bl791/IFDB / games /source /basic /CAVE.BAS
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'MODULE 0 MAIN ******TROLL******8-31-90
'REVISED 1-24-91 TO ADD NICKLE-NICKEL! AND CONVERTNUM
'AND TO CHANGE GAMEDTA.BAS TO TROLSAV.BAS
'CHANGED SAVE GAME TIME$ DATE$ 7-30-95
'snips added 11-27-95
'changed int(i/4) for troldata.bas on 12=4=95
'REPORT STUFF 3-5-96 TROLDATA.TXT ON 10-12-96
LET START=TIMER
CLS:DIM FLAG(30),OBJ$(18),OBJ2$(18)
CALL LOGON
LOCATE 12,12:PRINT "ONE MOMENT PLEASE...."
CALL SETUP 'MODULE 1 SET UP VARIABLES
CALL TURN 'MODULE 2 RUN TURNS
CALL CLOSING 'MODULE 3 END OF GAME STUFF
END
'MODULE 0.1 LOGON
SUB LOGON
SHARED ANSWER$()
DIM ANSWER$(305)
INPUT "YOUR NAME-NUMBER PLEASE";ANSWER$(0)
LET ANSWER$(0)=ANSWER$(0)+" "+TIME$+" "+DATE$
END SUB
'MODULE 1 SETUP
SUB SETUP
CALL ROOMINFO 'MODULE 1.1 READ ROOM INFORMATION
CALL ROOMOBJECTS 'MODULE 1.2 READ ROOM OBJECTS
CALL MOVEMENTTABLE 'MODULE 1.3 READ MOVEMENT TABLE
CALL INVENTORY 'MODULE 1.4 INITIALIZE INVENTORY ARRAY
' TO AN EMPTY LIST
CALL OTHERS 'MODULE 1.5 INITIALIZE OTHER VARIABLES
END SUB
'MODULE 1.1 ROOMINFO
SUB ROOMINFO
SHARED DESCRIPTION$(),NUMBERROOMS,DESCRIBEFLAG(),ROOMDESCRIBE$(),ROOMDES2$()
READ NUMBERROOMS
DIM DESCRIPTION$(NUMBERROOMS),DESCRIBEFLAG(NUMBERROOMS),ROOMDESCRIBE$(NUMBERROOMS)
DIM ROOMDES2$(NUMBERROOMS)
FOR I = 1 TO NUMBERROOMS
READ DESCRIPTION$(I)
NEXT I
DATA 8,ENTRYWAY,BROOM CLOSET,UPPER HALL,VAULT,DUST CLOSET,LOWER HALL
DATA DEN, GAMEROOM
FOR I=1 TO NUMBERROOMS
LET DESCRIBEFLAG(I)=1
LET ROOMDESCRIBE$(I)="EMPTY"
LET ROOMDES2$(I)="EMPTY"
NEXT I
END SUB
'MODULE 1.2 ROOM OBJECT INFORMATION
SUB ROOMOBJECTS
SHARED ROOMOBJECT$(),NUMBERROOMS
DIM ROOMOBJECT$(NUMBERROOMS,15)
FOR I=1 TO NUMBERROOMS
FOR J=1 TO 15
LET ROOMOBJECT$(I,J)="EMPTY"
NEXT J
NEXT I
END SUB
'MODULE 1.3 MOVEMENTTABLE
SUB MOVEMENTTABLE
SHARED MOVEMENTTABLE(),NUMBERROOMS
DIM MOVEMENTTABLE(NUMBERROOMS,6)
FOR I=1 TO NUMBERROOMS
FOR J = 1 TO 6
READ MOVEMENTTABLE(I,J)
NEXT J
NEXT I
DATA 0,3,0,0,0,0
DATA 0,0,3,0,0,0
DATA 1,0,4,2,0,6
DATA 0,0,0,3,0,0
DATA 0,0,6,0,0,0
DATA 0,8,7,5,3,0
DATA 0,0,0,6,0,0
DATA 6,0,0,0,0,0
END SUB
'MODULE 1.4 INVENTORY
SUB INVENTORY
SHARED INVENTORY$()
DIM INVENTORY$(5)
FOR I=1 TO 5
LET INVENTORY$(I)="EMPTY"
NEXT I
END SUB
'MODULE 1.5 OTHERS
SUB OTHERS
SHARED GAMESTATE$,ROOM,TURNNUMBER,ROOMOBJECT$(),THING$,INVENTORY$(),_
FLAG(),OBJ$(),OBJ2$(),DESCRIBEFLAG(),ROOMDESCRIBE$(),ROOMDES2$(),_
CONVERTNUM
LET ROOM = 1 :REM START IN ENTRYWAY
LET TURNNUMBER =0
LET TOTAL=0 'TOTAL NUMBER OF CENTS DROPPEN IN ENTRYWAY
LET THING$=""
FOR I=1 TO 30:LET FLAG(I)=0:NEXT I 'SET FLAGS TO 0
'FLAG # MEANING OF 0 FLAG# MEANING OF 0
' 1 GAME NOT OVER 2 KEY NOT USED IN UPPER HALL(3)
'FOR 1, 1 MEANS GAME WON -1 GAME LOST 2 MEANS GAME QUIT
' 3 BROOM NOT USED IN DUST CLOSET
LET ROOMOBJECT$(1,1)="SIGN*"
LET ROOMOBJECT$(2,1)="BROOM"
LET ROOMOBJECT$(3,1)="LOCKED DOOR*"
LET ROOMOBJECT$(4,1)="PENNY!"
LET ROOMOBJECT$(5,1)="SIGN*"
LET ROOMOBJECT$(5,2)="EMPTYKEY"
LET ROOMOBJECT$(6,1)="QUARTER!"
LET ROOMOBJECT$(7,1)="NICKEL!"
LET ROOMOBJECT$(8,1)="DIME!"
LET CONVERTNUM=6
FOR I=1 TO CONVERTNUM 'READ IN WORD!* CONVERSION
READ OBJ$(I),OBJ2$(I)
NEXT I
DATA SIGN,SIGN*,PENNY,PENNY!,NICKEL,NICKEL!,DIME,DIME!
DATA QUARTER,QUARTER!,NICKLE,NICKEL!
END SUB
'MODULE 2 TURN
SUB TURN
SHARED FLAG(),TURNNUMBER,TOTAL
DO UNTIL FLAG(1) <> 0
IF TOTAL=41 THEN FLAG(1)=1:EXIT LOOP
FLAG(14)=0
TURNNUMBER = TURNNUMBER + 1
IF TURNNUMBER=295 THEN BEEP 3:_
PRINT "Type SAVE GAME and then QUIT":_
PRINT "You can then return to this spot by typing":_
PRINT "TROLL (at the DOS prompt) and later,":_
PRINT "as a command, RESTORE GAME":_
PRINT "Please forgive the necessary inconvenience."
IF TURNNUMBER=300 THEN FLAG(1)=2
CALL DESCRIBE 'MODULE 2.1 DESCRIBE THE ROOM
CALL COMMANDS 'MODULE 2.2 INPUT THE COMMANDS
CALL EVALUATE 'MODULE 2.3 EVALUATE COMMANDS
LOOP
END SUB
'MODULE 2.1 DESCRIBE THE CURRENT ROOM
SUB DESCRIBE
SHARED DESCRIPTION$(),ROOM,MOVEMENTTABLE(),ROOMOBJECT$(),FLAG(),_
TURNNUMBER,INVENTORY$(),THING$,OBJECT$,DESCRIBEFLAG(),ROOMDESCRIBE$(),_
ROOMDES2$()
IF TURNNUMBER=1 THEN CALL GAMESTARTER 'MODULE 2.1.1
IF DESCRIBEFLAG(ROOM)=1 THEN PRINT "You are in the ";DESCRIPTION$(ROOM)
IF DESCRIBEFLAG(ROOM)=0 THEN__
PRINT ROOMDESCRIBE$(ROOM):PRINT ROOMDES2$(ROOM):DESCRIBEFLAG(ROOM)=1
DELAY 0.3
PRINT "The noticeable exits are: ";
IF MOVEMENTTABLE(ROOM,1)<>0 THEN PRINT "NORTH ";
IF MOVEMENTTABLE(ROOM,2)<>0 THEN PRINT "SOUTH ";
IF MOVEMENTTABLE(ROOM,3)<>0 THEN PRINT "EAST ";
IF MOVEMENTTABLE(ROOM,4)<>0 THEN PRINT "WEST ";
IF MOVEMENTTABLE(ROOM,5)<>0 THEN PRINT "UP ";
IF MOVEMENTTABLE(ROOM,6)<>0 THEN PRINT "DOWN ";
PRINT
DELAY 0.3
PRINT "The noticeable objects are: ";
COUNTER=0
FOR I=1 TO 15
LET STUFF$= ROOMOBJECT$(ROOM,I)
IF LEFT$(STUFF$,5)<>"EMPTY" THEN PRINT " ";ROOMOBJECT$(ROOM,I);_
:COUNTER=COUNTER+1
NEXT I
IF COUNTER=0 THEN PRINT "noticeably absent!";
PRINT
DELAY 0.3
PRINT "You are carrying: ";
COUNTER=0
FOR I= 1 TO 5
IF INVENTORY$(I)<>"EMPTY" THEN COUNTER=COUNTER + 1:_
PRINT INVENTORY$(I);" ";
NEXT I
IF COUNTER = 0 THEN PRINT "nothing at all."
PRINT
DELAY 0.3
PRINT
END SUB
'MODULE 2.1.1 GAME STARTER -- PRINT OUT INTRODUCTORY REMARKS
SUB GAMESTARTER
CLS
PRINT " Welcome to the Cave of the TROLL Adventure!"
PRINT
PRINT " Woe is you! You were at a carnival and entered"
PRINT "the CAVE OF THE TROLL because the admission was free!"
PRINT "Little did you know that you would have to pay to get"
PRINT "out! And you haven't a cent!!!"
PRINT ""
PRINT " Your task is to find some money, pay the troll the toll,"
PRINT "and return to your dull, but safe existence! Luckily, you"
PRINT "can find some coins in the cave. Trolls, having no pockets,"
PRINT "drop coins everywhere. So, look around and maybe you can find"
PRINT "the 41 cents you'll need to get out."
PRINT
PRINT " Give COMMANDs as verb then object, such as GO NORTH,"
PRINT "READ SIGN, GET QUARTER, DROP DIME, USE BROOM, and"
PRINT "so forth. By the way, these are the only five verbs you"
PRINT "will need to use in this your first adventure."
PRINT " Exceptions to this two-word sentence rile are single-"
PRINT "letter commands such as N to GO NORTH (not GO N), U to GO UP, "
PRINT "and Q to QUIT."
PRINT " P.S. Don't try to GET objects ending in an *, e.g., SIGN*,"
PRINT "as they are quite unobtainable-- you get my drift?"
PRINT "If you're through taking notes, press the ENTER key to begin"
DO WHILE LEN(INKEY$)=0:LOOP
CLS
PRINT "Here is a map of THE CAVE: (You won't see it again)"
PRINT
PRINT " ************"
PRINT "You start in the ENTRY WAY-> * ENTRY * "
PRINT " * WAY * "
PRINT " ************ "
PRINT " : "
PRINT " ************ ************ ************"
PRINT " * BROOM *<->* UPPER *<->* VAULT *"
PRINT " * CLOSET * * HALL * * *"
PRINT " ************ /************ ************"
PRINT " /"
PRINT " /"
PRINT "************ ************ ************"
PRINT "* DUST * * LOWER * * DEN *"
PRINT "* CLOSET *<->* HALL *<->* *"
PRINT "************ ************ ************"
PRINT " : "
PRINT " ************ DIRECTIONS:"
PRINT " * GAME * NORTH UP"
PRINT " * ROOM * : /"
PRINT " ************ WEST<- : ->EAST DOWN"
PRINT " :"
PRINT " Push the ENTER key to continue: SOUTH"
DO WHILE LEN(INKEY$)=0:LOOP
CLS
END SUB
'MODULE 2.1.2 ERASER ERASES ONE LINE OF TEXT
SUB ERASER
REM FOR I=1 TO 12:PRINT " ";:NEXT I
END SUB
'MODULE 2.2 COMMANDS
SUB COMMANDS
SHARED VERB$, OBJECT$,ROOM,DESCRIPTION$(),FLAG(),INVENTORY$(),_
ROOMOBJECT$(),OBJ$(),OBJ2$(),C$,ANSWER$(),TURNNUMBER,CONVERTNUM
IF FLAG(1)<>0 THEN EXIT SUB
IF FLAG(14)=1 THEN EXIT SUB
' BE SURE THAT INPUT IS OK DUMMY2=0
DUMMY2=0
DO UNTIL DUMMY2=1
'C$=THE INPUTTED COMMAND SENTENCE - MAY BE MORE THAN 2 WORDS
'BUT ONLY THE FIRST TWO WORDS ARE ACCEPTED
' THE FIRST IS CALLED VERB$ AND THE SECOND OBJECT$
LET C$=""
PRINT:PRINT
PRINT "*****************************************************************"
DO UNTIL C$<>""
INPUT "COMMAND";C$ 'GET THE RAW SENTENCE
LOOP
REM SPACES TAKE OFF LEADING AND PERHAPS TRAINING CHR$(32)'S
DO WHILE RIGHT$(C$,1)=CHR$(32)
LET C$=LEFT$(C$,LEN(C$)-1)
LOOP
LET C$=UCASE$(C$)
LET I=1 'LETTER COUNTER
DO WHILE NOT (ASC (MID$(C$,I,1)) = 32) AND NOT (I= LEN(C$))
'LOOP TO LOOK FOR FIRST SPACE
LET I = I + 1 'WHICH SHOULD DENOTE END OF FIRST
LOOP 'WORD
LET VERB$=MID$(C$,1,I) 'ASSIGN THOSE CHARACTERS TO VERB$
LET ANSWER$(TURNNUMBER)=C$
LET OBJECT$ = MID$(C$,I+1,LEN(C$)) 'ASSIGN REST OF SENTENCE TO OBJECT$
IF LEN(OBJECT$)<>0 THEN VERB$=LEFT$(VERB$,LEN(VERB$)-1)
FOR J=1 TO 20 'CONVERT OBJECT$ LACKING * OR !
IF OBJECT$=OBJ$(J) THEN LET OBJECT$=OBJ2$(J)
NEXT J
'CHECK FOR EXTRA WORDS
COUNTER=0
FOR J=1 TO LEN(OBJECT$)
LET DUMMY$=MID$(OBJECT$,J,1)
IF DUMMY$=CHR$(32) THEN COUNTER=COUNTER+1
NEXT J
IF COUNTER<>0 THEN PRINT "One space (two words) only, please." _
ELSE DUMMY2=1
LOOP
END SUB
'MODULE 2.3 EVALUATE THE COMMANDS
SUB EVALUATE
SHARED VERB$, OBJECT$,ROOM,DIRECTION,MOVEMENTTABLE(),NUMBERROOMS,_
ROOMOBJECT$(),ITEMNUMBER,TURNNUMBER,THING$,INVENTORY$(),FLAG(),_
TOTAL
IF FLAG(1)<>0 THEN EXIT SUB
IF FLAG(14)=1 THEN EXIT SUB
SELECT CASE VERB$
CASE "QUIT","Q"
LET FLAG(1)=2 'GAME NOT WON(1) OR LOST(-1):EXIT SELECT
CASE "SAVE"
IF OBJECT$<>"GAME" THEN PRINT "SAVE GAME":EXIT SELECT
OPEN "TROLSAV.BAS" FOR OUTPUT AS #1
WRITE #1,ROOM
FOR I=1 TO 5
LET DUMMY$=""
FOR J=1 TO LEN(INVENTORY$(I))
LET DUMMY$=DUMMY$+CHR$(ASC(MID$(INVENTORY$(I),J,1))+4)
NEXT J
WRITE #1,DUMMY$
NEXT I
FOR I=1 TO NUMBERROOMS
FOR J=1 TO 15
LET DUMMY$=""
FOR K=1 TO LEN (ROOMOBJECT$(I,J))
LET DUMMY$=DUMMY$+CHR$(ASC(MID$(ROOMOBJECT$(I,J),K,1))+4)
NEXT K
WRITE #1,DUMMY$
NEXT J
NEXT I
FOR I=1 TO 30
WRITE #1,FLAG(I)
NEXT I
WRITE #1,GUESSNUMB,LOGIC$,SLAMMER,TRYNUMB
CLOSE #1
PRINT "OK
EXIT SELECT
CASE "RESTORE", "LOAD"
IF OBJECT$<> "GAME" THEN PRINT "RESTORE GAME":EXIT SELECT
OPEN "TROLSAV.BAS" FOR INPUT AS #1
INPUT #1,ROOM
FOR I=1 TO 5
INPUT #1,DUMMY$
LET INVENTORY$(I)=""
FOR J=1 TO LEN(DUMMY$)
LET INVENTORY$(I)=INVENTORY$(I)+CHR$(ASC(MID$(DUMMY$,J,1))-4)
NEXT J
NEXT I
FOR I=1 TO NUMBERROOMS
FOR J=1 TO 15
INPUT #1,DUMMY$
LET ROOMOBJECT$(I,J)=""
FOR K=1 TO LEN (DUMMY$)
LET ROOMOBJECT$(I,J)=ROOMOBJECT$(I,J)+CHR$(ASC(MID$(DUMMY$,K,1))-4)
NEXT K
NEXT J
NEXT I
FOR I=1 TO 30
INPUT #1,FLAG(I)
NEXT I
CLOSE #1
PRINT "OK
EXIT SELECT
CASE "INVENTORY","I"
COUNTER=0
PRINT " YOU CARRY: ";
FOR I= 1 TO 5
IF INVENTORY$(I)<>"EMPTY" THEN COUNTER=COUNTER + 1:_
PRINT INVENTORY$(I);" ";
NEXT I
IF COUNTER = 0 THEN PRINT "NOTHING AT ALL" :EXIT SELECT
PRINT:EXIT SELECT
CASE "GO","MOVE","N","S","E","W","U","D"
IF LEN (VERB$)=1 THEN OBJECT$=VERB$
IF OBJECT$="NORTH" OR OBJECT$="N" THEN DIRECTION = 1
IF OBJECT$="SOUTH" OR OBJECT$="S" THEN DIRECTION = 2
IF OBJECT$="EAST" OR OBJECT$="E" THEN DIRECTION = 3
IF OBJECT$="WEST" OR OBJECT$="W" THEN DIRECTION = 4
IF OBJECT$="UP" OR OBJECT$="U" THEN DIRECTION = 5
IF OBJECT$="DOWN" OR OBJECT$="D" THEN DIRECTION = 6
IF ROOM=3 AND DIRECTION=3 AND FLAG(2)=0 THEN_
PRINT "Can't enter VAULT -- Door locked!":EXIT SELECT
IF MOVEMENTTABLE (ROOM,DIRECTION) = 0 THEN _
PRINT "You can't GO that way" ELSE _
LET ROOM = MOVEMENTTABLE (ROOM,DIRECTION)
EXIT SELECT
CASE "GET","TAKE","PLUCK","EXTRACT","PULL"
IF ROOM=5 AND OBJECT$="DUST" THEN _
PRINT "Try- USE BROOM.":EXIT SELECT
IF FNPRESENT = 0 THEN PRINT "I don't see ";OBJECT$:EXIT SELECT
IF RIGHT$(OBJECT$,1)="*" THEN PRINT "I can't handle it":EXIT SELECT
FOR I=1 TO 5
IF INVENTORY$(I)="EMPTY" THEN INVENTORY$(I)=OBJECT$:_
PRINT "GOT IT":ROOMOBJECT$(ROOM,ITEMNUMBER)="EMPTY":_
EXIT SELECT
NEXT I
PRINT "You're carrying too much. DROP something."
CASE "PUT","DROP","GIVE"
THING$=OBJECT$
IF OBJECT$="COIN" OR OBJECT$="COINS" OR OBJECT$="MONEY" THEN _
PRINT "Drop one coin at a time e.g., DROP DIME":EXIT SELECT
IF FNCARRY=0 THEN PRINT "You don't have the ";OBJECT$:EXIT SELECT
IF ROOM=1 AND OBJECT$="QUARTER!" THEN TOTAL=TOTAL+25:_
INVENTORY$(ITEMNUMBER)="EMPTY":PRINT "OK":EXIT SELECT
IF ROOM=1 AND OBJECT$="DIME!" THEN TOTAL=TOTAL+10:_
INVENTORY$(ITEMNUMBER)="EMPTY":PRINT "OK":EXIT SELECT
IF ROOM=1 AND OBJECT$="NICKEL!" THEN TOTAL=TOTAL+5:_
INVENTORY$(ITEMNUMBER)="EMPTY":PRINT "OK":EXIT SELECT
IF ROOM=1 AND OBJECT$="PENNY!" THEN TOTAL=TOTAL+1:_
INVENTORY$(ITEMNUMBER)="EMPTY":PRINT "OK":EXIT SELECT
FOR J=1 TO 15
IF ROOMOBJECT$(ROOM,J)="EMPTY"THEN ROOMOBJECT$(ROOM,J)=OBJECT$_
:LET INVENTORY$(ITEMNUMBER)="EMPTY" :PRINT "OK":_
EXIT SELECT
NEXT J
PRINT "This room is full, take it elsewhere":EXIT SELECT
CASE "READ"
IF ROOM=1 THEN PRINT "Bring coins here and DROP.":_
PRINT "Total so far -- ";TOTAL;" cents.":EXIT SELECT
IF ROOM=5 THEN PRINT "USE BROOM here from time to time.":_
EXIT SELECT
PRINT "You are in the wrong room for that.":EXIT SELECT
CASE "USE"
THING$=OBJECT$
IF FNCARRY=0 THEN PRINT "You don't have it!":EXIT SELECT
IF OBJECT$="BROOM" AND ROOM<>5 THEN PRINT "Not here":_
EXIT SELECT
IF OBJECT$="BROOM" AND FLAG(3)=1 THEN PRINT "Not again":_
EXIT SELECT
IF OBJECT$="BROOM" THEN FLAG(3)=1:_
PRINT "You see a KEY on the clean floor!":_
ROOMOBJECT$(5,2)="KEY":EXIT SELECT
IF OBJECT$<>"KEY" THEN PRINT "You can't use that!":EXIT SELECT
IF ROOM<>3 THEN PRINT "Not here!":EXIT SELECT
IF FLAG(2)=1 THEN PRINT "Not again!":EXIT SELECT
FLAG(2)=1:PRINT "You can now GO EAST into the vault!":_
ROOMOBJECT$(3,1)="OPEN DOOR*":EXIT SELECT
CASE ELSE
PRINT "I don't know that VERB":EXIT SELECT
END SELECT
END SUB
'MODULE 2.3.1 DEFINE THE FUNCTION- IS THE OBJECT PRESENT?
DEF FNPRESENT
SHARED ROOMOBJECT$(),OBJECT$,ITEMNUMBER
FOR J=1 TO 15
IF ROOMOBJECT$(ROOM,J)=OBJECT$ THEN _
FNPRESENT=1:ITEMNUMBER=J:EXIT DEF
NEXT J
FNPRESENT=0
END DEF
'MODULE 2.3.2 DEFINE THE FUNCTION- IS IT BEING CARRIED?
DEF FNCARRY
SHARED INVENTORY$(),THING$,ITEMNUMBER
FOR I = 1 TO 5
IF INVENTORY$(I)=THING$ THEN FNCARRY = 1: ITEMNUMBER = I: EXIT DEF
NEXT I
FNCARRY=0
END DEF
'MODULE 2.4 UPDATE DATA
SUB UPDATE
END SUB
'MODULE 3 CLOSING
SUB CLOSING
SHARED FLAG(),TURNNUMBER,ANSWER$(),START
PRINT
IF FLAG(1)=1 THEN CLS:PRINT:PRINT:_
PRINT " The crafty, but honest (for a TROLL) TROLL":_
PRINT "Takes your 41 cents and says you are free to go!":_
PRINT :_
PRINT " You have escaped from THE CAVE OF THE TROLL!":_
PRINT :_
PRINT " HOORAY FOR YOU!!!!":_
PRINT "":_
PRINT " Now you are ready for THE TOWNHOUSE ADVENTURE! ":_
PRINT:_
PRINT " ***** WOW!! IS THIS EXCITING OR WHAT?? ****"
PRINT
FOR I=1 TO 5:PRINT:NEXT I
INPUT "Be sure that your disk is in the drive and press ENTER";DUMMY$
DIM DTA(40),DTA$(10)
OPEN "REPORT.DTA" FOR INPUT AS #1
REM RETRIEVES OLD DATA FROM REPORT.DTA
FOR I=1 TO 40
INPUT #1,DTA(I)
NEXT I
FOR I=1 TO 10
INPUT #1,DTA$(I)
NEXT I
CLOSE #1
LET DTA(5)=FLAG(1):LET DTA(30)=DTA(30)+INT((TIMER-START)/6)
OPEN "REPORT.DTA" FOR OUTPUT AS #1
REM SENDS UPDATED DATA TO REPORT.DTA (WITH NAIME$)
FOR I=1 TO 40
WRITE #1,DTA(I)
NEXT I
FOR I=1 TO 10
WRITE #1,DTA$(I)
NEXT I
CLOSE #1
OPEN "TROLDATA.TXT" FOR APPEND AS #2
PRINT #2,TIME$
FOR I=0 TO TURNNUMBER
IF INT(I/5)=I/5 THEN PRINT #2,ANSWER$(I) ELSE PRINT #2,ANSWER$(I),
NEXT I
PRINT #2,ANSWER$(0)
CLOSE #2
PRINT "This game is over. Type TROLL to play again."
END SUB
'END OF PROGRAM

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