | |
| Adventure in Humongous Cave, David Malmberg's AGT version | |
| of Adventure, ported to Inform by Al Golden. | |
| Release 1 / Serial number 000001 | |
| (a machine-independent Z-code game file is in | |
| </if-archive/games/zcode/#HugeCave.z8> and a Mac package is in | |
| </if-archive/games/mac/#HCMacPkg.sit>) | |
| # Heist.zip | |
| tuid: dnqnvbtgkfhni3b8 | |
| Heist: The Crime of the Century, by Andy Phillips. | |
| Release 4 / Serial number 971125 | |
| (a machine-independent zcode game file is in | |
| </if-archive/games/zcode/#heist.z8>) | |
| # Hobbit_redux_dircut.zip | |
| tuid: pejw8j7qote04e6m | |
| Hobbit - The True Story - redux, Director's Cut. | |
| A small adventure written entirely in MS-DOS 5.0 batch | |
| procedures, by Fredrik Ramsberg and Johan Berntsson. | |
| # HollywoodMurders.exe | |
| The Hollywood Murders, An Interactive Mystery | |
| written in ALAN 3 by Michael Zerbo. | |
| (A machine independent ALAN 3 game file | |
| is in </if-archive/games/alan/#HollywoodMurders.zip>, and | |
| a BeOS version is in </if-archive/games/beos/#HollywoodMurders.zip>) | |
| # HouseOnHill.zip | |
| tuid: r9wmm8pz2obghsxu | |
| House On Haunted Hill, by James Wilkinson. | |
| # HugoI.zip | |
| tuid: p9nxoq8chz1k4y1c | |
| Hugo's House of Horrors, by David P. Grey. | |
| A graphic adventure with text input. | |
| # HugoII.zip | |
| tuid: nwyj675b1n6jqtdp | |
| Hugo II: Whodunit? by David P. Grey. | |
| A graphic adventure with text input. | |
| # HugoIII.zip | |
| tuid: kirgpxiso9g9g3tt | |
| Hugo III: Jungle of Doom, by David P. Grey. | |
| A graphic adventure with text input. | |
| # IRobot2.zip | |
| tuid: 55oxtjex7oe3y0le | |
| I, Robot 2, by StamblerRambler. | |
| # LASH.zip | |
| tuid: frfoh6e7hur2beiu | |
| Local Asynchronous Satellite Hookup, by Paul O'Brian. | |
| Release 11 / Serial number 000806 | |
| (a machine-independent zcode game file is in | |
| </if-archive/games/zcode/#LASH.z8>, and a Mac version is in | |
| </if-archive/games/mac/#LASH-r11.hqx>) | |
| # LSMansion11.zip | |
| ifwiki: The_Lost_Stone_Mansion | |
| Lost Stone Mansion, by Paul Merkley/Lost Stone Games, | |
| Version 1.1, Full Version, supplied by the author. | |
| Archive also contains reviews of the game. | |
| # LydiasHeart.zip | |
| Lydia's Heart, version 2.0.06, by Jim Aikin. An extensive | |
| reworking of the author's previous game, "Last Resort." | |
| About 18 new puzzles, an expanded map area, and more | |
| conversation with NPCs. The most recent update is available | |
| from the author's website at <http://www.musicwords.net/if/if_heart.htm>. | |
| (a machine-independent TADS game file is in | |
| </if-archive/games/tads/#LydiasHeart.zip>) | |
| # MeanStreets.zip | |
| Mean Streets, version 1.01, by Bad Dog Studios. | |
| (a machine-independent TADS game file is in | |
| </if-archive/games/tads/#MeanStreets.gam>) | |
| # Miser.zip | |
| tuid: j0rc3pj9kgfv1sd6 | |
| Miser, a conversion of a C64 BASIC text adventure | |
| to MS-DOS, by Rene van Hasselaar. Archive includes | |
| BASIC source code and an MS-DOS executable. | |
| # Monster_Age_I.exe | |
| tuid: zx3f8wfvbm1ghmyn | |
| Monster Age: Trials of Dustorn, by Moonheart Games. | |
| Demo version | |
| (a machine-independent Adrift game file is in | |
| </if-archive/games/adrift/#Monster_Age_I.taf>) | |
| # Monster_Fucker_One_Vampire.zip | |
| tuid: nikol2k1imqi98gl | |
| Monster Fucker One: Vampire, by Kristan X. | |
| WARNING: Contains adult content. | |
| Demo version. | |
| # MrsPepper.zip | |
| tuid: dcvk7bgbqeb0a71s | |
| Mrs. Pepper's Nasty Secret, version 1.03, by Jim Aikin | |
| and Eric Eve. | |
| (a machine-independent TADS game file is in | |
| </if-archive/games/tads/#MrsPepper.t3>, and source code is in | |
| </if-archive/games/source/tads/#MrsPepperSrc.zip>) | |
| # MurderCruise.zip | |
| tuid: jslhrv88l3fry5kb | |
| Murder Cruise!, v1.20, by Bruce Jaeger. | |
| # Murderer.zip | |
| tuid: czzicxygbkbi6off | |
| The Murderer, Version 2.2, by Michael Zerbo. | |
| A text and graphics adventure set in Victorian England. | |
| (Amiga versions of The Murderer are in </if-archive/games/amiga/>) | |
| # Overmind.zip | |
| tuid: swlgza81oq69jwny | |
| Empire of the Over-mind, by Gary Bedrosian. Originally | |
| published by the Avalon Hill Game Company. | |
| # Quest.zip | |
| Quest, a text adventure written between 1980 and 1983 at ICL by Doug Urquhart, | |
| Keith Sheppard and Jerry McCarthy. Originally written to run on the ICL System | |
| 10 mainframe and later ported to System 25, DRS 20, CPM, MS-DOS and Windows. | |
| This is a Visual Basic 3 port that requires a version of Windows capable of | |
| running 16-bit Windows programs. | |
| # RascalAndTheBoxer.zip | |
| tuid: dw1jvysfbstju0c4 | |
| Zeitgeist 1980 episode 1: Rascal and the Boxer, by Michael Coorlim. | |
| # Realm_of_Obsidian.zip | |
| tuid: tdfnka41n495s99 | |
| ifwiki: Realm of Obsidian | |
| Realm of Obsidian (Preview Edition) v0.63, with sounds | |
| and music, by Amy Kerns. | |
| (a Linux version is in </if-archive/games/linux/#Realm_of_Obsidian_LinuxWine.zip>; | |
| the original Spring Thing 2009 entry is in | |
| </if-archive/games/springthing/2009/#Realm_of_Obsidian_v062.zip>) | |
| # Realm_of_Obsidian_NS.zip | |
| tuid: tdfnka41n495s99 | |
| ifwiki: Realm of Obsidian | |
| Realm of Obsidian (Preview Edition) v0.63, without sounds | |
| or music, by Amy Kerns. | |
| (a Linux version is in </if-archive/games/linux/#Realm_of_Obsidian_NS_LinuxWine.zip>; | |
| the original Spring Thing 2009 entry is in | |
| </if-archive/games/springthing/2009/#Realm_of_Obsidian_v062_NS.zip>) | |
| # RedDwarf.zip | |
| tuid: cbhbvizt1pcogi6c | |
| Red Dwarf - Infinity Welcomes Careful Drivers, by Joseph | |
| A. Stanko. Version 2.11. | |
| # RogueOfTheMultiverse.zip | |
| tuid: clrttol4iw7juc0k | |
| ifwiki: Rogue of the Multiverse | |
| Rogue of the Multiverse, version 2, by C.E.J. Pacian. | |
| Archive contains TADS 3 game file, Windows executable | |
| (Intel 32-bit), PDF feelie, walkthrough and cover art. | |
| (the original competition entry is in | |
| </if-archive/games/competition2010/#tads3/rogue>) | |
| # School.exe | |
| tuid: 32bzvcb971zmtf23 | |
| ifwiki: Ballymun Adventure | |
| Ballymun Adventure, by Brendan Cribbin. | |
| Second version. | |
| Windows installer (Intel 32-bit). | |
| (a machine-independent TADS game file is in | |
| </if-archive/games/tads/#School.gam>, | |
| and the original competition entry is in | |
| </if-archive/games/competition2006/#tads2/school>) | |
| # SpaceQuestLost.zip | |
| tuid: oiuzd5to8efef4qk | |
| Space Quest: The Lost Chapter, by Vonster D. Monster. | |
| Text and graphics, an unofficial entry in Sierra's | |
| Space Quest series of games. | |
| # SpaceQuestZero.zip | |
| tuid: uw8ihwv01ipv9sxn | |
| Space Quest Zero: Replicated, by Jeff Stewart. | |
| Text and graphics, an unofficial entry in Sierra's | |
| Space Quest series of games. | |
| # Super_Bombs_Away.exe | |
| tuid: ecigfboen79mz4v1 | |
| Super Bombs Away, "Blast Edition". | |
| First created by David Sherman and modified by David Ahl, | |
| published 1978, Creative Computing, Morristown, New Jersey. | |
| Adapted By Sensei Pong 2017. | |
| # Tatctae.zip | |
| tuid: eu3ed84ww7n1dryf | |
| Time: All things come to an end; by Andy Phillips. | |
| Release 7 / Serial number 970521 | |
| (a machine-independent zcode game file is in | |
| </if-archive/games/zcode/#tatctae.z8>) | |
| # TextQuest-demo.zip | |
| tuid: cpk7ewode1gzruo | |
| Text Quest, version 0.3.6a, by Chris Ingerson, | |
| Sleepy Owl Software. Demo of the first two levels. | |
| # TGM.exe | |
| tuid: d0u17szgcj34ex3r | |
| The Great Machine - a fragment, by Jonas Kyratzes. | |
| Version 1.0, MS-DOS executable. | |
| (a machine-independent zcode game file is in | |
| </if-archive/games/zcode/#TGM.z5>) | |
| # TGM_Setup.exe | |
| tuid: d0u17szgcj34ex3r | |
| The Great Machine - a fragment, by Jonas Kyratzes. | |
| Version 1.0, Windows installer. | |
| (a machine-independent zcode game file is in | |
| </if-archive/games/zcode/#TGM.z5>) | |
| # TheApprentice.exe | |
| tuid: hxb9w8nsowgom8qw | |
| The Apprentice, by Saevar Benjaminsson. | |
| (a machine-independent TADS .gam file is in | |
| </if-archive/games/tads/#TheApprentice.gam>) | |
| # The_Castle_Of_Diavolul.exe | |
| tuid: jw7x1hi0vh20hmpl | |
| The Castle Of Diavolul, version 1.5, by DBT. | |
| Windows executable. | |
| # The_Castle_Of_Diavolul-Manaslu_Rises.exe | |
| tuid: e4u2zwk1y5q7rqlm | |
| The Castle Of Diavolul - Manaslu Rises, by DBT. | |
| Windows executable. | |
| # The_Castle_Of_Diavolul-The_Book_Of_Zolon.exe | |
| tuid: b64vuclrttjphsgm | |
| The Castle Of Diavolul - The Book Of Zolon, by DBT. | |
| Windows executable. | |
| # The_Castle_Of_Diavolul-The_Count_Must_Die.exe | |
| tuid: lu4mxixtrz35jxzq | |
| The Castle Of Diavolul - The Count Must Die, by DBT. | |
| Windows executable. | |
| # TheDreamSelf_Win.zip | |
| tuid: wwaagfrhle95fmzg | |
| ifwiki: The Dream Self | |
| The Dream Self, by Florencia Minuzzi. | |
| For Windows (Intel 32-bit). | |
| (a Mac version is in | |
| </if-archive/games/mac/#TheDreamSelf_Mac.zip>, | |
| and the original competition entry is in | |
| </if-archive/games/competition2017/#The Dream Self>) | |
| # The_Locrian.zip | |
| tuid: 74tdf9ofc3piyc1s | |
| The Locrian, by Redlac. | |
| # Vacation.zip | |
| tuid: w7siqe43yn0rb2pd | |
| Vacation Gone Awry, by Johan Berntsson, Fredrik Ramsberg | |
| and Staffan Friberg. | |
| Release 3 / Serial number 060527 | |
| Archive includes Z-code game file and the Windows Frotz | |
| interpreter. | |
| (the machine-independent zcode game file is in | |
| </if-archive/games/zcode/#Vacation.z5>) | |
| # WandMaster.zip | |
| tuid: u7h2xvzc31o5tcln | |
| Wand Master, a freeware adventure by Robert Kraus. | |
| # WalkerSilhouette.zip | |
| Walker and Silhouette, a keyword only adventure. | |
| Version 9, written by C.E.J. Pacian. | |
| Archive contains TADS game file, Windows executable, | |
| HTML manual and cover art. | |
| # WernersQuest.zip | |
| tuid: t8buiu68gvxst8ng | |
| tuid: jiz6aljelhhpdj2n | |
| tuid: 89xz965u52d31xzv | |
| tuid: l44l6fbqnk5rvxqw | |
| Werner's Quest Parts 1-4, a series of parodies of Zork | |
| Enchanter. Originally written by Jan Aberg and | |
| converted to ZCode by Fredrik Ramsberg. | |
| Archive includes ZCode game files, the JZip interpreter | |
| and the C64 originals in a D64 disk image. | |
| (A version of this archive without the interpreter | |
| is in </if-archive/games/zcode/>) | |
| # WindowsAdventure7.exe | |
| Installer for Windows Adventure 7, with a maximum of 560 | |
| points. Re-written in standard Fortran 2008 from Adventure | |
| 6 with corrections and the addition of sounds, colour, a | |
| basilisk, a mermaid and a ruby yacht, by Neal Van Eck. | |
| (source code is in </if-archive/games/source/#WindowsAdventure7.zip>) | |
| # aarbron.zip | |
| tuid: i1s8jdvwg8uhctti | |
| The Chronicles of Aarbron, version 1.02, a fantasy based | |
| text adventure in three parts. Written by Simon Osborne, | |
| Carl McPherson, and Duncan Strand. | |
| # abbey.zip | |
| tuid: jws3f7j27s1mbi5n | |
| The Abbey of Montglane, version 1.1, by Arthur LaFrana | |
| # adv-km31.zip | |
| tuid: i8dsmi4zf6qjxnc0 | |
| Kingsley's Mansion, version 3.1. | |
| # adv.arc | |
| tuid: fft6pu91j85y4acv | |
| ifwiki: Adventure | |
| A version of Colossal Cave by Jerry D. Pohl, giving | |
| separate values for treasures, survival, and score. | |
| DOS executable only; documentation refers to C source | |
| code, which is missing, but a port to Turbo C 2.0 is in | |
| </if-archive/games/source/#advtc2.zip>. | |
| # adv350de.zip | |
| tuid: fft6pu91j85y4acv | |
| ifwiki: Adventure | |
| FORTRAN source code, DOS executable, and a walkthrough | |
| of the 350 points version of Colossal Cave by Don Ekman | |
| (an Amiga port of this file is in </if-archive/games/amiga/#adv350.lha>) | |
| # adv350kb.zip | |
| tuid: fft6pu91j85y4acv | |
| ifwiki: Adventure | |
| DOS executable of the 350 points version of Colossal Cave | |
| by Bob Supnik, ported to DOS by Kevin Black (both of whom | |
| originally ported Adventure to the PDP-11 at DEC). | |
| (FORTRAN source code of this version is in | |
| </if-archive/games/source/#adv350kb-src.zip>) | |
| # adv350kp.zip | |
| tuid: fft6pu91j85y4acv | |
| ifwiki: Adventure | |
| PDP-11 FORTRAN source code (DECUS 11-340), | |
| modified source code for MS FORTRAN by Kenneth Plotkin, | |
| and a DOS executable of the original 350 points version | |
| of Colossal Cave | |
| # adv350win.zip | |
| Windows console mode executable of the 350 points version | |
| of Colossal Cave. Version 1.0.04 of the port, converted to | |
| Microsoft Visual C 6.0 by Al Whinery. Also includes source | |
| code. | |
| # adv366hug.zip | |
| tuid: fft6pu91j85y4acv | |
| ifwiki: Adventure | |
| DOS executable of the 366 points version of Colossal Cave | |
| distributed by the Heath User's Group. | |
| # adv370.zip | |
| tuid: fft6pu91j85y4acv | |
| ifwiki: Adventure | |
| DOS executable of a 370 points version of Colossal Cave, | |
| version 16sep1986. | |
| Ported to DOS PDS FORTRAN by Paul Munoz-Colman. | |
| (source code is in </if-archive/games/source/#adv370s.zip>) | |
| # adv375.zip | |
| tuid: fft6pu91j85y4acv | |
| ifwiki: Adventure | |
| DOS executable of the 375 points version of Colossal Cave, | |
| by The Software Toolworks | |
| # adv440.zip | |
| tuid: fft6pu91j85y4acv | |
| ifwiki: Adventure | |
| DOS executable of the 440 point version of Colossal Cave. | |
| (source code is in </if-archive/games/source/#adv440.tgz>) | |
| # adv550.zip | |
| tuid: fft6pu91j85y4acv | |
| ifwiki: Adventure | |
| DOS executable of the 550 points version of Colossal Cave, | |
| version B00. | |
| # adv550_glk.zip | |
| tuid: fft6pu91j85y4acv | |
| ifwiki: Adventure | |
| Windows Glk executable of David Platt's 550 point version | |
| (David's PL-6 release of 9/18/84, which contains text and | |
| formatting missing from Ken Wellsch's more widely available | |
| C version), built by David Kinder using Mike Arnautov's | |
| A-code system. | |
| (source code is in </if-archive/games/source/#advent_acode.tar.gz>) | |
| # adv551.zip | |
| tuid: fft6pu91j85y4acv | |
| ifwiki: Adventure | |
| DOS executable of the 551 points version of Colossal Cave by | |
| Doug McDonald (version 6.6, August 1990), with support for | |
| multiple save files added by Magnus Olsson (September 1990) | |
| (source code for Doug McDonald's version is in | |
| </if-archive/games/source/#advsrc.zip>) | |
| # adv660.zip | |
| tuid: fft6pu91j85y4acv | |
| ifwiki: Adventure | |
| DOS executable of 660 points version of Colossal Cave: | |
| Adventure4+ version 10.06 (26jul95), by Mike Arnautov. | |
| This version merges Adventure II by Peter Luckett and | |
| Jack Pike with Adventure 3 (aka Adventure 550) by Dave Platt | |
| (source code is in </if-archive/games/source/#adv660.tar.Z>, an Amiga port | |
| with source code in </if-archive/games/amiga/#adv660.lha>) | |
| # adv660_glk.zip | |
| tuid: fft6pu91j85y4acv | |
| ifwiki: Adventure | |
| Windows Glk executable of Mike Arnatov's 660 point version | |
| of Colossal Cave: Adventure4+ version 10.07 (5/9/2001), | |
| built by David Kinder. This version merges Adventure II by | |
| Peter Luckett and Jack Pike with Adventure 3 (aka Adventure | |
| 550) by Dave Platt. | |
| (source code is in </if-archive/games/source/#advent_acode.tar.gz>) | |
| # adv770-2.07-dos.zip | |
| DOS executable of Mike Arnatov's 770 point version of | |
| Colossal Cave, version 2.07 (25mar2013). | |
| (source code is in | |
| </if-archive/games/source/#adv770-2.07-C-src.tgz>, | |
| a Windows executable is in | |
| </if-archive/games/pc/#adv770-2.07-win.exe>, and | |
| a Linux executable is in | |
| </if-archive/games/linux/#adv770-2.07-linux.tgz>) | |
| # adv770-2.07-win.exe | |
| Windows executable of Mike Arnatov's 770 point version of | |
| Colossal Cave, version 2.07 (25mar2013). | |
| (source code is in | |
| </if-archive/games/source/#adv770-2.07-C-src.tgz>, | |
| a DOS executable is in | |
| </if-archive/games/pc/#adv770-2.07-dos.zip>, and | |
| a Linux executable is in | |
| </if-archive/games/linux/#adv770-2.07-linux.tgz>) | |
| # adv_crowther_win.zip | |
| The original (pre Don Woods) version of Colossal Cave Adventure, | |
| written by Will Crowther. Long believed lost, this was found | |
| from a backup of Don Wood's student account thanks to the | |
| efforts of Dennis Jerz. | |
| Archive contains Windows console-mode executables, build from | |
| the source code that Matthew Russotto modified to be compatible | |
| with Fortran-77 compilers. | |
| (source code is in </if-archive/games/source/#adv_crowther.zip>) | |
| # advbds.zip | |
| tuid: fft6pu91j85y4acv | |
| ifwiki: Adventure | |
| C source code and DOS executable of the BDS C version of | |
| Adventure, ported to DOS by Bob Withers. | |
| # advent25.zip | |
| tuid: fft6pu91j85y4acv | |
| ifwiki: Adventure | |
| DOS executable of Adventure 2.5, the 430 points version of | |
| Colossal Cave by Donald R. Woods (1995) | |
| (C source code is in </if-archive/games/source/#Adventure2.5.tar.gz>, | |
| an executable and source code for the Amiga is in | |
| </if-archive/games/amiga/#adv430.lha> = </if-archive/games/source/#adv430.lha>) | |
| # advent-orig-nelson-dos.zip | |
| tuid: fft6pu91j85y4acv | |
| ifwiki: Adventure | |
| This archive contains pre-compiled binaries for DOS for the source port of the | |
| original Colossal Cave Adventure (350 points) from PDP-10 FORTRAN to Unix | |
| Fortran 77 by Dan Nelson. Compiled by Hartmut Kuehne with gfortran 9.2.0 in | |
| DJGPP environment. | |
| (source code is in </if-archive/games/source/#advent-orig-nelson.tar.gz>) | |
| # advent-orig-nelson-win.zip | |
| tuid: fft6pu91j85y4acv | |
| ifwiki: Adventure | |
| This archive contains pre-compiled binaries for Windows (x86/x64) for the | |
| source port of the original Colossal Cave Adventure (350 points) from PDP-10 | |
| FORTRAN to Unix Fortran 77 by Dan Nelson. Compiled by Hartmut Kuehne with | |
| gfortran 9.2.0. | |
| (source code is in </if-archive/games/source/#advent-orig-nelson.tar.gz>) | |
| # advmuseum.zip | |
| tuid: qy71dav9yelvt3gy | |
| The Adventurers' Museum - Legacy of the Necromancer: Part I | |
| version 1.0 / #8910101CM, by Lee Chapel | |
| # advtc2.zip | |
| tuid: fft6pu91j85y4acv | |
| ifwiki: Adventure | |
| DOS executable and Turbo C 2.0 source code for a version | |
| of Colossal Cave by Jerry D. Pohl, which gives separate | |
| values for treasures, survival, and score. | |
| The "missing" header file (ADVTEXT.H, length 0) is | |
| created by running ADVENT0.EXE on the text files. | |
| (Jerry D. Pohl's original is in </if-archive/games/pc/#adv.arc>) | |
| # african.zip | |
| tuid: s4ymecwvma7sllme | |
| African Adventure or, In Search of Dr. Livingston, | |
| by R. & B. Fullerton and C. & K. Russell, 9/80, | |
| adapted and expanded by David Malmberg, and | |
| ported to MS-DOS by Tony Baechler. | |
| MS-DOS executable and PowerBasic source code | |
| (the original C64 version is in </if-archive/games/c64/#african.sfx>) | |
| # agent.zip | |
| tuid: q6l5bwv1o1x9bhyp | |
| Special Agent version 2.0, recreational text adventure | |
| by Conrad R. Button. Author's difficulty rating: Expert. | |
| # aiw.zip | |
| tuid: og56z5wxbsq1qfan | |
| Alice in Wonderland version 1.2, by Robin C. Johnson | |
| # amis.zip | |
| tuid: uaupemwij3zsoqlu | |
| A-MIS Adventure 1.5, by Helmar B. Herman. | |
| DOS executable and a hint system. | |
| # amnesia.zip | |
| ifwiki: Amnesia (by White) | |
| Amnesia, a text adventure game for Windows 3.x (Intel 16-bit) | |
| by Toby White. | |
| # atomia.zoo | |
| tuid: zchyzjdu03bmaf8s | |
| Atomia Akorny, Magnus Olsson's first adventure game for the | |
| Acorn Atom; C source and DOS executable | |
| # avalot.zip | |
| tuid: jj1bnd85ajvt5g3u | |
| Lord Avalot d'Argent version 1.3 (December 1995), | |
| A Medieval Graphical Adventure Game by Thorsoft of Letchworth | |
| (Mike, Mark and Thomas Thurman). | |
| A graphical adventure game (EGA) with text input similar to | |
| the original King's Quest. | |
| # avvy.zip | |
| tuid: nwnthddg73sz9cyl | |
| Denarius Avaricius Sextus version 1.60 (July 1992), | |
| A Roman Graphical Adventure Game by Thorsoft of Letchworth | |
| (Mike, Mark and Thomas Thurman). | |
| A graphical adventure game (EGA) with text input similar to | |
| the original King's Quest. | |
| # awechasm.zip | |
| tuid: zoqnn9lg1yu7jsio | |
| The Awe-Chasm or The Chasm of Awe or Snatch and Crunch II | |
| version 2.0 by Tony Stiles | |
| # axru594s.zip | |
| tuid: px6bbgnzwew99nka | |
| Advanced Xoru revision 5.94, by Brian Sanders. | |
| Evaluation copy (first level only) of a text role-playing | |
| adventure. | |
| # batchadv.zip | |
| tuid: u746jsifpkn6pe0r | |
| tuid: w6t8f8hndo5vc0t1 | |
| tuid: jo2d3jn487a4rtlp | |
| Three short adventures by Arthur DiBianca, written as DOS | |
| batch procedures. Earlier versions of all three can be found | |
| with games released by Origin Systems: 'advent' was hidden with | |
| 'Privateer' (the file was renamed 'tabtne.vda'), 'adnext' with | |
| 'Privateer: Righteous Fire' (renamed 'tabtxe.nda'), and | |
| 'adthird' with 'Wings of Glory' (renamed 'tabdrih.tda'). | |
| # batlstar.zip | |
| tuid: o6pqn2vcani7pkx7 | |
| ifwiki: Battlestar | |
| Battlestar 4.2, fall 1984, written by the honorable | |
| Admiral D.W. Riggle and ported to MS-DOS by | |
| Brian Douglas Smith. DOS executable and C source. | |
| # battune.zip | |
| tuid: 4cdisdqbxblitwu1 | |
| tuid: 54s17pgp0638gtyn | |
| tuid: citdn39xyv5pclib | |
| tuid: 7mlyo81bc9pk2txv | |
| A set of four short adventures, based around a common | |
| central character. Written by Merle K. Goodman. The games: | |
| - Battune the Sailor | |
| - Battune in Wonderland | |
| - Caverns City | |
| - Museum | |
| # bigdate.zip | |
| tuid: 961qdzo1i5abg17i | |
| Love's Fiery Imbroglio - The Torrid Tale of What Could Turn | |
| Out to Be THE Perfect Date, by Natasha Mirage. | |
| Not really a game but rather a branching story. | |
| # breath12.zip | |
| tuid: bl9e7uaffk1aybni | |
| Breath Pirates, version 1.2, written by Mike Snyder. | |
| An intro for the game "The Oxygen Wars" which the author | |
| is working on. | |
| (source code is in </if-archive/games/source/basic/#bpsource.zip>) | |
| # c-ralf.zip | |
| tuid: eep311yujt9zsnwj | |
| Castle Ralf release 4-2, by Doug Clutter and Steve Vance | |
| # castaway.zip | |
| tuid: s1r5mnwjbexdk746 | |
| Castaway, recreational text adventure by Conrad R. Button. | |
| Author's difficulty rating: Introductory. | |
| This game conflicts with some mouse drivers (e.g. | |
| Logitech 5.01), so boot without a driver if some lines are | |
| missing from your screen. | |
| # cavchao2.zip | |
| tuid: ig23908psvui4gxx | |
| Caverns of Chaos version 1.6 7/92, a simple and somewhat | |
| buggy "DND type text adventure" by Paul Martinez and | |
| Ali Castro, rated PG-13 by the authors. | |
| After every description you choose between two or three | |
| possible actions; if your guess was wrong, you restart | |
| from the beginning. | |
| # cave.zoo | |
| tuid: j82egac597oy0z29 | |
| Cave Adventure by Russell Wallace. | |
| C source code and DOS executable. | |
| # chico.exe | |
| tuid: 5ptl8w9r3b3d1zq8 | |
| Chico and I Ran: Remoteless television, remote | |
| possibilities. A CRT romp by J.D. Berry. | |
| Release 1 / Serial number 000413 | |
| (a machine-independent zcode game file is in | |
| </if-archive/games/zcode/#chico.z5>) | |
| # chimaera.zip | |
| tuid: 23c7hv0nwnmaup7t | |
| Chimaera, version C1.001, by Chris Newall. | |
| A re-implementation in C of an early FORTRAN adventure game, | |
| by the game's original author. Chimaera is inspired by | |
| Colossal Cave, but differs in that the game and text are | |
| generated algorithmically, so that no two games are the | |
| same. MS-DOS executable. | |
| (C source code is in </if-archive/games/source/#chimaera.tar.gz>) | |
| # chix.exe | |
| ifwiki: Chicks_Dig_Jerks | |
| tuid: mx72qeuuisvp76qg | |
| Chicks Dig Jerks, by Robb Sherwin. | |
| Release 2 / Serial number 991124 | |
| WARNING: This game contains adult language and | |
| situations and is not intended for children. | |
| (a machine-independent zcode game file is in | |
| </if-archive/games/zcode/#chix.z5>, | |
| a Mac version is in </if-archive/games/mac/#chix.hqx>, and | |
| the original competition entry is in | |
| </if-archive/games/competition99/inform/chix/#chix.z5>) | |
| # closet_dos.zip | |
| tuid: 2x6lamp1700wzqmu | |
| Closet, release 3, a short one one-location adventure, | |
| written by Mikko Vuorinen. Included is the Alan 2.8 game | |
| file plus the Alan MS-DOS interpreter. | |
| # cow120.zip | |
| tuid: xv4mcubm09vfgut1 | |
| The Liquid Cow Shop, by Erik Dillaman, | |
| a severely limited demo of a hypertext game about cows and | |
| temples. DOS executable. | |
| # crime.zip | |
| tuid: 9dqqdbom5uuv54x6 | |
| cRiMe version 1.0 by David W. Nilsen; rated PG-13 by author. | |
| This looks like a text adventure, but it gives you a few | |
| minutes to commit as many crimes as possible; then it ends | |
| and tells you your score. | |
| # crimeadv.zip | |
| tuid: 3h5w456zr227f17w | |
| Crime Adventure version 1.52, by Steven Neighorn | |
| # crypt.zip | |
| tuid: jit18qoxczywz9kx | |
| Crypt version 2.0, Adventures into Unfathomed Depths of | |
| Horror, by Steve Herring. An atmosperic verb-noun adventure | |
| set in a gothic church and crypt in England. | |
| # crypt30.zip | |
| ifwiki: Rings_for_Bony_Fingers | |
| ifwiki: Dr._Death's_House_of_Horrors | |
| ifwiki: Ghost_Riders_of_El_Diablo | |
| tuid: t5cerzh97qwhoyxt | |
| tuid: c5qp3sk08m3y3yyk | |
| tuid: ren2pwo8ewfbh64q | |
| Nightmares from the Crypt 3.0; three text adventures, each | |
| a horrifying nightmare, by John Olsen: | |
| - Rings for Bony Fingers | |
| - Ghost Riders of El Diablo | |
| - Dr. Death's House of Horrors | |
| # dark_angel.exe | |
| Dark Angel, a detective story. | |
| Version 2.0, by Jerry Ford. | |
| (a machine-independent TADS .gam file is in | |
| </if-archive/games/tads/#dark_angel.t3>) | |
| # darkcon.zip | |
| tuid: 5pbekb695u335kdp | |
| Dark Continent, a recreational text adventure by Conrad R. Button. | |
| Author's difficulty rating: Intermediate. | |
| This game conflicts with some mouse drivers (e.g. | |
| Logitech 5.01), so boot without a driver if some lines are | |
| missing from your screen. | |
| # darknite.zip | |
| tuid: 5t3gcq3ud4tl7i29 | |
| Darknight; anonymous DOS executable | |
| # deadhotel.zip | |
| tuid: g3lciqokegd5arer | |
| ifwiki: Dead Hotel | |
| Dead Hotel, version 2, a CYOA survival horror game, | |
| by Comazombie. | |
| (the original competition entry is in | |
| </if-archive/games/competition2011/windows/deadhotel/original/>) | |
| # delegated.exe | |
| tuid: kskrapzqwo29kl6 | |
| Delegated, version 54, by S. P. Hurlsmith. | |
| Windows executable. | |
| # dersenia.zip | |
| tuid: gbalpetj8vs320gp | |
| The Crisis of Dersenia, (c) Tech-12 Software, written by | |
| Doug Harrison. You must complete the quest set by your | |
| King to save the world of Dersenia. Shareware | |
| # dinkm214.zip | |
| tuid: v4nj44nlwfzbpmcj | |
| Dinkum, the Australian Adventure Game version 2.14 | |
| by Gary A. Allen, Jr. | |
| (C source code is in </if-archive/games/source/#dinkum-2.14.tar.gz>) | |
| # djinni.exe | |
| ifwiki: The_Djinni_Chronicles | |
| tuid: zu3xhhd3l9y6r177 | |
| The Djinni Chronicles "Undercurrents of Manipulation", | |
| written by J.D. Berry. | |
| Release 2 / Serial number 001117 | |
| (a machine-independent zcode version is in | |
| </if-archive/games/zcode/#djinni.z5>, and | |
| the original competition entry is in | |
| </if-archive/games/competition2000/inform/djinni/#djinni.z5>) | |
| # doplgngr.zip | |
| tuid: xco13nm9ikkio038 | |
| Doppleganger release 1, a science fiction adventure | |
| by Payman Prastaran and Thomas Long | |
| # dp.zip | |
| tuid: c1cp3d0lnlfbnd3a | |
| Dream Prisoner by Procurion 9, an illustrated text | |
| adventure. Archive also includes hints and a solution. | |
| # dquest.zip | |
| tuid: 0u7vovs1ie1qalox | |
| tuid: 8qka84pet4in6a9c | |
| tuid: 80xcg0awok1do4jk | |
| Daemon Quest parts 1, 2 and 3, for MS-DOS. Written by | |
| Steve Blanding and repackaged by Ben Shadwick. | |
| # draquest.zip | |
| tuid: pgz2dbaixrrv01g0 | |
| Dragon Quest V3.5, a click-your-action text adventure for | |
| Windows (Visual Basic), by Timothy Stone | |
| # dred1.zip | |
| tuid: cfpja7ke5xy29y9 | |
| Spectre Towers 2.0, part 1 of the DRED Trilogy, | |
| by Wayne McWilliams. | |
| # dred2.zip | |
| tuid: 7urlukmlyak11je | |
| DRED Attack!, part 2 of the DRED Trilogy, | |
| by Wayne McWilliams. | |
| # dred3.zip | |
| tuid: qoldd652hbu34rbw | |
| City of Madness, part 3 of the DRED Trilogy, | |
| by Wayne McWilliams. | |
| # drive-in.zip | |
| tuid: gksf13iptntcx5m6 | |
| Drive-In, a true life adventure by Douglas C. Rogers. | |
| You're out on a date with Andrea and try to ... | |
| (rated PG by author, but browsing through the file shows that | |
| it's rather explicit) | |
| # dungeon_dosglk.zip | |
| tuid: 4gxk83ja4twckm6j | |
| ifwiki: Zork (game) | |
| Dungeon, the more or less public domain version of the | |
| original MIT Zork, version 3.2B. Andrew Plotkin ported | |
| this version to C and added the Glk interface, and | |
| S. V. Nickolas compiled this DOS version using | |
| Matt Kimball's DOS implementation of Glk. | |
| # dungeon_winglk.zip | |
| tuid: 4gxk83ja4twckm6j | |
| ifwiki: Zork (game) | |
| Dungeon, the more or less public domain version of the | |
| original MIT Zork, version 3.2B. Andrew Plotkin ported | |
| this version to C and added the Glk interface, and | |
| David Kinder compiled this Windows version using his | |
| Windows implementation of Glk. | |
| # dungn22a.zip | |
| tuid: 4gxk83ja4twckm6j | |
| ifwiki: Zork (game) | |
| Dungeon, the more or less public domain version of the | |
| original MIT Zork, version 2.2A, 18-Jan-79. | |
| MS-DOS executable; type 'history' for revision history. | |
| # dungn25a.zip | |
| tuid: 4gxk83ja4twckm6j | |
| ifwiki: Zork (game) | |
| Dungeon, the more or less public domain version of the | |
| original MIT Zork, version 2.5A, 18-Jul-80. | |
| MS-DOS executable; type 'history' for revision history. | |
| # dungn26b.zip | |
| tuid: 4gxk83ja4twckm6j | |
| ifwiki: Zork (game) | |
| Dungeon, the more or less public domain version of the | |
| original MIT Zork, version 2.6B, 07-Apr-88. This version | |
| is Robert M. Supnik's DECUS version 2.6A (18-Oct-80), | |
| ported to MS-DOS by Kevin Black. | |
| MS-DOS executable; type 'history' for revision history. | |
| (FORTRAN source code of this version is in | |
| </if-archive/games/source/#dungn26b-src.zip>) | |
| # dungn27a.zip | |
| tuid: 4gxk83ja4twckm6j | |
| ifwiki: Zork (game) | |
| Dungeon, the more or less public domain version of the | |
| original MIT Zork, version 2.7A, 11-Mar-91. | |
| MS-DOS executable; type 'history' for revision history. | |
| (C source code of this version is in | |
| </if-archive/games/source/#dungn27s.zip>, | |
| an Amiga port is in </if-archive/games/amiga/#Dungeon.lzh>, and a port | |
| to the Acorn Archimedes is in </if-archive/games/archimedes/#dungeon.spk>) | |
| # dungn32b.zip | |
| tuid: 4gxk83ja4twckm6j | |
| ifwiki: Zork (game) | |
| Dungeon, the more or less public domain version of the | |
| original MIT Zork, version 3.2B, 1-Oct-94. | |
| MS-DOS executable for 386+ only and FORTRAN source code, | |
| ported from DEC FORTRAN to GNU G77 FORTRAN by | |
| Volker Blasius and David Kinder. | |
| (the original source code is in </if-archive/games/source/#dungeon-32A.tar.Z>) | |
| # dunjin45.zip | |
| tuid: rttyslxbpsicwjyc | |
| The Dungeons of Dunjin version 4.50 by Magnus Olsson. | |
| # ec3.zip | |
| tuid: vnp0h509iaxlyae6 | |
| Enchanted Castle release 3, by Michael R. Wilk | |
| "Intended for the adventure game connoisseur who enjoys the | |
| adept and witty use of language. If you're looking for | |
| highly-polished and imaginative interactive fiction, then | |
| this game is for you." | |
| # eland.zip | |
| tuid: nouxtig1snh20oge | |
| Revenge of the Eland, an adventure by Dave Dubin | |
| # elsinore.zip | |
| tuid: 6b8ekexh43u6gz99 | |
| Castle Elsinore version 1.0, by Temple Software | |
| # exhibit.exe | |
| ifwiki: Exhibition | |
| tuid: ruaersctvvr7t6vh | |
| Exhibition, version 2.1, by Ian Finley. | |
| (a machine-independent TADS .gam file is in | |
| </if-archive/games/tads/#exhibit21.gam>; | |
| the original competition entry is in | |
| </if-archive/games/competition99/tads/exhibit/>) | |
| # fallthru.zip | |
| tuid: 5gcdi03kzfr1gs9d | |
| Fallthru version 2.00, by Paul H. Deal. | |
| Text adventure with RPG elements for up to three players. | |
| # fifi2.zip | |
| tuid: gvhegkvwe3tyas7x | |
| Fifi's Whorehouse II - The Next Day! by James R. Davis. | |
| WARNING: Contains adult content. | |
| # finalv04.zip | |
| tuid: ccvrl5lw746tx554 | |
| Final Soul: the Text Adventure Game. | |
| # firmament.zip | |
| tuid: i4ulqn65g8d13juw | |
| Firmament, version 1.0.1, by Thomas Spader. | |
| # fleece.zip | |
| tuid: zcgjkl8dpeza1yh6 | |
| The Golden Fleece, Release No. 890718/21.05, by Jim MacBrayne | |
| (see </if-archive/games/amiga/#GoldenFleece.dms> for an Amiga version and | |
| </if-archive/games/tads/#gfleece.zip> for a machine-independent TADS version) | |
| # flower.exe | |
| tuid: 9fvnskym5ls8hho | |
| ifwiki: Flowers of Mysteria | |
| Flowers of Mysteria, 1.9, by David Sweeney. | |
| Windows executable (Intel 32-bit). | |
| (the original competition entry is in | |
| </if-archive/games/competition2018/#Flowers of Mysteria>) | |
| # fly.zip | |
| tuid: mwgdkj4l2neovob9 | |
| Flyaway version 2.70, by Gordon Dodrill, Coronado Enterprises. | |
| C++ source code and DOS executable | |
| # forbid.zip | |
| tuid: ir128x8u94c31gfg | |
| The Forbidden Lands, Book I: The City of Falchon, by Computel. | |
| a text RPG (Role Playing Game) for one player | |
| # fourin1.zip | |
| tuid: 1dg2yp15g6tm6izy | |
| Four in One, an Interactive Marx Brothers Comedy | |
| by J. Robinson Wheeler. Release Version 1.1.7 20000710. | |
| (the original competition entry is in | |
| </if-archive/games/competition98/tads/fourin1/>, | |
| a machine-independent TADS .gam file is in | |
| </if-archive/games/tads/#fourin1.gam>, | |
| a Macintosh executable is in </if-archive/games/mac/#fourin1.sit>, | |
| and source code is in </if-archive/games/source/tads/#4in1_src.zip>) | |
| # frenfive.zip | |
| tuid: 4lyivfptn0eed4a1 | |
| ifwiki: The Frenetic Five vs. Sturm und Drang | |
| The Frenetic Five vs. Sturm und Drang version 1.1, | |
| interactive fiction by Neil deMause. | |
| Windows executable (Intel 32-bit), packaged with WinTADS. | |
| (The machine-independent TADS .gam file is available as | |
| </if-archive/games/tads/#frenfive.gam>, a Macintosh executable is in | |
| </if-archive/games/mac/#frenfive.sit.hqx>, and | |
| the original competition entry is in | |
| </if-archive/games/competition97/#tads/frenfive>) | |
| # geneva.zip | |
| tuid: 82fianwixp0yfoqy | |
| The Geneva Adventure, by Philip Bourne | |
| # gerbil.zip | |
| ifwiki: The_Gerbil_Riot_of_'67 | |
| tuid: 13yihrzjzw1j86uz | |
| Gerbil Riot of '67, TADS adventure by Simon Avery | |
| # gfeldt.zip | |
| tuid: 7nbm4n8x300iczc7 | |
| Getfeldt's Treasure, by Mike Salisbury. | |
| # gfge.zip | |
| tuid: 5ip7kxhiu8koktcn | |
| tuid: yqjmjijyoftmbfj7 | |
| tuid: 2h56epweeq6ajomi | |
| tuid: 1o7e9rjtcpx1rstg | |
| Golden Flutes and Great Escapes! Four games from the book | |
| "Golden Flutes and Great Escapes: How to Write Adventure Games | |
| for the Apple Computer" by Delton T. Horn, | |
| translated from Apple BASIC to C by Christopher E. Forman. | |
| The titles in this collection: | |
| - The Golden Flute - a fantasy adventure | |
| - The Great Escape - a maze game | |
| - Treasure Hunt - a search for buried pirate gold | |
| - Mars - a quest for treasured relics on Mars | |
| - Only the last title is a genuine text adventure; the others | |
| are multiple choice games. | |
| # ghosbust.zip | |
| tuid: c5457lev4jhkxxv2 | |
| Ghostbusters: Basic Training, by David Zeiss. | |
| A simple graphic/text adventure written with Adventure Master, | |
| which seems to be a BASIC games engine. | |
| # goblet.zip | |
| tuid: ydsss7pw7vk7fdqw | |
| The Goblet - The Adventures of John Davenshire | |
| by Michael S. Yurchuk | |
| # golf.exe | |
| ifwiki: Textfire_Golf | |
| tuid: ezit1n3a1idd6bn3 | |
| Textfire Golf by Adam Cadre (writing as J.T. Adams) | |
| Version 1.01 | |
| (a machine-independent zcode game file is in | |
| </if-archive/games/zcode/#golf.z5>) | |
| # guilty.exe | |
| tuid: g02gj35cieg77y62 | |
| Guilty Bastards, a humourous mystery adventure, version 2.09, | |
| by Kent Tessman. Contains illustrations and sounds. | |
| This self-extracting archive contains a machine-independent | |
| Hugo game file, graphic and sound data, plus the Windows | |
| Hugo Engine. | |
| (an archive for all systems containing all these files except | |
| the Hugo Engine is in </if-archive/games/hugo/#guilty.zip>) | |
| # gym.zip | |
| tuid: 5rdx9d8r01z2g6ni | |
| Gymnasium, by John Olson | |
| # hallowee.zip | |
| tuid: 7k62omoidpt1uspn | |
| Halloween, a spooky interactive text game | |
| by Third Coast Software | |
| # haunted.arc | |
| tuid: ry3ofgdo7qffugi3 | |
| The Haunted Mission Adventure version 1.52, by Steven Neighorn | |
| # helpwin1.zip | |
| tuid: o2we7uevn94xps5u | |
| The Adventures of Helpfulman, a Day in the Life of the | |
| Heroic Mark Dent. An Interactive Comic Adventure, | |
| version 1.0.0, by Philip Dearmore. | |
| (a machine-independent TADS .gam file is in | |
| </if-archive/games/tads/#helpgam1.zip>) | |
| # hippy.zip | |
| tuid: jtufvzp4u2h6bmhm | |
| Hippy's Quest, a CYOA-style text game by John Blake. | |
| # hornad.zip | |
| tuid: 5kk978umt7rms5k0 | |
| The Castle of Hornadette, by Stephen J. Konig | |
| # horror30.zip | |
| ifwiki: Frankenstein's_Legacy | |
| ifwiki: The_Sea_Phantom | |
| tuid: r79vekh1dl96vu81 | |
| tuid: bnhi5znd2ex20goe | |
| tuid: 6npn5k82qqfxkufs | |
| Horror 3.0; three text adventures in a horror vein | |
| by John Olsen: | |
| - Night of the Walking Dead | |
| - Frankenstein's Legacy | |
| - The Sea Phantom | |
| # hotelcalif.zip | |
| tuid: a1ako4ajhv6horjo | |
| Hotel California, by Dan Harris-Warrick. A game based on | |
| the Eagles song, converted to DOS by Chris Duttweiler | |
| # house.zip | |
| tuid: 0omxhmydmawslt32 | |
| The House at the Edge of Time, version 1.0, by Pat Pflieger | |
| # humbug50.zip | |
| ifwiki: Humbug | |
| tuid: z37lzijvuz5gtsu2 | |
| Humbug version 5.0, by Graham Cluley. | |
| This previously shareware game has now been made freely | |
| distributable by the author. | |
| # ibmadv.zip | |
| tuid: 55i8evskznyr8ls0 | |
| Infiltration to IBM Headquarters, by Jonathan Stanley | |
| # intercep.zip | |
| tuid: kodxz7y1tezycb8f | |
| Intercept, by Michael D. Wile | |
| # island.zip | |
| tuid: edimouyp8n2syatx | |
| The Island of Mystery version 1.52, by Steven Neighorn | |
| # island26.zip | |
| tuid: x1oq30cv9ufq4y6y | |
| Island, version 2.6; a small textual adventure. | |
| C source code and DOS executable by CyberDaemon. | |
| (this has nothing to do with The Island of Mystery above) | |
| # jacjim50.zip | |
| ifwiki: Jacaranda_Jim | |
| ifwiki: Graham_Cluley | |
| tuid: t88ohgh4yo7131e5 | |
| Jacaranda Jim version 5.00, by Graham Cluley. | |
| You no longer need to register the game to obtain a name | |
| that is necessary to complete the game. Graham released this | |
| name to the public; you can find it in the walkthrough in | |
| </if-archive/solutions/#jacjim.sol> | |
| # kaged_s.exe | |
| tuid: gdl05tnyqjja5vc6 | |
| Kaged, by Ian Finley. Winner of the 2000 IF Competition. | |
| Shareware, included are images but no music. | |
| (a machine-independent TADS .gam file is in | |
| </if-archive/games/tads/#kaged_s.gam>, and | |
| the original competition entry is in | |
| </if-archive/games/competition2000/tads/kaged/#kaged.gam>) | |
| # kerkerkruip.msi | |
| tuid: f7zdhxmiraht53d1 | |
| ifwiki: Kerkerkruip | |
| Kerkerkruip, an IF roguelike, by Victor Gijsbers. Version 9.0.1. | |
| Release 9 / Serial number 140419. | |
| Windows installer (with bundled Git interpreter, for 32-bit Intel). | |
| (a machine-independent Glulx game file is in | |
| </if-archive/games/glulx/#Kerkerkruip.zip>, | |
| a Linux package is in </if-archive/games/linux/#kerkerkruip.deb>, and | |
| the original competition entry is in | |
| </if-archive/games/competition2011/glulx/kerkerkruip/original/>) | |
| # kingdmgm.zip | |
| ifwiki: The_Keys_of_the_Kingdom | |
| tuid: uenzk52r17hxqpvg | |
| Keys to the Kingdom, a Christian adventure. | |
| # kquest.zip | |
| tuid: xyd85tnj5wd1qlw9 | |
| KQuest, a treasure-hunt text adventure by K. Small. | |
| (solution is in </if-archive/solutions/#kquest.sol>) | |
| # lost202.zip | |
| tuid: hoeipcc1cv04buu1 | |
| Lost, a science fiction text adventure, version 2.0.2. | |
| Shareware by Jeffrey Hersh; his rating: hard. | |
| (TADS source code is in </if-archive/games/source/tads/#lost202s.zip>, | |
| a compiled game file is in </if-archive/games/tads/#lost202g.zip>, | |
| a Mac executables is in </if-archive/games/mac/#LostAdv2.0.2.sit.hqx>) | |
| # lostny14.zip | |
| ifwiki: Lost_New_York | |
| tuid: ptd5vgjvr089dpzr | |
| Lost New York version 1.4, | |
| a time-travel TADS adventure by Neil deMause. | |
| The built-in hint system is disabled in this freeware | |
| version; type REGISTER to see how to get the full version. | |
| Machine-independent TADS .gam file, TADS runtime for DOS, | |
| and instructions. | |
| (The machine-independent TADS .gam file is available as | |
| </if-archive/games/tads/#lostny14.gam>, and a Macintosh executable is in | |
| </if-archive/games/mac/#lostny14.sit>) | |
| # luntic11.zip | |
| ifwiki: Lunatix:_The_Insanity_Circle | |
| tuid: xt96319ebnlsh0l2 | |
| Lunatix: The Insanity Circle, version 1.1, | |
| written by Mike Snyder. | |
| (the original competition entry is in | |
| </if-archive/games/competition99/msdos/lunatix/>, and | |
| source code is in | |
| </if-archive/games/source/basic/#ltic_src.zip>) | |
| # macropolis.zip | |
| Macropolis, by Zenight. | |
| # maddog.zip | |
| tuid: atntouyh0ja5awdo | |
| The Adventures of Maddog Williams Vol 1, by Game Crafters. | |
| The developers request that, if you play it, you email | |
| them at gamecrftrs@aol.com with the subect "Leoria" to | |
| let them know. | |
| # magic.zip | |
| ifwiki: Merlin's_Magic_Forest | |
| ifwiki: Merlin's_Golden_Trove | |
| ifwiki: Son_of_Ali_Baba | |
| tuid: g1mhny4erjthdniq | |
| tuid: aee78mvjzcwejiwn | |
| tuid: v0czgjak7ne0nbi7 | |
| Tales of Magic 3.0; three text adventures with a mystic slant | |
| by John Olsen: | |
| - Merlin's Magic Forest | |
| - Merlin's Golden Trove | |
| - Son of Ali Baba | |
| # magiclnd.zip | |
| tuid: qi25g8b0qeoxb10w | |
| Adventure in the Magic Land, version 1.00 by Kevin L. Shelton | |
| # mangle.zip | |
| tuid: yub5keug4u7u2zx0 | |
| So I Mangled My Mom, by Aaron Oldenburg. | |
| DOS executable and QBasic source code. | |
| # manor.zip | |
| tuid: 8bjaqkg42c5s8xts | |
| Hampton Manor, version 1.03, by Arthur LaFrana | |
| # mansion-19.2.tar.gz | |
| tuid: mcxu2tvxxhpvtyxp | |
| Mystery Mansion, a murder mystery text adventure. | |
| Written originally by Bill Wolpert around 1980 (or even | |
| earlier) for the HP1000 and later the HP3000 in Fortran-IV, | |
| now rewritten in C by James Garnett. Version 19.2 | |
| Windows executable plus C and Fortran source code | |
| # mansion-fortran.zip | |
| Mystery Mansion, revision 16, by Bill Wolpert. | |
| Windows 16 and 32 bit executables, compiled by Ken Cortenet. | |
| Includes original FORTRAN source, along with C files | |
| translated via Bellcore's F2C program. | |
| # marching.zip | |
| tuid: pl8a0jns3lcvyuba | |
| Murder in the Marching Band, by Sam Xenubis. | |
| "A slightly buggy and extremely silly adventure game." | |
| # marooned.zip | |
| tuid: rf946i43e95ahrwa | |
| Marooned Again version 4.1, by Dennis Drew | |
| # mary.exe | |
| tuid: mr67fiyrvgai97ms | |
| Revenger, by Robb Sherwin. | |
| Release 2 / Serial number 000403 | |
| This game contains adult language and situations and is not | |
| intended for children. | |
| (a machine-independent Z-code file is in </if-archive/games/zcode/#mary.z5>) | |
| # mazes.exe | |
| Nothing but Mazes, by Greg Boettcher. | |
| Version 2.01: Full version. | |
| # mcmurphy.zip | |
| tuid: gkqdo58j2zvjtxnk | |
| McMurphy's Mansion version 1.6, by David Martin. | |
| Author's rating: difficulty: average; playing time: 80 hours | |
| # mdthief2.zip | |
| tuid: waov63ym41b481n9 | |
| The Multi-Dimensional Thief, Version 2.0 (illustrated) | |
| by Joel Finch and Stephen Atkinson | |
| # mecha.zip | |
| tuid: goe2qrfcqtzh5vua | |
| The Terror of Mecha Godzilla - The True Story! | |
| a small adventure written entirely in MS-DOS 5.0 batch | |
| procedures by Fredrik Ramsberg | |
| # melita.zip | |
| tuid: auoifj8v2avtmwqx | |
| The Melita Adventure, Parts I and II, by Philip Bourne | |
| # moments2.exe | |
| tuid: ynz37lk0cotv42c8 | |
| Moments out of Time 2: Adventure Type by L. Ross Raszewski. | |
| Release 1 / Serial number 061113 | |
| (the Glulx game file on its own is in </if-archive/games/glulx/#moments2.gblorb>) | |
| # monday.zip | |
| tuid: 9jolgzjiuoi2c823 | |
| The Monday Adventure, an illustrated text adventure by | |
| Mikel F. Rice and Greg Stratakes. | |
| # mordred.zip | |
| tuid: 0n0yf75eg6z8mbl9 | |
| Mordred Manor, a shareware adventure by Signature Software. | |
| # mountain.zip | |
| tuid: xr7eybnit9v6qm02 | |
| Moon Mountain Adventure, by Thomas Hanlin III | |
| # murder.zip | |
| tuid: 05tvznv0kfuyj77a | |
| Murder on Violet Island, by Stephen Claypool | |
| # mutants.zip | |
| tuid: i6a535qu4xxri1s0 | |
| Mutant Invasion, by Michael D. Wile | |
| # narco.zip | |
| tuid: b67iuep7o6b0kxpm | |
| Narcolepsy, by Adam Cadre. | |
| Version 1.07. | |
| Archive includes the machine-independent Glulx game | |
| file plus the Windows Glulxe interpreter. | |
| (the Glulx game file on its own is in | |
| </if-archive/games/glulx/#narco.zip>) | |
| # nebula.zip | |
| tuid: 8dvrd3wkzy6unojw | |
| Nebula, a recreational text adventure by Conrad R. Button. | |
| Author's difficulty rating: Novice. | |
| This game conflicts with some mouse drivers (e.g. | |
| Logitech 5.01), so boot without a driver if some lines are | |
| missing from your screen. | |
| # nectar.zip | |
| tuid: 15us24l2cxsl1wjc | |
| The Nectar of the Gods version 2.0, by Doug Rogers. | |
| Use CAPS LOCK to enter your commands! | |
| # newcastle.zip | |
| tuid: 4fi1v6xkypdequ7c | |
| The New Castle, version 9.0. Written by Dan Gahlinger, | |
| based on Castle, written by Barry Wilks on a VAX/VMS | |
| circa 1983. | |
| (a Linux version is in </if-archive/games/pc/#newcastle.tgz>, and | |
| a Mac OSX version is in </if-archive/games/mac/#newcastle.tgz>) | |
| # newyork.zip | |
| tuid: ihjzwpjhtn9hwlau | |
| Survival in New York, a game of interactive fiction. | |
| Author unknown | |
| # nirvana.zip | |
| tuid: klt79zhm55mdllsl | |
| Nirvana, an Adventure in the World of Wimsey. | |
| Version 3.1, by Wimsey Co. | |
| # nobeer.zip | |
| tuid: ylsrinum9bop5xhy | |
| Another Lifeless Planet and Me With No Beer. | |
| Version A.3, by Dennis Drew (sequel to Marooned Again) | |
| # nomon.zip | |
| tuid: w9reyqh1uvdujswr | |
| Nomon, by Renard Dellafave | |
| "Nomon is a simple adventure game written in ASL (Adventure | |
| System Language)" | |
| # nova.zip | |
| tuid: 4kzpaculjx4r2fxf | |
| Supernova version B, by Scott Miller and Terry Nagy | |
| # onehand.zip | |
| ifwiki: The_Sound_of_One_Hand_Clapping | |
| tuid: ds5ik3pompttfa7n | |
| tuid: 9pmpq8dyzriqc10i | |
| The Sound of One Hand Clapping - A Riddle in Subtlety | |
| Release 1a, by Erica Sadun. | |
| This file contains the machine-independent AdvSys 1.2 data | |
| files, source code of the AdvSys interpreter for DOS, and | |
| a DOS executable of the AdvSys interpreter. | |
| # oneweek.zip | |
| tuid: fcas37p9u01i2sij | |
| One Week, a Teenage Nightmare, by Papillon. | |
| Originally entered into the LOTECH Competition. | |
| HTML TADS Windows executable. | |
| # ooze.zip | |
| tuid: iw82dz0icsgn8ihy | |
| Ooze - Creepy Nites. DOS executable of an adventure by | |
| Guy Henkel and H.J. Brandle. | |
| # ozcollection.zip | |
| tuid: rwfjlv4h0qxip031 | |
| tuid: 1vl96hksvsc8jtog | |
| tuid: 2cq0kdl02oyss86e | |
| tuid: qjkj412z1ap0ivvy | |
| tuid: hy03825yt5z7rxdj | |
| tuid: j58b9urofhghu0e3 | |
| tuid: 2l14a8osac30wcmz | |
| Dorothy and Ozma Productions' Oz Game Collection: | |
| - My Adventure in Oz | |
| - Dot and Tot of Merryland | |
| - The Wonderful Wizard of Oz | |
| - My Adventure in Mo | |
| - The Magic Cloak of Noland | |
| - Return to Oz (a rewrite of U.S. Gold's C64 game) | |
| # pag.zip | |
| tuid: g198rwyxu7vfrxte | |
| Mission's End, A Personalized Adventure Sample by L.R. Nogg. | |
| a playable demo of what an adventure with your and your | |
| friends' names compiled in would look like | |
| # palace.zip | |
| tuid: pvgj34bqstv3xikt | |
| Palace Adventure, by John Olson | |
| # pan.zip | |
| tuid: 82grxdsnnngopk2t | |
| Panatubo I, The Search for the Lost Shrine, by Tom DeCillis. | |
| A text adventure without a text parser -- all input is done | |
| using buttons and icons. Windows 3.1 executable. | |
| # paradeDOS.zip | |
| tuid: wmk9ipzv1qmgspor | |
| Everybody Loves a Parade release 2.3, by Cody Sandifer. | |
| DOS executable. | |
| (a Windows executable is in </if-archive/games/pc/#paradeWin95.zip>, | |
| a Macintosh executable is in </if-archive/games/mac/#Parade.sit.hqx>, | |
| a machine-independent TADS game file is in | |
| </if-archive/games/tads/#Parade.gam>) | |
| # paradeWin95.zip | |
| tuid: wmk9ipzv1qmgspor | |
| Everybody Loves a Parade release 2.3, by Cody Sandifer. | |
| Windows executable. | |
| (a DOS executable is in </if-archive/games/pc/#paradeDOS.zip>, | |
| a Macintosh executable is in </if-archive/games/mac/#Parade.sit.hqx>, | |
| a machine-independent TADS game file is in | |
| </if-archive/games/tads/#Parade.gam>) | |
| # phantom.zip | |
| tuid: c0pejvxxardjstn4 | |
| The Phantom's Revenge, by Temple Software | |
| # photo201.zip | |
| Photopia, by Adam Cadre. | |
| Version 2.01 (23 March 2002) / Serial number 10274 | |
| Archive includes the machine-independent Glulx game | |
| file plus the Windows Glulxe interpreter. | |
| (a Z-Code game file is in </if-archive/games/zcode/#photopia.z5>, | |
| and the original competition entry is in | |
| </if-archive/games/competition98/inform/photopia/#photopia.z5>) | |
| # photopia.exe | |
| tuid: ju778uv5xaswnlpl | |
| Photopia, by Adam Cadre. | |
| Version 1.22 (24dec98) / Serial number 9089 | |
| (a machine-independent game file is in </if-archive/games/zcode/#photopia.z5>, | |
| the original competition entry is in | |
| </if-archive/games/competition98/inform/photopia/#photopia.z5>) | |
| # pill.exe | |
| ifwiki: A_Sugared_Pill | |
| tuid: 92r2r4jp050uhzcm | |
| A Sugared Pill, version 1.2, by Colin Borland. | |
| (a machine-independent TADS version is in </if-archive/games/tads/#pill.gam>) | |
| # plsg.zip | |
| "Painless Little Stupid Games", a collection of five small | |
| Alan games ("Dinnertime", "To Get To The Other Side", | |
| "They're After You!", "Mazemapper" and "The Mean Story"), | |
| by Bob Reeves. | |
| Includes Alan data files and MS-DOS interpreter | |
| executable. | |
| # pquest.zip | |
| tuid: nzvdpx9zu3yvfjkf | |
| Pervo Quest; loot, kill, and rape as much as you can; | |
| by StoereSOFT. Windows executable; needs VBRUN100.DLL, | |
| the Visual Basic version 1 runtime library. | |
| # pquest1.zip | |
| tuid: bifcfkkxxo5034ta | |
| Pizza Quest I: Cruisin for a Bruisin, by C.K. | |
| # psionics.zip | |
| tuid: r6bt4nsjzk7gxxi9 | |
| Psionics, a text and graphic sci-fi RPG adventure | |
| # pulsar7.zip | |
| tuid: tbrvwzmvgmmnavhl | |
| Escape from Pulsar 7, by Brian Howarth and Wherner Barnes | |
| # quatt.zip | |
| Trouble at the Quatt Wunkery, written by Richard Novak | |
| in Borland Turbo Basic. | |
| # quest2.zip | |
| tuid: 1ydhxyqqsc1k2e5t | |
| Quest 2, a text adventure / RPG by Tony Relyea. | |
| # race13.zip | |
| tuid: c1md8z9tnw1nc8yt | |
| The Great Archeological Race! version 1.3. | |
| TADS adventure by John LaBonney | |
| (a Mac executable is in </if-archive/games/mac/#race13.sit>) | |
| # raiders.zip | |
| tuid: aprs0ei20duqe5tq | |
| Raiders of the Star Temple, by Conrad Button. | |
| # redplan.zip | |
| ifwiki: Red_Planet | |
| tuid: cx7vj9k4w8wjmm2z | |
| Red Planet version 2.0, recreational text adventure | |
| by Conrad R. Button. Author's difficulty rating: Advanced. | |
| This game conflicts with some mouse drivers (e.g. | |
| Logitech 5.01), so boot without a driver if you encounter | |
| "Illegal function call in line 29300 in module REDPLAN at ..." | |
| # returncc.zip | |
| tuid: 4debev9jfo0rvt9a | |
| tuid: 22cmst7rxuq5x7qa | |
| The Return to the Colossal Cave, a sequel to Colossal Cave | |
| by Thomas W. Penner. Originally released as shareware but | |
| now made freely available. | |
| Note: Runs under DOS and Windows 9x, but does not run | |
| under Windows NT/2000. | |
| # rimworld.zip | |
| tuid: 5d5ds7cc8av7kbck | |
| Rimworld version 2.11, interactive SF by Russel A. Duderstadt | |
| # rockstar.zip | |
| tuid: 31c6fiu6iq57tg1a | |
| Rock Star Simulator, a multiple choice adventure | |
| game, by Wizard Games. | |
| Note: Only the first half of this game is free. If you want | |
| to continue, you must register for US$20. | |
| # rspace.zip | |
| tuid: exrensummvpsg5hc | |
| R-Space I: Viktor's Escape 1.0, by Ed T. Toton III. | |
| # rubicon.zip | |
| tuid: ca2xbwuc7beimydk | |
| Avenger of Rubicon, by Conrad Button. | |
| # runcy.zip | |
| tuid: hd7cgio8vy5uo248 | |
| Runcibal Quest version 2.0, by Tim Ward | |
| # sabotage.exe | |
| tuid: 5jp4nepsurm2aacf | |
| ifwiki: Sabotage on the Century Cauldron | |
| Sabotage on the Century Cauldron, release 1.1, | |
| by Thomas de Graaff. | |
| Windows executable (Intel 32-bit). | |
| (a machine-independent TADS version is at | |
| </if-archive/games/tads/#sabotage.gam>, | |
| and the original competition entry is in | |
| </if-archive/games/competition2005/#tads2/sabotage>) | |
| # saltern.zip | |
| Eight homebrew TRS-80 text adventures, converted to MS-DOS, | |
| by Layne K. Saltern. The games are Agent, Agent II: Silenced, | |
| Crypt of the Abbeys, Fall of Voyageur, The Fluorescent Jungle, | |
| Madness, The Snow Queen, and Starstruck. | |
| # sanctuar.zip | |
| tuid: aj49e4zmd70ohnep | |
| Sanctuary version 2.0, recreational text adventure | |
| by Conrad R. Button. Author's difficulty rating: Master. | |
| # saturns_child.zip | |
| Saturn's Child, release 1.0, by Jerry Ford. | |
| Machine independent .gam file and Windows executable. | |
| # savannah.zip | |
| tuid: pwyjp54iubdq70p0 | |
| ifwiki: Sunset Over Savannah | |
| Sunset Over Savannah, An Existential Vacation, | |
| by Ivan Cockrum. Release 1.0.4, 8/2/98. | |
| Windows executable (32-bit Intel), packaged with WinTADS. | |
| (a machine-independent TADS version is in | |
| </if-archive/games/tads/#savannah.gam>, | |
| a Mac version is in | |
| </if-archive/games/mac/#Sunset_Over_Savannah.hqx>, | |
| and the original competition entry is in | |
| </if-archive/games/competition97/#tads/savannah>) | |
| # savepton191.zip | |
| tuid: x8ai96w31jkizy4n | |
| Save Princeton version 1.91 for DOS | |
| by Jacob Solomon Weinstein and Karine Schaefer | |
| # scavenger.zip | |
| tuid: ii7j0kliujc4k8wf | |
| ifwiki: Scavenger | |
| Scavenger: Night's Edge interactive fiction, | |
| by Quintin Stone. Version 1.2. | |
| Windows executable (Intel 32-bit) and walkthrough. | |
| (a machine-independent TADS version is in | |
| </if-archive/games/tads/#scavenger.zip>, | |
| and the original competition entry is in | |
| </if-archive/games/competition2003/#tads2/scavenger>) | |
| # scloud.zip | |
| tuid: t8zc0smsrsxv6avm | |
| The Silver Cloud, an interactive short story. | |
| Its author wishes to remain anonymous. | |
| # serenia.td0 | |
| tuid: ag3hyv123dhr0rkv | |
| Adventure in Serenia, an illustrated text adventure (CGA). | |
| Non-standard 160K PC boot diskette (sector size varies) in | |
| TELEDISK format: get TELEDISK (download-tools/pc/teled212.zip), | |
| write serenia.td0 back to a double density (360K) 5.25" | |
| diskette, and boot from this diskette. If your computer just | |
| stops then, press Enter and the game should start. | |
| # shelbypc.zip | |
| tuid: ehgrdmftq2kj7cci | |
| The Light: Shelby's Addendum. Quest Adventure #3, | |
| by Colm A. McCarthy. Version 2.1, release 19960901. | |
| (a Macintosh executable of this game is in | |
| </if-archive/games/mac/#Shelby.sit.bin> and in </if-archive/games/mac/#Shelby.sit.hqx>, | |
| a system-independent TADS .gam file in </if-archive/games/tads/#shelby.zip>) | |
| # shifter.zip | |
| tuid: x6xzc6xb5o6corsy | |
| Shape Shifter Adventure! written by Eric Colomb. | |
| (An archive containing just the AGT game files is in | |
| </if-archive/games/agt/#Shifter.zip>) | |
| # shrapnel.exe | |
| ifwiki: Shrapnel | |
| tuid: 82mn545s8bt3csa4 | |
| Shrapnel, by Adam Cadre | |
| Version 1.01 (12 February 2000) / Serial number 9504 | |
| (a machine-independent zcode game file is in | |
| </if-archive/games/zcode/#shrapnel.z5>) | |
| # skiadven.zip | |
| tuid: z4nxmu7n21vtd2z6 | |
| Ski Adventure, written in TADS by John LaBonney. | |
| # skull.zip | |
| tuid: 36xhu02ea8bp2ww0 | |
| Skullduggery - Adventures in Horror version 3.1 (01oct89) | |
| by David Jewett. Uploader's comment: | |
| "A very nice adventure set around an old smuggler's mansion. | |
| Basic verb-adj-noun-prep-adj-noun parser, but with a unique | |
| on-screen mapping system. Worth a look." | |
| # skyland4.exe | |
| tuid: l2okii6lgtvmvxlq | |
| Skyland's Star version 4.0, by Daniel Leon Berke and | |
| Matthew Engle, original concept by Jeremy Cavaterra | |
| # slackerx.zip | |
| tuid: mu8py0ovp7u6wfup | |
| Slacker X, a scatological breakthrough in adventure gaming, | |
| by The Velvet Jester. | |
| DOS executable of an Inform game. | |
| Release 1 / Serial number 971009 | |
| (a machine-independent zcode game file is in | |
| </if-archive/games/zcode/#Slackerx.z5>) | |
| # sleuth.zip | |
| tuid: 7cazwrttbk5we195 | |
| Sleuth version 4.45, by Eric N. Miller. | |
| You move around the map of the house with the cursor keys, | |
| but you solve this murder mystery with conventional text | |
| commands. | |
| # sngtn153.zip | |
| tuid: y7wuc72wqpx5dh2n | |
| Songtan: The Next Morning, version 1.53. | |
| # softporn.zip | |
| tuid: iumkhjn240gq59ws | |
| ifwiki: Softporn Adventure | |
| Softporn Adventure version 2.5, rewritten by Gary Thompson | |
| after the Apple II original by Chuck Benton. | |
| Benton's original was the predecessor of Leisure Suit Larry I. | |
| (The original is in </if-archive/games/appleII/#softporn.zip>, and | |
| an Inform port is in </if-archive/games/zcode/#softporn.zip>) | |
| # softporp.zip | |
| tuid: iumkhjn240gq59ws | |
| ifwiki: Softporn Adventure | |
| Another version of Chuck Benton's Apple II SoftPorn Adventure | |
| (which later became Leisure Suit Larry I), rewritten by | |
| Paul Schlyter in Turbo Pascal 3.0 for CP/M and DOS. | |
| DOS executable and Pascal source code. | |
| (The original is in </if-archive/games/appleII/#softporn.zip>) | |
| # spy1_0.zip | |
| tuid: r7b0wqal55cwzyjv | |
| J.D. Spy, version 1.0, by Michael Jacobs. | |
| Part puzzle game, part text adventure about an | |
| international conspiracy. | |
| # stag.zip | |
| tuid: 7moacghk8b6c08bb | |
| Stellar Agent, by Robert Kraus. Originally available by | |
| mail order, but now released as freeware by the author. | |
| # starship.zip | |
| Starship Columbus version 1.2, by Gary McGath. | |
| Machine-independent AdvSys data file and DOS executable of | |
| the interpreter AdvInt. | |
| This game is Shareware; at some point it requires you to | |
| send $10 to the author so you can continue playing the game. | |
| # station.zip | |
| tuid: rnzcccdbydg488ce | |
| The NASA Orbital Observatory Adventure, | |
| a mini-adventure by Tony Martin. | |
| # stone.exe | |
| Search for the Sacred Stone, version 0.33, by Mikel Rice. | |
| # stranded.zip | |
| tuid: v3yjv68j45i3apr3 | |
| Stranded version 1.0, written by Jim Bayers. | |
| (a machine-independent TADS .gam file is in | |
| </if-archive/games/tads/#stranded.gam>) | |
| # strange.zip | |
| ifwiki: Strange_Days | |
| tuid: 6hifrlywljpduvk1 | |
| Strange Days, by Kunafits. | |
| Part of the collaborative Reality-On-The-Norm series. | |
| The zip file contains an interpreter executable and two data | |
| files; type 'play strange' to run the game. | |
| # strykr10.zip | |
| tuid: mhu2m97mifybgsgo | |
| Star Stryker, by Yang Liu. | |
| DOS executable and Pascal source code. | |
| # stupid.zip | |
| tuid: rq13ecitsohw0flm | |
| Quest to Verona... When Stupidity Strikes! | |
| Simple MS-DOS batch file adventure. | |
| # submarin.zip | |
| tuid: 6kiphne28zd1yshw | |
| The Nuclear Submarine Adventure version 1.53 | |
| by Steven Neighorn | |
| (a TRS-80 BASIC version is in </if-archive/games/trs80/#nsub.ba>) | |
| # t-zero.zip | |
| tuid: u8qqrwutdugkexpr | |
| t-zero version 1.04, including the missing hint file, | |
| by Dennis M. Cunningham. | |
| # tanis.zip | |
| tuid: 3x43ima5e1ervpzm | |
| Tanis v1.1, by "Bosskey Productions", a text and graphics | |
| adventure. | |
| # terror.zip | |
| tuid: m9zuegbvpv6p3xi5 | |
| Terror in the Ice Caves version 1.52, by Steven Neighorn | |
| # tess.zip | |
| tuid: 0u4eqnk37mohejhu | |
| Beyond the Tesseract version 2.0p, by David Lo. | |
| (Source code is in </if-archive/games/source/#tess.tar.gz>) | |
| # thenightbeforethebloodmoon.zip | |
| tuid: 2n0ytsce023hx75 | |
| The Night Before the Blood Moon, by raazberry. | |
| (a MacOS version is in </if-archive/games/mac/#thenightbeforethebloodmoon.zip>) | |
| # thief.zip | |
| tuid: n94uu9ol312js8rt | |
| Thief's Adventure, by J Soft Co | |
| # thuria.zip | |
| tuid: w38fa61b5nki3fma | |
| The Dungeons of Thuria, version 1.0, by Brian Lingard. | |
| Old style adventure using a simple parser. Archive | |
| includes a console mode Windows executable as well as | |
| Unix and Windows source code and cheat files. | |
| # thypt-se.exe | |
| tuid: jn3lb8upzjrwbmmm | |
| THYPT - The Penultimate Adventure, | |
| a text adventure written in QBasic by THYPT. | |
| Self-extracting executable. | |
| # timetrav.zip | |
| tuid: o0dljdnk18c1ovqk | |
| Time Traveler version 2.0, recreational text adventure | |
| by Conrad R. Button. Author's difficulty rating: Expert. | |
| This game conflicts with some mouse drivers (e.g. | |
| Logitech 5.01), so boot without a driver if you encounter | |
| "Illegal function call in line 29300 in module TIMETRAV at ..." | |
| # titanic.zip | |
| tuid: bgoanlhn58iukzp5 | |
| Beyond the Titanic, by Scott Miller (Apogee) | |
| # tomb.zip | |
| tuid: r7gsw9b3icy1su4g | |
| The Tomb of the Ancient Pharaohs, version 3.1 | |
| by Anne T Brenner | |
| # tommanor.zip | |
| tuid: ybkppk73a3f7399u | |
| Tommy's Manor, a version of Stoneville Manor from Tommy's Toys | |
| # treasure.zip | |
| ifwiki: Eye_of_the_Inca | |
| ifwiki: Perils_of_Darkest_Africa | |
| ifwiki: Revenge_of_the_Moon_Goddess | |
| tuid: 61egg3w4kkde6p1z | |
| tuid: pvbbuln03n1aa0jl | |
| tuid: 3c961j3cbtoylaqf | |
| Tales of Treasure 3.0; three text adventures featuring | |
| a search for treasure, by John Olsen: | |
| - Perils of Darkest Africa | |
| - Revenge of the Moon Goddess | |
| - Eye of the Inca | |
| # trilogy.txt | |
| tuid: wqxuf9ayjmxaruel | |
| tuid: gtg3nz2j9si89dbo | |
| tuid: 5y4sudvwgblny675 | |
| Description of trilogy.zip | |
| # trilogy.zip | |
| ifwiki: Doppy_&_Pru's_Summer_Holiday | |
| ifwiki: Doppyworld | |
| ifwiki: Asylum_(Follow_the_Cheese_and_Pickle_Sandwich) | |
| tuid: wqxuf9ayjmxaruel | |
| tuid: gtg3nz2j9si89dbo | |
| tuid: 5y4sudvwgblny675 | |
| Three adventure games (Doppyworld, Asylum, | |
| Doppy and Pru's Summer Holiday), | |
| by A.J.Shepherd (The Doppelganger) | |
| # triune.zip | |
| tuid: 9pusb93mtxq2knrs | |
| Triune, by Papillon. HTML TADS Windows executable. | |
| (the original competition entry is in | |
| </if-archive/games/competition2001/tads/triune/#triune.gam>) | |
| # uadvent.zip | |
| Underground Adventure, version 3.72, by Mike Pontillo. | |
| # underhill.zip | |
| tuid: 10mjw6o54wzgodcr | |
| Underhill version 2.2 (April 1988) by Ian Morton. | |
| DOS executable. | |
| # underoos.zip | |
| tuid: 055wty792vfyamss | |
| The Underoos that ate New York! by Gerry Kevin Wilson | |
| (a machine-independent TADS .gam file is in | |
| </if-archive/games/tads/#underoos.gam>, a Macintosh executable is in | |
| </if-archive/games/mac/#underoos.sit>) | |
| # uriquest.zip | |
| tuid: 661p9gombf81vc18 | |
| URI Quest, by Jeff Carroll. A text and graphics adventure. | |
| # v2.zip | |
| tuid: koryc2l79jexavf3 | |
| Virtua School, a Choose-Your-Own-Adventure (CYOA) type game | |
| by Dana LoDico and Josh Noe. You play a student on his first | |
| day at a new American high school. | |
| # valsharg.zip | |
| tuid: 8pvqyqu4rqmtckk4 | |
| The Valshar's Lair, by Luis David Arranz Perez, in both | |
| Spanish and English versions. | |
| Escape from the Valshar prison cell in which you're | |
| trapped, waiting to be sacrificed. | |
| # vgame.exe | |
| tuid: ywwlr3tpxnktjasd | |
| Varicella, by Adam Cadre | |
| Version 1.14 (31 August 1999) / Serial number 9339 | |
| (an machine-independent zcode game file is in | |
| </if-archive/games/zcode/#vgame.z8>) | |
| # voodoo.zip | |
| tuid: 6tyxnsem5kwzjgyf | |
| Voodoo Girl: Queen of the Darned, by Andrew Baker. | |
| A text and graphics adventure. | |
| # wadewar3.zip | |
| tuid: eipoymlzqmu5ps9h | |
| The Wade Wars: Book III - nevertheless the first release | |
| in the Wade Wars series, by Jim Fisher. | |
| Rating: beginner to intermediate. | |
| Originally released as shareware but now made freely | |
| distributable by Jim. | |
| (a Z-code version rewritten in 2000 is in | |
| </if-archive/games/zcode/#wadewar3.z5>) | |
| # win-lock.zip | |
| tuid: j1qv39w1ucnlhnms | |
| Lock and Key, version 1.12, by Adam Cadre. | |
| The archive includes the game, a Windows interpreter | |
| for it, and a batch file to run the game. | |
| # winadv21.zip | |
| tuid: fft6pu91j85y4acv | |
| ifwiki: Adventure | |
| 550 points version of Colossal Cave by David Platt (1979). | |
| Ported to Unix C by Ken C. Wellsch (1984), and then ported | |
| to MS Windows by Wolfgang Strobl (1992). | |
| Combined DOS and Windows executable version 2.1. | |
| (source code by Ken C. Wellsch is in </if-archive/games/source/#adv550s.zip>) | |
| # wincow.zip | |
| tuid: 9tdt2v4xmdom7ku2 | |
| Cow V: The Great Egg Quest, by Bovine Software. | |
| Windows executable. | |
| # wizards-castle.zip | |
| tuid: 5ee3nxfcwzzb9w1d | |
| Wizard's Castle, published in the July/August 1980 issue | |
| of Recreational Computing Magazine. Originally written | |
| by Joseph R. Power, and updated for Microsoft BASIC by | |
| J.F. Stetson. | |
| (source code is in </if-archive/games/source/basic/#wizard.zip>) | |
| # wombat.zip | |
| tuid: fx7ctjihb3fi6zh3 | |
| The Golden Wombat of Destiny version 1.2, by Huw Collingbourne | |
| # world106.zip | |
| tuid: crih2j6niodqy5vj | |
| World version 1.06, by J. Doug McDonald. | |
| This version displays a status line and can save to different | |
| files, but cannot overwrite existing save files. | |
| # world107.zip | |
| tuid: crih2j6niodqy5vj | |
| World version 1.07, by J. Doug McDonald. | |
| This version has no status line and always saves to file | |
| WORLD.SAV, but it can overwrite it. | |
| (Source code to this version is in </if-archive/games/source/#worldsrc.zip>; | |
| an Archimedes port is in </if-archive/games/archimedes/#world.spk>; | |
| an Amiga port is in </if-archive/games/amiga/#World_1.07.lha>; | |
| a Macintosh port is in </if-archive/games/mac/#World107.sit>) | |
| # wormhole.zip | |
| tuid: e1n9yoa5smzjtvpt | |
| Wormhole: The Beginning release 1.0, a TADS (and WorldClass) | |
| introductory adventure by Philip Dearmore | |
| (introductory meaning promotional, I think). | |
| Machine-independent .gam file and DOS executable. | |
| # wuz.zip | |
| tuid: eaowoyvbjrfeh7nn | |
| WUZ, by Wayne McWilliams. | |
| WARNING: Contains adult content. | |
| # xfer.zip | |
| Xfer, by Serprex. | |
| # yastag.zip | |
| tuid: brq0sgfzooxw80la | |
| Yet Another Silly Text Adventure Game: Quest of Yogurt | |
| by Robert Kwong, Burton Lee, and Dennis Ng. | |
| Verily, verily! It's a text adventure insofar as it writes | |
| out text, but your interaction is limited to answering | |
| Y/N questions. | |
| # yoshi.zip | |
| tuid: 95hay3q9l40lyxyv | |
| Yoshi's Birthday, a text adventure written in QBASIC | |
| by Chris Kugler. Version 4.0, compiled executable. | |
| # zan.zip | |
| tuid: 6hraextnlpe3wwzu | |
| Treasury of Zan, by Richard Murchy. | |
| Originally available via mail order, now made freely | |
| distributable by the game's author. | |
| # zeroDOS.zip | |
| tuid: nzydrfu1rl2qkuop | |
| ifwiki: Zero Sum Game | |
| Zero Sum Game, an Exercise in Fantastic Futility, | |
| Release 2, by Cody Sandifer, for MS-DOS. | |
| (a machine-independent TADS .gam file is in | |
| </if-archive/games/tads/#zero.gam>, | |
| a Mac version is in </if-archive/games/mac/#zero.sit.hqx>, | |
| a Windows version is in </if-archive/games/pc/#zeroWin95.zip>, | |
| and the original competition entry is in | |
| </if-archive/games/competition97/#tads/zero>) | |
| # zeroWin95.zip | |
| tuid: nzydrfu1rl2qkuop | |
| ifwiki: Zero Sum Game | |
| Zero Sum Game, an Exercise in Fantastic Futility, | |
| Release 2, by Cody Sandifer, for Windows | |
| (Intel 32-bit), packaged with WinTADS. | |
| (a machine-independent TADS .gam file is in | |
| </if-archive/games/tads/#zero.gam>, | |
| a Mac version is in </if-archive/games/mac/#zero.sit.hqx>, | |
| a DOS version is in </if-archive/games/pc/#zeroDOS.zip>, | |
| and the original competition entry is in | |
| </if-archive/games/competition97/#tads/zero>) | |
| # zork_81.zip | |
| tuid: 4gxk83ja4twckm6j | |
| ifwiki: Zork (game) | |
| Windows 64-bit executable of Jeff Claar's C++ port of the 1981 MDL | |
| version of Zork, compiled by Kroma. | |
| # monster.zip | |
| tuid: hbnpqp3s6xrfgfta | |
| Monster Rally, by Charles A. Crayne and Dian Crayne. | |
| Beta Version A. | |
| For DOS. | |
| # MarthasBigDate.exe | |
| tuid: j4tux07hmgd36cid | |
| Martha's Big Date, version 3.0 (February 2024 update), by Mary Potts, | |
| based on a fan-fiction series written for Lois and Clark: The New | |
| Adventures of Superman. | |
| (a machine-independent TADS game file is in | |
| </if-archive/games/tads/#MarthasBigDate.t3>) | |
| # gnome.zip | |
| tuid: 5hdwldttesn3qnn8 | |
| Gnome Ranger, by Level 9. | |
| # ingrid.zip | |
| tuid: wxvbi0yvgmcwkchd | |
| Ingrid's Back, by Level 9. | |
| # jewelsdark.zip | |
| tuid: 42b18ov4c4ao88za | |
| tuid: zjivkumr48f0zbqa | |
| tuid: 0odl661ptrlyo1ld | |
| Jewels of Darkness (compilation), by Level 9. | |
| - Colossal Adventure | |
| - Adventure Quest | |
| - Dungeon Adventure | |
| # knightorc.zip | |
| tuid: laiyfhqfopw0x9r6 | |
| Knight Orc, by Level 9. | |
| # lancelot.zip | |
| tuid: sv2ogva4urs43jwi | |
| ifwiki: Lancelot | |
| Lancelot, by Level 9. | |
| # scapeghost.zip | |
| tuid: zfis82bb2nl9t4rp | |
| Scapeghost, by Level 9. | |
| # silicondreams.zip | |
| tuid: 6lgu6t1f65qrdf7o | |
| ifwiki: Snowball | |
| tuid: zr48drl7ctjw0v9a | |
| ifwiki: Return to Eden | |
| tuid: ohwkcbpfdtjrzrz6 | |
| ifwiki: The Worm in Paradise | |
| Silicon Dreams (compilation), by Level 9. | |
| - Snowball | |
| - Return to Eden | |
| - The Worm in Paradise | |
| # timemagik.zip | |
| tuid: aa6m5ycux2y5iwuk | |
| ifwiki: Lords of Time | |
| tuid: yrdxe16idkn87bo8 | |
| ifwiki: Red Moon (by Level 9) | |
| tuid: 9xifpt8k3n3s4ky5 | |
| ifwiki: The Price of Magik | |
| Time and Magik (compilation), by Level 9. | |
| - Lords of Time | |
| - Red Moon | |
| - The Price of Magik | |
| # hobbit.zip | |
| tuid: 6dzy6mc93tf0nzfs | |
| ifwiki: The Hobbit | |
| The Hobbit, by Melbourne House. | |
| # fotr.zip | |
| tuid: tpagbmkmud7cl3uz | |
| Fellowship of the Ring, by Melbourne House. | |
| # mordor.zip | |
| tuid: fvvyotspkgrb223k | |
| Shadows of Mordor, by Melbourne House. | |
| # crack.zip | |
| tuid: 96iqbghvbdgpjqx4 | |
| Crack of Doom, by Melbourne House. | |
| # f451.zip | |
| tuid: nongg6knn0zr64 | |
| Fahrenheit 451, by Telarium. | |
| # BOARDWLK.EXE | |
| tuid: ww77ke5vaibvzq1g | |
| Boardwalk, by John H Doolittle. Used in his 'Scientific Thinking in Psychology' class at California State University, California. Written circa 1990, updated until 1996, source code released in 2023. Requires MS-DOS. (Turbo BASIC source code is in </if-archive/games/source/basic/#BOARDWLK.BAS>) | |
| # CAVE.EXE | |
| tuid: 479otv48jibgo9m0 | |
| Cave of the Troll, by John H Doolittle. Used in his 'Scientific Thinking in Psychology' class at California State University, California. Written circa 1990, updated until 1996, source code released in 2023. Requires MS-DOS. (Turbo BASIC source code is in </if-archive/games/source/basic/#CAVE.BAS>) | |
| # CURSED.EXE | |
| tuid: mfg8t7exzc1ys7mi | |
| Cursed Castle, by John H Doolittle. Used in his 'Scientific Thinking in Psychology' class at California State University, California. Written circa 1990, updated until 1996, source code released in 2023. Requires MS-DOS. (Turbo BASIC source code is in </if-archive/games/source/basic/#CURSED.BAS>) | |
| # FARMTOWN.EXE | |
| tuid: htqw14nw7vurp7zq | |
| Farmtown, by John H Doolittle. Used in his 'Scientific Thinking in Psychology' class at California State University, California. Written circa 1989, updated until 1996, source code released in 2023. Requires MS-DOS. (Turbo BASIC source code is in </if-archive/games/source/basic/#FARMTOWN.BAS>) | |
| # HANGTOWN.EXE | |
| tuid: 8aqv58728w6msoy0 | |
| Hangtown, by John H Doolittle. Used in his 'Scientific Thinking in Psychology' class at California State University, California. Written circa 1989, updated until 1996, source code released in 2023. Requires MS-DOS. (Turbo BASIC source code is in </if-archive/games/source/basic/#HANGTOWN.BAS>) | |
| # MIDNIGHT.EXE | |
| tuid: wd0zoqpbfquajzck | |
| Midnight Emergency, by John H Doolittle. Used in his 'Scientific Thinking in Psychology' class at California State University, California. Written circa 1990, updated until 1996, source code released in 2023. Requires MS-DOS. (Turbo BASIC source code is in </if-archive/games/source/basic/#MIDNIGHT.BAS>) | |
| # PIRATE.EXE | |
| tuid: url6d1j3aj61qmhp | |
| Pirate Island, by John H Doolittle. Used in his 'Scientific Thinking in Psychology' class at California State University, California. Written circa 1989, updated until 1996, source code released in 2023. Requires MS-DOS. (Turbo BASIC source code is in </if-archive/games/source/basic/#PIRATE.BAS>) | |
| # TOYLAND.EXE | |
| tuid: g98iuxste2vkbij | |
| Toyland, by John H Doolittle. Used in his 'Scientific Thinking in Psychology' class at California State University, California. Written circa 1990, updated until 1996, source code released in 2023. Requires MS-DOS. (Turbo BASIC source code is in </if-archive/games/source/basic/#TOYLAND.BAS>) | |
| # UPTOWN.EXE | |
| tuid: xte910606jhvydau | |
| Uptown, by John H Doolittle. Used in his 'Scientific Thinking in Psychology' class at California State University, California. Written circa 1990, updated until 1996, source code released in 2023. Requires MS-DOS. (Turbo BASIC source code is in </if-archive/games/source/basic/#UPTOWN.BAS>) | |
| # Project Tezerat.zip | |
| tuid: qi5ahy8ttbh9cqsa | |
| Project Tezerat (Demo), by Teo Tucan. | |
| Version: Alpha 1.1 / License: Freeware | |
| # Parade.comment.txt | |
| ifwiki: Everybody Loves a Parade | |
| tuid: wmk9ipzv1qmgspor | |
| Solution to Everybody Loves a Parade, a commentary on the | |
| genesis and development of the game, and some programming | |
| tips for TADS beginners, by Cody Sandifer | |
| # Probing.zip | |
| ifwiki: Offensive Probing | |
| tuid: nfbfwb2gp3sxsk3u | |
| Offensive Probing, an Epic Sci-Fi Adventure, | |
| by Ben Croshaw. | |
| Release 1 / Serial number 990919 | |
| Archive includes the z-code game file, an | |
| MS-DOS executable version and documentation. | |
| # crusade.zip | |
| tuid: iv3hkbnontc5come | |
| Crusade, by David Malmberg | |
| (AGT source code is in </if-archive/games/source/agt/#crusade-src.zip>) | |
| # ccr.zip | |
| tuid: c896g2rtsope497w | |
| Colossal Cave Revisited v1.0. | |
| Crowther and Woods' classic adventure with a full | |
| sentence parser. Comes with source. | |
| TADS version by Dave Baggett. | |
| # legend386.zip | |
| tuid: bi8rb6cieq8p05wl | |
| ifwiki: The Legend Lives! | |
| The Legend Lives! v1.0 | |
| An Unnkulian Universe Unventure | |
| by David Baggett. | |
| 386SX or later CPU required. | |
| # rylvania.zip | |
| tuid: pgklownuffqn25nh | |
| ifwiki: The Horror of Rylvania | |
| The Horror of Rylvania, by D. A. Leary. | |
| Playable DEMO v1.0. | |
| (for the full version see </if-archive/games/adventions/#adventions.zip>) | |
| # unnk1v30.zip | |
| tuid: tyu4zalevqkvujk4 | |
| Unnkulian Underworld: The Unknown Unventure, by D. A. Leary. | |
| Version 3.0. | |
| # unnk2v30.zip | |
| tuid: 5t1frgm954xg9s8a | |
| Unnkulian Unventure II: The Secret of Acme, by David M. Baggett. | |
| Version 3.0. | |
| # unnkhz10.zip | |
| tuid: u73rmw1qfiu62etl | |
| tuid: g3qv8rgscg4vqkni | |
| Unnkulia One-Half: The Salesman Triumphant, AND | |
| Unnkulia Zero: The Search for Amanda (playable demo). | |
| Both are version 1.0, by D. A. Leary. | |
| # The_Castle_Of_Diavolul-The_Flame_Of_Dumnezeu.exe | |
| tuid: wmlg99e3vgxcggep | |
| The Castle Of Diavolul - The Flame Of Dumnezeu, by DBT. Windows executable. | |
| # repeat return reprise.zip | |
| tuid: m17ezt8mufvyd3fm | |
| Repeat : Return : Reprise, by Michael Coorlim. Windows executable. | |
| # worlds.exe | |
| tuid: 1aliwzro4e48mdlt | |
| ifwiki: Worlds Apart | |
| Worlds Apart, an Interactive Fugue, | |
| Version 3.0, written by Suzanne Britton. | |
| Windows self-extracting executable. | |
| (a machine-independent TADS game file is in | |
| </if-archive/games/tads/#worlds.zip>) | |
| # FINC0350.zip | |
| tuid: fft6pu91j85y4acv | |
| ifwiki: Adventure | |
| The Great Cave Adventure Game -- | |
| [V93.03.06 Modified for HP95-LX by Larry Finch] | |
| [Modified for MSC 5.0 by Bob Wissner] | |
| [From C86 DOS version by Lawrence R. Steeger] | |
| A very faithful port of Crowther & Woods' "Adventure" (WOOD0350), with output reformatted by Larry Finch for the HP95-LX DOS pocket computer's 40-column screen. ([FINC0350](https://mipmip.org/advfamily/advfamily.html#FINC0350) in Culver's nomenclature.) As the help text says, "This version was adapted for the HP-95LX by Larry Finch from code adapted by Bob Wissner from code adapted by Lawrence R. Steeger from code adapted by Jay R. Jaeger." | |
| The player's score (out of 350 max) is printed in the itemized format original to Jaeger's branch of the Adventure family tree. | |
| # lostny.egg | |
| tuid: ptd5vgjvr089dpzr | |
| ifwiki: Lost New York | |
| Some Easter eggs from Lost New York (see below) and what | |
| you can win if you find them, by Neil deMause. | |
| # Temple_Of_The_Sun.zip | |
| tuid: w3ajnqzys9efmrxr | |
| Temple Of The Sun, by The Ventureweaver. | |
| Version 1.0. | |
| Windows executable (Intel 64-bit). | |
| # Arctic Adventure.zip | |
| tuid: nshts1vp2zdrnmpi | |
| Arctic Adventure, by The Ventureweaver. Version 1.0. Windows executable (Intel 64-bit). | |
| # Caverns of the Forgotten.zip | |
| tuid: 1d3howsg7il6yzpj | |
| Caverns of the Forgotten, by The Ventureweaver. Version 1.0. Windows executable (Intel 64-bit). | |
| # Ravenwood Hill.zip | |
| tuid: 6op5lwa9ihbpn7se | |
| Ravenwood Hill, by The Ventureweaver. Version 1.0. Windows executable (Intel 64-bit). | |
| # Christmas Adventure.zip | |
| tuid: e6peisq73hx6drf5 | |
| Christmas Adventure, by The Ventureweaver. Version 1.0. Windows executable (Intel 64-bit). | |
| # The Knight's Legend.zip | |
| tuid: eaeaflksvclh6gi8 | |
| The Knight's Legend, by The Ventureweaver. Version 1.0. Windows executable (Intel 64-bit). | |
| # ASoulsPrice-pc.zip | |
| tuid: u5vajjgdtnrwtb3j | |
| A Soul's Price, by Skye Rozario Steinhagen. (Ren'Py.) | |
| Version 1.0. | |
| For Windows and Linux (both Intel 64-bit). | |
| # The Labyrinth of Time's Edge.zip | |
| tuid: 59ip4lyyucms5ff | |
| The Labyrinth Of Time's Edge, by The Ventureweaver. | |
| Version 4.1.11. | |
| Windows executable (Intel 64-bit). | |
| # HeadCleaner.zip | |
| HEAD CLEANER, by Crystal DeForest. | |
| Version 1.0. | |
| A pornographic linear visual novel about a transgender woman who meets a slime woman parasite. | |
| # GravityHouseDuology.zip | |
| Gravity House Duology, a collection of two short stories by Joyce Fisher and Ophelia C. Green. | |
| Version 1.0.1. | |
| Made in Ren'Py for the 2025 Toxic Yuri VN Jam. | |
| (Archive contains versions for Windows, OS X, Linux, and web/HTML5.) | |
| # pork2a.zip | |
| tuid: h7pt6lj7o7eze0xe | |
| ifwiki: Pork 2: The Gizzard of Showbiz | |
| safety: text-porn | |
| PORK II, The Gizzard of Showbiz, | |
| a parody of Zork II by Bill Larkins | |
| (AGT source code is in </if-archive/games/source/agt/#pork2src.zip>) | |
| # susan.zip | |
| tuid: xwkd7xqhcyurmn3f | |
| ifwiki: Susan, a Lustful Game | |
| safety: text-porn | |
| Susan (A Lustful Game), by Bill Larkins; R-rated by author. | |
| Honorable mention, 2nd annual AGT game contest. | |
| (AGT source code is in </if-archive/games/source/agt/#susan_s.zip>) | |
| # tossed.zip | |
| tuid: 9wshcg3mbt98g1a9 | |
| Tossed into Space: Dr. Schmidt Goes Home, by Graeme Cree, | |
| short SF adventure for beginners. | |
| DOS executable, AGT source code, and a complete walkthrough. | |
| This version was slightly modified for widespread | |
| circulation; the original was called Lost in Space | |
| (see </if-archive/games/agt/#lostinsp.zip>). | |
| # ABloodyLife.zip | |
| tuid: nxrqbrre3pcsey70 | |
| A Bloody Life: A day in the life of an unfortunate physician | |
| caught up in a soap opera, written by Quentin D. Thompson. | |
| AGT game files, DOS interpreter, and pop-up hints. | |
| # Aland_sw.zip | |
| The Search for Princess Alandria, version 1.0, | |
| by Jason Billard | |
| # alice.zip | |
| tuid: 1fii5ztopipu478o | |
| The Adventures of Alice Who Went Through the Looking-Glass | |
| and Came Back Though Not Much Changed, by Douglas A. Asherman. | |
| Compiled AGT version of the original GAGS game; | |
| source code is in </if-archive/games/source/gags/#alice-s.zip>. | |
| This game won the GAGS game writing contest 1986. | |
| # apprenti.zip | |
| tuid: sc9qfq1k945o51ak | |
| Apprentice - The Testing of a Magical Novice, by Bert Lee. | |
| Honorable mention, 5th annual AGT game contest. | |
| (AGT source code is in </if-archive/games/source/agt/#appr-src.zip>) | |
| # cardigan.zip | |
| tuid: wnr4i2zcylqh5xrh | |
| ifwiki: Space Aliens Laughed at my Cardigan | |
| Space Aliens Laughed at My Cardigan, by Andre M. Boyle. | |
| Humorous game, a takeoff of Hitchhiker's Guide with some | |
| Star Trek thrown in. | |
| Honorable mention, 6th annual AGT game contest. | |
| (AGT source code is in </if-archive/games/source/agt/#aliens.zip>) | |
| # clause.zip | |
| tuid: k0qsuzs260iz1qlo | |
| Sanity Clause or, Why Santa Didn't Make It to YOUR House | |
| that Year, version 1.11, by Mike McCauley. | |
| Honorable mention, 5th annual AGT game contest. | |
| (AGT source code is in </if-archive/games/source/agt/#cla-src.zip>) | |
| # cliff.zip | |
| tuid: 0ao3c7j1rtzsnce6 | |
| Cliff Diver: Investigator for Hire - Case 1: | |
| The Case of Crime to the Ninth Power. | |
| version 1.5, by Patrick Farley. | |
| Winner of the 4th annual AGT game contest. | |
| (pop-up hints are in </if-archive/solutions/pophints/#cliffpop.zip>) | |
| # cliff2.zip | |
| tuid: 5sstnn20rgvj28yr | |
| Cliff Diver: Investigator for Hire - Case 2: | |
| Purchased Sight Unseen. | |
| An AGT adventure, by Patrick Farley. | |
| Winner of the 6th annual AGT game contest. | |
| # cosmos97.zip | |
| ifwiki: Cosmoserve | |
| tuid: 9bgglbug7g1fxlxe | |
| CosmoServe: an Adventure Game for the BBS-Enslaved by Judith Pintar. | |
| This is the final release of CosmoServe (January 1997). | |
| (a Glulx version is in </if-archive/games/glulx/#CosmoServe.gblorb>) | |
| # cosmosrv.zip | |
| ifwiki: Cosmoserve | |
| tuid: 9bgglbug7g1fxlxe | |
| CosmoServe: an Adventure Game for the BBS-Enslaved by Judith Pintar. | |
| This game won the 5th Annual AGT Game Writing Contest | |
| (together with The Multi-Dimensional Thief). | |
| # detect13.zip | |
| tuid: 1po9rgq2xssupefw | |
| ifwiki: Detective | |
| Detective, A Text Adventure Game (version 1.3?) | |
| written with AGT by Matt Barringer | |
| (a solution is in </if-archive/solutions/#detective_solution.txt>) | |
| # dsenchnt.zip | |
| tuid: pyzjpyqgtknzpd8w | |
| Disenchanted, a parody of Enchanter by Joseph S. Licari. | |
| Honorable mention, 5th annual AGT game contest. | |
| (AGT source code is in </if-archive/games/source/agt/#dsen-src.zip>) | |
| # ducksoup.zip | |
| tuid: jzo1x3sl5711ymnt | |
| Ducksoup, version 3.0, a private investigator adventure | |
| by C. Evans. Written in AGT. | |
| # dudley.zip | |
| tuid: zr1khxl255lrku78 | |
| A Dudley Dilemma version 1.2, an AGT adventure by Lane Barrow. | |
| This game won the 2nd Annual AGT Game Writing Contest. | |
| (A Macintosh version is in </if-archive/games/mac/#dudley.sit.hqx>, and | |
| source code is in </if-archive/games/source/agt/#dudley_s.zip>) | |
| # dudley3.zip | |
| tuid: zr1khxl255lrku78 | |
| A Dudley Dilemma version 3.0, an AGT adventure by | |
| Lane Barrow. This version includes sounds and pictures, | |
| mostly views of the Harvard campus. | |
| # dyanty.zip | |
| tuid: t44v6axdfbgit7qd | |
| Caves of Dyanty: A Science Fiction Adventure version 1.3, | |
| by Nathan Fritz. An archeological dig on the planet Dyanty | |
| uncovers signs of an incredibly advanced race that vanished | |
| long ago. | |
| Honorable mention, 6th annual AGT game contest. | |
| # earth.zip | |
| tuid: 0wq33o3dv3s6vndv | |
| Destination: Earth v1.4, by Karl Bengtsson. Trapped by an | |
| alien attack on a moon of Jupiter, you must get back to | |
| Earth. | |
| # electra.zip | |
| tuid: bg6uhwahc9fg1nax | |
| Electrabot, by Woody Hunt | |
| # elf20.zip | |
| tuid: ctrwd117p4tvkpdh | |
| The Elf's Christmas Adventure or God Bless Frosty the Snowman! | |
| (Version 2.0) by Bruce McKay and Marlene Abriel, | |
| a musical text adventure, converted to AGT by David Malmberg. | |
| (I think "Version 2.0" and "musical" applies only the AGT port | |
| by David Malmberg; it is written with the Master's Edition of | |
| AGT, which (among other features) supports sound, i.e. in | |
| this case it plays Christmas songs through the PC speaker.) | |
| (The original game is in </if-archive/games/source/advsys/#elves87.zip>; | |
| version 1 of the AGT port is in </if-archive/games/source/agt/#elf.zip>) | |
| # escape.zip | |
| tuid: 2tbbfc64tnbs4s5y | |
| Escape from Prison Island, by Christian Andersen. | |
| Written in AGT. | |
| # fable.zip | |
| tuid: kbuiu2xayq5qagp8 | |
| A Fable, a small AGT adventure by Stan Heller | |
| (source code is in </if-archive/games/source/agt/#fablesrc.zip>) | |
| # firstadv.zip | |
| tuid: fft6pu91j85y4acv | |
| ifwiki: Adventure | |
| Colossal Cave - The First Adventure, version 1.4. | |
| An AGT version of the original Woods/Crowther 350 points | |
| adventure, by David Gasior. | |
| # ggollek.zip | |
| tuid: 3h89qy1xkj0tshmz | |
| Ggollek I: The Dissolution, an illustrated text adventure | |
| by "The Missing", Pusrocket Software. Written using the | |
| Master's Edition of AGT. | |
| # ghosttwn.zip | |
| tuid: or6q1mucaqjtfs5x | |
| Ghost Town, a GAGS adventure by E. L. (Ev) Cheney | |
| (source code is in </if-archive/games/source/gags/#ghos-src.zip>) | |
| # gigantic.zip | |
| tuid: 7jzioxxnlwutq4dm | |
| Secrets of the Gigantic, a treasure hunt set aboard the | |
| salvaged wreck of a cruise liner. Written in AGT by | |
| Sean M. Doane. | |
| # gothic.zip | |
| tuid: mmo6gsldzks4k2xc | |
| New England Gothic, an AGT adventure by Simba. | |
| Honorable mention, 5th annual AGT game contest. | |
| # grail.zip | |
| tuid: 5lplw3nz5mtk3ngv | |
| The Misadventure of the Holy Grail v2.1, December 1989. | |
| A silly entertainment (not a difficult game, actually) | |
| from the Apple II Eamon FRP game by Evan Hodson. | |
| Very loosely translated to AGT and expanded | |
| by Michael Detlefsen. Honorable mention, 3rd annual AGT | |
| game contest. | |
| (AGT source code is in </if-archive/games/source/agt/#grail-s.zip>) | |
| # hardest.zip | |
| tuid: if84udctcyya3aww | |
| The World's Hardest Adventure, an AGT game by A. Fielding. | |
| # highe.zip | |
| tuid: igdezt7z5zx09iuo | |
| ifwiki: Highe | |
| Highe, the Adventures of Elizabeth ("El") Highe | |
| an AGT adventure by Bill Larkins | |
| # hobbs.zip | |
| tuid: b8mch546senyh6yo | |
| Sir Ramic Hobbs and the High Level Gorilla, by Gil Williamson. | |
| Honorable mention, 3rd annual AGT game contest. | |
| (AGT source code is in </if-archive/games/source/agt/#hobb-src.zip>) | |
| # holmes.zip | |
| tuid: qhbztyhhlvjdry7b | |
| The Casebook of Sherlock Holmes, by Michael W. Bayley, | |
| based on the board game "221B Baker Street", | |
| adapted for AGT by David Malmberg. | |
| There are 18 cases to be solved; you interact with the game by | |
| selecting commands and objects from a context-sensitive menu. | |
| (source code to this game is in </if-archive/programming/agt/#agtmastr.zip>) | |
| # hotel.zip | |
| tuid: a6yp4tnt4l3iohxu | |
| Hotel Notell, by R. Baribault | |
| # hou2hou.zip | |
| tuid: 0d0vul8d7964tq15 | |
| House 2 House, version 2.0, by Jason and Keith Billard | |
| # hugecave.zip | |
| tuid: fft6pu91j85y4acv | |
| ifwiki: Adventure | |
| Adventure in Humongous Cave (Version 2.0) - 1000 points | |
| version of Colossal Cave by David Malmberg, | |
| based on the 550 points version | |
| (source code to this game is in </if-archive/programming/agt/#agtmastr.zip> | |
| and a later version with a complete transcript is in | |
| </if-archive/games/source/agt/#hugecv-s.zip>) | |
| # hurry.zip | |
| tuid: 66tu4tq5bd8jgu0h | |
| Hurry! Hurry! Hurry!! Visit the Great Florian's Traveling | |
| Circus and Flourishing Florilegium of Flamboyant Wonders | |
| An Illustrated, Musical Text Adventure by David Malmberg | |
| (The PC speaker "music" can be turned off (Esc) and the | |
| illustrations are displayed only on request (view ...).) | |
| (source code to this game is in </if-archive/programming/agt/#agtmastr.zip>) | |
| # jubilee.zip | |
| tuid: 705ry2wk972im4n1 | |
| Jubilee Road, an AGT adventure by D. Ellis | |
| # justin.zip | |
| tuid: 2lbx53bboo73pw3d | |
| Kill Justin, by Will Mistretta | |
| # klaus.zip | |
| tuid: xclicgz9z79nzblt | |
| Klaustrophobia, a tortuous odyssey through life's more | |
| annoying moments in three parts, by Carol Hovick | |
| - Part I: Fear of Flying, Airplanes, Airports and Re-Booking | |
| - Part II: What This Country Really Needs Is A Good $250.00 Dalmation | |
| - Part III: It's that Ol' Deja Vu All Over Again | |
| - Winner of the 7th annual AGT game contest. | |
| (a solution is in </if-archive/solutions/#klaussol.zip>, and | |
| an Inform port is in </if-archive/games/glulx/#Klaustro.zip>) | |
| # klinrpg.zip | |
| tuid: 0iyne3m23v5hdcx7 | |
| In the Year 2366, Klingon Role Playing Game v1.1, | |
| AGT adventure by Robert Ferguson. | |
| This looks like a minimal variation of the AGT sample game | |
| In the Year 2093 by Mark J. Welch, contained in the AGT | |
| distribution files in directory </if-archive/programming/agt>. | |
| # labyrint.zip | |
| tuid: bzr8gdc2jhzm1yiz | |
| The Deadly Labyrinth, by Frank West (inspired by the | |
| Death Gate Cycle by Margaret Weis and Tracy Hickman) | |
| Honorable mention, 5th annual AGT game contest. | |
| (AGT source code is in </if-archive/games/source/agt/#lab-src.zip>) | |
| # library.zip | |
| tuid: 1f34jxoy8kbwdhdf | |
| Library - An Adventure Game Based on the Library of Guilford | |
| College (or Something Like It) but with Added Puzzles and | |
| Danger, by Frederick D. King. | |
| Honorable mention, 5th annual AGT game contest. | |
| (AGT source code is in </if-archive/games/source/agt/#lib-src.zip>) | |
| # lostinsp.zip | |
| tuid: 9wshcg3mbt98g1a9 | |
| Lost in Space: Dr. Smith Goes Home; an introductory mini-text | |
| game designed to play in a single sitting, by Graeme Cree. | |
| DOS executable (AGT runtime), map, and walkthrough. | |
| This is the original version of the game; another version, | |
| slightly modified for widespread circulation, is called | |
| Tossed into Space (see </if-archive/games/agt/#tossed.zip>). | |
| Honorable mention, 7th annual AGT game contest. | |
| # lottery.zip | |
| tuid: sjhqrirynzoofr2p | |
| Lottery, a GAGS adventure by E. L. (Ev) Cheney. | |
| (source code is in </if-archive/games/source/gags/#lottery.zip>) | |
| # LSMansion.zip | |
| ifwiki: The_Lost_Stone_Mansion | |
| tuid: 8kkzc6v475s3lcea | |
| The Lost Stone Mansion, by Paul Merkley/Lost Stone Games, | |
| Version 1, Demo 2 (1992). | |
| # lstdm15.zip | |
| ifwiki: Lost_Gold | |
| tuid: 5jymlmwwe7ezs567 | |
| Lost Gold v1.55, The Search For The Lost Dutchman Gold Mine | |
| An AGT adventure by Ray Johnson | |
| # mars.zip | |
| tuid: e5sbhgyn43h5fum4 | |
| The Pyramids of Mars, an AGT adventure by Patrick John Wigfull | |
| based on the Doctor Who Serial by Stephen Harris | |
| # mdthief1.zip | |
| tuid: waov63ym41b481n9 | |
| The Multi-Dimensional Thief, Release 1.5: Version 3.05 | |
| (text only) by Joel Finch | |
| This game won the 5th Annual AGT Game Writing Contest | |
| (together with CosmoServe). With pop-up hints, a map and | |
| a minimal walkthrough by the author. | |
| (AGT source code is in </if-archive/games/source/agt/#mdthf1-s.zip>) | |
| # mhpquest.zip | |
| tuid: fefl7lv3sdoawkhc | |
| ifwiki: Quest for the Magic Healing Plant | |
| Quest for the Magic Healing Plant, by Adam Crutchlow. | |
| (an Inform port is in </if-archive/games/zcode/#mhpquest.z5>) | |
| # mmurder.zip | |
| tuid: 55yhssxbcci6854y | |
| Mop and Murder - a masterful mystery in one room - | |
| by Brad Friedman. Pop-up hints included. | |
| Honorable mention, 5th annual AGT game contest. | |
| (AGT source code is in </if-archive/games/source/agt/#mm-src.zip>) | |
| # mst1agt.zip | |
| tuid: imopnqh4llwkvfne | |
| ifwiki: Mystery Science Theater 3000 Presents "Detective" | |
| Detective, An Interactive MiSTing (Mystery Science | |
| Theater 3000) of Matt Barringer's AGT game "Detective", | |
| by Christopher E. Forman. This AGT conversion was | |
| written by Graeme Cree. | |
| (The original Inform version is in </if-archive/games/zcode/#mst3k1.z5>) | |
| # mst2snds.zip | |
| tuid: xg4sdz91rtj847l6 | |
| Sound package for Mystery Science Theater 3000, | |
| Adventure 102, Reel 1. Needs mst3k2.zip to play. | |
| # mst3k2.zip | |
| tuid: xg4sdz91rtj847l6 | |
| Mystery Science Theater 3000, Adventure 102, Reel 1. | |
| A Fable: An Interactive MiSTing of Stan Heller's GAGS | |
| game "A Fable", by Graeme Cree. | |
| # mule.zip | |
| tuid: uampodd0yh3aqkyn | |
| Space Mule, an Unexpected Encounter with the Unknown, | |
| written by Bruce David Loving. | |
| Honorable mention, 7th annual AGT game contest (1993) | |
| (source code is in </if-archive/games/source/agt/#mule_s.zip>) | |
| # odieus.zip | |
| tuid: mtglkpecro1rq2mp | |
| Odieus's Quest for the Magic Flingshot, author unknown | |
| converted from LADS to AGT and "embellished" by David Malmberg | |
| (AGT source code is in </if-archive/games/source/agt/#odieusrc.zip>; an | |
| Inform port is in </if-archive/games/zcode/#odieus.zip>) | |
| # oklib.zip | |
| tuid: fdfooesx4n9bovg8 | |
| Oklib's Revenge, by Sue Medley. | |
| A quest to find the King's missing staff. Solution included. | |
| Honorable mention, 6th annual AGT game contest. | |
| (source code is in </if-archive/games/source/agt/#oklib_src.zip>) | |
| # pearl.zip | |
| tuid: s4t10m801v9bjeti | |
| Quest for the Black Pearl version 1.5, by Ralph W. Varble. | |
| Your old professor tells you where to find the fabled black | |
| pearl; find it before the volcano erupts. | |
| Honorable mention, 6th annual AGT game contest. | |
| # philip.zip | |
| tuid: jg2idmjncvd66hki | |
| The Battle of Philip against the Forces of Creation. | |
| Honorable mention, 3nd annual AGT game contest. | |
| (AGT source code is in </if-archive/games/source/agt/#phil-src.zip>) | |
| # pilot.zip | |
| tuid: 0tp5l9ea9zadeyub | |
| The Pilot or A Flight into Fantasy, another exercise in | |
| hyperactive hijinks from The Adventure Game Jockey | |
| playable demo (about 1/3 of the game). | |
| (AGT source code is in </if-archive/games/source/agt/#pilotsrc.zip>) | |
| # pork.zip | |
| tuid: yi5bx2tt5eienu74 | |
| PORK I: The Great Underground Sewer System (version -4.26/1), | |
| a parody of Zork I, author unknown, ported to AGT by David Malmberg | |
| (source code to this game is in </if-archive/games/source/agt/#pork-src.zip>) | |
| # portal.zip | |
| tuid: ggtuiuhb4ccinr69 | |
| The Star Portal, a science fiction adventure game suggested by | |
| the Damon Knight short story "Ticket to Anywhere", | |
| version 1.03 by Michael Detlefsen. DOS executable and a | |
| walkthrough. Honorable mention, 2nd annual AGT game contest. | |
| (AGT source code of version 1.01 is in | |
| </if-archive/games/source/agt/#portal_s.zip>) | |
| # pp20.zip | |
| tuid: 21zdbcb0is4woz6g | |
| Pastoral Pitfalls 2.0, an AGT adventure in which the | |
| player takes on the role of a Lutheran minister. Written | |
| by Guy M. Marquardt. | |
| # recovery.zip | |
| tuid: tbbq5tzouidxjxc2 | |
| The Game of Recovery; an Allegorical Adventure | |
| by Daniel J. Pallotta. Version 1.03. | |
| Honorable mention, 7th annual AGT game contest. | |
| # reruns.zip | |
| tuid: 9zx8c3ubf925avzc | |
| Reruns Again version 1.3, by Neil Sorenson. | |
| You are trapped in a world made of television reruns. | |
| (Isn't that Gilligan, the Bradys, and the crew of the | |
| Enterprise?). | |
| Honorable mention, 6th annual AGT game contest. | |
| # ring.zip | |
| tuid: 7c65y7tvm1471udl | |
| Der Ring des Nibelungen, a text adventure based on the operas | |
| of Richard Wagner, by Michael R. Harris. | |
| Honorable mention, 2nd annual AGT game contest. | |
| (AGT source code is in </if-archive/games/source/agt/#ring-src.zip>) | |
| # sherwood.zip | |
| tuid: 7mfuykgl782hou7n | |
| Adventures in Sherwood, An Interactive Adventure Simulation | |
| by Charles Williams. A D&D type adventure, complete with melee. | |
| You, Robin Hood, must rescue Marion from the Sheriff of | |
| Nottingham. | |
| Honorable mention, 5th annual AGT game contest. | |
| # soggy.zip | |
| ifwiki: Shades_of_Gray | |
| tuid: rc3elq851ahfs0da | |
| Shades of Gray, An Adventure in Black and White; 7 authors. | |
| Winner of the 6th annual AGT game contest. | |
| (pop-up hints are in </if-archive/solutions/pophints/#sogpop.zip>) | |
| # soggy97.zip | |
| ifwiki: Shades_of_Gray | |
| tuid: rc3elq851ahfs0da | |
| Shades of Gray, An Adventure in Black and White; 7 authors. | |
| The archive includes pop-up hints. | |
| This is the final release of Shades of Gray (January 1997). | |
| # sos.zip | |
| tuid: 2maagiwhao4ony8p | |
| Son of Stagefright - A Pleasant Day at the Theater in Three | |
| Paranatural Acts, by Mike McCauley. | |
| This game won the 3rd Annual AGT Game Writing Contest. | |
| (A Macintosh executable is in </if-archive/games/mac/#sos.sit>, | |
| AGT source code is in </if-archive/games/source/agt/#sos-src.zip>) | |
| # spatent.zip | |
| tuid: 92kfz0wlhn1359wi | |
| The Spatent Obstruction, version 2.55. | |
| An Interactive Novel by Christopher Canavan. | |
| # squyn15.zip | |
| tuid: yz8d5lo7ep80a4o4 | |
| The Squynchia Adventure version 1.5, by M. & T. Frank, | |
| converted from LADS to AGT by David Malmberg. | |
| File contains compiled AGT game files, a DOS interpreter | |
| (version 1.5 beta), and a walkthrough. | |
| (source code of this game is in </if-archive/programming/agt/#agtmastr.zip>; | |
| a different version is in </if-archive/games/source/agt/#squynch.zip>) | |
| # stiffy2.zip | |
| tuid: kvw4jbopz0ly85jm | |
| safety: text-porn | |
| The Incredible Erotic Adventures of Stiffy Makane! version 2.0 | |
| AGT adventure by Mark Ryan | |
| # storms.zip | |
| tuid: ga98ooeyzrjvd2nb | |
| Storms I, An Interactive Mystery by Ryan Burrus | |
| Release II / Version 5.50: Shareware Release. | |
| Honorable mention, 4th annual AGT game contest. | |
| (AGT source code is in </if-archive/games/source/agt/#storms-s.zip>) | |
| # tamoret.zip | |
| tuid: 2kww46qvdf8ff9xd | |
| Tamoret, The Adventure to the Fourth Dimension, | |
| by Michael J. Lyons. | |
| Honorable mention, 2nd annual AGT game contest. | |
| (AGT source code is in </if-archive/games/source/agt/#tamoret-s.zip>) | |
| # Tarab_sw.zip | |
| tuid: nzzk86qp7qdz2tm5 | |
| Escape from Tarabithia, by Jason Billard | |
| # tark.zip | |
| tuid: fsnyau80murmic15 | |
| The Adventure of Tark Simmons, Priestess of the First Church, | |
| in her battle against The Demon of Dark Desire, | |
| by W.P. Kegelmeyer. | |
| Honorable mention, 2nd annual AGT game contest. | |
| (AGT source code is in </if-archive/games/source/agt/#tark_s.zip>) | |
| # tempest.zip | |
| tuid: 59g5czw7izz7aoip | |
| The Tempest, an Adventure Game by David R Grigg | |
| based on The Tempest by William Shakespeare, version 21jul92. | |
| Honorable mention, 6th annual AGT game contest. | |
| # the-game.zip | |
| tuid: o4y5ghnjvm62k1pb | |
| "Whatever We Decide To Call This Game" by The Three Engineers: | |
| Joel Finch, Glen Henville and little bits by Matthew Newbery. | |
| Your first day at Tumbulgum University (must be in Australia). | |
| Honorable mention, 4th annual AGT game contest. | |
| (AGT source code is in </if-archive/games/source/agt/#thegame-s.zip>) | |
| # tja.zip | |
| tuid: 54bg1bi2dfrl8os2 | |
| The Jeweled Arena version 1.0, AGT adventure by David S. Raley | |
| with pop-up hints. | |
| Winner of the 7th annual AGT game contest. | |
| # toho.zip | |
| tuid: vsox77edtraxrrst | |
| Toho Academy, an illustrated AGT adventure by Simon Barber. | |
| Honorable mention, 7th annual AGT game contest. | |
| # tsquared.zip | |
| tuid: aqd90c2ot0zkxe88 | |
| TimeSquared, Chapter One: Centroplis, by Bert Lee. | |
| Honorable mention, 6th annual AGT game contest. | |
| (AGT source code is in </if-archive/games/source/agt/#tsquar-s.zip>) | |
| # wraith.zip | |
| tuid: 83ik1gsm6zq7o3gj | |
| Wraith Blaster version 1.0, by Ken Dibble. | |
| A text based space trader game: earn money, become master | |
| trader, and find a place to retire. | |
| Honorable mention, 6th annual AGT game contest. | |
| (AGT source code is in </if-archive/games/source/agt/#wraithsrc.zip>) | |
| # xanth.zip | |
| tuid: pfduieqez88c7675 | |
| A Journey into Xanth version 1.2 by Neil Sorenson, | |
| based on the works and characters of Piers Anthony. | |
| Walkthrough and maps included. | |
| Honorable mention, 6th annual AGT game contest. | |
| # zanfar.zip | |
| tuid: cv2c1rt8nnesyx3o | |
| Zanfar, an AGT adventure by YAK (Your Adventure Kreator) | |
| # broken.zip | |
| tuid: yadkaswxreexpoty | |
| The Broken String, a Punk-Rock Adventure version 1.1 | |
| by Harel Malka and Ran Kramer. | |
| TADS .gam file, TADS runtime for DOS, and a walkthrough. | |
| # firwitch.zip | |
| tuid: zywbjqch3w9elp79 | |
| ifwiki: John's Fire Witch | |
| John's Fire Witch version 1.01 (02/04/95), | |
| by John T Baker II. | |
| DOS executable and machine-independent TADS .gam file | |
| # frust.zip | |
| tuid: e024d2chlp6pxa6c | |
| Frustration version 1.02 (960115), by Jim MacBrayne. | |
| Machine independent .gam file and TADS runtime for DOS. | |
| (see </if-archive/games/amiga/#Frustration.dms> for an Amiga version) | |
| # gfleece.zip | |
| tuid: zcgjkl8dpeza1yh6 | |
| The Golden Fleece version 1.00 (960114), by Jim MacBrayne. | |
| Machine independent .gam file and TADS runtime for DOS | |
| (see </if-archive/games/amiga/#GoldenFleece.dms> for an Amiga version and | |
| </if-archive/games/pc/#fleece.zip> for the 1989 DOS version) | |
| # hgrail.zip | |
| tuid: 1ssyg56mcsnq5kqq | |
| ifwiki: The Holy Grail | |
| The Holy Grail version 1.01 (960227), by Jim MacBrayne. | |
| Machine independent .gam file and TADS runtime for DOS. | |
| (see </if-archive/games/amiga/#HolyGrail.dms> for an Amiga version) | |
| # mission.zip | |
| tuid: qk4811x45g1hfbd2 | |
| ifwiki: The Mission | |
| The Mission version 1.02 (960331), by Jim MacBrayne. | |
| Machine independent .gam file and TADS runtime for DOS | |
| (see </if-archive/games/amiga/#Mission.zip> for an Amiga version) | |
| # mrsk.zip | |
| tuid: pgy94vsib747kyir | |
| Magic Realms: The Sword of Kasza, by James Mallette. | |
| Machine independent .gam file and TADS runtime for DOS | |
| # myth.zip | |
| tuid: 9hyb9oe6g90gzv1y | |
| Myth, an adventure based on Greek and Roman mythology, | |
| by Barry Volain. | |
| Machine independent .gam file and TADS runtime for DOS. | |
| # pcu10.zip | |
| tuid: m80jfuxzhsaanewf | |
| PC University: An Everyday Nightmare, version 1.0, | |
| a TADS adventure by Neil deMause. | |
| Machine independent .gam file and TADS runtime for DOS. | |
| (MacWesleyan, the Macintosh version, is in | |
| </if-archive/games/mac/#MacWes10.sit.hqx>) | |
| # urban1.zip | |
| tuid: ddj73b8bnhevgy9e | |
| Urban Cleanup, a TADS Sci-Fi adventure by Philip Dearmore. | |
| Machine independent .gam file and DOS executable. | |
| # 169 What hatches from primordial egg.zip | |
| ifwiki: 169. What hatches from primordial egg. | |
| "169. What hatches from primordial egg.", by J. Kyle Pittman. | |
| Made for TIGSource's 2008 Commonplace Book Competition. | |
| MS-DOS executable. | |
| # Sleep.zip | |
| ifwiki: Sleep | |
| Sleep, by Alexander Shen. | |
| Made for TIGSource's 2008 Commonplace Book Competition. | |
| Windows executable. | |
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