| <HTML> | |
| <HEAD> | |
| <TITLE></TITLE> | |
| <META NAME="Author" CONTENT=""> | |
| <META NAME="GENERATOR" CONTENT="Mozilla/3.01Gold (Win95; I) [Netscape]"> | |
| </HEAD> | |
| <BODY> | |
| <H1>Adventure - Variants at the Interactive Fiction Archive</H1> | |
| <H4>Compiled by David Kinder</H4> | |
| <H3>The 350 Point Original</H3> | |
| <UL> | |
| <LI>The original PDP-10 Fortran <A HREF="ftp://ftp.gmd.de/if-archive/games/source/advent-original.tar.gz">source | |
| code</A>. Every other version can be tracked down to this one. Not to be | |
| recommended for actual porting to modern machines though, as it has many | |
| dependencies on the nature of the PDP-10 (5 characters-per-word packing | |
| and the like).</LI> | |
| </UL> | |
| <H3>Ports of the 350 Point Adventure</H3> | |
| <UL> | |
| <LI>Kenneth Plotkin's version, available as a <A HREF="ftp://ftp.gmd.de/if-archive/games/pc/adv350kp.zip">DOS</A> | |
| executable, MS Fortran source code and the PDP-11 Fortran source code from | |
| which the former was derived.</LI> | |
| <LI>Don Ekman's version, available as a <A HREF="ftp://ftp.gmd.de/if-archive/games/pc/adv350de.zip">DOS</A> | |
| executable and MS Fortran source code, derived from Fortran source for | |
| the PDP-11/70. There is also an <A HREF="ftp://ftp.gmd.de/if-archive/games/amiga/adv350.lha">Amiga</A> | |
| executable, compiled from the MS Fortran source.</LI> | |
| <LI>Bob Supnik's DECUS version, release 4, available as Fortran <A HREF="ftp://ftp.gmd.de/if-archive/games/pc/adv350r4.tar.gz">source | |
| code</A>.</LI> | |
| <LI>Kevin Black's DOS version of the DECUS code, available as a <A HREF="ftp://ftp.gmd.de/if-archive/games/pc/adv350kb.zip">DOS</A> | |
| executable.</LI> | |
| <LI>Jim Gillogy's C version, now part of the BSD Unix distribution. Available | |
| as C <A HREF="ftp://ftp.gmd.de/if-archive/games/pc/adv350jg.zip">source | |
| code</A> and an <A HREF="ftp://ftp.gmd.de/if-archive/games/amiga/adv350jg.lha">Amiga</A> | |
| executable.</LI> | |
| <LI>Jay R. Jaegar converted the original Adventure to BDS C, and added | |
| separate values for treasures, survival and score. Available is Bob Wither's | |
| <A HREF="ftp://ftp.gmd.de/if-archive/games/pc/advbds.zip">DOS</A> version, | |
| as a DOS executable and MS C source code. The BDS code was converted to | |
| Unix by Jerry D. Pohl. This latter version is available as <A HREF="ftp://ftp.gmd.de/if-archive/games/source/advqnx.tar.gz">Unix</A> | |
| source code, <A HREF="ftp://ftp.gmd.de/if-archive/games/source/advos2s.zip">OS/2</A> | |
| source code, a <A HREF="ftp://ftp.gmd.de/if-archive/games/pc/advtc2.zip">DOS</A> | |
| executable and an <A HREF="ftp://ftp.gmd.de/if-archive/games/pc/advos2.zip">OS/2</A> | |
| executable.</LI> | |
| </UL> | |
| <H3>Recent Implementations of the 350 Point Adventure</H3> | |
| <UL> | |
| <LI><A HREF="ftp://ftp.gmd.de/if-archive/games/tads/ccr.tar.Z">Colossal | |
| Cave Revisited</A>, a TADS implementation by Dave Bagget, based on Don | |
| Ekman's DOS version. A <A HREF="ftp://ftp.gmd.de/if-archive/programming/tads/executables">TADS | |
| interpreter</A> is required is play this version.</LI> | |
| <LI><A HREF="ftp://ftp.gmd.de/if-archive/games/infocom/Advent.z5">Advent</A>, | |
| an Inform version by Graham Nelson, based on the above TADS code. An <A HREF="ftp://ftp.gmd.de/if-archive/infocom/interpreters">Infocom | |
| interpreter</A> is required to play this version.</LI> | |
| <LI><A HREF="ftp://ftp.gmd.de/if-archive/programming/hugo/examples/games/colossal.hex">Colossal | |
| Hugo</A>, a Hugo version by Kent Tessman, based on the above Inform code. | |
| A <A HREF="ftp://ftp.gmd.de/if-archive/programming/hugo/executables">Hugo | |
| interpreter</A> is required.</LI> | |
| </UL> | |
| <H3>370 Point Adventure</H3> | |
| <P>A 370 point version by Paul Munoz-Colman, converted from Honeywell Fortran | |
| 77 and dated March 1993. It is available as DOS PDS Fortran <A HREF="ftp://ftp.gmd.de/if-archive/games/source/adv370s.zip">source | |
| code</A> and a <A HREF="ftp://ftp.gmd.de/if-archive/games/pc/adv370.zip">DOS</A> executable.</P> | |
| <H3>Adventure 2.5</H3> | |
| <P>This is a 430 point version, extended by Don Woods and dated 1995. It | |
| is available as generic C <A HREF="ftp://ftp.gmd.de/if-archive/games/source/Adventure2.5.tar.gz">source | |
| code</A>, a <A HREF="ftp://ftp.gmd.de/if-archive/games/pc/advent25.zip">DOS</A> executable | |
| and an <A HREF="ftp://ftp.gmd.de/if-archive/games/amiga/adv430.lha">Amiga</A> | |
| executable.</P> | |
| <H3>Adventure 3</H3> | |
| <P>This version (often referred to as Adventure 550, from the maximum score | |
| of 550 points), was originally written in Fortran by David Platt in 1979. | |
| A <A HREF="ftp://ftp.gmd.de/if-archive/games/pc/adv550.zip">DOS</A> executable | |
| compiled from the Fortran source is available. More widely ported is Ken | |
| C. Wellsch's rewritten C version, dated August 1985. It is available as | |
| C <A HREF="ftp://ftp.gmd.de/if-archive/games/source/adv550s.zip">source | |
| code</A>, a combined <A HREF="ftp://ftp.gmd.de/if-archive/games/pc/winadv21.zip">DOS/Windows</A> | |
| executable, an <A HREF="ftp://ftp.gmd.de/if-archive/games/amiga/adv550.lha">Amiga</A> | |
| executable and a <A HREF="ftp://ftp.gmd.de/if-archive/games/mac/adventure-11.hqx">Mac</A> | |
| executable.</P> | |
| <H3>Adventure 4</H3> | |
| <P>Written by Mike Arnautov, this version combines Adventure 2 (by Peter | |
| Luckett and Jack Pike) with Adventure 3, using David Platt's Adventure | |
| scripting language, into a 660 point version of the game. The latest available | |
| version is 10.06, dated July 1995. It is available as generic C <A HREF="ftp://ftp.gmd.de/if-archive/games/source/adv660.tar.Z">source | |
| code</A>, a <A HREF="ftp://ftp.gmd.de/if-archive/games/pc/adv660.zip">DOS</A> | |
| executable and an <A HREF="ftp://ftp.gmd.de/if-archive/games/amiga/adv660.lha">Amiga</A> | |
| executable.</P> | |
| <H3>Adventure 5</H3> | |
| <P>Adventure was extended from the 350 point original by David Long at | |
| the University of Chicago, around 1978, into this 501 point version. Adventure | |
| 5.2/2 is only available as Fortran IV <A HREF="ftp://ftp.gmd.de/if-archive/games/source/advent.tar.Z">source | |
| code</A>, which will not compile under f77 or f2c. If anyone out there | |
| understands Fortran IV...</P> | |
| <H3>Adventure 6</H3> | |
| <P>This is based on Adventure 5, with additions by David Long, plus other | |
| additions performed by an anonymous coder around 1984. It has a maximum | |
| score of 551 points. Doug McDonald took the Fortran source and changed | |
| it so that it will compile with f77 or f2c, and released version 6.6 on | |
| Usenet in August 1990. It is available as Fortran <A HREF="ftp://ftp.gmd.de/if-archive/games/source/advsrc.zip">source | |
| code</A>, a <A HREF="ftp://ftp.gmd.de/if-archive/games/pc/adv551.zip">DOS</A> | |
| executable and an <A HREF="ftp://ftp.gmd.de/if-archive/games/amiga/adv551.lha">Amiga</A> | |
| executable.</P> | |
| <H3>Adventure in Humongous Cave</H3> | |
| <P>A 1000 point extension of Adventure 3, written by David Malmberg using | |
| the Master's Edition of the AGT authoring system. It is available | |
| as a <A HREF="ftp://ftp.gmd.de/if-archive/games/pc/hugecave.zip">DOS</A> | |
| executable, which can also be played on other systems using Robert Masenten's | |
| <A HREF="ftp://ftp.gmd.de/if-archive/programming/agt/agility/">AGiliTy</A> | |
| interpreter, and as AGT <A HREF="ftp://ftp.gmd.de/if-archive/games/source/agt/hugecv-s.zip">source | |
| code</A>.</P> | |
| </BODY> | |
| </HTML> | |
Xet Storage Details
- Size:
- 7.09 kB
- Xet hash:
- 5ced8959fd9c4dd9d0689a2e641d41023fde97434e0d4db92e994af13c828edf
·
Xet efficiently stores files, intelligently splitting them into unique chunks and accelerating uploads and downloads. More info.