| This directory contains Inform source code examples. | |
| Compiled versions are here (files `*.z?`) or in directory [games/zcode](../../../../games/zcode/). | |
| # AScenicView.inf | |
| A Scenic View release 2, by Richard Barnett. | |
| A demonstration of object-less scenery descriptions, or | |
| how to manufacture non-objects that respond to the | |
| 'examine' verb. (See | |
| </if-archive/infocom/compilers/inform5/library/contributions/#scenery.tar.Z> | |
| for includable headers created from release 1 of this | |
| example by Joe Mason) | |
| # Examples_note.txt | |
| A note by Graham Nelson on his Inform demonstration games | |
| # Museum.inf | |
| Museum of Inform, An Interactive Companion to | |
| The Inform Designer's Manual, by Graham Nelson | |
| # Museum.z5 | |
| Museum of Inform, An Interactive Companion to | |
| The Inform Designer's Manual, by Graham Nelson | |
| Release 1 / Serial number 951220 | |
| # Museum6.inf | |
| Museum of Inform (see above), modified for Inform v6 | |
| by Anson Turner. Functionally identical to Graham's | |
| original, complete with bugs and all. :-) | |
| # Toyshop.inf | |
| Toyshop, An Interactive Demonstration by Graham Nelson | |
| # Toyshop.z5 | |
| Toyshop, An Interactive Demonstration by Graham Nelson | |
| Release 3 / Serial number 951221 | |
| # a-good-ear.inf | |
| A Good Ear, by Sam Hulick and Gareth Rees. | |
| A Sony Discman and some CDs to play on it. | |
| # a_nasal_twinge.inf | |
| A Nasal Twinge: An Interactive Aroma release 1, | |
| by Graham Nelson. | |
| A short demonstration of "add-to-scope". | |
| # alice3.inf | |
| Alice Through the Looking Glass version 3, by Gareth Rees. | |
| The first room of a game based on the Lewis Carroll book. | |
| (see </if-archive/infocom/compilers/inform5/manuals/#tutor2.txt> on where | |
| to find the Inform Tutorial Part I that describes the | |
| creation of this game.) | |
| # arrays.inf | |
| A tiny game to test the array facilities introduced by | |
| Inform 5.5, by Graham Nelson. | |
| # bazaar.inf | |
| Bazaar, by Sam Hulick and Gareth Rees. | |
| A simple way to implement money and commerce. | |
| # cafe.inf | |
| Cafe Inform, or Informa Cola: An Additive-Free | |
| Interactive Example, by Graham Nelson. | |
| A drinks machine demonstrating the 'parse_name' routine. | |
| # carousel.inf | |
| Carousel: An Interactive Snippet from Zork II by | |
| Dave Lebling and Marc Blank (1981). | |
| The Carousel Room from Zork II, by Graham Nelson: | |
| how to stop an event by setting a routine to NULL. | |
| # compass-rose.inf | |
| Compass Rose, by Joachim Baumann and Gareth Rees. | |
| Puts a compass rose on the status line, showing the exits | |
| from a room. | |
| # follow.inf | |
| Follow My Leader, by Gareth Rees. | |
| A roadrunner sprints round the map and can be followed by | |
| the player. | |
| # form.zip | |
| form.h release 5, a Bureaucracy-style form | |
| by Torbjoern Andersson, with documentation and an example | |
| using the form (Inform source code and compiled game). | |
| # frobozzica.inf | |
| Encyclopedia Frobozzica, by Gareth Rees. | |
| How to parse conversation and consultation. | |
| # goldskull.inf | |
| Mike Roberts' TADS example goldskul.t (contained in the | |
| TADS package) ported to Inform by John Holder | |
| and Gareth Rees. | |
| For TADS users who want to learn Inform. | |
| # hellow.inf | |
| A non-interactive demonstration by Graham Nelson. | |
| # hellow.z3 | |
| A compiled version of hellow.inf. | |
| # insulted.inf | |
| Shakespearean Insult Generator v1.0, by Tim Middleton. | |
| # list-property.inf | |
| List Property, by Graham Nelson. | |
| A demonstration of the powerful list-generation | |
| capabilities of Inform. | |
| # listless.inf | |
| Listless, a Useless Utility for Programmers, | |
| by Robert M. Dickau. | |
| An interactive demonstration of the effects of the style | |
| bits inside the WriteListFrom function. | |
| # listless.z5 | |
| Listless, a Useless Utility for Programmers, | |
| by Robert M. Dickau. Release 1, serial number 950914. | |
| Type HELP for instructions. | |
| # looking.inf | |
| Through the Looking Glass, An Interactive Tutorial | |
| by Gareth Rees and Doug Atkinson. | |
| (this is the game file that accompanies the tutorial | |
| </if-archive/infocom/compilers/inform5/manuals/#tutor2.txt>) | |
| # looking.z5 | |
| Through the Looking Glass, An Interactive Tutorial | |
| by Gareth Rees and Doug Atkinson. | |
| Release 1 / Serial number 951029. | |
| # macZeX_GoldSkulX.inf | |
| An example of an Inform game which uses the styled text | |
| facilities of the Macintosh ZeX interpreter, by Greg Ewing. | |
| (see </if-archive/infocom/interpreters/old/zip/>macZeX\*) | |
| # maze.inf | |
| An example of implementing a maze using only a single | |
| room, by Steven Howard. | |
| # padlock.inf | |
| Padlock: An Interactive Locked-Box Mystery, by Gareth Rees | |
| (after an idea of Scott Harvey's). | |
| How to make a verb choose a default object when appropriate. | |
| # robots.inf | |
| Robots: Another Abuse of the Z-Machine. | |
| A Nostalgic Diversion by Torbjoern Andersson. | |
| Release 5 / Serial number 951120 | |
| # shell.inf | |
| Interactive skeleton, by Graham Nelson. | |
| # shell.z3 | |
| A compiled version of shell.inf. | |
| # testdiv.inf | |
| Division tester, release 1, by Andrew Plotkin | |
| Tests the multiplication, division, and modulo | |
| operations on the Z-machine. All these operations are | |
| supposed to be signed (contrary to the Z-Machine | |
| Specification 0.2). | |
| # testdiv.z5 | |
| A compiled version of testdiv.inf. | |
| # thief.inf | |
| The Thief, by Gareth Rees. | |
| A thief who wanders round the map, opens locked doors, | |
| and responds to changing entrances and exits. | |
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