| ;;; Source code for the haunt program by John Laird | |
| ;;; Added comment, -BGM 2/3/89 | |
| (defmacro comment (&rest r) `',r) | |
| (comment Haunt mps OPS5 productions for haunt) | |
| (strategy mea) | |
| (literalize current type name) | |
| (literalize links id name type) | |
| (literalize object name holds state inside scored xscore alive | |
| place side north south east up contains covered tied wears asleep treasure) | |
| (literalize location name side north south east up underwater book book2 | |
| ontop siton general) | |
| (literalize portal name door status) | |
| (literalize place name visited state water virgin) | |
| (literalize history atetoken northpole forever hiwater grave_status | |
| grave_status2 hungry clue bus_stopped) | |
| (literalize command string) | |
| (literalize control state special) | |
| (literalize time realtime cancer morning midnight orc_status orc_time | |
| oil_status oil_time btime) | |
| (literalize status score die died bdie likes sound went going answer noway | |
| quit notreasure cut) | |
| (comment **************** Start the show ****************) | |
| (p name01 | |
| (x 0) | |
| (current ^type operator ^name readfirst) | |
| (input) | |
| --> | |
| (remove 3) | |
| (write (crlf) |I assume that means yes.|) | |
| (modify 2 ^type operator ^name read)) | |
| (p name02 | |
| (x 10) | |
| (current ^type operator ^name readfirst) | |
| (input << yes y oui nothing >>) | |
| --> | |
| (remove 3) | |
| (modify 2 ^type operator ^name read)) | |
| (p name06 | |
| (x 0) | |
| (current ^type operator ^name process) | |
| (input) | |
| --> | |
| (write (crlf) |What?|) | |
| (remove 3) | |
| (modify 2 ^name read)) | |
| (p name07 | |
| (x 10) | |
| (current ^type operator ^name process) | |
| (status ^going <> nil) | |
| --> | |
| (write (crlf) |You can't go that way.|) | |
| (modify 2 ^name read) | |
| (modify 3 ^going nil)) | |
| (p name08 | |
| (x 10) | |
| (current ^type operator ^name process) | |
| (status ^going nil) | |
| -(input) | |
| --> | |
| (modify 2 ^type operator ^name read)) | |
| (p name09 | |
| (x 10) | |
| (current ^type operator ^name read) | |
| (status ^going nil) | |
| (time ^realtime <x>) | |
| -(input) | |
| --> | |
| (modify 2 ^type operator ^name process) | |
| (write (crlf) |*|) | |
| (make input (acceptline nothing read)) | |
| (modify 4 ^realtime (compute <x> + 2))) | |
| (p name010 | |
| (x 50) | |
| (current ^type operator ^name readfirst) | |
| --> | |
| (write (crlf) |This is HAUNT. Version 4.6|) | |
| (write (crlf) |See NEWS for news.|) | |
| (write (crlf) |Have you played before?| (crlf) |*|) | |
| (make input (accept)) | |
| (write (crlf) | |)) | |
| (p name011 | |
| (x 20) | |
| (current ^type operator ^name read) | |
| -(location) | |
| --> | |
| (make location ^name bus_stop)) | |
| (p name012 | |
| (x 40) | |
| (current ^type operator ^name readfirst) | |
| (input << n no >>) | |
| --> | |
| (remove 3) | |
| (modify 2 ^name read) | |
| (write (crlf) |Welcome novice. You are playing one of the world's largest|) | |
| (write (crlf) |production systems. The purpose of this game is to find|) | |
| (write (crlf) |treasure in a haunted house and then escape from the house.|) | |
| (write (crlf) | |) | |
| (write (crlf) |The program will give descriptions of locations and accept|) | |
| (write (crlf) |commands to perform actions.|) | |
| (write (crlf) |Give it directives with simple 1-5 word commands.|) | |
| (write (crlf) |Its knowledge of English is limited but imaginative.|) | |
| (write (crlf) |The directions are north, south, east, west,|) | |
| (write (crlf) |up and down. Directions can be one letter (n,s,e,w,u,d).|) | |
| (write (crlf) |Forward, back, left and right also work.|) | |
| (write (crlf) |To string commands together use 'then'. (eg. west then s)|) | |
| (write (crlf) |It will describe things to you, and a phrase enclosed in ' ' |) | |
| (write (crlf) |is something it hears.|) | |
| (write (crlf) | |) | |
| (write (crlf) |Special commands: INVEN tells you what you hold.|) | |
| (write (crlf) | SCORE gives your current score. |) | |
| (write (crlf) | STOP ends the adventure. |) | |
| (write (crlf) | LOOK describes your current position.|) | |
| (write (crlf) | NEWS describes new features.|) | |
| (write (crlf) | |) | |
| (write (crlf) |*************************************************************|) | |
| (write (crlf) |You get 15 points for finding a treasure and 5 points for|) | |
| (write (crlf) |getting it to the lawn outside the house. You get an extra|) | |
| (write (crlf) |bonus of 20 points for getting your body off the estate.|) | |
| (write (crlf) |The maximum number of points is 440|) | |
| (write (crlf) |Good luck, you'll need it. Ask for help if you want.|) | |
| (write (crlf) |*************************************************************|) | |
| (write (crlf) |Copyright (C) 1979, 1980, 1981, 1982, 1983 John Laird|) | |
| (write (crlf) |*************************************************************|) | |
| (write (crlf) | |) | |
| (write (crlf) |On with the adventure!!|) | |
| (write (crlf) | |) | |
| (write (crlf) | |) | |
| (write (crlf) | |) | |
| (write (crlf) | |) | |
| (write (crlf) | |) | |
| (write (crlf) | |) | |
| (write (crlf) | |) | |
| (write (crlf) | |) | |
| (write (crlf) | |) | |
| (write (crlf) | |) | |
| (write (crlf) |Along time ago, a young couple was picnicing near the woods|) | |
| (write (crlf) |on the outskirts of town. They were celebrating the birth|) | |
| (write (crlf) |of their first child. Unfortunately, a crazed moose|) | |
| (write (crlf) |inhabited that area and attacked them. The child and husband|) | |
| (write (crlf) |were unharmed, but the wife was gored to death by the moose.|) | |
| (write (crlf) | |) | |
| (write (crlf) |After the funeral, the man bought the land where the incident occurred|) | |
| (write (crlf) |and constructed a large mansion: CHEZ MOOSE. He filled it|) | |
| (write (crlf) |with the treasures of his family and claimed that his wife's|) | |
| (write (crlf) |soul was still in the area. He vowed to remain in the|) | |
| (write (crlf) |mansion until he had returned her soul to human flesh.|) | |
| (write (crlf) |He tried to bridge the gap between life and death to reclaim her.|) | |
| (write (crlf) |Some say he was insane with grief, but others claimed that the madness was|) | |
| (write (crlf) |in his blood, and his wife's death brought it to the surface.|) | |
| (write (crlf) |After he entered the house, he never returned, and was declared dead |) | |
| (write (crlf) |seven years later. Several people have entered the mansion|) | |
| (write (crlf) |looking for him but none of them have ever returned.|) | |
| (write (crlf) |There were rumors that he and his wife now haunt the house.|) | |
| (write (crlf) | |) | |
| (write (crlf) |That would be the end of the story except that the house|) | |
| (write (crlf) |still stands and is filled with priceless treasures.|) | |
| (write (crlf) |The house and all its contents are willed to his only descendant.|) | |
| (write (crlf) |Oh yes, I forgot to tell you, the day the mother was killed,|) | |
| (write (crlf) |the child was stolen by Gypsies.|) | |
| (write (crlf) |The Will claims that only the descendant will know|) | |
| (write (crlf) |how to avoid going crazy and committing suicide|) | |
| (write (crlf) |while spending a night in the mansion.|) | |
| (write (crlf) |An obscure hereditary disease, Orkhisnoires sakioannes,|) | |
| (write (crlf) |is supposed to play some part in this.|) | |
| (write (crlf) | |) | |
| (write (crlf) |So if your heritage is in doubt, you may be the descendant|) | |
| (write (crlf) |that can claim the treasure in the mansion.|) | |
| (write (crlf) |Many people, claiming to be descendants have died trying...|) | |
| (write (crlf) | or at least never returned.|) | |
| (write (crlf) | |) | |
| (write (crlf) |The terms of the Will say you get to keep any treasure|) | |
| (write (crlf) |you get to the lawn, but of course you must also get off the premises alive.|) | |
| (write (crlf) |Because the house is haunted it must be destroyed, and nobody|) | |
| (write (crlf) |would be crazy enough to try and recover the rest of the treasure.|) | |
| (write (crlf) |If you do get out, the government has agreed to|) | |
| (write (crlf) |buy the land and destroy the house.|) | |
| (write (crlf) | |) | |
| (write (crlf) |If you are insane enough to try, your adventure starts at a bus stop.|) | |
| (write (crlf) |Remember, type STOP to end the adventure.|) | |
| (write (crlf) | |)) | |
| (p name013 | |
| (start) | |
| --> | |
| (make current ^type operator ^name readfirst) | |
| (remove 1) | |
| (make x 0) | |
| (make x 10) | |
| (make x 20) | |
| (make x 30) | |
| (make x 40) | |
| (make x 50) | |
| (make x 60)) | |
| (p name1005 | |
| (x 60) | |
| (current ^type operator ^name readfirst) | |
| --> | |
| (make status ^score 0 ^went w ^sound on) | |
| (make object ^name elevator ^place H) | |
| (make object ^name candlesticks ^place dining_room ^treasure t) | |
| (make object ^name ghost ^place cheese_room) | |
| (make object ^name candy ^place foyer) | |
| (make object ^name jade ^place backroom ^treasure t) | |
| (make object ^name soap ^place bathroom) | |
| (make object ^name mattress ^place bedroom) | |
| (make object ^name chest ^place ocean ^south 2 ^east 2 ^up 1 ^treasure t) | |
| (make object ^name marijuana ^place secret_room ^treasure t) | |
| (make object ^name bottle ^place bar) | |
| (make object ^name painting ^place smelly_room ^covered t) | |
| (make object ^name chair ^place main_hall ^treasure t) | |
| (make object ^name stool ^place bar) | |
| (make object ^name gold ^place small_closet ^treasure t) | |
| (make object ^name Dracula ^place dark_room ^asleep t) | |
| (make object ^name monster ^place laboratory) | |
| (make object ^name coins ^place bathysphere ^treasure t) | |
| (make object ^name corkscrew ^place wine_cellar ^treasure t) | |
| (make object ^name wetsuit ^place closet) | |
| (make object ^name speargun ^place bathysphere ^state loaded) | |
| (make object ^name diamonds ^place cave ^treasure t) | |
| (make object ^name cube ^place frig ^treasure t) | |
| (make object ^name tokens ^place held) | |
| (make object ^name orchid ^place lawn | |
| ^side in ^east 3 ^north 7 ^state seed) | |
| (make object ^name watch ^place held) | |
| (make object ^name stairs ^state whole) | |
| (make object ^name rope ^tied noose) | |
| (make object ^name damsel ^alive t ^tied t) | |
| (make object ^name turpentine ^inside bottle) | |
| (make object ^name moray_eel ^alive t) | |
| (make object ^name seamonster ^alive t) | |
| (make object ^name octopus ^alive t) | |
| (make portal ^name truck ^door closed) | |
| (make portal ^name library ^door closed) | |
| (make portal ^name casket ^door closed) | |
| (make portal ^name grill ^door closed) | |
| (make portal ^name elevator ^door closed) | |
| (make portal ^name large_door ^door closed) | |
| (make portal ^name safe ^door closed) | |
| (make portal ^name rdoor ^door closed) | |
| (make portal ^name wdoor ^door closed) | |
| (make portal ^name closet ^door open) | |
| (make portal ^name wall ^door closed) | |
| (make time ^btime 2214 ^realtime 2200) | |
| (make history ^grave_status undug) | |
| (make place ^name bathtub ^water out) | |
| (make place ^name foyer ^virgin t)) | |
| (p name1 | |
| (x 50) | |
| (location ^name <name>) | |
| - (place ^name <name>) | |
| --> | |
| (make place ^name <name>)) | |
| (p name3 | |
| (x 10) | |
| (location ^name <y>) | |
| (object ^name <x> ^place <> <y>) | |
| (input <a> <x>) | |
| --> | |
| (remove 4) | |
| (write (crlf) |The| <x> |is not here.|)) | |
| (p name4 | |
| (x 30) | |
| (input news) | |
| --> | |
| (remove 2) | |
| (write (crlf) |Version 4.6, 6-21-82|) | |
| (write (crlf) |As always, a few more bugs have been fixed.|) | |
| (write (crlf) |Send gripes to John.Laird@CMUA.|) | |
| (write (crlf) |Or John Laird, Computer Science Department|) | |
| (write (crlf) |Carnegie-Mellon University, Pittsburgh, Pa. 15213|) | |
| (write (crlf) |The max score is 440.|) | |
| (write (crlf) |Copyright (C) 1979,1980,1981,1982,1983 John E. Laird|)) | |
| (p name5 | |
| (x 30) | |
| (input who is bzm <x>) | |
| --> | |
| (remove 2) | |
| (write (crlf) |A famous graduate of CMU CSD.|)) | |
| (p name6 | |
| (x 30) | |
| (input xstat) | |
| --> | |
| (remove 2) | |
| (halt)) | |
| (p name7 | |
| (x 50) | |
| (location ^name <x>) | |
| (place ^name <x> ^visited t) | |
| --> | |
| (write (crlf) |You are in| <x> |.|)) | |
| (p name8 | |
| (x 30) | |
| (input <x> <y> on) | |
| --> | |
| (make input <x> on <y> (substr 2 5 inf)) | |
| (remove 2)) | |
| (p name9 | |
| (x 30) | |
| (input <x> <y> off) | |
| --> | |
| (make input <x> off <y> (substr 2 5 inf)) | |
| (remove 2)) | |
| (p name10 | |
| (x 30) | |
| (input <x> to <y>) | |
| --> | |
| (remove 2) | |
| (make input <x> <y>)) | |
| (p name11 | |
| (x 30) | |
| (location ^name <x>) | |
| (input gamma <y>) | |
| --> | |
| (remove 3) | |
| (modify 2 ^name <y>)) | |
| (p name12 | |
| (x 30) | |
| (input <x> the) | |
| --> | |
| (remove 2) | |
| (make input <x> (substr 2 4 inf))) | |
| (p name13 | |
| (x 30) | |
| (input <x> <y> the) | |
| --> | |
| (remove 2) | |
| (make input <x> <y> (substr 2 5 inf))) | |
| (p name14 | |
| (x 30) | |
| (input <x> a) | |
| --> | |
| (remove 2) | |
| (make input <x> (substr 2 4 inf))) | |
| (p name15 | |
| (x 30) | |
| (input <x> then) | |
| --> | |
| (remove 2) | |
| (make input <x>) | |
| (make input then (substr 2 4 inf))) | |
| (p name16 | |
| (x 30) | |
| (input <x> <y> then) | |
| --> | |
| (remove 2) | |
| (make input <x> <y>) | |
| (make input (substr 2 4 inf))) | |
| (p name17 | |
| (x 30) | |
| (input <x> <y> then <W> it) | |
| --> | |
| (remove 2) | |
| (make input <x> <y>) | |
| (make input then <W> <y> (substr 2 7 inf))) | |
| (p name18 | |
| (x 30) | |
| (input <x> {<> then <y>} <n> then) | |
| --> | |
| (remove 2) | |
| (make input <x> <y> <n>) | |
| (make input (substr 2 5 inf))) | |
| (p name19 | |
| (x 30) | |
| (input then) | |
| (time ^realtime <y>) | |
| --> | |
| (remove 2) | |
| (make input (substr 2 3 inf)) | |
| (modify 3 ^realtime (compute <y> + 2))) | |
| (p name20 | |
| (x 30) | |
| (object ^name <y> ^place held) | |
| (input <x> it) | |
| --> | |
| (remove 3) | |
| (make input <x> <y> (substr 3 4 inf))) | |
| (p name21 | |
| (x 30) | |
| (object ^name <y> ^place <Z>) | |
| (location ^name <Z>) | |
| (input <x> it) | |
| --> | |
| (remove 4) | |
| (make input <x> <y> (substr 4 4 inf))) | |
| (comment ********Directions************************************************ ) | |
| (p name22 | |
| (x 30) | |
| (input {<< n s e w u d >> <direction>}) | |
| (status) | |
| --> | |
| (remove 2) | |
| (modify 3 ^going <direction> ^went <direction>)) | |
| (p name23 | |
| (x 30) | |
| (input << out leave >>) | |
| --> | |
| (make input exit (substr 2 3 inf)) | |
| (remove 2)) | |
| (p name24 | |
| (x 30) | |
| (input get in) | |
| --> | |
| (remove 2) | |
| (make input enter (substr 2 4 inf))) | |
| (p name25 | |
| (x 30) | |
| (input << walkin in inside >>) | |
| --> | |
| (remove 2) | |
| (make input enter (substr 2 3 inf))) | |
| (p name26 | |
| (x 30) | |
| (input west) | |
| (status) | |
| --> | |
| (remove 2) | |
| (modify 3 ^going w ^went w)) | |
| (p name27 | |
| (x 30) | |
| (input east) | |
| (status) | |
| --> | |
| (remove 2) | |
| (modify 3 ^going e ^went e)) | |
| (p name28 | |
| (x 30) | |
| (input north) | |
| (status) | |
| --> | |
| (remove 2) | |
| (modify 3 ^going n ^went n)) | |
| (p name29 | |
| (x 30) | |
| (input south) | |
| (status) | |
| --> | |
| (remove 2) | |
| (modify 3 ^going s ^went s)) | |
| (p name30 | |
| (x 30) | |
| (input up) | |
| (status) | |
| --> | |
| (remove 2) | |
| (modify 3 ^going u ^went u)) | |
| (p name31 | |
| (x 30) | |
| (input down) | |
| (status) | |
| --> | |
| (remove 2) | |
| (modify 3 ^going d ^went d)) | |
| (p name32 | |
| (x 30) | |
| (status ^going n) | |
| --> | |
| (modify 2 ^going nil ^noway t)) | |
| (p name33 | |
| (x 30) | |
| (status ^going s) | |
| --> | |
| (modify 2 ^going nil ^noway t)) | |
| (p name34 | |
| (x 30) | |
| (status ^going w) | |
| --> | |
| (modify 2 ^going nil ^noway t)) | |
| (p name35 | |
| (x 30) | |
| (status ^going e) | |
| --> | |
| (modify 2 ^going nil ^noway t)) | |
| (p name36 | |
| (x 30) | |
| (status ^going d) | |
| --> | |
| (modify 2 ^going nil) | |
| (write (crlf) |You can't go down from here.|)) | |
| (p name37 | |
| (x 30) | |
| (status ^going u) | |
| --> | |
| (modify 2 ^going nil) | |
| (write (crlf) |There is nothing to go up on.|)) | |
| (p name38 | |
| (x 30) | |
| (status ^noway t) | |
| --> | |
| (write (crlf) |You can't go that way.|) | |
| (modify 2 ^noway nil ^going nil)) | |
| (p name39 | |
| (x 30) | |
| (status ^went w) | |
| (input right) | |
| --> | |
| (modify 2 ^going n ^went n) | |
| (remove 3)) | |
| (p name40 | |
| (x 30) | |
| (status ^went <direction>) | |
| (input forward) | |
| --> | |
| (modify 2 ^going <direction>) | |
| (remove 3)) | |
| (p name41 | |
| (x 30) | |
| (status ^went s) | |
| (input left) | |
| --> | |
| (modify 2 ^going e ^went e) | |
| (remove 3)) | |
| (p name42 | |
| (x 30) | |
| (status ^went e) | |
| (input left) | |
| --> | |
| (modify 2 ^going n ^went n) | |
| (remove 3)) | |
| (p name43 | |
| (x 30) | |
| (status ^went e) | |
| (input right) | |
| --> | |
| (modify 2 ^going s ^went s) | |
| (remove 3)) | |
| (p name44 | |
| (x 30) | |
| (status ^went e) | |
| (input back) | |
| --> | |
| (modify 2 ^going w ^went w) | |
| (remove 3)) | |
| (p name45 | |
| (x 30) | |
| (status ^went s) | |
| (input right) | |
| --> | |
| (modify 2 ^going w ^went w) | |
| (remove 3)) | |
| (p name46 | |
| (x 30) | |
| (status ^went s) | |
| (input back) | |
| --> | |
| (modify 2 ^going n ^went n) | |
| (remove 3)) | |
| (p name47 | |
| (x 30) | |
| (status ^went n) | |
| (input left) | |
| --> | |
| (modify 2 ^going w ^went w) | |
| (remove 3)) | |
| (p name48 | |
| (x 30) | |
| (status ^went n) | |
| (input right) | |
| --> | |
| (modify 2 ^going e ^went e) | |
| (remove 3)) | |
| (p name49 | |
| (x 30) | |
| (status ^went n) | |
| (input back) | |
| --> | |
| (modify 2 ^going s ^went s) | |
| (remove 3)) | |
| (p name50 | |
| (x 30) | |
| (status ^went w) | |
| (input left) | |
| --> | |
| (modify 2 ^going s ^went s) | |
| (remove 3)) | |
| (p name51 | |
| (x 30) | |
| (status ^went u) | |
| (input back) | |
| --> | |
| (modify 2 ^going d ^went d) | |
| (remove 3)) | |
| (p name52 | |
| (x 30) | |
| (status ^went d) | |
| (input back) | |
| --> | |
| (modify 2 ^going u ^went u) | |
| (remove 3)) | |
| (p name53 | |
| (x 30) | |
| (status ^went w) | |
| (input back) | |
| --> | |
| (modify 2 ^going e ^went e) | |
| (remove 3)) | |
| (p name54 | |
| (x 30) | |
| (input ahead) | |
| --> | |
| (remove 2) | |
| (make input forward)) | |
| (p name55 | |
| (x 30) | |
| (status ^went <y>) | |
| (input direction) | |
| --> | |
| (remove 3) | |
| (write (crlf) |You are facing | <y>)) | |
| (p name56 | |
| (x 20) | |
| (input exit) | |
| --> | |
| (remove 2) | |
| (make input back)) | |
| (p name57 | |
| (x 20) | |
| (input enter <x>) | |
| --> | |
| (remove 2) | |
| (write (crlf) |I can't enter| <x> |.|)) | |
| (p name58 | |
| (x 30) | |
| (input go nil) | |
| --> | |
| (make input forward) | |
| (remove 2)) | |
| (p name59 | |
| (x 30) | |
| (input go <> nil) | |
| --> | |
| (remove 2) | |
| (make input (substr 2 3 inf))) | |
| (comment *****************Get and Drop************************************* ) | |
| (p name60 | |
| (x 30) | |
| (location ^name <x>) | |
| (object ^name <n> ^place <x>) | |
| (input get all) | |
| --> | |
| (make input get <n>)) | |
| (p name61 | |
| (x 20) | |
| (input get all) | |
| --> | |
| (remove 2) | |
| (write (crlf) |OK, all done.|)) | |
| (p name62 | |
| (x 30) | |
| (object ^name <p> ^place held) | |
| (input get <p>) | |
| --> | |
| (remove 3) | |
| (write (crlf) |You already have| <p>)) | |
| (p name63 | |
| (x 10) | |
| (input get <p>) | |
| --> | |
| (remove 2) | |
| (write (crlf) |I can't get| <p>)) | |
| (p name64 | |
| (x 30) | |
| (object ^name <x> ^place <p> ^side <s> ^north <n> ^east <e> ^state nil) | |
| (location ^name <p> ^side <s> ^north <n> ^east <e>) | |
| (input get <x>) | |
| --> | |
| (remove 4) | |
| (modify 2 ^place held) | |
| (write (crlf) |You just got| <x> |.|)) | |
| (p name65 | |
| (x 40) | |
| (object ^name monster ^place laboratory) | |
| (location ^name laboratory) | |
| (input get monster) | |
| --> | |
| (remove 4) | |
| (write (crlf) |That would be a big mistake.|)) | |
| (p name66 | |
| (x 40) | |
| (object ^name cecil ^place <x>) | |
| (location ^name <x>) | |
| (input get cecil) | |
| --> | |
| (remove 4) | |
| (write (crlf) |Cecil is a free spirit. He doesn't come with you.|)) | |
| (p name67 | |
| (x 30) | |
| (input << pull pickup grab pry lift take carry >> <x>) | |
| --> | |
| (remove 2) | |
| (make input get <x>)) | |
| (p name68 | |
| (x 30) | |
| (input pick up <x>) | |
| --> | |
| (make input get <x>) | |
| (remove 2)) | |
| (p name69 | |
| (x 10) | |
| (input drop all) | |
| --> | |
| (remove 2) | |
| (write (crlf) |All dropped.|)) | |
| (p name70 | |
| (x 30) | |
| (input drop all) | |
| (location ^name <p>) | |
| (object ^name <n> ^place held) | |
| --> | |
| (make input drop <n>)) | |
| (p name71 | |
| (x 20) | |
| (object ^name <x> ^place held) | |
| (location ^name <y> ^side <s> ^north <n> ^east <e>) | |
| (input drop <x>) | |
| --> | |
| (remove 4) | |
| (modify 2 ^place <y> ^side <s> ^north <n> ^east <e>)) | |
| (p name72 | |
| (x 30) | |
| (input << discard release >> <x>) | |
| --> | |
| (remove 2) | |
| (make input drop <x>)) | |
| (p name73 | |
| (x 10) | |
| (object ^name <x> ^place <> held) | |
| (input drop <x>) | |
| --> | |
| (remove 3) | |
| (write (crlf) |You don't have| <x>)) | |
| (p name74 | |
| (x 30) | |
| (input put down <x>) | |
| --> | |
| (remove 2) | |
| (make input drop <x>)) | |
| (p name75 | |
| (x 30) | |
| (input take off <x>) | |
| --> | |
| (remove 2) | |
| (make input remove <x>)) | |
| (comment *****************Inventory************************************ ) | |
| (p name76 | |
| (x 30) | |
| (object ^name <p> ^place held) | |
| (input inven) | |
| --> | |
| (write (crlf) <p>)) | |
| (p name77 | |
| (x 20) | |
| (input inven) | |
| --> | |
| (remove 2)) | |
| (p name78 | |
| (x 40) | |
| (input inven) | |
| --> | |
| (write (crlf) |You have the following:|)) | |
| (p name79 | |
| (x 30) | |
| (input inventory) | |
| --> | |
| (remove 2) | |
| (make input inven)) | |
| (p name80 | |
| (x 30) | |
| (object ^name <p> ^place held) | |
| (object ^name <C> ^inside <p>) | |
| (input inven) | |
| --> | |
| (write (crlf) <C>)) | |
| (p name81 | |
| (x 50) | |
| -(object ^name <x> ^place held) | |
| (input inven) | |
| --> | |
| (remove 2) | |
| (write (crlf) |You're empty handed.|)) | |
| (comment ******************Random inputs********************************* ) | |
| (p name82 | |
| (x 30) | |
| (input run nil) | |
| --> | |
| (remove 2) | |
| (write (crlf) |I'm going as fast as I can.|)) | |
| (p name83 | |
| (x 30) | |
| (input run <> nil) | |
| --> | |
| (remove 2) | |
| (write (crlf) |I can't go any faster.|)) | |
| (p name84 | |
| (x 30) | |
| (input listen) | |
| --> | |
| (remove 2) | |
| (write (crlf) |Silence!|)) | |
| (p name85 | |
| (x 30) | |
| (status ^sound on) | |
| (input listen) | |
| --> | |
| (remove 3) | |
| (modify 2 ^sound on)) | |
| (p name86 | |
| (x 30) | |
| (input whistle) | |
| --> | |
| (remove 2) | |
| (write (crlf) |What, without an accompanying orchestra?|)) | |
| (p name87 | |
| (x 30) | |
| (input hum) | |
| --> | |
| (remove 2) | |
| (write (crlf) |Hum de dum de dum, hum hum dum dum de dum.|)) | |
| (p name88 | |
| (x 30) | |
| (input sing) | |
| --> | |
| (remove 2) | |
| (write (crlf) |In-A-Gadda-Da-Vida Baby, don't you know that I love you.|)) | |
| (p name89 | |
| (x 30) | |
| (input mumble) | |
| --> | |
| (remove 2) | |
| (write (crlf) |mumbmaubmmmsms|)) | |
| (p name90 | |
| (x 30) | |
| (status) | |
| (input << quit halt stop >>) | |
| --> | |
| (remove 3) | |
| (modify 2 ^quit t) | |
| (write (crlf) |The party's over.|)) | |
| (comment ***********************Death*************************************** ) | |
| (p name1007 | |
| (x 40) | |
| (status ^die t ^died t ^quit nil) | |
| --> | |
| (write (crlf) |Well, you're one more that didn't get the treasure and live.|) | |
| (modify 2 ^quit t)) | |
| (p name1008 | |
| (x 40) | |
| (status ^die t ^score <Q> ^died nil) | |
| --> | |
| (modify 2 ^score (compute <Q> - 20) ^died t) | |
| (write (crlf) |Hmm... you went and got yourself killed.|) | |
| (write (crlf) |But I'll let you play a bit longer.|)) | |
| (p name96 | |
| (x 30) | |
| -(object ^name bottle ^place held) | |
| (input pour) | |
| --> | |
| (remove 2) | |
| (write (crlf) |You don't have a bottle full of anything.|)) | |
| (p name97 | |
| (x 30) | |
| (object ^name bottle ^place held) | |
| (object ^name <x> ^inside bottle) | |
| (input drink) | |
| --> | |
| (remove 4) | |
| (remove 3) | |
| (write (crlf) |I love that| <x> |for breakfast every morning.|)) | |
| (p name98 | |
| (x 30) | |
| (object ^name bottle ^place held) | |
| (location ^name beach) | |
| (input get sand) | |
| --> | |
| (remove 4) | |
| (write (crlf) |The sand clogs in the neck of the bottle.|) | |
| (write (crlf) |For all practical purposes you can't get any sand.|)) | |
| (p name99 | |
| (x 30) | |
| (object ^name bottle ^place held) | |
| (location ^name beach) | |
| (input fill bottle) | |
| --> | |
| (remove 4) | |
| (make input get sand)) | |
| (comment ********Treasure Objects***************************** ) | |
| (p name100 | |
| (x 20) | |
| (object ^name corkscrew ^place <x>) | |
| (location ^name <x>) | |
| --> | |
| (write (crlf) |There is a diamond studded corkscrew here!|)) | |
| (p name101 | |
| (x 30) | |
| (object ^name corkscrew ^place held) | |
| (input screw) | |
| --> | |
| (write (crlf)|Cork screwing is a little out of my league.|) | |
| (remove 3)) | |
| (p name102 | |
| (x 20) | |
| (location ^name <x>) | |
| (object ^name ring ^place <x>) | |
| --> | |
| (write (crlf) |There is a huge diamond ring here.|)) | |
| (comment **************************Candy*************************************) | |
| (p name103 | |
| (x 20) | |
| (location ^name <x>) | |
| (object ^name candy ^place <x>) | |
| --> | |
| (write (crlf) |There is a bowl of candy on the ground.|)) | |
| (p name104 | |
| (x 30) | |
| (input <x> bowl) | |
| --> | |
| (remove 2) | |
| (make input <x> candy)) | |
| (p name105 | |
| (x 30) | |
| (object ^name candy ^place <x>) | |
| (location ^name <x>) | |
| (input eat candy) | |
| --> | |
| (write (crlf) |Candy tastes good; uhm!|) | |
| (write (crlf) |Of course the pins in the Snickers take a little chewing.|) | |
| (remove 2) | |
| (remove 4)) | |
| (p name106 | |
| (x 30) | |
| (object ^name candy ^place held) | |
| (input eat candy) | |
| --> | |
| (write (crlf) |You eat the candy; and get cavities.|) | |
| (remove 2) | |
| (remove 3)) | |
| (comment *****************Marijuana************************************) | |
| (p name107 | |
| (x 30) | |
| (location ^name <x>) | |
| (object ^name marijuana ^place <x>) | |
| --> | |
| (write (crlf) |There is some fine marijuana here! Good stuff.|)) | |
| (p name108 | |
| (object ^name matches ^place held) | |
| (location ^name lawn) | |
| (input burn <x>) | |
| --> | |
| (remove 3) | |
| (write (crlf) |The matches go out before you can burn| <x>)) | |
| (p name109 | |
| (x 30) | |
| (object ^name marijuana ^place held) | |
| (object ^name matches ^place held) | |
| (history ^hungry nil) | |
| (location ^name lawn) | |
| (input smoke marijuana) | |
| --> | |
| (remove 2) | |
| (remove 3) | |
| (remove 5) | |
| (modify 4 ^hungry t) | |
| (write (crlf) |You manage to light up,|) | |
| (write (crlf) |the matches haved dried out here, this very expensive stuff.|) | |
| (write (crlf) |Its very smooth, you begin to think you really don't|) | |
| (write (crlf) |need to adventure anymore. You are hungry.|)) | |
| (p name110 | |
| (x 30) | |
| (object ^name marijuana ^place held) | |
| (input smoke marijuana) | |
| --> | |
| (remove 3) | |
| (write (crlf) |You don't have any matches.|)) | |
| (p name111 | |
| (x 30) | |
| (input smoke marijuana) | |
| --> | |
| (remove 2) | |
| (write (crlf) |You don't have any.|)) | |
| (p name112 | |
| (x 30) | |
| (object ^name marijuana ^place held) | |
| (object ^name matches ^place held) | |
| (input smoke marijuana) | |
| --> | |
| (remove 4) | |
| (write (crlf) |The matches are wet.|)) | |
| (p name113 | |
| (x 30) | |
| (history ^hungry t) | |
| (object ^name <x> ^place held) | |
| --> | |
| (write (crlf) |I'm so hungry, I could eat a | <x> ) | |
| (make input eat <x>)) | |
| (p name114 | |
| (x 20) | |
| (history ^hungry t) | |
| --> | |
| (modify 1 ^hungry nil)) | |
| (p name115 | |
| (x 30) | |
| (input <y> << maryjane marihuana dope grass pot >>) | |
| --> | |
| (remove 2) | |
| (make input <y> marijuana)) | |
| (p name116 | |
| (x 30) | |
| (input << smoke light burn >> marijuana) | |
| --> | |
| (remove 2) | |
| (make input smoke marijuana)) | |
| (comment ***********************************CUBE*****************************) | |
| (p name117 | |
| (x 20) | |
| (location ^name <x>) | |
| (object ^name cube ^place <x>) | |
| --> | |
| (write (crlf) |There is a small white cube here.|)) | |
| (p name118 | |
| (x 30) | |
| (object ^name cube ^place held) | |
| (input lick cube) | |
| --> | |
| (remove 3) | |
| (write (crlf) |UHM! That tasted good!!!|)) | |
| (p name119 | |
| (x 30) | |
| (object ^name cube ^place held) | |
| (input taste cube) | |
| --> | |
| (remove 3) | |
| (write (crlf) |To taste it you should really eat the cube.|)) | |
| (p name120 | |
| (x 30) | |
| (object ^name cube ^place held) | |
| (object ^name watch ^place held) | |
| (input eat cube) | |
| --> | |
| (remove 2) | |
| (remove 4) | |
| (write (crlf) |The cube tastes like sugar. You are suddenly surrounded by|) | |
| (write (crlf) |a herd of moose. They start talking to you about a moose-load of things.|) | |
| (write (crlf) |One walks over to you and whispers, 'Fa Lowe, why her?'|) | |
| (write (crlf) |You look at your watch , but the hands suddenly spin!|) | |
| (write (crlf) |You find yourself staring at the|) | |
| (write (crlf) |m|) | |
| (write (crlf) | o|) | |
| (write (crlf) | o|) | |
| (write (crlf) | s|) | |
| (write (crlf) | e|) | |
| (write (crlf) | ?|) | |
| (write (crlf) | for a long time, and enjoying it.|)) | |
| (p name121 | |
| (x 30) | |
| (object ^name cube ^place held) | |
| (input eat cube) | |
| --> | |
| (remove 2) | |
| (remove 3) | |
| (write (crlf) |The cube tastes like sugar. You are suddenly surrounded by|) | |
| (write (crlf) |a herd of moose. They start talking to you about a moose-load of things.|) | |
| (write (crlf) |One walks over to you and whispers, 'Fa Lowe, why her?'|) | |
| (write (crlf) |You find yourself staring at your toes|) | |
| (write (crlf) | for a long time, and enjoying it.|)) | |
| (p name122 | |
| (x 30) | |
| (location ^name kitchen) | |
| (object ^name cube ^place held) | |
| (input eat cube) | |
| --> | |
| (remove 3) | |
| (remove 4) | |
| (write (crlf) |That was sweet.|) | |
| (write (crlf) |This kitchen is real deary. A bad place to take acid.|) | |
| (write (crlf) |You have to get out of here!!|) | |
| (write (crlf) |You feel on fire, you need water to cool off.|) | |
| (make input | |
| w then push button then n then push b then exit then push red button)) | |
| (p name123 | |
| (x 30) | |
| (input <x> white cube) | |
| --> | |
| (remove 2) | |
| (make input <x> cube)) | |
| (p name124 | |
| (x 30) | |
| (input <x> << sugar acid >>) | |
| --> | |
| (remove 2) | |
| (make input <x> cube)) | |
| (comment *************************CANCER*************************************) | |
| (p name125 | |
| (x 60) | |
| (location) | |
| (status ^likes <B>) | |
| (time ^cancer <TIME> ^realtime <TIME>) | |
| --> | |
| (write (crlf) |Your wicked and lusty life has finally caught up with you.|) | |
| (write (crlf) |That cigarette you had with the| <B> |has caused cancer to|) | |
| (write (crlf) |spread throughout your lungs. COUGH!! COUGH!! You are|) | |
| (write (crlf) |weakening. Hack! You're down on your knees. COUGH COUGH!!|) | |
| (write (crlf) |You keel over and die....|) | |
| (modify 3 ^quit t)) | |
| (comment **********************Going Crazy******************************** ) | |
| (p name126 | |
| (x 60) | |
| (time ^orc_status sweat ^orc_time <x> ^realtime <x>) | |
| --> | |
| (modify 2 ^orc_status dizzy ^orc_time (compute <x> + 120)) | |
| (write (crlf) | |) | |
| (write (crlf) |You are starting to sweat. I think this place is getting to you.|)) | |
| (p name127 | |
| (x 60) | |
| (time ^orc_status dizzy ^orc_time <x> ^realtime <x>) | |
| --> | |
| (modify 2 ^orc_status mad ^orc_time (compute <x> + 60)) | |
| (write (crlf) | |) | |
| (write (crlf) |Your getting a little dizzy.|) | |
| (write (crlf) |The area around seems to swim a little when you move.|)) | |
| (p name128 | |
| (x 60) | |
| (time ^orc_status mad ^orc_time <x> ^realtime <x>) | |
| --> | |
| (modify 2 ^orc_status suicide ^orc_time (compute <x> + 30)) | |
| (write (crlf) | |) | |
| (write (crlf) |I think you are definitely going insane. The sweaty palms and dizziness were|) | |
| (write (crlf) |the first signs. If you don't do something quick, you'll commit suicide!|)) | |
| (p name129 | |
| (x 60) | |
| (time ^orc_status suicide ^orc_time <x> ^realtime <x>) | |
| (status) | |
| --> | |
| (modify 2 ^orc_status nil ^orc_time nil) | |
| (modify 3 ^die t) | |
| (write (crlf) | |) | |
| (write (crlf) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|) | |
| (write (crlf) |You can't stand it anymore, you are now totally crazy!|) | |
| (write (crlf) |You start laughing uncontrollably, but choke on your tongue.|) | |
| (write (crlf) |Ugh! Well at least you died happy!|)) | |
| (p name130 | |
| (x 30) | |
| (time ^orc_status <> nil) | |
| (command ^string eat_it) | |
| --> | |
| (modify 2 ^orc_status nil) | |
| (remove 3) | |
| (write (crlf) |You feel much saner.|) | |
| (write (crlf) |You've managed to avoid the St. John curse!|)) | |
| (p name131 | |
| (x 30) | |
| (time ^orc_status suicide) | |
| (command ^string eat_it) | |
| --> | |
| (modify 2 ^orc_status nil) | |
| (remove 3) | |
| (write (crlf) |You've done it! The orchid returns you to sanity.|)) | |
| (comment **********************More Random********************************* ) | |
| (p name132 | |
| (x 30) | |
| (input << examine describe >> <x>) | |
| --> | |
| (remove 2) | |
| (make input look <x>)) | |
| (p name133 | |
| (x 30) | |
| (place ^name <y> ^visited t) | |
| (location ^name <y>) | |
| (input look) | |
| --> | |
| (remove 4) | |
| (modify 2 ^visited nil)) | |
| (p name134 | |
| (x 30) | |
| (input kill) | |
| --> | |
| (remove 2) | |
| (write (crlf) |With what? Your bare hands?|)) | |
| (p name135 | |
| (x 30) | |
| (object ^name <x> ^place <z>) | |
| (location ^name <z>) | |
| (input kill <x> with <y>) | |
| --> | |
| (remove 4) | |
| (write (crlf) |Even with that you can't kill it.|)) | |
| (p name136 | |
| (x 30) | |
| (object ^name football ^holds nil) | |
| (input throw football) | |
| --> | |
| (remove 3) | |
| (write (crlf) |You don't have a football Dummy!|)) | |
| (p name137 | |
| (x 30) | |
| (input throw) | |
| --> | |
| (remove 2) | |
| (write (crlf) |I don't throw anything but a regulation NFL football.|)) | |
| (p name138 | |
| (x 30) | |
| (input throw up) | |
| --> | |
| (remove 2) | |
| (write (crlf) |I don't have the stomach for that.|)) | |
| (p name139 | |
| (x 30) | |
| (input cut) | |
| --> | |
| (remove 2) | |
| (write (crlf) |There is nothing to cut with.|)) | |
| (p name140 | |
| (x 30) | |
| (input cut <x> with <y>) | |
| --> | |
| (remove 2) | |
| (write (crlf) |The| <y> |won't cut the| <x> |.|)) | |
| (p name141 | |
| (x 30) | |
| (input cut cheese) | |
| --> | |
| (remove 2) | |
| (write (crlf) |Look, this room is smelly enough already without that.|)) | |
| (p name142 | |
| (x 30) | |
| (input break <x>) | |
| --> | |
| (remove 2) | |
| (write (crlf) |You hurt your hand.|)) | |
| (p name143 | |
| (x 30) | |
| (input bust bust) | |
| --> | |
| (remove 2) | |
| (write (crlf) |Homer looks hurt.|)) | |
| (p name144 | |
| (x 30) | |
| (input kick <x>) | |
| --> | |
| (remove 2) | |
| (write (crlf) |Ouch! The| <x> |kicks back.|)) | |
| (p name145 | |
| (x 30) | |
| (object ^name <x> ^place held) | |
| (location ^name <y> ^side <s> ^north <n> ^east <e>) | |
| (input kick <x>) | |
| --> | |
| (modify 2 ^place <y> ^side <s> ^north <n> ^east <e>) | |
| (remove 4) | |
| (write (crlf) |Thud! Not much of a kicker I see.|)) | |
| (p name146 | |
| (x 30) | |
| (input kick football) | |
| --> | |
| (remove 2) | |
| (write (crlf) |I see no football here.|)) | |
| (p name147 | |
| (x 30) | |
| (input punt <x>) | |
| --> | |
| (remove 2) | |
| (make input kick <x>)) | |
| (p name148 | |
| (x 20) | |
| (input jump) | |
| --> | |
| (remove 2) | |
| (write (crlf) |Up you go, down you come.|)) | |
| (p name149 | |
| (x 20) | |
| (input burn <x>) | |
| --> | |
| (remove 2) | |
| (write (crlf) |You can't burn| <x> |without matches.|)) | |
| (p name150 | |
| (x 30) | |
| (object ^name matches ^place held) | |
| (input burn) | |
| --> | |
| (remove 3) | |
| (write (crlf) |You may have matches, but you didn't light one.|)) | |
| (p name151 | |
| (x 30) | |
| (input open) | |
| --> | |
| (remove 2) | |
| (write (crlf) |I don't see anything that is closed.|)) | |
| (p name152 | |
| (x 30) | |
| (input open chest) | |
| --> | |
| (remove 2) | |
| (write (crlf) |The chest can't be opened, but it is worth mucho closed.|)) | |
| (p name153 | |
| (x 30) | |
| (input help) | |
| --> | |
| (remove 2) | |
| (write (crlf) |Help yourself|)) | |
| (p name154 | |
| (x 20) | |
| (current ^type operator ^name process) | |
| (input yes) | |
| --> | |
| (remove 3) | |
| (write (crlf) |Cute, but lets get on with the show.|)) | |
| (p name155 | |
| (x 30) | |
| (current ^type operator ^name process) | |
| (input no) | |
| --> | |
| (remove 3) | |
| (write (crlf) |That was rhetorical you fool.|)) | |
| (p name156 | |
| (x 30) | |
| (input spit <x>) | |
| --> | |
| (remove 2) | |
| (write (crlf) |Your throat is too dry.|)) | |
| (p name157 | |
| (x 30) | |
| (input where <x>) | |
| --> | |
| (remove 2) | |
| (write (crlf) |I don't know where| <x> |. I hope we aren't lost!!|)) | |
| (p name158 | |
| (x 30) | |
| (input find <x>) | |
| --> | |
| (remove 2) | |
| (write (crlf) |That would be cheating if I did it.|)) | |
| (p name159 | |
| (x 20) | |
| (input drink <a>) | |
| --> | |
| (remove 2) | |
| (write (crlf) |The| <a> |is not drinkable.|)) | |
| (p name160 | |
| (x 20) | |
| (input drink nil) | |
| --> | |
| (remove 2) | |
| (write (crlf) |I don't know what to drink.|)) | |
| (p name161 | |
| (x 30) | |
| (input screw) | |
| --> | |
| (remove 2) | |
| (write (crlf) |Sorry, but i don't have a screw driver.|)) | |
| (p name162 | |
| (x 30) | |
| (input fuck) | |
| --> | |
| (remove 2) | |
| (write (crlf) |That would be pretty kinky.|)) | |
| (p name163 | |
| (x 30) | |
| (input fuck bust) | |
| --> | |
| (remove 2) | |
| (write (crlf) |Homer is harder than you are.|)) | |
| (p name164 | |
| (x 30) | |
| (status ^wears wetsuit) | |
| (input fuck <x>) | |
| --> | |
| (remove 3) | |
| (write (crlf) |You can't do that with a wetsuit on!|)) | |
| (p name165 | |
| (x 30) | |
| (input up yours) | |
| --> | |
| (remove 2) | |
| (write (crlf) |Up your own.|)) | |
| (p name166 | |
| (x 30) | |
| (input oh shit) | |
| --> | |
| (remove 2) | |
| (write (crlf) |Isn't life a pisser?|)) | |
| (p name167 | |
| (x 30) | |
| (input oh no) | |
| --> | |
| (remove 2) | |
| (write (crlf) |Mais oui.|)) | |
| (p name168 | |
| (x 30) | |
| (input shit) | |
| --> | |
| (remove 2) | |
| (write (crlf) |Hey, let's not mess up the place!|)) | |
| (p name169 | |
| (x 30) | |
| (input rape <x>) | |
| --> | |
| (remove 2) | |
| (make input torture <x>)) | |
| (p name170 | |
| (x 30) | |
| (input kiss) | |
| --> | |
| (remove 2) | |
| (write (crlf) |SMACK!|)) | |
| (p name171 | |
| (x 30) | |
| (input << ball copulate hump >> <x>) | |
| --> | |
| (remove 2) | |
| (make input fuck <x>)) | |
| (p name172 | |
| (x 30) | |
| (input make love) | |
| (status ^likes <x>) | |
| --> | |
| (remove 2) | |
| (make input fuck <x>)) | |
| (p name173 | |
| (x 30) | |
| (input masturbate) | |
| --> | |
| (remove 2) | |
| (write (crlf) |You're too scared to get aroused at all.|)) | |
| (p name174 | |
| (x 30) | |
| (input god damn) | |
| --> | |
| (remove 2) | |
| (make input pray)) | |
| (p name175 | |
| (x 30) | |
| (input tingle) | |
| --> | |
| (remove 2) | |
| (write (crlf) |Nothing happens.|)) | |
| (p name176 | |
| (x 30) | |
| (input blow) | |
| --> | |
| (remove 2) | |
| (write (crlf) |Whoooooosh!|)) | |
| (p name177 | |
| (x 20) | |
| (input knock) | |
| --> | |
| (remove 2) | |
| (write (crlf) |Thud, thud.|)) | |
| (p name178 | |
| (x 30) | |
| (input eat <> orchid) | |
| --> | |
| (remove 2) | |
| (write (crlf) |That is not part of a balanced diet.|)) | |
| (p name179 | |
| (x 30) | |
| (object ^name <x> ^holds nil) | |
| (input eat <x>) | |
| --> | |
| (remove 3) | |
| (write (crlf) |You don't have| <x> |on you.|)) | |
| (p name180 | |
| (x 30) | |
| (input eat shit) | |
| --> | |
| (remove 2) | |
| (write (crlf) |YEACH! Fuck off!|)) | |
| (p name181 | |
| (x 30) | |
| (status) | |
| (input go to hell) | |
| --> | |
| (remove 3) | |
| (write (crlf) |Oh yeah! I'm fed up with you!!|) | |
| (modify 2 ^quit t)) | |
| (p name182 | |
| (x 30) | |
| (input <x> moose) | |
| --> | |
| (remove 2) | |
| (write (crlf) |I see no moose.|)) | |
| (p name183 | |
| (x 30) | |
| (input go blue) | |
| --> | |
| (remove 2) | |
| (write (crlf) |Beat State.|)) | |
| (p name184 | |
| (x 30) | |
| (input pray) | |
| --> | |
| (remove 2) | |
| (write (crlf) |GOD responds:|) | |
| (make input help)) | |
| (p name185 | |
| (x 30) | |
| (input damn <x>) | |
| --> | |
| (remove 2) | |
| (write (crlf) |Clean up your act.|)) | |
| (p name186 | |
| (x 30) | |
| (input open sesame) | |
| --> | |
| (remove 2) | |
| (write (crlf) |No says me!|)) | |
| (p name187 | |
| (x 30) | |
| (input I <x>) | |
| --> | |
| (remove 2) | |
| (write (crlf) |Quit talking about yourself and give me a command.|)) | |
| (p name188 | |
| (x 20) | |
| (input give <x> to <y>) | |
| --> | |
| (remove 2) | |
| (write (crlf) |The| <y> |doesn't take| <x> )) | |
| (p name189 | |
| (x 20) | |
| (input give <x> <y>) | |
| --> | |
| (remove 2) | |
| (write (crlf) |The| <x> |doesn't want| <y> )) | |
| (p name190 | |
| (x 30) | |
| (object ^name <x> ^place held) | |
| (input give <x>) | |
| --> | |
| (remove 3) | |
| (write (crlf) |Hey, after we went through all the trouble to get | | |
| (crlf) <x> |I ain't gonna let you give it away.|)) | |
| (p name191 | |
| (x 20) | |
| (input give <x>) | |
| --> | |
| (remove 2) | |
| (write (crlf) |First we should get it.|)) | |
| (p name192 | |
| (x 30) | |
| (time ^realtime 0002) | |
| (input follow moose) | |
| --> | |
| (remove 3) | |
| (write (crlf) |Crash!! Into the wall you go.|)) | |
| (p name193 | |
| (x 30) | |
| (location ^name bus_stop) | |
| (time ^realtime 0002) | |
| (input follow moose) | |
| --> | |
| (remove 4) | |
| (write (crlf) |Last I saw he went west, so away we go.|) | |
| (make input west)) | |
| (p name194 | |
| (x 30) | |
| (input follow moose) | |
| --> | |
| (remove 2) | |
| (write (crlf) |I see no moose here.|)) | |
| (p name195 | |
| (x 30) | |
| (input swim) | |
| --> | |
| (remove 2) | |
| (write (crlf) |Why don't you wait until we are in the water.|)) | |
| (comment **************Get on and off objects ****************************** ) | |
| (p name196 | |
| (x 30) | |
| (status) | |
| (input mount) | |
| --> | |
| (remove 3) | |
| (modify 2 ^going u ^went u)) | |
| (p name197 | |
| (x 30) | |
| (input stand on) | |
| --> | |
| (remove 2) | |
| (make input mount)) | |
| (p name198 | |
| (x 20) | |
| (input get on) | |
| --> | |
| (remove 2) | |
| (make input mount)) | |
| (p name199 | |
| (x 30) | |
| (input climb on) | |
| --> | |
| (remove 2) | |
| (make input mount)) | |
| (p name200 | |
| (x 30) | |
| (status) | |
| (input climb) | |
| --> | |
| (remove 3) | |
| (modify 2 ^going u ^went u)) | |
| (p name201 | |
| (x 30) | |
| (location ^name <> bus) | |
| (status) | |
| (input get off) | |
| --> | |
| (remove 4) | |
| (modify 3 ^going d ^went d)) | |
| (p name202 | |
| (x 30) | |
| (status) | |
| (input get down) | |
| --> | |
| (remove 3) | |
| (modify 2 ^going d ^went d)) | |
| (p name203 | |
| (x 30) | |
| (status) | |
| (input dismount) | |
| --> | |
| (remove 3) | |
| (modify 2 ^going d ^went d)) | |
| (p name204 | |
| (x 30) | |
| (input sit in) | |
| --> | |
| (remove 2) | |
| (make input sit on)) | |
| (p name205 | |
| (x 30) | |
| (input sit) | |
| --> | |
| (remove 2) | |
| (write (crlf) |I don't know how to sit on it.|)) | |
| (p name206 | |
| (x 50) | |
| (location ^ontop <> nil ^going d) | |
| --> | |
| (modify 2 ^ontop nil ^going nil) | |
| (write (crlf) |You are back on Terra Firma.|)) | |
| (p name207 | |
| (x 40) | |
| (location ^ontop <> nil ^going <> nil) | |
| --> | |
| (modify 2 ^ontop nil ^going nil) | |
| (write (crlf) |You just fell to the ground.|) | |
| (make input look)) | |
| (p name208 | |
| (x 40) | |
| (location ^siton <> nil ^going <> nil) | |
| --> | |
| (modify 2 ^siton nil)) | |
| (p name209 | |
| (x 30) | |
| (location ^siton <> nil) | |
| (input get up) | |
| --> | |
| (modify 2 ^siton nil) | |
| (remove 3) | |
| (write (crlf) |You are now standing.|)) | |
| (p name210 | |
| (x 30) | |
| (location siton <> nil) | |
| (input stand <x>) | |
| --> | |
| (modify 2 ^siton nil) | |
| (remove 3) | |
| (write (crlf) |You are no longer sitting.|)) | |
| (p name211 | |
| (x 30) | |
| (location ^siton <Q>) | |
| (input get <Q>) | |
| --> | |
| (remove 3) | |
| (write (crlf) |You'll have to stand up first.|)) | |
| (p name212 | |
| (x 30) | |
| (location ^ontop <Q>) | |
| (input get <Q>) | |
| --> | |
| (remove 3) | |
| (write (crlf) |Cute, why don't you get off it first.|)) | |
| (p name213 | |
| (x 30) | |
| (object ^name <x> ^place held) | |
| (input mount <x>) | |
| --> | |
| (remove 3) | |
| (write (crlf) |Why don't you drop it first.|)) | |
| (comment *****Touchy Feelie*************************************************) | |
| (p name214 | |
| (x 30) | |
| (input << fondle cuddle hug rub tap feel >>) | |
| --> | |
| (remove 2) | |
| (make input touch)) | |
| (p name215 | |
| (x 30) | |
| (object ^name <x> ^place held) | |
| (input touch <x>) | |
| --> | |
| (remove 3) | |
| (write (crlf) |It is in your hands, and it feels like a| <x> |.|)) | |
| (p name216 | |
| (x 30) | |
| (input touch wall) | |
| --> | |
| (remove 2) | |
| (write (crlf) |Surprize! The wall is flat and cold.|)) | |
| (p name217 | |
| (x 30) | |
| (object ^name painting ^place held) | |
| (input touch painting) | |
| --> | |
| (remove 3) | |
| (write (crlf) |The painting is still wet!!|)) | |
| (p name218 | |
| (x 30) | |
| (input touch) | |
| --> | |
| (remove 2) | |
| (write (crlf) |You should get it first.|)) | |
| (comment ********************Bottle*********************************** ) | |
| (p name219 | |
| (x 30) | |
| (object ^name bottle ^place held) | |
| (history ^grave_status2 oil) | |
| (location ^name lawn ^side in ^east 8 ^north 8) | |
| (input fill bottle) | |
| --> | |
| (remove 5) | |
| (write (crlf) |The oil won't go into the bottle, sorry.|)) | |
| (p name220 | |
| (x 30) | |
| (history ^grave_status2 oil) | |
| (object ^name bottle ^place held) | |
| (location ^name lawn ^side in ^east 8 ^north 8) | |
| (input get oil) | |
| --> | |
| (remove 5) | |
| (write (crlf) |The oil is too thick to go into the bottle.|)) | |
| (p name221 | |
| (x 20) | |
| (location ^name <x>) | |
| (object ^name bottle ^place <x>) | |
| -(object ^inside bottle) | |
| --> | |
| (write (crlf) |There is an empty bottle here.|)) | |
| (p name222 | |
| (x 20) | |
| (location ^name <x>) | |
| (object ^name bottle ^place <x>) | |
| (object ^name <q> ^inside bottle) | |
| --> | |
| (write (crlf) |There is a bottle of| <q> |here.|)) | |
| (p name223 | |
| (x 30) | |
| (object ^name <q> ^inside bottle) | |
| (object ^name bottle ^place <x>) | |
| (location ^name <x>) | |
| (input get <q>) | |
| --> | |
| (modify 2 ^place held) | |
| (remove 5) | |
| (write (crlf) |You are now holding the bottle.|)) | |
| (p name224 | |
| (x 30) | |
| (object ^name bottle ^place held) | |
| (location ^name bathroom) | |
| (input fill bottle <g>) | |
| -(object ^inside bottle) | |
| --> | |
| (remove 4) | |
| (make object ^name bathwater ^inside bottle) | |
| (write (crlf) |The bottle is full of bathwater.|)) | |
| (p name225 | |
| (x 30) | |
| (object ^name bottle ^place held) | |
| (location ^name beach ^east 3) | |
| (input fill bottle <g>) | |
| -(object ^inside bottle) | |
| --> | |
| (remove 4) | |
| (make object ^name water ^inside bottle) | |
| (write (crlf) |The bottle is full of sparkling water.|)) | |
| (p name226 | |
| (x 30) | |
| (object ^name bottle ^place held) | |
| (object ^inside bottle) | |
| (location ^name beach ^east 3) | |
| (input pour) | |
| --> | |
| (remove 3) | |
| (remove 5) | |
| (write (crlf) |The bottle is empty. The liquid disappears in the sand.|)) | |
| (p name227 | |
| (x 30) | |
| (object ^name bottle ^place held) | |
| (object ^inside bottle) | |
| (location ^name bathroom) | |
| (input pour) | |
| --> | |
| (remove 3) | |
| (remove 5) | |
| (write (crlf) |The bottle is now empty.|)) | |
| (comment ++++++++++++++++) | |
| (p name228 | |
| (location ^underwater t) | |
| (object ^name bottle ^place held) | |
| (input fill bottle) | |
| -(object ^name <> nil ^inside bottle) | |
| --> | |
| (remove 3) | |
| (make object ^name seawater ^inside bottle) | |
| (write (crlf) |The bottle is full of seawater.|)) | |
| (p name229 | |
| (input get << seawater bathwater water >>) | |
| --> | |
| (remove 1) | |
| (make input fill bottle)) | |
| (p name230 | |
| (input fill up) | |
| --> | |
| (remove 1) | |
| (make input fill bottle)) | |
| (p name231 | |
| (object ^name bottle ^place held) | |
| (input fill bottle <g>) | |
| -(object ^name <q> ^inside bottle) | |
| --> | |
| (remove 2) | |
| (write (crlf) |There is nothing to fill the bottle with.|)) | |
| (p name232 | |
| (object ^name bottle ^place held) | |
| (object ^inside bottle) | |
| (input fill bottle) | |
| --> | |
| (remove 3) | |
| (write (crlf) |The bottle is already full.|)) | |
| (p name233 | |
| (input fill bottle) | |
| --> | |
| (remove 1) | |
| (write (crlf) |You don't have a bottle to fill.|)) | |
| (p name234 | |
| (input pour) | |
| (location ^underwater t) | |
| --> | |
| (remove 1) | |
| (write (crlf) |Hmm, you want me to empty a bottle underwater.|) | |
| (write (crlf) |I'm afraid that is out of my league.|)) | |
| (p name235 | |
| (object ^name water ^place <x>) | |
| (location ^name <x>) | |
| --> | |
| (write (crlf) |There is a wet spot here.|)) | |
| (p name236 | |
| (object ^name seawater ^place <x>) | |
| (location ^name <x>) | |
| --> | |
| (write (crlf) |There is a salty wet spot here.|)) | |
| (p name237 | |
| (location ^name <x>) | |
| (object ^name bathwater ^place <x>) | |
| --> | |
| (write (crlf) |There is a bit of a wet spot here.|)) | |
| (p name238 | |
| (location ^name <x>) | |
| (object ^name turpentine ^place <x>) | |
| --> | |
| (remove 2) | |
| (write (crlf) |The turpentine evaporates as it leaves the bottle.|)) | |
| (p name239 | |
| (location ^name <y>) | |
| (object ^name bottle ^place held) | |
| (object ^name <q> ^inside bottle) | |
| (input drop <q>) | |
| --> | |
| (modify 2 ^place <y>) | |
| (remove 4)) | |
| (p name240 | |
| (location ^name <y>) | |
| (object ^name bottle ^place held) | |
| (object ^name <q> ^inside bottle) | |
| (input pour) | |
| --> | |
| (remove 4) | |
| (modify 3 ^inside nil ^place <y>)) | |
| (p name241 | |
| (location ^name <x>) | |
| (object ^name << water seawater bathwater >> ^place <x>) | |
| (input fill bottle) | |
| --> | |
| (remove 3) | |
| (write (crlf) |Sorry, I don't have a mop!|)) | |
| (p name242 | |
| (location ^name <x>) | |
| (object ^name water ^inside bottle) | |
| (object ^name bottle ^place held) | |
| (input drink water) | |
| (status) | |
| --> | |
| (remove 1) | |
| (remove 2) | |
| (remove 4) | |
| (write (crlf) |You have changed into a baby, the adventure must end.|) | |
| (modify 5 ^quit t)) | |
| (p name243 | |
| (object ^name bottle ^place held) | |
| (object ^name seawater ^inside bottle) | |
| (input drink) | |
| --> | |
| (remove 2) | |
| (remove 3) | |
| (write (crlf) |Yech! It tastes salty!!|)) | |
| (p name244 | |
| (input << water empty >>) | |
| --> | |
| (remove 1) | |
| (make input pour)) | |
| (comment ********************MATCHES************************************* ) | |
| (p name245 | |
| (location ^name <x>) | |
| (object ^name matches ^place <x>) | |
| --> | |
| (write (crlf) |There are matches here.|)) | |
| (p name246 | |
| (object ^name matches ^place held) | |
| (input <x> match) | |
| --> | |
| (remove 2) | |
| (make input <x> matches)) | |
| (p name247 | |
| (object ^name matches ^place held) | |
| (input << light strike dry >> matches) | |
| --> | |
| (remove 2) | |
| (write (crlf) |This house is to damp to light the matches in.|)) | |
| (p name248 | |
| (location ^name lawn) | |
| (object ^name matches ^place held) | |
| (input dry matches) | |
| --> | |
| (remove 3) | |
| (write (crlf) |The matches dry out.|)) | |
| (p name249 | |
| (location ^name lawn) | |
| (object ^name matches ^place held) | |
| (input << light strike >> matches) | |
| --> | |
| (remove 3) | |
| (write (crlf) |The match lights but goes out quickly.|)) | |
| (p name250 | |
| (input smoke <x>) | |
| (object ^name <x> ^place <> holds) | |
| --> | |
| (remove 1) | |
| (write (crlf) |You're not holding it.|)) | |
| (p name251 | |
| (input light marijuana <x>) | |
| --> | |
| (remove 1) | |
| (make input smoke marijuana)) | |
| (comment *******************FOOTBALL****************************************) | |
| (p name252 | |
| (location ^name <x>) | |
| (object ^name football ^place <x>) | |
| --> | |
| (write (crlf) |There is an official NFL football here!|)) | |
| (p name253 | |
| (location ^name <x>) | |
| (object ^name football ^place held) | |
| (input kick football) | |
| --> | |
| (remove 3) | |
| (write (crlf) |Oh wow! You kick it around,|) | |
| (write (crlf) |luckily nothing breaks.|) | |
| (modify 2 ^place <x>)) | |
| (p name254 | |
| (location ^name <x>) | |
| (object ^name football ^place held) | |
| (input throw football) | |
| --> | |
| (remove 3) | |
| (write (crlf) |Throw is short. Incomplete pass. Fourth down, 10 to go.|) | |
| (modify 2 ^place <x>)) | |
| (p name255 | |
| (input <x> ball) | |
| --> | |
| (remove 1) | |
| (make input <x> football)) | |
| (comment ***************************TIME************************************ ) | |
| (p name256 | |
| (input what time) | |
| (object ^name watch ^place held) | |
| (time ^realtime <x>) | |
| --> | |
| (remove 1) | |
| (write (crlf) |The time is| <x>)) | |
| (p name257 | |
| (location ^name <x>) | |
| (object ^name watch ^place <x>) | |
| --> | |
| (write (crlf) |There's a watch here, it even has a luminous dial.|)) | |
| (p name258 | |
| (input time) | |
| --> | |
| (remove 1) | |
| (make input what time)) | |
| (p name259 | |
| (input read watch) | |
| --> | |
| (remove 1) | |
| (make input what time)) | |
| (p name260 | |
| (input tell time) | |
| --> | |
| (remove 1) | |
| (make input what time)) | |
| (p name261 | |
| (x 10) | |
| (input what time) | |
| --> | |
| (remove 2) | |
| (write (crlf) |I have no watch.|)) | |
| (p name262 | |
| (input look at watch) | |
| --> | |
| (remove 1) | |
| (make input what time)) | |
| (p name263 | |
| (input put on watch) | |
| --> | |
| (remove 1) | |
| (make input get watch)) | |
| (p name264 | |
| (input wind watch) | |
| --> | |
| (remove 1) | |
| (write (crlf) |The watch is electric.|)) | |
| (p name265 | |
| (input open watch) | |
| --> | |
| (remove 1) | |
| (write (crlf) |The watch is sealed shut.|)) | |
| (p name266 | |
| (input break watch) | |
| --> | |
| (remove 1) | |
| (write (crlf) |The watch is shock resistent too. It still works.|)) | |
| (p name267 | |
| (time ^realtime 0600 ^morning nil) | |
| --> | |
| (modify 1 ^morning t) | |
| (write (crlf) |'Cock-a-doodle-do'. You hear a rooster crow.|)) | |
| (p name268 | |
| (time ^realtime 2000 ^morning t) | |
| --> | |
| (modify 1 ^morning nil) | |
| (write (crlf) |'Clunk!' I think night just fell.|)) | |
| (p name269 | |
| (time ^realtime 0000 ^midnight nil) | |
| --> | |
| (modify 1 ^midnight t)) | |
| (p name270 | |
| (time ^midnight t) | |
| --> | |
| (modify 1 ^midnight nil) | |
| (write (crlf) |BonG!|) | |
| (write (crlf) |BonG!|) | |
| (write (crlf) |BonG!|) | |
| (write (crlf) |BonG!|) | |
| (write (crlf) |BonG!|) | |
| (write (crlf) |BonG!|) | |
| (write (crlf) |BonG!|) | |
| (write (crlf) |BonG!|) | |
| (write (crlf) |BonG!|) | |
| (write (crlf) |BonG!|) | |
| (write (crlf) |BonG!|) | |
| (write (crlf) |BonG!|) | |
| (write (crlf) |A moose comes running out of a wall at full speed straight at you!!!|) | |
| (write (crlf) |He is right on top of you!!! He runs right through you and disappears.|)) | |
| (p name271 | |
| (time ^midnight t) | |
| (location ^name lawn) | |
| --> | |
| (modify 1 ^midnight nil) | |
| (write (crlf) |BonG!|) | |
| (write (crlf) |BonG!|) | |
| (write (crlf) |BonG!|) | |
| (write (crlf) |BonG!|) | |
| (write (crlf) |BonG!|) | |
| (write (crlf) |BonG!|) | |
| (write (crlf) |BonG!|) | |
| (write (crlf) |BonG!|) | |
| (write (crlf) |BonG!|) | |
| (write (crlf) |BonG!|) | |
| (write (crlf) |BonG!|) | |
| (write (crlf) |BonG!|) | |
| (write (crlf) |A moose comes running across the lawn at full speed straight at you!!!|) | |
| (write (crlf) |He is right on top of you. He runs right through you and disappears.|)) | |
| (p name272 | |
| (time ^midnight t) | |
| (location ^underwater t) | |
| --> | |
| (remove 1) | |
| (write (crlf) |BonG!|) | |
| (write (crlf) |BonG!|) | |
| (write (crlf) |BonG!|) | |
| (write (crlf) |BonG!|) | |
| (write (crlf) |BonG!|) | |
| (write (crlf) |BonG!|) | |
| (write (crlf) |BonG!|) | |
| (write (crlf) |BonG!|) | |
| (write (crlf) |BonG!|) | |
| (write (crlf) |BonG!|) | |
| (write (crlf) |BonG!|) | |
| (write (crlf) |BonG!|) | |
| (write (crlf) |A moose comes swimming out of the darkness, at full speed straight at you.|) | |
| (write (crlf) |He has on full scuba gear, and is really moving.|) | |
| (write (crlf) |He is right on top of you. He runs right through you and disappears.|)) | |
| (comment **************************PAINTING***************************) | |
| (p name273 | |
| (input <x> art <y>) | |
| --> | |
| (remove 1) | |
| (make input <x> painting <y>)) | |
| (p name274 | |
| (location ^name <x>) | |
| (object ^name painting ^place <x> ^covered t) | |
| --> | |
| (write (crlf) |There is a work of ugly modern art on the ground.|)) | |
| (p name275 | |
| (location ^name <x>) | |
| (object ^name painting ^place <x> ^covered nil) | |
| --> | |
| (write (crlf) |There is a valuable Rembrandt here.|)) | |
| (p name276 | |
| (object ^name painting ^place held ^covered t) | |
| (object ^name bottle ^place held) | |
| (object ^name turpentine ^inside bottle) | |
| (input << clean pour >>) | |
| --> | |
| (modify 1 ^covered nil ^treasure t) | |
| (remove 3) | |
| (remove 4) | |
| (write (crlf) |The ugly paint comes off! Underneath is a Rembrandt|) | |
| (write (crlf) |This will be very valuable.|) | |
| (write (crlf) |It is a person and a bust in the painting.|)) | |
| (p name277 | |
| (location ^name <x>) | |
| (object ^name painting ^place <x> ^covered t) | |
| (object ^name bottle ^place held) | |
| (object ^name turpentine ^inside bottle) | |
| (input << clean pour >>) | |
| --> | |
| (modify 2 ^covered nil ^treasure t) | |
| (remove 4) | |
| (remove 5) | |
| (write (crlf) |The turpentine hits the painting and causes the paint to come off.|) | |
| (write (crlf) |The painting has a person contemplating a bust.|)) | |
| (p name278 | |
| (input remove paint) | |
| --> | |
| (remove 1) | |
| (make input clean)) | |
| (p name279 | |
| (object ^name painting ^place held ^covered t) | |
| --> | |
| (write (crlf) |Upon closer look, this is worthless!|)) | |
| (comment *******************Money************************************* ) | |
| (p name280 | |
| (location ^name <x>) | |
| (object ^name money ^place <x>) | |
| --> | |
| (write (crlf) |The money is here!|)) | |
| (comment *******************Stereo************************************* ) | |
| (p name281 | |
| (location ^name smelly_room) | |
| (object ^name stereo ^place held) | |
| (status ^sound on) | |
| --> | |
| (modify 3 ^sound off)) | |
| (p name282 | |
| (object ^name stereo ^place smelly_room) | |
| (location ^name smelly_room) | |
| (status ^sound on) | |
| (input turn off) | |
| --> | |
| (modify 3 ^sound off) | |
| (remove 4) | |
| (write (crlf) |The stereo is off. But you broke it, so it won't turn on.|)) | |
| (p name283 | |
| (location ^name <x>) | |
| (object ^name stereo ^place <x>) | |
| --> | |
| (write (crlf) |There is an expensive stereo here, worth many megabucks!!|)) | |
| (comment *******************Book****************************** ) | |
| (p name284 | |
| (location ^name <x>) | |
| (object ^name book ^place <x>) | |
| --> | |
| (write (crlf) |There is a book on the ground.|)) | |
| (p name285 | |
| (object ^name book ^place held) | |
| (input read book) | |
| --> | |
| (remove 2) | |
| (write (crlf) |Vampires can only be destroyed by a stake through the heart,|) | |
| (write (crlf) |or by the light of day. They are invunerable to all other|) | |
| (write (crlf) |attacks. They dislike garlic and fear crosses. They are known|) | |
| (write (crlf) | to frequent dark rooms.|)) | |
| (comment ************************GOLD************************) | |
| (p name286 | |
| (location ^name <x>) | |
| (object ^name gold ^place <x>) | |
| --> | |
| (write (crlf) |There is gold here.|)) | |
| (comment ************************HORN************************) | |
| (p name287 | |
| (location ^name <x>) | |
| (object ^name horn ^place <x>) | |
| --> | |
| (write (crlf) |There is a magic unicorn horn here.|)) | |
| (p name288 | |
| (location ^name <x>) | |
| (object ^name horn ^place <x>) | |
| (object ^name horn ^place held) | |
| (input drop horn) | |
| --> | |
| (remove 3) | |
| (remove 4) | |
| (write (crlf) |When you drop the horn, it and the one on the ground merge together.|)) | |
| (p name289 | |
| (location ^name dining_room ^ontop stool) | |
| (object ^name horn ^place held) | |
| (input get horn) | |
| --> | |
| (remove 3) | |
| (write (crlf) |The horn won't come off.|)) | |
| (p name290 | |
| (object ^name horn ^place held) | |
| (input blow horn) | |
| (history ^clue nil) | |
| --> | |
| (remove 1) | |
| (remove 2) | |
| (write (crlf) |A terrific noise comes from the horn. BLAT!!!|) | |
| (write (crlf) |The horn disappears from your hands.|) | |
| (write (crlf) |Your body shakes and you black out ......|) | |
| (modify 3 ^clue t)) | |
| (p name291 | |
| (history ^clue t ^grave_status undug) | |
| --> | |
| (write (crlf) |A spirit appears to you in your sleep.|) | |
| (write (crlf) |Your mind is filled with the following phrase:|) | |
| (write (crlf) |'As your family is sheep, the gold that is YOUR color must be found|) | |
| (write (crlf) |before you can escape this estate.' |) | |
| (modify 1 ^clue nil)) | |
| (p name292 | |
| (history ^clue t) | |
| --> | |
| (modify 1 ^clue nil) | |
| (write (crlf) |When you wake you see smoke form the words:|) | |
| (write (crlf) |EVERY OPTIon on A MACHINE HAS A PURPOSE. The smoke then dissapates.|)) | |
| (p name293 | |
| (history ^clue t) | |
| (object ^name orchid ^place lawn) | |
| --> | |
| (write (crlf) |You dream of a garden of flowers.|) | |
| (modify 1 ^clue nil)) | |
| (comment ************************Candlesticks************************) | |
| (p name294 | |
| (input <x> them) | |
| --> | |
| (remove 1) | |
| (make input <x> candlesticks)) | |
| (p name295 | |
| (location ^name <x>) | |
| (object ^name candlesticks ^place <x>) | |
| --> | |
| (write (crlf) |There is a pair of silver candlesticks here!! No candles though.|)) | |
| (p name296 | |
| (object ^name candlesticks ^place held) | |
| (input form cross) | |
| --> | |
| (modify 1 ^state crossed) | |
| (remove 2) | |
| (write (crlf) |The candlesticks are in a cross.|)) | |
| (p name297 | |
| (object ^name candlesticks ^place held) | |
| (input make cross) | |
| --> | |
| (modify 1 ^state crossed) | |
| (remove 2) | |
| (write (crlf) |The candlesticks are in a cross.|)) | |
| (p name298 | |
| (location ^name <x>) | |
| (object ^name candlesticks ^place held ^state crossed) | |
| (input drop candlesticks) | |
| --> | |
| (modify 2 ^place <x> ^state nil) | |
| (remove 3)) | |
| (p name299 | |
| (input << make form >> cross) | |
| --> | |
| (remove 1) | |
| (write (crlf) |You have nothing to form a cross with, arms don't work.|)) | |
| (p name300 | |
| (input cross candlesticks) | |
| --> | |
| (remove 1) | |
| (make input make cross)) | |
| (comment *********************CHAIR*************************************) | |
| (p name301 | |
| (location ^name <x>) | |
| (object ^name chair ^place <x>) | |
| --> | |
| (write (crlf) |There is an old style chair on the ground.|)) | |
| (p name302 | |
| (object ^name chair ^place held) | |
| --> | |
| (write (crlf) |The plate of the back of the chair says 'MADE BY LOUIS XIV'|)) | |
| (p name303 | |
| (location ^name <x>) | |
| (object ^name chair ^place <x>) | |
| (input mount chair) | |
| --> | |
| (remove 2) | |
| (remove 3) | |
| (write (crlf) |The priceless chair breaks under your weight.|) | |
| (write (crlf) |It then disappears.|)) | |
| (p name304 | |
| (location ^name <x>) | |
| (object ^name chair ^place <x>) | |
| (input sit on chair) | |
| --> | |
| (remove 2) | |
| (remove 3) | |
| (write (crlf) |You sat on the chair and it broke!|) | |
| (write (crlf) |It disappears.|)) | |
| (comment **********************STOOL*************************************) | |
| (p name305 | |
| (location ^name <x>) | |
| (object ^name stool ^place <x>) | |
| --> | |
| (write (crlf) |There is a sturdy stool here.|)) | |
| (p name306 | |
| (location ^name <x>) | |
| (object ^name stool ^place <x>) | |
| (input sit) | |
| --> | |
| (remove 3) | |
| (modify 1 ^siton stool) | |
| (write (crlf) |You're sitting on the stool.|)) | |
| (p name307 | |
| (object ^name stool ^place held) | |
| (input sit) | |
| --> | |
| (remove 2) | |
| (write (crlf) |I suggest you drop the stool first.|)) | |
| (p name308 | |
| (location ^name <x>) | |
| (object ^name stool ^place <x>) | |
| (input mount stool) | |
| --> | |
| (modify 1 ^siton stool) | |
| (remove 3) | |
| (write (crlf) |You are on the stool.|)) | |
| (p name309 | |
| (input climb stool) | |
| --> | |
| (remove 1) | |
| (make input mount stool)) | |
| (comment ****************Additional objects********************) | |
| (comment ****Chest**** ) | |
| (p name310 | |
| (location ^name <x>) | |
| (object ^name chest ^place <x>) | |
| --> | |
| (write (crlf) |There is a chest of treasure!!!|)) | |
| (p name311 | |
| (object ^name chest ^place held) | |
| (input open chest) | |
| --> | |
| (remove 2) | |
| (write (crlf) |Give up, the chest doesn't open, but is worth gigabucks the way it is.|)) | |
| (comment ****Conch**** ) | |
| (p name312 | |
| (object ^name conch ^place held) | |
| (input blow conch) | |
| --> | |
| (remove 2) | |
| (write (crlf) |'Hoooonk!'|)) | |
| (p name313 | |
| (object ^name conch ^place <x>) | |
| (location ^name <x>) | |
| --> | |
| (write (crlf) |There is a large conch shell here.|)) | |
| (p name314 | |
| (input <x> shell) | |
| --> | |
| (remove 1) | |
| (make input <x> conch)) | |
| (p name315 | |
| (object ^name conch ^place held) | |
| (input listen conch) | |
| --> | |
| (remove 1) | |
| (write (crlf) |You hear the ocean 'rumble'.|)) | |
| (p name316 | |
| (location ^name <x>) | |
| (object ^name token ^place <x>) | |
| --> | |
| (write (crlf) |There is a token here.|)) | |
| (p name317 | |
| (location ^name <x>) | |
| (object ^name tokens ^place <x>) | |
| --> | |
| (write (crlf) |There are tokens here.|)) | |
| (p name318 | |
| (input bite <x>) | |
| (object ^name <x> ^place held) | |
| --> | |
| (remove 1) | |
| (write (crlf) |The| <x> |bites back, Chomp!!|)) | |
| (p name319 | |
| (x 10) | |
| (input bite) | |
| --> | |
| (remove 2) | |
| (write (crlf) |You must be holding what you are trying to bite.|)) | |
| (p name0320 | |
| (object ^name <x> ^treasure t ^place held ^scored nil) | |
| (status ^score <y>) | |
| --> | |
| (modify 2 ^score (compute <y> + 15)) | |
| (modify 1 ^scored t)) | |
| (p name0321 | |
| (object ^name bottle ^place lawn) | |
| (object ^name water ^inside bottle ^xscore nil) | |
| (status ^score <y>) | |
| --> | |
| (modify 3 ^score (compute 5 + <y>)) | |
| (modify 2 ^xscore t)) | |
| (p name0322 | |
| (input pour) | |
| (object ^name bottle ^place held) | |
| (object ^name water ^xscore t) | |
| (status ^score <z>) | |
| --> | |
| (remove 1) | |
| (modify 4 ^score (compute <z> - 5))) | |
| (p name0323 | |
| (object ^name <x> ^place lawn ^treasure t ^xscore nil) | |
| (status ^score <y>) | |
| --> | |
| (modify 2 ^score (compute 5 + <y>)) | |
| (modify 1 ^name <x> ^xscore t)) | |
| (p name0324 | |
| (object ^name <x> ^xscore t ^place held) | |
| (status ^score <y>) | |
| --> | |
| (modify 1 ^xscore nil) | |
| (modify 2 ^score (compute <y> - 5))) | |
| (p name321 | |
| (input score) | |
| (status ^score <x>) | |
| --> | |
| (write (crlf) |Score =| <x>) | |
| (remove 1)) | |
| (p name322 | |
| (status ^quit t ^score <x>) | |
| --> | |
| (write (crlf) |Your final score is| <x>) | |
| (write (crlf) |The total possible is 440|) | |
| (make turnoff)) | |
| (p name323 | |
| (turnoff) | |
| (status ^score < 20) | |
| --> | |
| (write (crlf) |Hmm... I don't think you tried very hard.|)) | |
| (p name324 | |
| (turnoff) | |
| --> | |
| (halt)) | |
| (p name325 | |
| (turnoff) | |
| (status ^score {< 50 > 21}) | |
| --> | |
| (write (crlf) |Rank Novice! Are you scared of your own shadow?|)) | |
| (p name326 | |
| (turnoff) | |
| (status ^score {> 51 < 80}) | |
| --> | |
| (write (crlf) |Beginning Ghost Hunter|)) | |
| (p name327 | |
| (turnoff) | |
| (status ^score {> 81 < 140}) | |
| --> | |
| (write (crlf) |Reasonable Spirit Fighter|)) | |
| (p name328 | |
| (turnoff) | |
| (status ^score {> 141 < 220}) | |
| --> | |
| (write (crlf) |Intermediate Haunt Hacker|)) | |
| (p name329 | |
| (turnoff) | |
| (status ^score {> 221 < 290}) | |
| --> | |
| (write (crlf) |Advanced Monster Killer|)) | |
| (p name330 | |
| (turnoff) | |
| (status ^score {> 291 < 360}) | |
| --> | |
| (write (crlf) |Master Haunter!!|)) | |
| (p name331 | |
| (turnoff) | |
| (status ^score > 361) | |
| --> | |
| (write (crlf) |Fearless Vampire Killer|)) | |
| (p name332 | |
| (status ^likes <x>) | |
| (turnoff) | |
| (status ^score > 435) | |
| --> | |
| (write (crlf) |and waster of many cycles.|)) | |
| (p name333 | |
| (location ^name <x>) | |
| (object ^name pearls ^place <x>) | |
| --> | |
| (write (crlf) |There are huge pearls here!!|)) | |
| (p name334 | |
| (location ^name <x>) | |
| (object ^name diamonds ^place <x>) | |
| --> | |
| (write (crlf) |There are diamonds here!|)) | |
| (p name335 | |
| (location ^name <x>) | |
| (object ^name orchid ^place <x> ^state plant) | |
| --> | |
| (write (crlf) |There is a beautiful black orchid here.|)) | |
| (p name336 | |
| (location ^name <x>) | |
| (object ^name orchid ^place <x> ^state plant) | |
| (input smell <y>) | |
| --> | |
| (remove 3) | |
| (write (crlf) |Yum! The orchid smells delicious!|)) | |
| (p name337 | |
| (object ^name orchid ^place held) | |
| (input smell orchid) | |
| --> | |
| (remove 2) | |
| (write (crlf) |I like the odor! Sniff. Sniff.|)) | |
| (p name338 | |
| (input pick orchid) | |
| --> | |
| (remove 1) | |
| (make input get orchid)) | |
| (p name339 | |
| (input smell <x>) | |
| --> | |
| (remove 1) | |
| (write (crlf) |Ah CHOOOO! There is alot of dust around here.|)) | |
| (p name340 | |
| (input sniff <x>) | |
| --> | |
| (remove 1) | |
| (make input smell <x>)) | |
| (p name341 | |
| (location ^name <x>) | |
| (object ^name rope ^place <x> ^tied noose) | |
| --> | |
| (write (crlf) |There is rope in a noose here.|)) | |
| (p name342 | |
| (location ^name <x>) | |
| (object ^name rope ^place <x> ^tied untied) | |
| --> | |
| (write (crlf) |There is some loose rope here.|)) | |
| (p name343 | |
| (location ^name <x>) | |
| (object ^name <y> ^place <x>) | |
| (object ^name rope ^place <> <x> ^tied <y>) | |
| --> | |
| (write (crlf) |A rope is tied to the| <y> )) | |
| (p name344 | |
| (location ^name <x>) | |
| (object ^name <y> ^place <> <x>) | |
| (object ^name rope ^place <x> ^tied <y>) | |
| --> | |
| (write (crlf) |An end of a rope is here.|)) | |
| (p name345 | |
| (location ^name <x>) | |
| (object ^name rope ^place <x> ^tied <y>) | |
| (object ^name <y> ^place <x>) | |
| --> | |
| (write (crlf) |An end of the rope is here, tied to the | <y> )) | |
| (p name346 | |
| (location ^name <x>) | |
| (object ^name rope ^place <x> ^tied <y>) | |
| (object ^name <y> ^place held) | |
| --> | |
| (write (crlf) |A rope tied to the| <y> |is here.|)) | |
| (p name347 | |
| (object ^name rope ^place held ^tied noose) | |
| (input untie rope) | |
| --> | |
| (modify 1 ^tied untied) | |
| (remove 2) | |
| (write (crlf) |The rope is now untied.|)) | |
| (p name348 | |
| (object ^name rope ^tied noose) | |
| (input hang <x>) | |
| --> | |
| (remove 2) | |
| (write (crlf) |No hanging around here.|)) | |
| (p name349 | |
| (object ^name rope ^place held ^tied noose) | |
| (input tie rope <x>) | |
| --> | |
| (remove 2) | |
| (write (crlf) |The rope is already in knots.|)) | |
| (p name350 | |
| (object ^name rope ^place held) | |
| (input tie <x>) | |
| --> | |
| (remove 2) | |
| (write (crlf) |Look, don't tie| <x> |, tie rope to something you have on you.|)) | |
| (p name351 | |
| (object ^name rope ^place held) | |
| (input tieup <x>) | |
| --> | |
| (remove 2) | |
| (make input tie rope to <x>)) | |
| (p name352 | |
| (object ^name rope ^place held ^tied untied) | |
| (object ^name <x> ^place held) | |
| (input tie rope to <x>) | |
| --> | |
| (modify 1 ^tied <x>) | |
| (remove 3) | |
| (write (crlf) |The rope is tied to| <x> |.|)) | |
| (p name353 | |
| (object ^name rope ^place held ^tied <z>) | |
| (input tie rope to <x>) | |
| --> | |
| (remove 2) | |
| (write (crlf) |The rope is already tied to the| <z> ) | |
| (write (crlf) |I can tie the rope to only one object at a time.|)) | |
| (p name354 | |
| (location ^name <y>) | |
| (object ^name <x> ^place <y>) | |
| (object ^name rope ^place <> held ^tied <x>) | |
| (input get <x>) | |
| --> | |
| (modify 3 ^place held) | |
| (write (crlf) |You get the rope first and then ...|)) | |
| (p name355 | |
| (location ^name <y>) | |
| (object ^name <x> ^place held) | |
| (object ^name rope ^place <> held ^tied <x>) | |
| (input get rope) | |
| --> | |
| (modify 3 ^place held) | |
| (remove 4) | |
| (write (crlf) |You just pulled in the rest of the rope.|)) | |
| (p name356 | |
| (location ^name <Z>) | |
| (object ^name rope ^place held) | |
| (object ^name cecil ^place <Z>) | |
| (input tie rope to cecil) | |
| --> | |
| (remove 4) | |
| (write (crlf) |You can't tie cecil down!|)) | |
| (p name357 | |
| (location ^name laboratory) | |
| (object ^name rope ^place held) | |
| (input tie rope to monster) | |
| --> | |
| (remove 3) | |
| (write (crlf) |That would be very foolish.|)) | |
| (p name358 | |
| (location ^name <Z>) | |
| (object ^name rope ^place held ^tied untied) | |
| (object ^name dracula ^place <Z>) | |
| (input tie rope to dracula) | |
| --> | |
| (remove 4) | |
| (write (crlf) |You can't get Dracula, not to mention tie him up.|)) | |
| (p name359 | |
| (input tie rope to {<< candy marijuana cube orchid >> <x>} ) | |
| (object ^name rope ^place held ^tied untied) | |
| (object ^name <x> ^place held) | |
| --> | |
| (remove 1) | |
| (write (crlf) |That is too small for the rope to be tied to.|)) | |
| (p name360 | |
| (input lasso <x>) | |
| --> | |
| (remove 1) | |
| (make input tie rope to <x>)) | |
| (p name361 | |
| (object ^name rope ^place held ^tied untied) | |
| (input tie rope to rope) | |
| --> | |
| (modify 1 ^tied noose) | |
| (remove 2) | |
| (write (crlf) |The rope is tied in knots.|)) | |
| (p name362 | |
| (location ^name torture_chamber) | |
| (status ^likes <x>) | |
| (object ^name rope ^place held) | |
| (object ^name damsel ^state free) | |
| (input tie rope to <x>) | |
| --> | |
| (remove 5) | |
| (make input torture damsel)) | |
| (p name363 | |
| (location ^name <x>) | |
| (object ^name rope ^place held) | |
| (object ^name chest ^place <x>) | |
| (object ^name octopus ^alive t) | |
| (input tie rope to chest) | |
| --> | |
| (remove 5) | |
| (write (crlf) |The octopus blocks your way.|)) | |
| (p name364 | |
| (object ^name rope ^place held) | |
| (input tie rope to <x>) | |
| --> | |
| (remove 2) | |
| (write (crlf) |Either you aren't holding | <x> |, or I can't tie the rope to it.|)) | |
| (p name365 | |
| (object ^name rope ^place <> held) | |
| (input tie rope to <z>) | |
| --> | |
| (remove 2) | |
| (write (crlf) |You don't have the rope.|)) | |
| (p name366 | |
| (input untie rope) | |
| (object ^name rope ^tied <x>) | |
| (object ^name <x> ^place held) | |
| --> | |
| (remove 1) | |
| (modify 2 ^tied untied) | |
| (write (crlf) |The rope is no longer tied to| <x> |.|)) | |
| (p name367 | |
| (input pull rope) | |
| (object ^name rope ^place held ^tied <x>) | |
| (object ^name <x>) | |
| --> | |
| (write (crlf) |Umph! You just pulled in the| <x> |.|) | |
| (remove 1) | |
| (modify 3 ^place held)) | |
| (p name368x5 | |
| (input pull rope) | |
| (object ^name rope ^tied <x>) | |
| (object ^name <x> ^place held) | |
| --> | |
| (remove 1) | |
| (modify 2 ^place held) | |
| (write (crlf) |You now have all the rope.|)) | |
| (p name368 | |
| (input untie rope) | |
| (object ^name rope ^tied untied) | |
| --> | |
| (remove 1) | |
| (write (crlf) |The rope isn't tied to anything.|)) | |
| (p name369 | |
| (input untie rope) | |
| (object ^name rope ^tied <x>) | |
| (object ^name <x> ^place <y>) | |
| --> | |
| (remove 1) | |
| (write (crlf) |The rope is tied to the| <x> |, which you aren't holding.|)) | |
| (p name370 | |
| (location ^name bathysphere) | |
| (input pull rope) | |
| (object ^name rope ^tied <x>) | |
| (object ^name <x> ^place ocean) | |
| (portal ^name wdoor ^door closed) | |
| --> | |
| (remove 2) | |
| (write (crlf) |The airlock door is closed on the rope.|)) | |
| (p name371 | |
| (location ^name <x>) | |
| (object ^name wetsuit ^place <x>) | |
| --> | |
| (write (crlf) |There is a wetsuit, with everything needed to survive (location ^underwater t).|)) | |
| (p name372 | |
| (input << don wear >> <x>) | |
| --> | |
| (remove 1) | |
| (make input put on <x>)) | |
| (p name373 | |
| (location ^name <x>) | |
| (object ^name wetsuit ^place <x>) | |
| (input put on wetsuit) | |
| --> | |
| (modify 2 ^place held)) | |
| (p name374 | |
| (object ^name wetsuit ^place held) | |
| (input put on wetsuit) | |
| --> | |
| (modify 1 ^wears t) | |
| (remove 2) | |
| (write (crlf) |You are wearing a wetsuit.|)) | |
| (p name375 | |
| (object ^name wetsuit ^wears t) | |
| (input << remove doff >> wetsuit) | |
| --> | |
| (modify 1 ^wears nil) | |
| (remove 2) | |
| (write (crlf) |Your wetsuit is in your arms.|)) | |
| (p name376 | |
| (location ^name <x>) | |
| (input drop wetsuit) | |
| (object ^name wetsuit ^place held ^wears t) | |
| --> | |
| (remove 2) | |
| (modify 3 ^wears nil ^place <x>)) | |
| (p name377 | |
| (location ^name <x>) | |
| (object ^name speargun ^place <x>) | |
| --> | |
| (write (crlf) |There is a speargun that shoots underwater.|)) | |
| (p name378 | |
| (location ^name <x>) | |
| (object ^name speargun ^place <x> ^state loaded) | |
| --> | |
| (write (crlf) |The speargun is loaded, ready to fire.|)) | |
| (p name379 | |
| (location ^name <x>) | |
| (object ^name speargun ^place held ^state loaded) | |
| (location ^underwater nil) | |
| (input shoot) | |
| (status) | |
| --> | |
| (modify 2 ^state unloaded) | |
| (remove 4) | |
| (write (crlf) |The gun goes off. BRRRANG!!|) | |
| (write (crlf) |The backlash from the speargun snaps your neck!|) | |
| (modify 5 ^quit t)) | |
| (p name380 | |
| (object ^name speargun ^place held ^state unloaded) | |
| (input shoot speargun) | |
| --> | |
| (remove 2) | |
| (write (crlf) |The gun isn't loaded with a spear!|)) | |
| (p name381 | |
| (object ^name speargun ^place held ^state unloaded) | |
| (object ^name spear ^place held) | |
| (input load) | |
| --> | |
| (write (crlf) |The gun is now loaded.|) | |
| (modify 1 ^state loaded)) | |
| (p name382 | |
| (location ^name <x>) | |
| (object ^name spear ^place <x>) | |
| --> | |
| (write (crlf) |There is a speargun spear here.|)) | |
| (p name383 | |
| (input <x> gun) | |
| --> | |
| (remove 1) | |
| (make input <x> speargun)) | |
| (p name384 | |
| (input << pres p depress push >> <x>) | |
| --> | |
| (remove 1) | |
| (make input press <x>)) | |
| (p name385 | |
| (location ^name <x>) | |
| (object ^name coins ^place <x>) | |
| --> | |
| (write (crlf) |You see many coins here!|)) | |
| (p name386 | |
| (location ^name <x>) | |
| (object ^name bone ^place <x>) | |
| --> | |
| (write (crlf) |There is a bone here that you identify as from the MISSING LINK!|)) | |
| (p name387 | |
| (location ^name <x>) | |
| (object ^name soap ^place <x>) | |
| --> | |
| (write (crlf) |There is a bar of soap here.|)) | |
| (p name388 | |
| (location ^name <x>) | |
| (object ^name gem ^place <x>) | |
| --> | |
| (write (crlf) |There is a valuable gem here.|)) | |
| (p name396 | |
| (location ^name <x>) | |
| (object ^name jade ^place <x>) | |
| --> | |
| (write (crlf) |There is a piece of valuable jade here.|)) | |
| (p name397 | |
| (input why <x>) | |
| --> | |
| (remove 1) | |
| (write (crlf) |Hey, I don't know.|) | |
| (write (crlf) |Send mail to Laird@cmua if you have questions.|)) | |
| (p name398 | |
| (input eat orchid) | |
| (object ^name orchid ^place held) | |
| --> | |
| (remove 1) | |
| (remove 2) | |
| (write (crlf) |Chomp! chomp. I don't think your real family had a taste for orchids.|) | |
| (write (crlf) |It looks like you aren't one of those that knows how to digest orchids.|)) | |
| (p name399 | |
| (input eat orchid) | |
| (status ^name <x> St |.| John) | |
| (object ^name orchid ^place held) | |
| --> | |
| (remove 1) | |
| (remove 2) | |
| (remove 3) | |
| (write (crlf) |An orchid a day keeps the crazies away!|) | |
| (make command ^string eat_it)) | |
| (p name400 | |
| (location ^name <x>) | |
| (object ^name orchid ^place <x>) | |
| (input eat orchid) | |
| --> | |
| (make input get orchid)) | |
| (p name401 | |
| (input say <x>) | |
| --> | |
| (remove 1) | |
| (make input <x>) | |
| (write (crlf) |You can just type| <x> ) | |
| (write (crlf) |and I'll try and understand| <x> |right now.|)) | |
| (p name402 | |
| (input << scream shout yell >> <x>) | |
| --> | |
| (write (crlf) |'| <x> |!!'|) | |
| (remove 1) | |
| (write (crlf) |I don't think anybody is listening.|)) | |
| (p name403 | |
| (input hello) | |
| --> | |
| (remove 1) | |
| (write (crlf) |Your greeting is met with silence.|)) | |
| (p name404 | |
| (input fly) | |
| --> | |
| (remove 1) | |
| (write (crlf) |You flap your arms, but nothing happens.|)) | |
| (p name405 | |
| (input afihywn) | |
| --> | |
| (remove 1) | |
| (write (crlf) |Hmm, is that Australian?|)) | |
| (p name1009 | |
| (location ^name bus_stop) | |
| --> | |
| (write (crlf) |We are at an intersection of two streets going n-s and e-w.|) | |
| (write (crlf) |There is a bus stop here.|) | |
| (write (crlf) |To the west a bus is pulling away from the next bus stop.|)) | |
| (p name1010 | |
| (location ^name bus_stop) | |
| (status ^going <> nil) | |
| (time ^realtime <x> ^btime <y>) | |
| --> | |
| (modify 1 ^name bus_stop) | |
| (modify 2 ^going nil) | |
| (modify 3 ^btime (compute <x> + 16))) | |
| (p name1011 | |
| (location ^name bus_stop) | |
| (time ^realtime <x> ^btime <x>) | |
| (history ^bus_stopped nil) | |
| --> | |
| (modify 3 ^bus_stopped t)) | |
| (p name1012 | |
| (location ^name bus_stop) | |
| (history ^bus_stopped t) | |
| --> | |
| (write (crlf) |A bus has stopped in front of us.|)) | |
| (p name1013 | |
| (input wait) | |
| --> | |
| (write (crlf) |La dee da.|) | |
| (remove 1)) | |
| (p name1014 | |
| (input wait) | |
| (location ^name bus_stop) | |
| (history ^bus_stopped nil) | |
| --> | |
| (remove 1) | |
| (modify 3 ^bus_stopped t) | |
| (write (crlf) |Yawn!|)) | |
| (p name1015 | |
| (input << mount board >>) | |
| (location ^name bus_stop) | |
| --> | |
| (remove 1) | |
| (make input enter bus)) | |
| (p name1016 | |
| (input enter) | |
| (location ^name bus_stop) | |
| (history ^bus_stopped t) | |
| (object ^name tokens ^place held) | |
| --> | |
| (remove 1) | |
| (modify 2 ^name on_bus) | |
| (modify 3 ^bus_stopped nil) | |
| (remove 4) | |
| (make object ^name token ^place held)) | |
| (p name1017 | |
| (input enter) | |
| (location ^name bus_stop) | |
| (history ^bus_stopped t) | |
| (object ^name token ^place held) | |
| --> | |
| (remove 1) | |
| (modify 2 ^name on_bus) | |
| (modify 3 ^bus_stopped nil) | |
| (remove 4)) | |
| (p name1018 | |
| (location ^name bus_stop) | |
| (input take ride) | |
| --> | |
| (remove 1) | |
| (make input enter bus)) | |
| (p name1019 | |
| (location ^name bus_stop) | |
| (history ^bus_stopped t) | |
| -(object ^name tokens) | |
| -(object ^name token) | |
| (status) | |
| (input enter <x>) | |
| --> | |
| (remove 4) | |
| (write (crlf) |You don't have any tokens. You sit on the corner and starve to death.|) | |
| (modify 3 ^quit t)) | |
| (p name1020 | |
| (location ^name bus_stop) | |
| (history ^bus_stopped t) | |
| (input enter) | |
| (object ^name token ^place bus stop) | |
| --> | |
| (remove 3) | |
| (write (crlf) |The bus doors remain closed.|)) | |
| (p name1021 | |
| (location ^name bus_stop) | |
| (history ^bus_stopped t) | |
| (input enter) | |
| (object ^name tokens ^place bus stop) | |
| --> | |
| (remove 3) | |
| (write (crlf) |You stumble over some tokens and bang your head on the bus.|)) | |
| (p name1022 | |
| (location ^name on_bus) | |
| --> | |
| (modify 1 ^name bus) | |
| (make place bus ^visited t) | |
| (write (crlf) |As you find your seat, you notice the bus is empty.|) | |
| (write (crlf) |There isn't even a driver. But before you can change your mind,|) | |
| (write (crlf) |the bus starts up and drives away from the intersection.|) | |
| (write (crlf) |Va Vooooom!|) | |
| (write (crlf) |Looking out the window you see many intersections flash by.|) | |
| (write (crlf) | |) | |
| (write (crlf) |After a while the intersections get farther apart.|) | |
| (write (crlf) |The bus is now in the outskirts of town.|) | |
| (write (crlf) |The bus comes up to an old mansion with a high gate surrounding it and stops.|) | |
| (write (crlf) |A voice comes over the speaker: 'ALL OUT, END OF THE LINE.'|)) | |
| (p name1023 | |
| (location ^name bus) | |
| (place ^name bus ^visited nil) | |
| --> | |
| (write (crlf) | |) | |
| (write (crlf) |You are in a bus. There isn't a driver and the exit doors are open.|)) | |
| (p name1024 | |
| (location ^name bus) | |
| (input get off <x>) | |
| --> | |
| (remove 2) | |
| (make input exit)) | |
| (p name1025 | |
| (location ^name bus) | |
| (input << leave depart disembark >>) | |
| --> | |
| (remove 2) | |
| (make input exit)) | |
| (p name1026 | |
| (location ^name bus) | |
| (input exit <x>) | |
| --> | |
| (remove 2) | |
| (modify 1 ^name lawn ^side out ^east 5 ^north 2) | |
| (write (crlf) |The bus drives off as you get off.|)) | |
| (p name1027 | |
| (location ^name bus) | |
| (input get out <x>) | |
| --> | |
| (remove 2) | |
| (make input exit)) | |
| (p name1028 | |
| (location ^name bus_stop) | |
| (input << chase follow catch >> bus) | |
| (status) | |
| --> | |
| (remove 2) | |
| (write (crlf) |I'm assuming that means GO WEST.|) | |
| (modify 3 ^going w went w)) | |
| (p name1029 | |
| (location ^name bus_stop) | |
| (time ^realtime 2226) | |
| --> | |
| (write (crlf) |Hint: patience is a virtue.|)) | |
| (p name1030 | |
| (location ^name bus) | |
| (input hijack bus) | |
| --> | |
| (remove 2) | |
| (write (crlf) |Sorry, this bus doesn't go to Cuba, that's another line.|)) | |
| (p name1031 | |
| (location ^name bus) | |
| (input <x> driver) | |
| --> | |
| (remove 2) | |
| (write (crlf) |There isn't a driver on this bus.|)) | |
| (p name1032 | |
| (location ^name bus) | |
| (input drive bus) | |
| --> | |
| (remove 2) | |
| (write (crlf) |I'm sorry but you don't have a chauffeur's license.|)) | |
| (p name1033 | |
| (location ^name bus) | |
| (input <x> bus) | |
| --> | |
| (remove 2) | |
| (write (crlf) |Give up and get off the bus.|)) | |
| (p name1034 | |
| (location ^name bus_stop) | |
| (input hail bus) | |
| --> | |
| (remove 2) | |
| (write (crlf) |The bus does not stop for you.|)) | |
| (p name1035 | |
| (location ^name lawn ^side out ^east {<< 2 3 4 5 6 7 >> <C>} | |
| ^north << 1 2 8 >>) | |
| (status ^going e) | |
| --> | |
| (modify 2 ^going nil) | |
| (modify 1 ^east (compute 1 + <C>))) | |
| (p name01035 | |
| (location ^name lawn ^side out ^east 1) | |
| (status ^going e) | |
| --> | |
| (modify 2 ^going nil) | |
| (modify 1 ^east 2)) | |
| (p name1036 | |
| (location ^name lawn ^side out ^east << 1 2 8 >> | |
| ^north {<< 2 3 4 5 6 7 >> <N>}) | |
| (status ^going n) | |
| --> | |
| (modify 2 ^going nil) | |
| (modify 1 ^north (compute 1 + <N>))) | |
| (p name001036 | |
| (location ^name lawn ^side out ^north 1) | |
| (status ^going n) | |
| --> | |
| (modify 2 ^going nil) | |
| (modify 1 ^north 2)) | |
| (p name1037 | |
| (location ^name lawn ^side out ^east << 1 2 8 >> | |
| ^north {<< 3 4 5 6 7 8 >> <N>}) | |
| (status ^going s) | |
| --> | |
| (modify 2 ^going nil) | |
| (modify 1 ^north (compute <N> - 1))) | |
| (p name01037 | |
| (location ^name lawn ^side out ^north 2) | |
| (status ^going s) | |
| --> | |
| (modify 2 ^going nil) | |
| (modify 1 ^north 1)) | |
| (p name1038 | |
| (location ^name lawn ^side out ^east {> 2 <E>} ^north << 1 2 8 >>) | |
| (status ^going w) | |
| --> | |
| (modify 2 ^going nil) | |
| (modify 1 ^east (compute <E> - 1))) | |
| (p name01038 | |
| (location ^name lawn ^side out ^east 2) | |
| (status ^going w) | |
| --> | |
| (modify 2 ^going nil) | |
| (modify 1 ^east 1)) | |
| (p name1039 | |
| (location ^name lawn ^side out ^east 1 ^north <> 1) | |
| (status ^going w) | |
| --> | |
| (modify 2 ^going nil) | |
| (write (crlf) |The woods are too dense to penetrate.|)) | |
| (p name1041 | |
| (location ^name lawn ^side out ^east 1 ^north 1) | |
| (status ^going w) | |
| --> | |
| (modify 2 ^going nil) | |
| (modify 1 ^name bus_stop)) | |
| (p name1043 | |
| (location ^name lawn ^side out ^east 8 ^north 1) | |
| (status ^going e) | |
| --> | |
| (modify 2 ^going nil) | |
| (modify 1 ^name bus_stop)) | |
| (p name1044 | |
| (location ^name lawn ^side out ^east 8 ^north <> 1) | |
| (status ^going e) | |
| --> | |
| (modify 2 ^going nil) | |
| (write (crlf) |You are unable to penetrate into the woods.|)) | |
| (p name1045 | |
| (location ^name lawn ^side out ^north 1) | |
| (status ^going s) | |
| --> | |
| (modify 2 ^going nil) | |
| (write (crlf) |The forest can not be penetrated.|)) | |
| (p name1046 | |
| (location ^name lawn ^side out ^north 8) | |
| (status ^going n) | |
| --> | |
| (modify 2 ^going nil) | |
| (write (crlf) |Penetration into the forest is impossible|)) | |
| (p name1047 | |
| (location ^name lawn ^side out ^east << 3 4 5 6 7 >> ^north 2) | |
| (status ^going n) | |
| --> | |
| (modify 2 ^going nil) | |
| (write (crlf) |The wall prevents passage to the north.|)) | |
| (p name1049 | |
| (location ^name lawn ^side out ^east << 3 4 5 6 7 >> ^north 8) | |
| (status ^going s) | |
| --> | |
| (modify 2 ^going nil) | |
| (write (crlf) |The wall is in the way.|)) | |
| (p name1051 | |
| (location ^name lawn ^side out ^east << 3 4 5 6 7 >> ^north 8) | |
| --> | |
| (write (crlf) |You're on the north border of a wall, on the outside.|)) | |
| (p name1053 | |
| (location ^name lawn ^side out ^east << 3 4 5 6 7 >> ^north 2) | |
| --> | |
| (write (crlf) |To the north is the wall that surrounds CHEZ MOOSE.|) | |
| (write (crlf) |To the south is a road.|)) | |
| (p name1055 | |
| (location ^name lawn ^side out ^north << 3 4 5 6 7 >> ^east 2) | |
| --> | |
| (write (crlf) |To the west is a thick forest, and to the east is a wall.|)) | |
| (p name1056 | |
| (location ^name lawn ^side out ^east 8 ^north << 3 4 5 6 7 >>) | |
| --> | |
| (write (crlf) |To the east is a dark forest, and to the west is a high wall.|)) | |
| (p name1060 | |
| (location ^name lawn ^side out ^east 2 ^north << 3 4 5 6 7 >>) | |
| (status ^going e) | |
| --> | |
| (modify 2 ^going nil) | |
| (write (crlf) |Ahh, there is the big wall in the way.|)) | |
| (p name1061 | |
| (location ^name lawn ^side out ^east 8 ^north << 3 4 5 6 7 >>) | |
| (status ^going w) | |
| --> | |
| (modify 2 ^going nil) | |
| (write (crlf) |The wall is in the way.|)) | |
| (p name1074 | |
| (location ^name lawn ^side out ^north 1) | |
| --> | |
| (write (crlf) |You are on the road, to the south is a forest.|)) | |
| (p name1075 | |
| (location ^name lawn ^side out ^east 1 ^north > 1) | |
| --> | |
| (write (crlf) |You are in a forest.|)) | |
| (p name1098 | |
| (location ^name lawn ^side out ^east 5 ^north 2) | |
| --> | |
| (write (crlf) |To the north is a gate in a wall.|) | |
| (write (crlf) |Further north a huge mansion looms.|) | |
| (write (crlf) | |) | |
| (write (crlf) |Lights from inside illuminate the surrounding estate.|) | |
| (write (crlf) |The gate is inoperable, and you won't be able to open it.|)) | |
| (p name1114 | |
| (location ^name lawn ^side out ^east 2 ^north 2) | |
| --> | |
| (write (crlf) |This is the sw corner of the wall.|)) | |
| (p name1115 | |
| (location ^name lawn ^side out ^east 8 ^north 2) | |
| --> | |
| (write (crlf) |This is the se corner of the wall. You can go n, s, e or w.|)) | |
| (p name1116 | |
| (location ^name lawn ^side out ^east 8 ^north 8) | |
| --> | |
| (write (crlf) |This is the ne corner of the wall.|)) | |
| (p name1117 | |
| (location ^name lawn ^side out ^east 2 ^north 8) | |
| --> | |
| (write (crlf) |This is the nw corner of the wall.|)) | |
| (comment inside) | |
| (p name1140 | |
| (location ^name lawn ^side in ^east << 2 3 4 6 7 8 >> | |
| ^north { < 8 <N>}) | |
| (status ^going n) | |
| --> | |
| (modify 2 ^going nil) | |
| (modify 1 ^north (compute 1 + <N>) ^general nil)) | |
| (p name1141 | |
| (location ^name lawn ^side in ^east 5 | |
| ^north { << 2 3 6 7 >> <N>}) | |
| (status ^going n) | |
| --> | |
| (modify 2 ^going nil) | |
| (modify 1 ^north (compute 1 + <N>) ^general nil)) | |
| (p name1142 | |
| (location ^name lawn ^side in ^east << 2 3 4 6 7 8 >> | |
| ^north { > 2 <N>}) | |
| (status ^going s) | |
| --> | |
| (modify 2 ^going nil) | |
| (modify 1 ^north (compute <N> - 1) ^general nil)) | |
| (p name1143 | |
| (location ^name lawn ^side in ^east 5 | |
| ^north { << 3 4 7 8 >> <N>}) | |
| (status ^going s) | |
| --> | |
| (modify 2 ^going nil) | |
| (modify 1 ^north (compute <N> - 1) ^general nil)) | |
| (p name1150 | |
| (location ^name lawn ^side in ^north << 2 3 4 6 7 8 >> | |
| ^east { < 8 <N>}) | |
| (status ^going e) | |
| --> | |
| (modify 2 ^going nil) | |
| (modify 1 ^east (compute 1 + <N>) ^general nil)) | |
| (p name1151 | |
| (location ^name lawn ^side in ^north 5 | |
| ^east { << 2 3 6 7 >> <N>}) | |
| (status ^going e) | |
| --> | |
| (modify 2 ^going nil) | |
| (modify 1 ^east (compute 1 + <N>) ^general nil)) | |
| (p name1152 | |
| (location ^name lawn ^side in ^north << 2 3 4 6 7 8 >> | |
| ^east { > 2 <N>}) | |
| (status ^going w) | |
| --> | |
| (modify 2 ^going nil) | |
| (modify 1 ^east (compute <N> - 1) ^general nil)) | |
| (p name1153 | |
| (location ^name lawn ^side in ^north 5 | |
| ^east { << 3 4 7 8 >> <N>}) | |
| (status ^going w) | |
| --> | |
| (modify 2 ^going nil) | |
| (modify 1 ^east (compute <N> - 1) ^general nil)) | |
| (p name1048 | |
| (location ^name lawn ^side in ^north 2) | |
| (status ^going s) | |
| --> | |
| (modify 2 ^going nil) | |
| (write (crlf) |The wall won't let you go south.|)) | |
| (p name1050 | |
| (location ^name lawn ^side in ^north 8) | |
| (status ^going n) | |
| --> | |
| (modify 2 ^going nil) | |
| (write (crlf) |Hey, the wall is north.|)) | |
| (p name1052 | |
| (location ^name lawn ^side in ^north 8) | |
| --> | |
| (write (crlf) |You're on the inside of north border of a wall.|)) | |
| (p name1054 | |
| (location ^name lawn ^side in ^north 2) | |
| --> | |
| (write (crlf) |A wall is to the south.|)) | |
| (p name1057 | |
| (location ^name lawn ^side in ^east 8) | |
| --> | |
| (write (crlf) |To the east is a wall.|)) | |
| (p name1058 | |
| (location ^name lawn ^side in ^east 2) | |
| --> | |
| (write (crlf) |To the west is a wall.|)) | |
| (p name1059 | |
| (location ^name lawn ^side in ^east 2) | |
| (status ^going w) | |
| --> | |
| (modify 2 ^going nil) | |
| (write (crlf) |The wall blocks your way.|)) | |
| (p name1062 | |
| (location ^name lawn ^side in ^east 8) | |
| (status ^going e) | |
| --> | |
| (modify 2 ^going nil) | |
| (write (crlf) |The wall is in the way.|)) | |
| (p name1063 | |
| (location ^name lawn ^side in ^east 4 ^north 4) | |
| --> | |
| (write (crlf) |You are at the sw corner of the house.|)) | |
| (p name1064 | |
| (location ^name lawn ^side in ^east 6 ^north 4) | |
| --> | |
| (write (crlf) |You are at the se corner of the house.|)) | |
| (p name1065 | |
| (location ^name lawn ^side in ^east 4 ^north 5) | |
| --> | |
| (write (crlf) |You are on the west side of the house.|)) | |
| (p name1066 | |
| (location ^name lawn ^side in ^east 4 ^north 6) | |
| --> | |
| (write (crlf) |This is the north-west corner of the house.|)) | |
| (p name1067 | |
| (location ^name lawn ^side in ^east 5 ^north 6) | |
| --> | |
| (write (crlf) |This is the north side of the house.|)) | |
| (p name1068 | |
| (location ^name lawn ^side in ^east 6 ^north 6) | |
| --> | |
| (write (crlf) |This is the north east corner of the mansion.|)) | |
| (p name1069 | |
| (location ^name lawn ^side in ^east 6 ^north 5) | |
| --> | |
| (write (crlf) |This is the east side of the house.|)) | |
| (p name1070 | |
| (location ^name lawn ^side in ^east 6 ^north 5) | |
| (status ^going w) | |
| --> | |
| (modify 2 ^going nil) | |
| (write (crlf) |The house is in the way.|)) | |
| (p name1071 | |
| (location ^name lawn ^side in ^east 4 ^north 5) | |
| (status ^going e) | |
| --> | |
| (modify 2 ^going nil) | |
| (write (crlf) |The house is in the way.|)) | |
| (p name1072 | |
| (location ^name lawn ^side in ^east 5 ^north 4) | |
| (status ^going n) | |
| --> | |
| (modify 2 ^going nil) | |
| (write (crlf) |The house is in the way.|)) | |
| (p name1073 | |
| (location ^name lawn ^side in ^east 5 ^north 6) | |
| (status ^going s) | |
| --> | |
| (modify 2 ^going nil) | |
| (write (crlf) |The house is in the way.|)) | |
| (p name1076 | |
| (location ^name lawn ^side in ^east 3 ^north 3 ^general nil) | |
| --> | |
| (modify 1 ^general lawns)) | |
| (p name1077 | |
| (location ^name lawn ^side in ^east 4 ^north 3 ^general nil) | |
| --> | |
| (modify 1 ^general lawns)) | |
| (p name1078 | |
| (location ^name lawn ^side in ^east 6 ^north 3 ^general nil) | |
| --> | |
| (modify 1 ^general lawns)) | |
| (p name1079 | |
| (location ^name lawn ^side in ^east 7 ^north 3 ^general nil) | |
| --> | |
| (modify 1 ^general lawns)) | |
| (p name1080 | |
| (location ^name lawn ^side in ^east 7 ^north 4 ^general nil) | |
| --> | |
| (modify 1 ^general lawns)) | |
| (p name1081 | |
| (location ^name lawn ^side in ^east 7 ^north 7 ^general nil) | |
| --> | |
| (modify 1 ^general lawns)) | |
| (p name1082 | |
| (location ^name lawn ^side in ^east 6 ^north 7 ^general nil) | |
| --> | |
| (modify 1 ^general lawns)) | |
| (p name1083 | |
| (location ^name lawn ^side in ^east 5 ^north 7 ^general nil) | |
| --> | |
| (modify 1 ^general lawns)) | |
| (p name1084 | |
| (location ^name lawn ^side in ^east 4 ^north 7 ^general nil) | |
| --> | |
| (modify 1 ^general lawns)) | |
| (p name1085 | |
| (location ^name lawn ^side in ^east 3 ^north 6 ^general nil) | |
| --> | |
| (modify 1 ^general lawns)) | |
| (p name1086 | |
| (location ^name lawn ^side in ^east 3 ^north 7) | |
| --> | |
| (write (crlf)|This looks like an old garden, but the land is all dried and hard.|)) | |
| (p name1087 | |
| (object ^name bathwater ^place lawn ^side in ^east 3 ^north 7) | |
| (object ^name orchid ^state seed) | |
| --> | |
| (modify 2 ^state plant) | |
| (write (crlf) |The ground shakes...|) | |
| (write (crlf) |An orchid sprouts from the ground.|)) | |
| (p name1088 | |
| (object ^name water ^place lawn ^side in ^east 3 ^north 7) | |
| (object ^name orchid ^place lawn ^side in ^east 3 ^north 7 ^state plant) | |
| (object ^name bathwater ^place lawn ^side in ^east 3 ^north 7) | |
| --> | |
| (remove 2) | |
| (write (crlf) |The orchid shrinks and disappears underground.|)) | |
| (p name1089 | |
| (object ^name water ^place lawn ^side in ^east 3 ^north 7) | |
| (object ^name orchid ^place lawn ^side in ^east 3 ^north 7 ^state seed) | |
| --> | |
| (remove 2) | |
| (write (crlf) |Nothing happens. That must be strange water.|)) | |
| (p name1090 | |
| (object ^name seawater ^place lawn ^side in ^east 3 ^north 7) | |
| (object ^name orchid ^place lawn ^side in ^east 3 ^north 7) | |
| --> | |
| (remove 2) | |
| (write (crlf) |I think you killed what ever was planted.|)) | |
| (p name1091 | |
| (object ^name bathwater ^place <x>) | |
| (object ^name water ^place <x>) | |
| --> | |
| (remove 1) | |
| (remove 2) | |
| (write (crlf) |The two types of water evaporate.|)) | |
| (p name1092 | |
| (location ^name lawn ^side in ^east 3 ^north 5 ^general nil) | |
| --> | |
| (modify 1 ^general lawns)) | |
| (p name1093 | |
| (location ^name lawn ^side in ^east 3 ^north 4 ^general nil) | |
| --> | |
| (modify 1 ^general lawns)) | |
| (p name1094 | |
| (location ^general lawns) | |
| --> | |
| (write (crlf) |You're on the lawn of the mansion.|)) | |
| (p name1095 | |
| (location ^name lawn ^side in ^east 5 ^north 3) | |
| --> | |
| (write (crlf) |You're on the front walk.|)) | |
| (p name1096 | |
| (location ^name lawn ^side in ^east 5 ^north 2) | |
| --> | |
| (write (crlf) |You're at the front gate, which can't be opened.|)) | |
| (p name1097 | |
| (location ^name lawn ^side <side> ^east 5 ^north 2) | |
| (input climb) | |
| --> | |
| (remove 2) | |
| (write (crlf) |Nice try, but the upper part of the gate is electrified!|) | |
| (write (crlf) |I suggest you try somewhere else.|)) | |
| (p name1105 | |
| (location ^name lawn ^side in ^east 7 ^north 5) | |
| --> | |
| (write (crlf) |You are on the drive way.|) | |
| (write (crlf) |The drive has a gate in the wall to the east.|)) | |
| (p name1106 | |
| (location ^name lawn ^side in ^east 7 ^north 6) | |
| --> | |
| (write (crlf) |You are on a parking space.|)) | |
| (p name1118 | |
| (location ^name lawn) | |
| (input << scale climb >>) | |
| --> | |
| (remove 2) | |
| (write (crlf) |The wall is too slick to climb up. You can't get a grip.|)) | |
| (p name1119 | |
| (location ^name lawn) | |
| (input << burrow tunnel dig >>) | |
| --> | |
| (remove 2) | |
| (write (crlf) |The ground is too hard to dig here.|)) | |
| (p name1120 | |
| (location ^name lawn) | |
| (object ^name <x> ^place held) | |
| (input throw <x> at wall) | |
| --> | |
| (remove 3) | |
| (write (crlf) |The| <x> |bounces off the wall.|) | |
| (make input drop <x>)) | |
| (p name1121 | |
| (input jump wall) | |
| (location ^name lawn) | |
| --> | |
| (remove 1) | |
| (write (crlf) |You aren't the HULK or Dwight Stones.|)) | |
| (p name1122 | |
| (input jump wall) | |
| (location ^name lawn) | |
| (status ^name Dwight Stones) | |
| --> | |
| (remove 1) | |
| (write (crlf) |You approach the wall. Up, up you go.|) | |
| (write (crlf) |SPLAT!! You hit the wall right at 8". That would|) | |
| (write (crlf) |be a new world's record. Too bad the wall is ten feet tall.|)) | |
| (p name1123 | |
| (input jump wall) | |
| (location ^name lawn) | |
| (status ^name the Hulk) | |
| --> | |
| (remove 1) | |
| (write (crlf) |Ha! You aren't the Hulk, you're just a little green|) | |
| (write (crlf) |from the bus ride.|)) | |
| (p name1124 | |
| (input jump over wall) | |
| (location ^name lawn) | |
| --> | |
| (remove 1) | |
| (write (crlf) |You watched Superman too many times!|)) | |
| (p name1125 | |
| (location ^name lawn) | |
| (input throw <y> over <Z>) | |
| --> | |
| (remove 2) | |
| (write (crlf) |The wall is too high for you to throw anything over it.|)) | |
| (p name1126 | |
| (input let me in) | |
| --> | |
| (remove 1) | |
| (write (crlf) |I'm afraid you aren't getting anyone's attention.|)) | |
| (p name1127 | |
| (input open gate) | |
| --> | |
| (remove 1) | |
| (write (crlf) |The gate can't be opened by you.|)) | |
| (p name1128 | |
| (status ^notreasure t) | |
| (object ^name <x> ^place ) | |
| --> | |
| (remove 2)) | |
| (p name1129 | |
| (location ^name lawn ^side in ^east 5 ^north 6) | |
| --> | |
| (write (crlf) |There is ivy on the walls of the house.|)) | |
| (p name389 | |
| (time ^oil_status oil ^oil_time <x> ^realtime <x>) | |
| --> | |
| (modify 1 ^oil_status enter ^oil_time (compute <x> + 10))) | |
| (p name390 | |
| (time ^oil_status enter ^oil_time <x> ^realtime <x>) | |
| --> | |
| (make object ^name truck ^place lawn ^side in ^east 7 ^north 5) | |
| (modify 1 ^oil_status walk ^oil_time (compute <x> + 10))) | |
| (p name391 | |
| (time ^oil_status walk ^oil_time <x> ^realtime <x>) | |
| (history ^grave_status undug) | |
| --> | |
| (modify 1 ^oil_status walk ^oil_time (compute <x> + 4)) | |
| (modify 2 ^grave_status dug)) | |
| (p name392 | |
| (time ^oil_status walk ^oil_time <x> ^realtime <x>) | |
| (history ^grave_status dug) | |
| --> | |
| (modify 1 ^oil_status walk ^oil_time (compute <x> + 4)) | |
| (modify 2 ^grave_status deep)) | |
| (p name393 | |
| (time ^oil_status walk ^oil_time <x> ^realtime <x>) | |
| (history ^grave_status deep ^grave_status2 oil) | |
| --> | |
| (modify 2 ^grave_status2 nil) | |
| (modify 1 ^oil_status fixit ^oil_time (compute <x> + 8))) | |
| (p name394 | |
| (time ^oil_status fixit ^oil_time <x> ^realtime <x>) | |
| --> | |
| (make fixed) | |
| (modify 1 ^oil_status return ^oil_time (compute <x> + 10))) | |
| (p name395 | |
| (time ^oil_status return ^oil_time <x> ^realtime <x>) | |
| (object ^name truck ^place <y>) | |
| --> | |
| (modify 1 ^oil_status done) | |
| (remove 2)) | |
| (p name500 | |
| (location ^name lawn ^side in ^east 8 ^north 8) | |
| (history ^grave_status undug) | |
| --> | |
| (write (crlf) |There is a fresh grave here.|)) | |
| (p name501 | |
| (location ^name lawn ^side in ^east 8 ^north 8) | |
| (history ^grave_status undug) | |
| (input dig) | |
| --> | |
| (remove 3) | |
| (modify 2 ^grave_status dug) | |
| (write (crlf) |Luckily, the dirt is soft.|)) | |
| (p name502 | |
| (location ^name lawn ^side in ^east 8 ^north 8) | |
| (history ^grave_status dug) | |
| --> | |
| (write (crlf) |There is a open grave.|)) | |
| (p name503 | |
| (location ^name lawn ^side in ^east 8 ^north 8) | |
| (history ^grave_status dug) | |
| (input dig) | |
| --> | |
| (remove 3) | |
| (modify 2 ^grave_status deep)) | |
| (p name504 | |
| (location ^name lawn ^side in ^east 8 ^north 8) | |
| (history ^grave_status deep) | |
| --> | |
| (write (crlf) |There is a large pipe that goes through the grave.|) | |
| (write (crlf) |There is a lever on the pipe labelled 'Emergency Release.'|)) | |
| (p name505 | |
| (location ^name lawn ^side in ^east 8 ^north 8) | |
| (input <x> dirt <y>) | |
| --> | |
| (remove 2) | |
| (write (crlf) |Hmmm.. I didn't understand that. I can only dig holes and fill in holes.|)) | |
| (p name506 | |
| (location ^name lawn ^side in ^east 8 ^north 8) | |
| (input get dirt) | |
| --> | |
| (remove 2) | |
| (write (crlf) |Sorry, that won't wash. I can only dig holes and fill in holes.|) | |
| (write (crlf) |You can't get the dirt.|)) | |
| (p name507 | |
| (location ^name lawn ^side in ^east 8 ^north 8) | |
| (input pull lever) | |
| (history ^grave_status deep ^grave_status2 <> oil) | |
| (time ^realtime <x>) | |
| -(fixed) | |
| --> | |
| (remove 2) | |
| (write (crlf) |Ummph!|) | |
| (modify 3 ^grave_status2 oil) | |
| (modify 4 ^oil_time (compute <x> + 30))) | |
| (p name508 | |
| (location ^name lawn ^side in ^east 8 ^north 8) | |
| (history ^grave_status2 oil) | |
| --> | |
| (write (crlf) |There is oil seeping out of the pipe.|)) | |
| (p name509 | |
| (input << throw get push turn close >> lever) | |
| --> | |
| (remove 1) | |
| (make input pull lever)) | |
| (p name510 | |
| (input <x> lever) | |
| --> | |
| (remove 1) | |
| (write (crlf) |I don't understand the word| <x> |as a verb for lever.|)) | |
| (p name511 | |
| (history ^grave_status2 oil) | |
| (input pull lever) | |
| --> | |
| (remove 2) | |
| (write (crlf) |The lever won't close, a special tool is needed!|) | |
| (write (crlf) |The oil continues to seep out.|)) | |
| (p name512 | |
| (location ^name lawn ^side in ^east 8 ^north 8) | |
| (input <x> oil) | |
| --> | |
| (remove 2) | |
| (write (crlf) |The oil is too slippery to do anything with it.|)) | |
| (p name513 | |
| (location ^name lawn ^side in ^east 8 ^north 8) | |
| (input refill) | |
| (walk <x>) | |
| (history ^grave_status <y>) | |
| --> | |
| (remove 2) | |
| (write (crlf) |You are unable to affect the driver's digging.|)) | |
| (p name514 | |
| (location ^name lawn ^side in ^east 8 ^north 8) | |
| (input refill) | |
| (fixit <x>) | |
| (history ^grave_status <y>) | |
| --> | |
| (remove 2) | |
| (write (crlf) |You are unable to affect the driver's work.|)) | |
| (p name515 | |
| (location ^name lawn ^side in ^east 8 ^north 8) | |
| (input refill) | |
| (history ^grave_status2 oil ^grave_status deep) | |
| --> | |
| (remove 2) | |
| (modify 3 ^grave_status dug) | |
| (write (crlf) |The oil still seeps out.|)) | |
| (p name516 | |
| (location ^name lawn ^side in ^east 8 ^north 8) | |
| (history ^grave_status deep) | |
| (input refill) | |
| --> | |
| (remove 3) | |
| (modify 2 ^grave_status dug)) | |
| (p name517 | |
| (location ^name lawn ^side in ^east 8 ^north 8) | |
| (history ^grave_status dug) | |
| (input refill) | |
| --> | |
| (remove 3) | |
| (modify 2 ^grave_status undug)) | |
| (p name518 | |
| (input oil) | |
| (location ^name lawn ^side in ^east 8 ^north 8) | |
| --> | |
| (remove 1) | |
| (write (crlf) |The oil is too slippery to use.|)) | |
| (p name519 | |
| (input fill in) | |
| --> | |
| (remove 1) | |
| (make input refill)) | |
| (p name520 | |
| (input fillin) | |
| --> | |
| (remove 1) | |
| (make input refill)) | |
| (p name521 | |
| (input cover) | |
| --> | |
| (remove 1) | |
| (make input refill)) | |
| (p name522 | |
| (input << scoop shovel >>) | |
| --> | |
| (remove 1) | |
| (make input dig)) | |
| (p name523 | |
| (input dig) | |
| (location ^name lawn ^side in ^east 8 ^north 8) | |
| --> | |
| (remove 1) | |
| (write (crlf) |The ground is too hard to dig anymore.|)) | |
| (p name524 | |
| (input refill) | |
| (location ^name lawn ^side in ^east 8 ^north 8) | |
| --> | |
| (remove 1) | |
| (write (crlf) |The grave is filled.|)) | |
| (p name525 | |
| (history ^grave_status dug) | |
| -(object ^name bone) | |
| --> | |
| (make object ^name bone ^place lawn ^side in ^east 8 ^north 8 ^treasure t)) | |
| (p name526 | |
| (fixed) | |
| (location ^name lawn ^side in ^east 8 ^north 8) | |
| --> | |
| (write (crlf) |The oil is not seeping out, the lever has been fixed but can not be pulled.|)) | |
| (p name527 | |
| (fixed) | |
| (location ^name lawn ^side in ^east 8 ^north 8) | |
| (input pull) | |
| --> | |
| (remove 3) | |
| (write (crlf) |The lever won't budge.|)) | |
| (p name530 | |
| (location ^name lawn ^side in ^east 8 ^north 5) | |
| (enter) | |
| --> | |
| (write (crlf) |You see a truck outside at the gate.|)) | |
| (p name531 | |
| (location ^name lawn ^side in ^east > 6 ^north 5) | |
| (enter <x>) | |
| (time ^realtime <x>) | |
| (input <z>) | |
| --> | |
| (write (crlf) |The gates open and the truck enters. The gate closes before you can escape.|) | |
| (write (crlf) |The truck says 'Oil line fixit' on the side.|) | |
| (write (crlf) |The truck pulls in and parks on the drive.|) | |
| (write (crlf) |The driver gets out and heads north east.|)) | |
| (p name532 | |
| (enter <x>) | |
| (time ^realtime <x>) | |
| -(location ^name lawn ^side in ^east > 6 ^north 5) | |
| (input <z>) | |
| --> | |
| (write (crlf) |You hear a truck pull into the driveway and stop.|)) | |
| (p name533 | |
| (walk <x>) | |
| (location ^name lawn ^side in ^east 8 ^north 8) | |
| --> | |
| (write (crlf) |The driver is digging to get a better angle on the pipe.|)) | |
| (p name534 | |
| (fixit <x>) | |
| (location ^name lawn ^side in ^east 8 ^north 8) | |
| --> | |
| (write (crlf) |The driver is fixing the pipe.|)) | |
| (p name535 | |
| (fixit <x>) | |
| (time ^realtime <x>) | |
| (location ^name lawn ^side in ^east 8 ^north 8) | |
| (input <z>) | |
| --> | |
| (write (crlf) |The driver is finished with the work, and heads back to the truck.|)) | |
| (p name536 | |
| (return <x>) | |
| (time ^realtime <x>) | |
| (input <z>) | |
| (location ^name lawn ^side in ^east > 6 ^north 5) | |
| --> | |
| (write (crlf) |The man gets in the truck and backs out as the gate opens.|) | |
| (write (crlf) |You are unable to escape as it leaves.|)) | |
| (p name537 | |
| (input <x> driver <y>) | |
| --> | |
| (remove 1) | |
| (write (crlf) |You are unable to contact or make contact with the driver.|) | |
| (write (crlf) |It is as if he doesn't know you are there.|)) | |
| (p name538 | |
| (input get truck) | |
| --> | |
| (remove 1) | |
| (write (crlf) |The truck is a little heavy to get.|)) | |
| (p name539 | |
| (location ^name lawn ^side in ^east 7 ^north 5) | |
| (portal ^name truck ^place lawn ^side in ^east 7 ^north 5) | |
| --> | |
| (write (crlf) |There is a panel truck here.|)) | |
| (p name540 | |
| (location ^name lawn ^side in ^east 7 ^north 5) | |
| (portal ^name truck ^place lawn ^side in ^east 7 ^north 5) | |
| (input mount truck) | |
| --> | |
| (remove 3) | |
| (write (crlf) |The truck is too tall to climb up on.|)) | |
| (p name541 | |
| (location ^name lawn ^side in ^east 7 ^north 5) | |
| (object ^name truck ^place lawn ^side in ^east 7 ^north 5) | |
| (input open <y>) | |
| --> | |
| (remove 3) | |
| (write (crlf) |The front doors are locked, but you were able to open the back.|) | |
| (modify 2 ^door open)) | |
| (p name542 | |
| (portal ^name truck ^door closed) | |
| (object ^name truck ^side in ^east 7 ^north 5) | |
| (location ^name lawn ^side in ^east 7 ^north 5) | |
| (input open <y>) | |
| --> | |
| (write (crlf) |The back doors are now open.|) | |
| (modify 1 ^door open) | |
| (remove 4)) | |
| (p name543 | |
| (location ^name lawn ^side in ^east 7 ^north 5) | |
| (object ^name truck ^place lawn ^side in ^east 7 ^north 5) | |
| (input << mount enter >> <y>) | |
| --> | |
| (remove 3) | |
| (write (crlf) |None of the doors are open.|)) | |
| (p name544 | |
| (location ^place lawn ^side in ^east 7 ^north 5) | |
| (object ^name truck ^place lawn ^side in ^east 7 ^north 5) | |
| (portal ^name truck ^door open) | |
| (input close <y>) | |
| --> | |
| (modify 3 ^door close) | |
| (remove 4) | |
| (write (crlf) |Ok.|)) | |
| (p name545 | |
| (location ^name lawn ^side in ^east 7 ^north 5) | |
| (object ^name truck ^place lawn ^side in ^east 7 ^north 5) | |
| (portal ^name truck ^door open) | |
| (input << mount enter >> <h>) | |
| --> | |
| (remove 4) | |
| (modify 1 ^place intruck) | |
| (write (crlf) |You are in the back of the truck.|)) | |
| (p name546 | |
| (location ^name intruck) | |
| (input look) | |
| --> | |
| (remove 2) | |
| (write (crlf) |You are inside the panel truck. It is empty.|)) | |
| (p name547 | |
| (object ^name truck ^place lawn ^side in ^east 7 ^north 5) | |
| (portal ^name truck ^door open) | |
| (location ^name intruck) | |
| (return <y>) | |
| (time ^realtime <y>) | |
| (input <z>) | |
| --> | |
| (write (crlf) |As the truck starts up, it accelerates so fast that you fall out the back.|) | |
| (remove 6) | |
| (modify 3 ^place lawn ^side in ^east 7 ^north 5)) | |
| (p name548 | |
| (object ^name truck ^place lawn ^side in ^east 7 ^north 5) | |
| (portal ^name truck ^door closed) | |
| (location ^name intruck) | |
| (return <y>) | |
| (time ^realtime <y>) | |
| (input <z>) | |
| (status) | |
| --> | |
| (remove 6) | |
| (write (crlf) |VaVoom! The truck has started up.|) | |
| (write (crlf) |Bump bump! You feel yourself being driven out of the yard.|) | |
| (modify 7 ^going out)) | |
| (p name549 | |
| (location ^name lawn ^side in ^east 7 ^north 5) | |
| (object ^name truck ^place lawn ^side in ^east 7 ^north 5) | |
| (portal ^name truck ^door open) | |
| (input << mount enter >> <R>) | |
| (object ^name <y> ^place held) | |
| --> | |
| (remove 4) | |
| (write (crlf) |The| <y> |won't fit through the door!|)) | |
| (p name550 | |
| (status ^going out) | |
| --> | |
| (modify 1 ^going nil) | |
| (write (crlf) |As you drive by the gate you hear from the speaker:|) | |
| (write (crlf) |'Good job son!'|) | |
| (write (crlf) ||) | |
| (write (crlf) |The truck drives on for a while then stops.|) | |
| (write (crlf) |Your open the truck door and find that you are outside the walls.|) | |
| (write (crlf) |You've escaped!|) | |
| (write (crlf) ||) | |
| (write (crlf) |In the distance you here the trumpeting of a bull moose.|) | |
| (write (crlf) ||) | |
| (write (crlf) |James Watt is here with a check for $10,000,000 to buy the land|) | |
| (write (crlf) |for the Department of the Interior.|) | |
| (write (crlf) |He assures you that the government will not sell the land, but admits|) | |
| (write (crlf) |that he may allow some leasing of mineral rights. You have the option|) | |
| (write (crlf) |of selling it and making big bucks, or you can donate, with the|) | |
| (write (crlf) |restriction that it be perserved in its current state.|) | |
| (write (crlf) |What is your choice? Sell, or donate?|) | |
| (make selldonate (accept))) | |
| (p name551 | |
| (selldonate sell) | |
| (status ^score <x>) | |
| --> | |
| (remove 1) | |
| (write (crlf) |Hmm. I don't think your father would have approved.|) | |
| (write (crlf) |Oh my god! Out of the forest a moose comes charging at you.|) | |
| (write (crlf) |He is coming right at you. You can't escape. |) | |
| (write (crlf) |ARGHH! He gored you, but missed James Watt.|) | |
| (write (crlf) |You're dead, what a bummer after what you have been through.|) | |
| (make input stop) | |
| (modify 2 ^score (compute <x> - 20))) | |
| (p name552 | |
| (selldonate) | |
| --> | |
| (remove 1) | |
| (write (crlf) |Make up your mind, Sell or donate.|) | |
| (make selldonate (accept))) | |
| (p name553 | |
| (selldonate donate) | |
| (status ^score <x>) | |
| --> | |
| (remove 1) | |
| (write (crlf) |James Watt accuses you of being a reactionary idiot.|) | |
| (write (crlf) |He stomps off, mumbling, 'Those strip miners are going|) | |
| (write (crlf) |to be real disappointed', and walks right through a pile of moose turds.|) | |
| (write (crlf) |I think you made the right decision.|) | |
| (make gone) | |
| (modify 2 ^score (compute <x> + 20))) | |
| (p name554 | |
| (gone) | |
| --> | |
| (make input stop)) | |
| (p name555 | |
| (gone) | |
| (status ^score <x>) | |
| (object ^name cube ^place lawn) | |
| --> | |
| (modify 2 ^score (compute <x> - 50)) | |
| (make input stop) | |
| (write (crlf) |The police bust into the yard of the house to collect|) | |
| (write (crlf) |your treasure for you.|) | |
| (write (crlf) |Unfortunately they find the sugar cube with the LSd in it.|) | |
| (write (crlf) |You are arrested and thrown in jail for 50 years!!!|) | |
| (write (crlf) |What a loser!|)) | |
| (p name556 | |
| (gone) | |
| (status ^score <x>) | |
| (object ^name marijuana ^place lawn) | |
| --> | |
| (modify 2 ^score (compute <x> - 20)) | |
| (make input stop) | |
| (write (crlf) |The police bust into the yard of the house to collect your treasure for you.|) | |
| (write (crlf) |They find the marijuana! Luckily you are in the state of confusion|) | |
| (write (crlf) |and you get a $5 fine, but lose the $300 worth of pot.|) | |
| (write (crlf) |Oh well, maybe next time you'll enjoy it first.|)) | |
| (p name557 | |
| (location ^name intruck) | |
| (input get out) | |
| (portal ^name truck ^door open) | |
| --> | |
| (remove 2) | |
| (modify 1 ^name lawn ^side in ^east 7 ^north 5)) | |
| (p name1130 | |
| (location ^name lawn ^side in ^east 5 ^north 6) | |
| (input get ivy) | |
| --> | |
| (remove 2) | |
| (write (crlf) |The ivy is stuck to the wall.|)) | |
| (p name1131 | |
| (input hi) | |
| (location ^name lawn ^side out ^east 8 ^north 5) | |
| --> | |
| (remove 1) | |
| (write (crlf) |The gate opens. You rush in and then it closes behind you.|) | |
| (write (crlf) |Out of the speaker you hear, 'Now you are in, but will you ever get out?'|) | |
| (modify 2 ^side in)) | |
| (p name1132 | |
| (location ^name lawn ^side in ^east 8 ^north 5) | |
| --> | |
| (write (crlf) |You are on the driveway. The gate to the outside|) | |
| (write (crlf) |is to the east, but is locked electronically.|)) | |
| (p name1133 | |
| (location ^name lawn ^side in ^east 8 ^north 5) | |
| (status ^going e) | |
| --> | |
| (modify 2 ^going nil) | |
| (write (crlf) |The gate is locked, and you can't open it.|)) | |
| (p name1134 | |
| (location ^name lawn ^side out ^east 8 ^north 5) | |
| --> | |
| (write (crlf) |There is a gate in the wall that spans the|) | |
| (write (crlf) |driveway that leads into the inner grounds of the mansion.|) | |
| (write (crlf) |By the left hand side of the gate is a 'Jack-in-the-box'|) | |
| (write (crlf) | speaker with a button.|)) | |
| (p name1200 | |
| (input << climb scale >> ) | |
| (location ^name lawn ^side in ^east 5 ^north 6) | |
| --> | |
| (remove 1) | |
| (modify 2 ^name balcony ^side nil ^east nil ^north nil) | |
| (write (crlf) |The ivy allows you to get a grip. You climb up the wall.|) | |
| (write (crlf) |The ivy starts to thin out and you haven't found anywhere to stop.|) | |
| (write (crlf) |To the right you spy a balcony. Using your great skill as a|) | |
| (write (crlf) |world class haunted house climber, you jump to the balcony.|)) | |
| (p name01200 | |
| (status ^going u) | |
| (location ^name lawn ^side in ^east 5 ^north 6) | |
| --> | |
| (modify 1 ^going nil) | |
| (modify 2 ^name balcony ^side nil ^east nil ^north nil) | |
| (write (crlf) |The ivy allows you to get a grip. You climb up the wall.|) | |
| (write (crlf) |The ivy starts to thin out and you haven't found anywhere to stop.|) | |
| (write (crlf) |To the right you spy a balcony. Using your great skill as a|) | |
| (write (crlf) |world class haunted house climber, you jump to the balcony.|)) | |
| (p name1201 | |
| (location ^name balcony) | |
| (place ^name balcony ^visited nil) | |
| --> | |
| (write (crlf) |You are on the balcony. The doors to the inside|) | |
| (write (crlf) |are missing leaving a large doorway to the inside.|)) | |
| (p name1202 | |
| (location ^name balcony) | |
| (status ^going u) | |
| --> | |
| (modify 2 ^going nil) | |
| (write (crlf) |You can't climb any higher.|)) | |
| (p name1203 | |
| (location ^name balcony) | |
| (input climb up) | |
| (status) | |
| --> | |
| (remove 2) | |
| (modify 3 ^going u ^went u)) | |
| (p name1204 | |
| (location ^name balcony) | |
| (input climb nil) | |
| --> | |
| (remove 2) | |
| (write (crlf) |Climb up or climb down?|)) | |
| (p name1205 | |
| (input climb down) | |
| (location ^name balcony) | |
| (status) | |
| --> | |
| (remove 1) | |
| (write (crlf) |I warned you that the ivy gave out up here!|) | |
| (write (crlf) |When you tried to leap over to get a grip, you missed!!|) | |
| (write (crlf) |Down you go|) | |
| (write (crlf) | o|) | |
| (write (crlf) | o|) | |
| (write (crlf) | o|) | |
| (write (crlf) | o.|) | |
| (write (crlf) |Your foot gets caught in some ivy near the bottom and you land|) | |
| (write (crlf) |on your head. |) | |
| (modify 3 ^die t)) | |
| (p name1206 | |
| (location ^name balcony) | |
| (status ^going d) | |
| --> | |
| (modify 2 ^going nil) | |
| (write (crlf) |Is that climb down or jump?|)) | |
| (p name1207 | |
| (location ^name balcony) | |
| (input jump) | |
| (status) | |
| --> | |
| (write (crlf) |Paratrooper training comes in helpful sometimes.|) | |
| (write (crlf) |Unfortunately you never had it. You break your neck when you hit.|) | |
| (remove 2) | |
| (modify 3 ^die t)) | |
| (p name1208 | |
| (location ^name balcony) | |
| (input jump) | |
| (object ^name mattress ^place held) | |
| (status) | |
| --> | |
| (modify 4 ^die t) | |
| (write (crlf) |You flip over in mid-air and land on your back! 'CRUNCH'|) | |
| (remove 2)) | |
| (p name1209 | |
| (location ^name balcony) | |
| (input jump) | |
| (object ^name mattress ^place lawn ^side in ^east 5 ^north 6) | |
| --> | |
| (remove 2) | |
| (modify 1 ^name lawn ^side in ^east 5 ^north 6) | |
| (write (crlf) |Luckily you land on the mattress.|)) | |
| (p name1210 | |
| (input drop mattress) | |
| (location ^name balcony) | |
| (object ^name mattress ^place held) | |
| --> | |
| (remove 1) | |
| (modify 3 ^place lawn ^side in ^east 5 ^north 6) | |
| (write (crlf) |The mattress floats to the ground.|)) | |
| (p name1211 | |
| (input throw mattress) | |
| (location ^name balcony) | |
| --> | |
| (remove 1) | |
| (make input drop mattress)) | |
| (p name1212 | |
| (input enter) | |
| (location ^name balcony) | |
| (status) | |
| --> | |
| (modify 3 ^going s ^went s) | |
| (remove 1)) | |
| (p name1213 | |
| (location ^name balcony) | |
| (place ^name balcony) | |
| (status ^going s) | |
| --> | |
| (modify 1 ^name bedroom) | |
| (modify 2 ^name balcony ^visited t) | |
| (modify 3 ^going nil)) | |
| (p name1214 | |
| (location ^name bedroom) | |
| (place ^name bedroom ^visited nil) | |
| --> | |
| (write (crlf) |You are in what looks like the master bedroom of the mansion.|) | |
| (write (crlf) |A large doorway opens to the balcony to the north.|) | |
| (write (crlf) |To the east is a opening to the bathroom.|) | |
| (write (crlf) |The main doorway to the rest of the house is boarded up and impassable.|)) | |
| (p name1215 | |
| (input enter) | |
| (location ^name bedroom) | |
| --> | |
| (remove 1) | |
| (make input e)) | |
| (p name1216 | |
| (location ^name bedroom) | |
| (make input exit) | |
| --> | |
| (remove 2) | |
| (make input n)) | |
| (p name1217 | |
| (location ^name bedroom) | |
| (object ^name mattress ^place held) | |
| (status ^going e) | |
| --> | |
| (modify 3 ^going nil) | |
| (write (crlf) |The mattress won't fit through the door.|)) | |
| (p name1218 | |
| (location ^name bedroom) | |
| (object ^name mattress ^place held) | |
| (status ^going n) | |
| --> | |
| (write (crlf) |The mattress just clears the door.|)) | |
| (p name1219 | |
| (location ^name bedroom) | |
| (place ^name bedroom) | |
| (status ^going n) | |
| --> | |
| (modify 3 ^going nil) | |
| (modify 2 ^name bedroom ^visited t) | |
| (modify 1 ^name balcony)) | |
| (p name1220 | |
| (location ^name bedroom) | |
| (status ^going e) | |
| (place ^name bedroom) | |
| --> | |
| (modify 2 ^going nil) | |
| (modify 3 ^name bedroom ^visited t) | |
| (modify 1 ^name bathroom)) | |
| (p name1221 | |
| (location ^name bedroom) | |
| (status ^sound on) | |
| --> | |
| (write (crlf) |Some noise can be heard through the boarded up door.|)) | |
| (p name1222 | |
| (location ^name bedroom) | |
| (object ^name mattress ^place bedroom) | |
| --> | |
| (write (crlf) |There is a king-size bed in the middle of the room.|)) | |
| (p name1223 | |
| (location ^name bedroom) | |
| -(object ^name mattress ^place bedroom) | |
| --> | |
| (write (crlf) |There is the frame and springs of a king-size bed in the room.|)) | |
| (p name1224 | |
| (location ^name bedroom) | |
| (input get bed) | |
| --> | |
| (remove 2) | |
| (write (crlf) |All you can get is the mattress, the rest is too heavy.|) | |
| (make input get mattress)) | |
| (p name1225 | |
| (location ^name <x>) | |
| (object ^name mattress ^place <x>) | |
| (input cut mattress) | |
| --> | |
| (remove 3) | |
| (remove 2) | |
| (write (crlf) |The mattress is poorly made and you rip it to shreds.|) | |
| (write (crlf) |In fact it is in a million pieces that float away.|)) | |
| (p name1226 | |
| (input cut mattress) | |
| (object ^name mattress ^place held) | |
| --> | |
| (remove 1) | |
| (remove 2) | |
| (write (crlf) |The mattress falls to pieces in your hands and they all float away.|)) | |
| (p name1227 | |
| (input << chop rip tear >>) | |
| --> | |
| (remove 1) | |
| (make input cut)) | |
| (p name1228 | |
| (location ^name bedroom) | |
| (input look under bed) | |
| --> | |
| (remove 2) | |
| (write (crlf) |'Ahhh Chooo!' There is dust under the bed.|)) | |
| (p name1229 | |
| (location ^name bedroom) | |
| (input <x> under bed) | |
| --> | |
| (remove 2) | |
| (write (crlf) |The bed is too low to go under.|)) | |
| (p name1230 | |
| (input mount bed) | |
| (location ^name bedroom) | |
| --> | |
| (remove 1) | |
| (modify 2 ^ontop bed) | |
| (write (crlf) |You are on the bed.|)) | |
| (p name1231 | |
| (location ^name bedroom ^ontop bed) | |
| (object ^name mattress ^place bedroom) | |
| (input jump) | |
| -(object ^name mirror ^state broke) | |
| --> | |
| (remove 3) | |
| (write (crlf) |You bounce up and hit the mirror. It shatters into many small pieces.|) | |
| (make object ^name mirror ^state broke)) | |
| (p name1232 | |
| (input bounce) | |
| --> | |
| (remove 1) | |
| (make input jump)) | |
| (p name1233 | |
| (location ^name bedroom ^ontop bed) | |
| (input jump) | |
| --> | |
| (remove 2) | |
| (write (crlf) |Without the mattress on you don't get any cheap thrills.|)) | |
| (p name1234 | |
| (location ^name bedroom ^ontop <> nil) | |
| (input get mirror) | |
| --> | |
| (remove 2) | |
| (write (crlf) |The mirror is still out of reach.|)) | |
| (p name1235 | |
| (location ^name bedroom) | |
| (input get mirror) | |
| --> | |
| (remove 2) | |
| (write (crlf) |The mirror is much too high to reach.|)) | |
| (p name1236 | |
| (location ^name bedroom) | |
| -(object ^name mirror ^state broke) | |
| --> | |
| (write (crlf) |There is a mirror on the ceiling above the bed.|)) | |
| (p name1237 | |
| (location ^name bedroom) | |
| (object ^name mirror ^state broke) | |
| (input get mirror) | |
| (status ^cut nil) | |
| --> | |
| (remove 3) | |
| (modify 4 ^cut t) | |
| (write (crlf) |The glass is too sharp to carry, you cut yourself. 'Ouch!'|)) | |
| (p name1238 | |
| (location ^name bedroom ^ontop bed) | |
| (object ^name mirror ^state broke) | |
| (input get mirror <x>) | |
| (status) | |
| --> | |
| (remove 3) | |
| (modify 4 ^cut t) | |
| (write (crlf) |The glass cuts you when you try to pick it up.|)) | |
| (p name1239 | |
| (location ^name bedroom) | |
| (object ^name mirror ^state broke) | |
| (input get glass) | |
| (status) | |
| --> | |
| (remove 3) | |
| (modify 4 ^cut t) | |
| (write (crlf) |'Ouch!' The glass cuts you, you can't carry it.|)) | |
| (p name1240 | |
| (location ^name bedroom) | |
| (object ^name mirror ^state broke) | |
| --> | |
| (write (crlf) |There is glass from a broken mirror on the floor.|)) | |
| (p name1241 | |
| (input sleep) | |
| (location ^name bedroom ^ontop bed) | |
| --> | |
| (write (crlf) |Snooze... | |
| . | |
| . | |
| . | |
| . | |
| . | |
| ... snort. Ah that was refreshing, but useless, you're still ugly.|) | |
| (remove 1)) | |
| (p name1242 | |
| (input get << on in >> bed) | |
| (location ^name bedroom) | |
| --> | |
| (remove 1) | |
| (make input mount bed)) | |
| (p name1243 | |
| (location ^name bedroom) | |
| (input sit on bed) | |
| --> | |
| (remove 2) | |
| (make input mount bed)) | |
| (p name1244 | |
| (x 10) | |
| (input sleep) | |
| --> | |
| (remove 2) | |
| (write (crlf) |Let's wait until we are on a bed.|)) | |
| (p name1245 | |
| (location ^name {<> bedroom <x>}) | |
| (object ^name mattress ^place <x>) | |
| --> | |
| (write (crlf) |There is a king-size mattress here.|)) | |
| (p name1246 | |
| (location ^name bathroom) | |
| (place ^name bathroom ^visited nil) | |
| --> | |
| (write (crlf) |You are in the master bathroom.|) | |
| (write (crlf) |The exciting features around are the bathtub and the toilet.|)) | |
| (p name1247 | |
| (location ^name bathroom) | |
| (status ^going w) | |
| (place ^name bathroom) | |
| --> | |
| (modify 1 ^name bedroom) | |
| (modify 2 ^going nil) | |
| (modify 3 ^visited t)) | |
| (p name1248 | |
| (location ^name bathroom) | |
| (input urinate) | |
| --> | |
| (remove 2) | |
| (write (crlf) |That was a relief!|)) | |
| (p name1249 | |
| (location ^name bathroom) | |
| (input urinate) | |
| (status ^likes prince) | |
| --> | |
| (modify 1 ^siton toilet)) | |
| (p name1250 | |
| (input urinate into bottle) | |
| --> | |
| (remove 1) | |
| (write (crlf) |The adventure has frighten you so much that your|) | |
| (write (crlf) |urethra won't relax|) | |
| (write (crlf) |and you are unable to even expel a drop.|)) | |
| (p name1251 | |
| (input get urine) | |
| --> | |
| (remove 1) | |
| (make input urinate into bottle)) | |
| (p name1252 | |
| (input urinate in bottle) | |
| --> | |
| (remove 1) | |
| (make input urinate into bottle)) | |
| (p name1253 | |
| (input shit) | |
| (location ^name bathroom) | |
| --> | |
| (remove 1) | |
| (modify 2 ^siton toilet) | |
| (write (crlf) |Too bad there isn't any tissue!|)) | |
| (p name1254 | |
| (input piss) | |
| --> | |
| (remove 1) | |
| (make input urinate)) | |
| (p name1255 | |
| (input take a leak) | |
| --> | |
| (remove 1) | |
| (make input urinate)) | |
| (p name1256 | |
| (input take a crap) | |
| (location ^name bathroom) | |
| --> | |
| (remove 1) | |
| (make input shit)) | |
| (p name1257 | |
| (input mount toilet) | |
| (location ^name bathroom) | |
| --> | |
| (remove 1) | |
| (modify 2 ^siton toilet) | |
| (write (crlf) |Sitting on a toilet is lots of fun!|)) | |
| (p name1258 | |
| (input sit on toilet) | |
| (location ^name bathroom) | |
| --> | |
| (remove 1) | |
| (modify 2 ^siton toilet) | |
| (write (crlf) |Duly sat.|)) | |
| (p name1259 | |
| (location ^name bathroom) | |
| (input flush) | |
| (status) | |
| --> | |
| (remove 2) | |
| (modify 3 ^die t) | |
| (write (crlf) |When you flush the toilet it spins around, knocking you off your feet!|) | |
| (write (crlf) |You crack your head on the bathtub and die!!|)) | |
| (p name1260 | |
| (location ^name bathroom ^siton <> nil) | |
| (status ^going w) | |
| --> | |
| (modify 1 ^siton nil)) | |
| (p name1261 | |
| (input flush) | |
| (location ^name bathroom ^siton toilet) | |
| (place ^name bathroom) | |
| --> | |
| (remove 1) | |
| (modify 2 ^name backroom) | |
| (modify 3 ^visited t)) | |
| (p name1262 | |
| (location ^name bathroom) | |
| (input get toilet) | |
| --> | |
| (remove 2) | |
| (write (crlf) |Give me a break! The toilet stays here!|)) | |
| (p name1263 | |
| (location ^name bathroom) | |
| (input get bathtub) | |
| --> | |
| (write (crlf) |The bathtub doesn't move.|) | |
| (remove 2)) | |
| (p name1264 | |
| (location ^name bathroom) | |
| (input << enter mount >> bathtub) | |
| --> | |
| (modify 1 ^siton bathtub) | |
| (remove 2) | |
| (write (crlf) |Ok.|)) | |
| (p name1265 | |
| (location ^name bathroom) | |
| (input sit in bathtub) | |
| --> | |
| (modify 1 ^siton bathtub) | |
| (remove 2) | |
| (write (crlf) |Ok.|)) | |
| (p name1266 | |
| (location ^name bathroom) | |
| (input turn on water) | |
| (place ^name bathroom) | |
| --> | |
| (remove 2) | |
| (modify 3 ^state water_running)) | |
| (p name1267 | |
| (location ^name bathroom) | |
| (place ^name bathroom ^state water_running) | |
| --> | |
| (write (crlf) |The water is on in the bathtub.|)) | |
| (p name1268 | |
| (location ^name bathroom) | |
| (place ^name bathroom ^state <> water_running) | |
| (input turn off water) | |
| --> | |
| (remove 3) | |
| (write (crlf) |The water is already off.|)) | |
| (p name1269 | |
| (location ^name bathroom) | |
| (place ^name bathroom ^state water_running) | |
| (input turn off water) | |
| --> | |
| (modify 2 ^state nil) | |
| (remove 3) | |
| (write (crlf) |The water is turned off.|) | |
| (write (crlf) |All the water drains out.|)) | |
| (p name1270 | |
| (location ^name bathroom) | |
| (input turn on shower) | |
| --> | |
| (remove 2) | |
| (write (crlf) |There isn't a shower head, just a bathtub.|)) | |
| (p name1271 | |
| (location ^name bathroom) | |
| (input take shower) | |
| --> | |
| (remove 2) | |
| (write (crlf) |I thought I said there was only a bathtub!|)) | |
| (p name1272 | |
| (location ^name bathroom) | |
| (input take bath) | |
| --> | |
| (remove 2) | |
| (make command ^string wash)) | |
| (p name1273 | |
| (location ^name bathroom) | |
| (input wash) | |
| --> | |
| (remove 2) | |
| (make command ^string wash)) | |
| (p name1274 | |
| (location ^name bathroom) | |
| (command ^string wash) | |
| (place ^name bathroom ^state <> water_running) | |
| --> | |
| (write (crlf) |Well, I must turn on the water.|) | |
| (modify 3 ^state water_running)) | |
| (p name1275 | |
| (location ^name bathroom ^siton <> bathtub) | |
| (command ^string wash) | |
| --> | |
| (write (crlf) |Let's get in the bathtub.|) | |
| (modify 1 ^siton bathtub)) | |
| (p name1276 | |
| (location ^name bathroom) | |
| (command ^string wash) | |
| (object ^name soap ^place bathroom) | |
| --> | |
| (write (crlf) |Hmmm... now where was that soap.|) | |
| (make input get soap)) | |
| (p name1277 | |
| (location ^name bathroom ^siton bathtub) | |
| (command ^string wash) | |
| (object ^name soap ^place held) | |
| (place ^name bathroom ^state water_running) | |
| --> | |
| (remove 2) | |
| (remove 3) | |
| (write (crlf) |Luckily we don't worry about clothes in this adventure!|) | |
| (write (crlf) |The water is nice and warm. Too bad I don't have a rubber duckie!|) | |
| (write (crlf) |Well let's use the soap to get clean.|) | |
| (write (crlf) |There is so much dirt here it takes alot of soap.|) | |
| (write (crlf) |As the soap wears away, we are left with a GEM!!.|) | |
| (make object ^name gem ^place held ^treasure t)) | |
| (p name1278 | |
| (x 10) | |
| (command ^string wash) | |
| --> | |
| (remove 1) | |
| (write (crlf) |Ahh, can't wash without any soap and water.|)) | |
| (p name1279 | |
| (location ^siton bathtub) | |
| (object ^name soap ^place held) | |
| (place ^name bathroom ^state water_running) | |
| --> | |
| (write (crlf) |As long as we're here, we might as well wash.|) | |
| (make command ^string wash)) | |
| (p name1280 | |
| (location ^name bathroom) | |
| (object ^name soap ^place held) | |
| (input drop soap in << bathtub water >>) | |
| (place ^name bathroom ^state water_running) | |
| --> | |
| (remove 2) | |
| (remove 3) | |
| (write (crlf) |The soap dissolves and a gem remains!|) | |
| (make object ^name gem ^place bathroom ^treasure t)) | |
| (p name1281 | |
| (location ^siton bathtub) | |
| (object ^name <x> ^wears t) | |
| --> | |
| (remove 1) | |
| (write (crlf) |If we're getting in the bathtub I'm going to take off the| | |
| <x> |.|) | |
| (make input take off <x>)) | |
| (p name1282 | |
| (location ^name bathroom) | |
| (input lather) | |
| --> | |
| (remove 2) | |
| (make input wash)) | |
| (p name1283 | |
| (location ^name bathroom) | |
| (input drop soap in water) | |
| --> | |
| (remove 2) | |
| (make input wash)) | |
| (p name1284 | |
| (location ^name bathroom) | |
| (input drop soap in bathtub) | |
| --> | |
| (remove 2) | |
| (make input wash) | |
| (write (crlf) |Let's jump in after it and take a bath.|)) | |
| (p name1285 | |
| (location ^name bathroom) | |
| (input drink water) | |
| --> | |
| (remove 2) | |
| (write (crlf) |Gross! I'm not that thirsty!|)) | |
| (p name1286 | |
| (input urinate <x>) | |
| (object ^name <x> ^wears <> nil) | |
| --> | |
| (remove 1) | |
| (make input take off <x>) | |
| (write (crlf) |Well, I think it is best to undress a little first.|)) | |
| (p name1287 | |
| (location ^name bathroom) | |
| (input shit) | |
| (object ^name <x> ^wears <> nil) | |
| --> | |
| (remove 2) | |
| (make input take off <x>) | |
| (write (crlf) |I'll take off the suit first.|)) | |
| (p name1288 | |
| (input pee) | |
| --> | |
| (remove 1) | |
| (make input urinate)) | |
| (p name1289 | |
| (location ^name bathroom) | |
| (input <x> drain) | |
| --> | |
| (remove 2) | |
| (write (crlf) |The drain is open, even shoving the bed down it won't close it|)) | |
| (p name1290 | |
| (location ^name bathroom) | |
| (input plug) | |
| --> | |
| (remove 2) | |
| (write (crlf) |You can't plug it.|)) | |
| (p name1291 | |
| (location ^name bathroom) | |
| (input <x> plug <y>) | |
| --> | |
| (remove 2) | |
| (write (crlf) |I see no plug here.|)) | |
| (p name1292 | |
| (location ^name bathroom) | |
| (place ^name bathroom ^state water_running) | |
| (input splash) | |
| --> | |
| (remove 3) | |
| (write (crlf) |Hey, watch it! No splashing around here.|)) | |
| (p name1293 | |
| (location ^name bathroom ^siton bathtub) | |
| (place ^name bathroom ^state water_running) | |
| (input drown) | |
| (status) | |
| --> | |
| (modify 2 ^state nil) | |
| (remove 3) | |
| (modify 4 ^die t) | |
| (write (crlf) |Adventure a little to tough for you eh?|) | |
| (write (crlf) |Well you did look a little blue, especially after you held your head under|) | |
| (write (crlf) |for ten minutes!|)) | |
| (p name1294 | |
| (location ^name backroom) | |
| (place ^name backroom ^visited nil) | |
| --> | |
| (write (crlf) |The toilet and the wall have swivled around 180 degrees.|) | |
| (write (crlf) |You are now in a backroom.|) | |
| (write (crlf) |I assume this was for when grand-dad wanted to ... in private.|) | |
| (write (crlf) |There are no doors or windows. Just the toilet.|)) | |
| (p name1295 | |
| (location ^name backroom) | |
| (input flush) | |
| (place ^name backroom) | |
| --> | |
| (modify 1 ^name bathroom) | |
| (remove 2) | |
| (modify 3 ^visited t) | |
| (write (crlf) |Around you go again.|)) | |
| (p name1296 | |
| (location ^name backroom) | |
| (input urinate) | |
| --> | |
| (remove 2) | |
| (write (crlf) |Your bladder is empty.|)) | |
| (p name1297 | |
| (location ^name backroom) | |
| (input shit) | |
| --> | |
| (remove 2) | |
| (write (crlf) |Plop!|)) | |
| (p name1298 | |
| (location ^name backroom) | |
| (input stand) | |
| --> | |
| (remove 2) | |
| (write (crlf) |There isn't enough room to stand.|)) | |
| (p name1299 | |
| (location ^name backroom) | |
| (input get up) | |
| --> | |
| (remove 2) | |
| (write (crlf) |I see no up here. Ha ha, only kidding. There isn't room to stand in here.|)) | |
| (p name2000 | |
| (location ^name lawn ^side in ^east 5 ^north 4) | |
| (input ouvre) | |
| (portal ^name large_door ^door closed) | |
| (status ^likes <f>) | |
| --> | |
| (remove 2) | |
| (modify 3 ^name large_door ^door open) | |
| (write (crlf) |The door creaks open.|) | |
| (write (crlf) |A voice from within says: 'Welcome,| <f> |lover.'|)) | |
| (p name2001 | |
| (location ^name lawn ^side in ^east 5 ^north 4) | |
| (input ouvre) | |
| (portal ^name large_door ^door open) | |
| --> | |
| (remove 2) | |
| (write (crlf) |The door stays open.|)) | |
| (p name2002 | |
| (location ^name lawn ^side in ^east 5 ^north 4) | |
| (status ^going n) | |
| --> | |
| (remove 2) | |
| (write (crlf) |The door is closed, you bump your nose!|)) | |
| (p name2003 | |
| (location ^name lawn ^side in ^east 5 ^north 4) | |
| (status ^going n) | |
| (portal ^name large_door ^door open) | |
| --> | |
| (modify 1 ^name foyer ^side nil ^east nil ^north nil) | |
| (modify 2 ^going nil)) | |
| (p name2004 | |
| (location ^name lawn ^side in ^east 5 ^north 4) | |
| (status ^going n) | |
| (portal ^name large_door ^door open) | |
| (object ^name mattress ^place held) | |
| --> | |
| (modify 2 ^going nil) | |
| (write (crlf) |The mattress won't fit throught the door.|)) | |
| (p name2005 | |
| (location ^name lawn ^side in ^east 5 ^north 4) | |
| (status ^going n) | |
| (portal ^name large_door ^door open) | |
| (object ^name cube ^place held) | |
| --> | |
| (modify 4 ^place lawn ^side in ^east 5 ^north 4) | |
| (write (crlf) |You stumble over the threshold and drop the cube outside.|)) | |
| (p name2006 | |
| (location ^name lawn ^side in ^east 5 ^north 4) | |
| (status ^going n) | |
| (portal ^name large_door ^door open) | |
| (object ^name marijuana ^place held) | |
| --> | |
| (write (crlf) |The dope slips from your hand.|) | |
| (modify 4 ^place lawn ^side in ^east 5 ^north 4)) | |
| (p name2007 | |
| (location ^name lawn ^side in ^east 5 ^north 4) | |
| (input enter) | |
| (status) | |
| --> | |
| (remove 2) | |
| (modify 3 ^going n ^went n)) | |
| (p name2008 | |
| (location ^name lawn ^side in ^east 5 ^north 4) | |
| --> | |
| (write (crlf) |You are outside a large door in the front of an old mansion.|)) | |
| (p name2009 | |
| (location ^name lawn ^side in ^east 5 ^north 4) | |
| (input knock) | |
| --> | |
| (remove 2) | |
| (write (crlf) |'Knock! Knock!'|) | |
| (make input ouvre)) | |
| (p name2010 | |
| (location ^name lawn ^side in ^east 5 ^north 4) | |
| (input ring) | |
| --> | |
| (remove 2) | |
| (write (crlf) |Ding dong!|) | |
| (make input ouvre)) | |
| (p name2011 | |
| (x 30) | |
| (input ring) | |
| --> | |
| (remove 2) | |
| (write (crlf) |I see no bell here.|)) | |
| (p name2012 | |
| (location ^name lawn ^side in ^east 5 ^north 4) | |
| (input open) | |
| (portal ^name large_door ^door closed) | |
| --> | |
| (remove 2) | |
| (write (crlf) |Didn't your mother teach you any manners?|) | |
| (write (crlf) |You shouldn't open someones door without their permission!|)) | |
| (p name2013 | |
| (location ^name lawn ^side in ^east 5 ^north 4) | |
| (portal ^name large_door ^door open) | |
| (input close) | |
| --> | |
| (modify 2 ^door closed) | |
| (remove 3) | |
| (write (crlf) |The door closes.|)) | |
| (p name2014 | |
| (location ^name lawn ^side in ^east 5 ^north 4) | |
| (status ^sound on) | |
| --> | |
| (write (crlf) |Muffled sounds can be heard from inside.|)) | |
| (p name2015 | |
| (location ^name foyer) | |
| (place ^name foyer ^visited nil) | |
| --> | |
| (write (crlf) |You are inside of the house in the inner foyer.|) | |
| (write (crlf) |There is a walk-in closet to the west, an entrance to a hall to the north.|)) | |
| (p name2016 | |
| (location ^name foyer) | |
| (status ^going s) | |
| (portal ^name large_door ^door open) | |
| --> | |
| (modify 2 ^going nil) | |
| (modify 3 ^door closed) | |
| (write (crlf) |Before you can get out the large door slams shut; BOOM!|) | |
| (write (crlf) |Laughter can be heard in the upper floors of the house.|)) | |
| (p name2017 | |
| (location ^name foyer) | |
| (portal ^name large_door ^door closed) | |
| (input open) | |
| --> | |
| (remove 3) | |
| (write (crlf) |The large door is locked impossible to open.|)) | |
| (p name2018 | |
| (location ^name foyer) | |
| (status ^going n) | |
| (place ^name foyer) | |
| --> | |
| (modify 2 ^going nil) | |
| (modify 3 ^visited t) | |
| (modify 1 ^name main_hall)) | |
| (p name2019 | |
| (location ^name foyer) | |
| (portal ^name large_door ^door closed) | |
| (status ^going s) | |
| --> | |
| (modify 3 ^going nil) | |
| (write (crlf) |The door is shut.|)) | |
| (p name2020 | |
| (location ^name foyer) | |
| (input enter closet) | |
| (status) | |
| --> | |
| (remove 2) | |
| (modify 3 ^going w ^went w)) | |
| (p name2021 | |
| (location ^name foyer) | |
| (input enter hall) | |
| (status) | |
| --> | |
| (modify 3 ^going n ^went n) | |
| (remove 2)) | |
| (p name2022 | |
| (location ^name foyer) | |
| (status ^going w) | |
| (place ^name foyer) | |
| --> | |
| (modify 3 ^visited t) | |
| (modify 1 ^name closet) | |
| (modify 2 ^going nil)) | |
| (p name2023 | |
| (location ^name foyer) | |
| (portal ^name large_door ^door open) | |
| (input close) | |
| --> | |
| (remove 3) | |
| (modify 2 ^door closed) | |
| (write (crlf) |The door closes.|)) | |
| (p name2024 | |
| (location ^name foyer) | |
| (place ^name foyer ^virgin t) | |
| (time ^realtime <y>) | |
| --> | |
| (modify 2 ^virgin nil) | |
| (modify 3 ^orc_status sweat ^orc_time (compute <y> + 160)) | |
| (write (crlf) |You feel a chill run down your spine, and you doubt your own sanity.|) | |
| (write (crlf) | |) | |
| (write (crlf) |A booming voice proclaims:|) | |
| (write (crlf) |'YOU WON'T GET OUT BY A DOOR.'|) | |
| (write (crlf) |'... at least alive!'|) | |
| (write (crlf) | |) | |
| (write (crlf) |The house is very damp and musty.|)) | |
| (p name2025 | |
| (location ^name foyer) | |
| (time ^realtime <y> ^orc_time < <y>) | |
| --> | |
| (modify 2 ^orc_time (compute <y> + 20)) | |
| (write (crlf) |A booming voice proclaims:|) | |
| (write (crlf) |'You must be mad to return. If you're not, you will be soon.'|)) | |
| (p name2026 | |
| (location ^name foyer) | |
| (time ^realtime <y>) | |
| (command ^string eat_it) | |
| --> | |
| (modify 2 ^orc_status nil) | |
| (remove 3)) | |
| (p name2027 | |
| (location ^name foyer) | |
| (status ^sound on) | |
| --> | |
| (write (crlf) |Some noise is coming from the hall.|)) | |
| (p name2028 | |
| (location ^name main_hall) | |
| (status ^going s) | |
| (place ^name main_hall) | |
| --> | |
| (modify 1 ^name foyer) | |
| (modify 2 ^going nil) | |
| (modify 3 ^visited t)) | |
| (p name2029 | |
| (location ^name main_hall) | |
| (place ^name main_hall ^visited nil) | |
| --> | |
| (write (crlf) |You are in the main hall.|) | |
| (write (crlf) |The foyer is south.|) | |
| (write (crlf) |The hall extends west and darkens.|) | |
| (write (crlf) |A large room is to the east.|)) | |
| (p name2030 | |
| (location ^name main_hall) | |
| (place ^name main_hall) | |
| (status ^going w) | |
| --> | |
| (modify 1 ^name dark_hall) | |
| (modify 2 ^visited t) | |
| (modify 3 ^going nil)) | |
| (p name2031 | |
| (location ^name main_hall) | |
| (status ^going e) | |
| (place ^name main_hall) | |
| --> | |
| (modify 1 ^name library) | |
| (modify 2 ^going nil) | |
| (modify 3 ^visited t)) | |
| (p name2032 | |
| (location ^name main_hall) | |
| (status ^going << u n >>) | |
| (object ^name stairs ^state whole) | |
| (place ^name main_hall) | |
| --> | |
| (modify 1 ^name stairs) | |
| (modify 2 ^going nil) | |
| (modify 4 ^visited t)) | |
| (p name2033 | |
| (location ^name main_hall) | |
| (status ^going n) | |
| (object ^name stairs ^state collapsed) | |
| (place ^name main_hall) | |
| --> | |
| (modify 1 ^name stairs_debris) | |
| (modify 2 ^going nil) | |
| (modify 4 ^visited t)) | |
| (p name2034 | |
| (location ^name main_hall) | |
| (status ^sound on) | |
| --> | |
| (write (crlf) |Weird noises are coming from above.|)) | |
| (p name2035 | |
| (location ^name closet) | |
| (status ^going e) | |
| (place ^name closet) | |
| --> | |
| (modify 1 ^name foyer) | |
| (modify 2 ^going nil) | |
| (modify 3 ^visited t)) | |
| (p name2036 | |
| (location ^name closet) | |
| (place ^name closet ^visited nil) | |
| --> | |
| (write (crlf) |You are in a large closet, you can see all its contents|) | |
| (write (crlf) | by the light from the foyer.|)) | |
| (p name2037 | |
| (location ^name dark_hall) | |
| (place ^name dark_hall ^visited nil) | |
| --> | |
| (write (crlf) |You are in a poorly lit hall. There is a faint scent of fresh paint.|)) | |
| (p name2038 | |
| (location ^name dark_hall) | |
| (status ^going w) | |
| (place ^name dark_hall) | |
| --> | |
| (modify 1 ^name smelly_room) | |
| (modify 2 ^going nil) | |
| (modify 3 ^visited t)) | |
| (p name2039 | |
| (location ^name dark_hall) | |
| (status ^going e) | |
| (place ^name dark_hall) | |
| --> | |
| (modify 1 ^name main_hall) | |
| (modify 2 ^going nil) | |
| (modify 3 ^visited t)) | |
| (p name2040 | |
| (location ^name stairs) | |
| (place ^name stairs ^visited nil) | |
| --> | |
| (write (crlf) |You are on the landing of the stair case.|) | |
| (write (crlf) |stairs go up and down.|) | |
| (write (crlf) | |) | |
| (write (crlf) |The stairs are squeeky! They seem about to collapse.|)) | |
| (p name2041 | |
| (location ^name stairs) | |
| (status ^sound on) | |
| --> | |
| (write (crlf) |The sound is coming from above you.|)) | |
| (p name2042 | |
| (location ^name stairs) | |
| (status ^going u) | |
| (place ^name stairs) | |
| --> | |
| (modify 1 ^name upper_hall) | |
| (modify 2 ^going nil) | |
| (modify 3 ^visited t)) | |
| (p name2043 | |
| (location ^name stairs) | |
| (status ^going d) | |
| (place ^name stairs) | |
| --> | |
| (modify 1 ^name main_hall) | |
| (modify 2 ^going nil) | |
| (modify 3 ^visited t)) | |
| (p name2045 | |
| (location ^name stairs) | |
| (place ^name stairs ^visited t) | |
| --> | |
| (write (crlf) |SQUEEK! These stairs are delicate!|)) | |
| (p name2046 | |
| (location ^name stairs) | |
| (object ^name stairs ^state whole) | |
| (input jump) | |
| --> | |
| (write (crlf) |CRASH! You've collapsed the stairs.|) | |
| (modify 1 ^name stairs_debris) | |
| (modify 2 ^state collapsed) | |
| (remove 3)) | |
| (p name2047 | |
| (location ^name smelly_room) | |
| (place ^name smelly_room ^visited nil) | |
| --> | |
| (write (crlf) |You are in a room that smells of paint.|) | |
| (write (crlf) |There are no windows or door except the one you came through.|) | |
| (write (crlf) |The walls are wood panel.|)) | |
| (p name2048 | |
| (location ^name smelly_room) | |
| (status ^going e) | |
| (place ^name smelly_room) | |
| --> | |
| (modify 1 ^name dark_hall) | |
| (modify 2 ^going nil) | |
| (modify 3 ^visited t)) | |
| (p name2049 | |
| (location ^name library) | |
| (place ^name library ^visited nil) | |
| --> | |
| (write (crlf) |You are in the library. All the walls are lined with books.|) | |
| (write (crlf) |There is a bust of Homer within reach.|)) | |
| (p name2050 | |
| (location ^name library) | |
| (status ^going w) | |
| (place ^name library) | |
| --> | |
| (modify 1 ^name main_hall) | |
| (modify 2 ^going nil) | |
| (modify 3 ^visited t)) | |
| (p name2051 | |
| (location ^name library) | |
| (input get bust) | |
| --> | |
| (remove 1) | |
| (write (crlf) |The bust is too heavy to carry.|)) | |
| (p name2052 | |
| (location ^name library) | |
| (input turn bust) | |
| (portal ^name library ^door closed) | |
| --> | |
| (remove 2) | |
| (modify 3 ^door open)) | |
| (p name2053 | |
| (location ^name library) | |
| (input enter) | |
| (portal ^name library ^door open) | |
| (status) | |
| --> | |
| (remove 2) | |
| (modify 4 ^going e ^went e)) | |
| (p name2054 | |
| (location ^name library) | |
| (portal ^name library ^door open) | |
| (object ^name wetsuit ^wears t) | |
| (status ^going e) | |
| --> | |
| (modify 4 ^going nil) | |
| (write (crlf) |You can't fit into the opening.|)) | |
| (p name2055 | |
| (location ^name library) | |
| (portal ^name library ^door open) | |
| (object ^name wetsuit ^place held) | |
| (status ^going e) | |
| --> | |
| (modify 4 ^going nil) | |
| (write (crlf) |Something you're carrying is to big to fit through the door.|)) | |
| (p name2056 | |
| (location ^name library) | |
| (portal ^name library ^door open) | |
| (status ^going e) | |
| (place ^name library) | |
| --> | |
| (modify 1 ^name secret_stairs) | |
| (modify 3 ^going nil) | |
| (modify 4 ^visited t)) | |
| (p name2057 | |
| (location ^name library) | |
| (input turn bust) | |
| (portal ^name library ^door open) | |
| --> | |
| (remove 2) | |
| (modify 3 ^door closed) | |
| (write (crlf) |The shelves close.|)) | |
| (p name2058 | |
| (location ^name library) | |
| (portal ^name library ^door open) | |
| --> | |
| (write (crlf) |The east wall of books is open!|)) | |
| (p name2059 | |
| (location ^name library) | |
| (input bust) | |
| --> | |
| (remove 2) | |
| (write (crlf) |I'll bust you if you don't watch it.|)) | |
| (p name2060 | |
| (location ^name library) | |
| (input rub bust) | |
| --> | |
| (remove 2) | |
| (write (crlf) |That isn't very rewarding, nothing happens.|)) | |
| (p name2061 | |
| (location ^name library) | |
| (input kiss bust) | |
| --> | |
| (remove 2) | |
| (write (crlf) |That might turn on a frog, but homer is unmoved.|)) | |
| (p name2062 | |
| (location ^name library ^book nil) | |
| (input get book) | |
| --> | |
| (modify 1 ^book t) | |
| (remove 2) | |
| (write (crlf) |You get a book but discover it has only virtual pages.|) | |
| (write (crlf) |The book disappears.|)) | |
| (p name2063 | |
| (location ^name library ^book t ^book2 nil) | |
| (input get book) | |
| --> | |
| (write (crlf) |The title of the book is 'Vampires I have known'|) | |
| (modify 1 ^book2 t) | |
| (remove 2) | |
| (make object ^name book ^place held)) | |
| (p name2064 | |
| (location ^name library ^book t ^book2 t) | |
| (input get book) | |
| --> | |
| (remove 2) | |
| (write (crlf) |All the rest of the books are fake.|) | |
| (write (crlf) |They seem to be wood.|)) | |
| (p name2065 | |
| (location ^name secret_stairs) | |
| (place ^name secret_stairs ^visited nil) | |
| --> | |
| (write (crlf) |You are in the head of a secret staircase.|) | |
| (write (crlf) |The stairs go down. A pole in the room goes through a hole in the ceiling.|)) | |
| (p name2066 | |
| (location ^name secret_stairs) | |
| (status ^going w) | |
| (portal ^name library ^door open) | |
| (place ^name secret_stairs) | |
| --> | |
| (modify 1 ^name library) | |
| (modify 2 ^going nil) | |
| (modify 4 ^visited t)) | |
| (p name2067 | |
| (location ^name secret_stairs) | |
| (status ^going d) | |
| (place ^name secret_stairs) | |
| --> | |
| (modify 1 ^name wine_cellar) | |
| (modify 2 ^going nil) | |
| (modify 3 ^visited t)) | |
| (p name2068 | |
| (location ^name secret_stairs) | |
| (portal ^name library ^door closed) | |
| (input open <x>) | |
| --> | |
| (remove 3) | |
| (write (crlf) |The stacks can't be opened from here.|)) | |
| (p name2069 | |
| (location ^name secret_stairs) | |
| (portal ^name library ^door open) | |
| --> | |
| (write (crlf) |The west wall is open.|)) | |
| (p name2070 | |
| (location ^name secret_stairs) | |
| (status ^going u) | |
| --> | |
| (modify 2 ^going nil) | |
| (write (crlf) |That isn't a bat pole, ROBIN. You can only come down.|)) | |
| (p name2071 | |
| (location ^name stairs_debris) | |
| (place ^name stairs_debris ^visited nil) | |
| --> | |
| (write (crlf) |You are on wreckage of the stairs.|) | |
| (write (crlf) |To the south is the main_hall, north is a small opening.|)) | |
| (p name2072 | |
| (location ^name stairs_debris) | |
| (status ^going s) | |
| (place ^name stairs_debris) | |
| --> | |
| (modify 1 ^name main_hall) | |
| (modify 2 ^going nil) | |
| (modify 3 ^visited t)) | |
| (p name2073 | |
| (location ^name stairs_debris) | |
| (status ^going n) | |
| (place ^name stairs_debris) | |
| --> | |
| (modify 1 ^name back_hall) | |
| (modify 2 ^going nil) | |
| (modify 3 ^visited t)) | |
| (p name2074 | |
| (location ^name back_hall) | |
| (place ^name back_hall ^visited nil) | |
| --> | |
| (write (crlf) |This is the back hall. It connects the kitchen and|) | |
| (write (crlf) |dining room. The kitchen is east and the dining room is west.|)) | |
| (p name2075 | |
| (location ^name back_hall) | |
| (object ^name stairs ^state collapsed) | |
| --> | |
| (write (crlf) |To the south is the wreckage of the stairs.|)) | |
| (p name2076 | |
| (location ^name back_hall) | |
| (status ^going e) | |
| (place ^name back_hall) | |
| --> | |
| (modify 1 ^name kitchen) | |
| (modify 2 ^going nil) | |
| (modify 3 ^visited t)) | |
| (p name2077 | |
| (location ^name back_hall) | |
| (status ^going w) | |
| (place ^name back_hall) | |
| --> | |
| (modify 1 ^name dining_room) | |
| (modify 2 ^going nil) | |
| (modify 3 ^visited t)) | |
| (p name2078 | |
| (location ^name back_hall) | |
| (status ^going s) | |
| (place ^name back_hall) | |
| (object ^name stairs ^state collapsed) | |
| --> | |
| (modify 1 ^name stairs_debris) | |
| (modify 2 ^going nil) | |
| (modify 3 ^visited t)) | |
| (p name2079 | |
| (location ^name kitchen) | |
| (place ^name kitchen ^visited nil) | |
| --> | |
| (write (crlf) |You are in a old kitchen. All the windows are|) | |
| (write (crlf) |boarded up. The only exit is west.|) | |
| (write (crlf) | |) | |
| (write (crlf) |There is a refrigerator in the corner.|) | |
| (write (crlf) |A ventilation duct is open over the refrigerator.|)) | |
| (p name2080 | |
| (location ^name kitchen) | |
| (status ^going w) | |
| (place ^name kitchen) | |
| --> | |
| (modify 1 ^name back_hall) | |
| (modify 2 ^going nil) | |
| (modify 3 ^visited t)) | |
| (p name2081 | |
| (location ^name kitchen) | |
| (input exit) | |
| (status) | |
| --> | |
| (remove 2) | |
| (modify 3 ^going w ^went w)) | |
| (p name2082 | |
| (location ^name kitchen) | |
| (portal ^name rdoor ^door closed) | |
| --> | |
| (write (crlf) |The refrigirator door is closed.|)) | |
| (p name2083 | |
| (location ^name kitchen) | |
| (portal ^name rdoor ^door open) | |
| --> | |
| (write (crlf) |The door of the ice box is open.|)) | |
| (p name2084 | |
| (location ^name kitchen) | |
| (portal ^name rdoor ^door closed) | |
| (input open) | |
| --> | |
| (remove 3) | |
| (modify 2 ^door open)) | |
| (p name2085 | |
| (location ^name kitchen) | |
| (portal ^name rdoor ^door open) | |
| (input close) | |
| --> | |
| (remove 3) | |
| (modify 2 ^door closed)) | |
| (p name2086 | |
| (location ^name kitchen) | |
| (portal ^name rdoor ^door open) | |
| (object ^name cube ^place frig) | |
| --> | |
| (write (crlf) |There is a small white cube in the refrigirator.|)) | |
| (p name2087 | |
| (location ^name kitchen) | |
| (portal ^name rdoor ^door open) | |
| (object ^name cube ^place frig) | |
| (input get cube) | |
| --> | |
| (remove 4) | |
| (write (crlf) |You have a cube.|) | |
| (modify 3 ^place held)) | |
| (p name2088 | |
| (location ^name kitchen) | |
| (status ^going u) | |
| --> | |
| (modify 2 ^going nil) | |
| (modify 1 ^ontop frig)) | |
| (p name2089 | |
| (location ^name kitchen ^ontop frig) | |
| --> | |
| (write (crlf) |You are ontop the refrigirator.|) | |
| (write (crlf) |Going down will put you on the floor, going south will put you in the duct.|)) | |
| (p name2090 | |
| (location ^name kitchen) | |
| (input mount) | |
| --> | |
| (remove 2) | |
| (modify 1 ^ontop frig)) | |
| (p name2091 | |
| (location ^name kitchen ^ontop frig) | |
| (status ^going s) | |
| (place ^name kitchen) | |
| --> | |
| (modify 2 ^going nil) | |
| (modify 3 ^visited t) | |
| (modify 1 ^name ductf2 ^ontop nil)) | |
| (p name2092 | |
| (location ^name dining_room) | |
| (place ^name dining room ^visited nil) | |
| --> | |
| (write (crlf) |You are in a large dining room. The ceiling is very high.|) | |
| (write (crlf) |The hall is east.|)) | |
| (p name2093 | |
| (location ^name dining_room) | |
| (status ^going e) | |
| (place ^name dining_room) | |
| --> | |
| (modify 1 ^name back_hall) | |
| (modify 2 ^going nil) | |
| (modify 3 ^visited t)) | |
| (p name2094 | |
| (location ^name upper_hall) | |
| (place ^name upper_hall ^visited nil) | |
| --> | |
| (write (crlf) |You are at the upper hall. You can see down the|) | |
| (write (crlf) |first steps of some stairs. A circular staircase|) | |
| (write (crlf) |continues up.|) | |
| (write (crlf) | |) | |
| (write (crlf) |There is a dark room to the south,|) | |
| (write (crlf) |a hall to the west, a stone wall to the east,|) | |
| (write (crlf) |and another room to the north.|)) | |
| (p name2095 | |
| (location ^name upper_hall) | |
| (object ^name stairs ^state collapsed) | |
| (status ^going d) | |
| --> | |
| (modify 3 ^going nil) | |
| (write (crlf) |The stairs are collapsed.|)) | |
| (p name2096 | |
| (location ^name upper_hall) | |
| (status ^going d) | |
| (place ^name upper_hall) | |
| (object ^name stairs ^state whole) | |
| --> | |
| (modify 1 ^name stairs) | |
| (modify 2 ^going nil) | |
| (modify 3 ^visited t)) | |
| (p name2097 | |
| (location ^name upper_hall) | |
| (status ^going s) | |
| (place ^name upper_hall) | |
| --> | |
| (modify 1 ^name dark_room) | |
| (modify 2 ^going nil) | |
| (modify 3 ^visited t)) | |
| (p name2098 | |
| (location ^name upper_hall) | |
| (status ^going w) | |
| (place ^name upper_hall) | |
| --> | |
| (modify 1 ^name long_hall) | |
| (modify 2 ^going nil) | |
| (modify 3 ^visited t)) | |
| (p name2099 | |
| (location ^name upper_hall) | |
| (status ^going n) | |
| (place ^name upper_hall) | |
| --> | |
| (modify 1 ^name dull_room) | |
| (modify 2 ^going nil) | |
| (modify 3 ^visited t)) | |
| (p name2100 | |
| (location ^name upper_hall) | |
| (status ^going e) | |
| (place ^name upper_hall) | |
| (portal ^name wall ^door open) | |
| --> | |
| (modify 1 ^name secret_room) | |
| (modify 2 ^going nil) | |
| (modify 3 ^visited t)) | |
| (p name2101 | |
| (location ^name upper_hall) | |
| (portal ^name wall ^door closed) | |
| (input << move pull get >> brick) | |
| --> | |
| (remove 3) | |
| (write (crlf) |The brick moves, but can't be removed from the wall.|) | |
| (write (crlf) |A secret panel in the wall opens!|) | |
| (write (crlf) |There is a room ahead.|) | |
| (modify 2 ^door open)) | |
| (p name2102 | |
| (location ^name upper_hall) | |
| (input close wall) | |
| (portal ^name wall ^door open) | |
| --> | |
| (remove 2) | |
| (modify 3 ^door closed) | |
| (write (crlf) |The wall closes.|)) | |
| (p name2103 | |
| (location ^name upper_hall) | |
| (status ^going u) | |
| (place ^name upper_hall) | |
| --> | |
| (modify 1 ^name laboratory) | |
| (modify 2 ^going nil) | |
| (modify 3 ^visited t)) | |
| (p name2104 | |
| (location ^name upper_hall) | |
| (status ^sound on) | |
| --> | |
| (write (crlf) |You hear clanking and screams coming from the hall.|)) | |
| (p name2105 | |
| (location ^name laboratory) | |
| (location ^name laboratory) | |
| (place ^name laboratory ^visited nil) | |
| --> | |
| (write (crlf) |You are in the laboratory. The most notable feature is a huge |) | |
| (write (crlf) |slab in the middle of the room. There is a large |) | |
| (write (crlf) |lever switch. The stairs are the only obvious exit. The ceiling|) | |
| (write (crlf) |is a glass dome painted black, much too high to reach.|)) | |
| (p name2106 | |
| (location ^name laboratory) | |
| (status ^going d) | |
| (place ^name laboratory) | |
| --> | |
| (modify 1 ^name upper_hall) | |
| (modify 2 ^going nil) | |
| (modify 3 ^visited t)) | |
| (p name2107 | |
| (location ^name laboratory) | |
| (status ^going w) | |
| (place ^name laboratory) | |
| (wall is down) | |
| --> | |
| (modify 1 ^name bar) | |
| (modify 2 ^going nil) | |
| (modify 3 ^visited t)) | |
| (p name2108 | |
| (location ^name laboratory) | |
| (wall is down) | |
| --> | |
| (write (crlf) |The west wall has the shape of a running figure in it.|)) | |
| (p name2109 | |
| (location ^name laboratory) | |
| (input <B> << lever switch >>) | |
| --> | |
| (remove 2) | |
| (make monster live)) | |
| (p name2110 | |
| (location ^name laboratory) | |
| (input <x> lever) | |
| (object ^name lever ^state thrown) | |
| --> | |
| (remove 2) | |
| (write (crlf) |The lever is stuck.|)) | |
| (p name2111 | |
| (location ^name laboratory) | |
| (monster live) | |
| (object ^name monster ^place laboratory) | |
| -(object ^name lever ^state thrown) | |
| --> | |
| (remove 2) | |
| (write (crlf) |The lights dim. A massive door on the east wall|) | |
| (write (crlf) |opens revealing a bank of computers, generators, and misc.|) | |
| (write (crlf) |electronic gear. The generators start to scream.|) | |
| (write (crlf) |The lights dim more. Suddenly sparks start to fly from the|) | |
| (write (crlf) |equipment. The body on the table starts to jerk around.|) | |
| (write (crlf) | |) | |
| (write (crlf) |As suddenly as it started, the generators turn off, the|) | |
| (write (crlf) |wall closes. And everything returns to normal.....|) | |
| (write (crlf) |Then the body rises, removes its sheet and it is a monster.|) | |
| (write (crlf) | |) | |
| (write (crlf) |The monster approaches you and says 'Trick or Treat'|) | |
| (make object ^name lever ^state thrown)) | |
| (p name2112 | |
| (location ^name laboratory) | |
| (object ^name monster ^place laboratory) | |
| -(object ^name lever ^state thrown) | |
| --> | |
| (write (crlf) |There is the shape of a body on the slab, covered with a sheet.|)) | |
| (p name2113 | |
| (location ^name laboratory) | |
| (object ^name monster ^place laboratory) | |
| (object ^name candy ^place held) | |
| (object ^name lever ^state thrown) | |
| (input give candy) | |
| --> | |
| (remove 3) | |
| (remove 2) | |
| (remove 5) | |
| (write (crlf) |The monster is pleased.| | |
| |He eats the candy, walks through the west wall|) | |
| (write (crlf) |and disappears.|) | |
| (make wall is down)) | |
| (p name2114 | |
| (location ^name laboratory) | |
| (object ^name monster ^place laboratory) | |
| (object ^name lever ^state thrown) | |
| (input <x> monster) | |
| --> | |
| (remove 2) | |
| (remove 4) | |
| (write (crlf) |The monster is frightened and holds his breath until he turns|) | |
| (write (crlf) |blue. He then disappears.|)) | |
| (p name2115 | |
| (location ^name laboratory) | |
| (object ^name lever ^state thrown) | |
| --> | |
| (write (crlf) |The lever has been thrown, and is stuck in that position.|)) | |
| (p name2116 | |
| (location ^name laboratory) | |
| (object ^name football ^place held) | |
| (input kick football) | |
| --> | |
| (remove 3) | |
| (write (crlf) |The football goes crashing through the glass dome.|) | |
| (modify 2 ^place lawn ^side in ^east 7 ^north 4) | |
| (make object ^name dome ^state broken)) | |
| (p name2117 | |
| (location ^name laboratory) | |
| (object ^name football ^place held) | |
| (object ^name rope ^state tied ^tied football) | |
| (input kick football <p>) | |
| --> | |
| (remove 4) | |
| (write (crlf) |Kicking the football tears the rope off of it.|) | |
| (write (crlf) |The football goes crashing through the glass dome.|) | |
| (modify 3 ^state untied) | |
| (modify 2 ^place lawn ^side in ^east 7 ^north 4) | |
| (make object ^name dome ^state broken)) | |
| (p name2118 | |
| (location ^name laboratory) | |
| (object ^name Dracula ^place laboratory) | |
| (object ^name dome ^state broken) | |
| --> | |
| (remove 2) | |
| (write (crlf) |The bat flies through the hole in the dome and escapes.|)) | |
| (p name2119 | |
| (location ^name laboratory) | |
| (object ^name Dracula ^place laboratory) | |
| --> | |
| (write (crlf) |There is a bat flying around in the dome, too high to reach.|)) | |
| (p name2120 | |
| (location ^name laboratory) | |
| (object ^name Dracula ^place laboratory) | |
| (input get Dracula) | |
| --> | |
| (remove 3) | |
| (write (crlf) |I said the bat was too high to reach, even on a stool.|)) | |
| (p name2121 | |
| (location ^name laboratory) | |
| (object ^name Dracula ^place laboratory) | |
| (input get bat) | |
| --> | |
| (remove 3) | |
| (write (crlf) |The bat is much too high for you to get.|)) | |
| (p name2122 | |
| (location ^name laboratory) | |
| (object ^name Dracula ^place laboratory) | |
| (object ^name dome ^state broken) | |
| (time ^morning t) | |
| --> | |
| (remove 2) | |
| (make object ^name ring ^place laboratory ^treasure t) | |
| (write (crlf) |The sun's rays cause the bat to shrivel. Something falls to the floor.|)) | |
| (p name2123 | |
| (object ^name Dracula ^place laboratory) | |
| (object ^name dome ^state broken) | |
| (time ^morning t) | |
| --> | |
| (remove 1) | |
| (make object ^name ring ^place laboratory ^treasure t)) | |
| (p name2124 | |
| (location ^name laboratory) | |
| (object ^name monster ^place laboratory) | |
| (object ^name lever ^state thrown) | |
| (place ^name laboratory ^visited t) | |
| --> | |
| (write (crlf) |The monster is drooling on himself, saying 'Trick or Treat'|)) | |
| (p name2125 | |
| (location ^name laboratory) | |
| (object ^name monster ^place laboratory) | |
| (object ^name lever ^state thrown) | |
| (input give <x>) | |
| --> | |
| (remove 4) | |
| (write (crlf) |The monster doesn't like | <x> |. |) | |
| (write (crlf) |He is getting very angry.|)) | |
| (p name2126 | |
| (location ^name laboratory) | |
| (object ^name monster ^place laboratory) | |
| (object ^name lever ^state thrown) | |
| (input give monster <x>) | |
| --> | |
| (remove 4) | |
| (make input give <x>)) | |
| (p name2127 | |
| (location ^name laboratory) | |
| (object ^name monster ^place laboratory) | |
| (object ^name lever ^state thrown) | |
| (input give <x> to monster) | |
| --> | |
| (remove 4) | |
| (make input give <x>)) | |
| (p name2128 | |
| (location ^name laboratory) | |
| (object ^name monster ^place laboratory) | |
| (object ^name lever ^state thrown) | |
| (input throw <x>) | |
| --> | |
| (remove 4) | |
| (make input give <x>)) | |
| (p name2129 | |
| (location ^name laboratory) | |
| (object ^name dome ^state broken) | |
| (time ^morning t) | |
| --> | |
| (write (crlf) |Light shows throught the hole.|)) | |
| (p name2130 | |
| (location ^name laboratory) | |
| (object ^name matches ^place laboratory) | |
| (time ^morning t) | |
| --> | |
| (write (crlf) |Even in the sun light the matches don't dry.|) | |
| (write (crlf) |The laboratory is damp and musty.|)) | |
| (p name2131 | |
| (location ^name laboratory) | |
| (input dry matches) | |
| --> | |
| (remove 2) | |
| (write (crlf) |The laboratory is very damp.|)) | |
| (p name2132 | |
| (location ^name laboratory) | |
| (object ^name dome ^state broken) | |
| (time ^morning nil) | |
| --> | |
| (write (crlf) |You can see the moon through the dome.|)) | |
| (p name2133 | |
| (location ^name laboratory) | |
| (object ^name monster ^place laboratory) | |
| (object ^name cube ^place held) | |
| (object ^name lever ^state thrown) | |
| (input give cube) | |
| --> | |
| (remove 2) | |
| (remove 3) | |
| (remove 5) | |
| (write (crlf) |The monster eats the cube. He then starts saying 'ohhh, ahhhh'.|) | |
| (write (crlf) |'Out of sight man.' Then he jumps straight up through the dome.|) | |
| (make object ^name dome ^state broken)) | |
| (p name2134 | |
| (location ^name bar) | |
| (location ^name bar) | |
| (place ^name bar ^visited nil) | |
| --> | |
| (write (crlf) |You are in a bar. There isn't any booze.|)) | |
| (p name2135 | |
| (location ^name bar) | |
| (status ^going e) | |
| (place ^name bar) | |
| --> | |
| (modify 1 ^name laboratory) | |
| (modify 2 ^going nil) | |
| (modify 3 ^visited t)) | |
| (p name2136 | |
| (location ^name wine_racks) | |
| --> | |
| (write (crlf) |You are in rows of wine racks that stretch out of sight in all directions.|)) | |
| (p name2137 | |
| (location ^name wine_racks ^east <e>) | |
| (status ^going e) | |
| --> | |
| (remove 1) | |
| (modify 2 ^going nil) | |
| (modify 1 ^name wine_racks ^east (compute 1 + <e>))) | |
Xet Storage Details
- Size:
- 147 kB
- Xet hash:
- fd519357cbf9f12a152cd630881928f7476823fbab6e24f0e55e33f09efdd6a3
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