| From: jweinste@castor.usc.edu (Jacob Solomon Weinstein) | |
| Newsgroups: rec.arts.int-fiction | |
| Subject: Re: IF Criticism (or, Review of Review: The Light...) | |
| Date: 1 Apr 1996 11:08:15 -0800 | |
| Jacob's Guide To Giving Constructive Feedback on IF | |
| --------------------------------------------------- | |
| 1) Discuss the game, not the author. | |
| Wrong: The latest game from Jane Doe proves, once again, that she needs | |
| to pay more attention to grammar. | |
| Right: In "Mr. Bily's Real Good Game," the numerous spelling and | |
| grammatical errors give an unprofessional appearance. | |
| 2) Be specific. | |
| Wrong: I didn't like the plot of this game. | |
| Right: I thought that the idea of giant ants terrorizing the populace was | |
| kind of silly, and I found it unbelievable that the President would ask a | |
| kindergartner to help solve the problem. | |
| 3) Offer suggestions on how to fix things. | |
| Wrong: Captain Ahab wasn't a very interesting character. | |
| Right: Captain Ahab wasn't a very interesting character. I would have liked | |
| him to react to being shown or given more objects. He certainly should react | |
| when you show him the sword you stole from his cabin. | |
| 4) Phrase your criticisms politely. | |
| Wrong: The prose sucks. | |
| Right: The prose needs a great deal of polishing. | |
| 5) Don't be afraid of criticising. | |
| Wrong: (said to oneself) "Well, gee, I really didn't like this game, but I | |
| don't want to hurt the author's feelings, so I'll just say how much I liked | |
| the title and leave it at that." | |
| Right: (said to oneself) "Well, gee, I really didn't like this game, but if | |
| the author doesn't get feedback from players, he'll never be able to | |
| improve, so I'll post some polite and constructive criticism. And I'll be | |
| sure to include some mention of what worked in the game, so he'll know | |
| what he's doing right." | |
| 6) Don't be afraid of praising. | |
| Wrong: (said to oneself) "Well, gee, I thought this was the greatest game | |
| since Zork I, but it's a traditional puzzle-oriented game, and I'm afraid | |
| that if I say how much I like it, people will make fun of me, and, | |
| besides, just telling the author how great the game is won't help him | |
| improve." | |
| Right: (said to oneself) "Well, gee, I thought this was the greatest game | |
| sinze Zork I, and so I'm going to post specific and detailed comments | |
| about what I liked. This will let the author know what his strengths are | |
| as a writer. And if those avant-garde anti-puzzle types don't agree, they | |
| can post responses, thereby provoking an interesting and useful discussion." | |
| 7) If you disagree with another poster, let the world know. | |
| Wrong: (said to oneself) "Oooh, that Jacob Weinstein makes me mad. I'm going | |
| to sit at the keyboard and fume silently." | |
| Right: (said to oneself) "Ooh, that Jacob Weinstein makes me mad. I'm | |
| going to swallow my anger and post a polite and thoughtful response | |
| disagreeing with him." | |
| 8) Admit to your biases. | |
| Wrong: I thought the section in the labyrinth of Crete was the best part | |
| of the game. | |
| Right: I'm a sucker for clever variations on the old maze puzzle, so I | |
| though the section in the labyrinth of Crete was the best part of the game. | |
| -Jacob | |
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