| # Adventure2.5.tar.gz | |
| tuid: fft6pu91j85y4acv | |
| Generic C source code of Adventure 2.5 (430 points | |
| version of Colossal Cave) by Donald R. Woods (1995) | |
| (a DOS executable is in </if-archive/games/pc/#advent25.zip>) | |
| # Adventure2.5-recent-compilers.zip | |
| tuid: fft6pu91j85y4acv | |
| Generic C source code of Adventure 2.5 (430 points | |
| version of Colossal Cave) by Donald R. Woods (1995), with | |
| changes to allow compilation with recent (2023) C compilers. | |
| # AdventurePascal500.zip | |
| Adventure in Pascal, by George H. Richmond and | |
| Mike Preston, March 1979. Source code to a (very) | |
| approximate re-implementation of the original | |
| Crowther and Woods Adventure in Pascal. | |
| # Dungeon_source.sit | |
| tuid: 4gxk83ja4twckm6j | |
| C source code for Dungeon (the more or less public | |
| domain version of the original MIT Zork) for the | |
| Macintosh. | |
| # DunnetPredecessor.zip | |
| MacLisp source code for the predecessor to Dunnet, | |
| the text adventure game that is built-in to the Emacs | |
| text editor. Written by Ron Schnell in 1982. | |
| # Hobbit_redux_dircut.zip | |
| Hobbit - The True Story - redux, Director's Cut | |
| A small adventure written entirely in MS-DOS 5.0 | |
| batch procedures, by Fredrik Ramsberg and | |
| Johan Berntsson. | |
| # IOCCC-1994-dodsond2.zip | |
| tuid: wlbdh7n1ca7wy8oz | |
| Winner of "Most Obfuscated Packaging" in the | |
| 11th International Obfuscated C Code Contest. | |
| A version of Hunt the Wumpus, by Don Dodson. | |
| # IOCCC-1994-westley.zip | |
| tuid: 5328z1viudisoqb0 | |
| Winner of "Worst Abuse of the C Preprocessor" in the | |
| 11th International Obfuscated C Code Contest. | |
| A simple adventure implemented through the C | |
| preprocessor, written by Brian Westley. | |
| # IOCCC-2001-jason.zip | |
| tuid: fm3wj3hiad9wwasv | |
| Winner of "Best Of Show" in the 16th International | |
| Obfuscated C Code Contest. | |
| An implementation of a simple maze in the style of | |
| Colossal Cave, written by Jason Orendorff. | |
| # WindowsAdventure7.zip | |
| Source code for Windows Adventure 7, with a maximum | |
| of 560 points. Re-written in standard Fortran 2008 | |
| from Adventure 6 with corrections and the addition of | |
| sounds, colour, a basilisk, a mermaid and a ruby | |
| yacht, by Neal Van Eck. | |
| (a Windows executable is in </if-archive/games/pc/#WindowsAdventure7.exe>) | |
| # World_Adventure.zip | |
| Python source code for World Adventure, | |
| by Brendan Ryan. | |
| # abermud2.tar.gz | |
| tuid: eielazmw7v30h2p5 | |
| AberMUD II (Unix 1.12), a text based multi-user | |
| dungeon game. Written by Alan Cox, Richard Acott and | |
| Jim Finnis. This version was repaired from an | |
| incomplete archive and updated for modern Unixes | |
| by David Kinder. | |
| # adv350-pdp10.tar.gz | |
| tuid: fft6pu91j85y4acv | |
| The original Crowther and Woods PDP-10 FORTRAN source | |
| code of the Colossal Cave Adventure (350 points). | |
| (There is another version of the original source in | |
| advent-original.tar.gz) | |
| # adv350-php.zip | |
| tuid: fft6pu91j85y4acv | |
| The original 350 points version of Colossal Cave, | |
| converted to the web scripting language PHP by | |
| Matt Cox. Requires PHP and a MySQL database. | |
| # adv350jg.zip | |
| tuid: fft6pu91j85y4acv | |
| BSD Unix C source code of the 350 point version of | |
| Colossal Cave, written by Jim Gillogly. | |
| # adv350kb-src.zip | |
| tuid: fft6pu91j85y4acv | |
| FORTRAN source code of the 350 points version of Colossal | |
| Cave by Bob Supnik, ported to DOS by Kevin Black (both of | |
| whom originally ported Adventure to the PDP-11 at DEC). | |
| (The DOS executable of this version is in | |
| </if-archive/games/pc/#adv350kb.zip>) | |
| # adv350r4.tar.gz | |
| tuid: fft6pu91j85y4acv | |
| FORTRAN source code of the 350 point version of Colossal | |
| Cave. DECUS release 4 (February 1994), by Kent Blackett | |
| and Bob Supnik. | |
| # adv350r4_f77.tar.gz | |
| tuid: fft6pu91j85y4acv | |
| FORTRAN source code of the 350 point version of Colossal | |
| Cave. DECUS release 4 (February 1994), converted to | |
| Fortran-77 by Linards Ticmanis. | |
| # adv350win.zip | |
| Windows console mode executable of the 350 points version | |
| of Colossal Cave. Version 1.0.04 of the port, converted | |
| to Microsoft Visual C 6.0 by Al Whinery. Also includes | |
| source code. | |
| # adv370s.zip | |
| tuid: fft6pu91j85y4acv | |
| FORTRAN source code of a 370 points version of | |
| Colossal Cave, version 16sep96. | |
| Ported from Honeywell FORTRAN 77 to DOS PDS FORTRAN | |
| by Paul Munoz-Colman. | |
| (a DOS executable is in | |
| </if-archive/games/source/#adv370.zip>) | |
| # adv440.tgz | |
| tuid: fft6pu91j85y4acv | |
| Source code of the 440 point version of | |
| Colossal Cave by Jack Pike and Peter Luckett, | |
| 31 December 1978. | |
| Archive includes Fortran-77 source code created | |
| from the original source by Mike Arnautov, | |
| Jack Pike, Volker Blasius and Dave Picton. | |
| Also included is the original Fortran-IV source | |
| as well as various related programs and notes. | |
| (a DOS executable is in </if-archive/games/pc/#adv440.zip>, and | |
| a Linux executable is in </if-archive/games/linux/#adv440-linux.tgz>) | |
| # adv550s.zip | |
| tuid: fft6pu91j85y4acv | |
| C source code of 550 points version of Colossal Cave by | |
| Ken C. Wellsch, August 1985, ported from the FORTRAN | |
| version of David Platt. | |
| (a combined DOS/Windows executable of this version is in | |
| </if-archive/games/pc/#winadv21.zip>) | |
| # adv660.tar.Z | |
| tuid: fft6pu91j85y4acv | |
| C source code of 660 points version of Colossal Cave: | |
| Adventure4+ version 10.06 (26jul95), by Mike Arnautov. | |
| This version merges Adventure II by Peter Luckett and | |
| Jack Pike with Adventure 3 (aka Adventure 550) by | |
| Dave Platt. | |
| (a compiled DOS version is in </if-archive/games/pc/#adv660.zip>) | |
| # adv770-2.07-C-src.tgz | |
| C source code of 770 points version of Colossal Cave: | |
| Version 2.07 (25mar2013), by Mike Arnautov. | |
| This is an extension of Mike's Adventure 4+. | |
| (a DOS executable is in | |
| adv770-2.07-dos.zip, | |
| a Windows executable is in | |
| adv770-2.07-win.exe, and | |
| a Linux executable is in | |
| </if-archive/games/linux/#adv770-2.07-linux.tgz>) | |
| # adv_crowther.zip | |
| ifwiki: Adventure | |
| The original (pre Don Woods) version of Colossal Cave | |
| Adventure, written by Will Crowther. Long believed lost, | |
| this was found from a backup of Don Wood's student | |
| account thanks to the efforts of Dennis Jerz. | |
| Included are three versions of the Fortran-IV source | |
| code, along with two versions of the data file. | |
| Also included are Fortran-77 versions of the source | |
| code, converted to Fortran-77 by Matthew Russotto. | |
| (Windows executables are in </if-archive/games/pc/#adv_crowther_win.zip>) | |
| # advent-5.2.2-5.tar.gz | |
| tuid: fft6pu91j85y4acv | |
| FORTRAN source code of 501 points version of | |
| Colossal Cave by David Long, version 5.2/2, | |
| October 1979, converted to FORTRAN 77 by | |
| Johann Gunnar Oskarsson. | |
| # advent-orig550.tar.gz | |
| tuid: fft6pu91j85y4acv | |
| The original source code for the 550 points version | |
| of Colossal Cave by David Platt, written for the | |
| Honeywell CP-6. Includes the A-Code game data as | |
| well as PL-6 and FORTRAN source code, reconstructed | |
| by Mike Arnautov. | |
| # advent-original.tar.gz | |
| tuid: fft6pu91j85y4acv | |
| The original Crowther and Woods PDP-10 FORTRAN source | |
| code of the Colossal Cave Adventure (350 points). | |
| Every other version can be tracked down to this one. | |
| (There is another version of the original source in | |
| adv350-pdp10.tar.gz) | |
| # advent-orig-nelson.tar.gz | |
| The original Crowther and Woods PDP-10 FORTRAN source | |
| code of the Colossal Cave Adventure (350 points). | |
| Ported to Unix Fortran 77 by Dan Nelson with no | |
| unnecessary omissions, additions, or modernizations. | |
| # advent.tar.Z | |
| tuid: fft6pu91j85y4acv | |
| FORTRAN-IV source code of 501 points version of | |
| Colossal Cave by David Long, version 5.2/2, | |
| October 1979. | |
| # advent_acode.tar.gz | |
| tuid: fft6pu91j85y4acv | |
| A-code sources of two versions of Colossal Cave: | |
| David Platt's 550 point version (David's PL-6 release | |
| of 9/18/84, which contains text and formatting missing | |
| from Ken Wellsch's more widely available C version), | |
| and Mike Arnautov's 660 point version (Adventure4+ | |
| 10.07, 5/9/2001, which merges Luckett and Pike's | |
| adv440 with Platt's adv550). Also included are C | |
| sources of all the components of Mike Arnautov's | |
| A-code system, required to build plain or Glk | |
| executables and (unencrypted) databases from the | |
| A-code sources. | |
| (compiled Windows Glk executables are in | |
| </if-archive/games/pc/#adv550_glk.zip> and </if-archive/games/pc/#adv660_glk.zip>, | |
| compiled Linux Glk executables are in | |
| </if-archive/games/linux/#adv550_glk_linux.tar.gz> and | |
| </if-archive/games/linux/#adv660_glk_linux.tar.gz>, | |
| and David Platt's original 550 point version is in | |
| adventure-cp-6.tar.gz) | |
| # advent_bhavnani.tar.gz | |
| Source code of two versions of Colossal Cave Adventure, | |
| by Ravi Bhavnani. The first is his and Marc Chardon's | |
| VMS port and expansion of Mike Goetz's 550-point | |
| "Adventure B01" for CP/M. The second is Bhavnani's port | |
| of the VMS version to Windows (console mode). | |
| # advent_forth.zip | |
| tuid: fft6pu91j85y4acv | |
| The 350 point version of Colossal Cave Adventure, | |
| translated to Forth by Leo Wong. | |
| Runs under Gforth, Win32Forth, bigFORTH, VFX Forth, | |
| Swiftforth and PFE. | |
| # advent_unisys2200.zip | |
| tuid: fft6pu91j85y4acv | |
| A version of Colossal Cave Adventure converted to run | |
| on the Mapper database on a Unisys 2200 mainframe. | |
| # advos2s.zip | |
| tuid: fft6pu91j85y4acv | |
| OS/2 2.x source code of Colossal Cave, by John W. Kennedy | |
| based on Jerry D. Pohl's version giving separate values | |
| for treasures, survival, and score. | |
| (an OS/2 executable compiled from this version is in | |
| </if-archive/games/os2/#advos2.zip>) | |
| # advqnx.tar.gz | |
| tuid: fft6pu91j85y4acv | |
| a Unix C version (?) of the source code in advtc2.zip | |
| # advsrc.zip | |
| tuid: fft6pu91j85y4acv | |
| portable FORTRAN source code for an extended 551 | |
| points version of Colossal Cave by Doug McDonald | |
| Version 6.6 August 1990 | |
| (a compiled DOS executable is in </if-archive/games/pc/#pcadvent.zip>, | |
| another one with support for multiple save files added | |
| by Magnus Olsson is in </if-archive/games/pc/#adv551.zip>) | |
| # battlestar.tar.Z | |
| Battlestar version 1.2, a stellar-tropical adventure game | |
| C source code and man page from BSD Unix | |
| # beyond-the-titanic.tar.gz | |
| Pascal source code for Beyond the Titanic, written by | |
| Scott Miller. It was originally released as shareware | |
| by Apogee Software, who later released the source code | |
| under the GPL. This archive includes the source as | |
| modified by Jason Self to compile on most systems with | |
| the Free Pascal compiler. | |
| # chimaera.tar.gz | |
| tuid: 23c7hv0nwnmaup7t | |
| Chimaera, version C1.001, by Chris Newall. | |
| A re-implementation in C of an early FORTRAN | |
| adventure game, by the game's original author. | |
| Chimaera is inspired by Colossal Cave, but differs in | |
| that the game and text are generated algorithmically, | |
| so that no two games are the same. C source code. | |
| (an MS-DOS executable is in </if-archive/games/pc/#chimaera.zip>) | |
| # cloak.awk | |
| GNU AWK port of Roger Firth's Cloak of Darkness, written by Nick Moffitt. | |
| # cpm-advent.zip | |
| CP/M ports of Colossal Cave Adventure, ported by | |
| Mike Goetz. Included are version A02 (350 points) | |
| with Fortran source, versions B00 and B01 (both | |
| 550 points), B02 and B03 (580 points), and tools | |
| to extract some approximation to A-code source | |
| from the version B games. | |
| # crystal.tar.gz | |
| C source code for Crystal Cave adventure, converted | |
| from the original Fortran by Kevin O'Gorman, ported to | |
| Linux and packaged by Glenn Hutchings. | |
| (a Mac executable, though not compiled from this version, | |
| is in </if-archive/games/mac/#crystalcave2.2.sit.hqx>) | |
| # dinkum-2.14.tar.gz | |
| tuid: v4nj44nlwfzbpmcj | |
| Dinkum, the Australian Adventure Game version 2.14 | |
| C source code by Gary A. Allen, Jr. | |
| (a DOS executable is in </if-archive/games/pc/#dinkm214.zip>) | |
| # dungeon-2.5.6.tar.gz | |
| tuid: 4gxk83ja4twckm6j | |
| FORTRAN source code of Dungeon, the more or less | |
| public domain version of the original MIT Zork, | |
| version 2.5A, 30-Aug-90. This version is Robert M. | |
| Supnik's DECUS version 2.5A (18-Jul-80), ported to | |
| Linux with f2c. | |
| # dungeon-3.0A.tar.gz | |
| tuid: 4gxk83ja4twckm6j | |
| FORTRAN source code of Dungeon, the more or less | |
| public domain version of the original MIT Zork, | |
| version 3.0A, 1-Jan-90. | |
| DEC FORTRAN source code by Robert M. Supnik. | |
| # dungeon-3.2A.tar.Z | |
| tuid: 4gxk83ja4twckm6j | |
| Dungeon version 3.2A, 1-Oct-94; contains all the rooms | |
| and puzzles of the original MIT Zork. | |
| DEC FORTRAN source code by Robert M. Supnik; see | |
| dungn32b.zip for a port to DOS. | |
| # dungeon-3.2B.patch | |
| tuid: 4gxk83ja4twckm6j | |
| Source code patch by Robert M. Supnik to upgrade Dungeon | |
| version 3.2A to version 3.2B. | |
| # dungeon-3.2B.unidiff | |
| tuid: 4gxk83ja4twckm6j | |
| Same patch, converted to Larry Wall's 'patch' utility | |
| format (unified diff) by David Bristow. | |
| # dungeon-glk.tar.Z | |
| tuid: 4gxk83ja4twckm6j | |
| Dungeon, the more or less public domain version of the | |
| original MIT Zork, version 3.2B. Andrew Plotkin ported | |
| this version to C and added the Glk interface. | |
| # dungeon-gdt-glk.tar.gz | |
| Dungeon, the more or less public domain version of the | |
| original MIT Zork, version 3.2B. Andrew Plotkin ported | |
| this version to C and added the Glk interface, and | |
| Paul Goyette added support for the GDT debugger and | |
| fixes for 64-bit compilation. | |
| # dungn26b-src.zip | |
| tuid: 4gxk83ja4twckm6j | |
| FORTRAN source code of Dungeon, the more or less | |
| public domain version of the original MIT Zork, | |
| version 2.6B, 07-Apr-88. This version is Robert M. | |
| Supnik's DECUS version 2.6A (18-Oct-80), ported to | |
| MS-DOS by Kevin Black. | |
| (an MS-DOS executable of this version is in | |
| </if-archive/games/pc/#dungn26b.zip>) | |
| # dungn27s.zip | |
| tuid: 4gxk83ja4twckm6j | |
| C source code of Dungeon, the more or less public | |
| domain version of the original MIT Zork, version | |
| 2.7A, 11-Mar-91. | |
| (an MS-DOS executable of this version is in | |
| </if-archive/games/pc/#dungn27a.zip>) | |
| # haunt.ops5 | |
| tuid: 9mlh6ak6npvpho0s | |
| OPS5 source code of HAUNT, by John Laird. | |
| This is an unfinished port of the game from OPS4 to OPS5, | |
| but it is the only version that is available. | |
| Archived here with the author's permission. | |
| For more information on this game, see Adventureland: | |
| <http://www.if-legends.org/~adventure/Mainframe_adventures.html#HAUNT> | |
| # mansion-19.2.tar.gz | |
| tuid: mcxu2tvxxhpvtyxp | |
| Mystery Mansion, a murder mystery text adventure. | |
| Written originally by Bill Wolpert around 1980 (or even | |
| earlier) for the HP1000 and later the HP3000 in | |
| Fortran-IV, now rewritten in C by James Garnett. | |
| Version 19.2. Windows executable plus C and | |
| Fortran source code. | |
| # mansion-fortran.zip | |
| tuid: mcxu2tvxxhpvtyxp | |
| Mystery Mansion, revision 16, by Bill Wolpert. | |
| Windows 16 and 32 bit executables, compiled by | |
| Ken Cortenet. Includes original FORTRAN source, | |
| along with C files translated via Bellcore's F2C program. | |
| # mercycomp.txt | |
| tuid: r2vshl7noxxpjma4 | |
| the code for the computer in Mercy, by Christopher Klimas | |
| (the game is in </if-archive/games/zcode/#Mercy.z5>) | |
| # napoleon-1.02.tar.gz | |
| tuid: pg4cimbgwn7xx4bs | |
| Napoleon version 1.02, by Pete Chown. | |
| C source code; needs yacc or bison. | |
| # newfore.pas | |
| tuid: 65smaiamfh9azfox | |
| ForePlay, for both sexes. Pascal port of a REXX program. | |
| Looks like an adolescent form of IF. | |
| # rcg-1.0.tar.gz | |
| tuid: kxbdfdvz79ofjz66 | |
| Religious Computer Game 1.0, by the Servants of Wisdom. | |
| # tess.tar.gz | |
| tuid: 0u4eqnk37mohejhu | |
| Beyond the Tesseract version 2.0p, by David Lo. | |
| (an Atari ST executable is in </if-archive/games/atari-ST/#tess.arc>, | |
| and an MS-DOS executable is in </if-archive/games/pc/#tess.zip>) | |
| # the-bookshop-poisoning.zip | |
| The Bookshop Poisoning, by Daniel Winterstein. | |
| PHP web source code. | |
| # thuria.zip | |
| The Dungeons of Thuria, version 1.0, by Brian Lingard. | |
| Old style adventure using a simple parser. Archive | |
| includes a console mode Windows executable as well as | |
| Unix and Windows source code and cheat files. | |
| # wander.zip | |
| Wander, by Peter Langston. Started in 1974, with four | |
| games included that were written at different times | |
| (castle, a3, library, tut). Unix source in C from the | |
| Usenix 1980 conference. | |
| # worldsrc.zip | |
| tuid: crih2j6niodqy5vj | |
| C source code for World version 1.07, by J. Doug McDonald | |
| (A DOS executable compiled from this source is in | |
| </if-archive/games/pc/#world107.zip>; | |
| a Macintosh executable is in | |
| </if-archive/games/mac/#World107.sit>) | |
| # brainsca.zip | |
| tuid: xrvgtxd30b8cvr5a | |
| BRAINSCAPE! An Adventure in Neuroanatomy, version 1.2 | |
| by W. Jeffrey Wilson and Lynne Ostergren. | |
| Pascal source code and DOS executable. | |
| (an AGT port of the source code is in | |
| </if-archive/programming/agt/#agtmastr.zip>) | |
| # CMines.zip | |
| tuid: 10lmbbwutsf2m3tt | |
| A randomly generated maze exploring game, by | |
| James L. Dean. Archive contains Linux (x86) and | |
| Windows (32-bit) executables, plus C source code. | |
| (a Java version is in </if-archive/games/java/#JMines.zip>, and | |
| a Javascript/PDF version is in </if-archive/games/pdf/#Mines.pdf>) | |
| # steal-10-treasures.zip | |
| tuid: kkkkpgu5dovzm9p3 | |
| Steal Ten Treasures to Win This Game, by spaceflounder. Written for ParserComp 2023. Version 1.0.5 post-competition release. Archive contains game and source code. | |
| MIT License; see in-game credits for details. | |
| # yurf.zip | |
| tuid: nfg1yf5ztp1copzz | |
| YURF, by spaceflounder. | |
| Version 1.1a (post-ParserComp-2024 release). | |
| Copyright (c) spaceflounder 2024. MIT License; see in-game credits for details. | |
| Archive contains complete (Javascript) source code, and post-mortem. | |
| # adv350de.zip | |
| tuid: fft6pu91j85y4acv | |
| ifwiki: Adventure | |
| FORTRAN source code, DOS executable, and a walkthrough | |
| of the 350 points version of Colossal Cave by Don Ekman | |
| (an Amiga port of this file is in </if-archive/games/amiga/#adv350.lha>) | |
| # adv350kp.zip | |
| tuid: fft6pu91j85y4acv | |
| ifwiki: Adventure | |
| PDP-11 FORTRAN source code (DECUS 11-340), | |
| modified source code for MS FORTRAN by Kenneth Plotkin, | |
| and a DOS executable of the original 350 points version | |
| of Colossal Cave | |
| # advbds.zip | |
| tuid: fft6pu91j85y4acv | |
| ifwiki: Adventure | |
| C source code and DOS executable of the BDS C version of | |
| Adventure, ported to DOS by Bob Withers. | |
| # advtc2.zip | |
| tuid: fft6pu91j85y4acv | |
| ifwiki: Adventure | |
| DOS executable and Turbo C 2.0 source code for a version | |
| of Colossal Cave by Jerry D. Pohl, which gives separate | |
| values for treasures, survival, and score. | |
| The "missing" header file (ADVTEXT.H, length 0) is | |
| created by running ADVENT0.EXE on the text files. | |
| (Jerry D. Pohl's original is in </if-archive/games/pc/#adv.arc>) | |
| # atomia.zoo | |
| tuid: zchyzjdu03bmaf8s | |
| Atomia Akorny, Magnus Olsson's first adventure game for the | |
| Acorn Atom; C source and DOS executable | |
| # batlstar.zip | |
| tuid: o6pqn2vcani7pkx7 | |
| ifwiki: Battlestar | |
| Battlestar 4.2, fall 1984, written by the honorable | |
| Admiral D.W. Riggle and ported to MS-DOS by | |
| Brian Douglas Smith. DOS executable and C source. | |
| # cave.zoo | |
| tuid: j82egac597oy0z29 | |
| Cave Adventure by Russell Wallace. | |
| C source code and DOS executable. | |
| # dungn32b.zip | |
| tuid: 4gxk83ja4twckm6j | |
| ifwiki: Zork (game) | |
| Dungeon, the more or less public domain version of the | |
| original MIT Zork, version 3.2B, 1-Oct-94. | |
| MS-DOS executable for 386+ only and FORTRAN source code, | |
| ported from DEC FORTRAN to GNU G77 FORTRAN by | |
| Volker Blasius and David Kinder. | |
| (the original source code is in </if-archive/games/source/#dungeon-32A.tar.Z>) | |
| # island26.zip | |
| tuid: x1oq30cv9ufq4y6y | |
| Island, version 2.6; a small textual adventure. | |
| C source code and DOS executable by CyberDaemon. | |
| # mecha.zip | |
| tuid: goe2qrfcqtzh5vua | |
| The Terror of Mecha Godzilla - The True Story! | |
| a small adventure written entirely in MS-DOS 5.0 batch | |
| procedures by Fredrik Ramsberg | |
| # softporp.zip | |
| tuid: iumkhjn240gq59ws | |
| ifwiki: Softporn Adventure | |
| Another version of Chuck Benton's Apple II SoftPorn Adventure | |
| (which later became Leisure Suit Larry I), rewritten by | |
| Paul Schlyter in Turbo Pascal 3.0 for CP/M and DOS. | |
| DOS executable and Pascal source code. | |
| (The original is in </if-archive/games/appleII/#softporn.zip>) | |
Xet Storage Details
- Size:
- 19.2 kB
- Xet hash:
- f5c77c9085267a12ef115c261c802b41cf9ee0cc615a1e70846bedc61e63c24e
·
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