| 'MODULE 0 MAIN ******TOWNHOUSE*******1-24-91 2-3-94 | |
| 'CHANGED FROM 7-9-90 VERSION TO ADD LOGON AND CHANGE NAME OF | |
| 'THE SAVE GAME FILE AND ADD VARIABLE CONVERTNUM TO KEEP TRACK | |
| 'OF THE NUMBER OF TERMS CONVERTED ON INPUT | |
| 'CHANGED TIMER &STRT | |
| 'CHANGED SAVE GAME TIMEF$ DATE$ 7-30-95 | |
| 'snips added and int/5 on 12-4-95 | |
| 'MOP FLOOR DIDN'T CHECK ROOM fixed on 12-18-95 NO MORE MOP-DUSTMOP* | |
| 'REPORT STUFF ADDED 3-5-96 TOWNDATA.TXT 10-15-96 | |
| CLS:DIM FLAG(30),OBJ$(18),OBJ2$(18) | |
| STRT=TIMER | |
| CALL LOGON | |
| LOCATE 12,12:PRINT "ONE MOMENT PLEASE...." | |
| CALL SETUP 'MODULE 1 SET UP VARIABLES | |
| CALL TURN 'MODULE 2 RUN TURNS | |
| CALL CLOSING 'MODULE 3 END OF GAME STUFF | |
| END | |
| 'MODULE 0.1 LOGON | |
| SUB LOGON | |
| SHARED ANSWER$() | |
| DIM ANSWER$(305) | |
| INPUT "YOUR NAME-NUMBER PLEASE";ANSWER$(0) | |
| LET ANSWER$(0)=ANSWER$(0)+" "+TIME$+" "+DATE$ | |
| END SUB | |
| 'MODULE 1 SETUP | |
| SUB SETUP | |
| CALL ROOMINFO 'MODULE 1.1 READ ROOM INFORMATION | |
| CALL ROOMOBJECTS 'MODULE 1.2 READ ROOM OBJECTS | |
| CALL MOVEMENTTABLE 'MODULE 1.3 READ MOVEMENT TABLE | |
| CALL INVENTORY 'MODULE 1.4 INITIALIZE INVENTORY ARRAY | |
| ' TO AN EMPTY LIST | |
| CALL OTHERS 'MODULE 1.5 INITIALIZE OTHER VARIABLES | |
| END SUB | |
| 'MODULE 1.1 ROOMINFO | |
| SUB ROOMINFO | |
| SHARED DESCRIPTION$(),NUMBERROOMS,DESCRIBEFLAG(),ROOMDESCRIBE$(),ROOMDES2$() | |
| READ NUMBERROOMS | |
| DIM DESCRIPTION$(NUMBERROOMS),DESCRIBEFLAG(NUMBERROOMS),ROOMDESCRIBE$(NUMBERROOMS) | |
| DIM ROOMDES2$(NUMBERROOMS) | |
| FOR I = 1 TO NUMBERROOMS | |
| READ DESCRIPTION$(I) | |
| NEXT I | |
| DATA 13, PANTRY,BOTTOM OF THE STAIRWELL,KITCHEN,LOWER HALL, LIBRARY | |
| DATA LIVING ROOM,CLOSET,ATTIC,MASTER BEDROOM,UPPER HALL | |
| DATA BATHROOM,TOP OF THE STAIRWELL,SMALL BEDROOM | |
| FOR I=1 TO NUMBERROOMS | |
| LET DESCRIBEFLAG(I)=1 | |
| LET ROOMDESCRIBE$(I)="EMPTY" | |
| LET ROOMDES2$(I)="EMPTY" | |
| NEXT I | |
| END SUB | |
| 'MODULE 1.2 ROOM OBJECT INFORMATION | |
| SUB ROOMOBJECTS | |
| SHARED ROOMOBJECT$(),NUMBERROOMS | |
| DIM ROOMOBJECT$(NUMBERROOMS,15) | |
| FOR I=1 TO NUMBERROOMS | |
| FOR J=1 TO 15 | |
| LET ROOMOBJECT$(I,J)="EMPTY" | |
| NEXT J | |
| NEXT I | |
| END SUB | |
| 'MODULE 1.3 MOVEMENTTABLE | |
| SUB MOVEMENTTABLE | |
| SHARED MOVEMENTTABLE(),NUMBERROOMS | |
| DIM MOVEMENTTABLE(NUMBERROOMS,6) | |
| FOR I=1 TO NUMBERROOMS | |
| FOR J = 1 TO 6 | |
| READ MOVEMENTTABLE(I,J) | |
| NEXT J | |
| NEXT I | |
| DATA 0,3,0,0,0,0 | |
| DATA 0,4,0,0,12,0 | |
| DATA 1,5,4,0,0,0 | |
| DATA 2,6,0,3,0,0 | |
| DATA 3,0,6,0,0,0 | |
| DATA 4,0,0,5,0,0 | |
| DATA 0,0,0,0,0,0 | |
| DATA 0,10,0,0,0,0 | |
| DATA 7,11,10,0,0,0 | |
| DATA 8,12,13,9,0,0 | |
| DATA 9,0,0,0,0,0 | |
| DATA 10,0,0,0,0,2 | |
| DATA 0,0,0,10,0,0 | |
| END SUB | |
| 'MODULE 1.4 INVENTORY | |
| SUB INVENTORY | |
| SHARED INVENTORY$() | |
| DIM INVENTORY$(5) | |
| FOR I=1 TO 5 | |
| LET INVENTORY$(I)="EMPTY" | |
| NEXT I | |
| END SUB | |
| 'MODULE 1.5 OTHERS | |
| SUB OTHERS | |
| SHARED GAMESTATE$,ROOM,TURNNUMBER,ROOMOBJECT$(),THING$,INVENTORY$(),_ | |
| FLAG(),OBJ$(),OBJ2$(),DESCRIBEFLAG(),ROOMDESCRIBE$(),ROOMDES2$(),_ | |
| CONVERTNUM | |
| LET ROOM = 6 'START IN LIVING ROOM | |
| LET TURNNUMBER =0 | |
| DANGEROUS=1 | |
| LET THING$="" | |
| FOR I=1 TO 30:LET FLAG(I)=0:NEXT I 'SET FLAGS TO 0 | |
| 'FLAG # MEANING OF 0 FLAG# MEANING OF 0 | |
| ' 1 GAME NOT OVER 2 DISHES NOT WASHED | |
| 'FOR 1, 1 MEANS GAME WON -1 GAME LOST 2 MEANS GAME QUIT | |
| ' 3 PANTRY DOOR NOT UNLOCKED 4 HALL NOT MOPPED | |
| ' 5 CLOTHES NOT WASHED 6 LIGHTS NOT ON | |
| ' 7 TELEPHONE NOT ANSWERED 8 SINK NOT CLEANED | |
| ' 9 ATTIC DOOR NOT UNLOCKED 10 DUMMY | |
| '11 CLOTHES NOT PICKED UP | |
| LET ROOMOBJECT$(1,1)="WASHER-DRYER*" | |
| LET ROOMOBJECT$(1,2)="EMPTYCLEAN-CLOTHES*" | |
| LET ROOMOBJECT$(3,1)="DUSTMOP" | |
| LET ROOMOBJECT$(3,2)="EMPTYKEY" | |
| LET ROOMOBJECT$(3,3)="SINK*" | |
| LET ROOMOBJECT$(4,1)="DUST" | |
| LET ROOMOBJECT$(4,2)="EMPTYNOTE" | |
| LET ROOMOBJECT$(5,1)="SIGN*" | |
| LET ROOMOBJECT$(5,2)="TELEPHONE*" | |
| LET ROOMOBJECT$(6,1)="COUCH*" | |
| LET ROOMOBJECT$(8,1)="EMPTYLATCHFREE" | |
| LET ROOMOBJECT$(9,1)="DIRTY-CLOTHES" | |
| LET ROOMOBJECT$(11,1)="SINK*" | |
| LET ROOMOBJECT$(11,2)="EMPTYHAIRPIN" | |
| LET CONVERTNUM=18 | |
| FOR I=1 TO CONVERTNUM 'READ IN WORD!* CONVERSION | |
| READ OBJ$(I),OBJ2$(I) | |
| NEXT I | |
| DATA SIGN,SIGN*,DISHES,DISHES*,TELEPHONE,TELEPHONE*,MOP,DUSTMOP | |
| DATA PHONE,TELEPHONE*,PIN,HAIRPIN,HAIR,HAIRPIN,CLOTHES,DIRTY-CLOTHES | |
| DATA DIRTY,DIRTY-CLOTHES,WASHER,WASHER-DRYER*,DRYER,WASHER-DRYER* | |
| DATA MACHINE,WASHER-DRYER*,CAN,LATCHFREE,LATCH,LATCHFREE | |
| DATA SPRAY,LATCHFREE,DIRTY,DISHES*,SINK,SINK*,COUCH,COUCH* | |
| END SUB | |
| 'MODULE 2 TURN | |
| SUB TURN | |
| SHARED FLAG(),TURNNUMBER | |
| DO UNTIL FLAG(1) <> 0 | |
| FLAG(14)=0 | |
| TURNNUMBER = TURNNUMBER + 1 | |
| IF TURNNUMBER=295 THEN BEEP 3:_ | |
| PRINT "Type SAVE GAME and then QUIT":_ | |
| PRINT "You can then return to this spot by typing":_ | |
| PRINT "TOWNHOUSE (at the DOS prompt) and later,":_ | |
| PRINT "as a command, RESTORE GAME":_ | |
| PRINT "Please forgive the necessary inconvenience." | |
| IF TURNNUMBER=300 THEN FLAG(1)=2 | |
| CALL DESCRIBE 'MODULE 2.1 DESCRIBE THE ROOM | |
| CALL COMMANDS 'MODULE 2.2 INPUT THE COMMANDS | |
| CALL EVALUATE 'MODULE 2.3 EVALUATE COMMANDS | |
| LOOP | |
| END SUB | |
| 'MODULE 2.1 DESCRIBE THE CURRENT ROOM | |
| SUB DESCRIBE | |
| SHARED DESCRIPTION$(),ROOM,MOVEMENTTABLE(),ROOMOBJECT$(),FLAG(),_ | |
| TURNNUMBER,INVENTORY$(),THING$,OBJECT$,DESCRIBEFLAG(),ROOMDESCRIBE$(),_ | |
| ROOMDES2$() | |
| IF TURNNUMBER=1 THEN CALL GAMESTARTER 'MODULE 2.1.1 | |
| IF DESCRIBEFLAG(ROOM)=1 THEN PRINT "You are in the ";DESCRIPTION$(ROOM) | |
| IF DESCRIBEFLAG(ROOM)=0 THEN__ | |
| PRINT ROOMDESCRIBE$(ROOM):PRINT ROOMDES2$(ROOM):DESCRIBEFLAG(ROOM)=1 | |
| DELAY 0.3 | |
| PRINT "The noticeable exits are: "; | |
| IF MOVEMENTTABLE(ROOM,1)<>0 THEN PRINT "NORTH "; | |
| IF MOVEMENTTABLE(ROOM,2)<>0 THEN PRINT "SOUTH "; | |
| IF MOVEMENTTABLE(ROOM,3)<>0 THEN PRINT "EAST "; | |
| IF MOVEMENTTABLE(ROOM,4)<>0 THEN PRINT "WEST "; | |
| IF MOVEMENTTABLE(ROOM,5)<>0 THEN PRINT "UP "; | |
| IF MOVEMENTTABLE(ROOM,6)<>0 THEN PRINT "DOWN "; | |
| DELAY 0.3 | |
| PRINT "The noticeable objects are: "; | |
| COUNTER=0 | |
| FOR I=1 TO 15 | |
| LET STUFF$= ROOMOBJECT$(ROOM,I) | |
| IF LEFT$(STUFF$,5)<>"EMPTY" THEN PRINT " ";ROOMOBJECT$(ROOM,I);_ | |
| :COUNTER=COUNTER+1 | |
| NEXT I | |
| IF COUNTER=0 THEN PRINT "noticeably absent!"; | |
| DELAY 0.3 | |
| PRINT "You are carrying: "; | |
| COUNTER=0 | |
| FOR I= 1 TO 5 | |
| IF INVENTORY$(I)<>"EMPTY" THEN COUNTER=COUNTER + 1:_ | |
| PRINT INVENTORY$(I);" "; | |
| NEXT I | |
| IF COUNTER = 0 THEN PRINT "nothing at all." | |
| DELAY 0.3 | |
| 'CLOTHES WASHED(5) AND PHONE NOT ANSWERED(7) | |
| IF FLAG(5)=1 AND FLAG(7)=0 THEN PRINT "The phone is ringing. ANSWER it!" | |
| 'IN KITCHEN(3) AND DISHES NOT WASHED(2) | |
| IF ROOM=3 AND FLAG(2)=0 THEN PRINT "The sink is full of dirty dishes." | |
| 'IN HALL(4) AND NOT SWEPT-4- | |
| IF ROOM=4 AND FLAG(4)=0 THEN PRINT "The floor is covered with dust." | |
| 'CLOTHES NOT PICKED UP(11) AND ROOM=BEDROOM (9) | |
| IF ROOM=9 AND FLAG(11)=0 THEN PRINT "The floor is littered with dirty clothes.":_ | |
| FLAG(11)=1 | |
| 'ROOM=BATHROOM(11) AND SINK NOT CLEANED (8) | |
| IF ROOM=11 AND FLAG(8)=0 THEN PRINT "The sink is filthy and you should CLEAN SINK" | |
| END SUB | |
| 'MODULE 2.1.1 GAME STARTER -- PRINT OUT INTRODUCTORY REMARKS | |
| SUB GAMESTARTER | |
| CLS | |
| PRINT " WELCOME TO THE TOWNHOUSE ADVENTURE!" | |
| PRINT " Mr. and Mrs. Graham have gone out to a movie and left " | |
| PRINT "you to babysit their daughter, Anna. " | |
| PRINT " Somehow, you have fallen asleep on the living room" | |
| PRINT "couch! In your dream, Mr. and Mrs. Graham came home, found" | |
| PRINT "Anna missing, and berated you severely (and rightly so)." | |
| PRINT " Amid waves of utter humiliation, you awaken suddenly" | |
| PRINT "in a cold sweat. You are on the couch and everything seems" | |
| PRINT "fine. But is it? You'll soon find out!" | |
| PRINT " Give COMMANDs as verb then object, such as GO NORTH ," | |
| PRINT " READ SIGN, ANSWER PHONE, WASH DISHES, MOP FLOOR," | |
| PRINT "PICK LOCK, SPRAY LATCHFREE, and so forth." | |
| PRINT " Exceptions to this two-word sentence rule are single-" | |
| PRINT "letter COMMANDs such as N to GO NORTH, U to GO UP, and" | |
| PRINT "so forth. Remember, not GO N, just N " | |
| PRINT " p.s. Don't try to GET objects ending in an *, e.g., COUCH*," | |
| PRINT "as they are quite unobtainable-- if you know what I mean." | |
| PRINT "If you're through taking notes, press the ENTER key to begin" | |
| DO WHILE LEN(INKEY$)=0:LOOP | |
| CLS | |
| END SUB | |
| 'MODULE 2.1.2 ERASER ERASES ONE LINE OF TEXT | |
| SUB ERASER | |
| REM FOR I=1 TO 12:PRINT " ";:NEXT I | |
| END SUB | |
| 'MODULE 2.2 COMMANDS | |
| SUB COMMANDS | |
| SHARED VERB$, OBJECT$,ROOM,DESCRIPTION$(),FLAG(),INVENTORY$(),_ | |
| ROOMOBJECT$(),OBJ$(),OBJ2$(),C$,ANSWER$(),TURNNUMBER,CONVERTNUM | |
| IF FLAG(1)<>0 THEN EXIT SUB | |
| IF FLAG(14)=1 THEN EXIT SUB | |
| ' BE SURE THAT INPUT IS OK DUMMY2=0 | |
| DUMMY2=0 | |
| DO UNTIL DUMMY2=1 | |
| 'C$=THE INPUTTED COMMAND SENTENCE - MAY BE MORE THAN 2 WORDS | |
| 'BUT ONLY THE FIRST TWO WORDS ARE ACCEPTED | |
| ' THE FIRST IS CALLED VERB$ AND THE SECOND OBJECT$ | |
| LET C$="" | |
| PRINT:PRINT | |
| PRINT "*****************************************************************" | |
| DO UNTIL C$<>"" | |
| INPUT "COMMAND";C$ 'GET THE RAW SENTENCE | |
| LOOP | |
| REM SPACES TAKE OFF LEADING AND PERHAPS TRAINING CHR$(32)'S | |
| DO WHILE RIGHT$(C$,1)=CHR$(32) | |
| LET C$=LEFT$(C$,LEN(C$)-1) | |
| LOOP | |
| LET C$=UCASE$(C$) | |
| LET I=1 'LETTER COUNTER | |
| DO WHILE NOT (ASC (MID$(C$,I,1)) = 32) AND NOT (I= LEN(C$)) | |
| 'LOOP TO LOOK FOR FIRST SPACE | |
| LET I = I + 1 'WHICH SHOULD DENOTE END OF FIRST | |
| LOOP 'WORD | |
| LET VERB$=MID$(C$,1,I) 'ASSIGN THOSE CHARACTERS TO VERB$ | |
| LET ANSWER$(TURNNUMBER)=C$ | |
| LET OBJECT$ = MID$(C$,I+1,LEN(C$)) 'ASSIGN REST OF SENTENCE TO OBJECT$ | |
| IF LEN(OBJECT$)<>0 THEN VERB$=LEFT$(VERB$,LEN(VERB$)-1) | |
| FOR J=1 TO 18 'CONVERT OBJECT$ LACKING * OR ! | |
| IF OBJECT$=OBJ$(J) THEN LET OBJECT$=OBJ2$(J) | |
| NEXT J | |
| 'CHECK FOR EXTRA WORDS | |
| COUNTER=0 | |
| FOR J=1 TO LEN(OBJECT$) | |
| LET DUMMY$=MID$(OBJECT$,J,1) | |
| IF DUMMY$=CHR$(32) THEN COUNTER=COUNTER+1 | |
| NEXT J | |
| IF COUNTER<>0 THEN PRINT "One space (two words) only, please." _ | |
| ELSE DUMMY2=1 | |
| LOOP | |
| END SUB | |
| 'MODULE 2.3 EVALUATE THE COMMANDS | |
| SUB EVALUATE | |
| SHARED VERB$, OBJECT$,ROOM,DIRECTION,MOVEMENTTABLE(),NUMBERROOMS,_ | |
| ROOMOBJECT$(),ITEMNUMBER,TURNNUMBER,THING$,INVENTORY$(),FLAG() | |
| IF FLAG(1)<>0 THEN EXIT SUB | |
| IF FLAG(14)=1 THEN EXIT SUB | |
| SELECT CASE VERB$ | |
| CASE "QUIT" | |
| LET FLAG(1)=2 'GAME NOT WON(1) OR LOST(-1):EXIT SELECT | |
| CASE "SAVE" | |
| IF OBJECT$<>"GAME" THEN PRINT "SAVE GAME":EXIT SELECT | |
| OPEN "TOWNSAV.BAS" FOR OUTPUT AS #1 | |
| WRITE #1,ROOM | |
| FOR I=1 TO 5 | |
| LET DUMMY$="" | |
| FOR J=1 TO LEN(INVENTORY$(I)) | |
| LET DUMMY$=DUMMY$+CHR$(ASC(MID$(INVENTORY$(I),J,1))+4) | |
| NEXT J | |
| WRITE #1,DUMMY$ | |
| NEXT I | |
| FOR I=1 TO NUMBERROOMS | |
| FOR J=1 TO 15 | |
| LET DUMMY$="" | |
| FOR K=1 TO LEN (ROOMOBJECT$(I,J)) | |
| LET DUMMY$=DUMMY$+CHR$(ASC(MID$(ROOMOBJECT$(I,J),K,1))+4) | |
| NEXT K | |
| WRITE #1,DUMMY$ | |
| NEXT J | |
| NEXT I | |
| FOR I=1 TO 30 | |
| WRITE #1,FLAG(I) | |
| NEXT I | |
| CLOSE #1 | |
| PRINT "OK | |
| EXIT SELECT | |
| CASE "RESTORE", "LOAD" | |
| IF OBJECT$<> "GAME" THEN PRINT "RESTORE GAME":EXIT SELECT | |
| OPEN "TOWNSAV.BAS" FOR INPUT AS #1 | |
| INPUT #1,ROOM | |
| FOR I=1 TO 5 | |
| INPUT #1,DUMMY$ | |
| LET INVENTORY$(I)="" | |
| FOR J=1 TO LEN(DUMMY$) | |
| LET INVENTORY$(I)=INVENTORY$(I)+CHR$(ASC(MID$(DUMMY$,J,1))-4) | |
| NEXT J | |
| NEXT I | |
| FOR I=1 TO NUMBERROOMS | |
| FOR J=1 TO 15 | |
| INPUT #1,DUMMY$ | |
| LET ROOMOBJECT$(I,J)="" | |
| FOR K=1 TO LEN (DUMMY$) | |
| LET ROOMOBJECT$(I,J)=ROOMOBJECT$(I,J)+CHR$(ASC(MID$(DUMMY$,K,1))-4) | |
| NEXT K | |
| NEXT J | |
| NEXT I | |
| FOR I=1 TO 30 | |
| INPUT #1,FLAG(I) | |
| NEXT I | |
| CLOSE #1 | |
| PRINT "OK | |
| EXIT SELECT | |
| CASE "INVENTORY","I" | |
| COUNTER=0 | |
| PRINT " You carry: "; | |
| FOR I= 1 TO 5 | |
| IF INVENTORY$(I)<>"EMPTY" THEN COUNTER=COUNTER + 1:_ | |
| PRINT INVENTORY$(I);" "; | |
| NEXT I | |
| IF COUNTER = 0 THEN PRINT "Nothing at all" :EXIT SELECT | |
| PRINT:EXIT SELECT | |
| CASE "GO","MOVE","N","S","E","W","U","D" | |
| IF LEN (VERB$)=1 THEN OBJECT$=VERB$ | |
| IF OBJECT$="NORTH" OR OBJECT$="N" THEN DIRECTION = 1 | |
| IF OBJECT$="SOUTH" OR OBJECT$="S" THEN DIRECTION = 2 | |
| IF OBJECT$="EAST" OR OBJECT$="E" THEN DIRECTION = 3 | |
| IF OBJECT$="WEST" OR OBJECT$="W" THEN DIRECTION = 4 | |
| IF OBJECT$="UP" OR OBJECT$="U" THEN DIRECTION = 5 | |
| IF OBJECT$="DOWN" OR OBJECT$="D" THEN DIRECTION = 6 | |
| IF ROOM=3 AND DIRECTION=1 AND FLAG(3)=0 THEN _ | |
| PRINT "Can't enter pantry -- door locked.":EXIT SELECT | |
| IF ROOM=2 AND DIRECTION=5 AND FLAG(6)=0 THEN_ | |
| PRINT "Can't climb stairs -- Too dark!":EXIT SELECT | |
| IF ROOM=9 AND DIRECTION=1 AND FLAG(1)=0 THEN_ | |
| PRINT "Can't enter closet -- SPRAY latch with LATCHFREE":EXIT SELECT | |
| IF ROOM=10 AND DIRECTION=1 AND FLAG(9)=0 THEN_ | |
| PRINT "Can't enter attic -- Door locked!":EXIT SELECT | |
| IF MOVEMENTTABLE (ROOM,DIRECTION) = 0 THEN _ | |
| PRINT "You can't go that way" ELSE _ | |
| LET ROOM = MOVEMENTTABLE (ROOM,DIRECTION) | |
| EXIT SELECT | |
| CASE "GET","TAKE","PLUCK","EXTRACT","PULL" | |
| IF ROOM=4 AND OBJECT$="DUST" THEN _ | |
| PRINT "Try- MOP FLOOR ":EXIT SELECT | |
| IF FNPRESENT = 0 THEN PRINT "I don't see ";OBJECT$:EXIT SELECT | |
| IF RIGHT$(OBJECT$,1)="*" THEN PRINT "I can't handle it":EXIT SELECT | |
| FOR I=1 TO 5 | |
| IF INVENTORY$(I)="EMPTY" THEN INVENTORY$(I)=OBJECT$:_ | |
| PRINT "GOT IT":ROOMOBJECT$(ROOM,ITEMNUMBER)="EMPTY":_ | |
| EXIT SELECT | |
| NEXT I | |
| PRINT "You're carrying too much. Drop something." | |
| CASE "PUT","DROP","GIVE" | |
| THING$=OBJECT$ | |
| IF FNCARRY=0 THEN PRINT "You don't have the ";OBJECT$:EXIT SELECT | |
| FOR J=1 TO 15 | |
| IF ROOMOBJECT$(ROOM,J)="EMPTY"THEN ROOMOBJECT$(ROOM,J)=OBJECT$_ | |
| :LET INVENTORY$(ITEMNUMBER)="EMPTY" :PRINT "OK":_ | |
| EXIT SELECT | |
| NEXT J | |
| PRINT "This room is full, take it elsewhere":EXIT SELECT | |
| CASE "READ" | |
| THING$=OBJECT$ | |
| IF OBJECT$="NOTE" AND FNCARRY=0 THEN_ | |
| PRINT "GET the NOTE first.":EXIT SELECT | |
| IF OBJECT$="NOTE" THEN _ | |
| PRINT "It says- CLAP HANDS to turn on the lights.":_ | |
| EXIT SELECT | |
| IF OBJECT$="SIGN*" THEN PRINT "It says - incoming calls only.":_ | |
| EXIT SELECT | |
| PRINT "Try READ SIGN* OR READ NOTE ":EXIT SELECT | |
| CASE "OIL","LUBRICATE","GREASE","SPRAY" | |
| THING$="LATCHFREE" | |
| IF FNCARRY=0 THEN PRINT "You don't have the LATCHFREE":EXIT SELECT | |
| IF ROOM=9 THEN PRINT "The latch and door open easily.":_ | |
| FLAG(1)=1:EXIT SELECT | |
| PRINT "Not here":EXIT SELECT | |
| CASE "DRINK","EAT" | |
| PRINT "This is not the time to worry about your stomach":EXIT SELECT | |
| CASE "UNLOCK" | |
| IF ROOM=10 THEN PRINT "Try- PICK LOCK.":EXIT SELECT | |
| THING$="KEY" | |
| IF FNCARRY=0 THEN PRINT "You'll need a key.":_ | |
| EXIT SELECT | |
| IF ROOM=3 AND FLAG(3)=0 THEN PRINT "The pantry door is open!":_ | |
| FLAG(3)=1:INVENTORY$(ITEMNUMBER)="EMPTY":EXIT SELECT | |
| PRINT "No lock here":EXIT SELECT | |
| CASE "PICK" | |
| IF ROOM=3 THEN PRINT "Try- UNLOCK DOOR":EXIT SELECT | |
| THING$="HAIRPIN" | |
| IF FNCARRY=0 THEN PRINT "GET the HAIRPIN ":EXIT SELECT | |
| IF ROOM=10 AND FLAG(9)=0 THEN FLAG(9)=1:_ | |
| PRINT "The attic door is now open!":EXIT SELECT | |
| PRINT "This is the wrong place.":EXIT SELECT | |
| CASE "MOP","DUSTMOP","DUST","SWEEP" | |
| THING$="DUSTMOP" | |
| IF FNCARRY=0 THEN PRINT "GET the DUSTMOP ":EXIT SELECT | |
| IF ROOM<>4 THEN PRINT "Not here.":EXIT SELECT | |
| IF ROOM=4 AND FLAG(4)=0 THEN FLAG(4)=1:_ | |
| PRINT "You see a NOTE on the newly cleaned floor!":_ | |
| ROOMOBJECT$(4,2)="NOTE":ROOMOBJECT$(4,1)="EMPTY":EXIT SELECT | |
| PRINT "That didn't help.":EXIT SELECT | |
| CASE "CLEAN" | |
| IF ROOM=3 THEN PRINT "Try- WASH DISHES ":EXIT SELECT | |
| IF ROOM=11 AND FLAG(8)=0 THEN _ | |
| PRINT "The sink is now clean -- You see something!":_ | |
| ROOMOBJECT$(11,2)="HAIRPIN":FLAG(8)=1:EXIT SELECT | |
| PRINT "That didn't help.":EXIT SELECT | |
| CASE "WASH" | |
| IF OBJECT$="DISHES*" AND ROOM=3 AND FLAG(2)=0 THEN_ | |
| PRINT "Under the now clean dishes you see something!":_ | |
| FLAG(2)=1:ROOMOBJECT$(3,2)="KEY":EXIT SELECT | |
| THING$=OBJECT$ | |
| IF OBJECT$="DIRTY-CLOTHES" AND FNCARRY=0 THEN_ | |
| PRINT "GET the CLOTHES first.":EXIT SELECT | |
| IF OBJECT$="DIRTY-CLOTHES" AND ROOM=1 AND FLAG(5)=0 THEN_ | |
| PRINT "That was painless.":FLAG(5)=1:ROOMOBJECT$(1,2)=_ | |
| "CLEAN-CLOTHES*":INVENTORY$(ITEMNUMBER)="EMPTY":_ | |
| OBJ2$(8)="CLEAN-CLOTHES*":EXIT SELECT | |
| PRINT "Try- CLEAN SINK ":EXIT SELECT | |
| CASE "CLAP" | |
| PRINT "The lights on the stairs just went on!":FLAG(6)=1:EXIT SELECT | |
| CASE "SNEEZE","SNEZE" | |
| IF ROOM<>8 THEN PRINT "Go to the attic.":EXIT SELECT | |
| IF FLAG(10)=0 THEN ROOMOBJECT$(8,1)="LATCHFREE":_ | |
| PRINT "Dust clears, revealing a can of LATCHFREE spray.":_ | |
| EXIT SELECT | |
| PRINT "That's nothing to sneeze at.":EXIT SELECT | |
| CASE "FLIP" | |
| PRINT "HEADS!..... You lose.":EXIT SELECT | |
| CASE "BREAK" | |
| PRINT "Temper......Temper...":EXIT SELECT | |
| CASE "CLIMB" | |
| PRINT "Try- GO UP ":EXIT SELECT | |
| CASE "STICK" | |
| PRINT "Try- PICK LOCK ":EXIT SELECT | |
| CASE "JUMP" | |
| PRINT "Come back down to earth!":EXIT SELECT | |
| CASE "PHONE","TELEPHONE" | |
| PRINT "Try- READ SIGN ":EXIT SELECT | |
| CASE "ANSWER" | |
| IF FLAG(7)=0 AND FLAG(5)=1 AND ROOM=5 THEN FLAG(7)=1:_ | |
| PRINT "A voice says -- Go to attic and SNEEZE LOUDLY ":_ | |
| EXIT SELECT | |
| PRINT "Not now or not here":EXIT SELECT | |
| CASE "CALL" | |
| PRINT "That didn't work ... Try something else.":EXIT SELECT | |
| CASE "USE" | |
| IF ROOM=4 THEN PRINT "Try- MOP FLOOR ":EXIT SELECT | |
| PRINT "Try something more specific, like PICK LOCK ":EXIT SELECT | |
| CASE "DO" | |
| PRINT "Try- WASH DISHES ":EXIT SELECT | |
| CASE "SIT","REST","LIE" | |
| PRINT "This is no time for rest -- The game is afoot!":EXIT SELECT | |
| CASE ELSE | |
| PRINT "I don't know that verb":EXIT SELECT | |
| END SELECT | |
| END SUB | |
| 'MODULE 2.3.1 DEFINE THE FUNCTION- IS THE OBJECT PRESENT? | |
| DEF FNPRESENT | |
| SHARED ROOMOBJECT$(),OBJECT$,ITEMNUMBER | |
| FOR J=1 TO 15 | |
| IF ROOMOBJECT$(ROOM,J)=OBJECT$ THEN _ | |
| FNPRESENT=1:ITEMNUMBER=J:EXIT DEF | |
| NEXT J | |
| FNPRESENT=0 | |
| END DEF | |
| 'MODULE 2.3.2 DEFINE THE FUNCTION- IS IT BEING CARRIED? | |
| DEF FNCARRY | |
| SHARED INVENTORY$(),THING$,ITEMNUMBER | |
| FOR I = 1 TO 5 | |
| IF INVENTORY$(I)=THING$ THEN FNCARRY = 1: ITEMNUMBER = I: EXIT DEF | |
| NEXT I | |
| FNCARRY=0 | |
| END DEF | |
| 'MODULE 2.4 UPDATE DATA | |
| SUB UPDATE | |
| END SUB | |
| 'MODULE 3 CLOSING | |
| SUB CLOSING | |
| SHARED FLAG(),TURNNUMBER,ANSWER$(),STRT | |
| IF FLAG(1)=1 THEN PRINT "You enter the closet to find Anna fast asleep":_ | |
| PRINT "and completely unharmed! You are so relieved. Just then,":_ | |
| PRINT "Anna's parents come home and marvel at the clean house! They":_ | |
| PRINT "Give you an extra $10 and nominate you as babysitter of the year!":_ | |
| PRINT:_ | |
| PRINT " ***** HOORAY FOR YOU!! YOU'VE WON THE GAME!! ****" | |
| FOR I=1 TO 6:PRINT: NEXT I | |
| INPUT "BE SURE THAT YOUR DISK IS IN THE DRIVE AND PRESS RETURN";DUMMY$ | |
| DIM DTA(40),DTA$(10) | |
| OPEN "REPORT.DTA" FOR INPUT AS #1 | |
| REM RETRIEVES OLD DATA FROM REPORT.DTA | |
| FOR I=1 TO 40 | |
| INPUT #1,DTA(I) | |
| NEXT I | |
| FOR I=1 TO 10 | |
| INPUT #1,DTA$(I) | |
| NEXT I | |
| CLOSE #1 | |
| LET DTA(7)=FLAG(1):LET DTA(32)=DTA(32)+INT((TIMER-STRT)/6) | |
| OPEN "REPORT.DTA" FOR OUTPUT AS #1 | |
| REM SENDS UPDATED DATA TO REPORT.DTA (WITH NAIME$) | |
| FOR I=1 TO 40 | |
| WRITE #1,DTA(I) | |
| NEXT I | |
| FOR I=1 TO 10 | |
| WRITE #1,DTA$(I) | |
| NEXT I | |
| CLOSE #1 | |
| OPEN "TOWNDATA.TXT" FOR APPEND AS #2 | |
| PRINT #2,TIME$ | |
| FOR I=0 TO TURNNUMBER | |
| IF I/5=INT(I/5) THEN PRINT #2,ANSWER$(I) ELSE PRINT #2,ANSWER$(I), | |
| NEXT I | |
| PRINT #2,INT((STRT-TIMER)/6) | |
| CLOSE #2 | |
| PRINT "This game is over. Type TOWNHOUSE to play again." | |
| END SUB | |
| 'END OF PROGRAM | |
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