| # 3.t | |
| tuid: 1z2lxiqua980sedk | |
| ifwiki: Increment by Three | |
| += 3: A Logical Adventure, v1.2 | |
| by Carl de Marcken and Dave Baggett. | |
| [a compiled game file is in </if-archive/games/tads/#3.gam>] | |
| # 4in1_src.zip | |
| tuid: 1dg2yp15g6tm6izy | |
| Four in One, an Interactive Marx Brothers Comedy | |
| by J. Robinson Wheeler. | |
| Release Version 1.1.7 20000710. | |
| TADS source code, an essay about the game (including | |
| amusing things to do) and the development logs. | |
| (the original competition entry is in | |
| </if-archive/games/competition98/tads/fourin1/>, | |
| a machine independent TADS .gam file is in | |
| </if-archive/games/tads/#fourin1.gam>, | |
| an MS-DOS executable is in </if-archive/games/pc/#fourin1.zip>, | |
| and a Mac executable is in </if-archive/games/mac/#fourin1.sit>) | |
| # EricGift.zip | |
| tuid: 7ti3b00rs64iubx2 | |
| TADS3 source code for Eric's Gift, by Joao Mendes. | |
| [a compiled game file is in | |
| </if-archive/games/competition2002/tads3/ericgift/#ericgift.t3>] | |
| # Fate.zip | |
| tuid: 4iafm5z3v9imaj9s | |
| tuid: 58cm1watskalexir | |
| Source code for TADS3 versions of the William Tell and | |
| Captain Fate sample games from the Inform Beginners' | |
| Guide, converted to TADS3 by Eric Eve. | |
| # Ground_src.zip | |
| tuid: gdy6gaia4nm66km2 | |
| ifwiki: Common Ground | |
| Common Ground, Version 2 (17jan2000), | |
| written by Stephen Granade. | |
| (a compiled version is in | |
| </if-archive/games/tads/#Ground.gam>) | |
| # IMustPlay.source.zip | |
| tuid: rw8ipy7o8hgpq82o | |
| ifwiki: I Must Play | |
| I Must Play (an arcade adventure), release 42.00.009, | |
| by Geoff Fortytwo. TADS 3 source code. | |
| (a compiled version is in | |
| </if-archive/games/competition2004/#tads3/imustplay>) | |
| # MoistSrc.zip | |
| tuid: ooffjk684gtrsq6v | |
| ifwiki: Moist | |
| Moist version 1.06, by Scarlet Herring. | |
| WARNING: This game contains scenes of an explicit | |
| sexual nature. | |
| (a compiled game file is in </if-archive/games/tads/#Moist.zip>) | |
| # MrsPepperSrc.zip | |
| tuid: dcvk7bgbqeb0a71s | |
| ifwiki: Mrs. Pepper's Nasty Secret | |
| Mrs. Pepper's Nasty Secret, version 1.03, by Jim Aikin | |
| and Eric Eve. | |
| (a compiled version is in | |
| </if-archive/games/tads/#MrsPepper.t3>) | |
| # Murmel2.zip | |
| tuid: cwazq2fnif833jhd | |
| ifwiki: Murmellius II | |
| Murmellius 2, by VDSB. Archive includes game | |
| file and source code. | |
| # Prom_Dress_source.zip | |
| tuid: u4u57v2ggfcqvll7 | |
| Source code and supplemental materials, including maps, for | |
| The Only Possible Prom Dress, | |
| version 1.1, by Jim Aikin. | |
| (the compiled game is in | |
| </if-archive/games/tads/#Prom_Dress.t3>) | |
| # Ruins.zip | |
| tuid: rnsj9vbk0ewwip61 | |
| Ruins, by Angela M. Horns (aka Graham Nelson). | |
| Ported to TADS 3 by Eric Eve. Version 1.0. | |
| (a Swedish translation is in </if-archive/games/tads/swedish/#ruiner.zip>) | |
| # SquareCircleSrc.zip | |
| tuid: 003iydfj1747amj8 | |
| ifwiki: Square Circle | |
| Source files for Square Circle, version 1.2, by Eric Eve. | |
| (a compiled version is in | |
| </if-archive/games/tads/#SquareCircle.zip>) | |
| # aayelasrc.zip | |
| tuid: p5aumfiwlv23qgfg | |
| ifwiki: Aayela | |
| Aayela, an Interactive Vision, by Magnus Olsson. | |
| Release 1.2 / 010815. | |
| [a compiled game file is in </if-archive/games/tads/#aayela.gam>] | |
| # alice_t.zip | |
| tuid: ktxyj6lzs6w5hb4n | |
| Alice in Wonderland version 1.0a1, by LeGarre (?). | |
| TADS source code only. | |
| # almsrc.zip | |
| tuid: je0vz4z7edut4q7t | |
| ifwiki: Poor Zefron's Almanac | |
| Poor Zefron's Almanac, by Carl Klutzke. | |
| TADS 2 source code and readme file. | |
| (the original competition entry is in | |
| </if-archive/games/competition97/#tads/almanac>) | |
| # arrsrc.zip | |
| tuid: b7zs6ocxlntb1u7c | |
| Arrival, or Attack of the B-Movie Clichés, | |
| version 2, by Stephen Granade. | |
| (the compiled game is in | |
| </if-archive/games/tads/#arrival.zip> | |
| and the original competition entry is in | |
| </if-archive/games/competition98/tads/arrival/#arrival.gam>) | |
| # ccr.sit.hqx | |
| tuid: c896g2rtsope497w | |
| Same as above, but BinHex format. | |
| # deep_src.zip | |
| tuid: k82q3libhff6ks8l | |
| TADS source to Deep Space Drifter, by Michael J. Roberts | |
| and Steve McAdams. | |
| (a compiled version is in | |
| </if-archive/games/tads/#deepspace.zip>) | |
| # diabolicalSource.zip | |
| tuid: p5393tjhwyvdtp7c | |
| TADS3 source for Diabolical, version 2.00, by Cleo Kraft. | |
| (a compiled version is in </if-archive/games/tads/#diabolical.t3>) | |
| # ditchday.zip | |
| tuid: 2ungxx2lyy5sob4g | |
| ifwiki: Ditch Day Drifter | |
| Ditch Day Drifter, by Michael J. Roberts. | |
| This is the example TADS game referred to in the TADS | |
| documentation files. TADS source code and .gam file. | |
| # flames_src.zip | |
| tuid: 9pirdetlvv55uaob | |
| TADS source to Perdition's Flames, by Michael J. Roberts. | |
| (a compiled version is in </if-archive/games/tads/#flames.zip>) | |
| # foom.tar.gz | |
| tuid: u6noh99uu6ck57bg | |
| ifwiki: FooM | |
| FooM - the shoot-'em up text adventure, by dI software | |
| (Piers Johnson). TADS source and .gam file. | |
| # ftf_R3_source.zip | |
| tuid: p4dlfwy4yg6pzdba | |
| ifwiki: First Things First | |
| TADS 2 source code for First Things First, version 3.0, | |
| by J. Robinson Wheeler. | |
| (a compiled version is in </if-archive/games/tads/#ftf.gam>) | |
| # gc-src.zip | |
| tuid: oapi61oln37cs95o | |
| GC: A Thrashing Parity Bit of the Mind, | |
| the 1994 MIT AI Laboratory Olympics text adventure game | |
| by Carl de Marcken, David Baggett, and Pearl Tsai. | |
| (a compiled game file is in </if-archive/games/tads/#gc-gam.zip>) | |
| # gc-tadsc-22.patch | |
| tuid: oapi61oln37cs95o | |
| A patch file to adapt the source code from gc-src.zip above | |
| to TADS version 2.2 or later, by Rick Litherland. | |
| Rick's explanation: "This is (necessary) because of a change | |
| in the interpretation of the '-' operator inside lists made | |
| with version 2.2. The result is that two NPCs (Hoch and | |
| Konigsberg), who provide a vital clue, disappear early in the | |
| game, making it much harder to get the clue. If the source | |
| file "people.t" is patched with my file, this will be | |
| corrected. (It also means that another NPC, Marvin Minsky, | |
| will now show up and may cause you to lose points, but so it | |
| goes.) Incidentally, I have tried to ensure that the patched | |
| file will still compile and run under versions before 2.2, | |
| but I haven't been able to check this." | |
| # goldsrc.zip | |
| tuid: x33bcsynxsjqlbte | |
| Source code for The Golden Skull, along with all the | |
| required source image and sound files, by Neil K. Guy. | |
| # graphicalBIV.zip | |
| tuid: e2qi61r56mtufr6m | |
| A test project based on Steve Breslin's "Bird's I View" text | |
| grid banner which created a Pac-Man simulation. Includes | |
| graphical map tiles and icons and imitates Wasteland or Ultima | |
| style map navigation. Written by Kenneth E. Gay. | |
| # gripsrc.zip | |
| tuid: folz7olvvczasp88 | |
| ifwiki: Losing Your Grip | |
| Losing Your Grip, a Journey in Five Fits. | |
| Version 5 (Nov 30 2001), by Stephen Granade. | |
| (the compiled game is in </if-archive/games/tads/#grip.gam>) | |
| # hightech.zip | |
| tuid: j8t7exzkjwoddx1v | |
| TADS source to High Tech Drifter, by Jim Cser. | |
| Unfinished. | |
| # it_src.zip | |
| tuid: clox1mlffo37xf2z | |
| ifwiki: It (game) | |
| It, version 2.2, by Emily Boegheim. | |
| TADS 3 source code. | |
| (a compiled version is in </if-archive/games/tads/#it.t3>) | |
| # kitchen.zip | |
| tuid: acgxov9huue9lba0 | |
| Kitchen Encounters version 0.2, a tiny adventure game | |
| by Andy Jewell. TADS source code only. | |
| (a compiled version is in </if-archive/games/tads/#kitchen.zip>) | |
| # lost202s.zip | |
| tuid: hoeipcc1cv04buu1 | |
| Lost, a science fiction text adventure, version 2.0.2. | |
| Shareware by Jeffrey Hersh; his rating: hard. | |
| (a compiled game file is in </if-archive/games/tads/#lost202g.zip>; | |
| executables are in </if-archive/games/mac/#LostAdv2.0.2.sit.hqx> | |
| and in </if-archive/games/pc/#lost202.zip>) | |
| # mazes_source.zip | |
| tuid: ovbxika0f1e03g6i | |
| ifwiki: Nothing But Mazes | |
| Nothing but Mazes, by Greg Boettcher. | |
| Version 2.0: Full version. | |
| (a compiled version is in </if-archive/games/tads/#mazes.t3>) | |
| # mpt_src.zip | |
| tuid: uq0wyolbxfhxtfoj | |
| tuid: qmm7d4vvatzqqvav | |
| tuid: r1bpxaq3txo935t2 | |
| TADS source code for the TextFire! games | |
| "Masta'mind", "Pumping!", and "A Tenuous Hold", all | |
| written by Stephen Granade. | |
| (compiled game files are in | |
| </if-archive/games/demos/textfire/#12pack.zip> and | |
| </if-archive/games/demos/textfire/#masta.gam>) | |
| # ntts_src.zip | |
| tuid: x7lnh94mmylkk6ng | |
| No Time to Squeal, by Mike Sousa and Robb Sherwin. | |
| Release 1.3 / Serial number 031603. | |
| (a compiled game file is in </if-archive/games/tads/#ntts.gam>; | |
| the original competition entry is in | |
| </if-archive/games/competition2001/tads/ntts/#ntts.gam>) | |
| # plantsrc_2.zip | |
| tuid: 77rsl9mezn5iogto | |
| ifwiki: The Plant | |
| The Plant, Release 2 (Special Edition), by Mike Roberts. | |
| (a compiled game file is in </if-archive/games/tads/#plant_2.zip>; | |
| the original competition entry is in | |
| </if-archive/games/competition98/tads/plant/#plant.gam>) | |
| # polyadv_321a.zip | |
| tuid: fft6pu91j85y4acv | |
| ifwiki: Adventure | |
| PolyAdv 3.21a, a TADS version of the original | |
| Adventure / Colossal Cave text adventure, including: | |
| - The original 350 point game by Crowther and Woods, | |
| ported by David Baggett. | |
| - The 550 point extended version by David Platt, | |
| ported by Bennett Standeven. | |
| - The 580 point extended version by Mike Goetz, | |
| ported by Bennett Standeven. | |
| - The 551 point version by David Long and an anonymous | |
| author, ported by David Picton. | |
| - A 701 point version by David Picton, combining the 550 | |
| point and 551 point versions. | |
| - A 701+ point version by David Picton, based on the 701 | |
| point version but with new extensions. | |
| (a compiled game file is in </if-archive/games/tads/#polyadv.gam>) | |
| # return-to-ditch-day-src.zip | |
| tuid: sicva377zqygxcq2 | |
| ifwiki: Return to Ditch Day | |
| TADS 3 source code for Return to Ditch Day, by | |
| Michael J. Roberts. | |
| (a compiled game file is in | |
| </if-archive/games/tads/#return-to-ditch-day.zip>) | |
| # shadow.zip | |
| tuid: h8rprc4xohdppd45 | |
| Shadowland I: The Tower of Iron, Interactive Role-Playing | |
| System, Release 1.0, by Tom Claburn. | |
| (a compiled game file is in </if-archive/games/tads/#shadow.gam>) | |
| # spatial_source.zip | |
| tuid: gakwspx3ip7xo7kk | |
| ifwiki: Rat In Control | |
| Rat In Control, version 1.0, written by Mike Roberts. | |
| An experimental game supporting both conventional | |
| compass directions and relative directions ("in front | |
| of you," etc.) | |
| (a compiled game file is in | |
| </if-archive/games/tads/#spatial.t3>) | |
| # tads_dungeon.zip | |
| tuid: 4gxk83ja4twckm6j | |
| ifwiki: Zork (game) | |
| Dungeon, the more or less public domain version of the | |
| original MIT Zork, | |
| ported to TADS by Darin Johnson (v0.3 beta). | |
| Based on the FORTRAN version 3.1A, 1-Feb-94. | |
| Compiled .GAM file and complete TADS source code. | |
| # tadsmetsrc.zip | |
| tuid: 5aoeis6lt44sex7p | |
| ifwiki: Metroid | |
| Metroid (v0.5 Release 1), a text version of Metroid | |
| by Retro Studios and Billy Rawls. | |
| (a compiled game file is in </if-archive/games/tads/#metroid.gam>) | |
| # zeb3src.zip | |
| tuid: q1gts4stibzdzy69 | |
| ifwiki: Uncle Zebulon's Will | |
| Uncle Zebulon's Will, an Interactive Inheritance. | |
| Release 3.0 / 030115, by Magnus Olsson. | |
| Winner of the TADS category of the 1995 IF competition. | |
| TADS source code. | |
| (the compiled machine-independent TADS .gam file is in | |
| </if-archive/games/tads/#zebulon3.zip>, | |
| and the original competition entry is in | |
| </if-archive/games/competition95/#zebulon.zip>) | |
| # ccr.zip | |
| tuid: c896g2rtsope497w | |
| Colossal Cave Revisited v1.0. | |
| Crowther and Woods' classic adventure with a full | |
| sentence parser. Comes with source. | |
| TADS version by Dave Baggett. | |
| # legndsrc.zip | |
| tuid: bi8rb6cieq8p05wl | |
| ifwiki: The Legend Lives! | |
| Source code for The Legend Lives! by David Baggett. | |
| # ccr.oldtr.tar.Z | |
| tuid: c896g2rtsope497w | |
| Colossal Cave Revisited. | |
| A remake of Crowther and Woods' original | |
| adventure, with complete TADS source code. | |
| Version 1.0, TADS version by David M. Baggett. | |
| Contains a .GAM file that works with older (< 2.1) | |
| versions of the TADS run-time. | |
| # ccr.tar.Z | |
| tuid: c896g2rtsope497w | |
| Colossal Cave Revisited. | |
| A remake of Crowther and Woods' original | |
| adventure, with complete TADS source code. | |
| Version 1.0, TADS version by David M. Baggett. | |
| # legend-src.tar.Z | |
| tuid: bi8rb6cieq8p05wl | |
| ifwiki: The Legend Lives! | |
| The Legend Lives! by David Baggett. | |
| Source code only. | |
| # pastense.zip | |
| tuid: t2q0c5885qqean3m | |
| Past Tense, An Interactive Intrigue by Dave Nault. | |
| TADS source code and compiled game file. | |
| # ccr.sit.bin | |
| tuid: c896g2rtsope497w | |
| Colossal Cave Revisited v1.0. | |
| A remake of Crowther and Woods' original adventure | |
| with a full sentence parser, with complete TADS | |
| source. TADS version by Dave Baggett. Freeware. | |
| Macbinary format. | |
| # old | |
| Older versions of some of the source files in this directory. | |
| # AllHopeAbandonSource.zip | |
| tuid: 4l33jjysofp3very | |
| ifwiki: All Hope Abandon | |
| TADS 3 source files for All Hope Abandon, version 4, | |
| by Eric Eve. | |
| # isekai-adv3.zip | |
| tuid: 0cq8hb14bg712d8s | |
| TADS 3 source code for the alpha (0.25) version of | |
| Isekai, by dott. Piergiorgio M. d' Errico, | |
| vintage 2023, prior to its porting from adv3 to adv3Lite, | |
| released for the 2025 Source Code Amnesty Day. | |
| Released under GPL license. | |
| (a later version is at | |
| </if-archive/games/tads/#isekai-preview.t3>) | |
| # portrait_source.zip | |
| tuid: t76u91xhxz1bxppf | |
| TADS 3 source code for | |
| The Portrait, by dott. Piergiorgio M. d' Errico, | |
| as it stood in April 2024. | |
| Released under GPL license. | |
| (the compiled game is in | |
| </if-archive/games/springthing/2024/#ThePortrait.zip>) | |
Xet Storage Details
- Size:
- 12.7 kB
- Xet hash:
- 9083b6b05c66f45cede61808e6cda02b27998ec9d2eaaa21bcd233eb84786c91
·
Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.