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This directory contains Inform source code examples.
Compiled versions are here (files `*.z?`) or in directory [games/zcode](../../../../games/zcode/).
# AScenicView.inf
A Scenic View release 2, by Richard Barnett.
A demonstration of object-less scenery descriptions, or
how to manufacture non-objects that respond to the
'examine' verb. (See
</if-archive/infocom/compilers/inform5/library/contributions/#scenery.tar.Z>
for includable headers created from release 1 of this
example by Joe Mason)
# Examples_note.txt
A note by Graham Nelson on his Inform demonstration games
# Museum.inf
Museum of Inform, An Interactive Companion to
The Inform Designer's Manual, by Graham Nelson
# Museum.z5
Museum of Inform, An Interactive Companion to
The Inform Designer's Manual, by Graham Nelson
Release 1 / Serial number 951220
# Museum6.inf
Museum of Inform (see above), modified for Inform v6
by Anson Turner. Functionally identical to Graham's
original, complete with bugs and all. :-)
# Toyshop.inf
Toyshop, An Interactive Demonstration by Graham Nelson
# Toyshop.z5
Toyshop, An Interactive Demonstration by Graham Nelson
Release 3 / Serial number 951221
# a-good-ear.inf
A Good Ear, by Sam Hulick and Gareth Rees.
A Sony Discman and some CDs to play on it.
# a_nasal_twinge.inf
A Nasal Twinge: An Interactive Aroma release 1,
by Graham Nelson.
A short demonstration of "add-to-scope".
# alice3.inf
Alice Through the Looking Glass version 3, by Gareth Rees.
The first room of a game based on the Lewis Carroll book.
(see </if-archive/infocom/compilers/inform5/manuals/#tutor2.txt> on where
to find the Inform Tutorial Part I that describes the
creation of this game.)
# arrays.inf
A tiny game to test the array facilities introduced by
Inform 5.5, by Graham Nelson.
# bazaar.inf
Bazaar, by Sam Hulick and Gareth Rees.
A simple way to implement money and commerce.
# cafe.inf
Cafe Inform, or Informa Cola: An Additive-Free
Interactive Example, by Graham Nelson.
A drinks machine demonstrating the 'parse_name' routine.
# carousel.inf
Carousel: An Interactive Snippet from Zork II by
Dave Lebling and Marc Blank (1981).
The Carousel Room from Zork II, by Graham Nelson:
how to stop an event by setting a routine to NULL.
# compass-rose.inf
Compass Rose, by Joachim Baumann and Gareth Rees.
Puts a compass rose on the status line, showing the exits
from a room.
# follow.inf
Follow My Leader, by Gareth Rees.
A roadrunner sprints round the map and can be followed by
the player.
# form.zip
form.h release 5, a Bureaucracy-style form
by Torbjoern Andersson, with documentation and an example
using the form (Inform source code and compiled game).
# frobozzica.inf
Encyclopedia Frobozzica, by Gareth Rees.
How to parse conversation and consultation.
# goldskull.inf
Mike Roberts' TADS example goldskul.t (contained in the
TADS package) ported to Inform by John Holder
and Gareth Rees.
For TADS users who want to learn Inform.
# hellow.inf
A non-interactive demonstration by Graham Nelson.
# hellow.z3
A compiled version of hellow.inf.
# insulted.inf
Shakespearean Insult Generator v1.0, by Tim Middleton.
# list-property.inf
List Property, by Graham Nelson.
A demonstration of the powerful list-generation
capabilities of Inform.
# listless.inf
Listless, a Useless Utility for Programmers,
by Robert M. Dickau.
An interactive demonstration of the effects of the style
bits inside the WriteListFrom function.
# listless.z5
Listless, a Useless Utility for Programmers,
by Robert M. Dickau. Release 1, serial number 950914.
Type HELP for instructions.
# looking.inf
Through the Looking Glass, An Interactive Tutorial
by Gareth Rees and Doug Atkinson.
(this is the game file that accompanies the tutorial
</if-archive/infocom/compilers/inform5/manuals/#tutor2.txt>)
# looking.z5
Through the Looking Glass, An Interactive Tutorial
by Gareth Rees and Doug Atkinson.
Release 1 / Serial number 951029.
# macZeX_GoldSkulX.inf
An example of an Inform game which uses the styled text
facilities of the Macintosh ZeX interpreter, by Greg Ewing.
(see </if-archive/infocom/interpreters/old/zip/>macZeX\*)
# maze.inf
An example of implementing a maze using only a single
room, by Steven Howard.
# padlock.inf
Padlock: An Interactive Locked-Box Mystery, by Gareth Rees
(after an idea of Scott Harvey's).
How to make a verb choose a default object when appropriate.
# robots.inf
Robots: Another Abuse of the Z-Machine.
A Nostalgic Diversion by Torbjoern Andersson.
Release 5 / Serial number 951120
# shell.inf
Interactive skeleton, by Graham Nelson.
# shell.z3
A compiled version of shell.inf.
# testdiv.inf
Division tester, release 1, by Andrew Plotkin
Tests the multiplication, division, and modulo
operations on the Z-machine. All these operations are
supposed to be signed (contrary to the Z-Machine
Specification 0.2).
# testdiv.z5
A compiled version of testdiv.inf.
# thief.inf
The Thief, by Gareth Rees.
A thief who wanders round the map, opens locked doors,
and responds to changing entrances and exits.

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