| The Inform demonstration games | |
| ============================== | |
| The Inform compiler comes with a selection of demonstration games, in | |
| source code form. For the most part these haven't been altered in 18 | |
| months, but I promised I'd update them (to a more modern style of coding) | |
| last October when the new Designer's Manual came out: finally, here they | |
| are. A few bugs have also been fixed (except in "Balances", where an | |
| enormous number of bugs have been fixed). | |
| The example games are... | |
| Advent. The first to look at; an Inform translation of the classic | |
| mainframe adventure by Crowther and Woods, also known as | |
| "Colossal Cave". | |
| Toyshop. A small, not very coherent "game" containing interesting or | |
| unusual object definitions ("Advent" needs little clever | |
| coding, being an old-fashioned game, so this fills the | |
| gap.) | |
| Balances. A short story of no great interest except that it was | |
| designed to contain as many nasty parsing puzzles as I | |
| could think of at the time; writing names on things, | |
| flexible verb names, numbered lottery tickets, groups | |
| of tricky plural objects and so on. Some people like | |
| it as a game, too. | |
| Museum of Inform. This is a brand new "game"; not really a game | |
| at all, but a museum packed with dozens of exercises | |
| from the Designer's Manual and other interesting exotic | |
| objects. The Museum code may be useful for cutting out | |
| the good bits and pasting into your own games. | |
| There is also "Adventureland", a port of the primitive Scott Adams classic, | |
| but it's not particularly intended as an example game and I haven't meddled | |
| with it. | |
| To compile these games in their new forms, you need to have Inform 5.5 | |
| together with library 5/12 or later. | |
| The games are at present to be found at ftp.gmd.de, as source and compiled | |
| code, in the directory incoming/if-archive: after a few days they should end | |
| up in | |
| if-archive/infocom/compilers/inform/examples. | |
| Source code files end in ".inf" (download in ASCII mode); compiled games | |
| end in ".z5" (download in BINARY). | |
| Graham Nelson | |
| December 21st, 1995 | |
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