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# Adventure2.5.tar.gz
tuid: fft6pu91j85y4acv
Generic C source code of Adventure 2.5 (430 points
version of Colossal Cave) by Donald R. Woods (1995)
(a DOS executable is in </if-archive/games/pc/#advent25.zip>)
# Adventure2.5-recent-compilers.zip
tuid: fft6pu91j85y4acv
Generic C source code of Adventure 2.5 (430 points
version of Colossal Cave) by Donald R. Woods (1995), with
changes to allow compilation with recent (2023) C compilers.
# AdventurePascal500.zip
Adventure in Pascal, by George H. Richmond and
Mike Preston, March 1979. Source code to a (very)
approximate re-implementation of the original
Crowther and Woods Adventure in Pascal.
# Dungeon_source.sit
tuid: 4gxk83ja4twckm6j
C source code for Dungeon (the more or less public
domain version of the original MIT Zork) for the
Macintosh.
# DunnetPredecessor.zip
MacLisp source code for the predecessor to Dunnet,
the text adventure game that is built-in to the Emacs
text editor. Written by Ron Schnell in 1982.
# Hobbit_redux_dircut.zip
Hobbit - The True Story - redux, Director's Cut
A small adventure written entirely in MS-DOS 5.0
batch procedures, by Fredrik Ramsberg and
Johan Berntsson.
# IOCCC-1994-dodsond2.zip
tuid: wlbdh7n1ca7wy8oz
Winner of "Most Obfuscated Packaging" in the
11th International Obfuscated C Code Contest.
A version of Hunt the Wumpus, by Don Dodson.
# IOCCC-1994-westley.zip
tuid: 5328z1viudisoqb0
Winner of "Worst Abuse of the C Preprocessor" in the
11th International Obfuscated C Code Contest.
A simple adventure implemented through the C
preprocessor, written by Brian Westley.
# IOCCC-2001-jason.zip
tuid: fm3wj3hiad9wwasv
Winner of "Best Of Show" in the 16th International
Obfuscated C Code Contest.
An implementation of a simple maze in the style of
Colossal Cave, written by Jason Orendorff.
# WindowsAdventure7.zip
Source code for Windows Adventure 7, with a maximum
of 560 points. Re-written in standard Fortran 2008
from Adventure 6 with corrections and the addition of
sounds, colour, a basilisk, a mermaid and a ruby
yacht, by Neal Van Eck.
(a Windows executable is in </if-archive/games/pc/#WindowsAdventure7.exe>)
# World_Adventure.zip
Python source code for World Adventure,
by Brendan Ryan.
# abermud2.tar.gz
tuid: eielazmw7v30h2p5
AberMUD II (Unix 1.12), a text based multi-user
dungeon game. Written by Alan Cox, Richard Acott and
Jim Finnis. This version was repaired from an
incomplete archive and updated for modern Unixes
by David Kinder.
# adv350-pdp10.tar.gz
tuid: fft6pu91j85y4acv
The original Crowther and Woods PDP-10 FORTRAN source
code of the Colossal Cave Adventure (350 points).
(There is another version of the original source in
advent-original.tar.gz)
# adv350-php.zip
tuid: fft6pu91j85y4acv
The original 350 points version of Colossal Cave,
converted to the web scripting language PHP by
Matt Cox. Requires PHP and a MySQL database.
# adv350jg.zip
tuid: fft6pu91j85y4acv
BSD Unix C source code of the 350 point version of
Colossal Cave, written by Jim Gillogly.
# adv350kb-src.zip
tuid: fft6pu91j85y4acv
FORTRAN source code of the 350 points version of Colossal
Cave by Bob Supnik, ported to DOS by Kevin Black (both of
whom originally ported Adventure to the PDP-11 at DEC).
(The DOS executable of this version is in
</if-archive/games/pc/#adv350kb.zip>)
# adv350r4.tar.gz
tuid: fft6pu91j85y4acv
FORTRAN source code of the 350 point version of Colossal
Cave. DECUS release 4 (February 1994), by Kent Blackett
and Bob Supnik.
# adv350r4_f77.tar.gz
tuid: fft6pu91j85y4acv
FORTRAN source code of the 350 point version of Colossal
Cave. DECUS release 4 (February 1994), converted to
Fortran-77 by Linards Ticmanis.
# adv350win.zip
Windows console mode executable of the 350 points version
of Colossal Cave. Version 1.0.04 of the port, converted
to Microsoft Visual C 6.0 by Al Whinery. Also includes
source code.
# adv370s.zip
tuid: fft6pu91j85y4acv
FORTRAN source code of a 370 points version of
Colossal Cave, version 16sep96.
Ported from Honeywell FORTRAN 77 to DOS PDS FORTRAN
by Paul Munoz-Colman.
(a DOS executable is in
</if-archive/games/source/#adv370.zip>)
# adv440.tgz
tuid: fft6pu91j85y4acv
Source code of the 440 point version of
Colossal Cave by Jack Pike and Peter Luckett,
31 December 1978.
Archive includes Fortran-77 source code created
from the original source by Mike Arnautov,
Jack Pike, Volker Blasius and Dave Picton.
Also included is the original Fortran-IV source
as well as various related programs and notes.
(a DOS executable is in </if-archive/games/pc/#adv440.zip>, and
a Linux executable is in </if-archive/games/linux/#adv440-linux.tgz>)
# adv550s.zip
tuid: fft6pu91j85y4acv
C source code of 550 points version of Colossal Cave by
Ken C. Wellsch, August 1985, ported from the FORTRAN
version of David Platt.
(a combined DOS/Windows executable of this version is in
</if-archive/games/pc/#winadv21.zip>)
# adv660.tar.Z
tuid: fft6pu91j85y4acv
C source code of 660 points version of Colossal Cave:
Adventure4+ version 10.06 (26jul95), by Mike Arnautov.
This version merges Adventure II by Peter Luckett and
Jack Pike with Adventure 3 (aka Adventure 550) by
Dave Platt.
(a compiled DOS version is in </if-archive/games/pc/#adv660.zip>)
# adv770-2.07-C-src.tgz
C source code of 770 points version of Colossal Cave:
Version 2.07 (25mar2013), by Mike Arnautov.
This is an extension of Mike's Adventure 4+.
(a DOS executable is in
adv770-2.07-dos.zip,
a Windows executable is in
adv770-2.07-win.exe, and
a Linux executable is in
</if-archive/games/linux/#adv770-2.07-linux.tgz>)
# adv_crowther.zip
ifwiki: Adventure
The original (pre Don Woods) version of Colossal Cave
Adventure, written by Will Crowther. Long believed lost,
this was found from a backup of Don Wood's student
account thanks to the efforts of Dennis Jerz.
Included are three versions of the Fortran-IV source
code, along with two versions of the data file.
Also included are Fortran-77 versions of the source
code, converted to Fortran-77 by Matthew Russotto.
(Windows executables are in </if-archive/games/pc/#adv_crowther_win.zip>)
# advent-5.2.2-5.tar.gz
tuid: fft6pu91j85y4acv
FORTRAN source code of 501 points version of
Colossal Cave by David Long, version 5.2/2,
October 1979, converted to FORTRAN 77 by
Johann Gunnar Oskarsson.
# advent-orig550.tar.gz
tuid: fft6pu91j85y4acv
The original source code for the 550 points version
of Colossal Cave by David Platt, written for the
Honeywell CP-6. Includes the A-Code game data as
well as PL-6 and FORTRAN source code, reconstructed
by Mike Arnautov.
# advent-original.tar.gz
tuid: fft6pu91j85y4acv
The original Crowther and Woods PDP-10 FORTRAN source
code of the Colossal Cave Adventure (350 points).
Every other version can be tracked down to this one.
(There is another version of the original source in
adv350-pdp10.tar.gz)
# advent-orig-nelson.tar.gz
The original Crowther and Woods PDP-10 FORTRAN source
code of the Colossal Cave Adventure (350 points).
Ported to Unix Fortran 77 by Dan Nelson with no
unnecessary omissions, additions, or modernizations.
# advent.tar.Z
tuid: fft6pu91j85y4acv
FORTRAN-IV source code of 501 points version of
Colossal Cave by David Long, version 5.2/2,
October 1979.
# advent_acode.tar.gz
tuid: fft6pu91j85y4acv
A-code sources of two versions of Colossal Cave:
David Platt's 550 point version (David's PL-6 release
of 9/18/84, which contains text and formatting missing
from Ken Wellsch's more widely available C version),
and Mike Arnautov's 660 point version (Adventure4+
10.07, 5/9/2001, which merges Luckett and Pike's
adv440 with Platt's adv550). Also included are C
sources of all the components of Mike Arnautov's
A-code system, required to build plain or Glk
executables and (unencrypted) databases from the
A-code sources.
(compiled Windows Glk executables are in
</if-archive/games/pc/#adv550_glk.zip> and </if-archive/games/pc/#adv660_glk.zip>,
compiled Linux Glk executables are in
</if-archive/games/linux/#adv550_glk_linux.tar.gz> and
</if-archive/games/linux/#adv660_glk_linux.tar.gz>,
and David Platt's original 550 point version is in
adventure-cp-6.tar.gz)
# advent_bhavnani.tar.gz
Source code of two versions of Colossal Cave Adventure,
by Ravi Bhavnani. The first is his and Marc Chardon's
VMS port and expansion of Mike Goetz's 550-point
"Adventure B01" for CP/M. The second is Bhavnani's port
of the VMS version to Windows (console mode).
# advent_forth.zip
tuid: fft6pu91j85y4acv
The 350 point version of Colossal Cave Adventure,
translated to Forth by Leo Wong.
Runs under Gforth, Win32Forth, bigFORTH, VFX Forth,
Swiftforth and PFE.
# advent_unisys2200.zip
tuid: fft6pu91j85y4acv
A version of Colossal Cave Adventure converted to run
on the Mapper database on a Unisys 2200 mainframe.
# advos2s.zip
tuid: fft6pu91j85y4acv
OS/2 2.x source code of Colossal Cave, by John W. Kennedy
based on Jerry D. Pohl's version giving separate values
for treasures, survival, and score.
(an OS/2 executable compiled from this version is in
</if-archive/games/os2/#advos2.zip>)
# advqnx.tar.gz
tuid: fft6pu91j85y4acv
a Unix C version (?) of the source code in advtc2.zip
# advsrc.zip
tuid: fft6pu91j85y4acv
portable FORTRAN source code for an extended 551
points version of Colossal Cave by Doug McDonald
Version 6.6 August 1990
(a compiled DOS executable is in </if-archive/games/pc/#pcadvent.zip>,
another one with support for multiple save files added
by Magnus Olsson is in </if-archive/games/pc/#adv551.zip>)
# battlestar.tar.Z
Battlestar version 1.2, a stellar-tropical adventure game
C source code and man page from BSD Unix
# beyond-the-titanic.tar.gz
Pascal source code for Beyond the Titanic, written by
Scott Miller. It was originally released as shareware
by Apogee Software, who later released the source code
under the GPL. This archive includes the source as
modified by Jason Self to compile on most systems with
the Free Pascal compiler.
# chimaera.tar.gz
tuid: 23c7hv0nwnmaup7t
Chimaera, version C1.001, by Chris Newall.
A re-implementation in C of an early FORTRAN
adventure game, by the game's original author.
Chimaera is inspired by Colossal Cave, but differs in
that the game and text are generated algorithmically,
so that no two games are the same. C source code.
(an MS-DOS executable is in </if-archive/games/pc/#chimaera.zip>)
# cloak.awk
GNU AWK port of Roger Firth's Cloak of Darkness, written by Nick Moffitt.
# cpm-advent.zip
CP/M ports of Colossal Cave Adventure, ported by
Mike Goetz. Included are version A02 (350 points)
with Fortran source, versions B00 and B01 (both
550 points), B02 and B03 (580 points), and tools
to extract some approximation to A-code source
from the version B games.
# crystal.tar.gz
C source code for Crystal Cave adventure, converted
from the original Fortran by Kevin O'Gorman, ported to
Linux and packaged by Glenn Hutchings.
(a Mac executable, though not compiled from this version,
is in </if-archive/games/mac/#crystalcave2.2.sit.hqx>)
# dinkum-2.14.tar.gz
tuid: v4nj44nlwfzbpmcj
Dinkum, the Australian Adventure Game version 2.14
C source code by Gary A. Allen, Jr.
(a DOS executable is in </if-archive/games/pc/#dinkm214.zip>)
# dungeon-2.5.6.tar.gz
tuid: 4gxk83ja4twckm6j
FORTRAN source code of Dungeon, the more or less
public domain version of the original MIT Zork,
version 2.5A, 30-Aug-90. This version is Robert M.
Supnik's DECUS version 2.5A (18-Jul-80), ported to
Linux with f2c.
# dungeon-3.0A.tar.gz
tuid: 4gxk83ja4twckm6j
FORTRAN source code of Dungeon, the more or less
public domain version of the original MIT Zork,
version 3.0A, 1-Jan-90.
DEC FORTRAN source code by Robert M. Supnik.
# dungeon-3.2A.tar.Z
tuid: 4gxk83ja4twckm6j
Dungeon version 3.2A, 1-Oct-94; contains all the rooms
and puzzles of the original MIT Zork.
DEC FORTRAN source code by Robert M. Supnik; see
dungn32b.zip for a port to DOS.
# dungeon-3.2B.patch
tuid: 4gxk83ja4twckm6j
Source code patch by Robert M. Supnik to upgrade Dungeon
version 3.2A to version 3.2B.
# dungeon-3.2B.unidiff
tuid: 4gxk83ja4twckm6j
Same patch, converted to Larry Wall's 'patch' utility
format (unified diff) by David Bristow.
# dungeon-glk.tar.Z
tuid: 4gxk83ja4twckm6j
Dungeon, the more or less public domain version of the
original MIT Zork, version 3.2B. Andrew Plotkin ported
this version to C and added the Glk interface.
# dungeon-gdt-glk.tar.gz
Dungeon, the more or less public domain version of the
original MIT Zork, version 3.2B. Andrew Plotkin ported
this version to C and added the Glk interface, and
Paul Goyette added support for the GDT debugger and
fixes for 64-bit compilation.
# dungn26b-src.zip
tuid: 4gxk83ja4twckm6j
FORTRAN source code of Dungeon, the more or less
public domain version of the original MIT Zork,
version 2.6B, 07-Apr-88. This version is Robert M.
Supnik's DECUS version 2.6A (18-Oct-80), ported to
MS-DOS by Kevin Black.
(an MS-DOS executable of this version is in
</if-archive/games/pc/#dungn26b.zip>)
# dungn27s.zip
tuid: 4gxk83ja4twckm6j
C source code of Dungeon, the more or less public
domain version of the original MIT Zork, version
2.7A, 11-Mar-91.
(an MS-DOS executable of this version is in
</if-archive/games/pc/#dungn27a.zip>)
# haunt.ops5
tuid: 9mlh6ak6npvpho0s
OPS5 source code of HAUNT, by John Laird.
This is an unfinished port of the game from OPS4 to OPS5,
but it is the only version that is available.
Archived here with the author's permission.
For more information on this game, see Adventureland:
<http://www.if-legends.org/~adventure/Mainframe_adventures.html#HAUNT>
# mansion-19.2.tar.gz
tuid: mcxu2tvxxhpvtyxp
Mystery Mansion, a murder mystery text adventure.
Written originally by Bill Wolpert around 1980 (or even
earlier) for the HP1000 and later the HP3000 in
Fortran-IV, now rewritten in C by James Garnett.
Version 19.2. Windows executable plus C and
Fortran source code.
# mansion-fortran.zip
tuid: mcxu2tvxxhpvtyxp
Mystery Mansion, revision 16, by Bill Wolpert.
Windows 16 and 32 bit executables, compiled by
Ken Cortenet. Includes original FORTRAN source,
along with C files translated via Bellcore's F2C program.
# mercycomp.txt
tuid: r2vshl7noxxpjma4
the code for the computer in Mercy, by Christopher Klimas
(the game is in </if-archive/games/zcode/#Mercy.z5>)
# napoleon-1.02.tar.gz
tuid: pg4cimbgwn7xx4bs
Napoleon version 1.02, by Pete Chown.
C source code; needs yacc or bison.
# newfore.pas
tuid: 65smaiamfh9azfox
ForePlay, for both sexes. Pascal port of a REXX program.
Looks like an adolescent form of IF.
# rcg-1.0.tar.gz
tuid: kxbdfdvz79ofjz66
Religious Computer Game 1.0, by the Servants of Wisdom.
# tess.tar.gz
tuid: 0u4eqnk37mohejhu
Beyond the Tesseract version 2.0p, by David Lo.
(an Atari ST executable is in </if-archive/games/atari-ST/#tess.arc>,
and an MS-DOS executable is in </if-archive/games/pc/#tess.zip>)
# the-bookshop-poisoning.zip
The Bookshop Poisoning, by Daniel Winterstein.
PHP web source code.
# thuria.zip
The Dungeons of Thuria, version 1.0, by Brian Lingard.
Old style adventure using a simple parser. Archive
includes a console mode Windows executable as well as
Unix and Windows source code and cheat files.
# wander.zip
Wander, by Peter Langston. Started in 1974, with four
games included that were written at different times
(castle, a3, library, tut). Unix source in C from the
Usenix 1980 conference.
# worldsrc.zip
tuid: crih2j6niodqy5vj
C source code for World version 1.07, by J. Doug McDonald
(A DOS executable compiled from this source is in
</if-archive/games/pc/#world107.zip>;
a Macintosh executable is in
</if-archive/games/mac/#World107.sit>)
# brainsca.zip
tuid: xrvgtxd30b8cvr5a
BRAINSCAPE! An Adventure in Neuroanatomy, version 1.2
by W. Jeffrey Wilson and Lynne Ostergren.
Pascal source code and DOS executable.
(an AGT port of the source code is in
</if-archive/programming/agt/#agtmastr.zip>)
# CMines.zip
tuid: 10lmbbwutsf2m3tt
A randomly generated maze exploring game, by
James L. Dean. Archive contains Linux (x86) and
Windows (32-bit) executables, plus C source code.
(a Java version is in </if-archive/games/java/#JMines.zip>, and
a Javascript/PDF version is in </if-archive/games/pdf/#Mines.pdf>)
# steal-10-treasures.zip
tuid: kkkkpgu5dovzm9p3
Steal Ten Treasures to Win This Game, by spaceflounder. Written for ParserComp 2023. Version 1.0.5 post-competition release. Archive contains game and source code.
MIT License; see in-game credits for details.
# yurf.zip
tuid: nfg1yf5ztp1copzz
YURF, by spaceflounder.
Version 1.1a (post-ParserComp-2024 release).
Copyright (c) spaceflounder 2024. MIT License; see in-game credits for details.
Archive contains complete (Javascript) source code, and post-mortem.
# adv350de.zip
tuid: fft6pu91j85y4acv
ifwiki: Adventure
FORTRAN source code, DOS executable, and a walkthrough
of the 350 points version of Colossal Cave by Don Ekman
(an Amiga port of this file is in </if-archive/games/amiga/#adv350.lha>)
# adv350kp.zip
tuid: fft6pu91j85y4acv
ifwiki: Adventure
PDP-11 FORTRAN source code (DECUS 11-340),
modified source code for MS FORTRAN by Kenneth Plotkin,
and a DOS executable of the original 350 points version
of Colossal Cave
# advbds.zip
tuid: fft6pu91j85y4acv
ifwiki: Adventure
C source code and DOS executable of the BDS C version of
Adventure, ported to DOS by Bob Withers.
# advtc2.zip
tuid: fft6pu91j85y4acv
ifwiki: Adventure
DOS executable and Turbo C 2.0 source code for a version
of Colossal Cave by Jerry D. Pohl, which gives separate
values for treasures, survival, and score.
The "missing" header file (ADVTEXT.H, length 0) is
created by running ADVENT0.EXE on the text files.
(Jerry D. Pohl's original is in </if-archive/games/pc/#adv.arc>)
# atomia.zoo
tuid: zchyzjdu03bmaf8s
Atomia Akorny, Magnus Olsson's first adventure game for the
Acorn Atom; C source and DOS executable
# batlstar.zip
tuid: o6pqn2vcani7pkx7
ifwiki: Battlestar
Battlestar 4.2, fall 1984, written by the honorable
Admiral D.W. Riggle and ported to MS-DOS by
Brian Douglas Smith. DOS executable and C source.
# cave.zoo
tuid: j82egac597oy0z29
Cave Adventure by Russell Wallace.
C source code and DOS executable.
# dungn32b.zip
tuid: 4gxk83ja4twckm6j
ifwiki: Zork (game)
Dungeon, the more or less public domain version of the
original MIT Zork, version 3.2B, 1-Oct-94.
MS-DOS executable for 386+ only and FORTRAN source code,
ported from DEC FORTRAN to GNU G77 FORTRAN by
Volker Blasius and David Kinder.
(the original source code is in </if-archive/games/source/#dungeon-32A.tar.Z>)
# island26.zip
tuid: x1oq30cv9ufq4y6y
Island, version 2.6; a small textual adventure.
C source code and DOS executable by CyberDaemon.
# mecha.zip
tuid: goe2qrfcqtzh5vua
The Terror of Mecha Godzilla - The True Story!
a small adventure written entirely in MS-DOS 5.0 batch
procedures by Fredrik Ramsberg
# softporp.zip
tuid: iumkhjn240gq59ws
ifwiki: Softporn Adventure
Another version of Chuck Benton's Apple II SoftPorn Adventure
(which later became Leisure Suit Larry I), rewritten by
Paul Schlyter in Turbo Pascal 3.0 for CP/M and DOS.
DOS executable and Pascal source code.
(The original is in </if-archive/games/appleII/#softporn.zip>)

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