| COMPUTE!'s Gazette March 1987 Page 73| | |
| Transcribed by: Patrick Kellum | | |
| -------------------------------------' | |
| *Trinity* | |
| Trinity is the latest in a long line of successful and high-quality text | |
| adventures from Infocom. Infocom has earned an excellent reputation for | |
| "interactive fiction," where the program user becomes the central character in a | |
| fictional story that unfolds as the user reacts to circumstances presented in | |
| the story. _Trinity_ follows the Infocom tradition of high quality and | |
| excellence, but is unique to Commodore users in that it is exclusively for the | |
| 128 mode of the Commodore 128 and requires an 80-column monitor. The depth, | |
| complexity, and flexibility of _Trinity_ apparently made the program's memory | |
| requirements too large for the Commodore 64. As a 128 owner, I was glad to see | |
| Infocom's support of the 128, but _Trinity_'s inability to run on a 40-column | |
| monitor will exclude many 128 owners who have not acquired or upgraded to a | |
| monitor capable of displaying 80 colurnns. | |
| The program comes on a single two-sided disk that will load on a 1541, 1571, or | |
| compatible disk drive. Side 1 of the disk is loaded first; you are then prompted | |
| to "flip" the disk over to finish loading the program. Because _Trinity_ does | |
| not take advantage of the double-sided storage capacity of the 1571 disk drive, | |
| Commodore 128 owners who have single-sided 1541s will be able to run the | |
| program. | |
| Once the program is loaded, you are thrust into a world where fantasy and | |
| reality coexist. _Trinity_ provides you with two objectives. Your preliminary | |
| objective is to survive a nuclear holocaust. _Trinity_'s story begins with your | |
| character on vacation in England. While you're minding your own business and | |
| touring London's Kensington Gardens, World War II breaks out and world | |
| destruction is imminent. Your only hope of survival is to not be there when it | |
| happens. But how does one escape world destruction? In _Trinity_, you escape by | |
| entering a new time, place, and dimension. | |
| Once you've succeeded in discovering the escape route from Kensington Gardens, | |
| you are thrust into a strange new place reminiscent of Alice's Wonderland, with | |
| giant toadstools filling the landscape. From this strange new land you embark on | |
| a quest. With no explanation of how to accomplish the goal, the primary | |
| objective in _Trinity_ is to alter the history of the development of the atomic | |
| bomb. As you work to accomplish your goal, your intelligence and ingenuity will | |
| be put to the test with the curious new universe in which you are placed and its | |
| challenging and perplexing puzzles. I found the most unique aspect to the | |
| _Trinity_ universe was that its shape is what is known as "Klein bottle" or | |
| "Mobius strip," which is one of those curious solid shapes that has no sides. In | |
| a universe with a "Klein bottle" shape, if you moved in one direction long | |
| enough, you would end up where you began. In _Trinity_, this results in some | |
| very confusing navigation, as you instruct the program to go east, but actually | |
| end up going west. | |
| -------------------------------------------------------------------------------- | |
| As you work to accomplish your goal, your intelligence and ingenuity will be put | |
| to the test with the curious new universe in which you are placed and its | |
| challenging and perplexing puzzles. | |
| -------------------------------------------------------------------------------- | |
| The quest to obtain your goal reaches truly epic proportions, as you travel | |
| through time and space to certain times and locations key to the development of | |
| the atomic weapon. If you are cunning enough, you'll wind up in the New Mexico | |
| desert, minutes before the culmination of the greatest scientific experiment of | |
| all time: the world's first atomic explosion, code-named Trinity. | |
| The program comes with several "props" to both add to the atmosphere and realism | |
| of the story, and to provide hints and clues to help you on your quest. The | |
| props include _The Illustrated Story of the Atomic Bomb_, a somewhat amusing and | |
| satirical comic book on the A-bomb; a map of the Trinity site; a cardboard | |
| sundial; and instructions on how to make a paper bird (a crane). The instruction | |
| manual is well written and provides many helpful examples and explanations, | |
| particularly to text-adventure novices. _Trinity_'s parser is complex and | |
| flexible, permitting a much smoother and friendlier approach to communicating | |
| your commands. The program boasts a vocabulary of over 2000 words and permits | |
| fairly complex sentence syntax. The user can put several objects with certain | |
| verbs in a single command by separating the objects with the word _and_ or by a | |
| comma. Further, you can put several sentences on one command input line if you | |
| separate each sentence by a period or the word _then_. I found communicating my | |
| commands to _Trinity_ easier and less intrusive to playing the game than with | |
| any other text adventure I have played before, including previous Infocom | |
| titles. | |
| Since _Trinity_ will take several hours to complete, and even longer to fully | |
| explore all of its universe, the program allows you to save your position and | |
| restore to that position at a later time. You are allowed to save up to four | |
| different game positions per data disk. Saving your position can be strategic in | |
| the game, particularly when you are about to embark on a dangerous action which | |
| may threaten your life and continued involvement in the story. By saving your | |
| position just prior to taking such action, you can return to the place just | |
| prior to that action without having to start from scratch. | |
| _Trinity_ has several special commands, permitting you to vary the length and | |
| detail of descriptions and dialogue the story provides. Also, if you | |
| accidentally mistype a word, you can use the Oops command to correct the | |
| mistyped word without having to completely reenter the previous command. | |
| Finally, the Script and Unscript commands permit you to make a hardcopy of the | |
| story as it unfolds with your printer. _Trinity_ will work with Commodore | |
| printers or printers that can emulate Commodore printers. | |
| Bryan Moriarty, author of _Trinity_ and the previous Infocom title | |
| _Wishbringer_, did an excellent job of making such a curious blend of fantasy | |
| and reality meld into an intriguing new universe. The dialogue in _Trinity_ is | |
| well written and often very amusing. The only time the dialogue is puzzling or | |
| confusing is when it is intended to be so. Prior to seeing _Trinity_, I was | |
| somewhat disappointed to hear that Infocom had not added graphics to its text | |
| adventure, particularly since it was utilizing the larger memory of the | |
| Commodore 128. However, Infocom stuck to what it knows best, a pure text | |
| adventure, and the program does not lack for excitement. The descriptive | |
| dialogue in _Trinity_ invokes one's imagination to visualize the _Trinity_ | |
| universe, similar to the way a good book does for its readers. Therefore, after | |
| having explored _Trinity_, I believe Infocom made the correct choice to leave | |
| graphics up to the user's imagination. | |
| All in all, _Trinity_ is a first-quality text adventure that will entertain and | |
| challenge its users. The program, as with all good interactive fiction, was more | |
| addicting to me than arcade-style games, as I discovered myself spending much | |
| more time engrossed in _Trinity_ than intended. Both newcomers to interactive | |
| fiction and experienced players will find _Trinity_ enjoyable and well worth the | |
| purchase price. | |
| -Scott Thomas | |
| Infocom | |
| 125 Cambridge Park Dr | |
| Cambridge, MA 02240 | |
| $39.95 | |
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