| Computers: Putting Fiction on a Floppy | |
| *Software bestsellers let players write the plot* | |
| *Mrs. Robner says she loved her murdered husband, but you know she is | |
| lying. The proof is in the love note you just intercepted. Ask her | |
| about the man who wrote it, and she says she never heard of him. | |
| Confront her with his letter, and she changes her tune. "You have | |
| certainly stooped to a new low, Inspector, opening other people's | |
| mail!" Then she spills her story.* | |
| Not all mysteries these days appear in paperbacks or movies. The tale | |
| above scrolled up the screen of a personal computer. The story, | |
| titled *Deadline,* is part of the latest craze in home computing: | |
| programmed fiction. Machines that were used mainly for blasting aliens | |
| and calculating monthly budgets are now also churning through | |
| adventure tales and murder-mystery plots. "It's like reading a novel, | |
| only you are the protagonist," says Science Fiction Writer Linda | |
| Bushyager. While arcade-style games like Pac Man are losing | |
| popularity, these complex programs are winning more and more fans. | |
| In *Deadline,* one of ten computer "novels" produced by Infocom, a | |
| Cambridge, Mass.-based software publishing house, the player is given | |
| a casebook of evidence, a floppy disc containing the plot, and twelve | |
| hours to unravel the mystery. If the murderer is not found in the | |
| allotted time, a character named Chief Inspector Klutz takes the | |
| player off the case. The program shuts down automatically and must be | |
| replayed from the beginning. | |
| As *Deadline* opens, a wealthy businessman has been found dead in the | |
| library of his mansion from a mysterious drug overdose. The player, | |
| who takes the role of inspector. has been called in to investigate. He | |
| types commands into the computer, and the machine responds with | |
| descriptions of people and places and snatches of dialogue that | |
| develop the story. Suspects duck in and out of rooms; clues appear and | |
| disappear; characters lie low or kill again, depending on the player's | |
| actions. The story can unfold in literally thousands of ways. A | |
| typical investigation, including starts and restarts, can run 40 hours | |
| or longer. "It takes me three to six months to get completely through | |
| one," says Craig Pearce, 31, a building manager from Berwyn, Ill. | |
| "It's unbelievable how you can get hooked on these things." | |
| The concept of interactive fiction is not totally new. The hit of the | |
| Czechoslovak pavilion at Expo 67 in Montreal was an experimental movie | |
| that let the audience vote on the course of the action. But it took | |
| the computer, with its awesome power to store and sort text, to turn | |
| the concept into a popular art form. | |
| The first participatory computer tale, *Adventure,* was created in the | |
| mid-1970s by computer researchers in Cambridge and Stanford. It | |
| involved a treasure hunt through a labyrinth of caves and dungeons and | |
| soon attracted a cult following. Miniature versions that ran on | |
| microcomputers were available in the late 1970s. | |
| There are now two types of interactive stories on the market: | |
| high-resolution ones that display colorful pictures on the screen, and | |
| text-only games that show just words. Judging from recent sales, the | |
| text programs are more popular. *Deadline* (price: S49.95) has sold | |
| more than 75,000 copies since it was released by Infocom almost two | |
| years ago. The company's three-part fantasy adventure, *Zork,* is | |
| doing even better. The first episode, *Zork I,* is the bestselling | |
| piece of recreational computer software on the market, with sales of | |
| 250,000 copies. It is currently outpacing the home versions of such | |
| arcade hits as Zaxxon and Frogger. "Whiz-bang graphics may be easier | |
| to sell to the uninitiated, but they are being replaced by games that | |
| give a sense of realism," says Marc Blank, the 29-year-old M.I.T. | |
| alumnus who wrote *Deadline* and is co-author of *Zork.* | |
| The key to interactive fiction is the parser, the part of the computer | |
| program that interprets the player's commands. Parsers originally | |
| accepted only one- and two-word commands ("Take sword, Kill troll"), a | |
| most frustrating limitation. In 1977, a group of M.I.T. graduates, | |
| including Blank, began working on more powerful parsers. Using | |
| programming techniques developed at the university's | |
| artificial-intelligence laboratory, they added adjectives, | |
| prepositions and compound verbs, allowing such full sentences as "Pick | |
| up the red bomb and put it in the mailbox" and "Where is the missing | |
| will?" | |
| Their first game, *Zork,* was developed on one of M.I.T.'s huge | |
| mainframe computers. The next task was to squeeze the program down so | |
| that it would run on a microcomputer with one-thousandth as much | |
| processing power. Blank, who had been studying medicine when he helped | |
| write *Zork,* did the necessary programming while serving his | |
| internship. | |
| With *Zork* and *Deadline* already big hits, newer and more colorful | |
| computer novels are appearing on the software bestseller lists. | |
| Stuart Galley, an Infocom programmer, has written a detective story, | |
| *The Witness,* in the hard-boiled style of Raymond Chandler. | |
| *Infidel,* by Michael Berlyn, is an archaeological adventure set in | |
| modern Egypt. *Planetfall,* by Steven Meretzky, is a science-fiction | |
| comedy that co-stars a robot named Floyd. | |
| By literary standards, Infocom's stories are crude. The characters are | |
| two-dimensional, plots are forever clunking to a halt, and the writing | |
| tends to be sophomoric. Perhaps the best computer thriller to date is | |
| *Suspended,* also by Berlyn, a published author with several | |
| science-fiction books to his credit. With computer novels selling | |
| better than many hardcover books, it may not be long before the new | |
| genre attracts an Isaac Asimov or a Stephen King. | |
| -- By Philip Elmer-De Witt. | |
| Reported by Jamie Murphy/Cambridge | |
| CAPTION: Author Berlyn and Programmer Blank team up to play *Suspended* | |
| CAPTION: Two hit novels: Infocom's *Deadline* mystery and *Zork* adventure | |
| *"You have certainly stooped to a new low, Inspector."* | |
| [page] 76 (c) TIME, December 5, 1983 | |
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